Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 20:58:21 Player: arkn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3351) 3351 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-381) -381 TOTAL SCORE: 7255 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 37 Friendly Fire -472 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Proton Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter-Nuclear Reactor > --- PROPULSION ------- Armored-Huge Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Improved Cooling System Improved Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Kinetic HMG Construct/G Power Maul Spear Plasma Lance > --- INVENTORY -------- Armored Huge Wheel Proton Missile Launcher Heavy Proton Missile Launcher [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Compact Wheel Leg Constructs Wheel Compact Wheel Utility Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Constructs Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Slots Evolved 8 | . . 2 . . 4 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 3 . . 1 Weapon 2 | . . 2 . . . . . . Parts Attached 68 | . 11 13 5 1 12 3 14 9 Power 6 | . 1 2 . 1 1 1 . . Engine 5 | . 1 2 . 1 . 1 . . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 8 | . 2 1 1 . 2 . 1 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 8 | . 2 1 1 . 2 . 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 3 1 . . 4 1 7 3 Device 9 | . 1 . . . 2 . 5 1 Storage 2 | . 1 1 . . . . . . Processor 5 | . 1 . . . . 1 1 2 Hackware . | . . . . . . . . . Protection 3 | . . . . . 2 . 1 . Artifact . | . . . . . . . . . Weapon 35 | . 5 9 4 . 5 1 6 5 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | . 5 7 4 . 2 . . . Ballistic Cannon 5 | . . . . . 2 . 2 1 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 2 . . 1 . 1 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 4 | . . . . . . 1 2 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 1 Parts Lost 42 | . . 2 2 . 9 . 10 19 Power 3 | . . . . . . . 1 2 Propulsion 10 | . . 1 1 . 3 . 1 4 Utility 12 | . . . . . 2 . 3 7 Weapon 17 | . . 1 1 . 4 . 5 6 Highest Loss Streak 6 | . . 1 1 . 6 . 3 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 98 99 97 100 68 48 70 60 Engine 6 | . 14 11 11 11 3 . . . Leg 2 | . 19 . . . . 1 1 1 Wheel 11 | . 7 21 20 22 13 . 5 5 Device 8 | . 3 . . . 9 15 16 19 Storage 6 | . 14 11 11 11 4 . . . Processor 9 | . 9 11 11 11 7 10 9 6 Energy Gun 2 | . 9 . . . . 2 3 . Ballistic Gun 17 | . 18 40 33 33 11 . 1 . Ballistic Cannon 1 | . . . . . 2 2 2 2 Impact Weapon 4 | . . 2 11 11 6 7 3 2 Piercing Weapon 3 | . . . . . . 5 8 10 Naked Turns 22 | . . . . . . . . 22 Heaviest Build 71 | 12 21 59 59 59 71 23 45 44 Greatest Support 58 | 20 32 32 32 28 40 16 58 41 Greatest Overweight (x) 5 | . 1 1 3 2 4 5 1 3 Average Overweight (x) . | . . . 1 2 1 1 . 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 5 5 5 Average Capacity 10 | 8 9 11 20 20 15 5 5 5 Most Carried 20 | 6 10 12 20 20 18 5 5 5 Average Carried 9 | 6 9 9 18 19 11 4 4 3 Final Capacity 20 | 8 10 20 20 20 5 5 5 5 Final Carried 20 | 6 10 11 20 20 5 5 5 1 Scrap Engine Consumption 70 | . . . . . 3 23 38 6 Constructs Created 8 | . . . . . . 3 3 2 Constructs Modified 12 | . . . . . . 1 10 1 Class Distribution -------------------- 52% | Mutant 39% | Gunner 8% | Construct Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Matter Collected 2580 | 200 251 853 375 20 20 356 382 123 Remotely 79 | . . . . . . . 