Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 01:42:25 Player: DBrickShaw Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (208) 1040 Value Destroyed (7124) 7124 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1581) 1581 TOTAL SCORE: 15645 Bonus ------- High Alert Combat Kills 1147 Follower Combat Kills 495 Met Imprinter 300 Was Imprinted 300 Friendly Fire -661 Cogmind --------- Core Integrity 0/1150 Matter 156/300 Energy 4/100 System Corruption 16% Temperature Cool (739) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Target Analyzer Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Gatling Laser Heavy Gatling Laser Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Cryofiber Web Improved Target Analyzer Zionite Weapon Casing Hardened Medium Armor Plating High-powered Shock Rifle Heavy Gatling Laser Heavy Missile Launcher [Rating: 107] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . 1 . Utility 5 | . . . . . 1 1 1 . . . . 1 1 Weapon 3 | . . . 2 . . . . . . . . . 1 Parts Attached 200 | 8 10 6 8 4 38 24 25 13 10 8 5 3 38 Power 15 | 1 1 . 1 . 2 4 3 1 . . . . 2 Engine 10 | 1 . . 1 . . 3 3 1 . . . . 1 Core 4 | . 1 . . . 2 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 33 | 3 1 1 . 1 7 5 3 2 1 . . 1 8 Treads 6 | . . 1 . 1 4 . . . . . . . . Leg 23 | . . . . . 3 5 3 2 1 . . 1 8 Wheel 4 | 3 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 47 | 2 3 . 1 . 4 8 5 2 2 8 . 2 10 Device 20 | 1 . . . . 3 4 3 2 2 2 . . 3 Storage 3 | 1 1 . . . . . . . . . . . 1 Processor 9 | . 2 . 1 . . 1 . . . 3 . 2 . Hackware . | . . . . . . . . . . . . . . Protection 15 | . . . . . 1 3 2 . . 3 . . 6 Artifact . | . . . . . . . . . . . . . . Weapon 105 | 2 5 5 6 3 25 7 14 8 7 . 5 . 18 Energy Gun 38 | 1 5 1 1 1 14 1 3 . . . . . 11 Energy Cannon 5 | . . . . . . . . . 3 . 1 . 1 Ballistic Gun 34 | 1 . 1 4 . 6 5 6 4 1 . 2 . 4 Ballistic Cannon 4 | . . 1 . . 1 . 1 . . . . . 1 Launcher 24 | . . 2 1 2 4 1 4 4 3 . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 3 1 2 . . 4 . . 2 Parts Lost 47 | . 2 2 . 1 6 . 3 4 2 . 1 . 26 Power 6 | . . . . . 1 . . 1 . . . . 4 Propulsion 9 | . 1 1 . 1 . . . 1 . . . . 5 Utility 11 | . . . . . . . 1 1 2 . . . 7 Weapon 21 | . 1 1 . . 5 . 2 1 . . 1 . 10 Highest Loss Streak 16 | . 1 1 . 1 2 . 1 2 2 . 1 . 16 Average Slot Usage (%) 99 | . 100 99 96 100 99 99 99 100 99 99 100 96 96 Engine 8 | . 2 . 5 11 2 4 13 13 13 13 13 11 8 Core 2 | . 11 14 5 . 6 2 . . . . . . . Treads 3 | . . 3 11 21 7 . . . . . . . . Leg 19 | . . . . . 18 29 26 26 26 26 26 29 24 Wheel 3 | . 28 24 11 . . . . . . . . . . Device 9 | . 3 . . . 7 8 12 13 16 13 13 11 12 Storage 6 | . 14 14 11 11 9 7 6 6 2 . . . 3 Processor 9 | . 10 14 11 11 9 7 6 6 6 12 13 13 13 Protection 3 | . . . . . 1 5 6 6 6 5 6 5 5 Energy Gun 8 | . 18 14 10 3 17 14 5 . . . . . 9 Energy Cannon 2 | . . . . . . . . . 6 13 12 11 4 Ballistic Gun 16 | . 9 7 27 33 17 15 16 21 18 13 13 11 6 Ballistic Cannon 1 | . . 6 2 . . . 3 3 . . . . 4 Naked Turns 1 | . . . . . . . . . . . . . 1 Heaviest Build 82 | 11 19 19 30 30 37 38 65 63 64 77 57 57 82 Greatest Support 120 | 26 26 26 16 43 63 80 80 78 78 78 78 93 120 Greatest Overweight (x) 1 | 1 . 1 1 1 . . . