Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.29 @ 12:26:10 Player: Semi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2540) 2540 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 8130 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 269 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 76/100 System Corruption 19% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Propulsion (4) Utility (5) Weapon (4) Inventory (4) Advanced Recalibrator Peak State ------------ Power Light Nuclear Core Light Nuclear Core Propulsion Armored Treads Medium Treads Medium Treads Utility Large Storage Unit High-capacity Battery 0b10 Decoder Chip [Generic] Improved Targeting Computer Layered Medium Armor Plating Weapon Advanced Beam Cannon Gauss Rifle Grenade Launcher Inventory Light Treads Small Matter Pod Signal Interpreter ECM Suite Improved Datajack Mace Self-destruct Interrupter [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . Utility 3 | . . 1 . 1 1 . . . . . . Weapon 2 | . . . . 1 . . . . 1 . . Parts Attached 67 | 6 6 6 3 7 4 11 1 8 11 . 4 Power 5 | 1 1 1 . . 1 1 . . . . . Engine 3 | 1 1 1 . . . . . . . . . Core 2 | . . . . . 1 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 2 2 . 1 1 1 . 4 3 . 1 Treads 10 | . . 2 . 1 1 1 . 4 1 . . Leg 4 | . 2 . . . . . . . 2 . . Wheel 2 | 2 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 15 | 1 2 2 . 1 2 3 . 1 1 . 2 Device 2 | . . . . . . . . 1 . . 1 Storage 3 | 1 . 1 . 1 . . . . . . . Processor 5 | . 2 . . . . 1 . . 1 . 1 Hackware 1 | . . . . . . 1 . . . . . Protection 4 | . . 1 . . 2 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 1 1 3 5 . 6 1 3 7 . 1 Energy Gun 3 | 1 . . . . . . . . 1 . 1 Energy Cannon 3 | . . . . 1 . 1 . 1 . . . Ballistic Gun 15 | 1 1 1 2 4 . 2 . 1 3 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . 2 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . 2 1 . 1 . . Unidentified Prototypes 3 | . . . . 2 . . . . . . 1 Parts Lost 28 | . . . . . . 4 . 1 11 8 4 Power 5 | . . . . . . 1 . . 2 2 . Propulsion 8 | . . . . . . 2 . . 4 1 1 Utility 7 | . . . . . . 1 . 1 1 2 2 Weapon 8 | . . . . . . . . . 4 3 1 Highest Loss Streak 8 | . . . . . . 2 . 1 5 8 2 Average Slot Usage (%) 87 | . 98 88 88 96 97 94 92 96 67 39 5 Engine 4 | . 14 11 11 9 7 2 . . 4 5 . Core 7 | . . . . . 4 9 15 15 3 . . Treads 17 | . . 19 22 25 23 20 15 20 11 3 . Leg 1 | . 18 2 . . . . . . 1 5 . Storage 13 | . 2 10 11 16 15 15 15 15 13 6 . Processor 12 | . 25 22 22 18 15 10 7 7 12 6 3 Hackware 3 | . . . . . . 3 7 6 . . . Protection 4 | . . . . . 6 7 7 7 2 . . Energy Cannon 3 | . . . . 4 . 3 7 5 1 . . Ballistic Gun 13 | . 23 22 21 21 23 17 7 3 5 8 . Special Melee Weapon 2 | . . . . . . . 6 5 . . . Naked Turns 156 | . . . . . . . . . . 89 67 Heaviest Build 52 | 8 10 30 30 40 52 52 48 50 50 30 3 Greatest Support 76 | 20 20 40 40 60 60 60 40 76 76 40 9 Greatest Overweight (x) 2 | . . 1 . . . 1 1 1 1 2 . Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 10 | 4 4 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 4 4 9 10 10 10 10 10 10 10 6 4 Most Carried 10 | 4 4 10 10 10 10 10 7 10 10 8 3 Average Carried 7 | 2 3 8 9 9 9 7 5 8 6 5 1 Final Capacity 4 | . . . . . . . . . . . 4 Final Carried 1 | . . . . . . . . . . . 1 Class Distribution -------------------- 34% | Messiah-Mutant 21% | Scavenger-Gunner 20% | Mutant 12% | Scavenger-Mutant 6% | Gunner 4% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Matter Collected 1802 | 272 99 286 60 251 235 204 10 166 186 . 33 Remotely . | . . . . . . . . . . . . Salvage Created 3124 | 83 320 874 25 515 291 259 . 390 334 . 33 Parts 165 | 6 19 41 6 31 22 10 . 16 14 . . Haulers Intercepted 2 | . . . . 2 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 15 2 13 . . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 61 | 1 7 12 4 9 4 7 . 10 6 . 1 Melee 3 | . . . . . . . . . 2 . 1 Guns 37 | 1 7 12 . 