Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.25 @ 09:22:36 Player: Armok Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (3044) 3044 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 6734 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 54/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Location -6/Waste Parts ------- Power (1) Propulsion (2) Utility (8) Weapon (4) Inventory (4) Improved Medium Treads Advanced Sensor Array Improved Melee Analysis Suite Nanoactuators Peak State ------------ Power Light Angular Momentum Engine Propulsion Armored Huge Wheel Utility Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Utility Shielding Layered Medium Armor Plating Improved Field Recycling Unit Weapon Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Magnetic Acceleration Cannon Inventory Light Nuclear Core Light Fission Core Cold Fusion Reactor Improved Medium Treads Improved Medium Treads Improved Heat Sink Advanced Sensor Array Advanced Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating Heavy Plasma Cannon Improved Datajack Remote Datajack Remote Datajack Remote Datajack [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 1 1 2 2 . Weapon 2 | . . 1 1 . . . Parts Attached 64 | 6 5 3 9 11 30 . Power 9 | 1 . . 4 . 4 . Engine 4 | 1 . . 2 . 1 . Core 5 | . . . 2 . 3 . Reactor . | . . . . . . . Propulsion 8 | 2 . . . 5 1 . Treads 2 | . . . . 2 . . Leg . | . . . . . . . Wheel 6 | 2 . . . 3 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 3 2 2 5 11 . Device 6 | . . . . 2 4 . Storage 5 | 1 2 . . . 2 . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 11 | . 1 2 2 2 4 . Artifact . | . . . . . . . Weapon 23 | 2 2 1 3 1 14 . Energy Gun 4 | 1 . . 1 . 2 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 7 | 1 . . 1 . 5 . Ballistic Cannon 7 | . 1 1 1 1 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 30 | . 1 1 1 4 16 7 Power 2 | . . . . . 2 . Propulsion 2 | . . . 1 . . 1 Utility 13 | . . 1 . 4 5 3 Weapon 13 | . 1 . . . 9 3 Highest Loss Streak 7 | . 1 1 1 2 4 7 Average Slot Usage (%) 83 | . 90 99 88 90 74 63 Engine 3 | . 14 11 3 . 1 4 Core 4 | . . . 5 7 3 . Treads 1 | . . . . 4 . . Wheel 11 | . 28 22 14 8 5 5 Device 8 | . . . . 7 17 10 Storage 10 | . 14 11 9 7 11 16 Processor 2 | . . . . 6 2 . Protection 11 | . 7 21 20 14 6 4 Ballistic Gun 9 | . 14 11 8 7 10 . Ballistic Cannon 15 | . 4 22 24 23 9 10 Naked Turns 19 | . . . . . . 19 Heaviest Build 107 | 12 49 59 73 77 107 101 Greatest Support 32 | 26 26 26 26 32 28 28 Greatest Overweight (x) 35 | . 1 2 4 4 35 3 Average Overweight (x) 2 | . . 2 2 3 2 3 Largest Inventory Capacity 18 | 6 12 12 12 12 18 18 Average Capacity 13 | 5 10 12 12 12 16 15 Most Carried 18 | 4 12 12 12 12 18 16 Average Carried 11 | 2 6 10 11 10 13 13 Final Capacity 4 | . . . . . . 4 Final Carried 4 | . . . . . . 4 Class Distribution -------------------- 43% | Tank 15% | Skirmisher 15% | Mutant 15% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 2313 | 228 179 149 536 543 678 . Remotely . | . . . . . . . Salvage Created 3108 | . 227 149 628 688 823 593 Parts 142 | . 15 7 36 32 47 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled 45 | . . . . . 42 3 Retrieved Matter 545 | . . . . . 545 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 67 | . 8 4 18 14 21 2 Melee 1 | . . . . . . 1 Guns 22 | . 7 1 6 3 5 . Cannons 42 | . 1 3 12 11 14 1 AOE 2 | . . . . . 2 . Classes Destroyed 12 | . 2 2 2 4 1 1 Worker 1 | . . . . . 1 . Recycler 2 | . . . . 2 . . Operator 1 | . . . . 1 . . Watcher 5 | . . . . 3 2 . Swarmer 10 | . 2 . 4 . 4 . Grunt 38 | . 6 2 8 13 9 . Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 . . 1 . Sentry 8 | . . . 5 . 3 . Hunter 3 | . . . 1 . 2 . Programmer 3 | . . . . 1 2 . Compactor 2 | . . . . . . 2 Best Kill Streak 8 | . 4 2 4 8 4 1 Combat Bots Only 5 | . 4 2 4 5 4 1 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 5023 | . 230 153 571 576 2826 667 Core 893 | . 18 34 20 25 328 468 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 92 91 96 96 . . Volleys Fired 167 | . 29 10 30 37 50 11 Largest 4 | . 2 3 4 4 4 4 Hottest 245 | . 60 90 140 146 201 245 Shots Fired 535 | . 45 30 119 148 160 33 Gun 190 | . 30 10 35 37 68 10 Cannon 345 | . 15 20 84 111 92 23 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 501 | . 44 30 113 148 145 21 Thermal 32 | . 1 . 6 . 15 10 Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 24 | . 16 17 17 21 16 24 Robot Miss Streak 5 | . 2 1 5 5 4 1 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 357 | . 40 23 70 91 103 30 Core Hits 155 | . 13 9 33 35 51 14 Critical Hits 5 | . . . . 