Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 18:40:13

Player: Burgers_Lettuce

Result: Destroyed by Z4-G58(z) with Makeshift Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (53)      265
Value Destroyed (1655)     1655
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1050)               1050
              TOTAL SCORE: 8590

 Bonus
-------
High Alert Combat Kills    48
Follower Combat Kills      152
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Zion

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved ECM Suite
  Improved Medium Armor Plating
     Heavy Riot Gun
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Weight Redist. System
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Hacking Suite
           Bomb Factory No. 2
>          --- WEAPON -----------
           EM Shotgun
  Advanced Plasma Cannon
     Heavy Battle Rifle
>          --- INVENTORY --------
  Improved Particle Charger
           Transmission Jammer
  Improved ECM Suite
  Improved Medium Armor Plating
           Drone Bay
     Heavy Riot Gun
     Heavy Missile Launcher
           Chainsword
[Rating: 59]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Mini Assault Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   1   11  16  2   3   .   4   21  2   .   .   .   15  10  3   5   
  Power                    16   | 1   .   2   3   .   .   .   1   2   1   .   .   .   4   1   1   .   
    Engine                 13   | 1   .   2   3   .   .   .   1   2   .   .   .   .   3   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   1   3   1   .   .   .   7   .   .   .   .   4   3   1   .   
    Treads                 4    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
    Wheel                  7    | 1   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   1   .   4   .   3   .   2   6   1   .   .   .   4   4   .   4   
    Device                 21   | .   .   .   4   .   3   .   .   5   .   .   .   .   3   2   .   4   
    Storage                4    | 1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
    Processor              4    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   8   6   1   .   .   1   6   .   .   .   .   3   2   1   1   
    Energy Gun             8    | 1   .   .   1   .   .   .   1   3   .   .   .   .   1   1   .   .   
    Energy Cannon          5    | .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   .   .   
    Ballistic Gun          9    | 1   .   5   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   2   .   .   4   .   .   .   .   1   .   .   1   
Parts Lost                 36   | .   .   2   1   .   .   .   1   11  1   .   .   2   2   8   .   8   
  Power                    8    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   2   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   2   .   .   
  Utility                  8    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   3   
  Weapon                   14   | .   .   2   1   .   .   .   1   4   .   .   .   .   1   2   .   3   
  Highest Loss Streak      8    | .   .   1   1   .   .   .   1   3   1   .   .   2   1   8   .   7   
Average Slot Usage (%)     87   | .   86  99  98  100 99  100 91  85  76  76  76  75  78  76  96  87  
  Engine                   9    | .   14  14  10  11  11  11  18  12  7   7   7   7   6   6   6   5   
  Core                     2    | .   .   .   .   .   .   .   .   .   5   7   7   6   3   .   4   5   
  Treads                   4    | .   14  14  11  11  11  11  9   3   .   .   .   .   .   4   1   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   18  18  
  Wheel                    5    | .   14  14  11  11  11  11  9   7   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   2   15  7   7   7   11  1   .   .   
  Device                   17   | .   .   .   11  22  21  22  18  21  23  23  23  23  24  14  13  10  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   6   5   7   13  9   
  Processor                7    | .   1   14  10  .   .   .   1   9   7   7   7   7   6   10  13  13  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   1   7   7   7   6   6   6   5   
  Energy Gun               3    | .   14  .   8   .   .   .   8   4   .   .   .   .   2   4   6   5   
  Energy Cannon            4    | .   .   3   5   11  11  11  .   5   .   .   .   .   .   5   6   5   
  Ballistic Gun            3    | .   14  20  6   .   .   .   .   .   .   .   .   .   .   1   4   5   
  Ballistic Cannon         5    | .   .   .   5   11  11  11  9   7   7   7   7   7   6   .   .   .   
