Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:18:39

Player: Slavanich

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (1775)     1775
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 3772

 Bonus
-------
High Alert Combat Kills    67

 Cogmind 
---------
Core Integrity             0/400
Matter                     405/500
Energy                     280/280
System Corruption          0%
Temperature                Warm (135)
Movement                   Core (1100) Ox21
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Rocket Launcher
                Rocket Launcher
>               --- INVENTORY (20) ---
      Makeshift Power Source
          Large Storage Unit
       Advanced Weight Redist. System
       Improved Terrain Scanner
          Light Armor Plating
       Improved Light Armor Plating
                Shield Generator
      Makeshift Hacking Suite
      Makeshift System Shield
                Hacking Drone Bay
      Makeshift Laser
      Makeshift Laser
      Makeshift Laser
                Grenade Launcher
                Missile Launcher
                Missile Launcher
                Missile Launcher
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
       Hardened Light Armor Plating
>               --- WEAPON -----------
      Makeshift Laser
      Makeshift Laser
>               --- INVENTORY --------
      Makeshift Power Source
          Large Storage Unit
       Advanced Weight Redist. System
       Improved Terrain Scanner
                Matter Filter
          Light Armor Plating
       Improved Light Armor Plating
                Shield Generator
      Makeshift Hacking Suite
      Makeshift System Shield
                Hacking Drone Bay
      Makeshift Laser
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Missile Launcher
                Missile Launcher
                Missile Launcher
                CR-A16's Pointy Stick
[Rating: 24]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             70   | 6   13  38  5   2   6   
  Power                    9    | 1   4   3   .   1   .   
    Engine                 8    | 1   3   3   .   1   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   2   7   2   .   .   
    Treads                 7    | 2   .   3   2   .   .   
    Leg                    6    | .   2   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  26   | 1   4   17  1   1   2   
    Device                 9    | .   3   5   .   .   1   
    Storage                10   | 1   1   7   1   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   4   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   3   11  2   .   4   
    Energy Gun             6    | .   3   1   .   .   2   
    Energy Cannon          2    | .   .   2   .   .   .   
    Ballistic Gun          6    | 2   .   3   1   .   .   
    Ballistic Cannon       5    | .   .   5   .   .   .   
    Launcher               3    | .   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   3   .   .   .   
Parts Lost                 18   | .   4   7   1   .   6   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               6    | .   2   2   .   .   2   
  Utility                  6    | .   .   2   1   .   3   
  Weapon                   4    | .   1   2   .   .   1   
  Highest Loss Streak      4    | .   3   3   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  96  96  100 99  
  Engine                   11   | .   11  10  11  11  11  
  Treads                   16   | .   20  8   22  22  21  
  Leg                      5    | .   7   13  .   .   .   
  Device                   3    | .   13  5   .   .   .   
  Storage                  19   | .   14  19  18  22  22  
  Processor                7    | .   .   6   11  11  10  
  Protection               9    | .   .   10  11  11  10  
  Energy Gun               3    | .   14  2   .   .   13  
  Ballistic Gun            11   | .   12  1   21  22  8   
  Ballistic Cannon         5    | .   .   16  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             68   | 10  21  62  60  61  68  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  19   | .   5   19  1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   10  20  20  20  20  
  Average Capacity         17   | 7   9   16  20  20  20  
  Most Carried             20   | 3   10  20  20  20  20  
  Average Carried          15   | .   8   12  19  19  19  
  Final Capacity           20   | 8   10  20  20  20  20  
  Final Carried            20   | 1   10  19  19  20  18  

