Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 02:47:37 Player: catpottery Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (5372) 5372 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (638) 638 TOTAL SCORE: 10935 Bonus ------- High Alert Combat Kills 438 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 33/300 Energy 97/100 System Corruption 28% Temperature Cool (4) Movement Hovering (61) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Antigrav System Gyrokinetic Inverter > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Kinecellerator Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Recoil Nullifier Kinecellerator Graphene Brace > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Combat Gravmag System Improved Heat Sink Kinecellerator High-powered Shock Rifle Mass Driver [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Special Weapon Improved Remote Datajack Slashing Weapon Segregator Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . . . 2 Utility 5 | . . . 2 . 2 1 . . Weapon 2 | . . . . 2 . . . . Parts Attached 174 | 6 4 1 9 36 10 30 51 27 Power 35 | 1 2 . . 5 1 11 10 5 Engine 13 | 1 2 . . 1 1 7 1 . Core 22 | . . . . 4 . 4 9 5 Reactor . | . . . . . . . . . Propulsion 38 | 2 1 . 2 10 2 1 11 9 Treads . | . . . . . . . . . Leg 27 | 2 1 . 2 10 2 1 9 . Wheel . | . . . . . . . . . Hover 9 | . . . . . . . . 9 Flight 2 | . . . . . . . 2 . Utility 46 | 1 1 . 4 7 3 12 12 6 Device 29 | . . . 2 3 . 10 9 5 Storage 1 | 1 . . . . . . . . Processor 5 | . 1 . 2 2 . . . . Hackware . | . . . . . . . . . Protection 11 | . . . . 2 3 2 3 1 Artifact . | . . . . . . . . . Weapon 55 | 2 . 1 3 14 4 6 18 7 Energy Gun 23 | 1 . . 1 5 1 5 8 2 Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 9 | 1 . 1 . 1 . 1 5 . Ballistic Cannon 16 | . . . 2 8 2 . . 4 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . . Corrupted Parts 2 | . . . . 2 . . . . System Corruption 8 | . . . . 8 . . . . Parts Lost 65 | . 1 2 . 17 . 4 22 19 Power 14 | . 1 . . 2 . 1 7 3 Propulsion 11 | . . . . 4 . . 4 3 Utility 14 | . . . . 2 . 2 4 6 Weapon 26 | . . 2 . 9 . 1 7 7 Highest Loss Streak 16 | . 1 1 . 6 . 3 9 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 98 97 99 92 88 95 91 80 Engine 7 | . 13 14 11 5 3 12 2 . Core 3 | . . . . 2 3 . 7 9 Leg 14 | . 28 28 21 16 15 13 11 . Hover 1 | . . . . . . . . 14 Device 17 | . . . 10 5 7 21 32 27 Storage 4 | . 14 14 11 9 7 1 . . Processor 11 | . 12 14 22 18 15 7 6 4 Protection 6 | . . . . 3 10 11 5 1 Energy Gun 11 | . 14 12 . 1 9 21 13 2 Ballistic Gun 2 | . 14 12 . . . 1 5 . Ballistic Cannon 9 | . . . 20 29 5 . . 16 Peak Build Rating 92 | 6 8 8 17 34 51 61 62 92 Average Rating 43 | 2 7 7 16 25 46 55 54 70 On Entrance 26 | . 6 8 7 17 34 50 61 58 Naked Turns 44 | . . . . . . . . 44 Heaviest Build 78 | 12 14 14 23 39 59 78 39 55 Greatest Support 50 | 20 20 20 23 34 34 34 34 50 Greatest Overweight (x) 8 | 3 . . 2 8 3 2 5 3 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 5 5 5 Most Carried 8 | 2 8 8 8 8 8 8 5 5 Average Carried 5 | . 7 7 7 6 7 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | . 8 8 8 7 8 5 2 2 Class Distribution -------------------- 28% | Scavenger-Tank 19% | Gunner 16% | Mutant 15% | Scavenger-Gunner 14% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Matter Collected 4420 | 196 278 24 366 1331 289 610 1032 294 Remotely 521 | . . . . 521 . . . . Salvage Created 5390 | . 