Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.05 @ 02:20:59 // Winter2019/RPGLIKE Player: LILY Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (231) 1155 Value Destroyed (10713) 10713 Prototype IDs (105) 2100 Alien Tech Used (5) 1000 Bonus (11453) 11453 TOTAL SCORE: 35321 Bonus ------- High Alert Combat Kills 2695 Follower Combat Kills 2167 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2572 Win 3000 Friendly Fire -881 Cogmind --------- Core Integrity 641/1500 Matter 295/300 Energy 427/430 System Corruption 0% Temperature Cool (6) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Improved Surge Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Q-thruster Cooled Q-thruster > --- UTILITY (11) ----- Quantum Shading Machine Structural Scanner Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Microactuators Advanced ECM Suite Centrium Light Armor Plating Centrium Light Armor Plating Thermal Barrier Advanced Force Field > --- WEAPON (4) ------- Vortex Catalyst Activator Advanced Datajack Vibroblade > --- INVENTORY (6) ---- Impulse Thruster Q-thruster Layered Medium Armor Plating Compact Tesla Bomb Launcher Dirty Datajack (10) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Surge Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Q-thruster Cooled Q-thruster > --- UTILITY ---------- Quantum Shading Machine Structural Scanner Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Microactuators Advanced ECM Suite Layered Medium Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Thermal Barrier Advanced Force Field > --- WEAPON ----------- Vortex Catalyst Activator Advanced Datajack Vibroblade > --- INVENTORY -------- Impulse Thruster Q-thruster Compact Tesla Bomb Launcher Dirty Datajack Self-destruct Interrupter [Rating: 164] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Field Propulsion Drive Flight Unit Field Propulsion Drive Utility Layered Medium Armor Plating Device Structural Scanner Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Smartbomb Launcher Energy Gun Medium Laser Energy Cannon Vortex Driver Ballistic Gun Assault Rifle Launcher Smartbomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Slots Evolved 19 | 3 . . 5 . 1 2 . . 1 . 1 . 1 . . . 1 1 1 1 . 1 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . 2 . . . . . . . 1 . . . . . . . . 1 . . Utility 10 | 1 . . 2 . 1 1 . . 1 . . . 1 . . . 1 . 1 . . 1 Weapon 3 | 1 . . . . . 1 . . . . . . . . . . . 1 . . . . Parts Attached 147 | 3 5 4 12 . 3 2 4 . . . 3 19 . 7 21 3 26 9 6 2 9 9 Power 16 | 1 . . 3 . . 1 2 . . . . 2 . 2 3 . 1 1 . . . . Engine 4 | 1 . . 3 . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . 1 2 . . . . 2 . 1 2 . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . . . Propulsion 27 | . . . 6 . . . . . . . . 2 . . 3 1 7 1 4 1 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . 6 . . . . . . . . 2 . . 3 1 7 1 4 1 1 1 Utility 51 | . 3 2 3 . 1 . 2 . . . 1 9 . 3 7 . 4 4 2 1 6 3 Device 28 | . 2 2 1 . 1 . 1 . . . . 4 . . 5 . 3 2 1 1 4 1 Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . 1 . . . . . 1 . . . 1 . . . 1 . 1 . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 17 | . . . 2 . . . . . . . . 5 . 3 1 . . 2 . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 2 2 . . 2 1 . . . . 2 6 . 2 8 2 14 3 . . 2 5 Energy Gun 4 | 1 1 . . . . . . . . . . . . 1 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . 2 . . . 1 . . . . 1 3 . . 2 . . . . . . 3 Special Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Impact Weapon 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . . . . . 1 . 1 2 1 7 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 16 | . . . . . . . . . . . . 1 . . 2 1 7 1 . . 2 2 Unidentified Prototypes 30 | . . . 1 . 2 . . . . . . 2 . 4 7 . 2 1 2 4 3 2 Parts Lost 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Power 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 65 71 77 100 96 86 89 93 87 87 83 94 92 92 93 94 93 92 92 90 95 94 Engine 3 | . 14 14 11 16 15 11 6 6 6 6 5 2 . . . . . . . . . . Core 6 | . . . . . . 1 6 6 6 6 5 8 11 11 11 11 10 5 4 4 4 4 Flight 23 | . . . 7 33 30 26 26 26 25 25 23 28 28 27 27 27 26 25 24 23 27 26 Device 22 | . 17 14 18 16 19 20 23 26 25 25 23 20 16 16 24 27 26 25 24 22 27 26 Processor 7 | . 4 14 9 8 7 6 6 6 6 6 6 11 11 11 7 5 6 10 9 9 9 8 Protection 8 | . . . 9 8 7 6 6 6 6 6 5 6 11 14 11 11 10 8 9 9 9 9 Energy Gun 1 | . 23 . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 13 9 8 5 3 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 2 Impact Weapon 2 | . 2 14 9 8 7 6 6 6 6 6 5 4 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 5 5 1 4 4 5 4 4 4 4 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 3 . . 2 4 4 4 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 7 8 9 17 17 26 26 27 27 27 27 27 44 44 45 48 48 48 55 55 57 71 72 Greatest Support 78 | 8 14 14 28 28 28 28 33 33 33 33 33 46 46 46 52 55 59 71 77 78 78 77 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 2 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 6 6 6 6 6 6 6 Average Capacity 4 | 2 2 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 6 6 6 6 6 6 Most Carried 6 | . 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 6 6 6 6 6 6 6 Average Carried 4 | . 1 1 . 2 1 2 3 3 4 4 4 4 5 4 4 5 5 5 6 5 5 5 Final Capacity 6 | 2 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 6 6 6 6 6 6 6 Final Carried 6 | . 2 2 2 2 2 3 4 4 4 4 4 5 5 5 5 6 5 6 6 5 6 6 Class Distribution -------------------- 48% | Hacker-Ninja 41% | Hacker-Scout 9% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Scout | -9/Materials Hacker-Scout | -9/Mines Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Ninja | -5/Warlord Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Matter Collected 3141 | 163 97 72 126 . 33 26 165 . . . . 342 64 136 444 104 641 122 42 234 241 89 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7928 | . 397 45 356 . . . 252 . . . 231 777 373 230 559 250 1642 299 351 342 1073 751 Parts 442 | . 