Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 22:00:29 Player: b00n1n Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1638) 1638 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4946 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 188/300 Energy 9/100 System Corruption 38% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Advanced Treads Advanced Treads Advanced Treads Gravmag System Improved Recalibrator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Aerolev Unit Improved Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Targeting Computer Reaction Control System Corruption Screen > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Melee Analysis Suite Improved Recalibrator [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 130 | 7 . 5 12 26 30 10 40 Power 14 | 1 . . 1 4 2 3 3 Engine 5 | 1 . . 1 2 1 . . Core 6 | . . . . 2 1 1 2 Reactor 3 | . . . . . . 2 1 Propulsion 34 | 2 . 1 3 8 6 1 13 Treads 15 | . . . 1 1 4 . 9 Leg 16 | 2 . 1 2 7 2 . 2 Wheel . | . . . . . . . . Hover 2 | . . . . . . 1 1 Flight 1 | . . . . . . . 1 Utility 50 | 2 . 4 7 8 13 5 11 Device 34 | 1 . 4 6 6 9 3 5 Storage 3 | 1 . . . 1 . . 1 Processor 10 | . . . 1 1 1 2 5 Hackware . | . . . . . . . . Protection 3 | . . . . . 3 . . Artifact . | . . . . . . . . Weapon 32 | 2 . . 1 6 9 1 13 Energy Gun 17 | 2 . . 1 6 1 . 7 Energy Cannon 10 | . . . . . 6 1 3 Ballistic Gun 2 | . . . . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . 2 . 1 Unidentified Prototypes 3 | . . . . 1 . 1 1 Parts Lost 46 | . . 1 . 10 2 5 28 Power 4 | . . . . 1 . . 3 Propulsion 16 | . . 1 . 5 2 2 6 Utility 12 | . . . . 1 . 1 10 Weapon 14 | . . . . 3 . 2 9 Highest Loss Streak 15 | . . 1 . 5 1 4 15 To Critical Strikes 3 | . . . . . . 1 2 Average Slot Usage (%) 90 | . 100 100 100 99 100 62 69 Engine 5 | . 14 14 11 3 2 1 . Core 2 | . . . . 5 4 . 3 Treads 6 | . . . 8 . 12 9 10 Leg 19 | . 28 28 24 35 17 2 3 Hover 1 | . . . . . . 1 4 Device 11 | . 14 14 11 16 12 7 6 Storage 7 | . 14 14 11 9 7 3 . Processor 12 | . . . 11 10 16 24 18 Energy Gun 15 | . 28 28 22 18 8 3 7 Energy Cannon 2 | . . . . . 13 5 . Ballistic Gun 1 | . . . . . . . 5 Naked Turns 63 | . . . . . . . 63 Heaviest Build 44 | 13 13 13 13 25 44 43 33 Greatest Support 88 | 20 20 20 30 40 60 60 88 Greatest Overweight (x) 3 | 3 . . . 1 1 3 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 5 Average Capacity 7 | 7 8 8 8 8 10 7 5 Most Carried 10 | 8 8 8 8 10 10 10 5 Average Carried 7 | 5 7 7 7 8 9 7 4 Final Capacity 10 | 8 8 8 8 10 10 5 5 Final Carried 10 | 8 8 8 8 8 10 4 5 Class Distribution -------------------- 50% | Mutant 19% | Scavenger-Mutant 16% | Scavenger-Skirmisher 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1383 | 263 2 45 117 197 309 75 375 Remotely . | . . . . . . . . Salvage Created 1849 | 12 94 80 281 484 433 . 465 Parts 114 | 5 9 8 23 21 22 . 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 47 | . 4 6 9 13 8 . 7 Guns 41 | . 4 6 9 12 5 . 5 Cannons 2 | . . . . . 2 . . Classes Destroyed 12 | 1 2 . 2 1 3 . 3 Worker 4 | . . . . . . . 4 Builder 1 | . . . 1 . . . . Tunneler 1 | 1 . . . . . . . Recycler 1 | . . . . . 1 . . Watcher 1 | . . . . . . . 1 Swarmer 18 | . 3 6 4 3 2 . . Grunt 15 | . 1 . 4 6 2 . 2 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . . . . . . 1 Sentry 6 | . . . 1 3 2 . . Hunter 2 | . . . . 1 . . 1 Programmer 3 | . . . . . 1 . 2 Best Kill Streak 4 | 1 3 3 4 4 3 . 3 Combat Bots Only 4 | . 3 3 4 4 3 . 2 Max Kills in Single Turn 2 | 1 2 2 2 1 1 . 2 Gunslinging 1 | . 1 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 409 | . 11 30 32 114 39 4 179 Missed 109 | . 1 10 11 25 14 . 48 Damage Taken 4675 | . 113 158 238 1174 271 174 2547 Core 906 | . 35 14 29 124 45 36 623 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 80 92 77 . . . Volleys Fired 135 | 2 6 11 20 50 16 1 29 Largest 3 | 2 2 2 2 2 3 2 3 Hottest 225 | 80 80 80 80 130 204 144 225 Shots Fired 295 | 4 12 22 40 100 44 2 71 Gun 265 | 4 12 22 40 100 19 1 67 Cannon 30 | . . . . . 25 1 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 22 | . . . . . . . 22 Thermal 262 | 4 12 22 40 100 44 2 38 Explosive . | . . . . . . . . Electromagnetic 11 | . . . . . . . 11 Robot Hit Streak 29 | 4 5 4 22 29 12 14 20 Robot Miss Streak 6 | . 2 3 3 6 1 . 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 216 | 4 7 12 29 79 31 2 52 Core Hits 107 | 1 6 6 16 42 15 . 21 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . 1 2 . 5 Burn 7 | . . . . 1 2 . 4 Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3397 | 43 78 143 344 1028 674 44 1043 Guns 2894 | 43 78 132 334 1009 299 19 980 Cannons 456 | . . . . . 369 25 62 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 47 | . . 