Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.03 @ 19:20:27 Player: Draxis Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (389) 1945 Value Destroyed (15161) 15161 Prototype IDs (91) 1820 Alien Tech Used (8) 1600 Bonus (14767) 14767 TOTAL SCORE: 43993 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3292 Follower Combat Kills 5376 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -301 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 170/170 System Corruption 11% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Experimental Core Analyzer Improved Utility Shielding Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Experimental Gyrokinetic Inverter Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Improved Linear Gravjet Antigrav Array Experimental Gyrokinetic Inverter > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Triangulator Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Actuator Array Improved Transmission Jammer Improved Maneuvering Thrusters Advanced Phase Shifter Improved Medium Armor Plating Improved System Backup Module > --- WEAPON ----------- Centrium Greatsword Nanosword Plasma Lance > --- INVENTORY -------- Linear Gravjet Antigrav Array Advanced ECM Suite Advanced Force Field Terrabomb Tiamat Missile Launcher Sigix Containment Pod [Rating: 182] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Linear Gravjet Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Q-thruster Utility Large Storage Unit Device Improved Maneuvering Thrusters Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Power Sword Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 4 | . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 Utility 10 | . . 1 . 1 . 2 . . . . . 1 . . . . 2 1 . 2 . Weapon 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . Parts Attached 532 | 2 2 10 2 37 31 32 5 8 2 1 60 31 9 9 8 1 55 28 46 70 83 Power 55 | . 1 1 . 5 4 1 . . . . 6 4 . . 2 . 3 6 1 6 15 Engine 17 | . 1 1 . 3 3 1 . . . . 5 1 . . . . . . . . 2 Core 13 | . . . . 2 1 . . . . . . 3 . . 1 . 1 2 . . 3 Reactor 25 | . . . . . . . . . . . 1 . . . 1 . 2 4 1 6 10 Propulsion 111 | 2 . 2 1 9 10 7 . 1 . . 16 12 . . . . 13 4 3 6 25 Treads 4 | . . . . . . . . . . . 3 . . . . . 1 . . . . Leg 18 | . . . . 4 8 5 . . . . . . . . . . 1 . . . . Wheel 17 | 2 . 2 1 5 . 2 . 1 . . 4 . . . . . . . . . . Hover 65 | . . . . . . . . . . . 9 12 . . . . 11 4 3 6 20 Flight 7 | . . . . . 2 . . . . . . . . . . . . . . . 5 Utility 231 | . 1 1 . 8 8 9 1 3 . 1 25 10 5 5 6 1 26 14 30 48 29 Device 137 | . . . . 3 3 2 . 2 . . 8 5 2 3 . 1 19 7 26 31 25 Storage 16 | . 1 . . 2 1 . . 1 . . 3 1 . . 2 . . 1 . 3 1 Processor 19 | . . 1 . 1 . . . . . . 1 1 1 . . . . 2 1 10 1 Hackware 8 | . . . . . 1 3 . . . . . 1 1 . . . . 1 . 1 . Protection 50 | . . . . 2 3 4 1 . . 1 13 2 1 2 4 . 7 3 2 3 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon 135 | . . 6 1 15 9 15 4 4 2 . 13 5 4 4 . . 13 4 12 10 14 Energy Gun 39 | . . 1 . 12 7 10 1 1 . . 3 . . . . . 2 . . . 2 Energy Cannon 8 | . . . . . . 1 1 1 . . 2 . . . . . 2 . . . 1 Ballistic Gun 4 | . . 3 . . . . . . . . . . . . . . . . 1 . . Ballistic Cannon 7 | . . 1 1 . . . . . . . 5 . . . . . . . . . . Launcher 22 | . . . . 2 2 2 1 1 1 . 2 . 1 2 . . 2 . 1 2 3 Special Weapon 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . Impact Weapon 6 | . . . . . . 1 . . . . . 1 1 . . . . 1 2 . . Slashing Weapon 34 | . . . . 1 . 1 1 1 1 . 1 3 2 2 . . 3 3 5 7 3 Piercing Weapon 13 | . . . . . . . . . . . . 1 . . . . 4 . 2 1 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . . 1 6 . . . . . 9 3 1 1 6 . 8 9 5 6 4 Parts Lost 110 | . . 5 2 21 2 1 4 2 . . 5 6 . . . 1 9 2 . . 50 Power 16 | . . . . 3 . . . . . . 1 1 . . . . 1 . . . 10 Propulsion 38 | . . 2 1 7 2 1 . 1 . . . 3 . . . . 1 1 . . 19 Utility 30 | . . . . 1 . . 2 . . . 3 2 . . . 1 6 1 . . 14 Weapon 26 | . . 3 1 10 . . 2 1 . . 1 . . . . . 1 . . . 7 Highest Loss Streak 14 | . . 2 1 7 1 1 3 2 . . 2 2 . . . 1 4 1 . . 14 Average Slot Usage (%) 87 | . 97 81 97 88 90 98 87 80 84 84 83 95 94 93 92 92 87 90 89 85 71 Engine 4 | . 14 11 11 7 3 7 7 7 7 7 6 2 . . . . . . . . . Core 2 | . . . . . 5 . . . . . . 8 11 11 11 11 8 4 4 . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 3 4 7 7 Leg 4 | . . . . 7 25 21 . . . . . . . . . . . . . . . Wheel 6 | . 28 21 22 18 . 1 15 14 15 15 10 . . . . . . . . . . Hover 7 | . . . . . . . . . . . 5 20 17 17 17 17 16 19 19 14 14 Device 8 | . . . . 3 1 1 . 2 . . 4 14 11 10 11 9 14 17 22 26 18 Storage 7 | . 25 22 22 15 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 4 3 Processor 6 | . . . 11 9 7 . . . . . . 5 11 11 11 11 10 12 14 14 13 Hackware 8 | . . . . . 7 26 27 23 23 23 14 5 5 3 . . . . . . . Protection 5 | . . . . 2 9 7 7 7 7 7 6 5 5 6 9 11 9 10 4 3 1 Energy Gun 4 | . 14 8 . 18 12 13 12 4 . . 1 . . . . . . . . . . Ballistic Gun 1 | . 14 10 20 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 7 9 . . . . . . . 4 . . . . . . . . . . Launcher 1 | . . . . . . . 4 2 4 7 1 . . 1 . . . . . . . Slashing Weapon 8 | . . . . 2 9 6 2 9 12 15 12 20 10 8 11 11 5 7 8 7 4 Piercing Weapon 2 | . . . . . . . . . . . . 1 5 5 5 5 11 3 3 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 13 23 28 27 46 37 42 48 40 41 39 62 60 52 52 52 52 60 69 65 79 95 Greatest Support 108 | 26 26 32 32 48 42 55 40 40 40 40 60 70 52 52 52 52 61 73 72 77 108 Greatest Overweight (x) 2 | . . 1 . 2 2 1 1 1 1 . 2 1 . . . . 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 10 10 10 18 10 10 10 10 10 10 16 10 10 10 10 10 10 10 10 10 16 Average Capacity 10 | 6 9 10 10 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 14 | 6 6 10 10 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 Average Carried 9 | 2 4 7 9 9 9 9 9 8 9 10 9 9 9 9 9 10 9 9 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 6 10 9 10 10 10 8 10 10 10 10 10 10 9 10 10 10 9 10 10 4 Class Distribution -------------------- 40% | Hacker-Mutant 21% | Scavenger-Mutant 13% | Mutant 8% | Scavenger-Sprinter 3% | Generator-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Scavenger-Sprinter | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 6960 | 232 104 261 175 374 355 385 175 115 20 60 772 268 290 390 . 