Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 18:16:28 Player: aloola Result: Destroyed by 5W-MTL(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (2474) 2474 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 6603 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 133 Entered Garrisons 200 Friendly Fire -140 Cogmind --------- Core Integrity 0/550 Matter 96/300 Energy 119/160 System Corruption 22% Temperature Warm (162) Movement Walking (270) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- VSS Leg > --- UTILITY (4) ------ Medium Storage Unit Experimental Sensor Array (fused) Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (10) --- Improved Heat Sink Structural Scanner Improved Sensor Array Improved Terrain Scanner Advanced Targeting Computer Enhanced Autogun Enhanced Autogun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Medium Storage Unit Improved Terrain Scanner Hardened Light Armor Plating Heavy EM Shotgun Advanced Beam Cannon Shock Bomb Launcher Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Slots Evolved 4 | . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 2 | . . . 1 . . . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 106 | 7 . 10 7 12 1 4 24 10 16 13 2 Power 8 | 1 . 1 . 2 . . 1 . 2 1 . Engine 4 | 1 . 1 . 2 . . . . . . . Core 4 | . . . . . . . 1 . 2 1 . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 . 4 4 3 . 1 5 2 3 1 . Treads . | . . . . . . . . . . . . Leg 14 | . . . . 3 . 1 4 2 3 1 . Wheel 9 | 2 . 4 3 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . 1 . . . 1 . . . . Utility 31 | 2 . 1 3 . 1 1 10 3 5 4 1 Device 15 | 1 . . 1 . 1 1 5 . 2 4 . Storage 3 | 1 . 1 . . . . 1 . . . . Processor 6 | . . . 2 . . . 2 . 2 . . Hackware 1 | . . . . . . . . . 1 . . Protection 6 | . . . . . . . 2 3 . . 1 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 . 4 . 7 . 2 8 5 6 7 1 Energy Gun 10 | . . . . 1 . . 2 2 1 3 1 Energy Cannon 5 | . . . . 1 . . 1 1 1 1 . Ballistic Gun 12 | 2 . . . . . . 5 . 4 1 . Ballistic Cannon 2 | . . 2 . . . . . . . . . Launcher 8 | . . . . 3 . 1 . 2 . 2 . Special Weapon 3 | . . 2 . . . 1 . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 1 . 3 . 1 2 . Parts Lost 16 | . 2 4 . . . . . 2 1 6 1 Power 2 | . 1 . . . . . . . . 1 . Propulsion 7 | . 1 2 . . . . . . 1 2 1 Utility 2 | . . . . . . . . 1 . 1 . Weapon 5 | . . 2 . . . . . 1 . 2 . Highest Loss Streak 3 | . 1 1 . . . . . 1 1 3 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 90 91 97 100 100 100 99 99 98 96 80 Engine 5 | . 6 9 11 11 11 11 4 . . . . Core 4 | . . . . . . . 4 9 9 8 9 Leg 19 | . . . . 7 33 33 27 27 26 26 17 Wheel 7 | . 26 25 33 25 . . . . . . . Device 9 | . 14 14 11 11 11 11 8 . 2 12 18 Storage 10 | . 14 14 11 11 11 11 9 9 9 9 9 Processor 11 | . . . 8 11 11 11 17 15 17 14 9 Protection 1 | . . . . . . . . 10 . . . Energy Gun 8 | . . . . 7 11 11 11 3 7 5 18 Energy Cannon 2 | . . . . 3 11 . . 2 3 5 . Ballistic Gun 6 | . 28 7 . . . . 8 9 15 14 . Ballistic Cannon 1 | . . 10 . . . . . . . . . Launcher 1 | . . . . 2 . . . 10 . . . Special Weapon 4 | . . 8 22 6 . 10 5 . . . . Peak Build Rating 40 | 8 8 11 13 14 21 21 40 39 39 38 34 Average Rating 23 | 5 7 9 11 12 15 14 32 30 31 35 31 On Entrance 17 | . 8 6 10 13 14 21 14 39 26 32 31 Naked Turns . | . . . . . . . . . . . . Heaviest Build 32 | 12 12 22 19 23 23 21 29 32 28 29 23 Greatest Support 37 | 20 20 26 30 30 30 30 34 34 37 37 22 Greatest Overweight (x) 2 | . . 