Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 00:59:22 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2186) 2186 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 4856 Bonus ------- High Alert Combat Kills 205 Entered Garrisons 200 Cogmind --------- Core Integrity 32/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (-82) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Armored Wheel Large Storage Unit Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Small Laser Light Assault Rifle Katana Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Field Laser Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Carbon-fiber Leg Compact Wheel Large Storage Unit Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Shock Rifle Shock Rifle Small Laser Ion Cannon Rocket Launcher [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 73 | 9 10 12 29 13 Power 12 | 1 1 2 6 2 Engine 5 | 1 . 2 2 . Core 7 | . 1 . 4 2 Reactor . | . . . . . Propulsion 27 | 4 5 3 9 6 Treads 3 | 2 . . 1 . Leg 12 | . 3 . 5 4 Wheel 10 | 2 . 3 3 2 Hover . | . . . . . Flight 2 | . 2 . . . Utility 15 | 2 2 3 6 2 Device 6 | 1 . 2 1 2 Storage 4 | 1 1 . 2 . Processor 3 | . 1 1 1 . Hackware 1 | . . . 1 . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 19 | 2 2 4 8 3 Energy Gun 10 | 1 . 4 5 . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 2 . 1 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Corrupted Parts 2 | . . 2 . . System Corruption 7 | . . 7 . . Parts Lost 24 | . 1 5 4 14 Power 6 | . . 2 2 2 Propulsion 9 | . 1 1 2 5 Utility 2 | . . . . 2 Weapon 7 | . . 2 . 5 Highest Loss Streak 12 | . 1 3 3 12 To Critical Strikes . | . . . . . Average Backups 10 | 1 7 9 11 12 Power . | . . . 1 1 Propulsion 1 | 1 . . 1 1 Utility 5 | . 5 7 5 6 Weapon 2 | . 1 . 3 2 Tool/Special . | . . . . . Unused Backups 14 | . 4 . 3 7 Power 1 | . . . . 1 Propulsion 2 | . 2 . . . Utility 7 | . . . 2 5 Weapon 3 | . 2 . . 1 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 93 | . 92 81 98 90 Engine 4 | . 8 3 3 . Core 5 | . 5 4 5 8 Treads 1 | . . . 2 . Leg 13 | . 3 8 18 17 Wheel 9 | . 20 12 5 3 Device 7 | . 1 4 9 10 Storage 10 | . 14 11 9 9 Processor 10 | . 11 14 10 9 Hackware 4 | . . . 8 4 Protection 5 | . . . 7 9 Energy Gun 9 | . 1 19 10 7 Ballistic Gun 8 | . 24 2 5 3 Launcher 1 | . . . 2 . Peak Build Rating 35 | 7 13 20 35 35 Average Rating 23 | 5 10 15 31 26 On Entrance 14 | . 7 13 17 35 Avg Prop Armor Cover (%) 9 | . 4 8 10 6 Naked Turns . | . . . . . Heaviest Build 57 | 12 17 21 56 57 Greatest Support 45 | 40 26 26 45 45 Greatest Overweight (x) 5 | . 2 1 1 5 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 13 | 6 9 10 14 20 Most Carried 18 | 2 10 10 18 18 Average Carried 10 | 1 7 9 11 12 Final Capacity 20 | 8 10 10 20 20 Final Carried 18 | 2 10 10 18 14 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1598 | 283 264 132 753 166 Remotely . | . . . . . Salvage Created 3216 | 156 464 797 1379 420 Parts 176 | 8 33 45 68 22 Haulers Intercepted 5 | . 1 1 3 . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 56 | . 9 11 26 10 Melee 2 | . . . . 2 Guns 32 | . 9 9 12 2 Cannons 6 | . . . . 6 AOE 14 | . . 1 13 . Classes Destroyed 11 | 2 4 3 2 . Builder 3 | . . 1 2 . Tunneler 4 | 3 . . 1 . Hauler 5 | . 1 1 3 . Recycler 10 | 1 1 3 5 . Mechanic 1 | . 1 . . . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 13 | . 3 . 8 2 Grunt 35 | . 6 7 15 7 Duelist 2 | . . 1 . 1 Sentry 6 | . . 3 3 . Best Kill Streak 10 | 4 3 10 9 7 Combat Bots Only 7 | . 3 7 6 7 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 367 | . 