Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.03.08 @ 11:16:44 Player: btmk16 Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (133) 665 Value Destroyed (3400) 3400 Prototype IDs (68) 1360 Alien Tech Used (2) 400 Bonus (1293) 1293 TOTAL SCORE: 18018 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 1028 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -2083 Cogmind --------- Core Integrity 0/1600 Matter 65/300 Energy 98/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Faulty Improved Q-thruster Faulty Quantum Shading Machine Nanoactuators Z-Drone Bay (0/2) Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Light Regenerative Plating Ghost Barrier Z-Drone Bay > --- WEAPON ----------- Point Singularity Launcher Centrium Greatsword > --- INVENTORY -------- Vortex Chain Reactor Improved Q-thruster Advanced Matter Compressor Quantum Shading Machine Nanoactuators Advanced Force Booster Advanced ECM Suite Transdimensional Reconstructor Linear Accelerator Ragnarok Missile Launcher Centrium Greatsword Portable AFG [Rating: 183] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Impulse Thruster Array Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Lance Energy Gun Backup Laser III Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Dual-blade Saw Piercing Weapon Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . . 2 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Utility 9 | . . . 2 . . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 228 | 6 5 12 14 3 8 3 . 3 21 10 2 2 3 3 4 7 6 19 6 4 4 . 16 . 3 3 4 17 5 10 17 8 Power 17 | 1 . 1 3 1 . . . . 1 2 . . . 1 . . . . . . . . 3 . . 1 . . . 2 . 1 Engine 5 | 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . 1 1 . . . 1 . . . . . . . . 3 . . 1 . . . 2 . 1 Propulsion 62 | 2 1 3 6 . 4 1 . 2 5 6 1 . 1 1 . 5 6 4 . . 2 . 1 . 2 . . 3 . 4 2 . Treads 5 | 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . 1 . . 4 . . . . . . 4 . . . . . . . . . . . . . 1 . . Flight 42 | . . 1 6 . 1 . . 1 1 5 1 . 1 1 . 1 6 4 . . 2 . 1 . 2 . . 3 . 3 2 . Utility 62 | 1 3 1 3 1 1 . . . 9 . 1 . . . . 1 . 8 . . . . 8 . 1 2 4 9 . 3 5 1 Device 35 | . . . . . . . . . 3 . 1 . . . . . . 6 . . . . 7 . 1 2 4 4 . 2 4 1 Storage 7 | 1 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . Processor 8 | . . . . 1 1 . . . 3 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Hackware 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Protection 9 | . 2 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 1 7 2 1 3 2 . 1 6 2 . 2 2 1 4 1 . 7 6 4 2 . 4 . . . . 5 5 1 10 6 Energy Gun 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 1 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 13 | . . . . . . . . . . . . . . . . . . 1 2 1 1 . 1 . . . . 1 2 . 3 1 Launcher 23 | . . 4 . . 3 1 . 1 2 . . 1 1 . 2 1 . . 1 1 . . . . . . . 1 . 1 . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . 1 . . . . 2 1 . . . 1 . . . 3 1 1 . . 1 . . . . . . . . . Slashing Weapon 16 | . . . . . . 1 . . . 1 . 1 1 . 2 . . 1 . . 1 . 1 . . . . 1 2 . 3 1 Piercing Weapon 13 | . . . . . . . . . . . . . . . . . . 2 2 1 . . 1 . . . . 2 1 . 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . . . . . 1 . . . . . . 1 . 3 . . 1 . . . . 1 . 1 1 3 3 . Parts Lost 45 | . . 2 1 . 8 2 . 5 . . . 1 . . 2 . . . . . . . . . 2 . . 1 . 1 1 19 Power 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 20 | . . . 1 . 6 1 . 2 . . . 1 . . 2 . . . . . . . . . 1 . . . . . . 6 Utility 13 | . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . 1 6 Weapon 9 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 6 Highest Loss Streak 19 | . . 1 1 . 3 2 . 3 . . . 1 . . 1 . . . . . . . . . 2 . . 1 . 1 1 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 91 96 42 73 49 50 38 23 77 98 100 94 99 100 98 76 93 79 76 76 75 76 76 78 76 77 78 79 76 73 84 66 Engine 3 | . 14 12 1 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 4 5 6 6 6 6 6 5 5 5 5 5 5 5 9 10 10 10 10 7 4 4 8 6 Treads 6 | . 28 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 3 . . 16 12 . . . . . 5 2 . . . . . . . . . . . . 3 . . Flight 17 | . . . 18 30 8 . . . 11 24 40 34 39 40 38 23 38 26 23 23 22 23 21 21 20 21 21 20 23 21 26 20 Device 7 | . . . . . . . . . 11 13 13 13 13 13 13 11 11 11 11 11 11 11 14 10 8 9 10 13 14 13 12 12 Storage 5 | . 14 13 6 7 5 . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 8 | . . . . 4 8 15 7 2 12 13 13 13 13 13 13 16 17 11 11 11 11 11 10 15 15 15 15 17 14 13 13 10 Hackware 2 | . . . 5 7 7 7 7 2 5 6 6 6 6 6 6 . . . . . . . . . . . . . . 2 4 4 Protection 6 | . 6 13 2 7 5 . . . 3 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 9 5 3 3 Ballistic Gun 3 | . 28 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Weapon 2 | . . . . 5 7 4 . . 5 2 6 6 6 6 6 5 5 4 5 5 4 . 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . 2 7 4 . 4 6 5 6 6 5 . . 2 . . . . 2 5 5 5 5 3 1 3 . 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 3 3 4 5 5 3 5 5 5 5 4 2 . 7 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 14 32 35 22 17 17 9 3 3 29 29 29 29 29 30 30 26 28 54 57 53 53 53 61 58 59 58 58 58 63 56 69 68 Greatest Support 69 | 40 40 40 17 17 17 3 3 4 34 36 36 36 34 38 38 33 55 61 61 61 61 61 61 61 61 58 58 58 54 69 69 69 Greatest Overweight (x) 5 | . . . 5 . 2 2 . . 1 2 . . . . . 2 . . . