Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.17 @ 01:34:03 Player: Mr Goldstein Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (27) 135 Value Destroyed (490) 490 Prototype IDs (1) 20 Alien Tech Used (6) 1200 Bonus (3000) 3000 TOTAL SCORE: 10545 Bonus ------- Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 153/300 Energy 6/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Antigrav System Antigrav System Faulty Cooled Impulse Thruster > --- UTILITY (10) ----- Enhanced Optical Array Advanced Targeting Computer Improved Launcher Guidance Computer Core Analyzer Core Analyzer Improved Corruption Screen Core Physics Calibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Core Stripper Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Improved Launcher Guidance Computer Core Analyzer Core Analyzer Core Analyzer Core Analyzer Improved Corruption Screen > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Improved Light Armor Plating Subatomic Replicator Heavy Rocket Launcher [Rating: 113] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Hover Unit Antigrav System Flight Unit Flight Unit Utility Core Analyzer Device Reaction Control System Processor Core Analyzer Hackware System Shield Protection Light Armor Plating Artifact Core Physics Calibrator Weapon Great Maul Energy Gun Improved Arc Projector Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 6 | . . . . 2 1 1 . 1 1 . . Utility 8 | . . 2 . . 1 1 2 1 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 67 | . 2 . 7 3 12 6 3 1 4 20 9 Power 5 | . . . . . 1 1 1 . . 2 . Engine 2 | . . . . . 1 . 1 . . . . Core 2 | . . . . . . 1 . . . 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 25 | . . . 2 2 3 3 1 1 1 7 5 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight 22 | . . . 2 2 3 3 1 1 1 7 2 Utility 19 | . 1 . 1 . 5 2 1 . 3 4 2 Device 3 | . . . . . . . 1 . 2 . . Storage . | . . . . . . . . . . . . Processor 9 | . . . . . 4 2 . . . 2 1 Hackware 1 | . . . . . . . . . 1 . . Protection 4 | . 1 . 1 . 1 . . . . 1 . Artifact 2 | . . . . . . . . . . 1 1 Weapon 18 | . 1 . 4 1 3 . . . . 7 2 Energy Gun 1 | . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 11 | . 1 . 4 1 2 . . . . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 3 1 Parts Lost 36 | . . . 1 2 2 2 2 5 1 18 3 Power 4 | . . . . . . . 1 1 . 2 . Propulsion 18 | . . . . . 1 2 . 4 . 9 2 Utility 9 | . . . 1 . 1 . 1 . 1 5 . Weapon 5 | . . . . 2 . . . . . 2 1 Highest Loss Streak 9 | . . . 1 2 2 1 2 5 6 9 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 49 | . 4 11 16 20 83 84 86 69 45 54 37 Core 1 | . . . . . . 6 4 . . 1 . Flight 15 | . . . 6 12 35 33 29 23 9 13 6 Processor 22 | . . . . . 27 31 35 31 28 32 27 Protection 2 | . 3 11 8 . 4 . . . . . . Launcher 1 | . 1 . 1 8 1 6 5 4 . . . Impact Weapon 1 | . . . . . 4 6 5 5 4 . . Naked Turns 60 | . 60 . . . . . . . . . . Heaviest Build 22 | . 3 1 3 3 16 21 22 21 5 18 1 Greatest Support 45 | 3 3 3 8 8 20 26 32 32 10 45 33 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 3 4 5 5 5 5 4 4 5 4 Average Carried 3 | . 1 2 3 4 4 3 4 3 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 3 4 5 5 4 4 4 3 4 3 Class Distribution -------------------- 51% | Mutant 48% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Matter Collected 710 | 200 . . 63 5 . 231 7 . . 200 4 Remotely . | . . . . . . . . . . . . Salvage Created 606 | . 8 . 69 9 . 231 . . . 289 . Parts 36 | . 5 . 10 1 . 3 . . . 17 . Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 17 | . 3 . 9 . . . . . . 5 . Melee 2 | . . . . . . . . . . 2 . AOE 15 | . 3 . 9 . . . . . . 3 . Classes Destroyed 7 | . 1 . 1 2 . 2 . . . 1 . Worker 4 | . . . . . . 4 . . . . . Builder 1 | . . . 1 . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 2 | . . . . . . 1 . . . 1 . Operator 2 | . . . . 1 . . . . . 1 . Swarmer 16 | . 3 . 9 . . . . . . 4 . Grunt 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | . 3 . 4 2 . 4 . . . 6 . Combat Bots Only 5 | . 3 . 4 . . . . . . 5 . Max Kills in Single Turn 3 | . 1 . 3 1 . 1 . . . 3 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . 3 . . . . . . 3 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Damage Taken 4147 | . 92 121 144 186 188 91 232 230 126 2181 556 Core 1629 | . 76 121 46 81 23 9 14 18 95 715 431 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 38 | . . . . . . . . . . 