Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.04 @ 12:32:44 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (5912) 5912 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1551) 1551 TOTAL SCORE: 12718 Bonus ------- High Alert Combat Kills 454 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -303 Cogmind --------- Core Integrity 623/1000 Matter 230/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Relay Coupler [NC] (21) > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Particle Reactor Improved Cooling System Coolant Injector Coolant Injector Coolant Injector Advanced Target Analyzer Transmission Jammer Relay Coupler [Sentry] (16) Relay Coupler [Hunter] (12) Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Mass Driver Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Light Particle Reactor Carbon-fiber Leg Improved Cooling System Coolant Injector Coolant Injector High-capacity Matter Pod Advanced Terrain Scanner Phase Shifter Improved Medium Armor Plating Phase Cannon KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver Long-range Missile Launcher Remote Datajack Improved Remote Datajack [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Slots Evolved 10 | . . 2 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 Utility 6 | . . . 2 . . . 2 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 182 | 7 9 18 38 11 10 8 18 15 48 Power 15 | 1 2 2 3 1 . 1 1 1 3 Engine 12 | 1 1 2 3 1 . 1 . 1 2 Core 3 | . 1 . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 62 | 2 1 10 13 4 5 . 8 6 13 Treads 10 | . . 4 6 . . . . . . Leg 52 | 2 1 6 7 4 5 . 8 6 13 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 57 | 2 3 2 14 4 4 5 6 5 12 Device 25 | . 2 2 5 3 . 3 2 4 4 Storage 5 | 1 1 . 1 . 1 . . . 1 Processor 8 | 1 . . 3 . . . 2 . 2 Hackware 2 | . . . . . . . . . 2 Protection 17 | . . . 5 1 3 2 2 1 3 Artifact . | . . . . . . . . . . Weapon 48 | 2 3 4 8 2 1 2 3 3 20 Energy Gun . | . . . . . . . . . . Energy Cannon 17 | . . . . . . 2 2 3 10 Ballistic Gun 8 | 2 . . 3 1 1 . . . 1 Ballistic Cannon 16 | . 3 4 5 1 . . . . 3 Launcher 5 | . . . . . . . 1 . 4 Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 42 | . . 3 9 5 . 1 4 . 20 Power 7 | . . 1 2 1 . 1 . . 2 Propulsion 16 | . . 1 5 1 . . . . 9 Utility 7 | . . . . 1 . . 2 . 4 Weapon 12 | . . 1 2 2 . . 2 . 5 Highest Loss Streak 14 | . . 2 5 4 . 1 2 . 14 Average Slot Usage (%) 98 | . 99 97 97 98 99 99 99 99 98 Engine 5 | . 8 2 9 9 9 8 2 2 2 Core 2 | . 5 8 . . . . 4 3 2 Treads 5 | . . 20 4 27 . . . . . Leg 27 | . 28 21 30 6 35 36 30 25 28 Device 9 | . 12 11 2 3 3 1 7 19 15 Storage 8 | . 14 11 9 9 9 9 7 6 5 Processor 14 | . . . 17 18 18 18 22 13 16 Protection 5 | . . . 6 5 5 7 7 6 4 Energy Cannon 7 | . . . . . . 2 14 19 13 Ballistic Gun 1 | . . . 2 3 9 7 . . . Ballistic Cannon 9 | . 26 21 15 14 9 7 . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 11 34 36 44 42 44 43 48 62 90 Greatest Support 91 | 20 20 80 80 80 50 50 58 68 91 Greatest Overweight (x) 2 | 2 1 1 1 . 2 . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 7 13 15 15 15 15 15 15 15 18 Most Carried 20 | 4 15 15 15 15 15 15 15 15 20 Average Carried 14 | 2 11 14 14 14 14 14 14 14 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 Final Carried 15 | 4 15 15 15 14 15 15 12 15 15 Class Distribution -------------------- 48% | Scavenger-Mutant 32% | Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Matter Collected 4319 | 270 227 590 1172 518 237 172 232 128 773 Remotely 825 | . . 156 349 150 . 170 . . . Salvage Created 5230 | 22 172 558 821 414 155 137 934 411 1606 Parts 269 | 2 16 33 56 11 5 8 46 13 79 Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed 11 | . . 3 2 . . . 1 . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Combat Hostiles Destroyed 138 | . 