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 11 | 6 14 14 6 8 7 5 5 5 5 5 5 5 5 5 5 5 5 11 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 13 15 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 14 14 15 15 15 15 15 Average Carried 10 | 4 9 14 5 7 6 4 5 4 4 5 5 5 5 5 5 4 5 10 15 15 14 15 14 15 14 12 13 14 14 14 14 13 Final Capacity 15 | 8 15 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 5 6 8 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 13 14 14 15 15 15 15 5 Class Distribution -------------------- 43% | Mutant 17% | Scavenger-Sprinter 15% | Scout 11% | Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Sprinter | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Quarantine Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 4963 | 284 199 454 147 318 127 38 . 86 68 317 . 87 43 30 82 20 110 90 324 35 100 . 182 20 20 30 50 383 38 731 304 246 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5566 | 130 325 473 107 168 339 112 . 40 18 707 . 28 93 23 65 127 114 621 89 45 . . 593 . . 142 76 323 38 668 102 . Parts 251 | 6 23 39 16 6 10 3 . 5 2 9 . 3 10 . 8 2 4 19 5 8 . . 20 . . 6 4 13 2 27 1 . Haulers Intercepted 15 | . 1 . . . . . . . . . . . . . . 1 . 6 . . . . 3 . . . . 1 . 2 1 . Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . 13 . . 10 1 . 9 . . . 22 22 . 8 . . . 6 7 . . . . . 5 3 . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 80 | . 8 18 3 . 11 2 . 3 . . . 4 4 . 5 . . . 2 4 . . . . . . 2 4 . 7 . 3 Melee 10 | . . . . . 2 . . . . . . . 1 . 1 . . . 1 . . . . . . . 2 1 . 2 . . Guns 14 | . 8 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 54 | . . 15 . . 7 2 . 3 . . . 4 3 . 4 . . . 1 4 . . . . . . . 3 . 5 . 3 Classes Destroyed 18 | 2 4 4 1 . 2 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . 2 . . Worker 9 | 2 . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Tunneler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 1 . . . . . . . . . . . . . . 1 . 6 . . . . 3 . . . . 1 . 2 1 . Recycler 6 | 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Watcher 6 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 1 . . Swarmer 54 | . 3 6 3 . 10 2 . 3 . . . 4 4 . 4 . . . 1 4 . . . . . . 1 4 . 5 . . Grunt 6 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmer 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cobbler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 9 | . . . . . . . . . . 6 . . . . . . 3 . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 4 3 3 2 6 2 . 3 1 . . 4 3 . 4 2 . 2 1 4 . . 2 . . . 1 3 1 11 1 2 Combat Bots Only 6 | . 4 3 3 . 6 2 . 3 . . . 4 3 . 4 . . . 1 4 . . . . . . 1 3 . 5 . 2 Max Kills in Single Turn 4 | 1 1 2 1 1 3 2 . 2 1 1 . 2 3 . 4 1 1 1 1 4 . . 1 . . . 1 3 1 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 3 2 . 2 . . . 2 3 . 4 . . . 1 4 . . . . . . . 3 . 3 . 1 Melee 1 | . . . . . 1 . . . . . . . 1 . 1 . . . 1 . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Hostile Shots Fired 893 | . 34 64 12 9 88 32 . 21 11 . 9 19 15 . 36 6 . 44 3 23 6 . 16 . 44 . 7 20 4 53 6 311 Missed 384 | . 10 17 4 6 25 12 . 12 10 . 7 10 6 . 17 5 . 24 3 9 4 . 11 . 24 . 6 13 2 21 3 123 Damage Taken 9728 | . 263 976 142 21 876 345 . 274 5 . 16 155 121 . 380 20 . 383 . 229 45 . 80 . 380 . 25 152 36 728 66 4010 Core 2783 | . 39 171 50 5 249 71 . 57 . . . 67 40 . 142 . . 70 . 34 34 . . . 29 . . 18 . 97 . 1610 Absorbed by Shields 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Ignored by Resistances 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1026 | . . . . . . . . . . 137 1 16 25 . . 78 161 24 60 47 128 . 35 . 13 21 15 21 . 127 89 28 Core Remaining (%) 77 | 100 . 16 90 . . . . 45 . . . . . . 70 . . . . . . 86 . . . . 97 . 98 . 93 . Volleys Fired 263 | 4 32 62 13 3 5 4 . 3 12 . . 4 1 . 4 . 32 14 5 4 2 6 1 . . . . 3 26 2 11 10 Largest 2 | 2 2 2 2 1 1 1 . 1 1 . . 1 1 . 1 . 1 1 1 1 1 1 1 . . . . 1 1 1 1 1 Hottest 86 | 40 40 60 86 63 36 36 . 36 36 . . 36 36 . 36 . 40 53 53 53 53 53 53 . . . . 66 66 45 66 70 Shots Fired 319 | 8 64 78 17 3 5 4 . 3 12 . . 4 1 . 4 . 32 14 5 4 2 6 1 . . . . 3 26 2 11 10 Gun 156 | 8 64 23 17 3 . . . . 9 . . . . . . . 32 . . . . . . . . . . . . . . . Cannon 69 | . . . . . . . . . . . . . . . . . . 14 3 3 2 6 1 . . . . 2 26 . 11 1 Launcher 94 | . . 55 . . 5 4 . 3 3 . . 4 1 . 4 . . . 2 1 . . . . . . . 1 . 2 . 9 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 177 | 8 64 23 4 . . . . . 9 . . . . . . . . 14 3 3 2 6 1 . . . . 2 26 . 11 1 Thermal 48 | . . . 13 3 . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . Explosive 94 | . . 55 . . 5 4 . 3 3 . . 4 1 . 4 . . . 2 1 . . . . . . . 1 . 2 . 9 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 6 11 12 13 3 5 6 . 1 . . . 2 . . . . 8 . . 1 2 . . . . . . . . . . 4 Robot Miss Streak 4 | . 2 4 2 . . 2 . 1 . . . 1 . . 1 . 4 . . 4 . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 249 | 6 43 26 10 7 14 5 . 2 1 23 . 2 3 1 1 4 17 24 3 1 2 . 12 . 1 2 4 7 2 19 5 2 Core Hits 186 | 4 16 34 7 2 11 3 . 2 1 8 . 5 4 . 4 . 12 8 3 7 . . 5 . . 2 3 13 . 25 1 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . 2 2 2 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . . 1 2 2 2 . . . 3 . . . 1 1 . . 2 1 . . . . . . . . . . 4 2 . Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 8 | . . . . 2 2 2 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . 4 . . Impale 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 2 . Melee Attacks 374 | . . . . 