47 65 130 125 Missed 111 | . 14 20 44 33 Hits 256 | . 33 45 86 92 Melee 1 | . . 1 . . Projectile 255 | . 33 44 86 92 Critical Strikes 4 | . . 1 2 1 Damage Taken 3587 | . 352 592 1375 1268 Core 793 | . 134 141 279 239 Absorbed by Shields . | . . . . . Redirected to Shielding 94 | . . . 60 34 Core Remaining (%) 70 | 100 46 64 . . Volleys Fired 208 | 7 54 36 93 18 Largest 2 | 2 2 2 2 2 Hottest 123 | 70 70 90 100 123 Shots Fired 383 | 14 98 65 172 34 Gun 345 | 14 98 65 145 23 Cannon 13 | . . . 3 10 Launcher 25 | . . . 24 1 Special . | . . . . . Kinetic 154 | 7 94 . 48 5 Thermal 136 | 7 4 27 73 25 Explosive 25 | . . . 24 1 Electromagnetic 68 | . . 38 27 3 Robot Hit Streak 13 | 3 10 11 13 7 Robot Miss Streak 10 | 1 3 4 10 1 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 245 | 8 61 49 99 28 Core Hits 147 | 5 27 32 66 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 . . 1 . Burn 2 | 1 . . 1 . Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5153 | 89 537 846 3085 596 Guns 3065 | 89 537 727 1441 271 Cannons 230 | . . . 46 184 Explosions 1717 | . . 119 1598 . Melee 141 | . . . . 141 Ramming . | . . . . . Kinetic 1100 | 26 500 . 520 54 Thermal 1506 | 63 37 286 772 348 Explosive 1571 | . . . 1571 . Electromagnetic 835 | . . 560 222 53 Impact . | . . . . . Slashing 141 | . . . . 141 Piercing . | . . . . . Highest Corruption 7 | . . 7 . . Average Corruption 6 | . . 6 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 6 . . Message Errors 1 | . . 1 . . Matter Fused 3 | . . 3 . . Data Loss (minor) 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 115 | . . 10 99 6 Projectiles . | . . . . . Explosions 115 | . . 10 99 6 Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary 1 | . . . 1 . Self-Inflicted Damage 218 | . . 38 135 45 Shots 6 | . . 1 4 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 419 | 100 60 212 16 419 Average Temperature 83 | 52 15 78 7 209 Received Heat Transfer 1602 | . 162 261 585 594 Effects 7 | . . . . 7 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Fried 2 | . . 1 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 3342 | 259 111 575 1730 667 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . 2 2 Low Security (%) 46 | 100 100 100 13 . Level 1 10 | . . . 17 21 Level 2 43 | . . . 69 78 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 625 | 15 60 131 625 497 Initial 371 | . . 20 51 371 Average 281 | 2 23 71 440 447 Influence Increases 1932 | 20 276 321 1054 261 Destroy 0b10 Robot/C 1120 | . 180 220 520 200 Destroy 0b10 Robot/NC 125 | 20 15 25 65 . Destroy Leader 222 | . 52 62 98 10 Successful Hack 48 | . 14 10 10 14 Disable Machine 45 | . . . 45 . Destroy Structure 162 | . . 4 151 7 Lose Combat Pursuer 210 | . 15 . 165 30 Influence Decreases 1440 | 20 228 246 606 340 Entered New Map 300 | . . 28 72 200 Time Decay 900 | 20 218 168 494 . Lost Part 240 | . 10 50 40 140 Squads Dispatched 9 | . 3 4 2 . Investigation 7 | . 2 4 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 16 13 49 16 Peak Tracking Total 10 | . 4 5 5 10 Tactical Retreats 11 | . 1 . 8 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 17 | . 4 6 6 1 Terminals 13 | . 4 4 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 36 | . 10 12 13 1 Successful 11 | . 3 2 5 1 Failed 23 | . 7 9 7 . Catastrophic 10 | . 4 3 3 . Database Lockouts 2 | . . 1 1 . Manual 25 | . 9 8 8 . Terminals 27 | . 10 8 8 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 7 | . . 4 3 . Garrison Access 2 | . . . 2 . Terminal Hacks 7 | . 3 1 2 1 Part Schematic 1 | . 