9 20 24 13 4 7 15 7 39 Melee 2 | . . . 2 . . . . . . Guns 11 | . . . 4 1 2 4 . . . Cannons 107 | . 9 20 18 12 2 3 15 6 22 AOE 16 | . . . . . . . . . 16 Classes Destroyed 15 | 1 3 1 5 . . . 3 . 2 Worker 2 | . . . 1 . . . . . 1 Builder 3 | . . . . . . . . . 3 Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . Recycler 5 | . . . 2 . . . 2 . 1 Mechanic 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . . 1 . . Swarmer 36 | . 6 4 7 . . 4 . . 15 Grunt 58 | . 3 12 3 10 2 2 8 6 12 Brawler 4 | . . . 1 . . 1 . . 2 Duelist 2 | . . . . . . . 1 . 1 Sentry 19 | . . 4 9 2 1 . . . 3 Specialist 3 | . . . 3 . . . . . . Hunter 7 | . . . 1 1 1 . 1 . 3 Programmer 11 | . . . . . . . 5 1 5 Best Kill Streak 10 | 1 6 5 4 3 1 4 4 3 10 Combat Bots Only 6 | . 6 5 3 3 1 4 4 3 6 Max Kills in Single Turn 5 | 1 2 2 2 1 1 1 2 1 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Damage Taken 9891 | . 332 633 2154 681 265 433 1238 459 3696 Core 1034 | . 39 84 208 59 32 28 158 49 377 Absorbed by Shields 86 | . . . . . . . . . 86 Core Remaining (%) 79 | 100 84 79 . . . 40 77 94 . Volleys Fired 372 | 8 18 47 69 45 15 23 51 17 79 Largest 3 | 2 2 2 2 2 2 2 2 3 3 Hottest 270 | 40 78 88 88 88 72 69 130 195 270 Shots Fired 766 | 16 36 91 138 88 30 46 101 49 171 Gun 94 | 16 2 . 28 10 15 23 . . . Cannon 660 | . 34 91 110 78 15 23 101 49 159 Launcher 8 | . . . . . . . . . 8 Special 4 | . . . . . . . . . 4 Kinetic 488 | 16 36 91 138 88 30 46 . . 43 Thermal 266 | . . . . . . . 101 49 116 Explosive 8 | . . . . . . . . . 8 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 58 | 3 8 12 29 16 11 10 25 11 58 Robot Miss Streak 5 | 3 4 5 3 3 2 5 2 3 2 Penetration Max 1 | . . . 1 1 1 . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 523 | 8 20 57 104 61 23 30 63 36 121 Core Hits 240 | 4 12 26 33 24 7 10 29 13 82 Critical Kills 2 | . . . . . . . . 1 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 19 | . 2 3 5 2 2 . . 1 4 Meltdown 2 | . . . . . . . . 1 1 Destroy 1 | . . . 1 . . . . . . Blast 16 | . 2 3 4 2 2 . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16265 | 86 522 1254 2382 1427 511 638 1941 1021 6483 Guns 1299 | 86 11 . 487 191 256 268 . . . Cannons 12146 | . 507 1244 1840 1236 255 370 1867 1014 3813 Explosions 2603 | . . . . . . . . . 2603 Melee . | . . . . . . . . . . Ramming 217 | . 4 10 55 . . . 74 7 67 Kinetic 7919 | 86 518 1244 2327 1427 511 638 . . 1168 Thermal 5947 | . . . . . . . 1867 1014 3066 Explosive 2182 | . . . . . . . . . 2182 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . 7 . 9 Average Corruption 2 | . . . . . . . 2 . 3 Corruption Purged . | . . . . . . . . . . Effects 34 | . . . . . . . 15 . 19 Message Errors 10 | . . . . . . . 7 . 3 Matter Fused 6 | . . . . . . . . . 6 Heat Flow Errors 6 | . . . . . . . 3 . 3 Energy Discharges 7 | . . . . . . . 3 . 4 Data Loss (minor) 4 | . . . . . . . 2 . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 342 | . 1 . 30 . . 3 31 13 264 Projectiles 149 | . 1 . 30 . . 3 31 13 71 Explosions 189 | . . . . . . . . . 189 Melee 4 | . . . . . . . . . 4 Knockbacks 69 | . 7 11 16 13 2 6 . . 14 Impact 2 | . . . . . . . . . 2 Kinetic 57 | . 4 8 15 11 2 6 . . 11 Secondary 10 | . 3 3 1 2 . . . . 1 Self-Inflicted Damage 164 | . . . . . . . . . 164 Shots 4 | . . . . . . . . . 4 Rammed 2 | . . 1 1 . . . . . . Targets Rammed 32 | . 1 3 10 . . . 10 2 6 Kicked 28 | . 1 2 7 . . . 10 2 6 Crushed 2 | . . . 2 . . . . . . Highest Temperature 342 | . 141 192 162 239 36 262 180 197 342 Average Temperature 63 | . 56 68 51 72 20 119 30 90 66 Received Heat Transfer 2657 | . 102 258 585 279 72 144 270 138 809 Effects 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . 1 Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 20 | . . . . . . . 5 1 14 Heat Transferred 7591 | . . . . . . . 