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 8 8 8 8 4 4 4 10 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 5 4 4 4 7 Most Carried 10 | 6 8 8 8 8 8 8 8 8 8 4 4 4 10 Average Carried 6 | 3 7 7 7 7 7 7 7 7 5 4 4 3 6 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 4 4 4 4 4 Final Carried 8 | 6 8 7 8 8 8 8 8 8 4 4 4 4 2 Class Distribution -------------------- 61% | Gunner 13% | Mutant 12% | Tank 9% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 5547 | 250 234 12 298 282 903 426 1194 672 216 80 191 . 789 Remotely . | . . . . . . . . . . . . . . Salvage Created 7531 | 26 393 3 327 84 1381 630 2056 430 205 . 148 20 1828 Parts 369 | 5 23 2 16 7 88 38 108 14 10 . 12 2 44 Haulers Intercepted 12 | . 2 . 1 . 6 1 1 . . . . . 1 Recyclers Shooed 3 | . . . . . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 9 8 4 10 . . Prevented 8 | . . . . . . . . . 5 . 3 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 146 | . 8 3 6 11 32 9 31 16 9 . 4 . 17 Melee 1 | . . . . . . . . . . . . . 1 Guns 69 | . 8 . 2 2 17 6 18 7 2 . 1 . 6 Cannons 13 | . . . 1 . . . 3 . . . 2 . 7 AOE 62 | . . 3 3 9 14 3 10 9 7 . 1 . 3 Classes Destroyed 18 | 1 2 1 3 1 2 3 3 . . . 1 . 1 Worker 11 | . . . . . . 2 6 . . . . 1 2 Builder 11 | . . . 1 . 1 . 8 . . . . . 1 Tunneler 3 | 1 . . . . . 2 . . . . . . . Hauler 12 | . 2 . 1 . 6 1 1 . . . . . 1 Recycler 11 | . . . . . 1 1 4 . . . . . 5 Mechanic 1 | . . . . . . . 1 . . . . . . Operator 3 | . . . 2 . 1 . . . . . . . . Watcher 8 | . . . . . 4 . . . . . . . 4 Swarmer 41 | . . 3 . 3 11 . 9 8 6 . . . 1 Grunt 61 | . 8 . 4 2 14 3 14 7 3 . . . 6 Brawler 3 | . . . . . . . 3 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 17 | . . . 2 . 7 4 1 . . . . . 3 Hunter 3 | . . . . . . 1 1 . . . . . 1 Programmer 13 | . . . . . . 1 2 1 . . 3 . 6 Z-Light 2 | . . . . . . . . . . . . . 2 Assembled 6 | . . . . 6 . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 13 | 1 2 2 3 3 7 5 13 5 6 . 2 1 4 Combat Bots Only 8 | . 2 2 3 3 4 3 8 5 6 . 2 . 3 Max Kills in Single Turn 5 | 1 1 2 3 3 3 5 4 3 2 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 2 3 3 2 3 4 3 2 . 1 . 3 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 10456 | . 409 95 71 374 1230 441 1150 1180 293 . 454 . 4759 Core 1708 | . 102 19 16 64 93 35 36 158 14 . 10 . 1161 Absorbed by Shields 496 | . . . . . . . 428 4 . . . . 64 Core Remaining (%) 83 | 100 . 51 . 80 83 95 . . . . 74 100 . Volleys Fired 347 | 1 47 5 12 17 63 23 67 34 10 . 12 1 55 Largest 5 | 2 2 1 4 4 4 4 4 4 4 . 4 4 5 Hottest 387 | 60 130 36 135 135 240 178 178 139 176 . 236 236 387 Shots Fired 1083 | 2 92 6 42 29 205 89 226 97 24 . 27 4 240 Gun 855 | 2 92 1 38 17 188 88 180 67 14 . 12 2 154 Cannon 155 | . . . 3 . 4 . 34 17 5 . 8 2 82 Launcher 73 | . . 5 1 12 13 1 12 13 5 . 7 . 4 Special . | . . . . . . . . . . . . . . Kinetic 602 | 1 37 . 30 15 91 44 169 84 14 . 12 2 103 Thermal 380 | 1 55 1 11 2 101 44 45 . 5 . 8 2 105 Explosive 73 | . . 5 1 12 13 1 12 13 5 . 7 . 4 Electromagnetic 28 | . . . . . . . . . . . . . 28 Robot Hit Streak 29 | 1 9 2 5 4 29 20 26 9 13 . 4 . 15 Robot Miss Streak 9 | . 5 5 8 3 3 2 4 8 1 . 5 . 9 Penetration Max 1 | . . . . . 1 . 1 . . . 1 . 1 Secondary Targets 3 | . 2 . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . Shots Hit Robots 676 | 1 68 4 25 14 132 55 150 48 13 . 10 . 156 Core Hits 438 | 1 28 6 18 13 67 30 140 28 13 . 10 1 83 Critical Hits 10 | . . . . . 1 3 . 2 . . . . 4 Critical Kills 2 | . . . . . . 1 . 1 . . . . . Critical Parts Destroyed 8 | . . . . . 1 2 . 1 . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 22582 | 11 792 525 509 770 4041 1928 5044 2114 833 . 497 23 5495 Guns 10782 | 11 792 7 355 104 2075 979 2831 710 151 . 71 23 2673 Cannons 2443 | . . . 17 . . . 483 121 78 . 144 . 1600 Explosions 9341 | . . 518 137 666 1966 949 1728 1283 604 . 282 . 1208 Melee . | . . . . . . . . . . . . . . Ramming 16 | . . . . . . . 2 . . . . . 14 Kinetic 6993 | . 301 . 278 91 851 359 2624 831 151 . 71 23 1413 Thermal 6705 | 11 491 111 94 13 1224 1363 690 . 78 . 144 . 2486 Explosive 8352 | . . 414 137 666 1966 206 1728 1283 604 . 282 . 1066 Electromagnetic 516 | . . . . . . . . . . . . . 516 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . 6 6 . . . 1 . 2 2 2 4 . 16 Average Corruption 3 | . 2 6 . . . 1 . 1 2 2 3 . 6 Corruption Purged . | . . . . . . . . . . . . . . Effects 90 | . 4 11 . . . 1 . 2 6 2 5 . 59 Message Errors 18 | . 1 4 . . . . . . . . 2 . 11 Matter Fused 10 | . . 1 . . . . . . . . . . 9 Heat Flow Errors 10 | . 1 2 . . . . . 1 . 2 . . 4 Energy Discharges 9 | . . 2 . . . . . 1 2 . . . 4 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 9 | . . 1 . . . 1 . . . . 1 . 6 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Misfires 2 | . . 1 . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Targeting Errors 25 | . 2 . . . . . . . 3 . 2 . 18 Weapon Failures 2 | . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 843 | . . 84 . 23 48 244 66 56 63 . . . 259 Projectiles 163 | . . . . . . . 20 12 . . . . 131 Explosions 680 | . . 84 . 23 48 244 46 44 63 . . . 128 Melee . | . . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . 4 3 . . . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . 4 3 . . . . 6 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 587 | . . . . 128 74 . 81 . . . . . 304 Shots 14 | . . . . 4 3 . 2 . . . . . 5 Rammed 3 | . . . . . . . 1 . . . . . 2 Targets Rammed 3 | . . . . . . . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1728 | . 324 193 174 69 397 176 268 269 132 37 39 . 1728 Average Temperature 159 | . 84 79 54 20 127 64 71 98 60 19 18 . 478 Received Heat Transfer 1969 | . 231 . 33 54 432 117 255 363 99 . . . 385 Effects 40 | . 1 . . . 3 . 2 1 . . . . 33 Energy Bleed 11 | . . . . . 2 . . 1 . . . . 8 Interference 5 | . . . . . 1 . 2 . . . . . 2 Matter Decay 10 | . 1 . . . . . . . . . . . 9 Short Circuit 4 | . . . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 19 | . 1 1 2 . 1 4 1 . . . . . 9 Heat Transferred 10636 | 25 1073 110 222 37 2627 1660 1258 . 100 . 136 . 3388 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 1106 | 5 175 167 242 110 777 481 1106 . . . . 86 728 Initial 261 | . 3 33 . 25 42 261 235 . . . . 75 42 Average 339 | 3 91 42 99 79 460 297 723 . . . . 81 378 Maximum Alert Level 4 | . . . 1 . 3 2 4 . . . . . 3 Low Security (%) 39 | 100 100 100 80 100 8 12 . . . . . 100 29 Level 1 18 | . . . 19 . 22 70 5 . . . . . 10 Level 2 29 | . . . . . 53 16 37 . . . . . 59 Level 3 12 | . . . . . 15 . 55 . . . . . 1 Level 4 . | . . . . . . . 1 . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 3 . 2 2 7 . 1 . . . 9 Investigation 5 | . . . . . . . 2 . 1 . . . 2 Extermination 8 | . . . . . . 2 3 . . . . . 3 Reinforcement 10 | . 1 . 3 . 2 . 1 . . . . . 3 Assault 1 | . . . . . . . 1 . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . . . . . 2 1 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 243 | . 