Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 00:10:24 Player: Gammalost Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2873) 2873 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 7421 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 281 Cogmind --------- Core Integrity 379/850 Matter 129/300 Energy 198/290 System Corruption 16% Temperature Cool (664) Location -6/Factory Parts ------- Power (2) Improved Deuterium Engine Propulsion (4) Armored Wheel Utility (5) Medium Storage Unit Large Storage Unit Improved Light Armor Plating Weapon (4) Coil Gun Inventory (14) Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Wheel Improved Heat Sink Long-range Missile Launcher Remote Datajack Peak State ------------ Power Improved Deuterium Engine Improved Deuterium Engine Propulsion Wheel Armored Wheel Armored Huge Wheel Utility Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Heavy Armor Plating Weapon Gauss Rifle Gauss Rifle Heavy Battle Rifle Coil Gun Inventory Light Deuterium Engine Light Angular Momentum Engine Compact Wheel Compact Wheel Armored Wheel Improved Heat Sink Energy Filter Hardened Medium Armor Plating Improved Light Armor Plating Heavy Particle Cannon Heavy Plasma Cannon Coil Gun Long-range Missile Launcher Remote Datajack [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 3 | . . 1 . . 1 . . 1 Weapon 2 | . . 1 . . 1 . . . Parts Attached 101 | 6 3 6 . 36 18 5 . 27 Power 16 | 1 . . . 6 3 1 . 5 Engine 10 | 1 . . . 2 1 1 . 5 Core 6 | . . . . 4 2 . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 1 1 . 8 2 . . 5 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 19 | 2 1 1 . 8 2 . . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 2 3 . 7 6 1 . 9 Device 11 | . 1 . . 3 4 . . 3 Storage 4 | 1 . . . 1 . . . 2 Processor 2 | . . 1 . . 1 . . . Hackware . | . . . . . . . . . Protection 12 | . 1 2 . 3 1 1 . 4 Artifact . | . . . . . . . . . Weapon 37 | 2 . 2 . 15 7 3 . 8 Energy Gun 10 | 2 . 1 . 4 2 . . 1 Energy Cannon 4 | . . . . . 1 1 . 2 Ballistic Gun 20 | . . 1 . 10 3 1 . 5 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 27 | . . . . 7 . 2 . 18 Power 3 | . . . . 1 . 1 . 1 Propulsion 9 | . . . . 3 . . . 6 Utility 7 | . . . . 3 . 1 . 3 Weapon 8 | . . . . . . . . 8 Highest Loss Streak 13 | . . . . 6 . 2 . 13 Average Slot Usage (%) 94 | . 99 99 100 98 93 91 92 88 Engine 6 | . 14 11 11 9 . 4 7 8 Core 7 | . . . . 8 15 9 7 3 Wheel 20 | . 28 22 22 26 16 15 15 20 Device 7 | . 5 11 11 8 7 1 . 6 Storage 9 | . 14 11 11 9 7 7 7 12 Processor 3 | . . 5 . . 6 7 7 . Protection 8 | . 7 5 11 8 7 12 15 9 Energy Gun 9 | . 28 22 22 7 6 7 7 . Energy Cannon 2 | . . . . . 6 6 7 . Ballistic Gun 16 | . . 10 11 18 14 15 15 23 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 13 14 21 21 44 58 56 56 77 Greatest Support 54 | 20 20 26 26 42 40 40 40 54 Greatest Overweight (x) 2 | . . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 14 | 6 6 6 6 10 10 10 10 14 Average Capacity 9 | 5 6 6 6 9 10 10 10 13 Most Carried 14 | 6 6 6 6 10 10 10 8 14 Average Carried 9 | 4 5 5 6 9 9 8 8 12 Final Capacity 14 | . . . . . . . . 14 Final Carried 7 | . . . . . . . . 7 Class Distribution -------------------- 34% | Tank 30% | Gunner 24% | Scavenger-Tank 5% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 2595 | 175 115 73 8 964 342 79 . 839 Remotely . | . . . . . . . . . Salvage Created 3650 | . 153 374 190 1362 312 91 . 1168 Parts 221 | . 9 18 6 90 22 11 . 65 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 72 | . 3 4 3 33 5 5 . 19 Guns 60 | . 3 4 3 29 4 3 . 14 Cannons 2 | . . . . . 1 . . 1 AOE 10 | . . . . 4 . 2 . 4 Classes Destroyed 11 | . 3 3 . 3 1 . . 1 Worker 11 | . . . . 4 1 . . 6 Builder 6 | . 1 . . 2 1 . . 2 Tunneler 1 | . . . . 1 . . . . Recycler 9 | . 1 2 2 3 . . . 1 Operator 1 | . . . . 1 . . . . Watcher 1 | . . . . . . . . 1 Swarmer 30 | . 3 . 3 14 . 5 . 5 Grunt 23 | . . 1 . 13 1 . . 8 Brawler 1 | . . 1 . . . . . . Sentry 15 | . . 2 . 6 2 . . 5 Programmer 3 | . . . . . 2 . . 1 Best Kill Streak 9 | . 4 3 5 9 2 5 . 