  Special Weapon           1    | .   .   .   .   9   11  11  8   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 13  13  14  27  27  27  26  31  35  25  25  25  25  46  46  46  52  
  Greatest Support         59   | 10  10  10  20  20  20  20  20  26  26  15  15  15  45  51  59  59  
  Greatest Overweight (x)  3    | 1   1   1   2   1   1   1   1   3   1   1   1   1   1   3   .   2   
  Average Overweight (x)   .    | .   1   1   1   1   1   1   1   1   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   6   6   10  6   6   6   6   6   8   8   8   8   
  Average Capacity         6    | 4   6   6   6   6   6   6   6   6   6   6   6   5   7   8   8   7   
  Most Carried             8    | 4   6   6   6   6   6   6   6   6   6   6   6   6   8   8   8   8   
  Average Carried          6    | 2   4   5   5   5   6   6   5   5   5   6   6   5   7   5   7   7   
  Final Capacity           8    | 6   6   6   6   6   6   6   6   6   6   6   6   4   8   8   8   4   
  Final Carried            8    | 4   6   6   5   6   6   6   6   6   6   6   6   4   7   7   8   4   

 Class Distribution 
--------------------
 70% | Mutant
 11% | Derelict-Gunner
  8% | Scavenger-Mutant
  6% | Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
  Derelict-Gunner | -6/Lower Caves
  Derelict-Gunner | -6/Zion

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Matter Collected           1790 | 242 .   209 245 60  .   28  .   213 244 3   .   109 64  330 33  10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1438 | .   .   124 341 84  .   .   53  288 45  .   .   61  81  361 .   .   
  Parts                    104  | .   .   13  36  5   .   .   1   22  3   .   .   1   8   15  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      31   | .   .   .   .   .   .   .   .   .   8   .   .   7   .   16  .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Combat Hostiles Destroyed  48   | .   .   8   13  2   .   .   1   10  3   .   .   1   3   7   .   .   
  Guns                     17   | .   .   7   5   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Cannons                  19   | .   .   1   1   2   .   .   1   5   3   .   .   1   3   2   .   .   
  AOE                      12   | .   .   .   7   .   .   .   .   5   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   .   1   3   2   .   .   .   4   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   .   8   10  .   .   .   .   4   3   .   .   .   .   3   .   .   
  Grunt                    8    | .   .   .   .   1   .   .   1   2   .   .   .   .   .   4   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
Best Kill Streak           5    | .   .   3   4   2   .   .   1   4   3   .   .   1   1   5   .   .   
  Combat Bots Only         5    | .   .   3   4   2   .   .   1   4   3   .   .   1   1   5   .   .   
Max Kills in Single Turn   4    | .   .   2   4   1   .   .   1   4   1   .   .   1   1   2   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Damage Taken               5036 | .    .    345  442  45   .    .    181  1025 220  .    .    76   645  776  .    1281 
  Core                     1331 | .    .    68   22   .    .    .    44   254  77   .    .    .    117  211  .    538  
  Absorbed by Shields      56   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
Core Remaining (%)         82   | 100  .    72   .    .    .    94   92   .    .    .    .    52   .    .    .    .    
Volleys Fired              139  | .    .    23   15   10   .    6    14   25   4    .    .    5    15   21   .    1    
  Largest                  3    | .    .    2    3    2    .    1    2    3    1    .    .    1    2    2    .    3    
  Hottest                  176  | .    .    120  163  107  .    100  100  133  48   .    .    48   138  143  .    176  
Shots Fired                215  | .    .    38   33   14   .    6    18   39   4    .    .    5    27   28   .    3    
  Gun                      97   | .    .    31   26   .    .    .    4    5    .    .    .    .    8    21   .    2    
  Cannon                   84   | .    .    5    4    8    .    .    4    27   4    .    .    5    19   7    .    1    
  Launcher                 10   | .    .    .    3    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Special                  24   | .    .    2    .    6    .    6    10   .    .    .    .    .    .    .    .    .    
