Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 10:23:09

Player: Conner

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (46)      230
Value Destroyed (1068)     1068
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3778

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     66/300
Energy                     55/100
System Corruption          0%
Temperature                Cool (40)
Movement                   Walking (170) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Zionite Composite Leg I
   Armored Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
           Slug Cannon
>          --- INVENTORY (16) ---
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Fission Core
           Fission Core
           Cooling System
           Recoil Stabilizer
     Heavy Armor Plating
           Storm Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Bomb Factory No. 2
>          --- WEAPON -----------
     Heavy Battle Rifle
           Rocket Array
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Fission Core
   Armored Wheel
           Cooling System
     Small Laser
           Storm Laser
           Slug Cannon
           Mining Laser
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Armored Wheel
  Leg                      Zionite Composite Leg I
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Bomb Factory No. 2
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Array

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             52   | 6   13  9   13  2   3   6   
  Power                    7    | 1   1   1   2   1   .   1   
    Engine                 7    | 1   1   1   2   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   6   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  13   | 2   2   6   2   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | .   6   .   5   .   1   .   
    Device                 7    | .   3   .   3   .   1   .   
    Storage                2    | .   1   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 3   4   2   4   1   2   3   
    Energy Gun             14   | 3   4   2   2   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   1   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   3   
Parts Lost                 15   | .   1   2   2   1   .   9   
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  3    | .   .   1   1   .   .   1   
  Weapon                   7    | .   1   .   1   1   .   4   
  Highest Loss Streak      9    | .   1   1   2   1   .   9   
Average Slot Usage (%)     93   | .   98  98  89  99  88  84  
  Engine                   11   | .   14  13  11  11  11  10  
  Wheel                    23   | .   28  28  22  22  22  21  
  Device                   7    | .   2   .   14  11  11  10  
  Storage                  18   | .   9   14  17  22  22  22  
  Protection               6    | .   13  13  2   11  .   .   
  Energy Gun               14   | .   28  28  17  10  7   .   
  Ballistic Gun            6    | .   .   .   3   11  11  9   
  Launcher                 2    | .   .   .   1   .   2   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             80   | 9   31  29  48  48  80  80  
  Greatest Support         26   | 20  20  26  24  24  24  24  
  Greatest Overweight (x)  6    | .   1   1   1   1   3   6   
  Average Overweight (x)   1    | .   .   1   1   1   2   3   
Largest Inventory Capacity 16   | 4   10  10  16  16  16  16  
  Average Capacity         13   | 4   7   10  13  16  16  16  
  Most Carried             16   | 2   10  10  15  16  16  16  
  Average Carried          13   | 1   7   10  10  15  15  15  
  Final Capacity           16   | 4   10  10  16  16  16  16  
  Final Carried            16   | 2   10  10  15  16  16  13  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Zio Dee 
Matter Collected           865  | 223 167 90  15  219 102 49  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1414 | .   506 357 168 199 .   184 
  Parts                    93   | .   38  26  15  6   .   8   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   3   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  34   | .   8   6   9   4   .   7   
  Guns                     23   | .   7   6   4   4   .   2   
  AOE                      11   | .   1   .   5   .   .   5   
Classes Destroyed          12   | .   6   3   .   1   .   2   
  Worker                   6    | .   3   2   .   1   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   .   
  Swarmer                  11   | .   2   5   4   .   .   .   
  Grunt                    13   | .   6   .   4   3   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   2    | .   .   1   1   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   5   
  Assembled                2    | .   .   .   .   .   .   2   
Best Kill Streak           9    | .   6   4   9   3   .   5   
  Combat Bots Only         9    | .   4   3   9   2   .   5   
Max Kills in Single Turn   4    | .   2   2   4   1   .   3   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   1   .   3   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Damage Taken               2951 | .    282  263  330  221  .    1855 
  Core                     513  | .    60   49   61   35   .    308  
  Absorbed by Shields      75   | .    .    .    75   .    .    .    
Core Remaining (%)         78   | 100  .    56   .    .    .    .    
Volleys Fired              101  | .    29   25   11   17   .    19   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  105  | .    105  90   105  85   .    78   
Shots Fired                186  | .    58   50   22   33   .    23   
  Gun                      171  | .    58   50   18   33   .    12   
  Cannon                   7    | .    .    .    .    .    .    7    
  Launcher                 8    | .    .    .    4    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  40   | .    .    .    4    17   .    19   
  Thermal                  101  | .    21   50   14   16   .    .    
  Explosive                8    | .    .    .    4    .    .    4    
  Electromagnetic          37   | .    37   .    .    .    .    .    