8 Combat Bots Only 6 | . 3 2 3 6 1 5 . 6 Max Kills in Single Turn 5 | . 1 1 1 5 2 3 . 4 Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . . . . 3 . 2 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 5436 | . 75 268 50 1387 298 432 . 2926 Core 755 | . 9 . 10 196 5 64 . 471 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 96 . 97 64 . . 90 . Volleys Fired 199 | 2 8 13 9 85 16 3 . 63 Largest 4 | 2 2 3 3 3 4 4 . 4 Hottest 212 | 100 100 110 110 122 205 210 . 212 Shots Fired 642 | 4 16 38 27 251 62 11 . 233 Gun 615 | 4 16 38 27 249 46 9 . 226 Cannon 24 | . . . . . 16 1 . 7 Launcher 3 | . . . . 2 . 1 . . Special . | . . . . . . . . . Kinetic 453 | . . 13 9 182 30 6 . 213 Thermal 186 | 4 16 25 18 67 32 4 . 20 Explosive 3 | . . . . 2 . 1 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 2 4 12 4 11 8 3 . 17 Robot Miss Streak 9 | 2 9 1 3 8 5 4 . 9 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 5 | . . . . 3 . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 Shots Hit Robots 377 | 2 5 26 12 154 34 5 . 139 Core Hits 183 | 1 6 12 7 77 16 6 . 58 Critical Hits 2 | . . . . 1 . . . 1 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7550 | 25 87 247 105 2743 652 214 . 3477 Guns 6374 | 25 87 247 105 2471 523 64 . 2852 Cannons 329 | . . . . . 129 26 . 174 Explosions 847 | . . . . 272 . 124 . 451 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4920 | . . 61 32 1837 364 44 . 2582 Thermal 2234 | 25 87 186 73 634 288 46 . 895 Explosive 396 | . . . . 272 . 124 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . 1 1 1 16 Average Corruption 2 | . . . . . 1 1 1 5 Corruption Purged . | . . . . . . . . . Effects 43 | . . . . . 2 4 . 37 Message Errors 10 | . . . . . 2 2 . 6 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 7 | . . . . . . 1 . 6 Targeting Errors 10 | . . . . . . 1 . 9 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . . . . . . . 88 Projectiles . | . . . . . . . . . Explosions 88 | . . . . . . . . 88 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 86 | . . . . . . . . 86 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 664 | 78 175 145 172 502 451 244 . 664 Average Temperature 119 | 43 70 59 67 125 154 143 . 130 Received Heat Transfer 1401 | . . 54 . 567 57 . . 723 Effects 22 | . . . . 7 3 . . 12 Shutdowns 10 | . . . . 5 2 . . 3 Energy Bleed 5 | . . . . 1 1 . . 3 Interference 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . 1 . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 1 1 1 . . . 2 Heat Transferred 4270 | 74 259 507 210 1406 546 87 . 1181 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 574 | . 88 167 109 574 238 . . 547 Average Influence 148 | . 47 75 55 250 151 . . 113 Maximum Alert Level 2 | . . . . 2 1 . . 2 Low Security (%) 76 | . . . . . . . . . Level 1 17 | . . . . . . . . . Level 2 6 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . 1 . 4 4 . . 9 Investigation 7 | . . . . 3 3 . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 4 | . . 1 . 1 . . . 2 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 6 | . . 1 . 1 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 3 5 5 44 18 5 . 33 Peak Tracking Total 7 | . 3 2 3 6 4 5 . 7 Tactical Retreats 10 | . 1 . . 4 1 . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . . . . 2 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 13 | . . 4 . 9 . . . . Reused 8 | . . 1 . 7 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 8 | . . 1 . 7 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 10 | . . . . 1 2 . . 7 Max in Single Turn 3 | . . . . 1 1 . . 3 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 25 | . 4 3 . 8 7 2 . 1 Terminals 13 | . 3 2 . 6 1 . . 1 Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 3 | . 1 . . . 2 . . . Scanalyzers 3 | . . 1 . 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 57 | . 8 13 . 13 12 8 . 3 Successful 34 | . 4 9 . 7 6 8 . . Failed 23 | . 4 4 . 6 6 . . 3 Catastrophic 6 | . 1 . . 1 1 . . 3 Database Lockouts . | . . . . . . . . . Manual 19 | . 5 3 . 