  Kinetic                  118  | .    .    27   22   4    .    .    4    21   4    .    .    5    15   15   .    1    
  Thermal                  57   | .    .    11   6    6    .    6    10   6    .    .    .    .    4    7    .    1    
  Explosive                10   | .    .    .    3    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Electromagnetic          30   | .    .    .    2    4    .    .    4    5    .    .    .    .    8    6    .    1    
  Robot Hit Streak         13   | .    .    4    9    11   .    .    12   13   3    .    .    7    7    8    .    2    
  Robot Miss Streak        4    | .    .    4    2    .    .    .    1    1    1    .    .    1    3    2    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           121  | .    .    20   17   7    .    .    6    25   3    .    .    4    19   18   .    2    
  Core Hits                78   | .    .    8    18   2    .    1    3    21   3    .    .    3    6    11   .    2    
  Critical Hits            8    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    6    .    .    
  Critical Kills           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    
Melee Attacks              3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3687 | .    .    242  518  166  .    5    131  1487 99   .    .    102  553  334  .    50   
  Guns                     632  | .    .    208  178  .    .    .    53   23   .    .    .    .    16   137  .    17   
  Cannons                  1751 | .    .    34   66   166  .    .    78   508  99   .    .    102  537  128  .    33   
  Explosions               1255 | .    .    .    272  .    .    .    .    914  .    .    .    .    .    69   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  49   | .    .    .    2    .    .    5    .    42   .    .    .    .    .    .    .    .    
  Kinetic                  1563 | .    .    184  125  78   .    .    78   385  99   .    .    102  417  78   .    17   
  Thermal                  743  | .    .    58   73   .    .    .    .    262  .    .    .    .    120  197  .    33   
  Explosive                1047 | .    .    .    272  .    .    .    .    775  .    .    .    .    .    .    .    .    
  Electromagnetic          285  | .    .    .    46   88   .    .    53   23   .    .    .    .    16   59   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    3    3    3    3    .    .    .    1    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    3    3    3    3    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    .    .    .    10   2    6    3    11   .    .    .    .    
    Message Errors         8    | .    .    .    .    .    .    .    .    2    1    1    1    3    .    .    .    .    
    Matter Fused           13   | .    .    .    .    .    .    .    .    5    .    1    2    5    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            230  | .    .    .    .    .    .    .    .    208  .    .    .    .    22   .    .    .    
  Projectiles              37   | .    .    .    .    .    .    .    .    15   .    .    .    .    22   .    .    .    
  Explosions               193  | .    .    .    .    .    .    .    .    193  .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    1    .    .    .    .    5    1    .    .    2    3    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    .    .    4    1    .    .    2    3    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    .    1    .    .    .    .    110  .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    1    .    .    1    .    4    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    1    .    .    1    .    4    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411  | .    .    90   144  180  .    24   199  211  167  143  .    194  203  411  .    108  
  Average Temperature      76   | .    .    30   83   47   .    10   92   68   78   76   .    55   96   176  .    61   
  Received Heat Transfer   989  | .    .    .    120  24   .    .    90   171  9    .    .    18   153  192  .    212  
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1016 | .    .    148  185  .    .    .    .    248  .    .    .    .    148  237  .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Peak Influence             663  | .   30  135 361 161 .   32  250 663 .   .   .   .   230 .   .   .   
  Initial                  113  | .   .   .   21  111 .   .   5   113 .   .   .   .   63  .   .   .   
  Average                  109  | .   6   61  235 97  .   13  114 175 .   .   .   .   55  .   .   .   
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   
  Low Security (%)         85   | 100 100 100 43  100 .   100 72  79  .   .   .   .   92  .   .   .   