1 . 2 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 8 8 10 10 10 10 10 10 10 10 10 9 Average Carried 9 | 3 7 8 9 9 10 9 9 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 8 8 10 10 10 10 10 10 10 10 9 8 Class Distribution -------------------- 35% | Scavenger-Mutant 35% | Skirmisher 11% | Scavenger-Skirmisher 10% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Tank | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Matter Collected 2054 | 298 4 195 26 204 . 70 200 350 555 152 . Remotely . | . . . . . . . . . . . . Salvage Created 2376 | 119 13 200 26 420 . 92 200 411 680 215 . Parts 147 | 11 4 6 7 25 . 2 12 24 35 21 . Haulers Intercepted 3 | . . . 1 . . . . . 2 . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Combat Hostiles Destroyed 53 | . . 6 . 12 . 3 3 18 8 3 . Guns 22 | . . 2 . 4 . . 2 7 6 1 . Cannons 11 | . . 4 . 2 . 1 . . 2 2 . AOE 18 | . . . . 5 . 2 . 11 . . . Classes Destroyed 13 | 2 . 2 2 5 . 1 1 . . . . Worker 5 | . . . . 2 . . 3 . . . . Builder 2 | . . . . 1 . . . . . 1 . Tunneler 5 | 3 1 . 1 . . . . . . . . Hauler 3 | . . . 1 . . . . . 2 . . Recycler 5 | 1 . 1 . 1 . . . . 2 . . Watcher 4 | . . . 1 . . . 1 . 1 1 . Swarmer 16 | . . . . 4 . . . 12 . . . Grunt 22 | . . 3 . 4 . 3 2 4 4 2 . Brawler 4 | . . . . 3 . . . 1 . . . Duelist 3 | . . . . . . 1 . 1 1 . . Protector 1 | . . . . 1 . . . . . . . Sentry 5 | . . . . . . . 1 . 3 1 . Assembled 3 | . . 3 . . . . . . . . . Best Kill Streak 6 | 4 1 3 1 5 . 3 2 6 4 2 . Combat Bots Only 6 | . . 2 . 4 . 3 1 6 2 2 . Max Kills in Single Turn 3 | 1 1 1 1 3 . 2 2 3 2 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 3 . 2 . 3 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Hostile Shots Fired 284 | . 36 50 . 14 . 8 16 72 24 48 16 Missed 85 | . 12 14 . 2 . 3 7 19 5 19 4 Damage Taken 3564 | . 293 532 . 188 . 128 139 647 481 890 266 Core 870 | . 57 145 . 34 . 68 30 109 224 131 72 Absorbed by Shields 18 | . . . . . . . . 18 . . . Regen/Repaired (Parts) 11 | . . . . . . . . . 11 . . Core Remaining (%) 64 | 100 . 19 . . . 74 . . . . . Volleys Fired 180 | 7 3 20 4 20 . 4 26 31 27 37 1 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 Hottest 210 | 40 40 119 180 180 . 145 210 123 163 140 166 Shots Fired 386 | 14 6 38 6 37 . 8 74 54 75 69 5 Gun 258 | 14 6 14 . 16 . 4 58 39 62 40 5 Cannon 76 | . . 18 . 11 . . . 7 13 27 . Launcher 16 | . . . . 4 . 2 . 8 . 2 . Special 36 | . . 6 6 6 . 2 16 . . . . Kinetic 181 | 14 6 32 . . . . 30 24 41 34 . Thermal 174 | . . 6 6 33 . 6 44 7 34 33 5 Explosive 12 | . . . . 4 . 2 . 5 . 1 . Electromagnetic 19 | . . . . . . . . 18 . 1 . Robot Hit Streak 14 | 4 3 9 8 14 . 6 12 9 11 12 3 Robot Miss Streak 9 | 1 1 2 . 8 . 5 9 4 5 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . Shots Hit Robots 227 | 9 4 25 5 33 . 8 45 31 43 21 3 Core Hits 152 | 6 2 12 4 34 . 12 28 26 21 7 . Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 7 | . . . . 1 . 1 2 . 2 1 . Burn 5 | . . . . . . 1 2 . 1 1 . Destroy 1 | . . . . . . . . . 1 . . Smash 1 | . . . . 1 . . . . . . . Melee Attacks 2 | . . . . 2 . . . . . . . Impact 2 | . . . . 2 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5022 | 100 58 421 82 774 . 383 681 1214 828 422 59 Guns 2454 | 100 35 113 . 175 . 63 586 448 603 272 59 Cannons 838 | . . 242 . 160 . . . 61 225 150 . Explosions 1253 | . . . . 250 . 298 . 705 . . . Melee 83 | . . . . 