  Robot Hit Streak         15   | .    15   9    7    5    .    4    
  Robot Miss Streak        7    | .    6    3    2    2    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    4    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           111  | .    36   26   15   22   .    12   
  Core Hits                99   | .    23   14   14   11   .    37   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3287 | .    753  297  670  298  .    1269 
  Guns                     1522 | .    539  297  172  298  .    216  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1765 | .    214  .    498  .    .    1053 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  387  | .    .    .    21   150  .    216  
  Thermal                  969  | .    373  297  151  148  .    .    
  Explosive                1551 | .    .    .    498  .    .    1053 
  Electromagnetic          380  | .    380  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    3    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    4    .    .    32   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               36   | .    .    .    4    .    .    32   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      224  | .    65   .    108  .    .    51   
  Shots                    7    | .    2    .    3    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        350  | .    231  258  199  350  .    262  
  Average Temperature      99   | .    77   97   86   127  .    120  
  Received Heat Transfer   792  | .    87   45   33   123  .    504  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         2023 | .    549  781  347  346  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Peak Influence             277  | .   277 90  265 213 .   .   
  Initial                  103  | .   .   5   25  103 .   .   
  Average                  82   | .   86  29  91  130 .   .   
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         88   | 100 91  100 76  77  .   .   
  Level 1                  11   | .   8   .   23  22  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   3   1   .   .   
  Investigation            3    | .   1   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Distress Signals           2    | .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              50   | .   15  7   11  5   .   12  
  Peak Tracking Total      9    | .   4   3   9   2   .   6   
  Tactical Retreats        1    | .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Traps Triggered            4    | .   2   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   2   
  Triggered                .    | .   .   .   .   .   .   .   
Fabricated Traps           3    | .   .   .   .   .   1   2   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Zio Dee 
Machines Disabled          2    | .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Machines Accessed          11   | .   10  .   1   .   .   .   
  Terminals                9    | .   8   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                38   | .   35  .   3   .   .   .   
  Successful               24   | .   23  .   1   .   .   .   
  Failed                   13   | .   11  .   2   .   .   .   
    Catastrophic           3    | .   3   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   34   | .   26  .   3   .   5   .   
  Terminals                34   | .   31  .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   11  .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              3    | .   3   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   12  .   1   .   .   .   
  Terminals                9    | .   8   .   1   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
    Assimilate             3    | .   2   .   1   .   .   .   
    Botnet                 4    | .   4   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
    Monitor                2    | .   2   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   7   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Total Allies               10   | .   .   .   .   1   9   .   
  Largest Group            10   | .   .   .   .   1   10  9   
  Highest-Rated Group      298  | .   .   .   .   31  298 261 
  Highest-Rated Ally       40   | .   .   .   .   31  40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   .   .   41  
  Total Damage             539  | .   .   .   .   .   .   539 
  Kills                    3    | .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   3   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               4236 | 38   898  500  210  505  1746 339  
Spaces Moved               3169 | 36   592  449  154  430  1302 206  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1    | .    .    .    .    .    .    1    
  Wheels                   3166 | 34   592  449  154  430  1302 205  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   100  100  120  
  Average Speed            101  | 78   84   90   97   100  111  120  
  Slowest Speed            170  | 80   90   100  100  100  120  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    67   91   13   74   91   30   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    
Scrap Searched             5    | .    .    1    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          67   | .    6    .    35   .    .    26   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      66   | .    6    .    35   .    .    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total                      4009 | 42   932  498  188  473  1606 270  
  Wait                     612  | .    278  6    3    22   272  31   
  Move                     3163 | 35   591  448  153  429  1301 206  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  30   | 1    10   1    5    2    11   .    
  Fast Attach              23   | 5    6    1    6    .    2    3    
  Attach                   6    | .    1    .    1    1    .    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     23   | 1    6    8    6    1    1    .    