1 . . . Robot Schematic 1 | . 1 . . . Terminal Index 1 | . 1 . . . Fabricator Index 2 | . . 1 1 . Garrison Index 1 | . . . 1 . Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 1 2 . Retrieve Study 3 | . . 1 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 13 | . 4 4 5 . Full Trace Events 9 | . 3 4 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . 1 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 1 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 2611 | 13 531 412 1303 352 Optics 1776 | . . 121 1303 352 Terrain 36 | . . 36 . . Seismic 85 | 13 72 . . . Machine Analysis 1043 | . 459 412 172 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2749 | 121 561 412 1303 352 Spaces Moved 1558 | 63 382 233 757 123 Core 5 | 5 . . . . Treads 39 | 39 . . . . Legs 668 | . 30 58 481 99 Wheels 840 | 19 346 175 276 24 Hover . | . . . . . Flight 6 | . 6 . . . Fastest Speed 50 | 50 90 80 80 130 Average Speed 121 | 130 99 107 123 200 Slowest Speed 470 | 160 205 190 190 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 57 27 65 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 180 | . . 4 169 7 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 179 | . . 4 168 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2014 | 85 482 323 943 181 Wait 91 | . 9 39 35 8 Move 1555 | 62 381 232 757 123 Hop . | . . . . . Pick Up 34 | 4 11 2 12 5 Fast Attach 24 | 7 4 4 5 4 Attach 17 | . 1 3 2 11 Detach . | . . . . . Swap 53 | 3 10 6 28 6 Drop 27 | 2 12 1 11 1 Fire 208 | 7 54 36 93 18 Melee 5 | . . . . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 14) 246 | -10/Materials | Discovered new exit (range 6) 292 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 3) 660 | -10/Materials | Core integrity fell below 50% 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Utility x2 753 | -9/Materials | Build established: Scavenger-Mutant 890 | -9/Materials | Destroyed 7 combat bots 893 | -9/Materials | Lost 3 parts (1p1n1w) 986 | -9/Materials | Central database locked down 992 | -9/Materials | Discovered new exit (range 17) 1095 | -9/Materials | Entered another Materials area 1095 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1831 | -8/Materials | Central database locked down 1915 | -8/Materials | Lost 3 parts (1p2n) 2046 | -8/Materials | Core integrity fell below 50% 2211 | -8/Materials | Discovered new exit (range 20) 2242 | -8/Materials | Build established: Mutant 2398 | -8/Materials | Identified exit to Garrison 2398 | -8/Materials | Entered Garrison 2418 | -8/Garrison | Learned Materials security intel 2470 | -8/Garrison | Triggered checkpoint 2523 | -8/Garrison | Core integrity fell below 20% 2530 | -8/Garrison | Destroyed 7 combat bots 2549 | -8/Garrison | Lost 12 parts (1p5n1u5w) 2748 | -8/Garrison | Triggered checkpoint 2750 | -8/Garrison | Triggered checkpoint 2750 | -8/Garrison | Self-destructed Last Messages --------------- 02625_ Acquired 56 matter. 02641_ Acquired 9 matter. 02650_ Acquired Imp. Heat Sink. 02652_ Acquired 20 matter. 02677_ Dropped Arm. Wheel. 02678_ Acquired Arm. Wheel. 02689_ Acquired Lgt. Assault Rifle. 02698_ Acquired Imp. Ion Engine. 02701_ Acquired 20 matter. 02709_ G-47 Trooper destroyed. 02714_ Acquired 10 matter. 02735_ Acquired Katana. 02748_ Beams of light sweep through the air. An alarm sounds. 02748_ C-45 Heavy ARC bursts open, deploying its payload. 02748_ G-50 Soldier unfolds itself. 02748_ G-47 Trooper unfolds itself. 02750_ Beams of light sweep through the air. An alarm sounds. 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