14 . 33 . . . 13 . . . 1 12 14 16 31 11 111 24 38 17 74 33 Haulers Intercepted 15 | . 2 . 3 . . . . . . . . 3 . . . . 3 1 . 1 1 1 Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 161 | . . . . . . . . . . . 11 . 25 8 106 11 . . . . . . Prevented 27 | . . . . . . 1 . . . . 1 . . 3 22 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 180 | . 4 5 11 . . . 7 . . . 1 8 9 16 24 3 41 7 8 7 18 11 Melee 64 | . . 5 2 . . . . . . . . 3 4 3 2 3 16 3 5 1 12 5 Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . AOE 107 | . . . 9 . . . 5 . . . . 3 5 13 22 . 25 4 3 6 6 6 Classes Destroyed 21 | . 3 1 3 . . . 3 . . . . 2 . . 4 1 2 1 . 1 . . Worker 15 | . . . . . . . 1 . . . . 1 . . . . 4 . 7 1 1 . Builder 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 15 | . 2 . 3 . . . . . . . . 3 . . . . 3 1 . 1 1 1 Recycler 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Operator 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . . Watcher 15 | . 2 . 1 . . . . . . . . . . . . . 3 1 . 1 4 3 Swarmer 61 | . . . 3 . . . 4 . . . . . 4 7 4 . 23 3 8 4 . 1 Cutter 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . Grunt 46 | . 4 . 7 . . . 1 . . . . 5 4 8 9 . 1 1 . . 2 4 Brawler 6 | . . . . . . . . . . . . 1 . . 4 . 1 . . . . . Duelist 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Protector 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Sentry 13 | . . . 1 . . . . . . . . 1 1 . . 1 4 2 . . 3 . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 21 | . . . . . . . 1 . . . 1 1 . . . . 6 . 1 . 8 3 Programmer 18 | . . . . . . . 1 . . . . . . 1 2 1 5 . . . 5 3 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | . 3 4 4 . . . 4 . . . 1 5 3 11 12 1 10 3 10 7 8 6 Combat Bots Only 11 | . 2 4 3 . . . 4 . . . 1 4 3 11 11 1 8 3 5 4 5 6 Max Kills in Single Turn 7 | . 1 1 3 . . . 4 . . . 1 1 3 3 4 1 5 2 7 3 3 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 3 . . . 4 . . . . 1 3 3 4 . 5 2 3 2 2 6 Melee 1 | . . 1 1 . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Damage Taken 9614 | . 125 147 439 . . . 411 . . . 33 596 221 197 340 404 2129 122 430 302 2252 1466 Core 6457 | . 105 124 263 . . . 293 . . . 26 365 150 130 220 269 1382 76 306 185 1547 1016 Absorbed by Shields 407 | . . . . . . . . . . . . . . . 37 . 10 . . . 322 38 Redirected to Core 5385 | . 67 78 173 . . . 238 . . . 26 337 125 94 176 269 1140 61 284 175 1381 761 Redirected to Shielding 15 | . . . . . . . . . . . . . . 15 . . . . . . . . Regen/Repaired (Parts) 271 | . . . . . . . . . . . . . . . . . . 271 . . . . Core Remaining (%) 73 | 100 . 73 . . . 76 . . . . 44 . . . . 84 69 . . 99 72 42 Volleys Fired 126 | . 30 . 7 . . 4 3 . . . . 7 4 7 16 . 21 3 2 8 11 3 Largest 2 | . 2 . 1 . . 1 1 . . . . 1 1 1 1 . 1 1 1 1 1 1 Hottest 100 | . 100 . 30 . . 30 30 . . . . 46 46 46 46 . 46 46 46 46 46 20 Shots Fired 156 | . 60 . 7 . . 4 3 . . . . 7 4 7 16 . 21 3 2 8 11 3 Gun 60 | . 60 . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 96 | . . . 7 . . 4 3 . . . . 7 4 7 16 . 21 3 2 8 11 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal 60 | . 60 . . . . . . . . . . . . . . . . . . . . . Explosive 93 | . . . 7 . . 4 3 . . . . 7 4 7 16 . 21 3 2 8 11 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 14 | . 12 . 3 . . . 1 . . . . 2 3 4 5 . 12 13 . . . 14 Robot Miss Streak 2 | . 2 . . . . . 1 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 460 | . 44 10 26 . . . 12 . . . 5 25 13 11 24 13 101 20 11 12 84 49 Core Hits 426 | . 15 3 25 . . . 13 . . . . 15 17 24 77 6 97 14 18 18 63 21 Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 12 | . . 1 3 . . . . . . . 2 6 . . . . . . . . . . Critical Strikes 66 | . 6 2 6 . . . . . . . 2 7 1 2 . 4 11 1 . 2 14 8 Burn 6 | . 6 . . . . . . . . . . . . . . . . . . . . . Smash 16 | . . 2 6 . . . . . . . 2 6 . . . . . . . . . . Sever 44 | . . . . . . . . . . . . 1 1 2 . 4 11 1 . 2 14 8 Melee Attacks 497 | . . 15 35 . . 3 17 . . . 5 24 13 12 24 14 113 23 17 19 92 71 Impact 90 | . . 15 35 . . 3 17 . . . 5 15 . . . . . . . . . . Slashing 369 | . . . . . . . . . . . . 9 13 12 3 12 106 20 17 19 89 69 Piercing 10 | . . . . . . . . . . . . . . . . 2 6 . . . 2 . Sneak Attacks 63 | . . 1 4 . . . 1 . . . . 3 . . 20 4 16 4 . 2 4 4 Combat Hostiles 19 | . . 1 1 . . . . . . . . . . . . 4 8 . . 1 2 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41636 | . 550 300 1054 . . . 1323 . . . 358 2263 1572 2052 6458 666 8191 1478 1505 2188 7378 4300 Guns 550 | . 550 . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 21870 | . . . 525 . . . 682 . . . . 904 921 1633 6353 . 4064 588 802 1419 2441 1538 Melee 19216 | . . 300 529 . . . 641 . . . 358 1359 651 419 105 666 4127 890 703 769 4937 2762 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal 645 | . 550 . . . . . 45 . . . . . . . . . 50 . . . . . Explosive 19553 | . . . 525 . . . 606 . . . . 904 921 1633 6353 . 3787 588 376 1419 2441 . Electromagnetic 684 | . . . . . . . 31 . . . . . . . . . 227 . 426 . . . Impact 2754 | . . 300 529 . . . 641 . . . 358 926 . . . . . . . . . . Slashing 16437 | . . . . . . . . . . . . 433 651 419 105 656 4114 890 703 769 4935 2762 Piercing 25 | . . . . . . . . . . . . . . . . 10 13 . . . 2 . Entropic 1538 | . . . . . . . . . . . . . . . . . . . . . . 1538 Highest Corruption 5 | . 1 1 . . . . . . . . . . . . . 1 5 . . . 4 . Average Corruption 2 | . 1 1 . . . . . . . . . . . . . 1 3 . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . 15 . 15 . Effects 25 | . 2 1 . . . . . . . . . . . . . 3 17 . . . 2 . Message Errors 9 | . 1 . . . . . . . . . . . . . . 1 7 . . . . . Matter Fused 10 | . 1 1 . . . . . . . . . . . . . 1 6 . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2791 | . . 97 114 . . . 62 . . . 254 441 166 60 194 40 545 145 172 109 109 283 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 781 | . . . . . . . 33 . . . . 38 18 60 170 . 240 56 38 83 12 33 Melee 2010 | . . 97 114 . . . 29 . . . 254 403 148 . 