  Level 1                  10   | .   .   .   56  .   .   .   27  1   .   .   .   .   7   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   .   .   1   4   .   .   .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Distress Signals           7    | .   .   .   1   .   .   .   1   .   .   .   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   2   7   17  2   .   .   13  42  19  .   .   14  20  13  .   38  
  Peak Tracking Total      23   | .   2   3   5   2   .   .   4   7   9   .   .   4   5   8   .   23  
  Tactical Retreats        31   | .   .   1   1   .   .   .   4   7   3   .   .   2   6   2   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Disabled          15   | .   .   .   .   .   .   .   1   14  .   .   .   .   .   .   .   .   
  Max in Single Turn       7    | .   .   .   .   .   .   .   1   7   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Accessed          27   | .   3   .   5   .   .   .   2   4   1   .   4   .   4   3   .   1   
  Terminals                15   | .   3   .   4   .   .   .   2   2   .   .   .   .   4   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                84   | .   5   .   20  .   .   .   5   7   1   .   28  .   7   7   .   4   
  Successful               66   | .   2   .   14  .   .   .   1   4   1   .   28  .   5   7   .   4   
  Failed                   18   | .   3   .   6   .   .   .   4   3   .   .   .   .   2   .   .   .   
    Catastrophic           4    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   2   .   8   .   1   .   3   2   .   .   .   .   4   .   .   .   
  Terminals                28   | .   5   .   8   .   .   .   5   3   .   .   .   .   7   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   2   .   1   .   .   .   .   1   1   .   28  .   3   7   .   4   
  Record                   18   | .   .   .   .   .   .   .   .   .   1   .   11  .   1   5   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   
  Terminals                5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   
    Botnet                 5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   3   .   .   .   2   3   .   .   .   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   6   .   .   .   .   .   .   .   8   .   .   .   .   4   
  Parts Built              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Matter                 102  | .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Total Allies               5    | .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            4    | .   .   .   .   4   3   3   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   71  40  40  .   .   .   .   .   94  .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   31  16  16  .   .   .   .   .   94  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   16  .   .   .   .   .   12  .   .   .   .   
  Total Damage             568  | .   .   .   .   .   .   183 .   .   .   .   .   385 .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   1   .   .   .   .   3   .   .   2   .   1   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Turns Passed               9241 | 58   110  783  630  656  437  227  359  1396 186  185  120  537  1616 703  479  759  
Spaces Moved               6542 | 56   117  593  374  362  240  87   211  1177 310  155  101  426  772  522  387  652  
  Core                     114  | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    99   
  Treads                   788  | .    .    .    191  219  240  87   51   .    .    .    .    .    .    .    .    .    
  Legs                     1614 | .    .    .    .    .    .    .    .    .    .    .    .    .    263  411  387  553  
  Wheels                   2213 | 50   117  593  183  143  .    .    160  967  .    .    .    .    .    .    .    .    
  Hover                    1813 | .    .    .    .    .    .    .    .    210  310  155  101  426  509  102  .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   110  180  180  110  56   56   120  120  120  56   56   120  50   
  Average Speed            110  | 81   90   90   140  152  180  180  126  95   56   120  120  120  84   116  122  113  
  Slowest Speed            200  | 90   90   90   180  180  180  180  180  185  120  120  120  120  160  200  123  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    29   97   38   73   61   27   25   32   57   33   75   59   26   59   67   62   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    .    1    .    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    1    .    .    1    1    .    .    .    .    .    
Scrap Searched             12   | .    .    2    .    2    .    .    .    .    1    .    .    .    .    2    3    2    
Spaces Dug                 23   | .    .    1    2    4    .    6    10   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          178  | .    .    2    11   6    .    6    11   131  .    .    .    1    .    10   .    .    
  Melee                    2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    2    .    6    .    6    11   4    .    .    .    1    .    3    .    .    