4 18 3 . 9 24 23 15 5 8 2 5 10 1 69 10 2 2 . 41 . 5 2 12 40 12 32 18 2 Impact 112 | . . . . 4 18 3 . . 24 4 6 3 4 1 5 10 1 13 8 . 2 . 6 . . . . . . . . . Slashing 165 | . . . . . . . . 9 . 19 9 2 4 1 . . . 25 . . . . 13 . 4 2 11 26 6 32 . 2 Piercing 97 | . . . . . . . . . . . . . . . . . . 31 2 2 . . 22 . 1 . 1 14 6 . 18 . Sneak Attacks 44 | . . . . 4 3 3 . . . 10 . . . . . 1 . 9 2 . . . 5 . . . . 3 . 3 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage Inflicted 16205 | 76 525 1782 170 460 1369 598 . 255 31 1066 . 359 357 102 309 229 350 1432 225 258 59 . 803 . 39 155 220 774 172 2584 337 1109 Guns 1373 | 76 525 201 170 51 . . . . . . . . . . . . 350 . . . . . . . . . . . . . . . Cannons 102 | . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . . 43 . . . Explosions 5732 | . . 1532 . . 525 247 . 213 . . . 359 206 . 225 . . . 26 258 . . . . . . . 317 . 715 . 1109 Melee 8949 | . . . . 409 844 351 . 42 31 1066 . . 151 102 84 229 . 1432 199 . . . 803 . 39 155 220 457 129 1869 337 . Ramming 49 | . . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 934 | 76 525 201 30 . . . . . . . . . . . . . . . . . 59 . . . . . . . 43 . . . Thermal 541 | . . . 140 51 . . . . . . . . . . . . 350 . . . . . . . . . . . . . . . Explosive 5732 | . . 1532 . . 525 247 . 213 . . . 359 206 . 225 . . . 26 258 . . . . . . . 317 . 715 . 1109 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2558 | . . . . 409 844 351 . . 31 316 . . 56 102 84 229 . . 136 . . . . . . . . . . . . . Slashing 4660 | . . . . . . . . 42 . 750 . . 95 . . . . 842 . . . . 392 . 39 155 220 256 . 1869 . . Piercing 1731 | . . . . . . . . . . . . . . . . . . 590 63 . . . 411 . . . . 201 129 . 337 . Highest Corruption 8 | . . . 2 . . . . 8 . . . . . . 1 . . 1 1 1 1 . . . . . . . . 3 3 1 Average Corruption 2 | . . . 2 . . . . 6 . . . . . . 1 . . 1 1 1 1 . . . . . . . . 2 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 23 | . . . 1 . . . . 4 . . . . . . 1 . . 4 4 2 . . . . . . . . . . 7 . Message Errors 8 | . . . 1 . . . . 1 . . . . . . . . . 2 2 . . . . . . . . . . . 2 . Matter Fused 8 | . . . . . . . . 1 . . . . . . . . . 2 1 1 . . . . . . . . . . 3 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Discharges 3 | . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2142 | . . 3 4 287 409 345 . 47 . 100 . 1 87 102 84 72 . 139 11 . . . 157 . . . . 42 60 190 2 . Projectiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Explosions 90 | . . 3 4 . . . . 47 . . . 1 . . . . . . . . . . . . . . . 10 . 25 . . Melee 2049 | . . . . 287 409 345 . . . 100 . . 87 102 84 72 . 139 11 . . . 157 . . . . 32 57 165 2 . Knockbacks 8 | . . . . 1 2 . . . . 2 . . 1 . . 1 . . 1 . . . . . . . . . . . . . Impact 8 | . . . . 1 2 . . . . 2 . . 1 . . 1 . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 412 | . . 210 55 . 46 57 . . . . . 44 . . . . . . . . . . . . . . . . . . . . Shots 13 | . . 7 2 . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Rammed 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 296 | . 2 . 36 58 . . . . . 216 106 . . . . . . 2 44 277 44 136 194 271 296 . . 5 . . . 15 Average Temperature 96 | . 2 . 10 28 . . . . . 94 37 . . . . . . 2 18 85 19 67 83 125 162 . . 5 . . . 6 Received Heat Transfer 816 | . 120 93 9 6 39 27 . 36 . . 6 12 . . 27 9 . 45 . 36 . . . . 69 . . 21 9 36 9 207 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . 3 3 3 . . . 1 . . . . 1 2 . 1 . . . . . . . . . . . . . . Impact Corruptions 46 | . . . . 6 15 9 . . . 3 . . 4 3 2 3 . . 1 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1480 | . . . 370 111 . . . . . . . . . . . . 999 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Peak Influence 1262 | 15 261 . 157 185 . . . . 260 56 226 . . . . 512 339 1262 . . . . 239 . . . . 741 422 558 574 749 Initial 500 | . 9 . . 71 . . . . 132 56 . . . . . 325 179 237 . . . . 9 . . . . 500 307 237 313 344 Average 301 | 1 111 . 49 130 . . . . 140 34 82 . . . . 398 253 845 . . . . 116 . . . . 566 363 317 420 522 Maximum Alert Level 4 | . 1 . . . . . . . 1 . 1 . . . . 2 1 4 . . . . 1 . . . . 3 2 2 2 3 Low Security (%) 52 | 100 75 . 100 100 . . . . 90 100 93 . . . . . 46 . . . . . 88 . . . . . . . . . Level 1 21 | . 24 . . . . . . . 9 . 6 . . . . 66 53 14 . . . . 11 . . . . . 87 92 42 37 Level 2 13 | . . . . . . . . . . . . . . . . 33 . 9 . . . . . . . . . 96 12 7 57 43 Level 3 9 | . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . 3 . . . 19 Level 4 2 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . 1 . . . 1 1 . 2 . . . 1 1 . 12 . . . . 2 . . . . 1 . 2 . 2 Investigation 8 | . . . . . . . . . 1 . 1 . . . . . . 4 . . . . . . . . . 1 . . . 1 Extermination 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reinforcement 12 | . 1 . . . . . . . . . 1 . . . . 1 . 5 . . . . 1 . . . . . . 2 . 1 Assault 4 | . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 10 | . 1 . 2 . . . . . . . . . . . 1 1 . 2 . . 2 . . . . . . . . . . 1 Communications Jammed 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . 1 17 Distress Signals 20 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 17 Times Spotted 356 | . 15 20 12 3 13 10 . 17 7 . 3 8 10 . 38 14 4 37 7 9 31 1 18 . 16 . 6 13 3 14 10 17 Peak Tracking Total 21 | . 4 3 9 2 5 10 . 7 2 . 2 3 6 . 21 7 2 11 4 9 6 1 6 . 12 . 5 5 2 7 7 9 Tactical Retreats 66 | . 1 3 1 1 2 2 . 6 4 . . 