115 545 261 530 762 771 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18623 | 68 387 651 190 2746 1362 1111 245 129 . 114 2477 1207 161 637 . 372 2154 480 766 1400 1966 Parts 899 | 1 30 33 10 108 77 69 13 5 . 3 109 58 . 26 . 7 119 22 27 79 103 Haulers Intercepted 22 | . . 1 . 3 5 1 . . . . 4 2 . 1 . . 2 2 . 1 . Recyclers Shooed 15 | 1 . 1 . 2 3 . . . . . 6 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 10 . . 6 . . . 19 . 7 . . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 276 | . 11 13 5 39 15 20 11 5 . 3 25 17 3 17 . 3 31 3 9 17 29 Melee 131 | . . . . 3 4 2 . 2 . 2 19 17 1 3 . 3 26 3 9 13 24 Guns 65 | . 10 9 3 27 4 6 2 . . . 4 . . . . . . . . . . Cannons 10 | . . 4 2 1 . . 1 . . . 2 . . . . . . . . . . AOE 64 | . 1 . . 5 7 9 8 3 . 1 . . 2 14 . . 5 . . 4 5 Classes Destroyed 19 | 1 4 4 1 3 . 1 1 . . . . . . . . . 1 . 2 . 1 Worker 21 | . . . . 1 1 1 . . . . 7 2 . . . . 5 . . 2 2 Builder 11 | . 1 1 1 3 1 2 . . . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hauler 22 | . . 1 . 3 5 1 . . . . 4 2 . 1 . . 2 2 . 1 . Recycler 25 | 1 . 2 1 4 4 2 . . . . 5 2 . . . . 1 . 1 1 1 Operator 12 | . . 1 . 2 2 3 . . . . . . . . . . 1 1 . 1 1 Watcher 16 | . 2 1 . 1 1 . . . . . 3 1 . . . . 2 1 . 2 2 Swarmer 77 | . 6 4 1 3 4 4 4 1 . . 6 8 . 6 . 3 11 . 1 4 11 Grunt 106 | . 5 4 2 26 6 9 6 3 . 2 14 . . 10 . . 3 1 5 2 8 Brawler 4 | . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . Duelist 6 | . . . . 3 . . . 1 . . . . 1 . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 29 | . . 4 . 5 5 4 . . . . 1 2 1 1 . . 5 . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . Hunter 18 | . . . . 1 . 1 . . . . . . . . . . 8 1 2 3 2 Programmer 32 | . . . . . . 2 . . . 1 3 7 . . . . 4 1 . 7 7 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 6 4 4 16 13 7 4 2 . 1 5 6 2 5 . 3 7 2 4 4 7 Combat Bots Only 11 | . 6 4 2 11 9 6 4 2 . 1 3 5 2 5 . 3 6 1 3 4 7 Max Kills in Single Turn 8 | 1 1 1 1 2 4 4 2 2 . 1 1 1 1 4 . 1 8 1 1 4 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 1 2 4 2 2 . 1 . . 1 4 . . 4 . . 4 2 Melee 2 | . . . . 1 1 1 . 1 . 1 1 1 1 1 . 1 2 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Damage Taken 17537 | . 313 324 223 2008 578 672 531 183 . 384 1995 689 208 257 . 230 1687 579 138 773 5765 Core 3352 | . 79 20 60 276 154 119 27 26 . 92 258 108 36 20 . 13 242 76 14 126 1606 Absorbed by Shields 36 | . . . . . . . . . . . . . . . . . . . . . 36 Core Remaining (%) 73 | 100 68 . 80 . 21 . . . . 62 69 . . . . 77 78 . 86 91 . Volleys Fired 318 | 4 32 38 24 77 23 36 17 5 . 5 32 . 3 6 . . 3 . . 3 10 Largest 3 | 2 2 3 3 3 2 2 2 1 . 1 3 . 1 1 . . 1 . . 1 1 Hottest 194 | 60 60 125 82 150 100 141 141 30 . 30 194 . 50 50 . . 90 . . 46 94 Shots Fired 609 | 8 64 84 56 187 32 65 21 5 . 5 57 . 3 6 . . 3 . . 3 10 Gun 441 | 8 64 55 32 180 25 51 6 . . . 18 . . . . . . . . . 2 Cannon 113 | . . 29 24 6 . 7 2 . . . 39 . . . . . 2 . . . 4 Launcher 55 | . . . . 1 7 7 13 5 . 5 . . 3 6 . . 1 . . 3 4 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 190 | 4 32 60 56 11 . . . . . . 27 . . . . . . . . . . Thermal 72 | . . 20 . . . 14 4 . . . 30 . . . . . 2 . . . 2 Explosive 50 | . . . . . 3 7 13 5 . 5 . . 3 6 . . 1 . . 3 4 Electromagnetic 297 | 4 32 4 . 176 29 44 4 . . . . . . . . . . . . . 4 Robot Hit Streak 60 | 7 19 38 20 60 18 24 7 2 . 4 12 . 2 6 . . 2 . . 3 8 Robot Miss Streak 5 | . 2 2 2 2 1 1 3 1 . 1 2 . 4 5 . . 4 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . . 5 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 1005 | 7 45 68 32 174 52 69 13 6 . 9 166 69 14 13 . 12 87 31 24 47 67 Core Hits 688 | 2 19 44 12 113 40 52 26 12 . 8 66 28 20 59 . 6 64 7 13 38 59 Critical Hits 38 | . 1 1 1 4 . 3 . . . . 5 . . 1 . . 4 . 4 3 11 Critical Kills 16 | . . . . 1 . 2 . . . . . . . 1 . . 3 . 3 1 5 Critical Parts Destroyed 19 | . 1 1 1 3 . 1 . . . . 4 . . . . . 1 . 1 2 4 Melee Attacks 741 | . . . . 19 37 15 . 3 2 10 144 112 16 10 . 25 108 43 39 58 100 Impact 19 | . . . . . . . . . . . . . 4 1 . 2 5 5 2 . . Slashing 452 | . . . . 19 37 15 . 3 2 10 144 83 4 2 . 9 12 37 22 26 27 Piercing 270 | . . . . . . . . . . . . 29 8 7 . 14 91 1 15 32 73 Sneak Attacks 83 | . . . . 1 7 5 . . . . 19 11 1 1 . 1 12 3 10 10 2 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . 5 1 5 4 . Follow-up Attacks 125 | . . . . . . . . . . 1 27 21 5 2 . 4 25 8 4 8 20 Damage Inflicted 52859 | 87 576 950 407 5090 2067 2928 1359 550 . 597 7409 3857 1181 2028 . 1023 6791 3062 3298 4731 4868 Guns 6363 | 87 552 536 247 3129 360 1008 47 . . . 397 . . . . . . . . . . Cannons 1733 | . . 414 160 102 . 154 27 . . . 689 . . . . . . . . . 187 Explosions 9628 | . 22 . . 1428 408 1069 1285 442 . 368 . . 414 1509 . . 1048 . . 651 984 Melee 34926 | . . . . 431 1299 697 . 108 . 229 6302 3855 767 519 . 1023 5657 3062 3298 4080 3599 Ramming 209 | . 2 . . . . . . . . . 21 2 . . . . 86 . . . 98 Kinetic 1838 | 45 190 603 407 161 . . . . . . 432 . . . . . . . . . . Thermal 3545 | . 22 306 . 1279 51 630 47 . . . 654 . . . . . 556 . . . . Explosive 6908 | . . . . . . 763 1285 442 . 368 . . 414 1509 . . 492 . . 651 984 Electromagnetic 5433 | 42 362 41 . 3219 717 838 27 . . . . . . . . . . . . . 187 Impact 351 | . . . . . . . . . . . . . 57 29 . . 97 113 55 . . Slashing 20161 | . . . . 431 1299 697 . 108 . 229 6302 2636 165 47 . 144 336 2886 1892 1886 1103 Piercing 14414 | . . . . . . . . . . . . 1219 545 443 . 879 5224 63 1351 2194 2496 Highest Corruption 11 | . . 