Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 15:30:46 Player: HMaeght Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (171) 855 Value Destroyed (4248) 4248 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 8332 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 300 Cogmind --------- Core Integrity 0/700 Matter 77/300 Energy 249/310 System Corruption 21% Temperature Critical (525) Movement Core (2250) Ox44 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core F-cell Engine Cesium-ion Thruster Huge Storage Unit Sensor Array Improved Signal Interpreter ECM Suite Advanced ECM Suite Hacking Suite Hacking Suite Tractor Beam Heavy Assault Cannon Gauss Cannon Gauss Cannon Improved Datajack Remote Datajack Impact Mace Shock Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit IFF Parser Hardened Medium Armor Plating Hardened Heavy Armor Plating Tractor Beam > --- WEAPON ----------- Impact Mace Shock Maul > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core F-cell Engine Cesium-ion Thruster Huge Storage Unit Sensor Array Improved Signal Interpreter Kinecellerator ECM Suite Advanced ECM Suite Hardened Heavy Armor Plating Hacking Suite Hacking Suite Heavy Assault Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Rocket Launcher Improved Datajack Remote Datajack [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 91 | 7 8 25 10 17 24 Power 8 | 1 1 3 . 2 1 Engine 7 | 1 1 3 . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 30 | 2 2 10 2 7 7 Treads 17 | 2 . 4 2 5 4 Leg 10 | . 2 6 . . 2 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 2 | . . . . 2 . Utility 31 | 2 2 7 4 5 11 Device 13 | 1 . 2 2 1 7 Storage 3 | 1 1 1 . . . Processor 4 | . 1 3 . . . Hackware 1 | . . . . 1 . Protection 10 | . . 1 2 3 4 Artifact . | . . . . . . Weapon 22 | 2 3 5 4 3 5 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 3 5 . 1 . Ballistic Cannon 4 | . . . . 2 2 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 4 | . . . 3 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 9 | . . 1 1 4 3 Parts Lost 27 | . 4 8 1 . 14 Power 2 | . 1 1 . . . Propulsion 9 | . 1 2 . . 6 Utility 9 | . . 2 1 . 6 Weapon 7 | . 2 3 . . 2 Highest Loss Streak 4 | . 1 3 1 . 4 To Critical Strikes . | . . . . . . Average Backups 20 | 2 12 14 24 24 22 Power 2 | 1 1 3 3 2 3 Propulsion 3 | . . 2 4 5 3 Utility 7 | . 7 4 10 8 7 Weapon 4 | . 2 3 5 6 5 Tool/Special . | . . . . . . Unused Backups 55 | . 8 10 9 15 13 Power 8 | . 1 2 . 2 3 Propulsion 11 | . . 4 4 2 1 Utility 25 | . 6 2 4 8 5 Weapon 8 | . 1 2 1 3 1 Tool/Special 3 | . . . . . 3 Average Slot Usage (%) 97 | . 99 98 99 96 92 Engine 7 | . 13 10 11 . 6 Core 2 | . . . . 8 . Treads 22 | . 6 9 21 35 28 Leg 5 | . 20 12 . . . Device 5 | . 2 4 5 . 17 Storage 10 | . 14 11 11 9 7 Processor 9 | . 11 23 11 4 . Hackware 1 | . . . . 4 2 Protection 10 | . . 4 15 14 11 Ballistic Gun 8 | . 27 20 3 . . Ballistic Cannon 7 | . . . . 17 12 Impact Weapon 3 | . . . 17 . 1 Peak Build Rating 57 | 9 10 24 33 40 57 Average Rating 28 | 7 9 17 25 37 46 On Entrance 17 | . 9 10 24 24 38 Avg Prop Armor Cover (%) 3 | . 7 . . . 3 Naked Turns . | . . . . . . Heaviest Build 147 | 12 29 99 106 114 147 Greatest Support 112 | 40 40 46 46 92 112 Greatest Overweight (x) 46 | 2 6 11 2 1 46 Average Overweight (x) 1 | . . . 