1 1 . 7 3 . 10 3 2 3 1 4 . 3 . 1 4 . . 2 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 9 | . 1 1 . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 33 | . . . . . . 1 . . . . . 1 3 . . . . . . . 25 . . 1 2 . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 10 | . . . 2 . . . . . 1 . . . . . . . . 2 . . . . . . . . . . 2 . 2 1 Max in Single Turn 2 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 46 | . 2 1 3 4 . . 4 . 6 . 2 . 2 . . 2 . 5 2 . 2 . . . 1 4 . . 1 1 3 1 Terminals 14 | . 2 . 3 3 . . . . 4 . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . 1 . 1 . . . . . . 4 . . . . . . . . . . . 1 2 . Repair Stations 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Total Hacks 124 | . 7 2 7 8 . . 30 . 14 . 5 . 7 . . 2 . 9 2 . 2 . . . 1 17 . . 1 1 8 1 Successful 97 | . 3 2 4 4 . . 30 . 8 . 5 . 7 . . 1 . 5 2 . 2 . . . 1 17 . . 1 1 4 . Failed 27 | . 4 . 3 4 . . . . 6 . . . . . . 1 . 4 . . . . . . . . . . . . 4 1 Catastrophic 7 | . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . 2 1 7 4 . . . . 4 . 2 . . . . 13 . 32 . . 1 . 17 . . . . 10 11 12 10 2 Terminals 34 | . 7 . 7 7 . . . . 10 . 2 . . . . 1 . . . . . . . . . . . . . . . . Fabricators 19 | . . . . . . . . . 2 . 3 . . . . . . 8 . . . . . . . . . . . 1 5 . Repair Stations 3 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Terminal Hacks 70 | . 1 2 . 3 . . 30 . 3 . 1 . 7 . . 1 . . 2 . 2 . . . 1 17 . . . . . . Record 24 | . . 2 . . . . 11 . . . . . 6 . . . . . . . . . . . . 5 . . . . . . Part Schematic 16 | . . . . 1 . . 11 . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 6 | . . . . . . . . . . . . . 1 . . . . . 2 . 2 . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 2 . 2 . . . . . . 3 . . . . . . . . . . . 1 1 . Load Schematic 4 | . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . Build 5 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 1 . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 13 | . 2 . 4 1 . . . . 2 . 2 . . . . . . 2 . . . . . . . . . . . . . . Terminals 10 | . 2 . 4 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Track 4 | . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 3 3 . . . . 6 . 2 . . . . 2 . 3 . . . . . . . . . . . . 2 1 Full Trace Events 4 | . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . 5 . . . . . . 4 . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 74 | . . . . 1 . . 11 . . . . . . 13 . 12 . 23 . . . . . . . 4 . . 10 . . . Parts Built 4 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 525 | . . . . . . . . . 152 . 76 . . . . . . 84 . . . . . . . . . . . 139 74 . Total Part Build Rating 25 | . . . . . . . . . 5 . 5 . . . . . . 6 . . . . . . . . . . . . 9 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 57 | . . . . 1 . . . 1 . 20 . . . 4 . . 19 4 . . 5 . 2 . . . . 1 . . . . Largest Group 20 | . . . . 1 1 . . 1 . 20 14 11 5 4 4 . 19 12 . . 5 . 2 . . . . 1 . . . . Highest-Rated Group 710 | . . . . 26 26 . . 96 . 710 560 422 192 155 155 . 684 648 . . 263 . 206 . . . . 28 . . . . Highest-Rated Ally 103 | . . . . 26 26 . . 96 . 46 46 46 46 41 41 . 50 85 . . 65 . 103 . . . . 28 . . . . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . Heavy 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 349 | . . . . . . . . 14 . 24 25 39 12 . . . 119 85 . . 22 . 9 . . . . . . . . . Total Damage 13317 | . . . . . . . . 324 . 569 713 1108 287 . . . 5784 3051 . . 895 . 586 . . . . . . . . . Kills 60 | . . . . . . . . 3 . 1 5 10 5 . . . 14 18 . . 3 . 1 . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 17 | . . 2 . . . . . 2 . . . 2 1 2 2 . . . 1 1 . 3 . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . . . 3 . 7 . . . . 3 . . . . 1 3 3 3 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Emergency Access 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . 1 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 15144 | 109 610 3171 280 262 769 195 43 278 776 648 275 360 225 546 410 248 314 971 556 185 1147 200 661 176 136 63 144 454 229 243 312 148 Spaces Moved 21619 | 54 307 2029 606 554 680 330 86 508 1101 528 406 998 451 1172 761 612 376 2043 681 396 1223 410 1328 329 359 155 306 921 432 468 632 377 Core 1214 | 3 . 1 . . 368 330 86 417 . . . . . . . . . . . . . . . . . . . . . . . 9 Treads 2161 | 51 307 1803 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 93 | . . . . . 93 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1089 | . . . . . . . . . 700 386 . . . . . 3 . . . . . . . . . . . . . . . . Flight 17062 | . . 225 606 554 219 . . 91 401 142 406 998 451 1172 761 609 376 2043 681 396 1223 410 1328 329 359 155 306 921 432 468 632 368 Fastest Speed 22 | 50 160 35 28 28 28 50 50 35 34 25 24 24 23 23 26 31 22 22 34 34 34 34 34 34 33 33 33 29 29 25 25 25 Average Speed 46 | 153 160 146 34 28 88 50 50 47 45 45 24 26 23 24 27 33 24 30 34 34 34 34 34 34 33 33 33 31 29 28 25 26 Slowest Speed 435 | 160 160 160 435 28 195 150 50 50 112 197 28 27 27 26 33 180 31 34 34 34 39 34 34 34 34 33 33 33 109 29 101 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . 1 1 . . . . . . 1 . . . 5 1 . 7 1 1 2 . 2 . . . . 6 1 3 3 3 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 52 96 31 17 80 47 70 61 21 96 9 95 56 90 69 19 94 51 73 62 91 63 45 56 71 63 64 30 31 17 72 13 Regions Visited 32 Branch Regions 19 Pre-discovered Areas 19 | . . 3 . . . . 1 . . . . . 2 4 . . . . . 