Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 18:26:20 Player: kite Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (1564) 1564 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4664 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 234/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox4 Location -9/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Wheel Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Datajack > --- INVENTORY (25) --- Light Treads Wheel Wheel Wheel High-capacity Storage Unit Medium Matter Pod (100) Seismic Detector Seismic Detector Core Shielding Core Shielding Core Shielding Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Thief Drone Bay (3/3) YOLO Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Thief Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Wheel Wheel Wheel High-capacity Storage Unit Medium Matter Pod Seismic Detector Seismic Detector Core Shielding Core Shielding Core Shielding Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Improved Assault Rifle Mini Grenade Launcher Datajack Plasma Cutter [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 46 | 7 14 2 19 3 1 Power 5 | 1 1 . 3 . . Engine 5 | 1 1 . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 5 1 9 1 . Treads 4 | 2 . . 2 . . Leg 2 | . 2 . . . . Wheel 12 | . 3 1 7 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 4 1 2 1 . Device 3 | 1 1 . . 1 . Storage 4 | 1 2 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 13 | 2 4 . 5 1 1 Energy Gun 4 | . 3 . 1 . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 6 | 2 . . 3 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . 1 . 2 1 . Parts Lost 9 | . 2 . 6 1 . Power . | . . . . . . Propulsion 5 | . 1 . 4 . . Utility 2 | . 1 . 1 . . Weapon 2 | . . . 1 1 . Highest Loss Streak 2 | . 1 . 2 1 . To Critical Strikes . | . . . . . . Average Backups 19 | 2 15 24 24 24 24 Power . | . 1 1 1 . . Propulsion 3 | 1 4 4 1 4 4 Utility 8 | . 5 12 12 11 12 Weapon 5 | . 4 6 7 7 7 Tool/Special . | . . . . . . Unused Backups 33 | . 3 . 9 2 19 Power . | . . . . . . Propulsion 5 | . 2 . 1 . 2 Utility 14 | . 1 . 3 . 10 Weapon 14 | . . . 5 2 7 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 100 90 99 100 Engine 12 | . 14 14 11 11 11 Treads 15 | . 17 . 1 22 22 Wheel 17 | . 9 28 33 22 22 Device 6 | . 11 14 2 . . Storage 12 | . 14 14 11 11 11 Protection 5 | . 2 . 8 10 11 Energy Gun 4 | . 6 28 4 . . Energy Cannon 1 | . 2 . . . . Ballistic Gun 18 | . 19 . 17 21 12 Peak Build Rating 23 | 7 14 14 21 23 18 Average Rating 13 | 4 9 13 18 18 17 On Entrance 12 | . 7 14 14 19 18 Avg Prop Armor Cover (%) 12 | . 6 . 9 13 13 Naked Turns . | . . . . . . Heaviest Build 101 | 15 95 92 101 98 98 Greatest Support 42 | 40 40 20 42 22 22 Greatest Overweight (x) 9 | . 9 4 5 4 4 Average Overweight (x) 3 | . 3 4 2 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 Average Carried 19 | 2 15 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 5 24 25 25 25 25 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1824 | 130 837 9 548 290 10 Remotely . | . . . . . . Salvage Created 2745 | 53 1062 65 1168 397 . Parts 212 | 9 76 9 83 35 . Haulers Intercepted 4 | . 2 . 2 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 49 | . 18 3 21 7 . Guns 46 | . 18 1 20 7 . AOE 2 | . . 2 . . . Classes Destroyed 10 | 1 7 . 2 . . Worker 17 | . 7 1 4 5 . Builder 7 | . 2 . 3 2 . Tunneler 6 | 2 2 . . 2 . Hauler 4 | . 2 . 2 . . Recycler 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 3 | . 3 . . . . Swarmer 20 | . 6 3 6 5 . Grunt 19 | . 12 . 7 . . Sentry 10 | . . . 8 2 . Best Kill Streak 6 | 2 3 4 6 3 . Combat Bots Only 6 | . 3 3 6 3 . Max Kills in Single Turn 2 | 1 1 2 1 1 . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 207 | . 75 7 96 29 . Missed 64 | . 24 1 31 8 . Hits 143 | . 51 6 65 21 . Projectile 143 | . 51 6 65 21 . Critical Strikes 4 | . 2 . 1 1 . Damage Taken 1717 | . 564 76 861 216 . Core 221 | . 55 . 128 38 . Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . 