Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.10 @ 22:17:34 Player: Requit Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (527) 527 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3022 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 31/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (5) ------- Improved Grenade Launcher > --- INVENTORY (20) --- Nuclear Core Structural Scanner Visual Processing Unit Sensor Array Core Shielding Improved EM Shotgun Improved Medium Laser Advanced Beam Rifle Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Targeting Computer > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Medium Storage Unit Structural Scanner Visual Processing Unit Sensor Array Core Shielding Improved EM Shotgun Improved Medium Laser Light Assault Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Grenade Launcher Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 1 | . 1 . . . Weapon 3 | . . 1 . 2 Parts Attached 25 | 7 5 8 5 . Power 5 | 1 . 1 3 . Engine 4 | 1 . 1 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 8 | 2 4 . 2 . Treads 6 | 2 2 . 2 . Leg . | . . . . . Wheel . | . . . . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 5 | 2 1 2 . . Device . | . . . . . Storage 2 | 1 1 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 7 | 2 . 5 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 5 | . . 5 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 . 2 . Power . | . . . . . Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . 1 . 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 85 92 91 . Engine 12 | . 12 14 10 . Core 1 | . . . 5 . Treads 20 | . 17 20 29 . Hover 1 | . 5 . . . Storage 10 | . 12 10 8 . Processor 10 | . . 17 16 . Protection 5 | . 12 . . . Ballistic Gun 10 | . 25 1 . . Launcher 15 | . . 27 20 . Peak Build Rating 26 | 7 8 17 26 . Average Rating 13 | 5 7 15 22 . On Entrance 10 | . 7 7 17 21 Naked Turns . | . . . . . Heaviest Build 74 | 20 50 68 74 . Greatest Support 83 | 40 40 40 83 . Greatest Overweight (x) 3 | . 3 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 10 20 20 20 . Average Capacity 17 | 8 14 20 20 . Most Carried 14 | 4 10 14 11 . Average Carried 8 | 2 7 8 9 . Final Capacity 20 | 10 20 20 20 20 Final Carried 10 | 4 8 9 10 10 Class Distribution -------------------- 48% | Hacker-Mutant 30% | Hacker-Gunner 18% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Bomber | -8/Materials Hacker-Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 493 | 186 176 52 79 . Remotely . | . . . . . Salvage Created 419 | . 266 145 8 . Parts 31 | . 18 13 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 11 | . 6 5 . . Guns 6 | . 6 . . . AOE 5 | . . 5 . . Classes Destroyed 5 | . 3 2 . . Worker 1 | . . 1 . . Watcher 7 | . 3 2 2 . Swarmer 2 | . 2 . . . Grunt 8 | . 4 4 . . Sentry 1 | . . 1 . . Best Kill Streak 2 | . 2 2 2 . Combat Bots Only 2 | . 2 2 . . Max Kills in Single Turn 2 | . 2 2 2 . Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 118 | . 50 20 48 . Missed 35 | . 12 6 17 . Damage Taken 814 | . 272 217 325 . Core 75 | . 50 8 17 . Absorbed by Shields . | . . . . . Ignored by Resistances 512 | . 180 133 199 . Core Remaining (%) 93 | 100 80 98 96 . Volleys Fired 39 | . 30 8 1 . Largest 3 | . 2 3 3 . Hottest 108 | . 40 108 108 . Shots Fired 86 | . 60 23 3 . Gun 66 | . 60 6 . . Cannon . | . . . . . Launcher 20 | . . 17 3 . Special . | . . . . . Kinetic 66 | . 60 6 . . Thermal . | . . . . . Explosive 20 | . . 17 3 . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 8 7 9 . Robot Miss Streak 3 | . 3 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 54 | . 38 13 3 . Core Hits 37 | . 22 12 3 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1372 | . 321 764 287 . Guns 348 | . 321 27 . . Cannons . | . . . . . Explosions 1024 | . . 737 287 . Melee . | . . . . . Ramming . | . . . . . Kinetic 348 | . 321 27 . . Thermal . | . . . . . Explosive 1024 | . . 737 287 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 5 . . . Message Errors 2 | . 