2 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 21 | 7 14 17 25 25 25 Most Carried 25 | 4 15 19 25 25 25 Average Carried 20 | 2 12 14 24 24 24 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 4 15 19 24 25 20 Class Distribution -------------------- 51% | Mutant 23% | Commander-Mutant 18% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 4110 | 308 694 889 403 714 1102 Remotely 586 | . . . . . 586 Salvage Created 5594 | 103 827 1660 936 554 1514 Parts 301 | 7 58 104 37 25 70 Haulers Intercepted 14 | . 2 5 3 3 1 Recyclers Shooed 5 | 1 2 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 103 | . 13 33 14 10 33 Melee 11 | . . . 6 . 5 Guns 50 | . 13 33 4 . . Cannons 30 | . . . . 10 20 AOE 4 | . . . . . 4 Classes Destroyed 18 | 3 5 3 1 1 5 Worker 20 | 1 5 3 3 3 5 Builder 7 | . 2 . 1 1 3 Tunneler 2 | 1 1 . . . . Hauler 14 | . 2 5 3 3 1 Recycler 7 | 1 1 . 1 . 4 Mechanic 4 | . . 1 2 . 1 Operator 4 | . . 1 2 1 . Drone 1 | . . . 1 . . Watcher 10 | . 3 4 2 . 1 Swarmer 26 | . 6 10 3 . 7 Grunt 46 | . 7 18 7 3 11 Brawler 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 18 | . . 5 4 6 3 Specialist 1 | . . . . . 1 Hunter 2 | . . . . . 2 Programmer 7 | . . . . . 7 Heavy 1 | . . . . 1 . Best Kill Streak 9 | 1 5 6 4 4 9 Combat Bots Only 6 | . 3 6 3 2 6 Max Kills in Single Turn 4 | 1 2 2 1 2 4 Gunslinging 1 | . 1 1 . . . Exploded 3 | . . . . . 3 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 756 | . 89 185 88 29 365 Missed 230 | . 29 55 29 14 103 Hits 526 | . 60 130 59 15 262 Melee 2 | . . . . . 2 Projectile 524 | . 60 130 59 15 260 Critical Strikes 12 | . 2 1 4 . 5 Damage Taken 7658 | . 714 1325 830 257 4532 Core 1184 | . 81 211 38 15 839 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 339 | . 9 26 304 . . Core Remaining (%) 75 | 100 67 . 37 97 . Volleys Fired 357 | 8 91 123 13 42 80 Largest 2 | 2 2 2 2 2 2 Hottest 80 | 60 40 46 46 80 80 Shots Fired 661 | 16 182 226 27 84 126 Gun 451 | 16 182 226 27 . . Cannon 201 | . . . . 84 117 Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 644 | 8 182 226 27 84 117 Thermal 8 | 8 . . . . . Explosive 4 | . . . . . 4 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 22 | 4 11 22 6 12 8 Robot Miss Streak 5 | 3 5 5 2 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . 3 7 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 523 | 8 115 177 89 49 85 Core Hits 202 | 4 42 72 22 17 45 Critical Kills 6 | . . 2 3 . 1 Critical Parts Destroyed 15 | . 1 1 4 . 9 Critical Strikes 31 | . 1 3 7 5 15 Destroy 4 | . 1 3 . . . Blast 10 | . . . . 5 5 Smash 17 | . . . 7 . 10 Melee Attacks 134 | . . . 108 . 26 Impact 114 | . . . 88 . 26 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 37 | . . . 34 . 3 Combat Hostiles 3 | . . . 1 . 2 Follow-up Attacks 12 | . . . 10 . 2 Damage Inflicted 12388 | 102 1311 2472 2803 1392 4308 Guns 4167 | 102 1311 2472 282 . . Cannons 3973 | . . . . 1392 2581 Explosions 668 | . . . . . 668 Melee 3580 | . . . 2521 . 1059 Ramming . | . . . . . . Kinetic 8106 | 68 1311 2472 282 1392 2581 Thermal 251 | 34 . . . . 217 Explosive 351 | . . . . . 351 Electromagnetic 100 | . . . . . 100 Impact 3580 | . . . 2521 . 