2442 1332 3817 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Peak Influence 734 | 5 255 373 475 683 489 405 317 242 734 Initial 332 | . 3 65 121 308 332 220 212 125 59 Average 264 | 1 161 203 261 508 395 347 209 115 369 Maximum Alert Level 3 | . 1 1 2 2 2 2 1 1 3 Low Security (%) 37 | 100 58 49 18 . . . 40 97 34 Level 1 44 | . 41 50 77 27 58 49 59 2 13 Level 2 18 | . . . 4 72 41 50 . . 51 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 1 3 8 . . . 8 3 8 Investigation 8 | . . 2 2 . . . 2 2 . Extermination 7 | . . . . . . . 4 1 2 Reinforcement 9 | . 1 1 3 . . . 2 . 2 Assault 4 | . . . . . . . . . 4 Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Distress Signals 15 | . 1 2 8 . . . 2 . 2 Communications Jammed 14 | . . . . . . . 2 . 12 Distress Signals 12 | . . . . . . . 1 . 11 Times Spotted 229 | . 17 24 52 13 5 7 23 15 73 Peak Tracking Total 12 | . 6 6 7 5 2 6 4 4 12 Tactical Retreats 13 | . . . 5 1 . 1 3 1 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Traps Triggered 9 | . 1 1 1 . 2 1 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . 1 . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Machines Disabled 9 | . 3 . 2 . . . . 1 3 Max in Single Turn 2 | . 1 . 1 . . . . 1 2 Garrison Access 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Machines Accessed 44 | . 6 4 8 . 2 . 6 11 7 Terminals 24 | . 6 3 4 . 1 . 2 6 2 Fabricators 4 | . . . . . . . 2 1 1 Repair Stations 3 | . . . 1 . . . . 1 1 Recycling Units 4 | . . . 1 . . . 1 2 . Scanalyzers 5 | . . 1 1 . . . 1 1 1 Garrison Access 4 | . . . 1 . 1 . . . 2 Total Hacks 90 | . 11 9 17 . 5 . 15 21 12 Successful 52 | . 8 3 10 . 2 . 10 11 8 Failed 38 | . 3 6 7 . 3 . 5 10 4 Catastrophic 6 | . . 1 1 . 2 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 34 | . 6 9 5 . 4 . 3 5 2 Terminals 46 | . 11 8 6 . 4 . 4 9 4 Fabricators 8 | . . . . . . . 4 2 2 Repair Stations 6 | . . . 2 . . . . 3 1 Recycling Units 10 | . . . 3 . . . 2 5 . Scanalyzers 13 | . . 1 4 . . . 5 2 1 Garrison Access 7 | . . . 2 . 1 . . . 4 Terminal Hacks 15 | . 7 1 2 . 1 . 1 2 1 Part Schematic 4 | . 3 1 . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . Open DSF 2 | . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . 1 . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 7 | . . . . . . . 3 2 2 Load Schematic 4 | . . . . . . . 2 1 1 Build 3 | . . . . . . . 1 1 1 Repair Station Hacks 4 | . . . 2 . . . . 2 . Scan Component 2 | . . . 1 . . . . 1 . Repair 2 | . . . 1 . . . . 1 . Recycling Unit Hacks 5 | . . . 1 . . . 2 2 . Report Inventory 4 | . . . 1 . . . 1 2 . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 9 | . . . 3 . . . 4 2 . Insert Component 5 | . . . 2 . . . 2 1 . Analyze 4 | . . . 1 . . . 2 1 . Garrison Access Hacks 5 | . . . 1 . 1 . . . 3 Unlock Access 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . . . . . . . 2 Coupler Status 1 | . . . . . . . . . 1 Unauthorized Hacks 7 | . 1 2 1 . . . . 1 2 Terminals 5 | . 1 1 1 . . . . 1 1 Track 2 | . . . 1 . . . . 1 . Botnet 3 | . 1 1 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Restock 1 | . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 38 | . 6 3 6 . 2 . 6 10 5 Full Trace Events 4 | . . . . . . . 2 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . 3 4 1 . . . 2 1 . Parts Built 6 | . . . . . . . 2 2 2 Authchips . | . . . . . . . . . . Time 219 | . . . . . . . 73 73 73 Total Part Build Rating 18 | . . . . . . . 6 6 6 Parts Repaired 2 | . . . 1 . . . . 1 . Time 76 | . . . 26 . . . . 50 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . . . . 6 . . Parts Scanalyzed 5 | . . . 2 . . . 2 1 . Part Schematics Acquired 4 | . . . 1 . . . 2 1 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . . Structural Interface 1 | . . . . . . 1 . . . Robots Hacked 4 | . . . . . . . . . 4 Non-combat 1 | . . . . . . . . . 1 Combat 3 | . . . . . . . . . 