Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.17 @ 01:34:03

Player: Mr Goldstein

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (27)      135
Value Destroyed (490)      490
Prototype IDs (1)          20
Alien Tech Used (6)        1200
Bonus (3000)               3000
              TOTAL SCORE: 10545

 Bonus
-------
Used Core Reset Matrix     3000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     153/300
Energy                     6/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Section 7

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (8) ---
                Antigrav System
                Antigrav System
  Faulty Cooled Impulse Thruster
>               --- UTILITY (10) -----
       Enhanced Optical Array
       Advanced Targeting Computer
       Improved Launcher Guidance Computer
                Core Analyzer
                Core Analyzer
       Improved Corruption Screen
                Core Physics Calibrator
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Subatomic Replicator
                Core Stripper

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Nuclear Pulse Array
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Launcher Guidance Computer
           Core Analyzer
           Core Analyzer
           Core Analyzer
           Core Analyzer
  Improved Corruption Screen
>          --- WEAPON -----------
           Core Stripper
>          --- INVENTORY --------
  Improved Light Armor Plating
           Subatomic Replicator
     Heavy Rocket Launcher
[Rating: 113]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Core Analyzer
  Device                   Reaction Control System
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Light Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Great Maul
  Energy Gun               Improved Arc Projector
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   1   1   .   1   1   .   .   
  Utility                  8    | .   .   2   .   .   1   1   2   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             67   | .   2   .   7   3   12  6   3   1   4   20  9   
  Power                    5    | .   .   .   .   .   1   1   1   .   .   2   .   
    Engine                 2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               25   | .   .   .   2   2   3   3   1   1   1   7   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 22   | .   .   .   2   2   3   3   1   1   1   7   2   
  Utility                  19   | .   1   .   1   .   5   2   1   .   3   4   2   
    Device                 3    | .   .   .   .   .   .   .   1   .   2   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   4   2   .   .   .   2   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             4    | .   1   .   1   .   1   .   .   .   .   1   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   18   | .   1   .   4   1   3   .   .   .   .   7   2   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               11   | .   1   .   4   1   2   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   .   3   1   
Parts Lost                 36   | .   .   .   1   2   2   2   2   5   1   18  3   
  Power                    4    | .   .   .   .   .   .   .   1   1   .   2   .   
  Propulsion               18   | .   .   .   .   .   1   2   .   4   .   9   2   
  Utility                  9    | .   .   .   1   .   1   .   1   .   1   5   .   
  Weapon                   5    | .   .   .   .   2   .   .   .   .   .   2   1   
  Highest Loss Streak      9    | .   .   .   1   2   2   1   2   5   6   9   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     49   | .   4   11  16  20  83  84  86  69  45  54  37  
  Core                     1    | .   .   .   .   .   .   6   4   .   .   1   .   
  Flight                   15   | .   .   .   6   12  35  33  29  23  9   13  6   
  Processor                22   | .   .   .   .   .   27  31  35  31  28  32  27  
  Protection               2    | .   3   11  8   .   4   .   .   .   .   .   .   
  Launcher                 1    | .   1   .   1   8   1   6   5   4   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   4   6   5   5   4   .   .   
Naked Turns                60   | .   60  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             22   | .   3   1   3   3   16  21  22  21  5   18  1   
  Greatest Support         45   | 3   3   3   8   8   20  26  32  32  10  45  33  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   2   3   4   5   5   5   5   4   4   5   4   
  Average Carried          3    | .   1   2   3   4   4   3   4   3   3   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   2   3   4   5   5   4   4   4   3   4   3   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -6/Factory
 Sprinter | -5/Factory
 Sprinter | -4/Factory
 Sprinter | -3/Research
 Sprinter | -3/Quarantine
   Mutant | -3/Section 7