1 . 1 . . . 3 . . 4 . . . Known Exits Taken 16 | . . . . 1 . . . . . . 1 . . . 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 . . . 1 1 1 . . . . . . 1 . . . . . . . . . . . Scrap Searched 31 | . . 1 . . 2 3 . 1 . . . 4 1 3 2 . . . 1 3 . . . 3 5 . 2 . . . . . Spaces Dug 246 | . . 28 . . 7 . . 7 37 . 7 17 . . 1 5 1 25 35 2 2 1 20 . 1 . 1 24 9 7 8 1 Terrain Destroyed 987 | . . 365 . . 30 44 . 20 72 . 7 44 14 . 48 5 1 37 55 35 2 3 20 . 1 . 1 44 24 30 17 68 Melee 146 | . . . . . . . . 7 22 . 7 1 . . 1 5 1 25 5 2 2 . 19 . 1 . 1 24 9 7 6 1 Projectile 54 | . . . . . . . . . 5 . . . . . . . . 12 3 3 . 3 1 . . . . 1 15 . 11 . AOE 787 | . . 365 . . 30 44 . 13 45 . . 43 14 . 47 . . . 47 30 . . . . . . . 19 . 23 . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 25642 | 69 362 2148 655 649 804 347 85 527 1315 888 555 1081 554 1430 945 645 565 2282 980 434 1947 463 1479 392 366 162 330 1019 484 520 751 409 Wait 2912 | . 4 29 16 77 88 6 . 3 124 303 137 71 94 251 176 12 143 129 280 30 666 48 63 64 . . 8 21 6 3 53 7 Move 21518 | 53 306 2028 603 551 679 329 85 507 1101 527 403 997 450 1171 750 610 375 2028 678 393 1219 409 1323 328 358 154 305 910 429 462 625 372 Hop 33 | . . . 1 1 . . . . . . 1 . . . 5 1 . 7 1 1 1 . 2 . . . . 4 1 2 3 2 Pick Up 82 | 6 10 4 4 5 1 . . . 6 . . 1 . . . 1 . 11 1 . 3 . 8 . . 1 1 4 . 2 12 1 Fast Attach 112 | 6 5 2 8 2 4 2 . 2 16 9 . . 1 2 . 7 3 14 . . 3 . 4 . 1 1 . 4 2 2 8 4 Attach 38 | . . 2 5 . 4 1 . 1 2 . . . . . . . . 1 . . . . 4 . 1 2 . 4 2 2 3 4 Detach 27 | . 1 1 2 . 3 1 . 1 1 . . . . . . 1 . 6 . . . . 1 . . 1 . 2 3 1 . 2 Swap 79 | . . 8 1 1 . . . . 3 1 2 2 2 1 4 . 3 4 6 4 1 . 8 . 1 1 4 9 1 6 6 . Drop 127 | . 4 4 2 5 2 1 . 1 8 11 1 1 . 3 1 3 8 15 1 . 7 . 12 . 1 . 1 6 2 6 16 5 Fire 263 | 4 32 62 13 3 5 4 . 3 12 . . 4 1 . 4 . 32 14 5 4 2 6 1 . . . . 3 26 2 11 10 Melee 332 | . . . . 4 18 3 . 9 24 23 11 5 6 2 5 10 1 53 8 2 2 . 35 . 4 2 11 34 12 32 14 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . 18 . . . . . . . . . . . . . 18 . . . . 18 . . . . Rewire 57 | . . . . . . . . . . 14 . . . . . . . . . . 43 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / Low / Ext) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Waste -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Discovered new exit (range 5) 720 | -10/Materials | Entered Subcaves 752 | -10/Subcaves | Learned location of Zion (-6) 752 | -10/Subcaves | Discovered new exit (range 13) 984 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 987 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1304 | -10/Subcaves | Visited Clippyterm 1629 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 1631 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1640 | -10/Subcaves | Discovered new exit (range 9) 2615 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2695 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2814 | -10/Subcaves | Met a Zionite searching for "candidates" 3424 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3611 | -10/Subcaves | Ambushed by Subdweller buried in earth 3785 | -10/Subcaves | Ambushed by Subdweller buried in earth 3790 | -10/Subcaves | Core integrity fell below 50% 3807 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 3809 | -10/Subcaves | Released all parts (7) 3813 | -10/Subcaves | Core integrity fell below 20% 3891 | -10/Subcaves | Entered Materials 3891 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4054 | -8/Materials | Discovered new exit (range 10) 4171 | -8/Materials | Entered Factory 4171 | -7/Factory | Evolved 2 slots: Propulsion x2 4360 | -7/Factory | Discovered new exit (range 11) 4362 | -7/Factory | Identified exit to Lower Caves 4433 | -7/Factory | Entered Lower Caves 4433 | -7/Lower Caves | Accompanied by 1 ally 4795 | -7/Lower Caves | Lost 3 parts (3n) 4997 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5084 | -7/Lower Caves | Discovered new exit (range 10) 5202 | -7/Lower Caves | Entered another Lower Caves area 5290 | -7/Lower Caves | Discovered new exit (range 9) 5359 | -7/Lower Caves | Spotted B-75 Beast 5393 | -7/Lower Caves | Discovered new exit (range 5) 5397 | -7/Lower Caves | Entered Data Miner 5397 | -7/Data Miner | Discovered new exit (range 6) 5407 | -7/Data Miner | Met Data Miner 5417 | -7/Data Miner | Learned location of Section 7 (-3) 5417 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5425 | -7/Data Miner | Received God Mode back door access code from Data Miner 5440 | -7/Data Miner | Entered Proximity Caves 5447 | -6/Proximity Caves | Learned location of 2 exits from Factory 5466 | -6/Proximity Caves | Learned Factory security intel 5535 | -6/Proximity Caves | Escorted by Enhanced Grunt 5541 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5577 | -6/Proximity Caves | Lost 3 parts (1n2u) 5602 | -6/Proximity Caves | Crushed by falling debris 5671 | -6/Proximity Caves | Core integrity fell below 50% 5713 | -6/Proximity Caves | Discovered new exit (range 15) 5718 | -6/Proximity Caves | Entered Factory 5718 | -6/Factory | Evolved 2 slots: Utility x2 5719 | -6/Factory | Identified exit to Lower Caves 5719 | -6/Factory | Identified exit to Extension 6053 | -6/Factory | Identified exit to Factory 6430 | -6/Factory | Fabricated Lgt. Regenerative Plating? 