3 Robot Hacks Applied 4 | . . . . . . . . . 4 drop_inventory 1 | . . . . . . . . . 1 overload_power 1 | . . . . . . . . . 1 overwrite_iff 2 | . . . . . . . . . 2 Relay Couplers Released 5 | . . . . . . . . . 5 Machine Destruction 2 | . . . . . . . . . 2 Programmers 3 | . . . . . . . . . 3 Attached 2 | . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 69 | . . . . . . . . . 69 Highest-Rated Ally 40 | . . . . . . . . . 40 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 84 | . . . . . . . . . 84 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Turns Passed 9843 | 115 797 890 2364 724 323 328 1567 1073 1662 Spaces Moved 5461 | 66 397 459 1229 365 190 201 959 695 900 Core 13 | 13 . . . . . . . . . Treads 576 | . . 226 89 261 . . . . . Legs 4872 | 53 397 233 1140 104 190 201 959 695 900 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 112 112 120 Average Speed 132 | 119 172 140 144 152 121 120 119 115 121 Slowest Speed 260 | 150 190 190 190 166 260 120 120 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 35 | 6 66 37 76 48 16 35 23 18 26 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 35 | . . . . . . . 11 . 24 Terrain Destroyed 155 | . 1 12 11 . 2 . 14 2 113 Melee . | . . . . . . . . . . Projectile 71 | . 1 12 11 . 2 . 14 2 29 AOE 84 | . . . . . . . . . 84 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Total 7377 | 84 476 624 1685 447 254 251 1292 931 1333 Wait 1042 | . 25 63 278 15 24 2 215 167 253 Move 5452 | 65 396 458 1229 363 190 199 958 694 900 Hop . | . . . . . . . . . . Pick Up 139 | 4 15 16 31 8 6 6 15 18 20 Fast Attach 43 | 7 6 2 7 1 5 2 3 6 4 Attach 58 | . 1 9 11 7 . 1 8 4 17 Detach 14 | . 3 1 2 . . . 2 . 6 Swap 81 | . 2 7 20 3 5 5 7 5 27 Drop 138 | . 9 18 28 5 9 7 23 18 21 Fire 372 | 8 18 47 69 45 15 23 51 17 79 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 28 | . 1 2 7 . . . 10 2 6 Crush 4 | . . 1 3 . . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Discovered new exit (range 4) 880 | -10/Materials | Discovered new exit (range 7) 913 | -10/Materials | Entered another Materials area 913 | -9/Materials | Evolved 2 slots: Propulsion x2 1134 | -9/Materials | Discovered new exit (range 16) 1699 | -9/Materials | Discovered new exit (range 10) 1803 | -9/Materials | Entered another Materials area 1803 | -8/Materials | Evolved 2 slots: Utility x2 1922 | -8/Materials | Build established: Scavenger-Mutant 2265 | -8/Materials | Lost 5 parts (1p2n2w) 3025 | -8/Materials | Discovered new exit (range 16) 3076 | -8/Materials | Repaired Aluminum Leg 3495 | -8/Materials | Discovered new exit (range 4) 3954 | -8/Materials | Garrison activated, responded to threat 4013 | -8/Materials | Lost 3 parts (1p2n) 4167 | -8/Materials | Identified exit to Garrison 4167 | -8/Materials | Entered Garrison 4282 | -8/Garrison | Build established: Mutant 4345 | -8/Garrison | Triggered checkpoint 4484 | -8/Garrison | Triggered checkpoint 4506 | -8/Garrison | Discovered new exit (range 12) 4610 | -8/Garrison | Triggered checkpoint 4677 | -8/Garrison | Lost 4 parts (1p1n1u1w) 4859 | -8/Garrison | Discovered new exit (range 10) 4879 | -8/Garrison | Installed Relay Interface Framework 4891 | -8/Garrison | Entered Materials 4939 | -8/Materials | Build established: Scavenger-Mutant 4967 | -8/Materials | Core integrity fell below 50% 5214 | -8/Materials | Identified exit to Garrison 5214 | -8/Materials | Entered Garrison 5344 | -8/Garrison | Triggered checkpoint 5425 | -8/Garrison | Discovered new exit (range 14) 5452 | -8/Garrison | Expanded RIF knowledge: Structural Interface 5542 | -8/Garrison | Entered Factory 5542 | -7/Factory | Evolved 2 slots: Utility x2 5756 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 6065 | -7/Factory | Build established: Mutant 6438 | -7/Factory | Identified