Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 10:47:05

Player: Tereza

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (399)      399
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 894

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     216/300
Energy                     130/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (215) Ox9
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
           Wheel
>          --- UTILITY (2) ------
           Huge Storage Unit
           Core Shielding
>          --- WEAPON (2) -------
     Light Assault Rifle
           Rocket Launcher
>          --- INVENTORY (25) ---
           Ion Engine
     Light Treads
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Heat Sink
  Improved Heat Sink
     Large Matter Pod (0)
           Sensor Array
     Light Armor Plating
     Light Armor Plating
           EM Pulse Gun
     Small Laser
     Small Laser
     Small Laser
           EMP Blaster
           Grenade Launcher
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Wheel
           Wheel
           Heat Sink
  Improved Heat Sink
     Large Matter Pod
           Sensor Array
           Core Shielding
     Light Armor Plating
     Light Armor Plating
           EM Pulse Gun
     Small Laser
           EMP Blaster
           Grenade Launcher
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   14  4   
  Power                    3    | 1   2   .   
    Engine                 2    | 1   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 4    | 2   1   1   
    Leg                    .    | .   .   .   
    Wheel                  4    | .   3   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   6   1   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   5   2   
  Power                    1    | .   1   .   
  Propulsion               5    | .   3   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  96  
  Engine                   10   | .   11  .   
  Core                     2    | .   2   14  
  Treads                   14   | .   14  14  
  Wheel                    12   | .   12  10  
  Storage                  14   | .   14  14  
  Processor                11   | .   12  1   
  Energy Gun               12   | .   12  14  
  Ballistic Gun            13   | .   13  14  
Peak Build Rating          13   | 6   13  13  
  Average Rating           9    | 5   9   11  
  On Entrance              6    | .   6   13  
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 11  90  88  
  Greatest Support         40   | 40  40  10  
  Greatest Overweight (x)  8    | .   8   8   
  Average Overweight (x)   6    | .   7   8   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 7   24  25  
  Most Carried             25   | 6   25  25  
  Average Carried          17   | 3   18  22  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 6   25  22  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           500  | 181 239 80  
  Remotely                 .    | .   .   .   
Salvage Created            567  | .   487 80  
  Parts                    45   | .   42  3   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | .   11  2   
  Guns                     10   | .   8   2   
  AOE                      3    | .   3   .   
Classes Destroyed          5    | .   5   .   
  Worker                   2    | .   2   .   
  Hauler                   2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   5   .   
  Grunt                    8    | .   6   2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        126  | .    93   33   
  Missed                   35   | .    23   12   
Damage Taken               1088 | .    840  248  
  Core                     252  | .    202  50   
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  11   | .    .    11   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              66   | .    54   12   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    100  60   
Shots Fired                127  | .    103  24   
  Gun                      123  | .    99   24   
  Cannon                   .    | .    .    .    
  Launcher                 2    | .    2    .    
  Special                  2    | .    2    .    
  Kinetic                  61   | .    49   12   
  Thermal                  64   | .    52   12   
  Explosive                2    | .    2    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    15   9    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           89   | .    70   19   
  Core Hits                34   | .    28   6    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1241 | .    1053 188  
  Guns                     1071 | .    883  188  
  Cannons                  .    | .    .    .    
  Explosions               170  | .    170  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  609  | .    512  97   
  Thermal                  462  | .    371  91   
  Explosive                170  | .    170  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        207  | .    165  207  
  Average Temperature      63   | .    42   107  
  Received Heat Transfer   561  | .    441  120  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1000 | .    800  200  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             179  | .   179 99  
  Initial                  69   | .   .   69  
  Average                  60   | .   63  87  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   17  5   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               5    | .   5   .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           5    | .   5   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       5    | .   5   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1277 | 80   1117 80   
Spaces Moved               513  | 46   446  21   
  Core                     7    | 7    .    .    
  Treads                   70   | 39   31   .    
  Legs                     .    | .    .    .    
  Wheels                   436  | .    415  21   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  200  
  Average Speed            190  | 143  194  200  
  Slowest Speed            200  | 160  200  200  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       25   | 4    65   8    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 2    | .    2    .    
Terrain Destroyed          9    | .    9    .    
  Melee                    .    | .    .    .    
  Projectile               2    | .    2    .    
  AOE                      7    | .    7    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      684  | 57  590 37  
  Wait                     37   | .   37  .   
  Move                     511  | 45  445 21  
  Hop                      .    | .   .   .   
  Pick Up                  36   | 6   30  .   
  Fast Attach              9    | 6   3   .   
  Attach                   6    | .   4   2   
  Detach                   1    | .   1   .   
  Swap                     9    | .   7   2   
  Drop                     9    | .   9   .   
  Fire                     66   | .   54  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  215 | -10/Materials | Discovered new exit (range 17)
  316 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Discovered new exit (range 8)
  624 | -10/Materials | Discovered new exit (range 18)
  822 | -10/Materials | Discovered new exit (range 14)
 1030 | -10/Materials | Core integrity fell below 50%
 1119 | -10/Materials | Core integrity fell below 20%
 1198 | -10/Materials | Entered Mines
 1278 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01117_ S-10 Pest destroyed. <x2>
01118_ K-01 Serf collects debris.
01121_ S-10 Pest destroyed.
01121_ K-01 Serf destroyed.
01124_ U-05 Engineer lays Concrete. <x*>
01142_ Acquired Lgt. Assault Rifle.
01143_ U-05 Engineer lays Concrete. <x*>
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
01201_ Discarded Visual Processing Unit.
01216_ Wheel destroyed.
01221_ Imp. Heat Sink melted.
01221_ G-47 Trooper destroyed.
01221_ Switching to secondary target: G-34
  Mercenary.
01228_ Lgt. Treads destroyed.
01232_ G-34 Mercenary destroyed.
01240_ Acquired 32 matter.
01244_ Acquired 48 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              226
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionCloakScythe
  Manual?         0
Play Time         00:07:33
  Cumulative      122.9 hours
  Start           2024.11.23 @ 10:40:03
  End             2024.11.23 @ 10:47:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          55
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9560367-d35f-496f-b22c-5d6910428aec