78 . . . Volleys Fired 201 | 3 78 3 78 39 . Largest 2 | 2 2 2 2 2 . Hottest 90 | 40 90 90 90 46 . Shots Fired 398 | 6 155 5 155 77 . Gun 383 | 6 140 5 155 77 . Cannon 15 | . 15 . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 313 | 6 116 . 114 77 . Thermal 15 | . 15 . . . . Explosive . | . . . . . . Electromagnetic 70 | . 24 5 41 . . Robot Hit Streak 12 | 3 11 2 12 10 . Robot Miss Streak 4 | 1 4 2 4 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 267 | 3 91 3 118 48 4 Core Hits 121 | 3 50 4 45 19 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . 1 . Destroy 2 | . 1 . . 1 . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3920 | 40 1387 106 1744 643 . Guns 3624 | 40 1183 41 1717 643 . Cannons 157 | . 157 . . . . Explosions 110 | . 21 65 24 . . Melee . | . . . . . . Ramming 29 | . 26 . 3 . . Kinetic 2777 | 40 888 . 1206 643 . Thermal 267 | . 178 65 24 . . Explosive . | . . . . . . Electromagnetic 847 | . 295 41 511 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . 17 2 . . . Message Errors 2 | . 2 . . . . Matter Fused 4 | . 4 . . . . Heat Flow Errors 5 | . 4 1 . . . Energy Discharges 2 | . 2 . . . . Parts Fused 1 | . 1 . . . . Data Loss (minor) 2 | . 2 . . . . Data Loss (major) 2 | . 2 . . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 9 | . 9 . . . . Projectiles . | . . . . . . Explosions 9 | . 9 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . 24 31 1 . . Shots 2 | . 1 1 . . . Rammed 4 | . 3 . 1 . . Targets Rammed 4 | . 3 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 273 | . 273 161 14 22 . Average Temperature 49 | . 61 86 3 10 . Received Heat Transfer 549 | . 228 . 267 54 . Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 6 | . . . 6 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 533 | . 383 100 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 1 . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 83 | 100 74 100 89 100 . Level 1 16 | . 25 . 10 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 315 | 10 315 179 236 86 . Initial 119 | . . 119 69 86 . Average 93 | 1 107 129 131 27 . Influence Increases 1740 | 10 784 80 623 243 . Destroy 0b10 Robot/C 980 | . 360 60 420 140 . Destroy 0b10 Robot/NC 195 | 10 85 5 50 45 . Destroy Leader 254 | . 90 10 134 20 . Successful Hack 16 | . 10 . . 6 . Select Force Hacks 60 | . 60 . . . . Disable Machine 105 | . 105 . . . . Destroy Structure 40 | . 29 5 4 2 . Lose Combat Pursuer 90 | . 45 . 15 30 . Influence Decreases 1740 | 10 477 208 580 465 . Entered New Map 434 | . . 188 110 136 . Time Decay 1216 | 10 457 20 410 319 . Lost Part 90 | . 20 . 60 10 . Squads Dispatched 9 | . 6 . 3 . . Investigation 5 | . 4 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 34 3 32 9 . Peak Tracking Total 4 | . 4 3 4 3 . Tactical Retreats 5 | . 3 . 1 1 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 8 | . 7 . . 1 . Max in Single Turn 2 | . 2 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 10 | . 5 . 2 2 1 Terminals 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 22 | . 13 . 4 4 1 Successful 11 | . 6 . 2 2 1 Failed 10 | . 6 . 2 2 . Catastrophic 2 | . 1 . . 1 . Database Lockouts 1 | . 1 . . . . Manual 18 | . 14 . . 3 1 Terminals 14 | . 11 . . 3 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . . 2 1 Part Schematic 1 | . 1 . . . . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . . 1 . Proto ID Catalog 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 5 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 2 1 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . . 4 Non-combat 3 | . . . . . 3 Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . . . . . 4 parse_system 4 | . . . . . 4 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Active Infowar (turns) 1481 | 26 1455 . . . . Seismic 1481 | 26 1455 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 5055 | 124 2544 57 980 943 407 Spaces Moved 2362 | 65 961 29 479 555 273 Core 3 | 3 . . . . . Treads 455 | 62 393 . . . . Legs 25 | . 25 . . . . Wheels 1879 | . 