5 5 2 2 2 . . . . 1 4 2 . . . 1 4 1 2 11 Average Corruption 2 | . . 4 5 1 2 1 . . . . 1 3 1 . . . 1 2 1 1 4 Corruption Purged 17 | . . . . . . 3 . . . . 2 2 2 . . . 1 3 1 3 . Effects 90 | . . 4 10 7 15 2 . . . . 3 11 1 . . . . 4 . 3 30 Message Errors 16 | . . 1 2 . 2 2 . . . . . 3 1 . . . . 1 . 1 3 Matter Fused 8 | . . . 1 . . . . . . . . 3 . . . . . 2 . . 2 Heat Flow Errors 7 | . . . 1 2 1 . . . . . . 1 . . . . . . . 1 1 Energy Discharges 13 | . . 1 1 1 5 . . . . . 2 2 . . . . . . . . 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . 4 Data Loss (minor) 14 | . . . 1 1 4 . . . . . . 2 . . . . . . . 1 5 Data Loss (major) 3 | . . 1 1 . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . 7 Targeting Errors 16 | . . 1 3 2 3 . . . . . 1 . . . . . . 1 . . 5 Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5155 | . . . . 133 144 276 18 17 . 36 876 373 251 36 . 271 420 558 661 694 391 Projectiles 57 | . . . . 14 . 28 . . . . . . . . . . . . . . 15 Explosions 236 | . . . . 102 . 22 18 17 . 35 . . 5 13 . . . . . 15 9 Melee 4862 | . . . . 17 144 226 . . . 1 876 373 246 23 . 271 420 558 661 679 367 Knockbacks 6 | . . 1 1 2 . . . . . . 1 . . . . . 1 . . . . Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 5 | . . 1 1 2 . . . . . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 595 | . 1 . . 170 47 11 4 12 . 38 10 1 55 48 . . 69 . . . 129 Shots 22 | . . . . 6 3 1 1 1 . 1 . . 3 3 . . 1 . . . 2 Rammed 10 | . 1 . . . . . . . . . 2 1 . . . . 2 . . . 4 Targets Rammed 10 | . 1 . . . . . . . . . 2 1 . . . . 2 . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 332 | . 63 315 170 332 99 228 57 5 . 2 219 176 28 63 35 18 165 1 . 102 253 Average Temperature 47 | . 22 114 28 85 21 50 24 5 . 2 93 97 6 20 13 5 72 1 . 53 50 Received Heat Transfer 4164 | . 162 99 42 1197 261 228 135 90 . 132 867 54 27 84 . 21 120 90 9 83 463 Effects 10 | . . 5 . 4 . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . 1 . 1 . . . . . . . . . . . . . . . . 1 Interference 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . 3 . 3 . . . . . . . . . . . . . . . Combat Hostiles 6 | . . . . 3 . 3 . . . . . . . . . . . . . . . Parts Fried 32 | . . . . 23 3 5 . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 1 . . . . . . . 2 . Heat Transferred 4249 | . 50 385 . 1250 200 909 87 . . . 1018 . . . . . 350 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . 1 . . 15 3 3 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 1762 | 5 383 421 223 931 546 444 . . . . 471 523 . . . . 1024 1285 857 1466 1762 Initial 623 | . 2 41 138 70 266 33 . . . . 11 145 . . . . 33 465 623 373 570 Average 494 | 2 224 232 173 554 242 130 . . . . 248 298 . . . . 461 823 734 929 1204 Maximum Alert Level 5 | . 1 2 1 3 2 2 . . . . 2 2 . . . . 3 4 3 4 5 Low Security (%) 26 | 100 31 36 75 15 37 72 . . . . 26 25 . . . . 38 . . . . Level 1 31 | . 68 56 24 15 56 26 . . . . 67 59 . . . . 10 . . 3 . Level 2 14 | . . 7 . 29 6 . . . . . 5 15 . . . . 10 39 39 35 11 Level 3 14 | . . . . 39 . . . . . . . . . . . . 40 40 60 15 10 Level 4 12 | . . . . . . . . . . . . . . . . . . 19 . 45 68 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 3 1 1 9 3 6 . . . . 8 6 . . . 1 9 6 6 13 14 Investigation 28 | . 3 . 1 5 2 4 . . . . 3 3 . . . . 2 2 . 1 2 Extermination 13 | . . . . . . 1 . . . . 1 3 . . . . 2 1 . 3 2 Reinforcement 20 | . . 1 . 1 1 1 . . . . 3 . . . . . 2 1 4 6 . Assault 16 | . . . . 2 . . . . . . . . . . . 1 . 2 2 2 7 Garrison 9 | . . . . 1 . . . . . . 1 . . . . . 3 . . 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . 1 . . . . . . . . 2 . Haulers Reinforced 6 | . . . . . . . . . . . 1 . . . . . 1 1 . 3 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 33 | . 2 1 . 2 4 3 . . . . 1 2 . . . . 2 5 4 6 1 Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . 10 14 Distress Signals 22 | . . . . . . . . . . . . . . . . . . . . 10 12 Times Spotted 771 | . 19 23 17 72 33 27 15 7 . 9 75 41 3 18 . 21 50 26 46 69 200 Peak Tracking Total 23 | . 6 6 9 7 10 8 6 3 . 3 10 6 3 5 . 8 7 5 9 9 23 Tactical Retreats 90 | . 1 . 6 10 1 1 3 1 . 1 18 7 . . . 5 4 . . 4 28 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 14 | . . . . 1 . 2 . . . . 1 1 . . . . 2 1 . 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 35 | . 1 . . 4 2 5 . . . . 1 1 1 . . . 6 3 6 1 4 Max in Single Turn 6 | . 1 . . 2 1 3 . . . . . . 1 . . . 6 1 1 . 2 Garrison Access 6 | . . . . 1 1 . . . . . 1 . . . . . . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 71 | . 10 1 1 10 14 12 1 . 1 . 4 3 1 . 8 . 2 . 1 1 1 Terminals 36 | . 8 1 1 7 11 8 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 2 . . . . 1 1 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . 2 2 2 . . . . 1 2 . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . . . . 1 1 1 Total Hacks 200 | . 27 3 3 24 38 37 1 . 4 . 9 6 1 . 38 . 4 . 1 2 2 Successful 151 | . 18 3 1 14 30 27 1 . 4 . 4 4 1 . 38 . 3 . 1 1 1 Failed 48 | . 9 . 2 10 7 10 . . . . 5 2 . . . . 1 . . 1 1 Catastrophic 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Manual 264 | . 19 2 2 17 33 18 . . . . 34 17 . . . . 8 23 39 29 23 Terminals 116 | . 25 3 3 20 35 30 . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . 5 . . . . 2 4 . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 . . 2 2 2 . . . . 2 2 . . . . . . . . . Scanalyzers 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . Garrison Access 10 | . . . . . 1 . . . . . 4 . . . . . . . 1 2 2 Terminal Hacks 98 | . 11 2 1 7 17 16 1 . 4 . . . 1 . 38 . . . . . . Record 30 | . . . . . . 3 . . . . . . 1 . 26 . . . . . . Part Schematic 16 | . 1 . . . 2 5 . . 4 . . . . . 4 . . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . 1 . . 1 1 1 . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 1 . 1 1 1 . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Index 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 7 | . 1 . . 2 3 1 . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . . . 4 2 . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 3 . . . . 2 2 . . . . 3 . . . . Load Schematic 4 | . . . . . . 1 . . . . 1 1 . . . . 1 . . . . Build 6 | . . . . . . 2 . . . . 1 1 . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . 1 1 . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 38 | . 7 1 . 5 12 8 . . . . 2 2 . . . . . . . . 1 Terminals 25 | . 5 1 . 3 10 6 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . Botnet 22 | . 5 . . 3 10 4 . . . . . . . . . . . . . . . Operators 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . 2 2 2 . . . . . 2 . . . . . . . . . Tunnel 10 | . 2 . . 2 2 2 . . . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . Extract 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Jam 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Data Cores Recovered 5 | . . . . . 2 1 . . . . . . . . . . . . . 1 1 Used 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Hacking Detections 37 | . 7 1 1 6 6 9 . . . . 3 1 . . . . 2 . . . 1 Full Trace Events 8 | . 2 . 1 2 1 2 . . . . . . . . . . . . . . . Feedback Events 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Corruption 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 3 . . . . . . . 9 . . Robots Built 3 | . . . . . . . . . . . . . . . . . 3 . . . . Matter 252 | . . . . . . . . . . . . . . . . . 252 . . . . Time 134 | . . . . . . . . . . . . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . 12 . . . . Part Schematics Acquired 96 | . 1 . . 1 2 4 . . 4 . 18 . . . 4 . . . 23 14 25 Parts Built 7 | . . . . . . 4 . . . . 1 1 . . . . 1 . . . . Matter 994 | . . . . . . 358 . . . . 190 190 . . . . 256 . . . . Time 247 | . . . . . . 89 . . . . 47 47 . . . . 64 . . . . Total Part Build Rating 36 | . . . . . . 18 . . . . 5 5 . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . 2 . 4 . . . . 7 . . . . . . . 3 . . Machine Destruction 8 | . . . . 2 . . . . . . 3 . . . . . . . 3 . . Programmers 8 | . . . . . . 4 . . . . 4 . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked 53 | . . . . . . 1 . . . . . . . . . . . 4 23 25 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 150 | . . . . . 1 1 . . 4 . 6 11 . . . . 14 16 22 35 40 Largest Group 16 | . . . . . 1 1 . . 4 4 5 4 . . . . 5 12 12 16 10 Highest-Rated Group 929 | . . . . . 99 99 . . 153 153 224 245 . . . . 323 904 792 929 394 Highest-Rated Ally 268 | . . . . . 99 99 . . 39 39 70 70 . . . . 103 157 143 147 268 Zionite Dispatches 28 | . . . . . . . . . . . 2 4 . . . . 4 7 . 5 6 Heavy 7 | . . . . . . . . . . . . . . . . . 2 1 . 1 3 Light 4 | . . . . . . . . . . . 1 1 . . . . 1 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fire 5 | . . . . . . . . . . . 1 . . . . . 1 . . 3 . Hacker 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Demo 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Hover Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 22 | . . . . . 2 2 . . . . . 1 . . . . 5 2 7 3 . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . 1 . . . . . 2 . 1 . EXPLORE 16 | . . . . . 2 . . . . . . . . . . . 5 . 7 2 . Ally Attacks 830 | . . . . . 22 . . . . 26 81 47 . . . . 45 136 127 186 160 Total Damage 29254 | . . . . . 749 . . . . 838 1351 1074 . . . . 2060 5829 4178 6515 6660 Kills 173 | . . . . . 11 . . . . 6 14 9 . . . . 15 24 19 37 38 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . 4 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . 1 . 1 2 . . 1 2 . 3 . . . . . Drone Launches 17 | . . . . . 2 . . . . . . . . . . . 5 . 8 2 . Drone Recoveries 12 | . . . . . 1 . . . . . . . . . . . 3 . 7 1 . Zionite Intel Received 23 | . . . . . . . . . . . 6 1 . . . . . 1 10 3 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Component Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Unaware Schematics 3 | . . . . . . . . . . . 1 . . . . . . . 2 . . Unaware Analyses 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 17074 | 27 577 374 310 1373 1366 1342 526 292 805 756 2098 1203 370 283 90 307 1108 574 581 1271 1441 Spaces Moved 17903 | 11 499 194 193 828 770 836 429 264 693 712 1686 1536 804 574 189 521 1254 825 853 1842 2390 Core 79 | . . . . . . . . . . . . . . . . . . . . . 79 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 1770 | . . . . 233 770 767 . . . . . . . . . . . . . . . Wheels 4719 | 11 499 194 193 595 . 69 429 264 693 712 1060 . . . . . . . . . . Hover 10967 | . . . . . . . . . . . 626 1536 804 574 189 521 1254 825 853 1842 1943 Flight 368 | . . . . . . . . . . . . . . . . . . . . . 368 Fastest Speed 31 | 90 90 90 100 100 120 105 95 95 95 95 48 38 38 38 38 38 38 33 33 33 31 Average Speed 63 | 90 90 95 100 106 126 119 98 95 99 95 83 46 38 38 38 38 40 33 33 40 41 Slowest Speed 200 | 90 90 110 100 150 180 150 105 110 105 95 120 131 38 38 38 38 111 33 108 108 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Exploration Rate (%) 56 | 3 69 24 46 59 94 20 66 55 88 80 40 40 83 77 62 68 29 25 99 52 56 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 28 | . 2 . 1 2 2 2 1 . 4 1 . 2 . . 3 . . 4 4 . . Known Exits Taken 16 | . 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . . . . 1 1 1 1 . . . . . . . . . . . Scrap Searched 18 | . . . 1 . . . 1 3 3 3 . . 5 1 . 1 . . . . . Spaces Dug 107 | . . . . 2 37 . . . . 12 5 13 . . . 2 7 5 . 9 15 Terrain Destroyed 783 | . 5 . . 55 47 46 58 31 . 41 9 13 80 217 . 2 77 5 . 32 65 Melee 62 | . . . . 2 4 . . . . 2 4 13 . . . 2 6 5 . 9 15 Projectile 6 | . . . . . . . . . . . 5 . . . . . 1 . . . . AOE 715 | . 5 . . 53 43 46 58 31 . 39 . . 80 217 . . 70 . . 23 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 22052 | 20 562 311 269 1139 1084 1089 511 293 804 774 2136 1902 844 613 206 604 1728 1065 1099 2296 2703 Wait 2207 | . 