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Matter Collected           2350 | 270  273  1353 307  68   79   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2438 | 58   675  1189 230  .    286  
  Parts                    136  | .    39   77   12   .    8    
Haulers Intercepted        5    | .    2    3    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    3    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  50   | .   8   29  6   .   7   
  Guns                     22   | .   8   6   6   .   2   
  Cannons                  22   | .   .   22  .   .   .   
  AOE                      5    | .   .   1   .   .   4   
Classes Destroyed          11   | 1   5   3   2   .   .   
  Worker                   2    | .   1   1   .   .   .   
  Builder                  2    | .   1   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   5    | .   2   3   .   .   .   
  Recycler                 9    | 1   2   5   1   .   .   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  14   | .   .   13  .   .   1   
  Grunt                    24   | .   8   7   4   .   5   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   9   .   .   1   
  Assembled                1    | .   .   .   1   .   .   
Best Kill Streak           6    | 1   4   6   3   .   4   
  Combat Bots Only         4    | .   3   4   3   .   4   
Max Kills in Single Turn   4    | 1   1   1   2   .   4   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 4    | .   .   1   .   .   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        451  | .    75   257  20   .    99   
  Missed                   111  | .    17   63   6    .    25   
Damage Taken               3773 | .    728  1916 225  .    904  
  Core                     564  | .    147  263  12   .    142  
  Absorbed by Shields      234  | .    .    234  .    .    .    
Core Remaining (%)         70   | 100  41   .    .    .    .    
Volleys Fired              212  | 5    67   104  21   .    15   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  100  | 40   80   100  46   .    73   
Shots Fired                414  | 10   133  201  40   .    30   
  Gun                      235  | 10   133  32   38   .    22   
  Cannon                   169  | .    .    169  .    .    .    
  Launcher                 10   | .    .    .    2    .    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  277  | 10   72   141  38   .    16   
  Thermal                  127  | .    61   60   .    .    6    
  Explosive                10   | .    .    .    2    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | 2    11   15   6    .    16   
  Robot Miss Streak        9    | 1    9    7    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           237  | 6    91   104  16   .    20   
  Core Hits                113  | 3    36   45   11   .    18   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         5    | .    1    3    .    .    1    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    
    Blast                  3    | .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4430 | 44   856  2394 285  .    851  
  Guns                     1614 | 44   853  226  247  .    244  
  Cannons                  2058 | .    .    2058 .    .    .    
  Explosions               752  | .    .    107  38   .    607  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    3    3    .    .    .    
  Kinetic                  2617 | 44   439  1746 247  .    141  
  Thermal                  1055 | .    414  538  .    .    103  
  Explosive                752  | .    .    107  38   .    607  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    9    .    .    .    .    
  Average Corruption       3    | .    3    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  20   | .    20   .    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    
    Matter Fused           6    | .    6    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Energy Discharges      3    | .    3    .    .    .    .    
    Data Loss (minor)      2    | .    2    .    .    .    .    
    Data Loss (major)      3    | .    3    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            45   | .    .    44   .    .    1    
  Projectiles              25   | .    .    25   .    .    .    
  Explosions               20   | .    .    19   .    .    1    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    13   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    12   .    .    .    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      232  | .    .    86   57   .    89   
  Shots                    7    | .    .    1    2    .    4    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        462  | .    100  462  10   .    214  
  Average Temperature      89   | .    15   104  4    .    90   
  Received Heat Transfer   1283 | .    432  469  78   .    304  
  Effects                  4    | .    .    4    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             4    | .    2    1    .    .    1    
  Heat Transferred         2424 | .    950  1178 .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             553  | 5   160 553 265 .   .   
  Initial                  195  | .   3   20  195 .   .   
  Average                  204  | 1   53  317 100 .   .   
Maximum Alert Level        2    | .   .   2   1   .   .   
  Low Security (%)         55   | 100 100 30  70  .   .   
  Level 1                  24   | .   .   32  29  .   .   
  Level 2                  20   | .   .   37  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           5    | .   3   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   21  37  6   .   8   
  Peak Tracking Total      7    | .   7   4   2   .   5   
  Tactical Retreats        5    | .   1   4   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            5    | .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          6    | .   .   6   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          3    | .   1   2   .   .   .   
  Terminals                3    | .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   2   4   .   .   .   
  Successful               3    | .   .   3   .   .   .   
  Failed                   3    | .   2   1   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   2   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   3   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               7913 | 76   1103 2839 1329 1831 735  
Spaces Moved               3151 | 41   547  1016 512  751  284  
  Core                     19   | 13   3    3    .    .    .    
  Treads                   2354 | 28   389  390  512  751  284  
  Legs                     778  | .    155  623  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  240  240  240  
  Average Speed            222  | 125  157  234  240  240  240  
  Slowest Speed            1000 | 160  300  1000 240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       63   | 4    80   73   95   77   54   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             6    | .    .    .    1    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          106  | .    .    53   2    .    51   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               27   | .    .    27   .    .    .    