8 4 2 . 1 2 . . Cannons 10 | . . . . 1 . 5 . 4 . . . AOE 9 | . . . 4 . . . . 5 . . . Classes Destroyed 14 | 3 3 1 . 3 2 1 . 1 . . . Worker 2 | 1 . 1 . . . . . . . . . Builder 2 | . . . . . 2 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . Recycler 5 | . 1 3 . . . . . . 1 . . Watcher 9 | . 1 4 . 2 1 . . . 1 . . Swarmer 21 | . 3 . 4 3 . 4 . 3 4 . . Grunt 25 | 1 4 10 . 2 2 2 . 4 . . . Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 6 | . . 2 . 2 1 . . . . . 1 Hunter 4 | . . . . 1 . . . 2 1 . . Programmer 2 | . . . . . 1 . . . 1 . . Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | 3 6 3 4 4 2 4 . 3 4 . 1 Combat Bots Only 5 | 1 5 2 4 3 1 4 . 3 2 . 1 Max Kills in Single Turn 3 | 1 2 1 3 2 1 2 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . 1 . . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Damage Taken 4530 | 24 54 256 33 353 299 692 . 595 1416 179 629 Core 1138 | . 15 39 8 37 34 111 . 33 283 65 513 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 89 | 100 94 . 88 93 . . . 74 . . . Volleys Fired 185 | 4 18 42 3 28 16 16 . 31 16 8 3 Largest 3 | 2 2 2 2 3 3 3 . 2 3 3 1 Hottest 126 | 60 60 43 53 116 74 124 . 98 126 60 50 Shots Fired 407 | 8 36 84 6 84 48 43 . 47 24 24 3 Gun 340 | 8 36 84 4 72 48 30 . 13 18 24 3 Cannon 48 | . . . . 12 . 13 . 18 5 . . Launcher 19 | . . . 2 . . . . 16 1 . . Special . | . . . . . . . . . . . . Kinetic 322 | 4 29 84 4 72 48 30 . 13 14 24 . Thermal 48 | . . . . 12 . 13 . 18 5 . . Explosive 19 | . . . 2 . . . . 16 1 . . Electromagnetic 18 | 4 7 . . . . . . . 4 . 3 Robot Hit Streak 31 | 6 18 29 11 31 17 15 . 15 8 7 7 Robot Miss Streak 3 | . 1 2 2 2 3 1 . 1 2 1 . Penetration Max 1 | . . . . 1 1 1 . . . . . Secondary Targets 4 | . 1 . . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 315 | 6 26 68 2 55 35 33 . 37 28 22 3 Core Hits 136 | 4 13 30 4 23 13 11 . 22 8 6 2 Critical Hits 11 | . . 1 . . 1 4 . 4 1 . . Critical Kills 2 | . . . . . . 1 . 1 . . . Critical Parts Destroyed 9 | . . 1 . . 1 3 . 3 1 . . Melee Attacks 24 | . . . . . . 3 . 3 16 2 . Impact 15 | . . . . . . . . . 13 2 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5521 | 78 313 838 168 882 648 653 . 1059 588 224 70 Guns 3620 | 78 313 834 . 716 640 408 . 168 238 172 53 Cannons 743 | . . . . 166 . 245 . 292 40 . . Explosions 784 | . . . 168 . . . . 599 17 . . Melee 345 | . . . . . . . . . 293 52 . Ramming 29 | . . 4 . . 8 . . . . . 17 Kinetic 3366 | 25 224 834 . 716 640 408 . 168 179 172 . Thermal 743 | . . . . 166 . 245 . 292 40 . . Explosive 784 | . . . 168 . . . . 599 17 . . Electromagnetic 254 | 53 89 . . . . . . . 59 . 53 Impact 345 | . . . . . . . . . 293 52 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . 1 . . . . 2 2 . . 13 19 Average Corruption 8 | . 1 . . . . 2 2 . . 9 14 Corruption Purged . | . . . . . . . . . . . . Effects 28 | . . . . . . 1 . . . 9 18 Message Errors 5 | . . . . . . 1 . . . 2 2 Matter Fused 5 | . . . . . . . . . . 2 3 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . . . . 1 2 Misdirections 11 | . . . . . . . . . . 2 9 Targeting Errors 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 78 | . . . . . . . . 16 62 . . Projectiles 16 | . . . . . . . . 16 . . . Explosions . | . . . . . . . . . . . . Melee 62 | . . . . . . . . . 62 . . Knockbacks 3 | . . . . . . . . . 2 . 1 Impact 3 | . . . . . . . . . 2 . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . 19 18 . 7 Shots 4 | . . . . . . . . 3 1 . . Rammed 6 | . . 1 . . 1 . . . . . 4 Targets Rammed 6 | . . 1 . . 1 . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 345 | 12 9 6 . 243 86 345 . 318 162 2 257 Average Temperature 79 | 10 9 3 . 58 34 120 . 105 54 1 116 Received Heat Transfer 1170 | 18 15 153 . 135 90 102 . 147 312 . 198 Effects 2 | . . . . . . 2 . . . . . Interference 1 | . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 1 4 . . Impact Corruptions 4 | . . . . . . . . . 