83 . . . . . . . Ramming 23 | . 23 . . . . . . . . . . Kinetic 1541 | 100 35 355 . . . . 267 233 313 238 . Thermal 2030 | . . 66 82 441 . 85 414 184 515 184 59 Explosive 994 | . . . . 250 . 298 . 446 . . . Electromagnetic 351 | . . . . . . . . 351 . . . Impact 83 | . . . . 83 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . 3 3 . . . . 2 7 10 22 22 Average Corruption 8 | . 2 3 . . . . 2 3 7 14 22 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 115 | . 1 8 . . . . 8 14 28 20 36 Message Errors 25 | . . 1 . . . . 1 3 4 6 10 Matter Fused 25 | . . . . . . . 2 2 8 5 8 Heat Flow Errors 13 | . 1 2 . . . . 1 1 3 . 5 Energy Discharges 17 | . . 1 . . . . 1 5 4 2 4 Parts Rejected 2 | . . . . . . . . . 1 1 . Parts Fused 2 | . . . . . . . . . 1 1 . Data Loss (minor) 18 | . . 3 . . . . 3 3 2 4 3 Data Loss (major) 5 | . . 1 . . . . . . 1 . 3 Misfires 4 | . . . . . . . . . 1 1 2 Alerts 1 | . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 161 | . . . . 54 . . . 91 . 16 . Projectiles 16 | . . . . . . . . 16 . . . Explosions 91 | . . . . . . . . 75 . 16 . Melee 54 | . . . . 54 . . . . . . . Knockbacks 7 | . . 5 . 2 . . . . . . . Impact 2 | . . . . 2 . . . . . . . Kinetic 5 | . . 5 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 309 | . 10 . . 70 . . . 74 . 155 . Shots 7 | . . . . 2 . . . 3 . 2 . Rammed 5 | . 5 . . . . . . . . . . Targets Rammed 6 | . 5 . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 583 | . 123 255 65 189 . 161 295 459 583 420 273 Average Temperature 109 | . 41 71 31 58 . 73 85 120 206 86 106 Received Heat Transfer 1309 | . 174 315 . 48 . 18 63 153 180 189 169 Effects 25 | . . . . . . . 4 4 16 1 . Shutdowns 5 | . . . . . . . . 1 3 1 . Energy Bleed 4 | . . . . . . . 1 . 3 . . Interference 8 | . . . . . . . 3 1 4 . . Matter Decay 3 | . . . . . . . . 1 2 . . Short Circuit 1 | . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . . 1 . . Damage (core) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . 1 . . . Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted 2 | . . . . 1 . . 1 . . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . . Parts Melted 8 | . . . . 2 . . 1 . 5 . . Heat Transferred 5387 | . . 480 340 918 . 395 1512 261 1036 370 75 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Peak Influence 592 | 20 198 153 51 256 . 123 111 592 441 278 75 Initial 288 | . 13 73 11 19 . . 47 23 288 125 38 Average 140 | 6 68 62 25 120 . 78 49 395 339 185 28 Maximum Alert Level 2 | . . . . 1 . . . 2 2 1 . Low Security (%) 73 | 100 100 100 100 90 . 100 100 11 . 52 100 Level 1 18 | . . . . 9 . . . 46 70 47 . Level 2 7 | . . . . . . . . 41 29 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 4 . 1 1 . . 1 . 2 5 . Investigation 3 | . 1 . . . . . 1 . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 3 . 1 . . . . . . 1 . Assault 1 | . . . . 1 . . . . . . . Garrison 5 | . . . . . . . . . 2 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Distress Signals 7 | . 2 . . . . . 1 . 3 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 114 | . 14 17 1 13 . 5 18 21 12 10 3 Peak Tracking Total 9 | . 9 7 2 4 . 3 4 5 4 4 5 Tactical Retreats 10 | . 2 4 . 1 . 1 1 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Traps Triggered 8 | . 2 . . . . . 1 2 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Machines Disabled 11 | . . 1 . . . . . 3 1 5 1 Max in Single Turn 2 | . . 1 . . . . . 1 1 2 1 Garrison Relay 3 | . . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Machines Accessed 38 | . 1 . 4 . 3 . 9 . 8 3 10 Terminals 22 | . 1 . 2 . . . 7 . 5 2 5 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . 1 . . Recycling Units 8 | . . . 2 . . . . . 1 . 5 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 1 . Total Hacks 105 | . 6 . 13 . 3 . 25 . 24 11 23 Successful 48 | . 2 . 6 . 3 . 11 . 9 4 13 Failed 57 | . 4 . 7 . . . 14 . 15 7 10 Catastrophic 13 | . . . 2 . . . 4 . 2 1 4 Database Lockouts . | . . . . . . . . . . . . Manual 58 | . 2 . 7 . 2 . 11 . 13 9 14 Terminals 76 | . 6 . 8 . . . 20 . 17 8 17 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 . 2 . . Recycling Units 14 | . . . 5 . . . . . 3 . 6 Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 3 . 2 3 . Terminal Hacks 30 | . 2 . 3 . 3 . 8 . 4 3 7 Record 3 | . . . . . 3 . . . . . . Robot Analysis 2 | . . . . . . . . . . . 2 Prototype ID Bank 4 | . . . 1 . . . 3 . . . . Branch Access Points 4 | . . . 1 . . . . . 1 1 1 Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 4 | . 1 . . . . . . . 1 1 1 Alert Level 2 | . . . . . . . 1 . . . 1 Locate Traps 3 | . 1 . 1 . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 . . . . Zone Layout 5 | . . . . . . . 2 . 1 1 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 1 . 2 . . Scan Component 2 | . . . . . . . 1 . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . 1 Report Inventory 2 | . . . 1 . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 11 | . . . 2 . . . 1 . 2 1 5 Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . 2 . . . . . 1 . 5 Recyclers 8 | . . . 2 . . . . . 1 . 5 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 1 . Watchers 3 | . . . . . . . 1 . 1 1 . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 1 . 4 . . . 9 . 6 3 6 Full Trace Events 3 | . 1 . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 136 | . . . . . . . . . 136 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . 13 . . . Machine Destruction 13 | . . . . . . . . 13 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Total Allies 4 | . . 1 . 3 . . . . . . . Largest Group 3 | . . 1 . 3 1 . . . . . . Highest-Rated Group 40 | . . 34 . 40 16 . . . . . . Highest-Rated Ally 34 | . . 34 . 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 31 | . . 3 . 27 . 1 . . . . . Total Damage 530 | . . 299 . 231 . . . . . . . Kills 7 | . . 4 . 3 . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Robot Analysis Total 2 | . . . . . . . . . . . 2 Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Turns Passed 6765 | 96 128 871 205 761 544 308 1165 591 828 498 770 Spaces Moved 4919 | 65 136 749 205 592 452 238 757 480 589 252 404 Core 2 | 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3293 | . . . . 121 452 238 757 480 589 252 404 Wheels 1624 | 63 136 749 205 471 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 120 120 100 100 100 110 180 Average Speed 107 | 79 80 85 80 90 120 120 109 100 107 114 184 Slowest Speed 260 | 80 80 95 80 260 120 120 120 100 185 185 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 52 | 4 46 94 19 85 92 35 49 41 45 35 83 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . Spaces Dug 36 | . . . . . . . . 3 . 33 . Terrain Destroyed 139 | . . . . 48 . 13 . 39 4 35 . Melee . | . . . . . . . . . . . . Projectile 19 | . . . . . . . . . 4 15 . AOE 120 | . . . . 48 . 13 . 39 . 