38 . Core Remaining (%) 87 | 100 69 . 58 85 96 98 98 98 . . . Volleys Fired 19 | . 3 . 6 7 . . . . . 2 1 Largest 1 | . 1 . 1 1 . . . . . 1 1 Hottest 39 | . 30 . 30 30 . . . . . 39 39 Shots Fired 19 | . 3 . 6 7 . . . . . 2 1 Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 19 | . 3 . 6 7 . . . . . 2 1 Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 19 | . 3 . 6 7 . . . . . 2 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . . . 1 2 . . . . . 4 . Robot Miss Streak 3 | . . . . 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 15 | . . . 1 2 . 5 . 1 . 6 . Core Hits 28 | . 6 . 10 3 . 1 . . . 8 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . Smash 1 | . . . . . . 1 . . . . . Melee Attacks 35 | . . . . . . 13 . 2 . 20 . Impact 19 | . . . . . . 13 . 2 . 4 . Slashing 7 | . . . . . . . . . . 7 . Piercing 9 | . . . . . . . . . . 9 . Sneak Attacks 5 | . . . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1970 | . 257 . 445 205 . 488 . 35 . 520 20 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1102 | . 232 . 427 205 . . . . . 218 20 Melee 825 | . . . . . . 488 . 35 . 302 . Ramming 43 | . 25 . 18 . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 1102 | . 232 . 427 205 . . . . . 218 20 Electromagnetic . | . . . . . . . . . . . . Impact 590 | . . . . . . 488 . 35 . 67 . Slashing 235 | . . . . . . . . . . 235 . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 2 . 1 . 1 1 . . . . . Average Corruption 1 | . 2 . 1 . 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . 3 4 Effects 2 | . . . . . 1 1 . . . . . Message Errors 1 | . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 450 | . 15 . . 3 . 327 . 4 . 58 43 Projectiles . | . . . . . . . . . . . . Explosions 61 | . 15 . . 3 . . . . . . 43 Melee 389 | . . . . . . 327 . 4 . 58 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 130 | . 9 . 8 . . . . . . 64 49 Shots 3 | . . . . . . . . . . 2 1 Rammed 16 | . 11 . 4 . . . 1 . . . . Targets Rammed 16 | . 11 . 4 . . . 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 34 | . . . . . . 34 . . . . . Average Temperature 10 | . . . . . . 10 . . . . . Received Heat Transfer 428 | . 21 9 12 45 15 18 . . 12 251 45 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . . 6 . . . 1 . Impact Corruptions 9 | . . . . . . 7 . 1 . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Peak Influence 472 | . 130 99 282 173 451 472 276 135 118 420 301 Initial 231 | . . 54 38 109 60 220 231 125 60 66 184 Average 195 | . 84 81 89 136 180 352 249 128 96 246 227 Maximum Alert Level 2 | . . . 1 . 2 2 1 . . 2 1 Low Security (%) 54 | 100 100 100 93 100 68 . . 100 100 31 40 Level 1 40 | . . . 6 . 18 64 100 . . 68 59 Level 2 4 | . . . . . 13 35 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 3 1 2 . 7 3 1 1 2 3 . Investigation 9 | . 1 . 1 . 4 2 . . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 14 | . 2 1 1 . 3 1 1 1 2 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Distress Signals 9 | . 1 1 . . 1 . . . 1 4 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 145 | . 10 5 13 5 22 17 4 4 6 50 9 Peak Tracking Total 16 | . 9 4 6 4 11 8 4 2 5 16 8 Tactical Retreats 18 | . 1 1 . . 4 3 . 1 . 7 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Traps Triggered 6 | . 1 . . . 1 2 . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Machines Disabled 6 | . . . . . . . . . . 5 1 Max in Single Turn 1 | . . . . . . . . . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . 3 . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Machines Accessed 11 | . . . 1 1 4 1 . 1 2 1 . Terminals 9 | . . . 1 . 3 1 . 1 2 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 25 | . . . 2 4 10 3 . 1 3 2 . Successful 7 | . . . . 1 3 . . 1 2 . . Failed 18 | . . . 2 3 7 3 . . 1 2 . Catastrophic 6 | . . . 1 1 1 . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . . . 2 . 9 3 . 1 . . . Terminals 20 | . . . 2 . 9 3 . 1 3 2 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . . . . Terminal Hacks 4 | . . . . . 1 . . 1 2 . . Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . 1 . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . . . Terminals 1 | . . . . . 1 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Overload 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . . 1 1 3 1 . . 1 1 . Full Trace Events 6 | . . . 