737 40 287 1269 256 1499 1130 172 Parts 283 | . 28 1 17 92 24 57 54 10 Haulers Intercepted 8 | . 1 . . 6 1 . . . Recyclers Shooed 10 | . 2 . . 1 . 7 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 98 | . 6 2 10 28 3 17 30 2 Guns 55 | . 6 2 . 3 . 14 30 . Cannons 40 | . . . 10 25 3 . . 2 Classes Destroyed 15 | . 6 1 2 3 1 1 1 . Worker 12 | . 1 . . 6 . 5 . . Builder 10 | . 1 . . 3 4 1 . 1 Hauler 8 | . 1 . . 6 1 . . . Recycler 12 | . 4 . . 2 1 4 . 1 Watcher 9 | . 2 . 2 1 1 1 . 2 Swarmer 18 | . . 2 . 3 . . 13 . Saboteur 2 | . . . . . . . 2 . Grunt 43 | . 6 . 6 17 1 4 9 . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . 1 . . . 1 . Sentry 19 | . . . 3 4 1 7 4 . Specialist 2 | . . . . 2 . . . . Hunter 2 | . . . . . . 2 . . Programmer 8 | . . . . . 1 4 1 2 Heavy 1 | . . . . 1 . . . . Best Kill Streak 9 | . 3 2 3 5 5 4 9 2 Combat Bots Only 9 | . 2 2 3 4 1 3 9 2 Max Kills in Single Turn 5 | . 2 1 1 2 5 1 2 1 Gunslinging 1 | . 1 . . . . . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Hostile Shots Fired 1016 | . 49 18 26 177 33 210 256 247 Missed 351 | . 14 6 8 60 14 65 93 91 Damage Taken 10310 | 3 462 138 231 2358 240 1589 2010 3279 Core 2164 | 3 114 19 40 336 14 372 258 1008 Absorbed by Shields 332 | . . . . . . 85 247 . Redirected to Shielding 161 | . . . . 127 . . 34 . Ignored by Resistances 167 | . . . . . . 7 160 . Regen/Repaired (Parts) 44 | . . . . . . . . 44 Core Remaining (%) 65 | 98 . 45 90 38 98 . 25 . Volleys Fired 317 | . 66 5 23 72 13 53 58 27 Largest 4 | . 2 2 2 4 3 4 4 4 Hottest 292 | . 70 70 88 176 188 292 274 228 Shots Fired 890 | . 132 8 46 224 40 194 177 69 Gun 546 | . 132 8 . 19 14 186 177 10 Cannon 344 | . . . 46 205 26 8 . 59 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 439 | . 66 3 46 205 13 19 31 56 Thermal 401 | . 66 5 . . 27 175 125 3 Explosive . | . . . . . . . . . Electromagnetic 50 | . . . . 19 . . 21 10 Robot Hit Streak 29 | . 13 2 14 21 4 29 20 19 Robot Miss Streak 11 | . 5 4 8 11 3 4 5 4 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 8 | . 1 . . . . 1 6 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . Shots Hit Robots 635 | . 88 3 36 173 20 146 132 37 Core Hits 444 | . 27 2 41 155 10 94 104 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . 3 . . 2 1 4 3 7 Burn 11 | . 3 . . . 1 4 3 . Blast 9 | . . . . 2 . . . 7 Melee Attacks 15 | . . . . . . . 15 . Thermal 15 | . . . . . . . 15 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 . Damage Inflicted 13139 | 6 1094 38 670 3244 934 3167 2594 1392 Guns 7308 | . 1093 38 . 344 142 3060 2594 37 Cannons 5438 | . . . 670 2858 477 107 . 1326 Explosions 357 | . . . . 42 315 . . . Melee . | . . . . . . . . . Ramming 36 | 6 1 . . . . . . 29 Kinetic 6416 | . 519 . 670 2858 270 335 479 1285 Thermal 5783 | . 574 38 . 42 349 2832 1907 41 Explosive 315 | . . . . . 315 . . . Electromagnetic 589 | . . . . 344 . . 208 37 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . . . 14 4 1 4 28 Average Corruption 3 | . . . . 11 3 1 1 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . 8 7 11 23 12 Message Errors 17 | . . . . 2 1 2 9 3 Matter Fused 9 | . . . . 1 2 2 3 1 Heat Flow Errors 6 | . . . . 1 . 2 3 . Energy Discharges 10 | . . . . 1 2 3 2 2 Parts Rejected 2 | . . . . 1 . . . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . . 1 . 1 4 1 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 3 | . . . . . 