14 7 19 14 45 19 44 22 9 . 7 . 43 Peak Tracking Total 10 | . 5 3 4 3 6 6 10 5 4 . 2 . 6 Tactical Retreats 21 | . . 1 . 4 4 3 2 3 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . 3 1 . . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 3 . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 54 | . . 1 2 . 10 8 13 1 2 . . . 17 Max in Single Turn 6 | . . 1 1 . 2 6 2 1 1 . . . 6 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 35 | . 3 2 6 . 6 6 5 2 1 . . . 4 Terminals 20 | . 3 1 5 . 4 2 3 1 1 . . . . Fabricators 3 | . . . . . . 1 1 . . . . . 1 Repair Stations 3 | . . . 1 . 1 . . . . . . . 1 Recycling Units 3 | . . . . . 1 1 . . . . . . 1 Scanalyzers 4 | . . . . . . 2 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 90 | . 10 5 19 . 18 11 10 5 7 . . . 5 Successful 50 | . 4 3 8 . 12 6 4 4 7 . . . 2 Failed 40 | . 6 2 11 . 6 5 6 1 . . . . 3 Catastrophic 8 | . . 1 . . 1 2 1 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 72 | . 10 4 19 . 9 8 7 4 . 1 . . 10 Terminals 67 | . 10 4 18 . 13 5 6 4 7 . . . . Fabricators 4 | . . . . . . 1 2 . . . . . 1 Repair Stations 4 | . . . 1 . 2 . . . . . . . 1 Recycling Units 5 | . . . . . 3 1 . . . . . . 1 Scanalyzers 8 | . . . . . . 4 2 . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 22 | . 1 2 2 . 6 . 1 3 7 . . . . Record 10 | . . . . . . . 1 2 7 . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 5 | . . 1 1 . 2 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 26 | . 3 1 6 . 6 4 3 1 . . . . 2 Terminals 17 | . 3 1 5 . 3 2 2 1 . . . . . Track 10 | . 1 1 4 . 2 . 1 1 . . . . . Botnet 4 | . 2 . 1 . . 1 . . . . . . . Operators 3 | . . . . . 1 1 1 . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 Haulers 2 | . . . . . . 1 . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . . . . . . . . Mechanics 2 | . . . 1 . 1 . . . . . . . . Recycling Units 3 | . . . . . 2 1 . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . Recyclers 2 | . . . . . 1 1 . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . 1 Extract 2 | . . . . . . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 3 1 6 . 6 3 4 1 1 . . . 3 Full Trace Events 2 | . . . . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 1 1 . . . . . 6 Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 16 | . . 3 . 1 . . . . . 4 . . 8 Largest Group 4 | . . 3 3 1 . . . . . 4 4 . 3 Highest-Rated Group 288 | . . 40 40 31 . . . . . 154 154 . 288 Highest-Rated Ally 96 | . . 16 16 31 . . . . . 39 39 . 96 Zionite Dispatches 2 | . . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 105 | . . 13 42 5 . . . . . . 14 . 31 Total Damage 2295 | . . 99 440 84 . . . . . . 441 . 1231 Kills 18 | . . 3 5 2 . . . . . . 3 . 5 Allies Corrupted 2 | . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 2 | . . . . . 2 . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . 1 3 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 10895 | 85 597 484 671 729 1594 1091 1256 912 386 1337 395 45 1313 Spaces Moved 7098 | 80 475 468 510 418 725 662 694 610 273 1034 280 30 839 Core 9 | 9 . . . . . . . . . . . . . Treads 631 | . . . . 418 213 . . . . . . . . Legs 4934 | . . . . . 