Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 19:51:32 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (3647) 3647 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 9622 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 352 Met Data Miner 300 Friendly Fire -95 Cogmind --------- Core Integrity 536/850 Matter 300/300 Energy 74/160 System Corruption 1% Temperature Cool (46) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Coolant Injector Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Cooling System Medium Storage Unit Transmission Jammer Improved ECM Suite Light Regenerative Plating Component Analysis Suite Shock Bomb Launcher Shock Bomb Launcher Plasma Cutter Enhanced Flamer Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Sensor Array Improved Targeting Computer Transmission Jammer Core Shielding Light Regenerative Plating > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Medium Storage Unit Improved ECM Suite Improved Shield Generator Component Analysis Suite Proton Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Plasma Cannon Shock Bomb Launcher Shock Bomb Launcher Plasma Cutter Enhanced Flamer Greatsword [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 8 | . . . 2 . 2 2 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 130 | 10 10 3 13 4 10 50 8 1 2 3 16 Power 11 | 1 2 . 1 1 1 3 . . . 1 1 Engine 6 | 1 . . 1 1 . 2 . . . 1 . Core 5 | . 2 . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 21 | 4 2 1 . 3 1 8 2 . . . . Treads 2 | 2 . . . . . . . . . . . Leg 18 | 2 1 1 . 3 1 8 2 . . . . Wheel 1 | . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 54 | 2 2 . 7 . 4 27 3 1 . 1 7 Device 22 | . . . 2 . 2 12 . . . 1 5 Storage 6 | 2 2 . . . . 2 . . . . . Processor 3 | . . . 1 . . 1 . . . . 1 Hackware 1 | . . . 1 . . . . . . . . Protection 22 | . . . 3 . 2 12 3 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 44 | 3 4 2 5 . 4 12 3 . 2 1 8 Energy Gun 20 | 3 4 1 2 . 2 4 1 . . 1 2 Energy Cannon 16 | . . 1 2 . 1 6 1 . 1 . 4 Ballistic Gun 3 | . . . 1 . . . 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . 1 2 . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 3 . . . . . Parts Lost 45 | . 6 1 3 . 2 14 3 . . 3 13 Power 4 | . 1 . . . . 1 . . . 1 1 Propulsion 7 | . 2 1 . . . 1 1 . . . 2 Utility 18 | . . . 1 . 2 8 1 . . 2 4 Weapon 16 | . 3 . 2 . . 4 1 . . . 6 Highest Loss Streak 13 | . 4 1 1 . 1 8 2 . . 2 13 Average Slot Usage (%) 97 | . 93 98 97 100 97 97 96 100 86 99 96 Engine 5 | . 4 . 9 11 4 5 . . . 5 5 Core 3 | . 9 14 1 . 4 1 7 7 7 1 . Treads 1 | . 15 . . . . . . . . . . Leg 15 | . 2 14 22 22 18 14 12 15 15 15 11 Device 13 | . . . 3 11 16 18 12 7 7 12 29 Storage 17 | . 28 28 22 22 18 15 15 15 15 15 13 Processor 3 | . . . . . . . 7 7 7 7 12 Protection 18 | . . . 12 11 17 24 25 30 30 25 8 Energy Gun 7 | . 23 15 8 . 11 7 4 . . 1 9 Energy Cannon 7 | . . 12 9 22 5 6 7 7 . 7 2 Ballistic Gun 1 | . . . 4 . . . 2 7 . 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 17 41 46 58 58 61 79 75 80 80 87 65 Greatest Support 40 | 40 40 20 20 30 30 35 35 35 35 35 35 Greatest Overweight (x) 15 | . 2 4 2 3 2 4 3 2 2 2 15 Average Overweight (x) 1 | . 1 2 2 1 1 1 1 2 1 2 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 3 12 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 2 9 14 14 15 15 15 14 15 16 15 15 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 3 10 15 16 16 16 15 16 16 16 16 12 Class Distribution -------------------- 74% | Mutant 21% | Scavenger-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 1713 | 248 142 35 195 40 115 359 296 43 . 120 120 Remotely . | . . . . . . . . . . . . Salvage Created 5018 | 74 688 . 625 176 870 1553 282 . . 137 613 Parts 251 | 4 46 . 39 14 42 59 14 . . 4 29 Haulers Intercepted 7 | . 1 . 3 . 2 1 . . . . . Recyclers Shooed 18 | . 4 . . 1 . 3 . . . . 10 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 10 . . 