  Drop                     44   | .    11   9    3    1    19   1    
  Fire                     101  | .    29   25   11   17   .    19   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    5    
  Trap                     2    | .    .    .    .    .    .    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Discovered new exit (range 15)
  209 | -10/Materials | Discovered new exit (range 10)
  416 | -10/Materials | Discovered new exit (range 8)
  449 | -10/Materials | Central database locked down
  650 | -10/Materials | Build established: Mutant
  886 | -10/Materials | Identified exit to Mines
  886 | -10/Materials | Identified exit to Materials
  937 | -10/Materials | Entered Mines
  945 | -10/Mines     | Met a Derelict bent on vengeance
  950 | -10/Mines     | Learned 2 Materials zone layouts
 1344 | -10/Mines     | Build established: Scavenger-Mutant
 1370 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1426 | -10/Mines     | Discovered exit to Materials (range 11)
 1437 | -10/Mines     | Entered Materials
 1437 | -9/Materials  | Evolved 2 slots: Utility x2
 1438 | -9/Materials  | Identified exit to Mines
 1622 | -9/Materials  | Destroyed 9 combat bots
 1647 | -9/Materials  | Entered Mines
 1652 | -9/Mines      | Learned location of Zion (-7)
 1762 | -9/Mines      | Build established: Mutant
 1934 | -9/Mines      | Discovered new exit (range 15)
 1998 | -9/Mines      | Learned location of Storage (-8)
 2062 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2086 | -9/Mines      | Identified exit to Materials
 2102 | -9/Mines      | Met a Derelict testing a Signal Generator
 2152 | -9/Mines      | Entered Zion
 2152 | -7/Zion       | Accompanied by 1 ally
 2256 | -7/Zion       | Discovered new exit (range 11)
 2304 | -7/Zion       | Found Prototype Device
 2304 | -7/Zion       | Identified Bomb Factory No. 2
 2409 | -7/Zion       | Gained Derelict followers
 2518 | -7/Zion       | Found Prototype Energy Gun
 2802 | -7/Zion       | Visited the Megawrench Repair Shop
 2802 | -7/Zion       | Megawrench repaired 7 parts
 2871 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 2945 | -7/Zion       | Imprinted
 2947 | -7/Zion       | Declared Zion's savior
 3157 | -7/Zion       | Received a visual enhancement algorithm
 3420 | -7/Zion       | Found Prototype Launcher
 3420 | -7/Zion       | Identified Rocket Array
 3813 | -7/Zion       | Opened final containment barrier to the Deep Caves
 3828 | -7/Zion       | Discovered new exit (range 5)
 3831 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 3898 | -7/Zion       | Entered Deep Caves
 3898 | -7/Deep Caves | Accompanied by 10 allies
 4149 | -7/Deep Caves | Z-Facility disabled
 4187 | -7/Deep Caves | Attacked by Z-Imprinter
 4208 | -7/Deep Caves | Core integrity fell below 50%
 4235 | -7/Deep Caves | Core integrity fell below 20%
 4237 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
04193_ Rocket Array destroyed.
04193_ Destroyed Rocket Array.
04197_ Hvy. Battle Rifle destroyed.
04201_ Bomb Factory No. 2 fabricates Dirty Bomb Trap.
04202_ The unstable cave ceiling collapses.
04203_ Dropped Dirty Bomb Trap.
04204_ Installed Dirty Bomb Trap.
04209_ Arm. Wheel destroyed.
04212_ Imp. Ion Engine destroyed.
04215_ Bomb Factory No. 2 destroyed.
04216_ Acquired 25 matter.
04222_ Acquired Prototype Energy Gun.
04222_ Identified Zio. Phaser-S.
04224_ Acquired Prototype Leg.
04224_ Identified Zio. Composite Leg I.
04227_ Zio. Phaser-S destroyed.
04228_ Acquired Prototype Energy Gun.
04228_ Identified Zio. Laser-S.
04229_ Zio. Laser-S destroyed.
04234_ 5T-GFN(z) destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#####?????####??????????????????????? |
| ???????????!??*[!==????# @#????###############???? |
| ???????????  ??    #####  #?####             ##??? |
| ????????????# ###   #  #* ###                 #??? |
| ????????????##       # =%###                  #### |
| ????????? ###           I"#                     ## |
| ????????            !                              |
| ????????             %                             |
| ????????             =                             |
| ????????                   ^                       |
| ????????                                           |
| ????????                 ^     ""   """ ""         |
| ????????                     """""""""""""         |
| ????????                    """"""""""""""         |
| ?????????                   """"""""""""""         |
| ?????????                   """""""""""            |
| ??????????                  """"""""""""""         |
| ??????????                  """"??????""""         |
| ??????????                  """"???????"""         |
| ???????????                 """?????????""         |
| ???????????                 """?????????"          |
| ????????????                 "?????????            |
| ????????????                 "?????????            |
| ?????????????                "??????????           |
| ???????????????              "???????????          |
| ?????????????????            "????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionAssembledMatrix
  Manual?         0
Play Time         00:27:24
  Cumulative      45.7 hours
  Start           2022.02.15 @ 09:58:44
  End             2022.02.15 @ 10:23:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          51
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8c54977-acde-44ba-a3b2-cbada7f3a1cc