512 662 694 610 273 1034 280 30 839 Wheels 1524 | 71 475 468 510 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 110 160 130 130 127 125 125 125 125 124 120 Average Speed 122 | 81 86 93 110 160 138 130 127 125 125 125 125 124 122 Slowest Speed 180 | 100 90 110 110 180 160 130 130 127 125 125 125 124 124 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 69 72 51 86 61 20 19 67 52 90 47 1 24 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 6 | . . 2 . . . . . . 1 3 . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . 3 . 2 . . . 4 1 2 1 . . Spaces Dug 11 | . . . . . . . 7 . . . . 2 2 Terrain Destroyed 1051 | . . 46 14 155 157 30 153 104 78 . 84 2 228 Melee . | . . . . . . . . . . . . . . Projectile 87 | . . . . . 8 2 9 25 3 . 6 2 32 AOE 964 | . . 46 14 155 149 28 144 79 75 . 78 . 196 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 8524 | 93 573 506 592 451 1177 842 917 690 297 1078 301 34 973 Wait 717 | . 28 20 55 8 315 110 103 25 . 28 5 . 20 Move 7085 | 79 474 467 509 417 724 661 693 609 272 1033 279 29 839 Hop . | . . . . . . . . . . . . . . Pick Up 58 | 5 6 4 4 3 9 5 8 5 2 . . 1 6 Fast Attach 50 | 7 2 1 2 . 15 2 3 1 1 8 1 1 6 Attach 42 | . 3 2 1 1 5 3 5 4 1 . . 1 16 Detach 10 | . 1 . . . 1 1 3 . . 2 . . 2 Swap 110 | 1 5 3 5 3 19 19 18 8 8 . 4 1 16 Drop 101 | . 7 4 4 2 26 18 16 4 3 6 . . 11 Fire 347 | 1 47 5 12 17 63 23 67 34 10 . 12 1 55 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . . 1 . . . . . 2 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Discovered new exit (range 7) 398 | -10/Materials | Discovered new exit (range 15) 495 | -10/Materials | Discovered new exit (range 8) 683 | -10/Materials | Entered Mines 684 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 685 | -10/Mines | Met a Derelict bent on vengeance 700 | -10/Mines | Learned Materials terminal intel 706 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 708 | -10/Mines | Found Prototype Device 742 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 793 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 874 | -10/Mines | Build established: Mutant 1061 | -10/Mines | Discovered new exit (range 15) 1128 | -10/Mines | Learned location of Storage (-7) 1137 | -10/Mines | Discovered new exit (range 15) 1167 | -10/Mines | Entered Materials 1167 | -9/Materials | Accompanied by 3 allies 1167 | -9/Materials | Evolved 2 slots: Weapon x2 1168 | -9/Materials | Loaded intel: 12 terminal locations 1775 | -9/Materials | Discovered new exit (range 4) 1830 | -9/Materials | Discovered new exit (range 7) 1838 | -9/Materials | Entered Mines 1925 | -9/Mines | Learned Materials emergency access door positions 1932 | -9/Mines | Assembled infested the area 2025 | -9/Mines | Received a Mining Laser from a helpful Derelict 2046 | -9/Mines | Build established: Gunner 2161 | -9/Mines | Discovered new exit (range 5) 2383 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2407 | -9/Mines | Build established: Mutant 2467 | -9/Mines | Discovered new exit (range 9) 2567 | -9/Mines | Entered Materials 2567 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3087 | -8/Materials | Discovered new exit (range 12) 3340 | -8/Materials | Build established: Gunner 3615 | -8/Materials | Discovered new exit (range 16) 4161 | -8/Materials | Entered Factory 4161 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4161 | -7/Factory | Identified Exp. Sensor Array 4752 | -7/Factory | Discovered new exit (range 14) 5160 | -7/Factory | Discovered new exit (range 15) 5252 | -7/Factory | Entered another Factory area 5252 