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
-----------                Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Matter Collected           710  | 200 .   .   63  5   .   231 7   .   .   200 4   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            606  | .   8   .   69  9   .   231 .   .   .   289 .   
  Parts                    36   | .   5   .   10  1   .   3   .   .   .   17  .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  17   | .   3   .   9   .   .   .   .   .   .   5   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  AOE                      15   | .   3   .   9   .   .   .   .   .   .   3   .   
Classes Destroyed          7    | .   1   .   1   2   .   2   .   .   .   1   .   
  Worker                   4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Swarmer                  16   | .   3   .   9   .   .   .   .   .   .   4   .   
  Grunt                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   3   .   4   2   .   4   .   .   .   6   .   
  Combat Bots Only         5    | .   3   .   4   .   .   .   .   .   .   5   .   
Max Kills in Single Turn   3    | .   1   .   3   1   .   1   .   .   .   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -3   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Damage Taken               4147 | .    92   121  144  186  188  91   232  230  126  2181 556  
  Core                     1629 | .    76   121  46   81   23   9    14   18   95   715  431  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   38   | .    .    .    .    .    .    .    .    .    .    38   .    
Core Remaining (%)         87   | 100  69   .    58   85   96   98   98   98   .    .    .    
Volleys Fired              19   | .    3    .    6    7    .    .    .    .    .    2    1    
  Largest                  1    | .    1    .    1    1    .    .    .    .    .    1    1    
  Hottest                  39   | .    30   .    30   30   .    .    .    .    .    39   39   
Shots Fired                19   | .    3    .    6    7    .    .    .    .    .    2    1    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19   | .    3    .    6    7    .    .    .    .    .    2    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                19   | .    3    .    6    7    .    .    .    .    .    2    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | .    .    .    1    2    .    .    .    .    .    4    .    
  Robot Miss Streak        3    | .    .    .    .    3    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           15   | .    .    .    1    2    .    5    .    1    .    6    .    
  Core Hits                28   | .    6    .    10   3    .    1    .    .    .    8    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              35   | .    .    .    .    .    .    13   .    2    .    20   .    
  Impact                   19   | .    .    .    .    .    .    13   .    2    .    4    .    
  Slashing                 7    | .    .    .    .    .    .    .    .    .    .    7    .    
  Piercing                 9    | .    .    .    .    .    .    .    .    .    .    9    .    
  Sneak Attacks            5    | .    .    .    .    .    .    5    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1970 | .    257  .    445  205  .    488  .    35   .    520  20   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1102 | .    232  .    427  205  .    .    .    .    .    218  20   
  Melee                    825  | .    .    .    .    .    .    488  .    35   .    302  .    
  Ramming                  43   | .    25   .    18   .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1102 | .    232  .    427  205  .    .    .    .    .    218  20   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   590  | .    .    .    .    .    .    488  .    35   .    67   .    
  Slashing                 235  | .    .    .    .    .    .    .    .    .    .    235  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    1    .    1    1    .    .    .    .    .    
  Average Corruption       1    | .    2    .    1    .    1    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       7    | .    .    .    .    .    .    .    .    .    .    3    4    
  Effects                  2    | .    .    .    .    .    1    1    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            450  | .    15   .    .    3    .    327  .    4    .    58   43   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               61   | .    15   .    .    3    .    .    .    .    .    .    43   
  Melee                    389  | .    .    .    .    .    .    327  .    4    .    58   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    9    .    8    .    .    .    .    .    .    64   49   
  Shots                    3    | .    .    .    .    .    .    .    .    .    .    2    1    
  Rammed                   16   | .    11   .    4    .    .    .    1    .    .    .    .    
Targets Rammed             16   | .    11   .    4    .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        34   | .    .    .    .    .    .    34   .    .    .    .    .    
  Average Temperature      10   | .    .    .    .    .    .    10   .    .    .    .    .    
  Received Heat Transfer   428  | .    21   9    12   45   15   18   .    .    12   251  45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    6    .    .    .    1    .    
  Impact Corruptions       9    | .    .    .    .    .    .    7    .    1    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Peak Influence             472  | .   130 99  282 173 451 472 276 135 118 420 301 