20 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Total 6040 | 93 151 936 233 767 453 250 1035 548 740 411 423 Wait 709 | 5 2 140 10 128 1 1 205 14 87 101 15 Move 4907 | 64 135 748 204 591 451 237 756 479 588 250 404 Hop . | . . . . . . . . . . . . Pick Up 49 | 9 3 7 2 5 . 2 9 3 7 2 . Fast Attach 30 | 7 . 3 3 1 . . 1 2 8 5 . Attach 17 | . . 4 1 . . . 3 1 3 4 1 Detach 13 | . . . 2 1 . . 2 . 5 3 . Swap 60 | . . 3 3 11 1 4 20 7 6 4 1 Drop 52 | 1 3 4 4 8 . 2 13 5 9 3 . Fire 180 | 7 3 20 4 20 . 4 26 31 27 37 1 Melee 2 | . . . . 2 . . . . . . . Ram 5 | . 5 . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 5 . 1 . Rewire 9 | . . 7 . . . . . 1 . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Sto x2 / Gar) -8/Storage -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 9) 225 | -10/Materials | Entered Mines 242 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 256 | -10/Mines | Learned 2 Materials zone layouts 303 | -10/Mines | Build established: Mutant 326 | -10/Mines | Assembled infested the area 474 | -10/Mines | Core integrity fell below 50% 809 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 836 | -10/Mines | Discovered new exit (range 5) 842 | -10/Mines | Discovered new exit (range 6) 860 | -10/Mines | Learned Materials stockpile data 975 | -10/Mines | Build established: Scavenger-Mutant 1050 | -10/Mines | Core integrity fell below 20% 1096 | -10/Mines | Entered Materials 1096 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -9/Materials | Identified exit to Materials 1107 | -9/Materials | Identified exit to Mines 1237 | -9/Materials | Discovered exit to Materials (range 15) 1301 | -9/Materials | Entered Mines 1306 | -9/Mines | Met a Derelict testing a Signal Generator 1313 | -9/Mines | Found Signal Generator 1466 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1475 | -9/Mines | Found Prototype Device 1485 | -9/Mines | Learned Materials interactive machine intel 1627 | -9/Mines | Discovered exit to Materials (range 9) 1669 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2055 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2055 | -9/Mines | Discovered new exit (range 5) 2058 | -9/Mines | Identified exit to Exiles 2062 | -9/Mines | Entered Exiles 2062 | -9/Exiles | Found Exiles lab abandoned 2062 | -9/Exiles | Accompanied by 1 ally 2493 | -9/Exiles | Identified Exp. Sensor Array 2596 | -9/Exiles | Discovered new exit (range 10) 2604 | -9/Exiles | Identified exit to Mines 2606 | -9/Exiles | Entered Mines 2606 | -8/Mines | Accompanied by 1 ally 2681 | -8/Mines | Discovered exit to Materials (range 14) 2914 | -8/Mines | Entered Materials 2914 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2915 | -8/Materials | Loaded intel: 19 interactive machine locations 3407 | -8/Materials | Build established: Scavenger-Skirmisher 3663 | -8/Materials | Discovered new exit (range 16) 3765 | -8/Materials | Build established: Skirmisher 3815 | -8/Materials | Identified exit to Factory 4054 | -8/Materials | Identified exit to Garrison 4079 | -8/Materials | Entered Garrison 4149 | -8/Garrison | Garrison Relay disabled 4199 | -8/Garrison | Triggered checkpoint 4382 | -8/Garrison | Build established: Tank 4419 | -8/Garrison | Triggered checkpoint 4509 | -8/Garrison | Triggered checkpoint 4539 | -8/Garrison | Garrison Relay disabled 4595 | -8/Garrison | Discovered new exit (range 9) 4602 | -8/Garrison | Identified exit to Materials 4615 | -8/Garrison | Triggered checkpoint 4655 | -8/Garrison | Discovered exit to Materials (range 5) 4670 | -8/Garrison | Entered Materials 4713 | -8/Materials | Identified exit to Storage 4719 | -8/Materials | Identified exit to Garrison 5054 | -8/Materials | Build established: Skirmisher 5308 | -8/Materials | System corruption reached 10% 5314 | -8/Materials | Repaired Broken Exp. Sensor Array? 