Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 16:08:15 // Halloween2019/Abominations

Player: SHADOWELITE7

Result: Destroyed by Lesser Abomination with EM Shotgun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 200

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     158/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (0)
Location                   -10/Materials

 Parts 
-------
Power (1)
  Ion Engine
Propulsion (2)
  Light Treads
  Light Treads
Utility (2)
  Small Storage Unit
  ECM Suite
Weapon (2)
Inventory (6)
  Ion Engine
  EM Pulse Gun
  Small Laser
  Grenade Launcher

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Small Storage Unit
  ECM Suite
Weapon
  Small Laser
  Light Assault Rifle
Inventory
  Ion Engine
  EM Pulse Gun
  Small Laser
  Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             13   | 6   7   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               3    | 2   1   
    Treads                 3    | 2   1   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | 1   2   
    Device                 2    | .   2   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   6    | 2   4   
    Energy Gun             2    | 1   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 1   2   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 2    | .   2   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      2    | .   2   
Average Slot Usage (%)     86   | .   86  
  Engine                   14   | .   14  
  Treads                   23   | .   23  
  Device                   11   | .   11  
  Storage                  14   | .   14  
  Energy Gun               10   | .   10  
  Ballistic Gun            10   | .   10  
Naked Turns                .    | .   .   
Heaviest Build             12   | 11  12  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  3    | .   3   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 4   6   
  Most Carried             6    | 2   6   
  Average Carried          3    | 1   3   
  Final Capacity           6    | 6   6   
  Final Carried            4    | 2   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           177  | 177 .   
  Remotely                 .    | .   .   
Salvage Created            .    | .   .   
  Parts                    .    | .   .   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  .    | .   .   
Classes Destroyed          .    | .   .   
Best Kill Streak           .    | .   .   
  Combat Bots Only         .    | .   .   
Max Kills in Single Turn   .    | .   .   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               783  | .    783  
  Core                     251  | .    251  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              8    | .    8    
  Largest                  2    | .    2    
  Hottest                  70   | .    70   
Shots Fired                14   | .    14   
  Gun                      11   | .    11   
  Cannon                   .    | .    .    
  Launcher                 3    | .    3    
  Special                  .    | .    .    
  Kinetic                  5    | .    5    
  Thermal                  6    | .    6    
  Explosive                3    | .    3    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         3    | .    3    
  Robot Miss Streak        3    | .    3    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           5    | .    5    
  Core Hits                8    | .    8    
  Critical Hits            .    | .    .    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           179  | .    179  
  Guns                     52   | .    52   
  Cannons                  .    | .    .    
  Explosions               113  | .    113  
  Melee                    .    | .    .    
  Ramming                  14   | .    14   
  Kinetic                  10   | .    10   
  Thermal                  42   | .    42   
  Explosive                113  | .    113  
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         6    | .    6    
  Average Corruption       4    | .    4    
  Corruption Purged        .    | .    .    
  Effects                  3    | .    3    
    Message Errors         2    | .    2    
    Matter Fused           1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      15   | .    15   
  Shots                    1    | .    1    
  Rammed                   12   | .    12   
Targets Rammed             12   | .    12   
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        1147 | .    1147 
  Average Temperature      571  | .    571  
  Received Heat Transfer   90   | .    90   
  Effects                  34   | .    34   
    Shutdowns              5    | .    5    
    Energy Bleed           3    | .    3    
    Interference           7    | .    7    
    Matter Decay           4    | .    4    
    Short Circuit          2    | .    2    
    Damage (minor)         6    | .    6    
    Damage (major)         4    | .    4    
    Damage (core)          3    | .    3    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         18   | .    18   
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             32   | .   32  
  Average Influence        14   | .   17  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | .   .   
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          4    | .   4   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  1    | .   1   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              4    | .   4   
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                3    | .   3   
  Successful               2    | .   2   
  Failed                   1    | .   1   
    Catastrophic           1    | .   1   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Record                   2    | .   2   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               409  | 73  336 
Spaces Moved               210  | 41  169 
  Core                     32   | 5   27  
  Treads                   178  | 36  142 
  Legs                     .    | .   .   
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  160 
  Average Speed            162  | 146 166 
  Slowest Speed            200  | 160 200 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       14   | 4   24  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 8    | .   8   
Terrain Destroyed          19   | .   19  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      19   | .   19  

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      259  | 54  205 
  Wait                     .    | .   .   
  Move                     209  | 40  169 
  Hop                      .    | .   .   
  Pick Up                  14   | 8   6   
  Fast Attach              .    | .   .   
  Attach                   13   | 6   7   
  Detach                   3    | .   3   
  Swap                     .    | .   .   
  Drop                     .    | .   .   
  Fire                     8    | .   8   
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    12   | .   12  
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  339 | -10/Materials | Core integrity fell below 50%
  342 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Core integrity fell below 20%
  410 | -10/Materials | Destroyed by Lesser Abomination with EM Shotgun

 Last Messages 
---------------
00333_ Overheating: Matter decay (-19).
00335_ Power failure, Ion Engine shutdown.
00335_ Overheating: Matter decay (-20).
00335_ Sml. Laser destroyed.
00336_ Overheating: ECM Suite damaged (-13).
00337_ Lesser Abomination feeds off Hungry Anomaly, taking Seismic
  Analyzer.
00339_ Overheating: Core damaged (-47).
00345_ Power failure, Ion Engine shutdown.
00345_ Overheating: Core damaged (-35).
00346_ Overheating: Ion Engine damaged (-9).
00346_ Unstable Anomaly suddenly flashes brightly.
00347_ Overheating: ECM Suite damaged (-4).
00350_ 6HNZX0U 6XU%0PDDK>EUJFXLCB
00352_ Lgt. Assault Rifle destroyed.
00360_ Overheating: Lgt. Treads damaged (-10).
00366_ W9JPRZC,BL5>U&NMI0X0W#W0,B#=|BCU>ZUXIG
00376_ Acquired Lgt. Treads.
00381_ Door malfunctions.
00386_ Slammed into Lesser Abomination. <x*>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|           ???????????????# #??#                  ^ |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              217
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineBarrageInterpreter
  Manual?         0
Play Time         00:07:28
  Cumulative      12.2 hours
  Start           2019.10.31 @ 16:01:26
  End             2019.10.31 @ 16:08:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae5efe77-4251-46a5-b69e-daf2e2c68355