  AOE                      143  | .    .    .    9    .    .    .    .    127  .    .    .    .    .    7    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Total                      8311 | 65   121  801  446  441  245  139  263  1411 317  154  100  447  1707 587  392  675  
  Wait                     1435 | .    .    166  22   63   .    46   33   162  .    .    .    17   895  30   .    1    
  Move                     6526 | 55   116  592  373  361  239  86   210  1176 309  154  100  425  771  521  386  652  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  29   | 4    3    1    2    3    .    .    .    6    1    .    .    .    2    3    2    2    
  Fast Attach              67   | 6    1    4    9    .    3    .    3    15   2    .    .    .    11   7    2    4    
  Attach                   17   | .    .    2    2    .    .    .    1    4    .    .    .    .    3    3    1    1    
  Detach                   16   | .    .    1    2    .    .    .    1    4    .    .    .    .    5    .    .    3    
  Swap                     16   | .    .    5    5    2    .    .    .    3    .    .    .    .    1    .    .    .    
  Drop                     57   | .    1    7    12   2    3    .    1    12   1    .    .    .    4    2    1    11   
  Fire                     139  | .    .    23   15   10   .    6    14   25   4    .    .    5    15   21   .    1    
  Melee                    3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   59 | -11/Scrapyard      | Entered Materials
  148 | -10/Materials      | Discovered new exit (range 12)
  169 | -10/Materials      | Entered Mines
  316 | -10/Mines          | Build established: Mutant
  375 | -10/Mines          | Learned Materials stockpile data
  578 | -10/Mines          | Discovered new exit (range 3)
  705 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  952 | -10/Mines          | Entered Materials
  952 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1225 | -9/Materials       | Discovered new exit (range 9)
 1229 | -9/Materials       | Identified exit to Materials
 1577 | -9/Materials       | Discovered new exit (range 6)
 1582 | -9/Materials       | Entered Mines
 1592 | -9/Mines           | Met a Derelict bent on vengeance
 1672 | -9/Mines           | Learned Materials security intel
 1687 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1794 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1813 | -9/Mines           | Found a hidden stash of uninstalled traps
 2016 | -9/Mines           | Discovered exit to Materials (range 6)
 2029 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2224 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 2226 | -9/Mines           | Discovered new exit (range 5)
 2238 | -9/Mines           | Entered Exiles
 2238 | -9/Exiles          | Accompanied by 3 allies
 2265 | -9/Exiles          | Discovered new exit (range 15)
 2287 | -9/Exiles          | Met 8R-AWN
 2314 | -9/Exiles          | Met EX-HEX
 2388 | -9/Exiles          | Met EX-BIN
 2409 | -9/Exiles          | Aligned with FarCom system
 2411 | -9/Exiles          | Given EX-Vault access code
 2456 | -9/Exiles          | Opened EX-Vault
 2466 | -9/Exiles          | Found Prototype Device
 2466 | -9/Exiles          | Identified Trap Reconfigurator
 2473 | -9/Exiles          | Found Prototype Device
 2473 | -9/Exiles          | Identified Skeleton Box
 2529 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2583 | -9/Exiles          | Met EX-DEC
 2646 | -9/Exiles          | Discovered new exit (range 12)
 2675 | -9/Exiles          | Left Exiles lab with Trap Reconfigurator
 2675 | -9/Exiles          | Entered Mines
 2675 | -8/Mines           | Accompanied by 3 allies
 2898 | -8/Mines           | Discovered exit to Materials (range 3)
 2902 | -8/Mines           | Entered Materials
 2902 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 3252 | -8/Materials       | Discovered new exit (range 9)