  Initial                  231  | .   .   54  38  109 60  220 231 125 60  66  184 
  Average                  195  | .   84  81  89  136 180 352 249 128 96  246 227 
Maximum Alert Level        2    | .   .   .   1   .   2   2   1   .   .   2   1   
  Low Security (%)         54   | 100 100 100 93  100 68  .   .   100 100 31  40  
  Level 1                  40   | .   .   .   6   .   18  64  100 .   .   68  59  
  Level 2                  4    | .   .   .   .   .   13  35  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   1   2   .   7   3   1   1   2   3   .   
  Investigation            9    | .   1   .   1   .   4   2   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            14   | .   2   1   1   .   3   1   1   1   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Distress Signals           9    | .   1   1   .   .   1   .   .   .   1   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   10  5   13  5   22  17  4   4   6   50  9   
  Peak Tracking Total      16   | .   9   4   6   4   11  8   4   2   5   16  8   
  Tactical Retreats        18   | .   1   1   .   .   4   3   .   1   .   7   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Traps Triggered            6    | .   1   .   .   .   1   2   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Machines Disabled          6    | .   .   .   .   .   .   .   .   .   .   5   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   3   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Machines Accessed          11   | .   .   .   1   1   4   1   .   1   2   1   .   
  Terminals                9    | .   .   .   1   .   3   1   .   1   2   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                25   | .   .   .   2   4   10  3   .   1   3   2   .   
  Successful               7    | .   .   .   .   1   3   .   .   1   2   .   .   
  Failed                   18   | .   .   .   2   3   7   3   .   .   1   2   .   
    Catastrophic           6    | .   .   .   1   1   1   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   2   .   9   3   .   1   .   .   .   
  Terminals                20   | .   .   .   2   .   9   3   .   1   3   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   1   .   .   1   2   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   1   1   3   1   .   .   1   1   .   
  Full Trace Events        6    | .   .   .   1   .   3   1   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Total Damage             60   | .   .   .   .   60  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -3   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Turns Passed               1691 | 29   90   36   228  90   172  157  68   50   62   572  137  
Spaces Moved               3909 | 57   138  69   441  182  482  446  239  64   177  1353 261  
  Core                     686  | 57   138  69   263  .    .    .    .    .    .    101  58   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    14   | .    .    .    .    .    .    .    .    .    .    .    14   
  Flight                   3209 | .    .    .    178  182  482  446  239  64   177  1252 189  
  Fastest Speed            22   | 50   50   50   37   37   27   22   24   24   32   30   45   
  Average Speed            35   | 50   50   50   45   39   29   24   24   25   32   34   46   
  Slowest Speed            120  | 50   50   50   50   40   37   29   24   32   32   120  60   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            69   | .    .    .    5    1    8    3    4    1    4    30   13   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       28   | 4    32   13   91   24   25   16   11   3    12   96   14   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    .    1    .    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 24   | .    .    .    11   .    .    7    .    1    .    5    .    
Terrain Destroyed          127  | .    17   .    49   29   .    7    .    1    .    14   10   
  Melee                    13   | .    .    .    .    .    .    7    .    1    .    5    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      114  | .    17   .    49   29   .    .    .    .    .    9    10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -3   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Total                      4044 | 57   154  69   458  192  502  464  241  93   176  1379 259  
  Wait                     30   | .    .    .    .    .    .    .    .    27   .    3    .    
  Move                     3771 | 56   137  68   431  179  465  440  231  62   168  1298 236  
  Hop                      58   | .    .    .    4    1    8    2    3    .    4    24   12   
  Pick Up                  16   | 1    .    1    2    .    5    2    2    .    .    3    .    
  Fast Attach              43   | .    2    .    3    2    6    2    1    .    3    17   7    
  Attach                   24   | .    .    .    4    1    5    3    2    1    1    5    2    
  Detach                   10   | .    1    .    3    2    .    .    .    1    .    2    1    
  Swap                     2    | .    .    .    .    .    1    1    .    .    .    .    .    
  Drop                     9    | .    .    .    1    .    1    1    1    .    .    5    .    
  Fire                     19   | .    3    .    6    7    .    .    .    .    .    2    1    
  Melee                    35   | .    .    .    .    .    .    13   .    2    .    20   .    
  Ram                      16   | .    11   .    4    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    11   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-6/Factory
-5/Factory
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine (discovered 2 exits: [*Res] / [*Sec])
-3/Section 7