62 17 Salvage Created 3842 | 83 484 978 562 107 265 231 560 572 Parts 226 | 1 31 81 50 9 9 1 31 13 Haulers Intercepted 7 | . 1 1 4 . 1 . . . Recyclers Shooed 4 | . 1 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Combat Hostiles Destroyed 77 | . 11 22 13 2 6 . 11 12 Melee 8 | . . . . . . . 4 4 Guns 54 | . 11 22 13 2 3 . 2 1 Cannons 8 | . . . . . 2 . 4 2 AOE 4 | . . . . . 1 . . 3 Classes Destroyed 13 | 2 5 4 . . . . 2 . Worker 4 | . 1 1 . . . . . 2 Builder 1 | . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 7 | . 1 1 4 . 1 . . . Recycler 2 | 1 . . . . . . 1 . Operator 1 | . . 1 . . . . . . Watcher 8 | . 2 4 2 . . . . . Swarmer 19 | . 3 6 7 . . . 1 2 Grunt 30 | . 8 7 1 . 6 . . 8 Brawler 1 | . . 1 . . . . . . Sentry 20 | . . 8 5 2 . . 3 2 Hunter 3 | . . . . . . . 3 . Programmer 4 | . . . . . . . 4 . Best Kill Streak 8 | 2 3 8 7 1 6 . 1 4 Combat Bots Only 7 | . 3 7 6 1 6 . 1 3 Max Kills in Single Turn 4 | 1 2 2 2 1 1 . 1 4 Gunslinging 1 | . . 1 1 . . . . . Exploded 3 | . . . . . 1 . . 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Hostile Shots Fired 1067 | . 72 63 43 4 123 . 479 283 Missed 332 | . 21 16 11 1 21 . 157 105 Damage Taken 9314 | . 568 658 478 42 1577 . 3315 2676 Core 1934 | . 139 143 101 14 147 . 533 857 Absorbed by Shields 52 | . . . . . . . 52 . Regen/Repaired (Parts) 1011 | . . 15 . . . 236 718 42 Core Remaining (%) 45 | 100 44 . . 35 . . 2 . Volleys Fired 225 | 5 66 48 28 4 17 1 34 22 Largest 4 | 2 2 4 3 3 3 2 2 1 Hottest 114 | 90 90 92 69 69 110 101 114 53 Shots Fired 556 | 10 132 185 84 12 45 2 64 22 Gun 496 | 10 132 185 84 12 31 1 34 7 Cannon 60 | . . . . . 14 1 30 15 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 516 | . 102 185 84 12 45 2 64 22 Thermal 20 | 5 15 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 20 | 5 15 . . . . . . . Robot Hit Streak 20 | 4 13 7 20 3 7 4 18 12 Robot Miss Streak 10 | 2 5 7 10 2 4 . 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 394 | 5 86 114 53 7 30 6 57 36 Core Hits 180 | 3 34 52 30 5 17 3 19 17 Critical Kills 4 | . . 3 . . . . 1 . Critical Parts Destroyed 12 | . 1 . . . 1 . 5 5 Critical Strikes 23 | 1 2 3 . . 1 . 10 6 Burn 2 | 1 1 . . . . . . . Destroy 9 | . 1 2 . . . . 6 . Blast 1 | . . . . . . . . 1 Smash 8 | . . 1 . . 1 . 1 5 Impale 3 | . . . . . . . 3 . Melee Attacks 119 | . . 4 6 . 11 6 50 42 Impact 45 | . . 4 6 . 11 . 8 16 Slashing 8 | . . . . . . . 8 . Piercing 66 | . . . . . . 6 34 26 Sneak Attacks 5 | . . . . . . . 3 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 4 3 Damage Inflicted 8562 | 62 906 1694 948 113 955 472 1735 1677 Guns 4623 | 62 906 1638 835 113 435 28 503 103 Cannons 854 | . . . . . 124 . 357 373 Explosions 663 | . . . 76 . 276 . . 311 Melee 2360 | . . 56 37 . 112 444 875 836 Ramming 62 | . . . . . 8 . . 54 Kinetic 5208 | . 699 1638 835 113 559 28 860 476 Thermal 750 | 49 114 . . . 276 . . 311 Explosive 76 | . . . 76 . . . . . Electromagnetic 106 | 13 93 . . . . . . . Impact 668 | . . 56 37 . 112 . 61 402 Slashing 141 | . . . . . . . 141 . Piercing 1551 | . . . . . . 444 673 434 Highest Corruption 15 | . . . 1 1 7 7 15 12 Average Corruption 7 | . . . 1 1 3 7 11 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 107 | . . . 2 5 4 22 69 5 Message Errors 17 | . . . . 1 . 