22 58 50 136 181 138 59 8 104 49 157 228 11 8 . 69 305 157 114 266 87 Move 17876 | 10 498 193 192 827 769 835 428 263 692 711 1685 1534 803 573 188 520 1252 824 852 1841 2386 Hop 2 | . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 124 | . 5 8 1 20 11 10 . 2 1 . 29 7 2 2 1 . 3 1 4 3 14 Fast Attach 330 | . 1 3 . 15 16 9 . 5 1 1 29 21 6 4 7 . 41 16 43 58 54 Attach 102 | . . 6 2 20 5 4 4 1 . . 15 3 1 1 2 . 4 6 3 3 22 Detach 73 | . . 2 . 11 4 . 2 2 1 . 6 2 1 2 2 . 3 9 4 14 8 Swap 108 | 2 1 1 . 2 10 19 1 2 1 . 17 7 3 4 1 1 10 6 3 9 8 Drop 348 | 4 2 2 . 12 28 18 . 2 2 1 52 25 6 6 5 . 36 16 45 52 34 Fire 318 | 4 32 38 24 77 23 36 17 5 . 5 32 . 3 6 . . 3 . . 3 10 Melee 534 | . . . . 19 37 15 . 3 2 7 112 73 8 7 . 14 67 30 29 45 66 Ram 10 | . 1 . . . . . . . . . 2 1 . . . . 2 . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 5 . . . . . 1 . . . . 1 . . . 8 Rewire 5 | . . . . . . . . . . . . . . . . . 1 . 2 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 399 | -10/Materials | Identified exit to Mines 441 | -10/Materials | Identified exit to Materials 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 702 | -9/Materials | Identified exit to Mines 979 | -9/Materials | Entered Mines 1087 | -9/Mines | Excavation squad dispatched 1087 | -9/Mines | A large section of the Mines collapsed 1219 | -9/Mines | Learned location of Zion (-7) 1282 | -9/Mines | Discovered new exit (range 9) 1288 | -9/Mines | Identified exit to Materials 1289 | -9/Mines | Entered Materials 1289 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1715 | -8/Materials | Destroyed 11 combat bots 1730 | -8/Materials | Discovered new exit (range 11) 1739 | -8/Materials | Identified exit to Factory 2012 | -8/Materials | Destroyed 7 combat bots 2222 | -8/Materials | Garrison activated, responded to threat 2268 | -8/Materials | Lost 7 parts (1p2n4w) 2431 | -8/Materials | Identified exit to Storage 2489 | -8/Materials | First assault squad dispatched 2512 | -8/Materials | Build established: Scavenger-Mutant 2518 | -8/Materials | Core integrity fell below 50% 2662 | -8/Materials | Entered Storage 2907 | -8/Storage | Central database locked down 2916 | -8/Storage | Identified exit to Recycling 3021 | -8/Storage | Destroyed 9 combat bots 3202 | -8/Storage | Build established: Hacker-Mutant 3225 | -8/Storage | Met 01-MTF 4028 | -8/Storage | Entered Factory 4028 | -7/Factory | Accompanied by 1 ally (01-MTF) 4028 | -7/Factory | Evolved 2 slots: Utility x2 4033 | -7/Factory | 01-MTF left 4211 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 4539 | -7/Factory | Identified exit to Lower Caves 4812 | -7/Factory | Discovered new exit (range 14) 5139 | -7/Factory | Discovered new exit (range 16) 5285 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 5370 | -7/Factory | Entered Lower Caves 5585 | -7/Lower Caves | Spotted B-75 Beast 5642 | -7/Lower Caves | Encountered a Warlord checkpoint 5763 | -7/Lower Caves | Discovered new exit (range 16) 5772 | -7/Lower Caves | Lost 3 parts (1u2w) 5818 | -7/Lower Caves | Destroyed B-75 Beast 5896 | -7/Lower Caves | Entered another Lower Caves area 6171 | -7/Lower Caves | Discovered new exit (range 8) 6185 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6188 | -7/Lower Caves | Entered Zion 6214 | -7/Zion | Given A8's code to call for help 6494 | -7/Zion | Learned location of Warlord (-4) 6680 | -7/Zion | Imprinted 6682 | -7/Zion | Declared Zion's savior 6941 | -7/Zion | Discovered new exit (range 13) 6993 | -7/Zion | Entered Proximity Caves 6993 | -6/Proximity Caves | Accompanied by 4 allies 7079 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7288 | -6/Proximity Caves | Spotted B-75 Beast 7733 | -6/Proximity Caves | Discovered new exit (range 4) 7749 | -6/Proximity Caves | Entered Factory 7749 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7750 | -6/Factory | Identified exit to Extension 7904 | -6/Factory | Found Hvy. Reflective Plating 7909 | -6/Factory | Found Hvy. Reflective Plating 8169 | -6/Factory | Retrieved Zion intel report: Active Terminals 8170 | -6/Factory | Zion Light squad teleported in 8199 | -6/Factory | Spotted B-75 Beast 8204 | -6/Factory | Allies destroyed B-75 Beast 8283 | -6/Factory | Zion Fire squad teleported in 8405 | -6/Factory | Found Prototype Launcher 8405 | -6/Factory | Identified Scatter Rocket Array 8461 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8622 | -6/Factory | Found Prototype Protection 8622 | -6/Factory | Identified Zio. Weapon Casing 9053 | -6/Factory | Build established: Scavenger-Mutant 9137 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9195 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9284 | -6/Factory | Retrieved Zion intel report: Component Schematics 9419 | -6/Factory | Build established: Hacker-Mutant 9570 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9582 | -6/Factory | Terminal network hard line cut 9611 | -6/Factory | Fabricated Imp. Maneuvering Thrusters (x1) 9729 | -6/Factory | Build established: Scavenger-Mutant 9762 | -6/Factory | Garrison activated, responded to threat 9774 | -6/Factory | Discovered new exit (range 12) 9846 | -6/Factory | Identified exit to Factory 9847 | -6/Factory | Entered another Factory area 9847 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10003 | -5/Factory | Allied Derelicts emerged from ambush trap array 10422 | -5/Factory | Zion Hacker squad teleported in 10496 | -5/Factory | Zion Light squad teleported in 10504 | -5/Factory | Zion Demo squad teleported in 10565 | -5/Factory | Fabricated Gravmag Array (x1) 10572 | -5/Factory | Discovered new exit (range 15) 10585 | -5/Factory | Identified exit to Upper Caves 10649 | -5/Factory | P-70 Sage assimilated allied LB-QU2(z) 10668 