14 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 87 | . 13 . 8 5 16 28 7 . . 4 6 Guns 45 | . 13 . 3 . 8 13 3 . . 4 1 Cannons 32 | . . . 5 5 5 10 4 . . . 3 AOE 9 | . . . . . 3 4 . . . . 2 Classes Destroyed 14 | 2 5 . 3 . 1 2 1 . . . . Worker 3 | . 1 . 1 . . 1 . . . . . Builder 4 | . . . 2 . . 1 . . . . 1 Tunneler 5 | 1 . . 1 2 1 . . . . . . Hauler 7 | . 1 . 3 . 2 1 . . . . . Recycler 10 | 1 2 . . . 1 4 . . . . 2 Operator 1 | . . . 1 . . . . . . . . Watcher 3 | . 2 . 1 . . . . . . . . Swarmer 27 | . 5 . . 3 4 6 3 . . 3 3 Grunt 40 | . 8 . 7 2 9 11 2 . . 1 . Duelist 1 | . . . . . 1 . . . . . . Sentry 7 | . . . 1 . 2 4 . . . . . Hunter 8 | . . . . . . 5 . . . . 3 Programmer 3 | . . . . . . 2 1 . . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 9 | 2 5 . 4 3 8 9 3 . . 3 9 Combat Bots Only 6 | . 5 . 4 3 6 5 3 . . 3 6 Max Kills in Single Turn 3 | 2 1 . 2 1 2 3 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 3 . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Damage Taken 8334 | . 632 44 634 243 664 3251 628 . . 466 1772 Core 1009 | . 187 15 96 33 52 184 112 . . 16 314 Absorbed by Shields 565 | . . . . . . 465 . . . 59 41 Core Remaining (%) 66 | 100 . 19 . 67 90 . . . . 55 . Volleys Fired 346 | 5 58 2 36 17 43 99 26 7 . 14 39 Largest 2 | 2 2 2 2 2 2 2 2 1 . 2 2 Hottest 165 | 100 100 138 138 136 143 148 165 30 . 58 150 Shots Fired 608 | 10 94 4 62 34 85 192 52 7 . 23 45 Gun 357 | 10 94 2 35 . 55 102 25 . . 13 21 Cannon 237 | . . 2 27 34 25 84 27 7 . 10 21 Launcher 14 | . . . . . 5 6 . . . . 3 Special . | . . . . . . . . . . . . Kinetic 43 | . . . 15 . . . 15 . . 13 . Thermal 516 | 10 62 4 47 34 80 186 37 7 . 10 39 Explosive . | . . . . . . . . . . . . Electromagnetic 49 | . 32 . . . 5 6 . . . . 6 Robot Hit Streak 14 | 3 9 . 7 6 12 14 11 . . 4 7 Robot Miss Streak 7 | 1 4 . 4 4 3 4 7 . . 4 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 396 | 6 64 . 32 20 51 140 35 . . 17 31 Core Hits 221 | 3 32 . 19 7 30 74 23 . . 11 22 Critical Hits 17 | . . . 2 4 3 8 . . . . . Critical Kills 8 | . . . 2 1 2 3 . . . . . Critical Parts Destroyed 8 | . . . . 3 1 4 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8767 | 77 862 . 745 386 1096 3466 806 . . 298 1031 Guns 4344 | 77 862 . 294 . 691 1476 444 . . 166 334 Cannons 3277 | . . . 451 386 222 1241 362 . . 127 488 Explosions 1141 | . . . . . 183 749 . . . . 209 Melee . | . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . 5 . Kinetic 565 | . . . 148 . . . 251 . . 166 . Thermal 7253 | 77 534 . 597 386 945 3219 555 . . 127 813 Explosive . | . . . . . . . . . . . . Electromagnetic 944 | . 328 . . . 151 247 . . . . 218 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 4 4 . . . 5 5 5 5 5 1 Average Corruption 3 | . 3 4 . . . 2 4 5 5 5 1 Corruption Purged 1 | . . . . . . . 1 . . . . Effects 83 | . 1 2 . . . 21 21 16 6 15 1 Message Errors 17 | . . . . . . 3 3 5 2 3 1 Matter Fused 13 | . 1 . . . . 5 6 1 . . . Heat Flow Errors 15 | . . 1 . . . 3 3 5 3 . . Energy Discharges 11 | . . . . . . 4 1 3 . 3 . Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 12 | . . 1 . . . 5 1 2 1 2 . Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 5 | . . . . . . . 3 . . 2 . Targeting Errors 4 | . . . . . . 1 2 . . 1 . Weapon Failures 3 | . . . . . . . 1 . . 2 . Overload Shots 2 | . . . . . . . 2 . . . . Effects 1 | . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Overflow Damage 159 | . . . . . . 138 16 . . . 5 Projectiles 37 | . . . . . . 16 16 . . . 5 Explosions 122 | . . . . . . 122 . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . 12 13 . . . 2 . Shots 3 | . . . . . 1 2 . . . . . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 364 | 195 363 141 364 210 108 354 189 208 218 31 198 Average Temperature 100 | 99 136 74 95 87 23 110 94 96 79 14 74 Received Heat Transfer 2105 | . 222 18 339 60 243 843 182 . . 144 54 Effects 3 | . 2 . . . . 1 . . . . . Interference 1 | . 