6 10 . Matter Fused 21 | . . . 1 1 1 3 15 . Heat Flow Errors 20 | . . . . 2 2 2 14 . Energy Discharges 9 | . . . . . . 2 7 . Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 18 | . . . . 1 . 4 12 1 Data Loss (major) 5 | . . . 1 . . 3 1 . Misfires 1 | . . . . . 1 . . . Alerts 3 | . . . . . . 2 1 . Misdirections 8 | . . . . . . . 5 3 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 722 | . . . 29 . 149 175 62 307 Projectiles . | . . . . . . . . . Explosions 141 | . . . 12 . 75 . . 54 Melee 581 | . . . 17 . 74 175 62 253 Knockbacks 8 | . . . . . 2 . 1 5 Impact 2 | . . . . . . . . 2 Kinetic 6 | . . . . . 2 . 1 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 221 | . . . 66 . 73 . . 82 Shots 3 | . . . 1 . 1 . . 1 Rammed 11 | . . . . . 1 . . 10 Targets Rammed 12 | . . . . . 1 . . 11 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 555 | 150 174 116 27 272 555 262 275 6 Average Temperature 78 | 75 54 34 6 71 252 134 86 6 Received Heat Transfer 2908 | . 222 198 63 18 1008 . 634 765 Effects 11 | . . . . . 11 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 3 | . . . . . 3 . . . Interference 5 | . . . . . 5 . . . Short Circuit 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 2 . . . 1 1 Impact Corruptions 11 | . . . 1 . 2 . 1 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 979 | 222 407 . . . 150 . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Peak Influence 507 | 10 243 454 507 179 271 95 481 379 Initial 193 | . 6 102 150 139 . 94 . 193 Average 181 | 6 99 253 274 146 129 49 165 267 Maximum Alert Level 2 | . 1 2 2 . 1 . 2 1 Low Security (%) 58 | 100 79 40 37 100 78 100 59 10 Level 1 35 | . 20 54 48 . 21 . 29 89 Level 2 5 | . . 4 14 . . . 10 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 2 1 . 3 . 13 5 Investigation 10 | . . 2 . . 2 . 3 3 Extermination 4 | . . . . . . . 4 . Reinforcement 8 | . 2 . 1 . 1 . 2 2 Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 16 30 16 2 18 . 28 31 Peak Tracking Total 11 | . 3 6 6 . 7 . 9 11 Tactical Retreats 16 | . . 2 . . 4 . 8 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Traps Triggered 13 | . 1 2 3 . 5 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Machines Disabled 17 | . 2 . 7 . 2 . 1 5 Max in Single Turn 5 | . 1 . 2 . 1 . 1 5 Garrison Access 2 | . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . 5 . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Machines Accessed 39 | . 3 12 6 3 3 . 7 5 Terminals 29 | . 3 10 5 3 2 . 4 2 Fabricators 5 | . . . . . 1 . 2 2 Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 3 | . . . 1 . . . 1 1 Total Hacks 96 | . 6 40 12 6 6 . 14 12 Successful 44 | . 4 28 3 1 . . 5 3 Failed 52 | . 2 12 9 5 6 . 9 9 Catastrophic 11 | . . 1 1 1 2 . 4 2 Database Lockouts . | . . . . . . . . . Manual 71 | . 6 28 5 5 6 . 11 10 Terminals 71 | . 6 34 8 6 4 . 8 5 Fabricators 9 | . . . . . 2 . 3 4 Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access 10 | . . . 4 . . . 3 3 Terminal Hacks 16 | . . 13 2 1 . . . . Record 1 | . . . . 1 . . . . Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 3 | . . 3 . . . . . . Zone Layout 3 | . . 3 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 21 | . 4 9 . . . . 5 3 Terminals 18 | . 4 9 . . . . 2 3 Track 6 | . 1 3 . . . . 1 1 Assimilate 1 | . . 1 . . . . . . Botnet 9 | . 3 3 . . . . 1 2 Disrupt 1 | . . 1 . . . . . . Operators 1 | . . 