4 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1332 | . . . . 296 . 444 . 518 74 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Peak Influence 413 | 30 247 270 181 413 194 . . . 100 28 306 Average Influence 119 | 8 129 161 111 199 103 . . . 39 5 204 Maximum Alert Level 2 | . 1 1 . 2 . . . . . . 1 Low Security (%) 80 | . . . . . . . . . . . . Level 1 19 | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 2 4 . 2 1 . . . 3 . 4 Investigation 12 | . 2 3 . 1 1 . . . 2 . 3 Extermination 1 | . . . . . . . . . 1 . . Reinforcement 2 | . . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Distress Signals 4 | . . 2 . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | 1 11 22 4 11 9 9 . 13 11 8 25 Peak Tracking Total 11 | 1 3 4 4 3 3 4 . 4 6 5 11 Tactical Retreats 13 | . 1 . . 1 1 1 . 2 2 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Traps Triggered 6 | . . 1 . 1 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Machines Disabled 4 | . . . 1 1 1 . . . 1 . . Max in Single Turn 1 | . . . 1 1 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Machines Accessed 17 | . 4 3 . 1 2 . . . 3 . 4 Terminals 7 | . 4 1 . 1 1 . . . . . . Fabricators 5 | . . . . . . . . . 1 . 4 Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 2 | . . 1 . . 1 . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 74 | . 23 13 . 5 12 . . . 9 . 12 Successful 45 | . 14 11 . 3 9 . . . 4 . 4 Failed 29 | . 9 2 . 2 3 . . . 5 . 8 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . . . . . 7 . . . 2 Terminals 42 | . 23 4 . 5 10 . . . . . . Fabricators 15 | . . . . . . . . . 3 . 12 Repair Stations 3 | . . . . . . . . . 3 . . Recycling Units 5 | . . 3 . . 2 . . . . . . Scanalyzers 9 | . . 6 . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . 14 2 . 3 8 . . . . . . Record 12 | . 4 1 . . 7 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 2 . 4 Load Schematic 4 | . . . . . . . . . 1 . 3 Build 2 | . . . . . . . . . 1 . 1 Repair Station Hacks 1 | . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . 3 . . 1 . . . . . . Process 1 | . . 1 . . . . . . . . . Report Inventory 2 | . . 1 . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Scanalyzer 7 | . . 6 . . . . . . 1 . . Insert Component 5 | . . 4 . . . . . . 1 . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 4 3 . . 2 . . . 3 . 4 Full Trace Events 11 | . 3 2 . . 1 . . . 2 . 3 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Built 3 | . . . . . . . . . 3 . . Matter 204 | . . . . . . . . . 102 . 102 Time 76 | . . . . . . . . . 25 . 51 Total Part Build Rating 3 | . . . . . . . . . 3 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 167 | . . 167 . . . . . . . . . Retrieved Matter 230 | . . 230 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . 1 . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 2 . 1 1 . . Non-combat 1 | . . . . . . . . 1 . . . Combat 3 | . . . . . . 2 . . 1 . . Robot Hacks Applied 6 | . . . . . . 3 . 2 1 . . parse_system 5 | . . . . . . 3 . 1 1 . . no_distress 1 | . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Total Allies 7 | . . . . . . . 4 . . 1 2 Largest Group 4 | . . . . . . . 4 4 . 1 2 Highest-Rated Group 154 | . . . . . . . 154 154 . 31 70 Highest-Rated Ally 40 | . . . . . . . 40 40 . 31 35 Zionite Dispatches 1 | . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 59 | . . . . . . . . 23 . 6 30 Total Damage 1827 | . . . . . . . . 456 . 61 1310 Kills 11 | . . . . . . . . 1 . . 10 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . 10 1 . Traps 3 | . . . . . . . . . 3 . . Items 4 | . . . . . . . . . 3 1 . Machines 3 | . . . . . . . . . 3 . . Guards 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Turns Passed 7059 | 89 306 722 286 435 573 1155 1612 929 558 175 219 Spaces Moved 4199 | 84 227 365 170 204 299 647 886 496 278 183 360 Core 492 | 19 . . . . . . . . . 