 3261 | -8/Materials       | Entered Factory
 3261 | -7/Factory         | Evolved 2 slots: Utility x2
 3934 | -7/Factory         | Build established: Skirmisher
 3959 | -7/Factory         | Fabricated Wheel (x3)
 4256 | -7/Factory         | Lost 3 parts (1n2u)
 4426 | -7/Factory         | Build established: Mutant
 4429 | -7/Factory         | Lost 3 parts (1p1n1w)
 4439 | -7/Factory         | Identified exit to Lower Caves
 4515 | -7/Factory         | Garrison activated, responded to threat
 4517 | -7/Factory         | Lost 3 parts (1p1n1w)
 4657 | -7/Factory         | Entered Lower Caves
 4668 | -7/Lower Caves     | Attacked by a faux Warlord
 4713 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4716 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4823 | -7/Lower Caves     | Identified exit to Lower Caves
 4839 | -7/Lower Caves     | Learned Factory stockpile data
 4843 | -7/Lower Caves     | Entered another Lower Caves area
 4986 | -7/Lower Caves     | Discovered new exit (range 9)
 5028 | -7/Lower Caves     | Entered Data Miner
 5028 | -7/Data Miner      | Discovered new exit (range 6)
 5051 | -7/Data Miner      | Met Data Miner
 5098 | -7/Data Miner      | Learned location of Section 7 (-3)
 5098 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5121 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5148 | -7/Data Miner      | Entered Proximity Caves
 5255 | -6/Proximity Caves | Escorted by Enhanced Grunt
 5297 | -6/Proximity Caves | Spotted B-75 Beast
 5444 | -6/Proximity Caves | Identified exit to Factory
 5570 | -6/Proximity Caves | Learned Factory trap positions
 5685 | -6/Proximity Caves | Entered Factory
 5685 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5686 | -6/Factory         | Loaded intel: 92 trap records
 6096 | -6/Factory         | Identified exit to Lower Caves
 7301 | -6/Factory         | Entered Lower Caves
 7466 | -6/Lower Caves     | Lost 8 parts (2p2n2u2w)
 7622 | -6/Lower Caves     | Learned Factory trap positions
 7623 | -6/Lower Caves     | Learned Research trap positions
 7623 | -6/Lower Caves     | Learned Extension security intel
 7804 | -6/Lower Caves     | Build established: Scavenger-Mutant
 7968 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7972 | -6/Lower Caves     | Discovered new exit (range 9)
 7980 | -6/Lower Caves     | Identified exit to Lower Caves
 8004 | -6/Lower Caves     | Entered another Lower Caves area
 8005 | -6/Lower Caves     | Identified exit to Factory
 8087 | -6/Lower Caves     | Learned Factory terminal intel
 8419 | -6/Lower Caves     | Build established: Derelict-Gunner
 8473 | -6/Lower Caves     | Discovered new exit (range 4)
 8482 | -6/Lower Caves     | Identified exit to Zion
 8483 | -6/Lower Caves     | Entered Zion
 8873 | -6/Zion            | Found Prototype Device
 8873 | -6/Zion            | Identified Bomb Factory No. 2
 9095 | -6/Zion            | Rebuked by Imprinter
 9116 | -6/Zion            | Attempted to imprint without authorization
 9116 | -6/Zion            | Attacked by Zionites
 9166 | -6/Zion            | Core integrity fell below 50%
 9198 | -6/Zion            | Core integrity fell below 20%
 9212 | -6/Zion            | Lost 7 parts (2p2u3w)
 9242 | -6/Zion            | Destroyed by Z4-G58(z) with Makeshift Laser

 Last Messages 
---------------
09178_ GI-CF7(z) heat damages Mak. Leg.
09181_ Weight Redist. System destroyed.
09192_ MV-1D0(z) pulls a Mak. Sword out of the Twisted Machinery.
09197_ Dropped Med. Storage Unit.
09198_ Dropped Bomb Factory No. 2.
09199_ Acquired Imp. ECM Suite.
1D-X6A(z) bursts out of the Twisted Machinery.
09201_ Acquired Hvy. Missile Launcher.
09207_ C2-DA0(z) pulls a Mak. Axe out of the Twisted Machinery.
09207_ IH-XZ1(z) pulls a Mak. Spear out of the Twisted Machinery.
09208_ 7B-215(z) destroyed.
09216_ X8-B9M(z) pulls a Mak. Axe out of the Twisted Machinery.