6494 | -6/Factory | Manually triggered Chute Trap 6494 | -6/Factory | Sucked down chute 6494 | -6/Factory | Entered Waste 6495 | -6/Waste | Joined by Warlord forces that had cleared the area 6660 | -6/Waste | A Compactor rumbled back to life 6665 | -6/Waste | Spotted C-40 Crusher 6667 | -6/Waste | Allies destroyed C-40 Crusher 6694 | -6/Waste | Discovered new exit (range 13) 6856 | -6/Waste | Murdered 6 allies 7134 | -6/Waste | Build established: Scavenger-Sprinter 7142 | -6/Waste | Entered Factory 7142 | -6/Factory | Accompanied by 14 allies 7248 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 7346 | -6/Factory | Discovered exit to Lower Caves (range 16) 7417 | -6/Factory | Entered Lower Caves 7417 | -6/Lower Caves | Accompanied by 11 allies 7465 | -6/Lower Caves | Learned Factory trap positions 7480 | -6/Lower Caves | Discovered new exit (range 10) 7525 | -6/Lower Caves | Learned Factory trap positions 7574 | -6/Lower Caves | Encountered a Warlord checkpoint 7761 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7777 | -6/Lower Caves | Entered another Lower Caves area 7777 | -6/Lower Caves | Accompanied by 5 allies 7843 | -6/Lower Caves | Encountered a Warlord checkpoint 7980 | -6/Lower Caves | Learned Armory trap positions 7980 | -6/Lower Caves | Learned Factory emergency access door positions 7980 | -6/Lower Caves | Learned Factory garrison access intel 7988 | -6/Lower Caves | Discovered new exit (range 6) 8002 | -6/Lower Caves | Entered Zion 8010 | -6/Zion | Discovered new exit (range 15) 8159 | -6/Zion | Learned location of Armory (-3) 8226 | -6/Zion | Learned location of Warlord (-5) 8231 | -6/Zion | Learned location of 1 exit from Factory 8284 | -6/Zion | Imprinted 8286 | -6/Zion | Declared Zion's savior 8548 | -6/Zion | Entered Proximity Caves 8548 | -5/Proximity Caves | Accompanied by 4 allies 8608 | -5/Proximity Caves | Learned location of 1 exit from Factory 8616 | -5/Proximity Caves | Spotter reported a threat 8631 | -5/Proximity Caves | Spotted B-75 Beast 8681 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8916 | -5/Proximity Caves | Spotter reported a threat 8946 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8955 | -5/Proximity Caves | Discovered exit to Factory (range 9) 8958 | -5/Proximity Caves | Entered Factory 8958 | -5/Factory | Evolved 2 slots: Propulsion x2 8959 | -5/Factory | Identified exit to Factory 8960 | -5/Factory | Loaded intel: 96 trap records 8962 | -5/Factory | Loaded intel: 4 garrison access locations 8977 | -5/Factory | Identified exit to DSF 9013 | -5/Factory | Found Prototype Launcher 9013 | -5/Factory | Identified Rocket Array 9065 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9079 | -5/Factory | Retrieved Zion intel report: Emergency Access 9147 | -5/Factory | Retrieved Zion intel report: Branch Access 9147 | -5/Factory | Identified exit to Upper Caves 9189 | -5/Factory | Build established: Sprinter 9206 | -5/Factory | Manually triggered Chute Trap 9206 | -5/Factory | Sucked down chute 9206 | -5/Factory | Entered Waste 9225 | -5/Waste | Warlord forces began an assault 9325 | -5/Waste | Spotted C-40 Crusher 9329 | -5/Waste | Allies destroyed C-40 Crusher 9333 | -5/Waste | Spotted C-40 Crusher 9357 | -5/Waste | Allies destroyed C-40 Crusher 9360 | -5/Waste | Spotted C-40 Crusher 9374 | -5/Waste | Allies destroyed C-40 Crusher 9380 | -5/Waste | Spotted C-40 Crusher 9382 | -5/Waste | Allies destroyed C-40 Crusher 9387 | -5/Waste | Spotted C-40 Crusher 9393 | -5/Waste | Allies destroyed C-40 Crusher 9395 | -5/Waste | Spotted C-40 Crusher 9409 | -5/Waste | Discovered new exit (range 13) 9448 | -5/Waste | Lost 7 allies 9520 | -5/Waste | Entered Factory 9520 | -5/Factory | Accompanied by 8 allies 9521 | -5/Factory | Loaded intel: 98 trap records 9550 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9609 | -5/Factory | Retrieved Zion intel report: Emergency Access 9610 | -5/Factory | Zion Heavy squad teleported in 9641 | -5/Factory | Zion Heavy squad teleported in 9641 | -5/Factory | Build established: Scavenger-Sprinter 9650 | -5/Factory | Garrison activated, responded to threat 9780 | -5/Factory | Discovered exit to Factory (range 15) 9865 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9868 | -5/Factory | Retrieved Zion intel report: Active Terminals 9967 | -5/Factory | Build established: Sprinter 10035 | -5/Factory | Discovered exit to Factory (range 13) 10050 | -5/Factory | Discovered exit to Factory (range 10) 10090 | -5/Factory | Discovered exit to Upper Caves (range 21) 10120 | -5/Factory | First assault squad dispatched 10144 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10237 | -5/Factory | Fabricated Thunder Hammer? 