24 40 305 89 134 26 97 250 Knockbacks 10 | . . 2 1 . . . 4 . . . 1 2 . . . . . . . . . . Impact 10 | . . 2 1 . . . 4 . . . 1 2 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 220 | . . . 68 . . . 60 . . . . 45 . . 47 . . . . . . . Shots 7 | . . . 1 . . . 3 . . . . 2 . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 22 | . 22 . 7 . . . . . . . . . . 2 . . . . . . 1 . Average Temperature 12 | . 16 . 7 . . . . . . . . . . 2 . . . . . . 1 . Received Heat Transfer 1232 | . 93 60 177 . . . 81 . . . . 180 135 27 9 27 246 18 12 63 56 48 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 2 . . . . . . . 1 5 . . . . . . 1 . . . Impact Corruptions 32 | . . 4 6 . . . 6 . . . 7 9 . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 6 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2222 | . 2072 . . . . . 50 . . . . . . . . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . . . . . . . . . 2 . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Peak Influence 1817 | . 151 13 447 81 . . 337 . . . . 576 . . . . 1588 900 767 892 1640 1817 Initial 816 | . . . 4 81 . . 7 . . . . 73 . . . . 33 655 355 375 436 816 Average 568 | . 50 9 319 81 . . 132 . . . . 268 . . . . 772 684 581 637 1066 1147 Maximum Alert Level 5 | . . . 2 . . . 1 . . . . 2 . . . . 4 3 3 3 5 5 Low Security (%) 31 | 100 100 100 13 100 . . 90 . . . . 40 . . . . 16 . . . . . Level 1 12 | . . . 56 . . . 9 . . . . 32 . . . . 13 . 28 13 . . Level 2 24 | . . . 30 . . . . . . . . 27 . . . . 23 79 39 47 36 . Level 3 12 | . . . . . . . . . . . . . . . . . 15 20 32 39 9 34 Level 4 17 | . . . . . . . . . . . . . . . . . 30 . . . 50 62 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 3 2 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 2 . . . 4 . . . . 2 . . . . 6 3 3 4 5 6 Investigation 5 | . . . . . . . 1 . . . . . . . . . . . 2 1 . 1 Extermination 4 | . . . . . . . . . . . . . . . . . 2 . . . 1 1 Reinforcement 22 | . . . 2 . . . 3 . . . . 2 . . . . 4 3 1 1 3 3 Assault 4 | . . . . . . . . . . . . . . . . . . . . 2 1 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 8 | . . . . . . . 2 . . . . 2 . . . . 1 . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Distress Signals 15 | . . . . . . . . . . . . . . . 2 4 3 . 4 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 346 | . 8 6 19 . . 1 15 . 3 . 1 8 16 9 51 10 62 13 19 17 44 44 Peak Tracking Total 18 | . 3 3 5 . . 1 5 . 3 . 1 3 7 4 18 7 7 6 10 6 9 10 Tactical Retreats 26 | . . . . . . 1 . . . . . . . . . . 9 . 3 4 . 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Traps Triggered 12 | . 1 . . . . . 1 . . . . 1 . . . . 5 . 1 . 2 1 Indirectly 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . 2 . 1 . . 2 . . . 15 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Machines Disabled 62 | . . . 3 . . . 10 . . . . 3 2 5 . . 14 1 8 4 5 7 Max in Single Turn 6 | . . . 2 . . . 6 . . . . 2 . 2 . . 4 . 5 1 1 2 Garrison Access 13 | . . . . . . . 2 . . . . 1 . . . . 3 2 1 . 1 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Machines Accessed 47 | . 8 1 6 . . . 2 . . 4 . 2 . . 3 . 8 4 2 1 1 5 Terminals 16 | . 7 1 6 . . . . . . . . . . . . . . 1 1 . . . Fabricators 8 | . . . . . . . . . . . . 1 . . . . 5 . . . . 2 Repair Stations 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . 2 . . . . 1 . . . . 3 2 1 . 1 3 Total Hacks 147 | . 24 5 30 . . . 4 . . 28 . 3 . . 6 . 20 7 3 2 1 14 Successful 106 | . 18 5 17 . . . 2 . . 28 . 2 . . 6 . 11 7 2 . 1 7 Failed 41 | . 6 . 13 . . . 2 . . . . 1 . . . . 9 . 1 2 . 7 Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 200 | . 14 4 17 . . . 15 . . . . 17 . . 1 . 42 16 16 18 19 21 Terminals 60 | . 23 5 30 . . . . . . . . . . . . . . 1 1 . . . Fabricators 23 | . . . . . . . . . . . . 2 . . . . 16 . . . . 5 Repair Stations 6 | . . . . . . . . . . . . . . . . . . 4 . 2 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 23 | . . . . . . . 4 . . . . 1 . . . . 4 2 2 . 1 9 Terminal Hacks 67 | . 14 4 13 . . . . . . 28 . . . . 6 . . 1 1 . . . Record 16 | . . . . . . . . . . 11 . . . . 4 . . . 1 . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . 1 . . . . 3 . . . . 3 Network Status 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 Build 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . . . 2 . . . . 1 . . . . 3 2 1 . 1 2 Seal Access 12 | . . . . . . . 2 . . . . 1 . . . . 3 2 1 . 1 2 Unauthorized Hacks 15 | . 3 1 4 . . . . . . . . . . . . . 5 . . . . 2 Terminals 8 | . 3 1 4 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 7 | . 3 1 3 . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . . . 5 . . . . 2 Liberate 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 Fabnet 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 1 5 . . . . . . . . 1 . . . . 4 . . 1 . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . 2 . . . . 3 . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 27 | . . . . . . . . . . . . . . . . . . . . . . 27 Total Robot Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 110 | . . . . . 15 . . . . 11 . 16 . . . . 12 . 8 34 14 . Parts Built 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 174 | . . . . . . . . . . . . . . . . . 128 . . . . 46 Total Part Build Rating 25 | . . . . . . . . . . . . . . . . . 16 . . . . 9 Parts Repaired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Time 100 | . . . . . . . . . . . . . . . . . . 100 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 18 | . . . . . . . . . . . . . . . 9 . 1 3 2 1 1 1 Non-combat 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Combat 16 | . . . . . . . . . . . . . . . 9 . 1 2 2 1 . 1 Robot Hacks Applied 14 | . . . . . . . . . . . . . . . 9 . 1 2 . . 1 1 parse_system 13 | . . . . . . . . . . . . . . . 9 . 1 2 . . . 1 find_recycling 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Programmers 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . 6 6 6 2 . Autooverrided 4 | . . . . . . . . . . . . . . . . . . 1 2 1 . . Robots Rewired 6 | . . . . . . . . . . . . . . . 