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10669 | -5/Factory | Zion Hover Resupply teleported in 11031 | -5/Factory | Discovered exit to Upper Caves (range 10) 11050 | -5/Factory | Entered Upper Caves 11060 | -5/Upper Caves | Found Alien Artifact 11060 | -5/Upper Caves | Identified Dimensional Node Initializer 11060 | -5/Upper Caves | Initialized slip node 11113 | -5/Upper Caves | Encountered a Warlord checkpoint 11115 | -5/Upper Caves | Learned Factory garrison access intel 11155 | -5/Upper Caves | Build established: Hacker-Mutant 11216 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11360 | -5/Upper Caves | Discovered new exit (range 8) 11368 | -5/Upper Caves | Identified exit to Upper Caves 11420 | -5/Upper Caves | Entered another Upper Caves area 11422 | -5/Upper Caves | Identified exit to Factory 11439 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11530 | -5/Upper Caves | Learned location of 1 exit from Factory 11693 | -5/Upper Caves | Discovered new exit (range 8) 11696 | -5/Upper Caves | Identified exit to Zhirov 11703 | -5/Upper Caves | Entered Zhirov 11703 | -5/Zhirov | Discovered new exit (range 3) 11704 | -5/Zhirov | Identified exit to Proximity Caves 11710 | -5/Zhirov | Met Zhirov 11725 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11736 | -5/Zhirov | Found Alien Artifact 11736 | -5/Zhirov | Identified Integrated Reactor 11736 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11742 | -5/Zhirov | Found Alien Artifact 11742 | -5/Zhirov | Identified Transdimensional Reconstructor 11742 | -5/Zhirov | Warped through subspace 11793 | -5/Zhirov | Entered Proximity Caves 11819 | -4/Proximity Caves | Learned Research garrison access intel 11896 | -4/Proximity Caves | Learned location of 2 exits from Research 11909 | -4/Proximity Caves | Build established: Mutant 11984 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12060 | -4/Proximity Caves | Spotted B-86 Titan 12100 | -4/Proximity Caves | Entered Factory 12100 | -4/Factory | Evolved 2 slots: Utility x2 12101 | -4/Factory | Identified exit to Upper Caves 12102 | -4/Factory | Loaded intel: 3 garrison access locations 12116 | -4/Factory | Found Quantum Capacitor 12284 | -4/Factory | Fabricated L-41 Fighter (x3) 12608 | -4/Factory | Lost 4 parts (1n2u1w) 12628 | -4/Factory | Zion Light squad teleported in 12710 | -4/Factory | Found Zio. Weapon Casing 12802 | -4/Factory | Fabricated Antigrav Array (x1) 12882 | -4/Factory | Build established: Scavenger-Mutant 12931 | -4/Factory | Garrison activated, responded to threat 12957 | -4/Factory | Zion Heavy squad teleported in 13130 | -4/Factory | Zion Heavy squad teleported in 13182 | -4/Factory | Discovered new exit (range 11) 13183 | -4/Factory | Zion Fire squad teleported in 13197 | -4/Factory | Identified exit to Research 13208 | -4/Factory | Entered Research 13208 | -3/Research | Accompanied by 5 allies 13208 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13209 | -3/Research | Identified exit to Quarantine 13210 | -3/Research | Loaded intel: 4 garrison access locations 13219 | -3/Research | Zion hero teleported in (ME-RLN) 13329 | -3/Research | Zion Melee Resupply teleported in 13332 | -3/Research | Found Prototype Slashing Weapon 13332 | -3/Research | Identified Centrium Greatsword 13335 | -3/Research | Found Prototype Slashing Weapon 13335 | -3/Research | Identified Nanosword 13337 | -3/Research | Found Prototype Processor 13337 | -3/Research | Identified Exp. Melee Analysis Suite 13347 | -3/Research | Spotted B-86 Titan 13353 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 13361 | -3/Research | Zion Light squad teleported in 13366 | -3/Research | Allies destroyed B-86 Titan 13379 | -3/Research | Zion Melee Resupply teleported in 13382 | -3/Research | Found Prototype Slashing Weapon 13382 | -3/Research | Identified Particle Cleaver 13501 | -3/Research | Found Antimissile System 13539 | -3/Research | Found Prototype Processor 13539 | -3/Research | Identified Spectral Analyzer 13563 | -3/Research | Build established: Scavenger-Sprinter 13618 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 13619 | -3/Research | Zion Hacker squad teleported in 13626 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 13649 | -3/Research | Zion Heavy squad teleported in 13658 | -3/Research | ME-RLN assimilated hostile H-77 Assassin 13682 | -3/Research | Found Prototype Hackware 13682 | -3/Research | Identified Exp. Hacking Suite 13690 | -3/Research | Zion Recon squad teleported in 13708 | -3/Research | First assault squad dispatched 13782 | -3/Research | Entered Quarantine 13782 | -3/Quarantine | Accompanied by 9 allies (ME-RLN) 13791 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13809 | -3/Quarantine | Found Alien Impact Weapon 13809 | -3/Quarantine | Identified Core Stripper 13854 | -3/Quarantine | ME-RLN assimilated hostile C-55 Analyst 13863 | -3/Quarantine | ME-RLN assimilated hostile C-55 Analyst 13873 | -3/Quarantine | ME-RLN assimilated hostile G-67 Veteran 13875 | -3/Quarantine | ME-RLN assimilated hostile G-67 Veteran 13878 | -3/Quarantine | ME-RLN assimilated hostile G-73 Enforcer 13900 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13913 | -3/Quarantine | Found Alien Artifact 13913 | -3/Quarantine | Identified Terrabomb 13913 | -3/Quarantine | Used Terrabomb 13924 | -3/Quarantine | Found Terrabomb 13942 | -3/Quarantine | ME-RLN assimilated hostile W-44 Eye 13945 | -3/Quarantine | Discovered new exit (range 31) 13986 | -3/Quarantine | Found Alien Artifact 13986 | -3/Quarantine | Identified Phase Armor 14011 | -3/Quarantine | ME-RLN assimilated hostile S-43 Plague 14014 | -3/Quarantine | ME-RLN assimilated hostile S-43 Plague 14028 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14032 | -3/Quarantine | First assault squad