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5358 | -6/Factory | Discovered new exit (range 3) 5424 | -6/Factory | Found Prototype Processor 5424 | -6/Factory | Identified Exp. Signal Interpreter 5565 | -6/Factory | Build established: Tank 5817 | -6/Factory | Destroyed 8 combat bots 6302 | -6/Factory | First assault squad dispatched 6476 | -6/Factory | Discovered new exit (range 12) 6508 | -6/Factory | Entered Lower Caves 6892 | -6/Lower Caves | Build established: Gunner 7030 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7412 | -6/Lower Caves | Discovered new exit (range 8) 7420 | -6/Lower Caves | Entered another Lower Caves area 7508 | -6/Lower Caves | Learned location of Extension (-6) 7544 | -6/Lower Caves | Attracted the attention of an 0b10 base 7775 | -6/Lower Caves | Discovered new exit (range 11) 7776 | -6/Lower Caves | Encountered a Warlord checkpoint 7806 | -6/Lower Caves | Entered Zion 7826 | -6/Zion | Given A8's code to call for help 7924 | -6/Zion | Found Prototype Processor 7924 | -6/Zion | Identified Exp. Target Analyzer 7927 | -6/Zion | Found Prototype Processor 7927 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7947 | -6/Zion | Found Prototype Processor 7947 | -6/Zion | Identified Exp. Core Analyzer 8001 | -6/Zion | Discovered new exit (range 14) 8018 | -6/Zion | Learned 8 Factory zone layouts 8061 | -6/Zion | System corruption cleaned by Quarantine Array 8148 | -6/Zion | Found Prototype Device 8148 | -6/Zion | Identified Bomb Factory No. 2 8240 | -6/Zion | Learned Factory terminal intel 8341 | -6/Zion | Learned location of Quarantine (-3) 8360 | -6/Zion | Received a hallucinogenic algorithm 8426 | -6/Zion | Visited the Megawrench Repair Shop 8426 | -6/Zion | Megawrench repaired 11 parts 8541 | -6/Zion | Learned location of Armory (-4) 8871 | -6/Zion | Imprinted 8873 | -6/Zion | Declared Zion's savior 9143 | -6/Zion | Entered Proximity Caves 9143 | -5/Proximity Caves | Accompanied by 4 allies 9256 | -5/Proximity Caves | Learned Factory emergency access door positions 9266 | -5/Proximity Caves | Learned Factory non-interactive machine intel 9313 | -5/Proximity Caves | P-70 Sage assimilated allied V4-5T8(M) 9512 | -5/Proximity Caves | Discovered new exit (range 9) 9538 | -5/Proximity Caves | Entered Factory 9538 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9539 | -5/Factory | Identified exit to Upper Caves 9540 | -5/Factory | Identified exit to Factory 9542 | -5/Factory | Loaded intel: 209 non-interactive machine locations 9543 | -5/Factory | Loaded intel: 20 terminal locations 9583 | -5/Factory | Entered another Factory area 9583 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9643 | -4/Factory | Zion Fire squad teleported in 9893 | -4/Factory | P-70 Sage assimilated allied J6-77M(i) 9957 | -4/Factory | Zion Light squad teleported in 10038 | -4/Factory | Found Prototype Protection 10038 | -4/Factory | Identified Zio. Weapon Casing 10128 | -4/Factory | Spotted B-86 Titan 10214 | -4/Factory | Lost 3 parts (1n1u1w) 10451 | -4/Factory | Enhanced Grunt warped into view, answering call for help 10455 | -4/Factory | Enhanced Grunt warped into view, answering call for help 10603 | -4/Factory | Lost 3 parts (1n1u1w) 10635 | -4/Factory | Build established: Scavenger-Gunner 10812 | -4/Factory | System corruption reached 10% 10832 | -4/Factory | Core integrity fell below 50% 10849 | -4/Factory | Garrison activated, responded to threat 10877 | -4/Factory | Core integrity fell below 20% 10895 | -4/Factory | Released all parts (6) 10896 | -4/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10889_ Short circuit averted by Adv. Cryofiber Web. 10889_ System corrupted: Adv. Cryofiber Web rejected. 