5 . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Total Allies 54 | . . . 1 2 4 . 2 . . . 1 3 . . 5 . 7 6 2 1 7 13 Largest Group 8 | . . . 1 2 4 . 2 . . . 1 4 3 3 5 1 5 5 5 1 6 8 Highest-Rated Group 640 | . . . 10 45 150 . 39 . . . 96 306 210 204 258 49 485 453 349 64 640 554 Highest-Rated Ally 146 | . . . 10 31 40 . 29 . . . 96 96 70 70 65 49 131 140 131 64 122 146 Zionite Dispatches 17 | . . . . . . . 2 . . . . 1 . . . . 3 3 . . 3 5 Heavy 4 | . . . . . . . . . . . . . . . . . 1 . . . 2 1 Light 4 | . . . . . . . . . . . . 1 . . . . 1 1 . . . 1 Recon 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hero 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 32 | . . . . . . . 8 4 5 . 4 3 . . . . 3 3 2 . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 9 | . . . . . . . 2 3 2 . 2 . . . . . . . . . . . RETURN 22 | . . . . . . . 6 1 3 . 2 3 . . . . 3 2 2 . . . Ally Attacks 232 | . . . . . . . . . . . 9 32 46 6 17 . 38 19 1 . 46 18 Total Damage 9391 | . . . . . . . . . . . 324 750 931 143 537 . 2444 616 23 . 2949 674 Kills 56 | . . . . . . . . . . . 4 3 8 1 3 . 13 4 . . 15 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 1 2 2 . 3 1 . 2 . 2 2 . 2 . . . . . . Drone Launches 36 | . . . . . . . 6 6 5 . 4 6 . . . . 5 2 2 . . . Drone Recoveries 33 | . . . . . . . 6 6 5 . 4 4 . . . . 5 2 1 . . . Decoded 0b10 Intel 67 | . . . . . . . . . . . . . . . . . 8 12 6 8 18 15 Traps 8 | . . . . . . . . . . . . . . . . . . 2 2 1 3 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 2 1 . 1 . Items 39 | . . . . . . . . . . . . . . . . . 6 6 3 7 9 8 Machines 7 | . . . . . . . . . . . . . . . . . . 1 . . 4 2 Patrols 6 | . . . . . . . . . . . . . . . . . . 1 . . 1 4 Guards 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 Zionite Intel Received 28 | . . . . . . . 2 . . . . 4 . . . . 6 2 4 5 3 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 5 | . . . . . . . 1 . . . . 1 . . . . . 1 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Component Schematics 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . 1 . 1 2 . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Trap Installations 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Turns Passed 8558 | 18 570 260 401 89 252 346 388 280 140 25 297 412 280 240 1040 232 1297 484 206 286 561 454 Spaces Moved 14890 | 27 806 330 510 216 797 921 607 248 227 85 466 822 584 517 1133 658 1853 772 448 671 940 1252 Core 1525 | 27 806 330 362 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 13365 | . . . 148 216 797 921 607 248 227 85 466 822 584 517 1133 658 1853 772 448 671 940 1252 Fastest Speed 21 | 50 50 50 29 29 29 29 29 29 29 29 29 28 29 29 27 27 28 28 25 23 21 21 Average Speed 29 | 50 50 54 44 29 29 29 29 29 29 29 29 28 29 29 28 27 28 28 27 26 21 21 Slowest Speed 108 | 50 50 100 50 29 29 29 29 29 29 29 29 29 29 29 108 28 32 29 28 28 23 26 Overloaded Moves 15 | . . . . . . . . . . . . . . . . . . . 15 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . 2 . 2 3 . 6 . 2 2 1 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 59 | 5 95 54 55 60 88 94 20 81 72 72 68 26 88 75 92 77 56 24 64 30 32 43 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 24 | . . 2 . 1 . . 5 1 . 1 . . . . . . 12 . 2 . . . Known Exits Taken 21 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . 2 1 . 1 3 . 5 . 1 1 . 5 . . . . . . Spaces Dug 84 | . . 1 5 . . 3 . . . . . . . . . . 16 2 1 3 5 48 Terrain Destroyed 1016 | . . 1 68 . . 60 13 . . . . 100 62 81 154 . 143 58 9 91 80 96 Melee 51 | . . 1 5 . . 3 . . . . . . . . . . 16 2 1 3 5 15 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 965 | . . . 63 . . 57 13 . . . . 100 62 81 154 . 127 56 8 88 75 81 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Total 18175 | 29 911 383 614 241 817 991 797 455 300 84 620 951 670 578 1821 687 2426 1000 499 734 1199 1368 Wait 2101 | . 63 27 32 26 13 59 165 206 74 . 147 64 42 4 589 1 323 168 18 21 57 2 Move 14827 | 26 805 329 509 215 796 920 606 247 226 84 465 817 583 512 1127 657 1841 771 442 666 937 1246 Hop 18 | . . . . . . . . . . . . 2 . 2 2 . 5 . 2 2 1 2 Pick Up 24 | . 4 1 3 . 2 2 1 1 . . . . . 1 2 1 . 2 . . 1 3 Fast Attach 89 | 3 4 1 5 . 1 . 2 . . . 1 12 . 7 15 . 11 6 4 6 6 5 Attach 11 | . . . 2 . . . 1 . . . . . . . 1 . 1 1 . 1 1 3 Detach 6 | . . . . . . . . . . . . 2 . . . . . . . . 2 2 Swap 54 | . 1 3 5 . 2 2 1 . . . 2 8 . . 5 3 14 2 3 . 2 1 Drop 85 | . 4 3 4 . 3 1 1 1 . . . 15 . 7 18 1 5 4 6 . 7 5 Fire 126 | . 30 . 7 . . 4 3 . . . . 7 4 7 16 . 21 3 2 8 11 3 Melee 497 | . . 15 35 . . 3 17 . . . 5 24 13 12 24 14 113 23 17 19 92 71 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . . . . . 12 . 1 . 14 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 310 | . . 4 12 . . . . . . . . . 28 26 22 10 80 20 4 11 68 25 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res / Arm / *Qua) -3/Quarantine -3/Section 7 -2/Research -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 94 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Hacker-Mutant 412 | -10/Materials | Discovered new exit (range 9) 422 | -10/Materials | Identified exit to Materials 460 | -10/Materials | Discovered exit to Materials (range 16) 589 | -10/Materials | Entered Mines 605 | -10/Mines | Assembled infested the area 613 | -10/Mines | Learned location of Zion (-7) 646 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 797 | -10/Mines | Learned location of Storage (-7) 849 | -10/Mines | Entered Materials 851 | -9/Materials | Reached level 2 851 | -9/Materials | Reached level 3 853 | -9/Materials | Upgraded with Propulsion slot (x1) 853 | -9/Materials | Upgraded with Utility slot (x2) 869 | -9/Materials | Reached level 4 939 | -9/Materials | Identified exit to Mines 1091 | -9/Materials | Discovered new exit (range 12) 1097 | -9/Materials | Identified exit to Materials 1137 | -9/Materials | Build established: Hacker-Scout 1150 | -9/Materials | Reached level 5 1163 | -9/Materials | Upgraded with