  AOE                      79   | .    .    26   2    .    51   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3676 | 58   676  1274 572  788  308  
  Wait                     82   | .    9    36   30   7    .    
  Move                     3146 | 40   546  1015 511  750  284  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  102  | 7    27   48   3    15   2    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   43   | 6    9    23   1    .    4    
  Detach                   2    | .    .    2    .    .    .    
  Swap                     27   | .    4    15   4    2    2    
  Drop                     60   | .    13   30   2    14   1    
  Fire                     212  | 5    67   104  21   .    15   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    
  Crush                    1    | .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
   29 | -11/Scrapyard      | Discovered new exit (range 16)
   77 | -11/Scrapyard      | Entered Materials
  276 | -10/Materials      | Discovered new exit (range 16)
  322 | -10/Materials      | Build established: Mutant
  625 | -10/Materials      | Discovered new exit (range 3)
  883 | -10/Materials      | Core integrity fell below 50%
  921 | -10/Materials      | Lost 3 parts (1p2n)
  971 | -10/Materials      | Discovered new exit (range 3)
 1180 | -10/Materials      | Entered another Materials area
 1180 | -9/Materials       | Evolved 2 slots: Utility x2
 2337 | -9/Materials       | Discovered new exit (range 16)
 2443 | -9/Materials       | Identified exit to Materials
 3017 | -9/Materials       | Lost 3 parts (2n1u)
 3027 | -9/Materials       | Core integrity fell below 50%
 3418 | -9/Materials       | Build established: Scavenger-Mutant
 3656 | -9/Materials       | Discovered exit to Materials (range 14)
 3791 | -9/Materials       | Discovered new exit (range 13)
 3980 | -9/Materials       | First assault squad dispatched
 4016 | -9/Materials       | Identified exit to Mines
 4019 | -9/Materials       | Entered Mines
 4204 | -9/Mines           | Learned Materials terminal intel
 4302 | -9/Mines           | Discovered exit to Materials (range 8)
 4562 | -9/Mines           | Excavation squad dispatched
 4562 | -9/Mines           | A large section of the Mines collapsed
 4911 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 5130 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 5134 | -9/Mines           | Identified exit to Zion
 5305 | -9/Mines           | Discovered exit to Materials (range 11)
 5348 | -9/Mines           | Entered Zion
 6821 | -7/Zion            | Discovered new exit (range 16)
 6848 | -7/Zion            | Given the Hacking Drone Bay
 6853 | -7/Zion            | Found Prototype Device
 6878 | -7/Zion            | Identified exit to Proximity Caves
 7111 | -7/Zion            | Found CR-A16's Pointy Stick
 7179 | -7/Zion            | Entered Proximity Caves
 7413 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7442 | -6/Proximity Caves | Core integrity fell below 20%
 7738 | -6/Proximity Caves | Build established: Mutant
 7907 | -6/Proximity Caves | Discovered new exit (range 11)
 7914 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
07471_ Acquired 10 matter.
07486_ WA-0IV(k) breaks down the debris. <x2>
07551_ 9F-OH0(k) breaks down the debris.
07647_ Searching scrap...
07647_ Found Mak. Laser.
07647_ Found 13 Matter.
07675_ Acquired Mak. Laser.
07832_ Terminal disabled.
07888_ Signal Interpreter destroyed.
07889_ G-67 Veteran: "INCOMING HOSTILES. DEFEND
  SHIPMENT RENDEZVOUS PERIMETER."
07904_ Matter Filter destroyed.
07907_ G-50 Soldier destroyed. <x4>
07907_ Lgt. Treads destroyed.
07907_ Destroyed Lgt. Treads.
07907_ EXIT=FOUND
07908_ Lgt. Treads destroyed.
07911_ Adv. Heat Sink fries itself beyond
  repair.
07911_ Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ??????????????????????   ????????????????????????? |
| ????????????????###????  ????????????????????????? |
| ?????????????###  #????  #???????????????????????? |
| ????????????#     ?????   ####???????????????????? |
| ???????######    #####?       ???????????????????? |
| ???????               ?      #???????????????????? |
| ??????##           ?         ##??????????????????? |
| ?######          #???<        #??????????????????? |
| ##       #       #???         #??????????????????? |
| #        #      #????# #      #??????????????????? |
| ?   ! ## #      #????#        ##?????????????????? |
| ????            ##???#      [  #?????????????????? |
| ??????#          ##??#         #?????????????????? |
| ?????##           #??#  = g%   #?????????????????? |
| ????##            #??#         #?????????????????? |
| ???##          #  #??##        ######????????????? |
| ####        #  #????? #             #????????????? |
|        ######  #??###  # @          ####?????????? |
| #### ###????#  ####                    #?????????? |
| ???###??????#            !       ##    #?????????? |
| ????????????#        ########++######  #?????????? |
| ????????????#######  #     #    #  "#  #?????????? |
| ??????????????????#  #     #       "#  #?????????? |
| ??????????????????#  #     #    #   #  #?????????? |
| ??????????????????#  ##   ##=   #  "#  #?????????? |
| ??????????????????#  #             "#  #?????????? |
| ??????????????????#  +              #  #?????????? |
| ?????????????????##                    #?????????? |
| ?????????????????#        "            #?????????? |
| ?????????????????#    ##  """"      +  #?????????? |
| ?????????????????#       $          #  #?????????? |
| ?????????????????#                 T#  #?????????? |
| ?????????????????#   # ""          "#  #?????????? |
| ?????????????????#  ##  "         ""   #?????????? |
| ?????????????????#  ## ["     "" ""    #?????????? |
| ????????????????#    ######++######    #?????????? |
| ???????????????#                       #?????????? |
| ??????????????                         #?????????? |
| ?????????????##       ##################?????????? |
| ??????????????#######????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
                  Gauss Rifle | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
      Proton Missile Launcher | -7/Zion | Archive
                 System Guard | -7/Zion | Archive
        Imp. Deuterium Engine | -7/Zion | Archive
           Imp. System Shield | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
                  Tesla Rifle | -7/Zion | Archive
        Imp. Coolant Injector | -7/Zion | Archive
                       Ripper | -7/Zion | Archive
                 Phase Cannon | -7/Zion | Archive
                 Fission Core | -7/Zion | Archive
                Hvy. Riot Gun | -7/Zion | Archive
                   Chainsword | -7/Zion | Archive
           Spk. Medium Treads | -7/Zion | Archive

 Robot Schematics 
------------------
   T-07 Excavator | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
       S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              FocalDiametricRigger
  Manual?         0
Play Time         00:49:38
  Cumulative      8.2 hours
  Start           2024.04.10 @ 18:41:15
  End             2024.04.10 @ 21:18:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 031c838a-47a3-4769-a2ff-de19694a9789