1 . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 24 | 2 3 . 3 1 1 7 5 . . . 2 Heat Transferred 12534 | 222 1496 . 1038 703 1715 5158 729 . . 185 1288 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 517 | 10 238 77 132 85 327 517 . . . . 501 Average Influence 160 | 2 136 72 65 46 229 211 . . . . 247 Maximum Alert Level 2 | . 1 . . . 1 2 . . . . 2 Low Security (%) 67 | 100 73 100 100 100 28 52 . . . . 56 Level 1 24 | . 26 . . . 71 39 . . . . . Level 2 7 | . . . . . . 8 . . . . 42 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 3 . 2 11 . . . . 3 Investigation 10 | . . 1 2 . 2 5 . . . . . Extermination 4 | . . . . . . 3 . . . . 1 Reinforcement 6 | . 1 . 1 . . 3 . . . . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . . . 3 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 142 | . 18 2 24 5 20 38 8 . . 13 14 Peak Tracking Total 6 | . 6 2 5 3 5 5 3 . . 4 4 Tactical Retreats 6 | . . . 1 . 1 2 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . 3 . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . Reused 1 | . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 12 | . . . . . 1 8 1 . . . 2 Max in Single Turn 8 | . . . . . 1 8 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 36 | . 5 1 5 . 4 13 1 . 4 . 3 Terminals 18 | . 4 . 5 . 2 6 . . . . 1 Fabricators 4 | . . . . . . 3 . . . . 1 Repair Stations 4 | . . . . . 1 3 . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 109 | . 13 1 11 . 20 30 1 . 26 . 7 Successful 69 | . 6 1 6 . 14 10 1 . 26 . 5 Failed 40 | . 7 . 5 . 6 20 . . . . 2 Catastrophic 12 | . . . 3 . 1 8 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 3 . 7 . 5 6 . . . . . Terminals 46 | . 9 . 11 . 9 15 . . . . 2 Fabricators 11 | . . . . . . 7 . . . . 4 Repair Stations 13 | . . . . . 6 7 . . . . . Recycling Units 5 | . 4 . . . . 1 . . . . . Scanalyzers 5 | . . . . . 5 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 46 | . 4 1 3 . 5 4 1 . 26 . 2 Record 11 | . . . . . . . . . 11 . . Part Schematic 9 | . . . . . . . . . 9 . . Robot Schematic 3 | . . . . . . . . . 3 . . Prototype ID Bank 8 | . 1 . 1 . . 2 . . 3 . 1 Open Door 2 | . . 1 . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . . . 1 . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . . 2 Load Schematic 3 | . . . . . . 2 . . . . 1 Build 2 | . . . . . . 1 . . . . 1 Repair Station Hacks 7 | . . . . . 4 3 . . . . . Scan Component 4 | . . . . . 2 2 . . . . . Repair 3 | . . . . . 2 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 9 | . 3 . 6 . . . . . . . . Terminals 4 | . 1 . 3 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 5 . 5 . 4 13 . . . . 1 Full Trace Events 11 | . 1 . 3 . 2 5 . . . . . Feedback Events 2 | . . . 1 . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Hackware Fried 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 2 . . . 9 . . Parts Built 2 | . . . . . . 1 . . . . 1 Matter 475 | . . . . . . 190 . . . . 285 Time 199 | . . . . . . 47 . . . . 152 Total Part Build Rating 10 | . . . . . . 5 . . . . 5 Parts Repaired 3 | . . . . . 2 1 . . . . . Time 121 | . . . . . 102 19 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 2 | . 1 . . . . . . . . 1 . Largest Group 1 | . 1 1 1 . . . . . . 1 1 Highest-Rated Group 94 | . 10 10 10 . . . . . . 94 94 Highest-Rated Ally 94 | . 10 10 10 . . . . . . 94 94 Total Orders 8 | . . 1 7 . . . . . . . . STAY 2 | . . 1 1 . . . . . . . . GOTO 2 | . . . 2 . . . . . . . . FOLLOW 4 | . . . 4 . . . . . . . . Ally Attacks 37 | . . . . . . . . . . 22 15 Total Damage 1095 | . . . . . . . . . . 696 399 Kills 10 | . . . . . . . . . . 6 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . 3 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 8440 | 129 646 77 1000 741 702 2239 745 667 147 633 714 Spaces Moved 4059 | 66 356 51 473 375 336 1008 335 352 92 319 296 Core 7 | 6 . . . . . . . . . . 1 Treads 122 | 57 65 . . . . . . . . . . Legs 3591 | 3 . 