1 . 3 1 . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Total Allies 3 | . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . . . 5 . . . . . . . Total Damage 60 | . . . . 60 . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Turns Passed 1691 | 29 90 36 228 90 172 157 68 50 62 572 137 Spaces Moved 3909 | 57 138 69 441 182 482 446 239 64 177 1353 261 Core 686 | 57 138 69 263 . . . . . . 101 58 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . 14 Flight 3209 | . . . 178 182 482 446 239 64 177 1252 189 Fastest Speed 22 | 50 50 50 37 37 27 22 24 24 32 30 45 Average Speed 35 | 50 50 50 45 39 29 24 24 25 32 34 46 Slowest Speed 120 | 50 50 50 50 40 37 29 24 32 32 120 60 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 69 | . . . 5 1 8 3 4 1 4 30 13 Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . Exploration Rate (%) 28 | 4 32 13 91 24 25 16 11 3 12 96 14 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 24 | . . . 11 . . 7 . 1 . 5 . Terrain Destroyed 127 | . 17 . 49 29 . 7 . 1 . 14 10 Melee 13 | . . . . . . 7 . 1 . 5 . Projectile . | . . . . . . . . . . . . AOE 114 | . 17 . 49 29 . . . . . 9 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Total 4044 | 57 154 69 458 192 502 464 241 93 176 1379 259 Wait 30 | . . . . . . . . 27 . 3 . Move 3771 | 56 137 68 431 179 465 440 231 62 168 1298 236 Hop 58 | . . . 4 1 8 2 3 . 4 24 12 Pick Up 16 | 1 . 1 2 . 5 2 2 . . 3 . Fast Attach 43 | . 2 . 3 2 6 2 1 . 3 17 7 Attach 24 | . . . 4 1 5 3 2 1 1 5 2 Detach 10 | . 1 . 3 2 . . . 1 . 2 1 Swap 2 | . . . . . 1 1 . . . . . Drop 9 | . . . 1 . 1 1 1 . . 5 . Fire 19 | . 3 . 6 7 . . . . . 2 1 Melee 35 | . . . . . . 13 . 2 . 20 . Ram 16 | . 11 . 4 . . . 1 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 11 | . . . . . 11 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: [*Res] / [*Sec]) -3/Section 7 History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 30 | -11/Junkyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 120 | -10/Materials | Entered another Materials area 120 | -9/Materials | Evolved 2 slots: Utility x2 147 | -9/Materials | Discovered new exit (range 16) 156 | -9/Materials | Entered Mines 169 | -9/Mines | Learned location of Storage (-7) 172 | -9/Mines | Met a Derelict bent on vengeance 193 | -9/Mines | Learned Materials machine intel 206 | -9/Mines | Learned location of Recycling (-7) 337 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 355 | -9/Mines | Build established: Mutant 380 | -9/Mines | Discovered new exit (range 8) 382 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 384 | -9/Mines | Entered Materials 384 | -8/Materials | Accompanied by 3 allies 384 | -8/Materials | Evolved 2 slots: Propulsion x2 385 | -8/Materials | Loaded intel: 65 machine locations 462 | -8/Materials | Discovered new exit (range 14) 474 | -8/Materials | Entered Factory 474 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 522 | -7/Factory | Identified exit to Storage 522 | -7/Factory | Identified exit to Lower Caves 641 | -7/Factory | Discovered new exit (range 16) 646 | -7/Factory | Entered another Factory area 646 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 762 | -6/Factory | Build established: Sprinter 802 | -6/Factory | Discovered new exit (range 5) 803 | -6/Factory | Identified exit to Factory 803 | -6/Factory | Entered another Factory area 803 | -5/Factory | Evolved 2 slots: Utility x2 858 | -5/Factory | Discovered new exit (range 3) 858 | -5/Factory | Identified exit to Factory 871 | -5/Factory | Entered another Factory area 871 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 877 | -4/Factory | Discovered new exit (range 17) 878 | -4/Factory | Identified exit to Upper Caves 878 | -4/Factory | Identified exit to Armory 921 | -4/Factory | Spotted B-86 Titan 921 | -4/Factory | Entered Research 921 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 925 | -3/Research | Identified exit to Quarantine 933 | -3/Research | Spotted B-86 Titan 968 | -3/Research | Lost 6 parts (1p4n1u) 983 | -3/Research | Entered Quarantine 989 | -3/Quarantine | Found Alien Artifact 989 | -3/Quarantine | Identified Phase Armor 1077 | -3/Quarantine | Found Alien Slashing Weapon 1077 | -3/Quarantine | Identified Sigix Broadsword 1130 | -3/Quarantine | Lost 3 parts (2n1w) 1188 | -3/Quarantine | Found Alien