exit to Lower Caves 6515 | -7/Factory | Build established: Scavenger-Mutant 6691 | -7/Factory | Cargo convoy interrupted 7043 | -7/Factory | Discovered new exit (range 7) 7096 | -7/Factory | Crushed by falling debris 7109 | -7/Factory | Entered another Factory area 7109 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7418 | -6/Factory | Build established: Scavenger-Gunner 7597 | -6/Factory | Fabricated Carbon-fiber Leg? 7857 | -6/Factory | Spotted B-75 Beast 8005 | -6/Factory | Repaired Flexi-carbon Leg 8124 | -6/Factory | Discovered new exit (range 12) 8182 | -6/Factory | Entered another Factory area 8182 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8716 | -5/Factory | Fabricated Carbon-fiber Leg (x2) 9082 | -5/Factory | First assault squad dispatched 9844 | -5/Factory | Self-destructed Last Messages --------------- 09837_ Magnetic Acceleration Cannon destroyed. 09839_ Carbon-fiber Leg destroyed. 09839_ G-50 Soldier destroyed. 09839_ Fusion Modulator explodes. 09839_ G-50 Soldier destroyed. 09839_ Imp. Medium Armor Plating destroyed. 09839_ Destroyed Imp. Medium Armor Plating. 09839_ G-50 Soldier destroyed. 09839_ Fabricator disabled. 09840_ Carbon-fiber Leg destroyed. 09841_ The unstable cave ceiling collapses. 09842_ Lrn. Missile Launcher destroyed. 09842_ Destroyed Lrn. Missile Launcher. 09842_ Arm. Leg destroyed. 09842_ Destroyed Arm. Leg. 09842_ Adv. Targeting Computer destroyed. 09842_ System corrupted by crushing effect (+5). 09843_ K-01 Serf collects debris. 09843_ Carbon-fiber Leg destroyed. 09843_ Angular Momentum Engine destroyed. 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T???????????????? | | ????????????# #?????? ???????????????? | | ????????????# #??????# ???????????????? | | ????????????# g##?????# #??????????????? | | ?????##+##### ;####### ######?????????? | | ???? #?????????? | | ???? #?????????? | | ??? b #?????????? | | ??? A #?????###?? | | ??????""" % #???? ??? | | ?????????????#+######## @ [ ## #???? ??? | | ?????????????????????# b%= # #??? ??? | | ?????????????????????# % # #?? "???? | | ?????????????????????# g %= g +?? ""??? | | ?????????????????????# %*gm"i % #?"T" ""??? | | ????????????????????? "# k # """ ????? | | ????????????????????## "# k u# ??????? | | ?????????????????????# ""# w;####?##?## | | ?????????????????????# ; # [%##########T | | ?????????????????????###;;;;;#+### % %%%% | | ???????????????????????# " % %%=%% % | | ???????????????????????# ! # ! ^/%% | | ???????????????????????# "" # =| ^%%% | | ???????????????????????# "" # !%!! % | | ???????????????????????# """ """ ######## #### | | ???????????????????????# "Y """ #??????# #??? | | ???????????????????????# """ """ #??????# #??? | | ???????????????????????# #??????# #??? | | ???????????????????????###########??????# #??? | | ????????????????????????????????????????# #??? | | ???????????????????????????????????????? /#??? | | ??????????????????????????????????????? #??? | | ??????????????????????????????????????"" #??? | | ?????????????????????????????????????"F"" #??? | | ?????????????????????????????????????? "" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Datajack | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Spread Laser | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Reclamation Unit | -9/Materials | Extracted Rocket Launcher | -9/Materials | Hacked Transmission Jammer | -8/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Coolant Injector | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -6/Factory Carbon-fiber Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBiocellCloak Manual? 0 Play Time 02:28:41 Cumulative 284.0 hours Start 2021.12.03 @ 10:10:00 End 2021.12.04 @ 12:32:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41c0e097-709d-4275-ac4f-72b01e47cc99