7 1 . . 3 Terminals 24 | . 6 5 . 9 1 . . 3 Fabricators 3 | . . . . . 3 . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 8 | . 2 . . . 6 . . . Scanalyzers 11 | . . 8 . 2 1 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 16 | . 2 1 . 4 1 8 . . Record 8 | . 1 . . . . 7 . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Reprogram Traps 5 | . 1 1 . 2 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks 5 | . 2 . . . 3 . . . Process 1 | . . . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 3 | . 1 . . . 2 . . . Scanalyzer 10 | . . 8 . 2 . . . . Insert Component 5 | . . 4 . 1 . . . . Analyze 5 | . . 4 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 3 . 6 5 . . 1 Full Trace Events 3 | . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 5 | . . . . . 5 . . . Matter 504 | . . . . . 504 . . . Time 111 | . . . . . 111 . . . Total Robot Build Rating 20 | . . . . . 20 . . . Part Schematics Acquired 5 | . . 4 . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 77 | . . . . . 77 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . 7 . . . 5 . . . Parts Scanalyzed 5 | . . 4 . 1 . . . . Part Schematics Acquired 5 | . . 4 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies 5 | . . . . . 5 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 90 | . . . . . 90 . . . Highest-Rated Ally 32 | . . . . . 32 . . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . 24 . . . Total Damage 758 | . . . . . 758 . . . Kills 8 | . . . . . 8 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 5843 | 59 267 630 202 1324 1607 586 18 1150 Spaces Moved 4021 | 48 275 399 131 868 1039 543 18 700 Core 2 | 2 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 4019 | 46 275 399 131 868 1039 543 18 700 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 96 105 105 100 Average Speed 97 | 78 80 84 90 97 102 105 105 102 Slowest Speed 110 | 80 80 90 90 100 105 105 105 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 44 23 29 63 20 70 3 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 94 | . . . . 19 . 8 . 67 Melee . | . . . . . . . . . Projectile 17 | . . . . . . 1 . 16 AOE 77 | . . . . 19 . 7 . 51 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 5492 | 62 307 665 196 1175 1543 551 17 976 Wait 1054 | . 12 239 57 140 444 . . 162 Move 4013 | 47 274 398 130 867 1038 542 17 700 Hop . | . . . . . . . . . Pick Up 51 | 7 4 3 . 16 8 . . 13 Fast Attach 31 | 5 2 2 . 11 7 . . 4 Attach 26 | 1 . 2 . 7 . 2 . 14 Detach 6 | . . 2 . 1 2 . . 1 Swap 44 | . 1 2 . 18 11 3 . 9 Drop 68 | . 6 4 . 30 17 1 . 10 Fire 199 | 2 8 13 9 85 16 3 . 63 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 4) 325 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 329 | -9/Materials | Discovered new exit (range 10) 337 | -9/Materials | Identified exit to Storage 740 | -9/Materials | Discovered new exit (range 16) 907 | -9/Materials | Build established: Tank 957 | -9/Materials | Entered Mines 1142 | -9/Mines | Discovered new exit (range 4) 1159 | -9/Mines | Entered Materials 1159 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1956 | -8/Materials | Identified exit to Factory 2477 | -8/Materials | Lost 6 parts (1p2n3u) 2483 | -8/Materials | Entered Factory 2483 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2781 | -7/Factory | Build established: Gunner 3199 | -7/Factory | Fabricated Y-54 Guardian (x2) 3633 | -7/Factory | Fabricated L-41 Fighter? 3680 | -7/Factory | Discovered new exit (range 11) 4090 | -7/Factory | Entered Lower Caves 4151 | -7/Lower Caves | Learned Research trap positions 4151 | -7/Lower Caves | Learned Factory stockpile data 4151 | -7/Lower Caves | Learned Extension security intel 4151 | -7/Lower Caves | Learned Research stockpile data 4151 | -7/Lower Caves | Learned Armory terminal intel 4300 | -7/Lower Caves | Learned Factory terminal intel 4398 | -7/Lower Caves | Learned Factory interactive machine intel 4546 | -7/Lower Caves | Build established: Tank 4547 | -7/Lower Caves | Learned location of 1 exit from Factory 4600 | -7/Lower Caves | Discovered new exit (range 13) 4676 | -7/Lower Caves | Entered another Lower Caves area 4688 | -7/Lower Caves | Discovered new exit (range 7) 4694 | -7/Lower Caves | Entered Factory 4694 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4695 | -6/Factory | Identified exit to Factory 4697 | -6/Factory | Loaded intel: 46 interactive machine locations 4698 | -6/Factory | Loaded intel: 20 terminal locations 5149 | -6/Factory | Build established: Scavenger-Tank 5458 | -6/Factory | Garrison activated, responded to threat 5805 | -6/Factory | Garrison activated, responded to threat 5833 | -6/Factory | System corruption reached 10% 5843 | -6/Factory | Core integrity fell below 50% 5844 | -6/Factory | Self-destructed Last Messages --------------- 05835_ System corrupted: Hvy. Particle Cannon targeting data glitched. 05835_ G-67 Veteran destroyed. 05835_ Imp. Deuterium Engine destroyed. 05836_ K-01 Serf collects debris. 05837_ Overheating: System interference. 05837_ Hvy. Particle Cannon temporarily disabled. 05837_ Hrd. Medium Armor Plating severed. 05837_ Hvy. Particle Cannon destroyed. 05837_ System corrupted by crushing effect (+4). 05838_ Power failure, Imp. Deuterium Engine shutdown. 05838_ Slug penetrates Wall. 05839_ Overheating: Energy bleed (-37). 05839_ K-01 Serf collects debris. 05841_ Overheating: Energy bleed (-33). 05841_ System corrupted: Hvy. Plasma Cannon targeting data glitched. 05841_ Slug penetrates Wall. 05841_ Hvy. Plasma Cannon destroyed. 05843_ Overheating: Core damaged (-170). 05844_ Overheating: Coil Gun damaged (-80). 05844_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ####+###?????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???#!#???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???# #?##########????????????????????????????????? | | ???# #?# #????????????????????????????????? | | ???# #??"""" #????????????????????????????????? | | ???# #?#"""" #????????????????????????????????? | | ???# #?#"""" #????????????????????????????????? | | ???# #?#"""" =#??????????????????"T"???????????? | | ???# #?#"""" #??????????????????"""???????????? | | ???# #?#"""" #????????????????????????????????? | | ???# #?#"""" #????????????????????????????????? | | ???# #?# #????????????????????????????????? | | ???# #####+######????????????????????????????????? | | ??## #????????????????????????????"""????? | | ??# #??????########??????????????"G?????? | | ??# #??????# #??????????????"""????? | | ??# #??????# #?????????????????????? | | ??# #??????# #?????????????????????? | | ??# #??????# #?????????????????????? | | ??# #??????# bkl#?????????????????????? | | ??# #??????# kk%@ #?????????????????????? | | ??# #??????####g###?????????????????????? | | ??## #???????#!gu ########## ??????????? | | ???# ######### ""?????????? | | ???# A T??????????? | | ???# ############# ??????????? | | ???# #?### #####?# ########## ???????????? | | ???# ### ##### ###?????????????????????? | | #### # ########### #???????????????????????? | | ##### ## ##??????????????????????? | | +! ! # !#??????????????????????? | | " # [ + #??????????????????????? | | # %! # #??????????????????????? | | " # == =## ##??????????????????????? | | = # = = ## #???????????????????????? | | %% #####+##### #???????????????????????? | | = |! =[ #???????????????????????? | | ###################???????????????????????? | | #????? *!! ????????????????????????????? | | " #???? *!! ??????????????????????????? | | #???# !!! ?????????????????????????? | | " #???# #????????????????????????? | | " ???# """ """ #????????????????????????? | | " ???# """ """ #????????????????????????? | | " ???+ """ """?#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 44 Core Analysis 6 Energy Filtering 30 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatAlphaPerforator Manual? 0 Play Time 01:21:02 Cumulative 12.1 hours Start 2019.10.26 @ 21:45:12 End 2019.10.27 @ 00:10:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3f75074-36c4-4482-8254-36593c0455ca