1 1 1 . Alerts 1 | . . . . 1 . . . . Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 339 | . . . . 94 166 . . 79 Projectiles 218 | . . . . 40 99 . . 79 Explosions 121 | . . . . 54 67 . . . Melee . | . . . . . . . . . Knockbacks 78 | . . . 13 45 3 . . 17 Impact 2 | . . . . . . . . 2 Kinetic 75 | . . . 13 44 3 . . 15 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 208 | 3 . . . 191 . . . 14 Shots 2 | . . . . 2 . . . . Rammed 4 | 1 . . . . . . . 3 Targets Rammed 6 | 1 1 . . . . . 1 3 Kicked 2 | . 1 . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 1113 | . 133 47 19 371 561 1113 108 540 Average Temperature 148 | . 37 21 9 104 213 246 21 166 Received Heat Transfer 2372 | . 261 57 144 684 30 221 480 495 Effects 91 | . . . . 8 8 69 . 6 Shutdowns 27 | . . . . 1 3 20 . 3 Energy Bleed 11 | . . . . 2 . 9 . . Interference 12 | . . . . 2 . 10 . . Matter Decay 6 | . . . . 1 1 3 . 1 Short Circuit 6 | . . . . . 1 4 . 1 Damage (minor) 14 | . . . . 2 3 8 . 1 Damage (major) 13 | . . . . . . 13 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . 3 . . Combat Hostiles 3 | . . . . . . 3 . . Parts Melted 37 | . 1 1 . . 1 28 6 . Heat Transferred 12845 | . 1924 111 . 50 629 6229 3852 50 Parts Sabotaged 5 | . . . . . . . 5 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Peak Influence 1030 | . 223 89 322 442 253 255 1030 544 Initial 540 | . . 19 30 92 193 20 160 540 Average 271 | . 81 74 140 249 156 91 669 458 Maximum Alert Level 3 | . 1 . 1 2 1 1 3 2 Low Security (%) 50 | 100 95 100 63 42 82 78 2 . Level 1 24 | . 4 . 36 42 17 21 11 37 Level 2 13 | . . . . 14 . . 26 62 Level 3 10 | . . . . . . . 58 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 . . 5 1 12 . 6 Investigation 3 | . 1 . . 1 . 1 . . Extermination 8 | . . . . . 1 4 . 3 Reinforcement 8 | . 1 . . 4 . . . 3 Assault . | . . . . . . . . . Garrison 7 | . . . . . . 7 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Distress Signals 6 | . 2 . 1 1 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 16 6 16 41 4 20 33 35 Peak Tracking Total 17 | . 4 3 4 4 2 3 9 17 Tactical Retreats 12 | . 1 1 2 1 . . 2 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Traps Triggered 11 | . 1 . . 1 . . 5 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Machines Disabled 15 | . . . . 6 4 . 3 2 Max in Single Turn 3 | . . . . 3 2 . 1 1 Garrison Relay 3 | . . . . . . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Machines Accessed 10 | . 1 . 1 3 . 3 1 1 Terminals 6 | . 1 . 1 2 . 1 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 28 | . 3 . 2 13 . 5 2 3 Successful 15 | . 1 . 2 8 . 2 . 2 Failed 13 | . 2 . . 5 . 3 2 1 Catastrophic 2 | . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 . . 2 . . 1 . Terminals 13 | . 3 . 2 5 . 1 2 . Fabricators 3 | . . . . . . 3 . . Repair Stations 3 | . . . . . . . . 3 Recycling Units 8 | . . . . 8 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 7 | . 1 . 2 3 . 1 . . Record 3 | . . . 1 2 . . . . Open DSF 1 | . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 5 | . . . . 5 . . . . Recycle Component 1 | . . . . 1 . . . . Process 2 | . . . . 2 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 2 . 2 1 . Full Trace Events 3 | . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 50 | . . . . . . . . 50 Parts Recycled 1 | . . . . 1 . . . . Recycled Matter 73 | . . . . 73 . . . . Retrieved Matter 61 | . . . . 