Artifact 1188 | -3/Quarantine | Identified Core Reset Matrix 1188 | -3/Quarantine | Used Core Reset Matrix 1192 | -3/Quarantine | Detected hypermatrix surge 1192 | -3/Quarantine | Sensed 11 artifacts in vicinity 1200 | -3/Quarantine | Found Subatomic Replicator 1233 | -3/Quarantine | Search patrols dispatched 1284 | -3/Quarantine | Lost 5 parts (1p3n1u) 1340 | -3/Quarantine | Discovered new exit (range 21) 1426 | -3/Quarantine | Found Core Stripper 1445 | -3/Quarantine | Found Transdimensional Reconstructor 1445 | -3/Quarantine | Warped through subspace 1500 | -3/Quarantine | Core integrity fell below 50% 1511 | -3/Quarantine | Spotted Fortress 1552 | -3/Quarantine | Lost 9 parts (1p4n4u) 1552 | -3/Quarantine | Discovered new exit (range 5) 1555 | -3/Quarantine | Entered Section 7 1556 | -3/Section 7 | Sensed 21 artifacts in vicinity 1585 | -3/Section 7 | Spotted S7 Guard 1608 | -3/Section 7 | Spotted B-86 Titan 1654 | -3/Section 7 | Found Core Physics Calibrator 1673 | -3/Section 7 | Core integrity fell below 20% 1692 | -3/Section 7 | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 01635_ Acquired 4 matter. 01635_ Triggered Shock Trap. 01635_ The floor emits a surge of raw power. 01635_ Imp. Corruption Screen intercepted 1% system corruption. 01651_ Suspension Chamber breached. 01651_ Hvy. Rocket Launcher destroyed. 01651_ Destroyed Hvy. Rocket Launcher. 01652_ S7 Guard springs to life. 01654_ Acquired Core Physics Calibrator. 01672_ Field Propulsion Drive destroyed. 01673_ Slug penetrates Wall. 01675_ Cloning Tubes disabled. 01676_ Penetrated by Slug. 01679_ Slug penetrates Wall. 01680_ Acquired Unknown Hover Unit. 01680_ Identified Antigrav System. 01682_ Acquired Antigrav System. 01685_ Slug penetrates Cloning Tubes. 01688_ Knocked back. 01692_ Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ?############## """#????????????? | | ?# # #########" ""#????????????? | | ?# # #?!!! ""#????????????? | | ?# [! # # !! "#????!???????? | | ?# """ [! # # !! ## # ##????????????? | | ?# """ # / #######?????????????? | | # """ ] + # #???????????????????? | | ?# # # """ #???????????????????? | | ?# """ """ # # """S"" #???????????????????? | | ?# """ """ #### # """""" #??????###??????????? | | ???""" """ #??# ###########???#### ###????????? | | ??? #??# #?????????????# ###??????? | | ?? #??# #?????????????# """ ""#??????? | | ??################+#######???????# """ ""#??????? | | ?????????# + #???????# """ ""#??????? | | ?????????# #### #???##### T#??????? | | ?????????# #??# ##### # ""#??????? | | ?????????# #??# + ""#??????? | | ?????????#####+######## % # ""#??????? | | ?????????????# + # """"" # == #????????? | | ?????????????# # # ^"" "" #Y #????????? | | ?????????????# # # " " ; % #????????? | | ???????????? #"" + BB + #????????? | | ?????????? #"" # BB! % " [% #????????? | | ????????? #G # ########????????? | | ??????? """ """ #"" !# @####" #???????????????? | | ??????" " " " " #"" # % #??## #???????????????? | | ?????"" """ """ # # #???####???????????????? | | ????? ###### #??????????????????????? | | ????""" """ """ #????# #??############????????? | | ??????" " " " " #????# #? # #????????? | | ??????" """ """ #????#c #?"" # #????????? | | ???????? #????# g #""" #! """ #????????? | | ????? ###### A #""" # """ #????????? | | ????? g + # """ #????????? | | ??????????????"########## # | #? ?????????? | | ??????????????#?????????#c###########+#??????????? | | ????????????????????????# #??????????? | | ????????????????????????############# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ??????????????????????????!????????? ??????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 150 Power Shielding 33 Evasion (%) 73 Targeting Accuracy 8 Launcher Accuracy 30 Core Analysis 9 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Sigix Broadsword Core Reset Matrix Transdimensional Reconstructor Core Stripper Core Physics Calibrator Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantHypercooledArray Manual? 0 Play Time 00:27:26 Cumulative 220.6 hours Start 2023.05.17 @ 01:08:16 End 2023.05.17 @ 01:34:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 680 Rogue 680 Adventurer 0 Explorer 0 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 81 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d7ab4fc-b351-4e42-b373-ae88d490d22f