3 473 375 336 1008 335 352 92 319 295 Wheels 339 | . 291 48 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 180 150 150 150 155 185 155 185 155 Average Speed 169 | 148 130 124 180 179 156 174 179 185 157 185 157 Slowest Speed 800 | 160 180 240 180 210 180 240 220 185 185 185 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 51 13 39 94 29 32 52 59 68 52 12 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . Known Exits Taken 3 | . 1 . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . . Scrap Searched 7 | . . . . 2 . . . 2 . 3 . Spaces Dug 3 | . . . 1 . . . . 2 . . . Terrain Destroyed 64 | . . 1 7 . 14 31 6 4 . . 1 Melee . | . . . . . . . . . . . . Projectile 19 | . . 1 7 . . . 6 4 . . 1 AOE 45 | . . . . . 14 31 . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total 5007 | 83 442 61 565 412 428 1295 430 362 95 338 496 Wait 344 | . 8 . 23 7 28 85 55 . . . 138 Move 4049 | 65 355 50 472 374 335 1007 334 351 91 319 296 Hop . | . . . . . . . . . . . . Pick Up 64 | 1 9 4 9 3 8 17 6 1 . 1 5 Fast Attach 48 | 9 4 2 4 3 1 19 1 1 2 2 . Attach 44 | . 3 1 6 . 5 13 6 . . 1 9 Detach 18 | 2 . 2 5 . . 7 1 . . . 1 Swap 38 | 1 3 . 3 1 4 18 1 . . . 7 Drop 56 | . 2 . 7 7 4 30 . 2 2 1 1 Fire 346 | 5 58 2 36 17 43 99 26 7 . 14 39 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Core integrity fell below 50% 308 | -10/Materials | Build established: Mutant 363 | -10/Materials | Lost 4 parts (1p1n2w) 450 | -10/Materials | Identified exit to Mines 666 | -10/Materials | Discovered new exit (range 5) 776 | -10/Materials | Entered Mines 776 | -10/Mines | Accompanied by 1 ally 783 | -10/Mines | Met a Derelict shopkeep closing up shop 829 | -10/Mines | Discovered new exit (range 5) 847 | -10/Mines | Core integrity fell below 20% 853 | -10/Mines | Entered Materials 853 | -9/Materials | Accompanied by 1 ally 853 | -9/Materials | Evolved 2 slots: Utility x2 976 | -9/Materials | Discovered new exit (range 10) 1361 | -9/Materials | Hacking Suite fried by hacking feedback 1549 | -9/Materials | Identified exit to Storage 1657 | -9/Materials | Discovered new exit (range 8) 1853 | -9/Materials | Entered Mines 1895 | -9/Mines | Met a Derelict bent on vengeance 2098 | -9/Mines | Discovered new exit (range 15) 2278 | -9/Mines | Discovered new exit (range 9) 2278 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2594 | -9/Mines | Entered Materials 2594 | -8/Materials | Evolved 2 slots: Utility x2 2732 | -8/Materials | Repaired Adv. Beam Cannon? 2842 | -8/Materials | Repaired Adv. Beam Cannon? 2856 | -8/Materials | Build established: Scavenger-Mutant 3285 | -8/Materials | Discovered new exit (range 7) 3296 | -8/Materials | Entered Factory 3296 | -7/Factory | Evolved 2 slots: Utility x2 3297 | -7/Factory | Identified exit to Lower Caves 3774 | -7/Factory | Build established: Mutant 3882 | -7/Factory | Lost 8 parts (1p5u2w) 4293 | -7/Factory | Build established: Scavenger-Mutant 4372 | -7/Factory | Repaired Carbon-fiber Leg 5076 | -7/Factory | Fabricated Beamcaster? 5080 | -7/Factory | Build established: Mutant 5149 | -7/Factory | Identified exit to Factory 5535 | -7/Factory | Entered Lower Caves 5536 | -7/Lower Caves | Encountered a Warlord checkpoint 5563 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5667 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6221 | -7/Lower Caves | Discovered new exit (range 16) 6280 | -7/Lower Caves | Entered another Lower Caves area 6334 | -7/Lower Caves | Learned Factory stockpile data 6366 | -7/Lower Caves | Spotted B-75 Beast 6527 | -7/Lower Caves | Encountered a Warlord checkpoint 6561 | -7/Lower Caves | Learned location of 2 exits from Factory 6907 | -7/Lower Caves | Discovered new exit (range 16) 6936 | -7/Lower Caves | Learned Factory security intel 6947 | -7/Lower Caves | Entered Data Miner 6947 | -7/Data Miner | Discovered new exit (range 6) 6970 | -7/Data Miner | Met