Power slot (x1) 1163 | -9/Materials | Upgraded with Propulsion slot (x1) 1250 | -9/Materials | Entered Mines 1291 | -9/Mines | Discovered exit to Materials (range 3) 1312 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1315 | -9/Mines | Identified exit to Zion 1339 | -9/Mines | Entered Zion 1339 | -7/Zion | Accompanied by 2 allies 1341 | -7/Zion | Reached level 6 1341 | -7/Zion | Upgraded with Utility slot (x1) 1355 | -7/Zion | Discovered new exit (range 10) 1358 | -7/Zion | Identified exit to Proximity Caves 1389 | -7/Zion | Led the pair of lost Derelicts to a safe place 1412 | -7/Zion | Learned Factory garrison access intel 1443 | -7/Zion | Given the Hacking Drone Bay 1443 | -7/Zion | Found Prototype Device 1443 | -7/Zion | Identified Hacking Drone Bay 1463 | -7/Zion | Reached level 7 1463 | -7/Zion | Imprinted 1465 | -7/Zion | Declared Zion's savior 1521 | -7/Zion | Learned Factory stockpile data 1545 | -7/Zion | Found Prototype Special Weapon 1546 | -7/Zion | Identified RU-N14's Throwing Claymores 1591 | -7/Zion | Entered Proximity Caves 1593 | -6/Proximity Caves | Reached level 8 1593 | -6/Proximity Caves | Reached level 9 1593 | -6/Proximity Caves | Reached level 10 1593 | -6/Proximity Caves | Upgraded with Utility slot (x1) 1593 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 1607 | -6/Proximity Caves | Spotted B-75 Beast 1862 | -6/Proximity Caves | Learned location of 1 exit from Factory 1887 | -6/Proximity Caves | Learned Factory garrison access intel 1934 | -6/Proximity Caves | Discovered new exit (range 10) 1937 | -6/Proximity Caves | Identified exit to Factory 1937 | -6/Proximity Caves | Entered Factory 1938 | -6/Factory | Identified exit to Lower Caves 1939 | -6/Factory | Reached level 11 1939 | -6/Factory | Reached level 12 1940 | -6/Factory | Loaded intel: 4 garrison access locations 1951 | -6/Factory | Identified exit to DSF 2030 | -6/Factory | Reached level 13 2105 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2106 | -6/Factory | Zion Recon squad teleported in 2256 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2257 | -6/Factory | Zion Hover Resupply teleported in 2309 | -6/Factory | Core integrity fell below 50% 2325 | -6/Factory | Entered Lower Caves 2328 | -6/Lower Caves | Learned location of Extension (-4) 2331 | -6/Lower Caves | Learned Factory garrison access intel 2568 | -6/Lower Caves | Discovered new exit (range 22) 2587 | -6/Lower Caves | Learned Factory emergency access door positions 2604 | -6/Lower Caves | Identified exit to Lower Caves 2605 | -6/Lower Caves | Entered another Lower Caves area 2607 | -6/Lower Caves | Reached level 14 2607 | -6/Lower Caves | Upgraded with Utility slot (x1) 2638 | -6/Lower Caves | Encountered a Warlord checkpoint 2640 | -6/Lower Caves | Discovered new exit (range 5) 2641 | -6/Lower Caves | Identified exit to Factory 2673 | -6/Lower Caves | Learned 4 Factory zone layouts 2743 | -6/Lower Caves | Discovered new exit (range 4) 2744 | -6/Lower Caves | Identified exit to Data Miner 2745 | -6/Lower Caves | Entered Data Miner 2745 | -6/Data Miner | Discovered new exit (range 6) 2747 | -6/Data Miner | Identified exit to Proximity Caves 2751 | -6/Data Miner | Met Data Miner 2757 | -6/Data Miner | Learned location of Section 7 (-3) 2757 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2761 | -6/Data Miner | Received God Mode back door access code from Data Miner 2770 | -6/Data Miner | Entered Proximity Caves 2772 | -5/Proximity Caves | Reached level 15 2772 | -5/Proximity Caves | Upgraded with Propulsion slot (x1) 2875 | -5/Proximity Caves | Escorted by Enhanced Grunt 2982 | -5/Proximity Caves | Reached level 16 3067 | -5/Proximity Caves | Entered Factory 3067 | -5/Factory | Accompanied by 1 ally 3068 | -5/Factory | Core integrity fell below 50% 3069 | -5/Factory | Reached level 17 3070 | -5/Factory | Loaded intel: 4 garrison access locations 3122 | -5/Factory | Retrieved Zion intel report: Trap Installations 3125 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3160 | -5/Factory | Found Prototype Launcher 3160 | -5/Factory | Identified Rocket Array 3268 | -5/Factory | Discovered new exit (range 20) 3274 | -5/Factory | Identified exit to Factory 3353 | -5/Factory | Reached level 18 3385 | -5/Factory | Retrieved Zion intel report: Component Schematics 3386 | -5/Factory | Zion Light squad teleported in 3414 | -5/Factory | Core integrity fell below 20% 3429 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3446 | -5/Factory | Discovered new exit (range 12) 3471 | -5/Factory | Identified exit to Upper Caves 3479 | -5/Factory | Entered Upper Caves 3479 | -5/Upper Caves | Accompanied by 3 allies 3486 | -5/Upper Caves | Reached level 19 3494 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3633 | -5/Upper Caves | Attracted the attention of an 0b10 base 3650 | -5/Upper Caves | Reached level 20 3669 | -5/Upper Caves | Upgraded with Utility slot (x1) 3673 | -5/Upper Caves | Learned Factory interactive machine intel 3706 | -5/Upper Caves | Learned Factory stockpile data 3752 | -5/Upper Caves | Discovered new exit (range 7) 3753 | -5/Upper Caves | Identified exit to Upper Caves 3759 | -5/Upper Caves | Entered another Upper Caves area 3759 | -5/Upper Caves | Accompanied by 3 allies 3759 | -5/Upper Caves | Discovered exit to Factory (range 12) 3812 | -5/Upper Caves | Found Prototype Protection 3812 | -5/Upper Caves | Identified Zio. Weapon Casing 3918 | -5/Upper Caves | Reached level 21 3942 | -5/Upper Caves | Destroyed 11 combat bots 3959 | -5/Upper Caves | Discovered new exit (range 9) 3959 | -5/Upper Caves | Learned Factory non-interactive machine intel 3968 | -5/Upper Caves | Learned 4 Factory zone layouts 3977 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3986 | -5/Upper Caves | Encountered a Warlord checkpoint 3999 | -5/Upper Caves | Identified exit to Warlord 3999 | -5/Upper Caves | Entered Warlord 4095 | -5/Warlord | Found Prototype Device 