09217_ RL-NGE(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
09218_ Hacking Suite destroyed.
09227_ 2P-7MR(z) pulls a Mak. Spear out of the Twisted Machinery.
09232_ DN-RCB(z) pulls a Mak. Sword out of the Twisted Machinery.
09237_ 1Y-Q2Z(z) pulls a Mak. Hammer out of the Twisted Machinery.
09241_ 0A-WO0(z) pulls a Mak. Laser out of the Twisted Machinery.
09242_ YT-K2P(z) pulls a Mak. Hammer out of the Twisted Machinery.
09242_ Z4-G58(z) pulls a Mak. Laser out of the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
|         """                 """  " """"   "##????? |
|        """"                 """  " """    "#?????? |
|        """"                        """"  ""#?????? |
|         """                              """?????? |
|                            """"          "##?????? |
|                            #""""    """""""#?????? |
|                            """""  """""""""##????? |
|    "#"    """ """""           "" """   """""#????? |
|    """     """"""""""          """""    """"#????? |
|   """""""   "##""#"#""          """"     """#????? |
| """#"#"#""  "######"#"" zz               """#????? |
| #""####"#"" ""#???###""                   "##????? |
| ####???#?"""""#?????##""zz                ""#????? |
| ???????????"##??????#"""           ""     ""#????? |
| ???????????????????###"           """"   """#????? |
| ???????????????????#"""     "     """"" ""#"#????? |
| ???????????????????##""   z "  """""#""""#"##????? |
| ????????????????????#""     """""#"####"#"##?????? |
| ????????????????????##"     """"#"##??###"##?##### |
| ???????????????????###"     """"##??#####""#?#  "# |
| ???????????????????#"""       """#??#"""""##?#  "" |
| ???????????????????#"""       """####""" ""###  "" |
| ???????????????????#""        "##"#""""  ""#       |
| ???????????????#####""        ""#"""""             |
| ???????????????# ]#  "      z """"                 |
| ??????????????##] "  ""  @   z"""         "#       |
| ??????????????#]      "          z         ###  "" |
| ??????????????##  "             z         "#?#  "" |
| ???????????????#]]##                     """"#  "# |
| ???????????????#####        "            "##"##### |
| ???????????????????#"       "           ""#?##???? |
| ???????????????????#"#      ""   ""     """#?????? |
| ???????????????????###" z   """ """"    """"?????? |
| ?????????????????????#""  z  """"""""    ""??????? |
| ?????????????????????#"" z    """""""     "??????? |
| ?????????????????????""        "" """     ""?????? |
| ??????????????????????""         ??"""   """?????? |
| ??????????????????????#""        ???""""""""?????? |
| ???????????????????????""         ???"#"#"???????? |
| ????????????????????????        ?????????????????? |
| ????????????????????????      ???????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          30
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               4
Additional Mass Support    12
Evasion (%)                53
Targeting Accuracy         8
Recoil Reduction           1
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
                     Wheel | -9/Materials  | Scanalyzed
        Lgt. Assault Rifle | -9/Materials  | Scanalyzed
                    Hammer | -9/Materials  | Scanalyzed
                Ion Engine | -9/Materials  | Scanalyzed
           Lgt. Ion Engine | -9/Materials  | Scanalyzed
               Lgt. Treads | -9/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free
           Hvy. Beamcaster | -6/Zion       | Free
             Hvy. Riot Gun | -6/Zion       | Free
               Enh. Flamer | -6/Zion       | Free
                    Ripper | -6/Zion       | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Wheel | x3 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer

 Challenges 
------------
None

 Game 
------
Seed              ElectronArmoredPropulsion
  Manual?         0
Play Time         01:30:50
  Cumulative      54.6 hours
  Start           2021.10.28 @ 15:07:48
  End             2021.10.29 @ 18:40:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          45
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a367006-6640-4208-9e79-c4e80983d43e