1059 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . 1 2 . 21 Average Corruption 4 | . . 1 1 . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 116 | . . 3 30 . 83 Message Errors 38 | . . 1 9 . 28 Matter Fused 23 | . . . 6 . 17 Heat Flow Errors 13 | . . . 4 . 9 Energy Discharges 12 | . . . 2 . 10 Parts Rejected 3 | . . . 1 . 2 Parts Fused 1 | . . . 1 . . Data Loss (minor) 16 | . . 2 2 . 12 Data Loss (major) 4 | . . . 2 . 2 Misfires 1 | . . . 1 . . Alerts 2 | . . . 2 . . Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 1445 | . . . 731 4 710 Projectiles 166 | . . . . 4 162 Explosions 12 | . . . . . 12 Melee 1267 | . . . 731 . 536 Knockbacks 38 | . . . 10 8 20 Impact 9 | . . . 8 . 1 Kinetic 24 | . . . . 8 16 Secondary 5 | . . . 2 . 3 Self-Inflicted Damage 149 | . . . . . 149 Shots 6 | . . . . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 642 | . 21 30 282 154 642 Average Temperature 94 | . 5 10 89 38 124 Received Heat Transfer 1878 | . 324 447 366 96 645 Effects 28 | . . . . . 28 Shutdowns 3 | . . . . . 3 Energy Bleed 5 | . . . . . 5 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 8 | . . . . . 8 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 13 | . . . 8 . 5 Combat Hostiles 8 | . . . 4 . 4 Parts Fried 20 | . . . 12 . 8 Impact Corruptions 41 | . . . 25 . 16 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 375 | 75 . . . . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 2 | . . 2 1 . 2 Low Security (%) 80 | 100 100 55 62 100 75 Level 1 15 | . . 30 37 . 18 Level 2 3 | . . 13 . . 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 651 | 5 82 543 351 191 651 Initial 225 | . . . 225 144 86 Average 109 | . 19 186 164 72 118 Influence Increases 3756 | 15 436 928 825 559 993 Destroy 0b10 Robot/C 2240 | . 260 660 440 240 640 Destroy 0b10 Robot/NC 355 | 15 70 70 70 50 80 Destroy Leader 610 | . 60 148 140 108 154 Allied During Kill 145 | . . . 92 53 . Successful Hack 129 | . 31 3 53 36 6 Disable Machine 75 | . . . . 30 45 Destroy Structure 112 | . . 2 . 42 68 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 75 | . 15 45 15 . . Influence Decreases 3136 | 15 436 394 1016 711 564 Entered New Map 613 | . . . 309 199 105 Time Decay 2122 | 15 396 314 637 401 359 Lost Part 230 | . 40 80 10 . 100 Lost Ally 171 | . . . 60 111 . Squads Dispatched 31 | . 1 6 3 10 11 Investigation 7 | . 1 1 1 3 1 Extermination 5 | . . . . . 5 Reinforcement 14 | . . 3 2 4 5 Assault 2 | . . 2 . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 9 | . 3 3 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 161 | . 26 46 30 12 47 Peak Tracking Total 5 | . 4 5 4 2 5 Tactical Retreats 11 | . 1 2 1 . 7 ECM-based Alert Blocks 11 | . . . . . 11 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 17 | . 7 4 1 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 6 | . 1 . . 2 3 Max in Single Turn 1 | . 1 . . 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 55 | . 11 8 16 15 5 Terminals 35 | . 8 3 11 9 4 Fabricators . | . . . . . . Repair Stations 6 | . 1 1 2 2 . Recycling Units 8 | . 2 2 2 1 1 Scanalyzers 4 | . . 2 . 2 . Garrison Access 2 | . . . 1 1 . Total Hacks 162 | . 32 25 46 49 10 Successful 88 | . 15 16 20 30 7 Failed 72 | . 17 8 26 18 3 Catastrophic 8 | . 2 1 4 1 . Database Lockouts 2 | . . 