138 335 Treads 3261 | . . 341 170 204 299 647 886 496 218 . . Legs 269 | . 140 24 . . . . . . 60 45 . Wheels 152 | 65 87 . . . . . . . . . . Hover 25 | . . . . . . . . . . . 25 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 160 160 160 160 180 160 120 50 50 Average Speed 147 | 73 104 158 160 160 160 164 180 166 158 68 50 Slowest Speed 190 | 80 120 180 160 160 160 180 180 180 190 150 60 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 7 56 28 49 16 7 59 86 73 5 95 8 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . . 1 . . 2 2 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 77 | . . . 6 1 1 . . 66 3 . . Melee . | . . . . . . . . . . . . Projectile 3 | . . . . 1 1 . . 1 . . . AOE 74 | . . . 6 . . . . 65 3 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Total 4695 | 103 262 425 178 253 358 701 904 552 351 215 393 Wait 122 | 1 . 2 1 6 32 16 14 4 21 19 6 Move 4189 | 83 226 364 169 203 298 646 885 495 278 182 360 Hop . | . . . . . . . . . . . . Pick Up 60 | 9 7 8 1 6 4 4 3 6 8 3 1 Fast Attach . | . . . . . . . . . . . . Attach 41 | 6 3 1 1 4 3 7 . 3 9 . 4 Detach 2 | . . . 1 . . . . 1 . . . Swap 26 | . 3 5 2 3 1 4 1 5 2 . . Drop 25 | . 5 2 . 3 3 5 1 4 1 1 . Fire 185 | 4 18 42 3 28 16 16 . 31 16 8 3 Melee 24 | . . . . . . 3 . 3 16 2 . Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 2 | . . 1 . . 1 . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Identified exit to Mines 342 | -10/Materials | Discovered new exit (range 13) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 656 | -9/Materials | Met 8R-AWN 967 | -9/Materials | Discovered new exit (range 12) 1118 | -9/Materials | Entered Mines 1120 | -9/Mines | Followed 8R-AWN into the Mines 1135 | -9/Mines | Met a Derelict bent on vengeance 1226 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1308 | -9/Mines | Discovered new exit (range 14) 1367 | -9/Mines | Discovered new exit (range 3) 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1727 | -8/Materials | Discovered new exit (range 15) 1772 | -8/Materials | Garrison activated, responded to threat 1839 | -8/Materials | Entered Factory 1839 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1899 | -7/Factory | Build established: Gunner 2269 | -7/Factory | Discovered new exit (range 6) 2310 | -7/Factory | Build established: Scavenger-Gunner 2412 | -7/Factory | Entered Lower Caves 2797 | -7/Lower Caves | Encountered a Warlord checkpoint 2851 | -7/Lower Caves | Spotted B-75 Beast 3348 | -7/Lower Caves | Learned Factory terminal intel 3532 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3567 | -7/Lower Caves | Entered Zion 3614 | -7/Zion | System corruption cleaned by Quarantine Array 3686 | -7/Zion | Learned Factory stockpile data 3717 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3735 | -7/Zion | Build established: Scavenger-Mutant 3822 | -7/Zion | Learned location of Data Miner (-6) 4009 | -7/Zion | Imprinted 4011 | -7/Zion | Declared Zion's savior 4151 | -7/Zion | Received a visual enhancement algorithm 4318 | -7/Zion | Build established: Messiah-Mutant 4385 | -7/Zion | Visited the Megawrench Repair Shop 4385 | -7/Zion | Megawrench repaired 11 parts 5036 | -7/Zion | Discovered new exit (range 16) 5179 | -7/Zion | Entered Proximity Caves 5179 | -6/Proximity Caves | Accompanied by 4 allies 5180 | -6/Proximity Caves | Identified exit to Factory 5419 | -6/Proximity Caves | Spotted B-75 Beast 5438 | -6/Proximity Caves | Destroyed B-75 Beast 5869 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6108 | -6/Proximity Caves | Entered Factory 6108 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6110 | -6/Factory | Loaded intel: 20 terminal locations 6297 | -6/Factory | Lost 5 parts (2p1n2w) 6361 | -6/Factory | Lost 4 parts (1n1u2w) 6514 | -6/Factory | Discovered new exit (range 16) 6562 | -6/Factory | Fabricated Lgt. Assault Rifle (x3) 6666 | -6/Factory | Sucked down chute 6666 | -6/Factory | Entered Waste 6667 | -6/Waste | Met a frightened Derelict 6678 | -6/Waste | Spotted C-40 Crusher 6681 | -6/Waste | EMP discharged 6685 | -6/Waste | Spotted C-40 Crusher 6742 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6745 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6748 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6750 | -6/Waste | Spotted C-40 Crusher 6751 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6752 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6761 | -6/Waste | Spotted C-40 Crusher 6773 | -6/Waste | Found Prototype Device 6781 | -6/Waste | EMP discharged 6781 | -6/Waste | System corruption reached 10% 6783 | -6/Waste | Lost 8 parts (2p1n2u3w) 6790 | -6/Waste | Spotted C-40 Crusher 6797 | -6/Waste | Spotted C-40 Crusher 6832 | -6/Waste | Discovered new exit (range 13) 6841 | -6/Waste | Entered Factory 6841 | -6/Factory | Identified Exp. Sensor Array 6878 | -6/Factory | Core integrity fell below 50% 6888 | -6/Factory | Zion Demo squad teleported in 7025 | -6/Factory | Core integrity fell below 20% 7060 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 33 matter. K-01 Serf collects debris. U-05 Engineer destroyed. HUC:PY|,RFOVLBYQ=MZ= Connecting with Fabricator... >>Load(Aluminum Leg) Uploading Aluminum Leg schematic... Loaded successfully: Aluminum Leg Rating: 1 Time: 51 Matter: 102 Initiate build sequence. >>Build Building Aluminum Leg... ETC: 51 K-01 Serf collects debris. K-01 Serf cleans the Assembly Bed. System corrupted: Energy discharge (-32). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#########+##### ????????????????????? | | ?????????????? k ????????????????????? | | ?????????????? ! ] ????????????????????? | | ?????????????? ?????????????????????? | | ?????????????? !=! ?????????????????????? | | ?????????????"""" !=! ??????????????????????? | | ????????????""""" != #??????#######?????????? | | ????????????""""" k #???? #?????????? | | ?????????? """""" """ #?? ! !! #?????????? | | ??????????? """ @# !! #?????????? | | ????????????""""" """ + ! #?????????? | | ???????????"""""" # """ """ ????????????? | | ??????? """""" #??"" "????????????????? | | ??????# ] """""" ###s####???? "????????????????? | | ??????# # s #???????????????????????? | | ??????# """""" # """ #???????????????????????? | | ??????# """""" # """ #???????????????????????? | | ??????# """""" # """ #???????????????????????? | | ?###### """""" # #???????????????????????? | | ? # ! #???????????????????????? | | # #???????????????????????? | | ! # """ #???????????????????????? | | ???#### # """ #???????????????????????? | | ??????# "F"" # R" #???????????????????????? | | ??????# """" # """ #???????????????????????? | | ??????# # #???????????????????????? | | ??????# #######???????????????????????? | | ??????##"" ""# #?????????????????????????????? | | ######?#"F ""# #?????????????????????????????? | | #??"""??# #?????????????????????????????? | | """ ######### #?????????????????????????????? | | """ # # #?????????????????????????????? | | """ # """" # #?????????????????????????????? | | # """" #=! #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 735 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 60 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Assault Rifle | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Fist Fight I'm Back, Baby! Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Party Time Please Form A Line Risk Taker Robot Respite Shopping List System Compromised The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TiamatIntegrationThrusters Manual? 0 Play Time 01:44:57 Cumulative 3.4 hours Start 2019.10.28 @ 21:35:23 End 2019.10.29 @ 12:26:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue -1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26dcecfc-90ce-4834-9465-0586234ecc9a