Data Miner 7021 | -7/Data Miner | Learned location of Section 7 (-2) 7021 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7035 | -7/Data Miner | Received God Mode back door access code from Data Miner 7094 | -7/Data Miner | Entered Proximity Caves 7153 | -6/Proximity Caves | Escorted by Enhanced Grunt 7254 | -6/Proximity Caves | Learned Factory emergency access door positions 7723 | -6/Proximity Caves | Discovered exit to Factory (range 3) 7727 | -6/Proximity Caves | Entered Factory 7727 | -6/Factory | Accompanied by 1 ally 7727 | -6/Factory | Evolved 2 slots: Utility x2 7728 | -6/Factory | Identified exit to Factory 8131 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 8132 | -6/Factory | Local fabrication network quarantined 8421 | -6/Factory | Garrison activated, responded to threat 8441 | -6/Factory | Self-destructed Last Messages --------------- 08425_ R-10 Processor collects Welding Torch. 08426_ K-01 Serf collects debris. 08427_ R-10 Processor destroyed. 08428_ Slug penetrates Assembly Bed. 08428_ Penetrated by Slug. 08428_ R-10 Processor collects Structural Scanner. 08429_ Acquired 120 matter. 08430_ U-05 Engineer lays Concrete. 08430_ K-01 Serf collects debris. 08431_ Slug penetrates Wall. 08432_ U-05 Engineer lays Concrete. 08432_ R-10 Processor collects Wheel. 08433_ J/AKWNKLF%WJR4/EZGJI6IEK CBLT9>MSS1OWO6 08433_ K-01 Serf collects debris. 08434_ Penetrated by Slug. 08437_ R-10 Processor destroyed. 08437_ K-01 Serf collects debris. 08437_ Penetrated by Slug. 08437_ Lrn. Sensor Array destroyed. 08439_ Proton Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????+??+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ! "????????????? | | ????????????????????????????? "????????????? | | ???????????????????#????????# """ ?????????? | | ???????????????????# ???????+ ??????????? | | ???????????????????# ???????# ! ???????????? | | ???????????????????# ???????# ????????????? | | ????????????" ""???# ???????# ^ #????????????? | | ????????????? """??##########Y ^^ #????????????? | | ??????????????"""??# """"" k #????????????? | | ??????????????? A ?# ^ """"" % #????????????? | | ????????????????" # "" F" #????????????? | | ????????????????? # ! % #????????????? | | ?????????????????? R % ^% #????????????? | | ???????????????????# % h #????????????? | | ???????????????????# !=! #????????????? | | ???????????????????# %!=* #?????????????? | | ??????????????????## *=%% """ #?????????????? | | ??????????????????# *%!=""""" #?????????????? | | ???# ###########R %!@=""""" #?????????????? | | ???# u !== =! """"" ###########???? | | ???# % [%! = # ???? | | ???# =[ """" # ????? | | ???# """" # """ """ ? #? | | ? p %= """" # """ """ #? | | ? *u # """ """ #? | | ? u + #? | | ?###### #########%! """""" # """ """ #? | | ??????# ?????????# """""" # """ """ #? | | ??????# ??????????# """""" # """ """ ? #? | | ??????+ ???????????# """""" # ????? | | ??????# ????????????# # ???? | | ????????????????????# """ # ??? | | ????????????????????# u """ ############??? | | ????????????????????# """ #?????????????? | | ????????????????????# ^ #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# """""" #?????????????? | | ????????????????????# """""" #?????????????? | | ????????????????????# """""" #?????????????? | | ??????????????????### """""" #?????????????? | | ??????????????????# ###???????????? | | ??????????????????# """ #???????????? | | ??????????????????# """ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 675 Resistance: KI 30 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Beamcaster | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningPhasingThrower Manual? 0 Play Time 00:58:50 Cumulative 851.0 hours Start 2020.01.01 @ 18:51:24 End 2020.01.01 @ 19:51:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 316 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecd7239e-c99d-4e19-8a7c-ce4cf7dc6784