1 . 1 . Manual 5 | . 1 . . 4 . Terminals 110 | . 27 8 30 36 9 Fabricators . | . . . . . . Repair Stations 17 | . 2 2 10 3 . Recycling Units 12 | . 3 3 4 1 1 Scanalyzers 19 | . . 12 . 7 . Garrison Access 4 | . . . 2 2 . Terminal Hacks 59 | . 13 4 12 24 6 Record 23 | . 6 2 1 11 3 Part Schematic 1 | . . . 1 . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 5 | . 3 . . 2 . Open Door 3 | . . . 3 . . Open DSF 2 | . . . . . 2 Level Access Points 1 | . . . . 1 . Emergency Access Points 2 | . . . 2 . . Alert Level 9 | . 2 1 . 5 1 Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . 1 . . Dispatch Records 2 | . . . . 2 . Surveillance Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Assault Status 1 | . . . . 1 . Hauler Manifests 3 | . 1 . 1 1 . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 2 2 6 1 . Scan Component 6 | . 1 1 3 1 . Repair 5 | . 1 1 3 . . Recycling Unit Hacks 6 | . . 2 2 1 1 Process 1 | . . 1 . . . Retrieve Components 5 | . . 1 2 1 1 Scanalyzer 11 | . . 8 . 3 . Insert Component 5 | . . 4 . 1 . Analyze 4 | . . 3 . 1 . Retrieve Study 2 | . . 1 . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 43 | . 10 7 12 11 3 Full Trace Events 5 | . 1 1 2 1 . Feedback Events 2 | . . 1 1 . . Corruption 2 | . . 1 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 1 . 1 . Parts Repaired 5 | . 1 1 3 . . Time 151 | . 26 51 74 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 37 | . . 9 9 10 9 Parts Scanalyzed 5 | . . 4 . 1 . Part Schematics Acquired 4 | . . 3 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 6 | . . . 6 . . Non-combat 5 | . . . 5 . . Combat 1 | . . . 1 . . Robot Hacks Applied 18 | . . . 18 . . parse_system 10 | . . . 10 . . no_distress 5 | . . . 5 . . find_recycling 1 | . . . 1 . . find_station 1 | . . . 1 . . check_alert 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 6 . Highest-Rated Group 88 | . . . 88 48 . Highest-Rated Ally 16 | . . . 16 8 . Total Orders . | . . . . . . Ally Attacks 91 | . . . 53 38 . Total Damage 848 | . . . 502 346 . Kills 13 | . . . 9 4 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 17138 | 136 2960 3876 3894 3347 2925 Optics 6394 | . 2489 3876 29 . . Sensors 2505 | . . . . . 2505 IFF 1124 | . . . . . 1124 Terrain 2050 | 136 471 1443 . . . Machine Analysis 8694 | . . 1453 3894 3347 . ECM 2811 | . . . . . 2811 Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches 10 | . . . 8 2 . Drone Recoveries 7 | . . . 7 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 20817 | 219 2961 3876 3894 6607 3260 Spaces Moved 6480 | 116 1367 1110 1039 1818 1030 Core 11 | 8 1 1 . . 1 Treads 4912 | 108 323 618 1039 1818 1006 Legs 1557 | . 1043 491 . . 23 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 320 232 160 Average Speed 232 | 156 184 207 320 232 241 Slowest Speed 2350 | 160 350 600 320 240 2350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered 4 | . . . . . 4 Exploration Rate (%) 63 | 6 99 68 95 98 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 24 | . . . . 20 4 Terrain Destroyed 119 | . . . . 46 73 Melee . | . . . . . . Projectile 94 | . . . . 46 48 AOE 25 | . . . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 11431 | 135 1628 2468 1447 4127 1626 Wait 4106 | . 