5344 | -8/Materials | Core integrity fell below 50% 5353 | -8/Materials | Garrison activated, responded to threat 5498 | -8/Materials | Entered Storage 5630 | -8/Storage | Identified exit to Recycling 5804 | -8/Storage | Crushed by falling debris 5835 | -8/Storage | Lost 3 parts (1n1u1w) 5969 | -8/Storage | Core integrity fell below 20% 5989 | -8/Storage | Used back door to open Recycling access 5996 | -8/Storage | Entered Recycling 6320 | -8/Recycling | Discovered new exit (range 15) 6736 | -8/Recycling | Scanned before Scraplab entrance 6755 | -8/Recycling | Angered Scraplab inhabitants 6766 | -8/Recycling | Destroyed by 5W-MTL(j) with Overtuned Pulse Rifle Last Messages --------------- wall. 06738_ System corrupted: Matter fused (-10). 06740_ The wall retracts into the floor. 5W-MTL(j): Strange, I checked the recommendation list not long ago and didn't see anyone like you on it. Who recommended you? Anyway, the system is always right, go on in. Not my problem as long as you don't touch anything in here. Just really don't mess with anything in there. Then it'll be my problem, and yours. 06743_ The floor rises up to form a wall. 06755_ System corrupted: FCS attempts to trigger Hvy. Particle Gun. 06755_ System corrupted: Hvy. Particle Gun misfires. 06757_ 4U-DQI(j): "Defend the Scraplab!" 06759_ Aluminum Leg destroyed. 06763_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????########?????????????? | | ???????????????????????????""""""#" ##??????????? | | ??????????????????######## " X " ## ##??????????? | | ?????????????????######### jc ##??????????? | | ?????????????????### j @j ##??????????? | | ?????????????????## ###;# "##??????????? | | ?????????????????### ## ## ? c ""????????????? | | ?????????????????### #####"???& X "?????????????? | | ???????????????##### #####??????"" ????????????? | | ???????????????###########???????###????????????? | | ???????????????## ##???????###????????????? | | ???????????????## ##??????????????????????? | | ???????????????## ##??????????????????????? | | ???????????????## ##??????????????????????? | | ???????????????#####+#####??????????????????????? | | ???????????????##### #####??????????############# | | ????################ ##?????????????############# | | ????################ ##?????????????## ## | | ???### # ##???????????#### ## | | ???### # ##???????????#### ## | | ???## + ##???????????## + ## | | ???### # ##???????????## # ## | | ???####### ######### ##???????????## # ## | | ????################ ##???????????## # ## | | ????????############ ##???????????## # ## | | ?????????## ##???????????## ###### ##### | | ?????????## ############?## ############ | | ?????????## ############### ############ | | ?????????######### # ##### # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed ImpulseVoltaicCannon Manual? 0 Play Time 01:39:30 Cumulative 58.5 hours Start 2025.03.21 @ 17:43:22 End 2025.03.23 @ 18:16:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a702472-2bfd-4a5c-b856-beb9866b8078