1 4 . Critical Kills 4 | . . . . 1 3 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 9 | . 9 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7296 | . 426 239 1039 1908 2822 862 Guns 2223 | . 284 90 320 385 921 223 Cannons 4640 | . 142 149 719 1457 1612 561 Explosions 289 | . . . . . 289 . Melee . | . . . . . . . Ramming 144 | . . . . 66 . 78 Kinetic 6316 | . 426 239 988 1842 2264 557 Thermal 832 | . . . 51 . 558 223 Explosive . | . . . . . . . Electromagnetic 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 4 6 8 Average Corruption 3 | . . . . 1 6 6 Corruption Purged . | . . . . . . . Effects 10 | . . . . 4 2 4 Message Errors 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 Targeting Errors 5 | . . . . 3 . 2 Overload Shots . | . . . . . . . Overflow Damage 96 | . . . . 60 36 . Projectiles 70 | . . . . 60 10 . Explosions 26 | . . . . . 26 . Melee . | . . . . . . . Knockbacks 65 | . 2 3 6 29 25 . Impact . | . . . . . . . Kinetic 61 | . 2 3 6 29 21 . Secondary 4 | . . . . . 4 . Self-Inflicted Damage 152 | . . . . 32 88 32 Shots 1 | . . . . . 1 . Rammed 30 | . . . . 4 1 25 Targets Rammed 30 | . . . . 4 1 25 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 626 | . 57 245 490 237 626 175 Average Temperature 123 | . 15 105 175 23 172 94 Received Heat Transfer 1125 | . 132 18 207 270 498 . Effects 20 | . . . 3 . 17 . Shutdowns 4 | . . . 1 . 3 . Energy Bleed 2 | . . . . . 2 . Interference 3 | . . . . . 3 . Matter Decay 3 | . . . 1 . 2 . Short Circuit 3 | . . . 1 . 2 . Damage (minor) 3 | . . . . . 3 . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1248 | . . . 148 . 600 500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 386 | . 149 112 386 218 268 . Average Influence 113 | . 35 82 261 100 99 . Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 82 | . . . . . . . Level 1 17 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 3 1 5 8 3 . Investigation 7 | . 3 . 3 1 . . Extermination 3 | . . . . 1 2 . Reinforcement 9 | . . 1 2 5 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 4 | . . . . 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 13 6 26 31 33 5 Peak Tracking Total 7 | . 3 3 7 5 5 4 Tactical Retreats 4 | . . . 1 2 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 13 | . 4 . 2 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 3 | . . . . . 3 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 17 | . 5 . 3 5 4 . Terminals 10 | . 5 . 3 1 1 . Fabricators 3 | . . . . 2 1 . Repair Stations 2 | . . . . 1 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 39 | . 15 . 9 7 8 . Successful 31 | . 11 . 7 7 6 . Failed 7 | . 4 . 1 . 2 . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 26 | . 15 . 9 1 1 . Fabricators 5 | . . . . 3 2 . Repair Stations 5 | . . . . 2 3 . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 11 . 7 1 . . Record 7 | . 4 . 3 . . . Part Schematic 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 2 | . 1 . 1 . . . Recall Assault 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 5 | . . . . 3 2 . Network Status 2 | . . . . 2 . . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . 1 1 . Repair Station Hacks 4 | . . . . 2 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 . 2 5 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 4 | . . . . 4 . . Matter 252 | . . . . 252 . . Time 67 | . . . . 67 . . Total Robot Build Rating 16 | . . . . 16 . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Matter 190 | . . . . . 190 . Time 95 | . . . . . 95 . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 35 | . . . . 13 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 4 | . 4 . . . . . Non-combat 3 | . 3 . . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 5 | . 5 . . . . . parse_system 3 | . 3 . . . . . no_distress 2 | . 2 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 48 | . . . . 48 . . Highest-Rated Ally 12 | . . . . 12 . . Total Orders 5 | . . . . 5 . . GUARD 5 | . . . . 5 . . Ally Attacks 23 | . . . . 23 . . Total Damage 308 | . . . . 308 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 4434 | 55 484 229 716 1184 1628 138 Spaces Moved 2615 | 49 355 146 418 697 900 50 Core 9 | 8 . . . . 1 . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2606 | 41 355 146 418 697 899 50 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 110 120 120 130 Average Speed 122 | 83 94 110 121 132 129 130 Slowest Speed 1800 | 90 100 110 140 140 1800 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 29 | 3 57 19 37 27 24 38 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . . . 10 1 20 . Melee . | . . . . . . . Projectile 22 | . . . 