110 1144 238 2183 431 Move 6475 | 115 1366 1109 1038 1817 1030 Hop . | . . . . . . Pick Up 124 | 5 26 33 25 24 11 Fast Attach 46 | 6 13 10 3 5 9 Attach 45 | 1 4 16 5 4 15 Detach 22 | . 2 5 4 4 7 Swap 50 | . 3 6 16 12 13 Drop 89 | . 13 22 16 30 8 Fire 357 | 8 91 123 13 42 80 Melee 111 | . . . 89 . 22 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 220 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 3) 725 | -10/Materials | Discovered new exit (range 17) 943 | -10/Materials | Discovered new exit (range 18) 1323 | -10/Materials | Build established: Scavenger-Mutant 1479 | -10/Materials | Discovered new exit (range 12) 1913 | -10/Materials | Discovered new exit (range 12) 2600 | -10/Materials | Repaired ECM Suite 3181 | -10/Materials | Entered another Materials area 3181 | -9/Materials | Evolved 2 slots: Utility x2 3504 | -9/Materials | Build established: Scavenger-Skirmisher 4430 | -9/Materials | Central database locked down 4656 | -9/Materials | Discovered new exit (range 10) 4931 | -9/Materials | Discovered new exit (range 16) 4933 | -9/Materials | Lost 3 parts (2n1w) 4981 | -9/Materials | Build established: Scavenger-Mutant 5241 | -9/Materials | Discovered new exit (range 16) 5456 | -9/Materials | Repaired Imp. Assault Rifle 6526 | -9/Materials | Core integrity fell below 50% 6781 | -9/Materials | First assault squad dispatched 6856 | -9/Materials | Discovered new exit (range 10) 6897 | -9/Materials | Build established: Mutant 7057 | -9/Materials | Entered Storage 7444 | -9/Storage | Repaired Hrd. Light Armor Plating 7834 | -9/Storage | Repaired Datajack 7867 | -9/Storage | Repaired Hrd. Light Armor Plating 9315 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 9490 | -9/Storage | Discovered new exit (range 16) 9502 | -9/Storage | Learned location of Armory (-4) 9612 | -9/Storage | Build established: Commander-Mutant 10951 | -9/Storage | Entered Materials 10951 | -8/Materials | Accompanied by 6 allies 10951 | -8/Materials | Evolved 2 slots: Propulsion x2 11310 | -8/Materials | Garrison activated, responded to threat 11431 | -8/Materials | Discovered new exit (range 15) 11846 | -8/Materials | Met 7R-MNS 14139 | -8/Materials | Lost 3 allies 14277 | -8/Materials | Discovered new exit (range 15) 14414 | -8/Materials | Build established: Mutant 14540 | -8/Materials | Identified exit to Factory 15376 | -8/Materials | Central database locked down 17558 | -8/Materials | Entered Factory 17558 | -7/Factory | Evolved 2 slots: Utility x2 17559 | -7/Factory | Caught up to 7R-MNS 18857 | -7/Factory | Crushed by falling debris 18888 | -7/Factory | Crushed by falling debris 18888 | -7/Factory | System corruption reached 10% 18912 | -7/Factory | Crushed by falling debris 18943 | -7/Factory | Lost 4 parts (1n2u1w) 19233 | -7/Factory | Cargo convoy interrupted 20542 | -7/Factory | Lost 3 parts (1n2u) 20754 | -7/Factory | Core integrity fell below 50% 20801 | -7/Factory | Crushed by falling debris 20802 | -7/Factory | Core integrity fell below 20% 20819 | -7/Factory | Core destroyed Last Messages --------------- 20812_ R-06 Scavenger collects Corrupted Imp. Hover Unit. 20814_ U-05 Engineer lays Concrete. 20814_ K-01 Serf collects debris. 20815_ Overheating: Hrd. Heavy Armor Plating damaged (-124). 