10890_ Broken Hvy. Missile Launcher destroyed. 10891_ Slammed into S-27 Virus. 10891_ S-27 Virus destroyed. [Achievement: Fist Fight] 10892_ Myomer Leg permanently disabled. 10892_ Overheating: Short circuit. 10892_ Acquired 30 matter. 10893_ Overheating: Broken Myomer Leg damaged (-5). 10893_ Overheating: Lrg. Storage Unit damaged (-26). 10893_ Overheating: Adv. Targeting Computer damaged (-8). 10895_ Overheating: Matter decay (-39). 10895_ Released Lrg. Storage Unit. 10895_ Released Broken Myomer Leg. 10895_ Released Broken Adv. Targeting Computer. 10895_ Released Adv. Targeting Computer. 10895_ Released Myomer Leg. 10895_ Released Hvy. Gatling Laser. 10896_ Overheating: Energy bleed (-1). Map ----- +----------------------------------------------------+ | ????????????????????????# # #% # ## #??? | | ????????????????????????# ## #### | | ?????????????????????#### # = ## | | ????????????????????## # # # | | ??????????????????### # # | | ?????????????????## # #### | | ?????????????????# # #??? | | ???????????????#### %[ ####??? | | ????????????? A%%! ????? | | ??????????????? ## % ????? | | ????????????? ??## ????? | | ???????????? ????#### # ????? | | ????????????? ?????????# # ????? | | ????????????? ??????????# # ! ?????? | | ????????????????????????# # ?????? | | ????????????????????#####/### ??????? | | ????????????????????# # ??????? | | ????????????????????# """" ### ??????? | | ????????????????????#g"""" #?? ???????? | | ????????????????????# """" !#??? ???????? | | ????????????????????#!"""" #???? ????????? | | ????????????????????# """" #????? ????????? | | ????????????????????#="""" #????? ??????????? | | ????????????????????#s"""" #????????????????? | | ????????????????????+ = p #????????????????? | | ????????????????????# [@= #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# " " #????????????????? | | ????????????????????# "G" #????????????????? | | ????????????????????# " #????????????????? | | ????????????????????# % #????????????????? | | ????????????????????###########????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 375 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 44 Targeting Accuracy 16 Armor Integrity Analysis 90 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Missile Launcher | -7/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Extracted Adv. Thermal Generator | -4/Factory | Extracted Imp. Launcher Guidance Computer | -4/Factory | Extracted Imp. Antigrav System | -4/Factory | Extracted Lgt. Antimatter Reactor | -4/Factory | Extracted Powered Armor | -4/Factory | Extracted Imp. Gyrokinetic Inverter | -4/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight More Dakka Please Challenges ------------ None Game ------ Seed ReclamationSignalProtomatter Manual? 0 Play Time 01:49:27 Cumulative 51.5 hours Start 2020.09.22 @ 18:56:20 End 2020.09.23 @ 01:42:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 42 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7a91ab70-3691-4b85-a14b-3fc96c1e906e