543 29 479 555 273 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 140 140 110 145 145 Average Speed 168 | 154 210 140 127 145 145 Slowest Speed 400 | 160 400 140 155 145 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 87 10 30 99 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . 23 5 2 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . 23 5 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 3052 | 79 1331 40 700 620 282 Wait 321 | . 231 2 76 11 1 Move 2357 | 64 960 28 478 554 273 Hop . | . . . . . . Pick Up 61 | 5 28 1 22 4 1 Fast Attach 25 | 7 5 2 9 2 . Attach 10 | . 2 . 7 1 . Detach 3 | . 2 . 1 . . Swap 18 | . 7 1 7 2 1 Drop 47 | . 15 3 20 7 2 Fire 201 | 3 78 3 78 39 . Melee 4 | . . . . . 4 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 322 | -10/Materials | Central database locked down 725 | -10/Materials | Derelicts attacked the area 1266 | -10/Materials | Discovered new exit (range 15) 2204 | -10/Materials | Discovered new exit (range 8) 2265 | -10/Materials | Discovered new exit (range 3) 2669 | -10/Materials | Entered Mines 2704 | -10/Mines | Discovered new exit (range 7) 2726 | -10/Mines | Entered Materials 2726 | -9/Materials | Evolved 2 slots: Propulsion x2 3652 | -9/Materials | Discovered new exit (range 14) 3706 | -9/Materials | Entered Mines 4172 | -9/Mines | Discovered new exit (range 9) 4278 | -9/Mines | Discovered new exit (range 14) 4392 | -9/Mines | Found the Drone Emporium 4407 | -9/Mines | Found Prototype Device 4407 | -9/Mines | Identified Thief Drone Bay 4642 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4643 | -9/Mines | Discovered new exit (range 5) 4649 | -9/Mines | Entered Exiles 4684 | -9/Exiles | Met 8R-AWN 4710 | -9/Exiles | Met EX-HEX 4783 | -9/Exiles | Met EX-BIN 4803 | -9/Exiles | Aligned with FarCom system 4805 | -9/Exiles | Given EX-Vault access code 4840 | -9/Exiles | Opened EX-Vault 4851 | -9/Exiles | Found YOLO Cannon 4882 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4926 | -9/Exiles | Met EX-DEC 5023 | -9/Exiles | Build established: Scavenger-Mutant 5040 | -9/Exiles | Discovered new exit (range 10) 5056 | -9/Exiles | Self-destructed Last Messages --------------- that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 04928_ EX-DEC: "Oops, I hope HEX didn't hear that..." 04943_ Sneak attack on EX-DEC. 04943_ Jacked EX-DEC... >>parse_system Reading system data... New IDs: Hvy. Deuterium Engine Exp. Core Analyzer AWS/EX-DEC 05008_ Extracted 10 matter. 05040_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????#####?????????????????????? | | ???????????????## ##????????????????????? | | ???????????????# #????????????????????? | | ???????????????# < #????????????????????? | | ???????????????# @ ###??????????????????? | | ???????????????# #??????????????????? | | ???????????????# ##??????????????????? | | ???????????????## #???????????????????? | | ????????????????# ##??????????????????? | | ????????????????## #????????????####### | | ?????????????????# #######??????#!!! "# | | ?????????????????# #""##?????# "# | | ?????????????????## #?????# "# | | ??????????????????##" ##???## ""# | | ??????????????????#"" #####" ""# | | ??????????????????#### ##" ""# | | ?????????????????????## #"" #?? | | ??????????????????????#"## #?? | | ??????????????????????####### ##? | | ????????????????????????????### "#? | | ??????????????????????########" ## | | ??????????????????????# !!""""" | | ??????????????????????#! "###"" | | ??????????????????????#! "#?##" | | ??????????????????????#! ##??#" | | ??????????????????????# !""""""###???#"# | | ??????????????????????##########?????#### | | ????????????????????????????????????????### | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyBombardmentShifter Manual? 0 Play Time 00:19:51 Cumulative 437.4 hours Start 2026.07.11 @ 18:06:39 End 2026.07.11 @ 18:26:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 401 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/2/1/0/0/0/0/0/1 Lore% 61 Gallery% 68 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 25x17 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8c82d18-248a-427b-804f-88f9a45cf077