2 . . . Matter Fused 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 68 | . . 27 41 . Projectiles . | . . . . . Explosions 68 | . . 27 41 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 117 | . . 79 38 . Shots 7 | . . 4 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 54 | . 27 54 54 . Average Temperature 15 | . 10 25 29 . Received Heat Transfer 396 | . 171 81 144 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 259 | . 259 140 98 . Initial 42 | . . . 42 4 Average 45 | . 58 35 60 . Maximum Alert Level 1 | . 1 . . . Low Security (%) 99 | 100 97 100 100 . Level 1 . | . 2 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 15 12 4 . Peak Tracking Total 5 | . 5 3 2 . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 5 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 1 1 3 . Terminals 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 16 | . 2 4 10 . Successful 16 | . 2 4 10 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 2 4 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 9 | . 2 4 3 . Record 5 | . . 4 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . 7 . Insert Component 4 | . . . 4 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2572 | 168 921 1023 460 . Spaces Moved 1186 | 100 430 409 247 . Core 8 | 8 . . . . Treads 1048 | 92 300 409 247 . Legs . | . . . . . Wheels . | . . . . . Hover 130 | . 130 . . . Flight . | . . . . . Fastest Speed 50 | 50 116 240 162 . Average Speed 202 | 151 192 240 178 . Slowest Speed 243 | 160 240 240 243 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 63 31 22 . Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 182 | . . 174 8 . Melee . | . . . . . Projectile . | . . . . . AOE 182 | . . 174 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1297 | 117 479 438 263 . Wait 4 | . 4 . . . Move 1182 | 99 429 408 246 . Hop . | . . . . . Pick Up 32 | 11 7 7 7 . Fast Attach . | . . . . . Attach 21 | 7 5 7 2 . Detach 6 | . 2 4 . . Swap 4 | . . 1 3 . Drop 9 | . 2 3 4 . Fire 39 | . 30 8 1 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 169 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 1011 | -10/Materials | Identified exit to Materials 1011 | -10/Materials | Discovered exit to Materials (range 16) 1090 | -10/Materials | Entered another Materials area 1090 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1490 | -9/Materials | Build established: Hacker-Gunner 2101 | -9/Materials | Identified exit to Materials 2101 | -9/Materials | Discovered exit to Materials (range 4) 2113 | -9/Materials | Entered another Materials area 2113 | -8/Materials | Evolved 2 slots: Propulsion x2 2276 | -8/Materials | Build established: Hacker-Bomber 2553 | -8/Materials | Identified exit to Factory 2553 | -8/Materials | Discovered exit to Factory (range 12) 2573 | -8/Materials | Entered Factory 2573 | -7/Factory | Evolved 2 slots: Weapon x2 2573 | -7/Factory | Self-destructed Last Messages --------------- >>Scanalyze Scanning: Adv. Beam Rifle... Schematic downloaded. >>Insert(Prototype Energy Gun) Scanning Imp. EM Shotgun... Ready to analyze. >>Scanalyze Scanning: Imp. EM Shotgun... Schematic downloaded. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. 02534_ Acquired Imp. Datajack. 02545_ Triggered EMP Trap. 02545_ A bubble of electromagnetic force engulfs the area. 02553_ EXIT=FOUND: FACTORY 02554_ U-05 Engineer lays Concrete. [Achievement: Made in Tau Ceti IV] PARAMETERS=WEAPON+2 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ############+####????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? @ #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ???????????#############+####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Safety First Challenges ------------ None Game ------ Seed SubdwellerPointNanovents Manual? 0 Play Time 00:27:25 Cumulative 1.3 hours Start 2024.10.10 @ 19:33:55 End 2024.10.10 @ 22:17:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ec77894-2511-4f73-a925-075c0c48ab78