61 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 13 . Machine Destruction 10 | . . . . . . . 10 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Turns Passed 11126 | 62 681 112 606 2339 998 3265 2018 1045 Spaces Moved 5386 | 60 374 80 336 1097 449 1256 998 736 Core 144 | 47 . . . 7 . . 4 86 Treads . | . . . . . . . . . Legs 4625 | 13 374 80 336 1090 449 1256 993 34 Wheels . | . . . . . . . . . Hover 616 | . . . . . . . . 616 Flight 1 | . . . . . . . 1 . Fastest Speed 50 | 50 120 120 120 110 200 130 112 50 Average Speed 169 | 82 120 120 142 181 200 225 154 110 Slowest Speed 450 | 200 120 120 260 450 340 270 300 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 25 | 3 43 27 26 48 11 13 43 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 139 | . . . . 107 4 . . 28 Melee . | . . . . . . . . . Projectile 33 | . . . . 1 4 . . 28 AOE 106 | . . . . 106 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Total 6748 | 72 478 88 423 1306 524 1575 1346 936 Wait 352 | . 6 . 29 19 . 134 93 71 Move 5375 | 59 373 79 335 1096 448 1255 994 736 Hop . | . . . . . . . . . Pick Up 268 | 6 19 2 14 50 29 54 63 31 Fast Attach . | . . . . . . . . . Attach 151 | 6 3 1 8 28 9 22 49 25 Detach 28 | . . . 3 3 . 4 11 7 Swap 23 | . 1 . 1 8 1 8 2 2 Drop 180 | . 9 1 10 30 24 45 40 21 Fire 317 | . 66 5 23 72 13 53 58 27 Melee 10 | . . . . . . . 10 . Ram 4 | 1 . . . . . . . 3 Kick 2 | . 1 . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 38 | . . . . . . . 25 13 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 735 | -10/Materials | Discovered new exit (range 9) 744 | -10/Materials | Entered Mines 791 | -10/Mines | Assembled infested the area 821 | -10/Mines | Met 8R-AWN 822 | -10/Mines | Discovered new exit (range 15) 832 | -10/Mines | Found a hidden stash of uninstalled traps 833 | -10/Mines | Core integrity fell below 50% 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Utility x2 1456 | -9/Materials | Discovered new exit (range 6) 1462 | -9/Materials | Entered another Materials area 1462 | -8/Materials | Evolved 2 slots: Weapon x2 1760 | -8/Materials | Build established: Gunner 1873 | -8/Materials | Discovered new exit (range 16) 3391 | -8/Materials | Lost 3 parts (3w) 3517 | -8/Materials | Core integrity fell below 50% 3542 | -8/Materials | Crushed by falling debris 3573 | -8/Materials | Lost 6 parts (2n1u3w) 3575 | -8/Materials | System corruption reached 10% 3801 | -8/Materials | Entered Factory 3801 | -7/Factory | Evolved 2 slots: Utility x2 4102 | -7/Factory | Build established: Scavenger-Gunner 4311 | -7/Factory | Found Powered Armor 4321 | -7/Factory | Found Powered Armor 4338 | -7/Factory | Found Powered Armor 4362 | -7/Factory | Found Powered Armor 4366 | -7/Factory | Found Powered Armor 4599 | -7/Factory | Build established: Tank 4747 | -7/Factory | Discovered new exit (range 7) 4799 | -7/Factory | Entered another Factory area 4799 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5440 | -6/Factory | Garrison activated, responded to threat 6280 | -6/Factory | Build established: Scavenger-Tank 6591 | -6/Factory | Garrison activated, responded to threat 6675 | -6/Factory | Lost 3 parts (1p1u1w) 7948 | -6/Factory | Garrison activated, responded to threat 8041 | -6/Factory | Identified exit to Garrison 8064 | -6/Factory | Entered Garrison 8100 | -6/Garrison | Triggered checkpoint 8159 | -6/Garrison | Garrison Relay disabled 8356 | -6/Garrison | Triggered checkpoint 8362 | -6/Garrison | Triggered checkpoint 8449 | -6/Garrison | Discovered new exit (range 14) 8476 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8530 | -6/Garrison | Triggered checkpoint 8643 | -6/Garrison | Garrison Relay disabled 8859 | -6/Garrison | Core integrity fell below 50% 8926 | -6/Garrison | Triggered checkpoint 8928 | -6/Garrison | Destroyed 9 combat bots 8935 | -6/Garrison | Lost 6 parts (2p3u1w) 8980 | -6/Garrison | Triggered checkpoint 9070 | -6/Garrison | Lost 9 parts (1p2n1u5w) 9294 | -6/Garrison | Triggered checkpoint 9337 | -6/Garrison | Garrison Relay disabled 9680 | -6/Garrison | Lost 6 parts (4p1n1w) 10020 | -6/Garrison | Discovered new exit (range 14) 10082 | -6/Garrison | Entered Factory 10082 | -5/Factory | Evolved 2 slots: Propulsion x2 10259 | -5/Factory | Build established: Scavenger-Gunner 10373 | -5/Factory | Repaired Adv. Heat Sink 10958 | -5/Factory | System corruption reached 10% 11025 | -5/Factory | Core integrity fell below 50% 11052 | -5/Factory | Lost 16 parts (2p2n5u7w) 11069 | -5/Factory | Core integrity fell below 20% 11127 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11035_ The floor emits a surge of raw power. 11035_ System corrupted (+2). 11048_ Construction Platform disabled. 11061_ System corrupted: Component data lost. 11066_ Acquired Neutrino Core. 11070_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 11076_ XW1BO5LR||2,P|RA97M9BAIM 11082_ ALERT: Rogue bot located, Programmers report to Factory Zone 3G. 11084_ Acquired 25 matter. 11095_ Acquired 24 matter. 11099_ 5JE%MVCTDN%57B9BLGC1FF4VTPMDGX%H7X 11099_ Antigrav System destroyed. 11100_ Door malfunctions. 11114_ System corrupted: Energy discharge (-100). 11126_ Neutrino Core destroyed. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????#s s #??????????????????????? | | ????????????????????+ ss #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# t#??????????????????????? | | ????????????????????#k #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #####??????????????????? | | ????????????????????# / ???????????????? | | ???????????????######p#+######## ""?????????????? | | ???????????????# """ !#?????????????????? | | ???????????????# "T" """"" #?????????????????# | | ???????????????# " " """""??????????????????? | | ???????????????# """ #???????????????? | | ???????????????# #???????????????? | | ???????????????# """"" """"" #??????????? ?????? | | ???????????????# """"" """"" ????????????? ????? | | ???????????????# """ """ #???????####+####+# | | ????????????#### #???????# | | ????????????# + #???????# | | ????????????# ###############??????????# """ "" | | ????????????# #????????????????????????# """ "" | | ????????????# #????????????????????????# """ "" | | ????????????# #????????????????????????# | | ????????????# #????????????????????????# """ "" | | ????????????# #???????????????????#????# """ "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 36 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1400 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Just Browsing Oh No You Don't! Use The Force Challenges ------------ None Game ------ Seed NodeDataJammer Manual? 0 Play Time 01:21:08 Cumulative 15.2 hours Start 2024.10.09 @ 01:30:10 End 2024.10.09 @ 02:47:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7682f2c-23cd-4b9f-978d-d60d58237eb0