10356 | -5/Factory | Retrieved Zion intel report: Component Schematics 10454 | -5/Factory | Retrieved Zion intel report: Guard Positions 10466 | -5/Factory | Discovered exit to Upper Caves (range 9) 10491 | -5/Factory | Entered Upper Caves 10566 | -5/Upper Caves | Identified exit to Upper Caves 10773 | -5/Upper Caves | Build established: Scout 10993 | -5/Upper Caves | Spotted B-75 Beast 11018 | -5/Upper Caves | Encountered a Warlord checkpoint 11047 | -5/Upper Caves | Entered another Upper Caves area 11048 | -5/Upper Caves | Identified exit to Warlord 11060 | -5/Upper Caves | Discovered exit to Factory (range 15) 11232 | -5/Upper Caves | Entered Warlord 11246 | -5/Warlord | System corruption cleaned by Quarantine Array 11391 | -5/Warlord | Rebuked by Warlord 11395 | -5/Warlord | Opened Warlord's prototype stash 11405 | -5/Warlord | Found Prototype Hackware 11408 | -5/Warlord | Found Prototype Reactor 11416 | -5/Warlord | Warlord's base attacked by MAIN.C 11638 | -5/Warlord | Lost 3 allies 11676 | -5/Warlord | Build established: Commander-Scout 11754 | -5/Warlord | Spotted Striker 11756 | -5/Warlord | Spotted Striker 11756 | -5/Warlord | P-70 Sage assimilated allied 7Y-BM3(Y) 11766 | -5/Warlord | Warlord forces counterattacked 11791 | -5/Warlord | Lost 5 allies 11830 | -5/Warlord | Lost 4 allies 11899 | -5/Warlord | Opened side exit 11900 | -5/Warlord | Spotted Executioner 11930 | -5/Warlord | Spotted Executioner 11986 | -5/Warlord | Lost 3 allies 12056 | -5/Warlord | Build established: Scout 12091 | -5/Warlord | Warlord base infiltrated, sounded retreat 12092 | -5/Warlord | Enhanced Grunt warped into view 12092 | -5/Warlord | Enhanced Grunt warped into view 12092 | -5/Warlord | Enhanced Grunt warped into view 12092 | -5/Warlord | Enhanced Demolisher warped into view 12092 | -5/Warlord | Enhanced Demolisher warped into view 12092 | -5/Warlord | Enhanced Demolisher warped into view 12248 | -5/Warlord | Spotted Striker 12256 | -5/Warlord | Spotted Executioner 12291 | -5/Warlord | Spotted Striker 12298 | -5/Warlord | Spotted Executioner 12327 | -5/Warlord | Spotted Executioner 12339 | -5/Warlord | Spotted Striker 12375 | -5/Warlord | Discovered new exit (range 14) 12379 | -5/Warlord | Entered Proximity Caves 12391 | -4/Proximity Caves | Lost 14 allies 12433 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12511 | -4/Proximity Caves | Learned 8 Research zone layouts 12514 | -4/Proximity Caves | Learned location of Quarantine (-3) 12530 | -4/Proximity Caves | Discovered exit to Factory (range 14) 12535 | -4/Proximity Caves | Learned location of 1 exit from Research 12579 | -4/Proximity Caves | Entered Factory 12579 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12707 | -4/Factory | Discovered new exit (range 12) 12757 | -4/Factory | Retrieved Zion intel report: Active Terminals 12818 | -4/Factory | Discovered new exit (range 8) 12852 | -4/Factory | Retrieved Zion intel report: Emergency Access 12915 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12916 | -4/Factory | Zion Heavy squad teleported in 12962 | -4/Factory | Discovered new exit (range 8) 13135 | -4/Factory | Identified exit to Research 13240 | -4/Factory | Identified exit to Upper Caves 13240 | -4/Factory | Entered Upper Caves 13339 | -4/Upper Caves | Discovered new exit (range 9) 13401 | -4/Upper Caves | Identified exit to Upper Caves 13416 | -4/Upper Caves | Entered another Upper Caves area 13432 | -4/Upper Caves | Discovered exit to Research (range 15) 13506 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13534 | -4/Upper Caves | Encountered a Warlord checkpoint 13551 | -4/Upper Caves | Discovered new exit (range 5) 13552 | -4/Upper Caves | Identified exit to Zhirov 13552 | -4/Upper Caves | Entered Zhirov 13553 | -4/Zhirov | Discovered new exit (range 3) 13559 | -4/Zhirov | Met Zhirov 13567 | -4/Zhirov | Learned location of Testing (-2) 13567 | -4/Zhirov | Learned location of Command (-1) 13572 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13578 | -4/Zhirov | Found Alien Artifact 13578 | -4/Zhirov | Identified Integrated Reactor 13578 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13585 | -4/Zhirov | Found Alien Artifact 13614 | -4/Zhirov | Identified exit to Proximity Caves 13615 | -4/Zhirov | Entered Proximity Caves 13629 | -3/Proximity Caves | Spotter reported a threat 13673 | -3/Proximity Caves | Spotter reported a threat 13734 | -3/Proximity Caves | Spotter reported a threat 13753 | -3/Proximity Caves | Discovered exit to Research (range 18) 13759 | -3/Proximity Caves | Entered Research 13759 | -3/Research | Evolved 2 slots: Utility x2 13760 | -3/Research | Identified exit to Quarantine 13761 | -3/Research | Identified exit to Research 13830 | -3/Research | Zion Melee Resupply teleported in 14009 | -3/Research | Search patrols dispatched 14048 | -3/Research | Retrieved Zion intel report: Emergency Access 14170 | -3/Research | Found Enh. Force Lance 14178 | -3/Research | Zion Recon squad teleported in 14203 | -3/Research | Discovered exit to Research (range 15) 14203 | -3/Research | Discovered exit to Quarantine (range 9) 14213 | -3/Research | Entered Quarantine 14227 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14261 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 14358 | -3/Quarantine | Found Alien Slashing Weapon 14358 | -3/Quarantine | Identified Sigix Broadsword 14371 | -3/Quarantine | Discovered exit to Research (range 17) 14381 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14442 | -3/Quarantine | Entered Research 14442 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 14475 | -2/Research | Retrieved Zion intel report: Branch Access 14475 | -2/Research | Identified exit to Testing 14495 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 14558 | -2/Research | Identified Ghost Barrier 14574 | -2/Research | Retrieved Zion intel report: Emergency Access 14685 | -2/Research | Entered Testing 14696 | -2/Testing | Found Adv. Force Booster 14702 | -2/Testing | Retrieved Zion intel report: Guard Positions 14704 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 