dispatched 14042 | -3/Quarantine | ME-RLN assimilated hostile G-73 Enforcer 14050 | -3/Quarantine | ME-RLN assimilated hostile G-67 Veteran 14058 | -3/Quarantine | ME-RLN assimilated hostile L-61 Swordsman 14064 | -3/Quarantine | ME-RLN assimilated hostile G-67 Veteran 14083 | -3/Quarantine | Retrieved Zion intel report: Main Access 14083 | -3/Quarantine | Identified exit to Research 14087 | -3/Quarantine | Found Alien Artifact 14087 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 14087 | -3/Quarantine | Warped through subspace 14095 | -3/Quarantine | ME-RLN assimilated hostile I-47 Archangel 14098 | -3/Quarantine | ME-RLN assimilated hostile W-44 Eye 14100 | -3/Quarantine | ME-RLN assimilated hostile X-82 Rainmaker 14106 | -3/Quarantine | ME-RLN assimilated hostile X-82 Rainmaker 14128 | -3/Quarantine | Retrieved Zion intel report: Branch Access 14146 | -3/Quarantine | Found Alien Artifact 14146 | -3/Quarantine | Identified Core Reset Matrix 14146 | -3/Quarantine | Used Core Reset Matrix 14150 | -3/Quarantine | Detected hypermatrix surge 14150 | -3/Quarantine | Sensed 7 artifacts in vicinity 14187 | -3/Quarantine | Discovered exit to Research (range 30) 14193 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14213 | -3/Quarantine | Found Unknown Launcher 14213 | -3/Quarantine | Identified Gamma Bomb Array 14239 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 14242 | -3/Quarantine | Met incapacitated Sigix Warrior 14242 | -3/Quarantine | Lockdown squad dispatched 14242 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14243 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14278 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14327 | -3/Quarantine | ME-RLN assimilated hostile G-67 Veteran 14329 | -3/Quarantine | ME-RLN assimilated hostile G-67 Veteran 14361 | -3/Quarantine | Spotted Lightning 14363 | -3/Quarantine | Entered Research 14363 | -2/Research | Accompanied by 1 ally (ME-RLN) 14363 | -2/Research | Evolved 2 slots: Utility x2 14393 | -2/Research | ME-RLN assimilated hostile G-73 Enforcer 14469 | -2/Research | ME-RLN assimilated hostile H-88 Terminator 14474 | -2/Research | ME-RLN assimilated hostile Y-72 Warden 14521 | -2/Research | Discovered new exit (range 15) 14563 | -2/Research | Identified exit to Testing 14569 | -2/Research | Retrieved Zion intel report: Branch Access 14570 | -2/Research | Zion Fire squad teleported in 14599 | -2/Research | Found Unknown Device 14599 | -2/Research | Identified Quantum Capacitor 14656 | -2/Research | Retrieved Zion intel report: Component Schematics 14657 | -2/Research | Zion Fire squad teleported in 14692 | -2/Research | Found Unknown Protection 14692 | -2/Research | Identified Adv. Powered Armor 14704 | -2/Research | ME-RLN assimilated hostile Y-72 Warden 14731 | -2/Research | ME-RLN assimilated hostile G-73 Enforcer 14740 | -2/Research | ME-RLN assimilated hostile H-88 Terminator 14762 | -2/Research | Spotted B-90 Cyclops 14824 | -2/Research | ME-RLN assimilated hostile G-73 Enforcer 14855 | -2/Research | Retrieved Zion intel report: Unaware Analyses 14856 | -2/Research | Zion Fire squad teleported in 14858 | -2/Research | Spotted B-90 Cyclops 14885 | -2/Research | ME-RLN assimilated hostile B-90 Cyclops 14890 | -2/Research | ME-RLN assimilated hostile G-73 Enforcer 14895 | -2/Research | ME-RLN assimilated hostile W-44 Eye 14992 | -2/Research | ME-RLN assimilated hostile H-88 Terminator 15034 | -2/Research | ME-RLN assimilated hostile H-88 Terminator 15059 | -2/Research | Zion Heavy squad teleported in 15064 | -2/Research | Garrison activated, responded to threat 15113 | -2/Research | First assault squad dispatched 15166 | -2/Research | Found Prototype Processor 15166 | -2/Research | Identified Spectral Analyzer 15186 | -2/Research | Found Centrium Greatsword 15213 | -2/Research | Found Prototype Processor 15213 | -2/Research | Identified Exp. Core Analyzer 15228 | -2/Research | Zion Melee Resupply teleported in 15373 | -2/Research | Spotted B-90 Cyclops 15619 | -2/Research | Discovered new exit (range 15) 15624 | -2/Research | Identified exit to Access 15634 | -2/Research | Entered Access 15634 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 15743 | -1/Access | Zion Heavy squad teleported in 15787 | -1/Access | Found Prototype Device 15787 | -1/Access | Identified Exp. Actuator Array 15884 | -1/Access | First assault squad dispatched 15890 | -1/Access | Found Unknown Piercing Weapon 15890 | -1/Access | Identified Enh. Force Lance 15923 | -1/Access | Spotted B-99 Colossus 15937 | -1/Access | Zion Heavy squad teleported in 15984 | -1/Access | Zion Heavy squad teleported in 16010 | -1/Access | Lost 4 parts (1p1n2u) 16187 | -1/Access | Retrieved Zion intel report: Prototype Schematics 16243 | -1/Access | Build established: Generator-Mutant 16341 | -1/Access | Lost 3 parts (1p1u1w) 16360 | -1/Access | Found Enh. Force Lance 16473 | -1/Access | Destroyed 7 combat bots 16482 | -1/Access | Lost 5 parts (2p3n) 16704 | -1/Access | Lost 9 parts (1p3n4u1w) 16756 | -1/Access | Retrieved Zion intel report: Component Schematics 16757 | -1/Access | Zion Demo squad teleported in 16767 | -1/Access | Spotted B-99 Colossus 16767 | -1/Access | Spotted B-99 Colossus 16771 | -1/Access | System corruption reached 10% 16801 | -1/Access | Lost 14 parts (2p5n5u2w) 16816 | -1/Access | Used Terrabomb 16820 | -1/Access | Core integrity fell below 50% 16842 | -1/Access | Emitted hypermatrix ping 16846 | -1/Access | Zion Experimental squad teleported in 16846 | -1/Access | Lost 5 parts (1p3n1w) 16847 | -1/Access | Assembled emerged from beneath the floor 16852 | -1/Access | Garrison activated, responded to threat 16935 | -1/Access | Zion Experimental squad teleported in 16966 | -1/Access | Assembled emerged from beneath the floor 16981 | -1/Access | High security lockdown imminent 16985 | -1/Access | Assembled emerged from beneath the floor 17014 | -1/Access | Assembled emerged from beneath the floor 17040 | -1/Access | Energy Cycler disabled 17051 | -1/Access | Core integrity fell below 20% 17061 | -1/Access | High security lockdown engaged 17075 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 17065_ Slug penetrates Wall. 17067_ K-01 Serf collects debris. 