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   30 | -11/Junkyard  | Entered Materials
  115 | -10/Materials | Discovered new exit (range 7)
  120 | -10/Materials | Entered another Materials area
  120 | -9/Materials  | Evolved 2 slots: Utility x2
  147 | -9/Materials  | Discovered new exit (range 16)
  156 | -9/Materials  | Entered Mines
  169 | -9/Mines      | Learned location of Storage (-7)
  172 | -9/Mines      | Met a Derelict bent on vengeance
  193 | -9/Mines      | Learned Materials machine intel
  206 | -9/Mines      | Learned location of Recycling (-7)
  337 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  355 | -9/Mines      | Build established: Mutant
  380 | -9/Mines      | Discovered new exit (range 8)
  382 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  384 | -9/Mines      | Entered Materials
  384 | -8/Materials  | Accompanied by 3 allies
  384 | -8/Materials  | Evolved 2 slots: Propulsion x2
  385 | -8/Materials  | Loaded intel: 65 machine locations
  462 | -8/Materials  | Discovered new exit (range 14)
  474 | -8/Materials  | Entered Factory
  474 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  522 | -7/Factory    | Identified exit to Storage
  522 | -7/Factory    | Identified exit to Lower Caves
  641 | -7/Factory    | Discovered new exit (range 16)
  646 | -7/Factory    | Entered another Factory area
  646 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  762 | -6/Factory    | Build established: Sprinter
  802 | -6/Factory    | Discovered new exit (range 5)
  803 | -6/Factory    | Identified exit to Factory
  803 | -6/Factory    | Entered another Factory area
  803 | -5/Factory    | Evolved 2 slots: Utility x2
  858 | -5/Factory    | Discovered new exit (range 3)
  858 | -5/Factory    | Identified exit to Factory
  871 | -5/Factory    | Entered another Factory area
  871 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  877 | -4/Factory    | Discovered new exit (range 17)
  878 | -4/Factory    | Identified exit to Upper Caves
  878 | -4/Factory    | Identified exit to Armory
  921 | -4/Factory    | Spotted B-86 Titan
  921 | -4/Factory    | Entered Research
  921 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  925 | -3/Research   | Identified exit to Quarantine
  933 | -3/Research   | Spotted B-86 Titan
  968 | -3/Research   | Lost 6 parts (1p4n1u)
  983 | -3/Research   | Entered Quarantine
  989 | -3/Quarantine | Found Alien Artifact
  989 | -3/Quarantine | Identified Phase Armor
 1077 | -3/Quarantine | Found Alien Slashing Weapon
 1077 | -3/Quarantine | Identified Sigix Broadsword
 1130 | -3/Quarantine | Lost 3 parts (2n1w)
 1188 | -3/Quarantine | Found Alien Artifact
 1188 | -3/Quarantine | Identified Core Reset Matrix
 1188 | -3/Quarantine | Used Core Reset Matrix
 1192 | -3/Quarantine | Detected hypermatrix surge
 1192 | -3/Quarantine | Sensed 11 artifacts in vicinity
 1200 | -3/Quarantine | Found Subatomic Replicator
 1233 | -3/Quarantine | Search patrols dispatched
 1284 | -3/Quarantine | Lost 5 parts (1p3n1u)
 1340 | -3/Quarantine | Discovered new exit (range 21)
 1426 | -3/Quarantine | Found Core Stripper
 1445 | -3/Quarantine | Found Transdimensional Reconstructor
 1445 | -3/Quarantine | Warped through subspace
 1500 | -3/Quarantine | Core integrity fell below 50%
 1511 | -3/Quarantine | Spotted Fortress
 1552 | -3/Quarantine | Lost 9 parts (1p4n4u)
 1552 | -3/Quarantine | Discovered new exit (range 5)
 1555 | -3/Quarantine | Entered Section 7
 1556 | -3/Section 7  | Sensed 21 artifacts in vicinity
 1585 | -3/Section 7  | Spotted S7 Guard
 1608 | -3/Section 7  | Spotted B-86 Titan
 1654 | -3/Section 7  | Found Core Physics Calibrator
 1673 | -3/Section 7  | Core integrity fell below 20%
 1692 | -3/Section 7  | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
01635_ Acquired 4 matter.
01635_ Triggered Shock Trap.
01635_ The floor emits a surge of raw power.
01635_ Imp. Corruption Screen intercepted 1% system corruption.
01651_ Suspension Chamber breached.
01651_ Hvy. Rocket Launcher destroyed.
01651_ Destroyed Hvy. Rocket Launcher.
01652_ S7 Guard springs to life.
01654_ Acquired Core Physics Calibrator.
01672_ Field Propulsion Drive destroyed.
01673_ Slug penetrates Wall. <x2>
01675_ Cloning Tubes disabled.
01676_ Penetrated by Slug. <x2>
01679_ Slug penetrates Wall.
01680_ Acquired Unknown Hover Unit.
01680_ Identified Antigrav System.
01682_ Acquired Antigrav System. <x2>
01685_ Slug penetrates Cloning Tubes.
01688_ Knocked back.
01692_ Antigrav System destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          21
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Corruption Block           15
Armor Coverage             150
Power Shielding            33
Evasion (%)                73
Targeting Accuracy         8
Launcher Accuracy          30
Core Analysis              9
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Armor
Sigix Broadsword
Core Reset Matrix
Transdimensional Reconstructor
Core Stripper
Core Physics Calibrator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantHypercooledArray
  Manual?         0
Play Time         00:27:26
  Cumulative      220.6 hours
  Start           2023.05.17 @ 01:08:16
  End             2023.05.17 @ 01:34:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          680
  Rogue           680
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             82
Gallery%          81
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d7ab4fc-b351-4e42-b373-ae88d490d22f