20815_ Overheating: Hrd. Heavy Armor Plating damaged (-84). 20815_ Overheating: Med. Treads damaged (-13). 20815_ Overheating: Broken Rocket Launcher damaged (-22). 20815_ U-05 Engineer lays Concrete. 20816_ G-47 Trooper overheating. 20816_ R-06 Scavenger collects Corrupted Imp. Hover Unit. 20817_ G-47 Trooper heat damages Aluminum Leg, Lgt. Nuclear Core. 20817_ Shock Bomb Launcher destroyed. 20817_ U-05 Engineer builds a Wall. 20819_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ???????????? """ """ """ #??# #??????????? | | ????????????# """ """ """ #??# ######?????? | | ????????????# #??# #?????? | | ????????????# """ """ """ #??# ##### #?????? | | ????????????# """ """ """ #?## #???# #?????? | | ????????????# """ """ """ #?# #???# #?????? | | ????????????# #?#T #####+#####?? | | ?########### #?## # #?? | | ?# ## ## #??# # ! #?? | | ?# """ ## ##########+####### # #?? | | ##* """ + #??# # # """""" #?? | | %/[ """ ####^#??# """ """ """ # # """""" #?? | | =% #??#%#??# """ """ """ # # """""" #?? | | ! # #??#%*??#!""" """ """ # # " """" #?? | | =+ #??# #??#! = / # # #?? | | #####/####### #??# [ # #####+#####?? | | ### % ##### ################## ### #???? | | ### %! ! ###?? | | +?? | | # ### ! ###?? | | #?# ########### ### ;;###+####### #???? | | # #?#######?????????# #= ! #????????### ###???? | | # #?????????????????# # ##?????????# ##????? | | # #?????????????????# # #?????????# ##????? | | # #????????????????## #k Y #?????????# ##????? | | # #????????????????## @ #?????????# #?????? | | # ###??###???####### r ! = #?????????# #?????? | | !########## % m#%= #?????????# #?????? | | =% u g! # ##?????????# #?????? | | " #??????????# #?????? | | % [ ####?????????# #?????? | | ########## !/ *%= # #?????????# #?????? | | ############### // ! ## #?????????# #?????? | | #???# #u / ## #?????????# #?????? | | ##???# + ## ########### #?????? | | ?????# # + # ## #?????? | | ?????# # #### # """ ## #?????? | | ?????# "##### ##?# # """"" ## #?????? | | ?????# #????# #??# # """"" ## ##????? | | ?????# #????#% #??# # # [ ###### | | ###??# #????#[% #??###### """ + " | | T #### #????#= #??# # """" # ###### | | ########+#######[% #?## # """"" #####????? | | * #### # #????????? | | % / %##########????????? | | ####% *"#????????????????? | | #?##""[%"#????????????????? | | #??#"T ##????????????????? | | ###############??#"" #?????????????????? | | #????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 1200 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -9/Storage | Hacked Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- ECM Suite | 55% | -10/Materials Imp. Assault Rifle | 81% | -9/Materials Hrd. Light Armor Plating | 6% | -9/Storage Datajack | 40% | -9/Storage Hrd. Light Armor Plating | 27% | -9/Storage Studied --------- Grenade Launcher | -9/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Bumper Bots Construction Begets Destruction Jackpot Junior Dev Prolific Hacker We Love MA Well Done Challenges ------------ None Game ------ Seed SmartNullBank Manual? 0 Play Time 03:14:33 Cumulative 17.4 hours Start 2026.02.18 @ 12:09:02 End 2026.02.18 @ 15:30:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac7a4ade-7366-4eea-983a-def7957ed9c5