17067_ Penetrated by Slug. 17067_ Lgt. Particle Reactor destroyed. 17068_ System corrupted: Matter fused (-10). 17068_ Penetrated by Slug. 17068_ Slug penetrates Wall. 17068_ R-10 Processor destroyed. 17069_ Acquired Force Lance. 17069_ Slug penetrates Wall. 17069_ Penetrated by Slug. 17070_ Slug penetrates Wall. 17070_ Wave Collapse Detector explodes. 17070_ Q-thruster destroyed. 17070_ W-44 Eye destroyed. 17071_ Slug penetrates Wall. 17071_ K-01 Serf collects debris. 17072_ Penetrated by Slug. 17072_ Slug penetrates Wall. 17075_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | " " """"""""""" | | " " """"T"""" | | " " | | #########"""""" " " | | ??????????? " " # | | ??????????????" " ## ! | | ??????????????+ " ### | | ??????????????#### # ##?# | | ?????????????????# #? ##???# | | ?????????????????# #?? ##?????# | | #####??????####### #??? ##???????################ | | #?????? #%###########???????????????????? | | = #???# ? # # #???????????????????? | | = #???# # # #???????????????????? | | #???? " ?# # #???????????????????? | | !#????""" ?# # #???????????????????? | | #?????""" ??# # #???????????????????? | | =#????? " ??# # #??######???????????? | | #?????? ???# #?? #? "???????????? | | ! #?????? ???# #???? ? BB "???????????? | | ############+#####h#######+### BB "???????????? | | % =*] u% "???????????? | | !%** %%% "???????????? | | % !] %%p h "???????????? | | %%%= % %% "???????????? | | #####+##########"##"####;@;;#" "???????????? | | # #??# ! # ; BB "???????????? | | # #??# %* #?# BB "???????????? | | #! #??# #???#######???????????? | | # " #??# %% * #????????????????????? | | # """ #??# % ! #########????????????? | | # """ #??# "" #????????????? | | # " #??# %" " #????????????? | | # #??# " " ##???????????? | | # #??# % "############# | | ###########??# "" % %"%=%! !!! | | ?????????????# # == !* ]%! | | ?????????????# # = # ########+## | | ????????#############;##### # ## | | ????????# " # # ############ ## | | ????????# """ # # # ##??????????# ## " | | ????????# """ # ############# ## """ | | ????????# " =/ ## """ | | ????????# # ## " | | ????????# % # ############## ### | | ????????# #################?# #?# | | ????????# *% # #?# #?# | | ????????######/#### ### #?# | | ?????????????#%#??# +% #?# | | ?????????????# #??# | !=] ### #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 73 Energy Capacity 680 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 1000 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 83 Melee Accuracy 20 Target Analysis 8 Core Analysis 15 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Imp. Matter Neutralizer | -3/Quarantine | Z-intel Adv. Kinecellerator | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Cld. Antimatter Reactor | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Enh. Armored Medium Treads | -3/Quarantine | Z-intel Exp. Heat Sink | -3/Quarantine | Z-intel Hvy. Proton Cannon | -3/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -2/Research | Z-intel Matter Neutralizer | -2/Research | Z-intel Quantum Rifle | -2/Research | Z-intel Biometal Medium Treads | -2/Research | Z-intel Imp. Kinecellerator | -2/Research | Z-intel System Shield | -2/Research | Z-intel Arm. Heavy Treads | -2/Research | Z-intel Field Propulsion Array | -2/Research | Z-intel Adv. Sensor Array | -2/Research | Z-intel Imp. Remote Datajack | -2/Research | Z-intel Imp. Power Shielding | -2/Research | Z-intel System Restoration Module | -2/Research | Z-intel Linear Gravjet | -2/Research | Z-intel Adv. Remote Datajack | -2/Research | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Exp. Shield Generator | -1/Access | Z-intel Exp. Biometal Heavy Treads | -1/Access | Z-intel System Purifier | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Centrium Heavy Treads | -1/Access | Z-intel Adv. Variable Charge Gun | -1/Access | Z-intel Exp. Force Field | -1/Access | Z-intel Gravity Flail | -1/Access | Z-intel Imp. Integration Mediator | -1/Access | Z-intel Adv. ECM Suite | -1/Access | Z-intel Linear Accelerator | -1/Access | Z-intel Micro-nuke Launcher | -1/Access | Z-intel Corruption Screen | -1/Access | Z-intel Lrn. Tractor Beam | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel System Guard | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Myomer Leg | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Nanoactuators | -1/Access | Z-intel Adv. Component Analysis Suite | -1/Access | Z-intel Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel H-77 Assassin | -3/Quarantine | Z-intel G-67 Veteran | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -7/Factory Imp. Maneuvering Thrusters | x1 | -6/Factory Gravmag Array | x1 | -5/Factory L-41 Fighter | x3 | -4/Factory Antigrav Array | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Stripper Terrabomb Phase Armor High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Adventurer Alien Roots Alien Tech Ambidextrous Armchair Analyst Assassin Beloved Explorer False Reunion Freeware Slippery One Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed GravmagSingularityTerrabomb Manual? 0 Play Time 08:11:02 Cumulative 101.2 hours Start 2020.09.23 @ 19:03:01 End 2020.10.03 @ 19:20:27 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 27 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7f6e5c2-f38d-4f4d-819a-e4002f25f6c1