10 1 11 . AOE 9 | . . . . . 9 . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 3497 | 62 454 193 559 869 1267 93 Wait 455 | . 34 26 71 90 228 6 Move 2610 | 48 354 145 417 696 900 50 Hop . | . . . . . . . Pick Up 103 | 8 16 7 16 13 42 1 Fast Attach . | . . . . . . . Attach 55 | 6 4 3 5 8 29 . Detach 4 | . 1 . . 1 2 . Swap 9 | . 1 . 4 3 1 . Drop 47 | . 6 2 16 9 14 . Fire 167 | . 29 10 30 37 50 11 Melee 9 | . 9 . . . . . Ram 30 | . . . . 4 1 25 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 7) 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 742 | -9/Materials | Discovered new exit (range 11) 769 | -9/Materials | Entered another Materials area 769 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 848 | -8/Materials | Build established: Tank 1043 | -8/Materials | Central database locked down 1480 | -8/Materials | Discovered new exit (range 5) 1485 | -8/Materials | Entered Factory 1485 | -7/Factory | Evolved 2 slots: Utility x2 1628 | -7/Factory | Fabricated S-27 Virus (x4) 1628 | -7/Factory | Discovered new exit (range 13) 1782 | -7/Factory | Build established: Scavenger-Tank 2020 | -7/Factory | Repaired Com. Wheel 2190 | -7/Factory | Build established: Tank 2214 | -7/Factory | Garrison activated, responded to threat 2650 | -7/Factory | Discovered new exit (range 12) 2669 | -7/Factory | Entered another Factory area 2669 | -6/Factory | Evolved 2 slots: Utility x2 2885 | -6/Factory | Lost 4 parts (1p3w) 3031 | -6/Factory | Lost 4 parts (1p2u1w) 3328 | -6/Factory | Build established: Gunner 3733 | -6/Factory | Build established: Skirmisher 3876 | -6/Factory | Repaired Arm. Huge Wheel 4128 | -6/Factory | Crushed by falling debris 4159 | -6/Factory | Lost 3 parts (3u) 4297 | -6/Factory | Sucked down chute 4297 | -6/Factory | Entered Waste 4355 | -6/Waste | Spotted C-40 Crusher 4355 | -6/Waste | Spotted C-40 Crusher 4369 | -6/Waste | Destroyed C-40 Crusher 4398 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4401 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4404 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4410 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4416 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4420 | -6/Waste | Core integrity fell below 50% 4425 | -6/Waste | Destroyed C-40 Crusher 4425 | -6/Waste | Spotted C-40 Crusher 4425 | -6/Waste | Spotted C-40 Crusher 4425 | -6/Waste | Spotted C-40 Crusher 4431 | -6/Waste | Core integrity fell below 20% 4435 | -6/Waste | Self-destructed Last Messages --------------- 04425_ 3 Matter crushed. 04426_ Slammed into C-40 Crusher. 04427_ Damper Plating crushed. 04427_ 316 Matter crushed. 04427_ Hvy. Treads crushed. 04428_ Slammed into C-40 Crusher. 04428_ 2 Matter crushed. 04428_ 5 Matter crushed. 04429_ Slammed into C-40 Crusher. 04430_ 4 Matter crushed. 04430_ 3 Matter crushed. 04431_ Slammed into C-40 Crusher. 04431_ Destabilizing: System corrupted (+2). 04431_ 4 Matter crushed. 04432_ Slammed into C-40 Crusher. 04433_ 4 Matter crushed. 04434_ Slammed into C-40 Crusher. 04434_ 3 Matter crushed. 04434_ 2 Matter crushed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????# #??????? #?????????????????????? | | ????????### ##?????# ####??????????????????? | | ????????# ????? ??????????????????? | | ????????# ?????? ???????????????????? | | ????????? ?????? ????????????????????? | | ?????????? ?????? ?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ????????### ######## =#?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ########??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #????????? #?????????? | | #### #??????# ######## #?????????? | | #??????# #?????????? | | #??????# CC #?????????? | | #??????# CC ! #?????????? | | #??????# CC #?????????? | | #### #??????#CCCC######## #?????????? | | #??# #??????#CC@%#????????? #?????????? | | #??# #??????#=*]*#?????????????????????? | | ########??# #??????#!!!*#?????????????????????? | | ??????????# #??????# |!!#?????????????????????? | | ??????????######??????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 250 Matter Stores 437 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Adv. Heat Sink | -7/Factory | Hacked Lyr. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever More Dakka Please My Command Is Your Wish Challenges ------------ None Game ------ Seed FluxMediumRay Manual? 0 Play Time 01:03:44 Cumulative 44.8 hours Start 2019.10.24 @ 11:40:39 End 2019.10.25 @ 09:22:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 85 Rogue 81 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b248d02a-0bc7-477b-9f1d-ab631dc56bec