11 10 19 6 . 1 Kinetic 275 | . . . . . . . 275 Thermal 2994 | 43 78 132 334 1009 668 44 686 Explosive . | . . . . . . . . Electromagnetic 81 | . . . . . . . 81 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 38 | . . . . . . . 38 Average Corruption 15 | . . . . . . . 15 Corruption Purged . | . . . . . . . . Corruption Blocked 8 | . . . . . . . 8 Effects 32 | . . . . . . . 32 Message Errors 6 | . . . . . . . 6 Matter Fused 8 | . . . . . . . 8 Heat Flow Errors 6 | . . . . . . . 6 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 4 | . . . . . . . 4 Misfires 2 | . . . . . . . 2 Misdirections 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | . . . . . . . 4 Targets Rammed 18 | 1 . 1 4 6 2 . 4 Kicked 13 | 1 . 1 4 6 1 . . Crushed 1 | . . . . . 1 . . Highest Temperature 490 | 18 36 . 18 87 286 7 490 Average Temperature 77 | 12 14 . 7 27 88 7 119 Received Heat Transfer 876 | . 66 . 84 414 105 . 207 Effects 3 | . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . 1 1 . 2 Combat Hostiles 4 | . . . . 1 1 . 2 Parts Melted 24 | . . 2 . 11 4 . 7 Heat Transferred 6419 | 100 175 300 750 2208 1295 74 1517 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 216 | 5 179 216 190 202 162 12 123 Initial 74 | . 3 69 . 42 74 12 . Average 64 | 1 96 92 55 90 82 3 33 Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 94 | 100 100 68 100 95 100 100 100 Level 1 5 | . . 31 . 4 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . 2 3 2 . 2 Investigation . | . . . . . . . . Extermination 2 | . . . . . 1 . 1 Reinforcement 9 | . 2 . 2 3 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 4 | . 1 . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 12 7 19 14 11 1 16 Peak Tracking Total 6 | . 4 3 5 6 4 1 3 Tactical Retreats 9 | . 1 1 2 . 1 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 5 | . . . . . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts 7 | . . . . . 7 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . . 2 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 17 | . 5 . 1 4 5 . 2 Terminals 11 | . 3 . . 3 3 . 2 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . 1 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 11 . 4 12 11 . 5 Successful 19 | . 3 . 4 7 3 . 2 Failed 24 | . 8 . . 5 8 . 3 Catastrophic 4 | . 1 . . 1 1 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 6 . . 11 5 . 5 Fabricators 4 | . . . . . 4 . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 5 . . 1 2 . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 . . 6 1 . 2 Prototype ID Bank 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 3 | . 1 . . 1 1 . . Transport Status 1 | . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 3 | . . . . 1 . . 2 Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 1 . . Report Inventory 3 | . 1 . . 1 1 . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 . . 3 5 . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 67 | . . . . . 67 . . Total Robot Build Rating 16 | . . . . . 16 . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 9 | . . 5 . . 4 . . Largest Group 5 | . . 5 5 . 4 . . Highest-Rated Group 78 | . . 78 78 . 48 . . Highest-Rated Ally 31 | . . 31 31 . 12 . . Total Orders 3 | . . . 2 . 1 . . ROAM 3 | . . . 2 . 1 . . Ally Attacks 53 | . . . 27 . 26 . . Total Damage 565 | . . . 341 . 224 . . Kills 5 | . . . 3 . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 5318 | 102 342 905 689 767 919 327 1267 Spaces Moved 3557 | 61 257 707 477 428 514 335 778 Core 416 | 10 . . . . . 207 199 Treads 845 | . . . . 1 179 86 579 Legs 2254 | 51 257 707 477 427 335 . . Wheels . | . . . . . . . . Hover 42 | . . . . . . 42 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 Average Speed 122 | 118 120 120 120 121 135 88 132 Slowest Speed 250 | 200 120 120 120 250 250 200 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 45 98 29 28 10 92 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 4260 | 83 281 740 557 578 700 369 952 Wait 262 | 5 7 14 26 32 96 7 75 Move 3552 | 61 256 706 476 427 514 334 778 Hop . | . . . . . . . . Pick Up 76 | 8 6 2 9 19 15 5 12 Fast Attach 46 | 7 . . 1 4 5 4 25 Attach 35 | . . 1 2 11 4 5 12 Detach 11 | . . . . 1 1 3 6 Swap 49 | . . 4 9 11 21 1 3 Drop 70 | . 6 1 10 17 19 9 8 Fire 135 | 2 6 11 20 50 16 1 29 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 12 | . . 1 4 6 1 . . Crush 5 | . . . . . 1 . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 7 | . . . . . 