4095 | -5/Warlord | Identified Minesniffer Drone Bay 4128 | -5/Warlord | Rebuked by Warlord 4132 | -5/Warlord | Opened Warlord's prototype stash 4134 | -5/Warlord | Found Prototype Reactor 4134 | -5/Warlord | Identified Vortex Chain Reactor 4141 | -5/Warlord | Found Prototype Device 4141 | -5/Warlord | Identified Thermal Barrier 4143 | -5/Warlord | Found Prototype Processor 4143 | -5/Warlord | Identified Exp. Target Analyzer 4153 | -5/Warlord | Warlord's base attacked by MAIN.C 4391 | -5/Warlord | Found Prototype Launcher 4391 | -5/Warlord | Identified Vortex Catalyst Activator 4393 | -5/Warlord | Found Prototype Energy Gun 4393 | -5/Warlord | Identified Vortex Rail 4396 | -5/Warlord | Found Prototype Energy Cannon 4396 | -5/Warlord | Identified Vortex Driver 4441 | -5/Warlord | Opened side exit 4447 | -5/Warlord | Discovered new exit (range 11) 4449 | -5/Warlord | Identified exit to Proximity Caves 4503 | -5/Warlord | Warlord forces counterattacked 4568 | -5/Warlord | Spotted Striker 4571 | -5/Warlord | Reached level 22 4592 | -5/Warlord | Destroyed 11 combat bots 4653 | -5/Warlord | Spotted Executioner 4653 | -5/Warlord | Spotted Striker 4654 | -5/Warlord | Spotted Striker 4668 | -5/Warlord | Allies destroyed Striker 4828 | -5/Warlord | Warlord base infiltrated, sounded retreat 4829 | -5/Warlord | Enhanced Grunt warped into view 4829 | -5/Warlord | Enhanced Grunt warped into view 4829 | -5/Warlord | Enhanced Grunt warped into view 4829 | -5/Warlord | Enhanced Demolisher warped into view 4829 | -5/Warlord | Enhanced Demolisher warped into view 4829 | -5/Warlord | Enhanced Demolisher warped into view 4872 | -5/Warlord | Build established: Hacker-Ninja 4953 | -5/Warlord | Spotted B-75 Beast 4953 | -5/Warlord | Spotted B-86 Titan 4953 | -5/Warlord | Spotted Executioner 4953 | -5/Warlord | Spotted Executioner 4953 | -5/Warlord | Spotted Executioner 4977 | -5/Warlord | Destroyed 7 combat bots 5039 | -5/Warlord | Entered Proximity Caves 5039 | -4/Proximity Caves | Accompanied by 1 ally 5041 | -4/Proximity Caves | Reached level 23 5042 | -4/Proximity Caves | Learned Research stockpile data 5060 | -4/Proximity Caves | Spotted B-86 Titan 5073 | -4/Proximity Caves | Destroyed B-86 Titan 5212 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5271 | -4/Proximity Caves | Entered Factory 5273 | -4/Factory | Reached level 24 5274 | -4/Factory | Loaded intel: 227 non-interactive machine locations 5275 | -4/Factory | Loaded intel: 53 interactive machine locations 5276 | -4/Factory | Loaded intel: 3 garrison access locations 5609 | -4/Factory | Destroyed 8 combat bots 5725 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5738 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5739 | -4/Factory | Zion Recon squad teleported in 5794 | -4/Factory | Zion Heavy squad teleported in 5863 | -4/Factory | Zion Light squad teleported in 5879 | -4/Factory | Spotted B-86 Titan 5899 | -4/Factory | Reached level 25 5949 | -4/Factory | Fabricated Mic. Antimatter Reactor? 5973 | -4/Factory | Spotted B-86 Titan 6053 | -4/Factory | Allies destroyed B-86 Titan 6184 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6196 | -4/Factory | Retrieved Zion intel report: Trap Installations 6203 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6261 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 6298 | -4/Factory | Reached level 26 6300 | -4/Factory | Upgraded with Utility slot (x1) 6521 | -4/Factory | Discovered new exit (range 18) 6530 | -4/Factory | Identified exit to Research 6568 | -4/Factory | Entered Research 6569 | -3/Research | Identified exit to Armory 6570 | -3/Research | Reached level 27 6742 | -3/Research | Repaired Lyr. Medium Armor Plating 6794 | -3/Research | Repaired Lyr. Medium Armor Plating 6819 | -3/Research | Retrieved Zion intel report: Active Garrisons 6820 | -3/Research | Zion hero teleported in (1C-UTU) 6823 | -3/Research | Upgraded with Weapon slot (x1) 6857 | -3/Research | Discovered new exit (range 22) 6870 | -3/Research | Retrieved Zion intel report: Component Stockpiles 6871 | -3/Research | Zion Melee Resupply teleported in 6875 | -3/Research | Found Vibroblade 6881 | -3/Research | Identified exit to Research 7001 | -3/Research | Zion Light squad teleported in 7008 | -3/Research | Discovered new exit (range 17) 7014 | -3/Research | Identified exit to Quarantine 7052 | -3/Research | Entered Quarantine 7052 | -3/Quarantine | Accompanied by 4 allies (1C-UTU) 7054 | -3/Quarantine | Reached level 28 7097 | -3/Quarantine | Found Prototype Processor 7097 | -3/Quarantine | Identified Spectral Analyzer 7112 | -3/Quarantine | Retrieved Zion intel report: Branch Access 7126 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 7151 | -3/Quarantine | Incoming investigation squad redirected 7156 | -3/Quarantine | Upgraded with Utility slot (x1) 7157 | -3/Quarantine | Found Alien Artifact 7157 | -3/Quarantine | Identified Terrabomb 7157 | -3/Quarantine | Used Terrabomb 7163 | -3/Quarantine | Crushed by falling debris 7212 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 7222 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 7231 | -3/Quarantine | Spotted Fortress 7256 | -3/Quarantine | Discovered new exit (range 6) 7257 | -3/Quarantine | Identified exit to Section 7 7258 | -3/Quarantine | Entered Section 7 7264 | -3/Section 7 | Found Alien Artifact 7264 | -3/Section 7 | Identified Integrated Reactor 7264 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7273 | -3/Section 7 | Spotted S7 Guard 7296 | -3/Section 7 | Destroyed S7 Guard 7312 | -3/Section 7 | Found Alien Artifact 7312 | -3/Section 7 | Identified Integrated Thermoelectric Network 7312 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 7343 | -3/Section 7 | Found Integrated Reactor 7343 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7373 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 7376 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 7411 | -3/Section 7 | Found Alien Artifact 7411 | -3/Section 7 | Identified Integrated Mediator 7411 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 7418 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 7421 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 7450 | -3/Section 7 | Spotted S7 Guard 7454 | -3/Section 7 | Found Alien Artifact 7454 | -3/Section 7 | Identified Core Regenerator 7454 | -3/Section 7 | Used Core Regenerator, restored core integrity (+246) 7459 | -3/Section 7 | Discovered exit to Research (range 18) 7466 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 7477 | -3/Section 7 | Reached level 29 7480 | -3/Section 7 | Upgraded with Propulsion slot (x1) 7508 | -3/Section 7 | First assault squad dispatched 7526 | -3/Section 7 | Incoming assault squad redirected 7532 | -3/Section 7 | Incoming assault squad redirected 7544 | -3/Section 7 | Entered Research 7553 | -2/Research | Found Prototype Device 7553 | -2/Research | Identified Adv. Kinecellerator 7636 | -2/Research | Spotted B-90 Cyclops 7657 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 7658 | -2/Research | Zion Hacker squad teleported in 7662 | -2/Research | Reached level 30 7700 | -2/Research | Zion Heavy squad teleported in 7803 | -2/Research | Zion Heavy squad teleported in 7809 | -2/Research | Spotted B-90 Cyclops 7821 | -2/Research | Reached level 31 7825 | -2/Research | Allies destroyed B-90 Cyclops 7853 | -2/Research | Retrieved Zion intel report: Active Garrisons 8009 | -2/Research | Core integrity fell below 50% 8080 | -2/Research | Retrieved Zion intel report: Component Schematics 8092 | -2/Research | First assault squad dispatched 8099 | -2/Research | Discovered new exit (range 16) 8104 | -2/Research | Identified exit to Access 8105 | -2/Research | Entered Access 8107 | -1/Access | Reached level 32 8107 | -1/Access | Upgraded with Utility slot (x1) 8144 | -1/Access | Reached level 33 8159 | -1/Access | Zion hero teleported in (NK-0LA) 8250 | -1/Access | Spotted B-99 Colossus 8290 | -1/Access | Found Prototype Launcher 8290 | -1/Access | Identified Com. Tesla Bomb Launcher 8292 | -1/Access | Found Com. Tesla Bomb Launcher 8368 | -1/Access | Fabricated T-07 Excavator? 8375 | -1/Access | Retrieved Zion intel report: Trap Installations 8376 | -1/Access | Zion Fire squad teleported in 8380 | -1/Access | Discovered new exit (range 7) 8381 | -1/Access | Identified exit to Command 8424 | -1/Access | Zion Heavy squad teleported in 8508 | -1/Access | Spotted B-99 Colossus 8511 | -1/Access | Spotted B-99 Colossus 8521 | -1/Access | Core integrity fell below 50% 8526 | -1/Access | Fabricated Centrium Leg? 8533 | -1/Access | Zion Light squad teleported in 8543 | -1/Access | Retrieved Zion intel report: Emergency Access 8544 | -1/Access | Zion Thermal Resupply teleported in 8548 | -1/Access | Reached level 34 8558 | -1/Access | Discovered new exit (range 4) 8558 | -1/Access | Identified exit to Surface 8559 | *** | Escaped! Last Messages --------------- 08548_ C-57 Dissector knocked back. 08548_ 21-MUY(z) knocked back. 08548_ YZ-RVV(z) knocked back. 08548_ QJ-VVZ(z) knocked back. 08548_ C-57 Dissector destroyed. 08549_ C-57 Dissector sneak attacks. 08549_ QJ-VVZ(z) destroyed. 08550_ Sealed Barrier breached. 08552_ 21-MUY(z) knocked back. 08552_ C-57 Dissector destroyed. 08552_ 21-MUY(z) destroyed. 08553_ YZ-RVV(z) destroyed. 08555_ Sealed Heavy Doors breached. 08555_ Slug penetrates Sealed Heavy Doors. 08557_ >> DECODED: Drone Bay location. 08558_ EXIT=FOUND 08558_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] [Achievement: True Flier] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ##????????????????? # ! # ? | | ##????????????????? #"" i # ? | | ##????????????????? #"" = % # | | ##????????????????? #"" [ ##########+##### | | ##????????????????? + # "## | | ##????????????????? # # u " # | | ? ##????????????????? # [ / u "## | | ? ##????????????????? # ^########i! k u "## | | ? ##????????????????? # ^"#######i= u " # | | ?????????????????????## ^##???## Y u "## | | ^^????????????????## ???### k u ### | | ^^????????????????## ????### u ### | | k????????!????????## ?????## k ##? | | ??????????????????## ?????## ##? | | ??????????????????## BB????## = ##? | | o?????????????????## BB????## !%[ ##? | | ?????????????????## ????#####+########### | | ?????????????????##"""""""""????####!=########### | | ??????????????#####"""""??????????## !# | | ??????????????#####" """????????## # | | ??????????????## # """"##???## # """"" | | ??????????????## ; ##???## #"""""""" | | ??????????????## ; "? ##???## #"""""""" | | # ???????????### ; "? ##???## # """"" | | # ????????????## ; "" "? ##???## # | | # ???????????## # " "@ " ##???## # | | ########??????#### " " ####### # """ " | | #######????????## """""" ####### / """" " | | ???????## ## ### ##""####### | | ?H?????## #" ### ## | | ######?????????#"""""" " ##^^#" | | #########?????????##"" "" ##^^## | | #####?????????????##"" A " ## ## ""o"" | | ??????????????????## " ## ## ""T"" | | ??????????????????## # # ## """ | | ??????????????????## # ## | | ?????????????#######"" # k"" | | ?????????????#######"" ! =! ""[+####### | | =?? k R !%!%! p/ [% | | !%[!! !%= | | R ####################### ! % ##"""######### | | #R######################### #"""######### | | ? ????????????????????# ??????????? | | ??????????????????????????######### ?????????? | | ??????????????????????????######### ?????????? | | ???????????????????????????????????? ??????????? | | ??????R??????