1 . . . . . . Fabricators 3 | . . . . . . . 3 . Fabnet 1 | . . . . . . . 1 . Overload 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 3 10 4 3 3 . 6 4 Full Trace Events 9 | . . 2 1 . 2 . 1 3 Feedback Events 2 | . . . . . 1 . . 1 Corruption 2 | . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . . . . 4 Non-combat . | . . . . . . . . . Combat 4 | . . . . . . . . 4 Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % 3 | . . . . . . . . 3 Autooverrided 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Total Allies 4 | . . . . . . . . 4 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . . 29 Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 Total Damage 201 | . . . . . . . . 201 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Turns Passed 6755 | 29 799 1246 868 417 320 757 1634 685 Spaces Moved 4620 | 11 495 896 564 302 200 490 1315 347 Core 525 | . . . . . 93 389 . 43 Treads 521 | . . . . . . . 521 . Legs 659 | 11 300 . . . . 101 175 72 Wheels 2915 | . 195 896 564 302 107 . 619 232 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 100 100 115 125 50 100 91 50 Average Speed 115 | 120 112 102 124 125 105 139 102 146 Slowest Speed 300 | 120 120 115 145 125 150 300 152 212 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 2 83 79 95 67 6 96 44 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 39 | . . 3 . . 2 1 23 10 Terrain Destroyed 154 | . 15 3 10 . 32 1 33 60 Melee 39 | . . 3 . . 2 1 23 10 Projectile 13 | . . . . . 3 . 10 . AOE 102 | . 15 . 10 . 27 . . 50 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Total 5449 | 16 625 1100 659 334 261 552 1462 440 Wait 315 | 1 30 115 27 24 9 42 54 13 Move 4613 | 10 494 895 563 301 200 489 1314 347 Hop . | . . . . . . . . . Pick Up 45 | . 11 13 11 1 3 4 2 . Fast Attach 18 | . 3 1 . . 1 1 9 3 Attach 28 | . 3 3 2 . 10 2 3 5 Detach 5 | . 1 . . . 1 . 1 2 Swap 22 | . 5 9 3 1 1 . 2 1 Drop 42 | . 12 12 3 3 7 2 2 1 Fire 225 | 5 66 48 28 4 17 1 34 22 Melee 102 | . . 4 6 . 11 6 41 34 Ram 12 | . . . . . 1 . . 11 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 16 | . . . 16 . . . . . Rewire 5 | . . . . . . 5 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 10) 678 | -10/Materials | Discovered new exit (range 8) 704 | -10/Materials | Core integrity fell below 50% 783 | -10/Materials | Discovered new exit (range 12) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Weapon x2 1003 | -9/Materials | Repaired Seismic Detector 1083 | -9/Materials | Discovered new exit (range 8) 1118 | -9/Materials | Build established: Gunner 1327 | -9/Materials | Discovered new exit (range 8) 1404 | -9/Materials | Discovered new exit (range 15) 1516 | -9/Materials | Destroyed 7 combat bots 1577 | -9/Materials | Identified exit to Mines 1577 | -9/Materials | Identified exit to Storage 1698 | -9/Materials | Discovered new exit (range 11) 2075 | -9/Materials | Entered Storage 2566 | -9/Storage | Discovered new exit (range 7) 2751 | -9/Storage | Core integrity fell below 50% 2938 | -9/Storage | Used back door to open Recycling access 2938 | -9/Storage | Discovered new exit (range 5) 2943 | -9/Storage | Entered Recycling 2944 | -9/Recycling | Found Scrap Engine 3311 | -9/Recycling | Discovered new exit (range 16) 3360 | -9/Recycling | Entered Factory 3360 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3424 | -7/Factory | Discovered new exit (range 9) 3520 | -7/Factory | Lost 3 parts (1n1u1w) 3617 | -7/Factory | Lost 6 parts (2n1u3w) 3680 | -7/Factory | Sucked down chute 3680 | -7/Factory | Entered Waste 3680 | -7/Waste | The area was eerily silent 3782 | -7/Waste | Build established: Mutant 3925 | -7/Waste | Discovered new exit (range 16) 4437 | -7/Waste | Entered Factory 4991 | -7/Factory | Build established: Construct 5009 | -7/Factory | System corruption reached 10% 5318 | -7/Factory | Core integrity fell below 50% 5351 | -7/Factory | Lost 3 parts (1p2u) 5420 | -7/Factory | Lost 3 parts (1n2w) 5553 | -7/Factory | Build established: Mutant 5588 | -7/Factory | Garrison activated, responded to threat 5607 | -7/Factory | Core integrity fell below 20% 5895 | -7/Factory | Discovered new exit (range 13) 6028 | -7/Factory | Discovered new exit (range 12) 6071 | -7/Factory | Entered another Factory area 6071 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6548 | -6/Factory | Lost 6 parts (1p1n2u2w) 6697 | -6/Factory | Core integrity fell below 50% 6723 | -6/Factory | Lost 6 parts (2n3u1w) 6727 | -6/Factory | System corruption reached 10% 6732 | -6/Factory | Core integrity fell below 20% 6756 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06726_ Imp. Targeting Computer destroyed. 06726_ System corrupted by crushing effect (+5). 06730_ Destroyed Unknown Device. 06730_ G-50 Soldier system corrupted by crushing effect. 06731_ G-50 Soldier system terminally corrupted. 06733_ S-27 Virus destroyed. 06734_ Power Maul destroyed. 06735_ R-10 Processor collects Unknown Flight Unit. 06736_ R-10 Processor collects Autogun. 06736_ Slammed into R-10 Processor. 06739_ R-10 Processor collects Corrupted Carbon-fiber Leg. 06739_ Slammed into R-10 Processor. 06740_ Slammed into K-01 Serf. 06740_ K-01 Serf knocked back. 06740_ Destabilizing: Core damaged (-17). 06743_ System corrupted: Component data lost. 06743_ Slammed into R-10 Processor. 06755_ Connecting with Fabricator... Feedback: System corruption (+1%). 06755_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 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""" R#????????????????????#?? | | ???????????# """ +??????????????????????? | | ???????????# """ #??????????????????????? | | ???????????# #????????????????????#?? | | ???????????# """ ????????????????????# ? | | ???????????# """s ????????????????????# ? | | ???????????+ ????"ss ???????????????????# ? | | ???????????#?? ??????? s ???????????????????# ? | | ??????????????????????? ??????????????????# ? | | ???????????????????????######??????????######### # | | ???????????????????????????????????????# | | ?????????????????????????????????????### | | ???????????????????????????????? ?? | | ???????????????????????????????# ? | | ???????????????????????????????# "?????""" | | ???????????????????????????????# ? ##### | | ???????????????????????????????# "???"""?" # | | ???????????????????????????????# # | | ???????????????????????????????# """"""""" # | | ???????????????????????????????# # | | ???????????????????????????????# """"""""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastProtonCharger Manual? 0 Play Time 01:25:23 Cumulative 163.4 hours Start 2024.05.04 @ 17:53:26 End 2024.05.04 @ 20:58:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 132 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abb4d965-4fbc-4a6d-9b5a-13954a83e27e