14719 | -2/Testing | Found Prototype Device 14722 | -2/Testing | Found Prototype Slashing Weapon 14722 | -2/Testing | Identified Vibroblade 14727 | -2/Testing | Found Prototype Launcher 14733 | -2/Testing | Spotted Striker 14809 | -2/Testing | Identified Adv. EM Disruption Field 14809 | -2/Testing | Identified Ragnarok Missile Launcher 14809 | -2/Testing | Identified Vortex Chain Reactor 14833 | -2/Testing | Found Portable AFG 14891 | -2/Testing | Fabricated Point Singularity Launcher (x1) 14935 | -2/Testing | Retrieved Zion intel report: Emergency Access 14973 | -2/Testing | Discovered new exit (range 9) 14981 | -2/Testing | Found Prototype Slashing Weapon 14981 | -2/Testing | Identified Centrium Greatsword 14986 | -2/Testing | Found Centrium Greatsword 14993 | -2/Testing | Identified exit to Access 14997 | -2/Testing | Entered Access 14997 | -1/Access | Evolved 2 slots: Utility x2 15060 | -1/Access | Spotted B-99 Colossus 15063 | -1/Access | Spotted B-99 Colossus 15136 | -1/Access | Core integrity fell below 50% 15137 | -1/Access | Incoming investigation squad redirected 15143 | -1/Access | Core integrity fell below 20% 15145 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 15139_ Acquired 16 matter. 15139_ B-99 Colossus exits siege mode. 15139_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 15140_ Portable AFG generating attraction field. 15140_ ALERT: Security rotation in progress. 15140_ Acquired Phase Gun. 15141_ Wall collapses. 15141_ P-80 Master destroyed. 15141_ Penetrated by Slug. 15141_ Slug penetrates Wall. 15142_ Knocked back. 15142_ Slug penetrates Reinforced Barrier. 15144_ Phase Gun destroyed. 15144_ Penetrated by Slug. 15144_ Ghost Barrier destroyed. 15144_ Penetrated by Slug. 15144_ Slug penetrates Reinforced Barrier. 15145_ Portable AFG generating attraction field. 15145_ Knocked back. 15145_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????""""""?????????????????? | | ??????????????????????????" "?????????????????? | | ?????????????????????????"" ""????????????????? | | ????????????????????????#" """#?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# BB #?????????????? | | ????????????????????????# BB% BB #?????????????? | | ????????????????????????# %%!*% BB #?????????????? | | ????????????????????????#@]*&!% #?????????????? | | ????????????????????????#% *!!% #?????????????? | | ????????????????????????# %%%] #?????????????? | | ????????????????????????#; ;;############???? | | ????????????????????????# ; #???? | | ?????????#######+######## % ; #???? | | ????????? g ; ????? | | ???????? g ; """""" ?????? | | ???????? k g ; """""" ??????? | | ???????? # """"" ??????? | | ????????????###+#####"##+;## # """"""???????? | | ???????????????????? ?? ?# u #? """"""???????? | | ???????????????????? ??? ?# ;? ??????? | | ???????????????????? ?? ?# #?? ??????? | | ??????????????????????? ?+ #?? ????? | | ?????????????????????? ?# %=#??? ????? | | ???????????????????????? ?# ! #???##########???? | | ???????????????????????????#" ##????????????????? | | ????????????????????????????# "############?????? | | ????????????????????????????# %# #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# # ! #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# # #?????? | | ???????????????????????###?## / #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 65 Energy Capacity 700 Matter Stores 405 Matter Capacity 700 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 300 Resistance: KI 10 Melee Speed Boost 30 Evasion (%) 77 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Force Boost 30 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Adv. Melee Analysis Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Stasis Canceller | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Thermal Defense Suite | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Sml. Matter Pod | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Hvy. Mace | -5/Factory | Z-intel Targeting Computer | -5/Factory | Z-intel Flexi-carbon Leg | -5/Factory | Z-intel Lance | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Imp. Field Recycling Unit | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Component Analysis Suite | -5/Factory | Z-intel Imp. Corruption Screen | -5/Factory | Z-intel Med. Reactive Plating | -5/Factory | Z-intel Hacking Suite | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Focal Shield | -3/Quarantine | Z-intel Thermal Defense Suite | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Gravity Flail | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Centrium Heavy Armor Plating | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-66 Slayer | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive K-01 Serf | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Thunder Hammer | x1 | -5/Factory Point Singularity Launcher | x1 | -2/Testing | Preloaded Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalChromaticConstruct Manual? 0 Play Time 03:49:08 Cumulative 678.5 hours Start 2023.12.22 @ 20:41:13 End 2024.03.08 @ 11:16:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 672 Rogue 671 Adventurer 0 Explorer 1 Win Type - Total 32 Types 23/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 90 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0847f407-f417-446c-b467-d0e55e6e5c81