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 64 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 20 Armor Coverage 525 Resistance: KI 35 Resistance: TH 70 Resistance: EX 40 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 65 Matter Filtering 50 Offensive Hacking 30 Defensive Hacking 15 Item Schematics ----------------- Mak. Terrain Scan Processor | -7/Zion | Archive Focal Shield | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Mass Driver | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Imp. Datajack | -5/Factory | Z-intel Lgt. Fission Core | -5/Factory | Z-intel Gauss Rifle | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Component Analysis Suite | -5/Factory | Z-intel Flak Gun | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Transmission Jammer | -5/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Exp. Targeting Computer | -4/Factory | Z-intel Exp. Hacking Suite | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Antimatter Cannon | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Exp. ECM Suite | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Ionic Axe | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Hvy. Gatling Laser | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Exp. Flexi-carbon Leg | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Proton Burst Cannon | -3/Quarantine | Z-intel Exp. EM Disruption Field | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Section 7 | Z-intel Kinetic Spear | -3/Section 7 | Z-intel Cld. Antimatter Reactor | -3/Section 7 | Z-intel Exp. Myomer Leg | -3/Section 7 | Z-intel Exp. Matter Compressor | -3/Section 7 | Z-intel Tesla Bomb Launcher | -3/Section 7 | Z-intel Exp. Coolant Injector | -3/Section 7 | Z-intel Exp. Cooling System | -3/Section 7 | Z-intel Helical Railgun | -3/Section 7 | Z-intel Impact Mace | -3/Section 7 | Z-intel Plasma Lance | -3/Section 7 | Z-intel Tiamat Missile Launcher | -3/Section 7 | Z-intel Adv. Gravity Neutralizer | -3/Section 7 | Z-intel Adv. KE Penetrator | -3/Section 7 | Z-intel Stealth Drone Bay | -3/Section 7 | Z-intel Centrium Greatsword | -3/Section 7 | Z-intel Exp. System Shield | -3/Section 7 | Z-intel Exp. Field Recycling Unit | -3/Section 7 | Z-intel Imp. Diametric Drive | -3/Section 7 | Z-intel Adv. Energy Well | -3/Section 7 | Z-intel Imp. Energy Mantle | -3/Section 7 | Z-intel Exp. Thermal Generator | -3/Section 7 | Z-intel Adv. VSS Leg | -3/Section 7 | Z-intel Adv. Power Amplifier | -3/Section 7 | Z-intel Adv. Remote Datajack | -3/Section 7 | Z-intel ECM Suite | -3/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -3/Section 7 | Z-intel Adv. Particle Charger | -3/Section 7 | Z-intel Imp. System Guard | -3/Section 7 | Z-intel Imp. Plasma Cutter | -3/Section 7 | Z-intel Transport Network Coupler | -3/Section 7 | Z-intel Enh. Optical Array | -3/Section 7 | Z-intel Biometal Leg | -3/Section 7 | Z-intel Com. Battery | -3/Section 7 | Z-intel Centrium Wheel | -2/Research | Z-intel Imp. Recalibrator | -2/Research | Z-intel Adv. Weapon Cycler | -2/Research | Z-intel Adv. Component Analysis Suite | -2/Research | Z-intel Imp. Hacking Suite | -2/Research | Z-intel Centrium Leg | -2/Research | Z-intel Imp. Component Analysis Suite | -2/Research | Z-intel Cmb. Antigrav System | -2/Research | Z-intel Imp. Corruption Screen | -2/Research | Z-intel Nuclear Pulse Array | -2/Research | Z-intel Antigrav Array | -2/Research | Z-intel Imp. Power Shielding | -2/Research | Z-intel Adv. Cryofiber Web | -2/Research | Z-intel Com. Matter Pod | -2/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Mic. Antimatter Reactor | x2 | -4/Factory | Preloaded T-07 Excavator | x1 | -1/Access | Preloaded Centrium Leg | x1 | -1/Access | Preloaded Alien Tech Used ----------------- Terrabomb Integrated Reactor Integrated Thermoelectric Network Integrated Mediator Core Regenerator Achievements -------------- Decoder Ring Derelict Escape Freeware Friend Of Zion Heroic Deeds Overachiever The One True Flier Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Levels Raised 33 | . . . 4 . 2 3 3 . 1 . 2 2 2 1 1 1 3 1 1 1 2 3 XP Earned 53703 | 4000 670 535 4917 500 2699 4819 4720 500 500 650 2396 3273 2534 1488 2041 1281 4129 2171 1140 1043 3840 3857 XP Spent 49805 | 3945 . . 5950 . 1400 6180 3960 . 2000 . 3050 1250 3980 1850 1850 1500 2600 1100 2900 1700 . 4590 Upgrades 98 | 19 . . 10 . 1 11 14 . 1 . 8 1 13 5 3 1 1 1 1 1 . 7 Power Slot 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . 2 . . . . . . . 1 . . . . . . . . 1 . . Utility Slot 10 | 1 . . 2 . 1 1 . . 1 . . . 1 . . . 1 . 1 . . 1 Weapon Slot 3 | 1 . . . . . 1 . . . . . . . . . . . 1 . . . . Core Integrity 18 | . . . . . . 3 3 . . . . . 12 . . . . . . . . . Heat Dissipation 10 | 4 . . . . . . 4 . . . . . . . . . . . . . . 2 Energy Generation 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . Energy Storage 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Mass Support 3 | 1 . . . . . . 1 . . . . . . . 1 . . . . . . . Inventory Capacity 6 | 2 . . . . . 1 1 . . . . 1 . . . 1 . . . . . . Sight Range 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Sensor Range 15 | 7 . . 3 . . 2 3 . . . . . . . . . . . . . . . Melee Accuracy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hack Attack % 4 | 1 . . 1 . . 2 . . . . . . . . . . . . . . . . Hack Defense % 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . KI Resistance % 3 | . . . . . . . . . . . 2 . . 1 . . . . . . . . TH Resistance % 3 | . . . . . . . . . . . 2 . . 1 . . . . . . . . EX Resistance % 4 | . . . . . . . . . . . 2 . . 2 . . . . . . . . EX Damage % 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Protomatter Created 2618 | . . 32 162 . . . 23 . . . . . 135 186 416 76 469 169 110 91 550 199 Integrity Restored 6645 | . . 69 246 . . . . . . . . . 591 583 405 217 1708 456 90 246 1464 570 Core 5352 | . . 69 246 . . . . . . . . . 591 550 144 118 1158 456 90 222 1138 570 Parts 1293 | . . . . . . . . . . . . . . 33 261 99 550 . . 24 326 . Protomatter Decayed 2916 | . . 9 . . . 89 6 . . . 52 91 . 222 1504 . 192 17 54 . 460 220 Game ------ Seed HybridCoolantScanner Manual? 0 Play Time 04:13:17 Cumulative 52.2 hours Start 2022.04.01 @ 20:31:01 End 2022.04.05 @ 02:20:59 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 17 Rogue 6 Adventurer 7 Explorer 4 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 980c6385-2355-416e-af57-b085af804a52