7 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -7/Waste -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 3) 329 | -10/Materials | Discovered new exit (range 9) 332 | -10/Materials | Build established: Mutant 445 | -10/Materials | Entered Mines 501 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 588 | -10/Mines | Discovered new exit (range 8) 809 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 974 | -10/Mines | Learned location of Storage (-7) 1033 | -10/Mines | Discovered new exit (range 3) 1269 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1272 | -10/Mines | Learned Materials stockpile data 1350 | -10/Mines | Entered Materials 1350 | -9/Materials | Accompanied by 5 allies 1350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1355 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1770 | -9/Materials | Discovered new exit (range 16) 2039 | -9/Materials | Entered another Materials area 2039 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2219 | -8/Materials | Build established: Scavenger-Mutant 2228 | -8/Materials | Lost 5 parts (1p1n1u2w) 2520 | -8/Materials | Discovered new exit (range 18) 2806 | -8/Materials | Entered Factory 2806 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2965 | -7/Factory | Discovered new exit (range 14) 2994 | -7/Factory | Build established: Scavenger-Skirmisher 3034 | -7/Factory | Fabricated S-27 Virus? 3122 | -7/Factory | Discovered new exit (range 15) 3725 | -7/Factory | Sucked down chute 3725 | -7/Factory | Entered Waste 3725 | -7/Waste | The area was eerily silent 3815 | -7/Waste | A Compactor rumbled back to life 3815 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3817 | -7/Waste | Spotted C-40 Crusher 3868 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3871 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3874 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3905 | -7/Waste | Lost 4 parts (2n1u1w) 3976 | -7/Waste | Found Prototype Processor 3976 | -7/Waste | Identified Exp. Melee Analysis Suite 4040 | -7/Waste | Discovered new exit (range 11) 4052 | -7/Waste | Entered Factory 4108 | -7/Factory | Build established: Mutant 4544 | -7/Factory | System corruption reached 10% 4574 | -7/Factory | Lost 9 parts (1p2n4u2w) 4681 | -7/Factory | Core integrity fell below 50% 5176 | -7/Factory | System corruption reached 30% 5212 | -7/Factory | Lost 15 parts (2p4n5u4w) 5213 | -7/Factory | Core integrity fell below 20% 5319 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05175_ System corrupted by crushing effect (+4). 05176_ Slammed into B-48 Gladiator. 05181_ Xenon Bombardment Thruster destroyed. 05181_ Med. Treads destroyed. 05190_ Acquired Imp. EM Pulse Cannon. 05194_ System corrupted: Component data lost. 05228_ System corrupted: Substantial component data lost. 05251_ Acquired Adv. Treads. 05254_ System corrupted: Heat flow error (+109). 05254_ Acquired Adv. Treads. 05276_ System corrupted: Substantial component data lost. 05279_ Door malfunctions. 05294_ >,EM4BHVWTLY00CV,RV QEZ8BL#O6O 05300_ Imp. EM Pulse Cannon destroyed. 05301_ Dropped Adv. Treads. 05314_ System corrupted: Matter fused (-7). 05316_ Manufacturing Mainframe disabled. 05316_ Acquired Hvy. Ion Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##############??????????????????????? | | ?????????????# = #??????????????????????? | | ?????????????#""" #??????????????????????? | | ?????????????#""" """" @#??????????????????????? | | ?????????????#"S """" #??????????????????????? | | ?????????????#""" """" #??????????????????????? | | ?????????????# "" """" !#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# """" """" #??????????????????????? | | ?????????????# """" """ #??????????????????????? | | ?????????????# """" """" #??????????????????????? | | ?????????????# """" """"p #??###########?????????? | | ?????????????# #??# #?????????? | | ?????????????#######/######### #?????????? | | ?????????????????# =/ #?????????? | | ?????????????????# ==# #?????????? | | ?????????????????# / #?????????? | | ?????????????????+ ####### #?????????? | | ?????????????????# #?????# = #?????????? | | ?????????????????# #?##### #?????????? | | ?????????????????# ###T #######+##########???? | | ?????????????????# ???? | | ?????????????????# ??? | | ?????????????????# ??? | | ?????????????????# ?? | | ?????????????????# ??? | | ?????????????????############### #####???????? | | ???????????????????????? ??# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Corruption Block 8 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 7 Recoil Reduction 3 Salvage Targeting 3 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumEfficiencyFrame Manual? 0 Play Time 01:15:34 Cumulative 69.7 hours Start 2024.05.08 @ 20:09:42 End 2024.05.08 @ 22:00:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4549cb72-e947-4e32-98e7-4889e9336b1f