Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 00:17:44 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (181) 905 Value Destroyed (6546) 6546 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 15087 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 475 Met Data Miner 300 Friendly Fire -241 Cogmind --------- Core Integrity 1136/1300 Matter 295/300 Energy 10/100 System Corruption 2% Temperature Cool (0) Movement Walking (122) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (11) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Improved Focal Shield > --- WEAPON (3) ------- Phase Gun Precision Phase Gun Precision Phase Gun > --- INVENTORY (15) --- Micro Fission Core Micro Antimatter Reactor Flexi-carbon Leg Myomer Leg Large Storage Unit Energy Well (350) Matter Compressor (250) Experimental Matter Compressor (500) Advanced Force Field Gamma Rifle Improved Proton Missile Launcher Precision Grenade Launcher Makeshift Hammer Makeshift Spear Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Improved Focal Shield > --- WEAPON ----------- Phase Gun Precision Phase Gun Precision Phase Gun > --- INVENTORY -------- Micro Fission Core Micro Antimatter Reactor Flexi-carbon Leg Myomer Leg Large Storage Unit Energy Well Matter Compressor Experimental Matter Compressor Advanced Force Field Gamma Rifle Improved Proton Missile Launcher Precision Grenade Launcher Makeshift Hammer Makeshift Spear [Rating: 131] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Precision Phase Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Blade Saw Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 2 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . . . . . . . 1 . . . 1 Utility 9 | . . 1 . 1 2 . . . . 1 1 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 200 | 6 7 19 12 16 14 6 9 2 6 5 27 15 17 9 30 Power 20 | 1 1 1 1 2 . 1 1 . . 2 4 2 1 2 1 Engine 8 | 1 1 . . 2 . 1 . . . 1 1 . 1 . . Core 10 | . . 1 1 . . . 1 . . 1 3 2 . 1 . Reactor 2 | . . . . . . . . . . . . . . 1 1 Propulsion 47 | 2 2 10 4 4 2 . . . 1 1 4 3 3 3 8 Treads 15 | . 2 8 4 1 . . . . . . . . . . . Leg 28 | . . . . 3 2 . . . 1 1 4 3 3 3 8 Wheel 3 | 2 . 1 . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 72 | 1 2 4 2 2 8 1 2 . 4 2 14 8 10 1 11 Device 34 | . 1 . . 1 3 . 2 . . 1 7 6 7 . 6 Storage 7 | 1 1 2 . . . 1 . . 1 . . 1 . . . Processor 9 | . . . . 1 3 . . . . 1 . 1 . . 3 Hackware 5 | . . . . . . . . . . . 3 . . . 2 Protection 17 | . . 2 2 . 2 . . . 3 . 4 . 3 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 61 | 2 2 4 5 8 4 4 6 2 1 . 5 2 3 3 10 Energy Gun 7 | . . . . 1 . 1 . . . . . . . 1 4 Energy Cannon 1 | . 1 . . . . . . . . . . . . . . Ballistic Gun 10 | 2 1 . 1 1 . . . . . . . . . 1 4 Ballistic Cannon 21 | . . 3 2 5 1 1 1 . . . 4 1 2 . 1 Launcher 9 | . . 1 1 1 . 2 2 . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . . 1 . . . 1 . . 1 Slashing Weapon 7 | . . . . . 3 . 3 1 . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . . . . . . . 2 Corrupted Parts 4 | . . . . . . 1 . . 1 . . . . 2 . System Corruption 28 | . . . . . . 10 . . 10 . . . . 8 . Parts Lost 63 | . 4 3 3 2 1 1 3 . 2 . 7 5 11 8 13 Power 10 | . 1 . 1 1 . 1 1 . . . 2 . . 1 2 Propulsion 16 | . 1 3 1 . . . . . . . 2 . 3 1 5 Utility 24 | . . . 1 . 1 . 1 . 1 . 2 5 7 3 3 Weapon 13 | . 2 . . 1 . . 1 . 1 . 1 . 1 3 3 Highest Loss Streak 6 | . 1 2 1 2 1 1 3 . 2 . 3 2 6 4 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 94 97 100 98 99 99 97 92 99 95 99 95 93 79 95 Engine 3 | . 13 2 . 4 7 6 5 . . 1 4 . 3 . . Core 5 | . . 8 11 4 . . 1 7 7 8 5 10 6 5 8 Treads 6 | . 6 26 33 10 . . . . . . . . . . . Leg 16 | . . . . 16 23 23 23 23 23 20 23 21 19 17 22 Wheel 1 | . 21 3 . . . . . . . . . . . . . Device 12 | . 2 11 7 3 15 6 12 7 7 11 15 23 23 17 20 Storage 8 | . 24 11 11 9 7 7 7 7 7 7 5 6 5 5 4 Processor 10 | . . . . 8 11 15 15 15 15 18 17 15 10 10 15 Protection 8 | . . 9 14 14 10 15 7 7 14 6 5 1 7 2 2 Energy Gun 1 | . . . . 4 . 4 5 . . . . . . 4 6 Ballistic Gun 2 | . 23 1 5 4 . . . . . . . . . 2 5 Ballistic Cannon 7 | . . 19 15 16 . 3 4 . . . 3 14 14 5 . Impact Weapon 1 | . . . . . . . . 7 7 6 4 . . . . Slashing Weapon 3 | . . . . . 20 12 6 15 8 6 3 . . . . Piercing Weapon 1 | . . . . . . . . . 5 6 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 91 | 14 54 51 42 48 57 59 58 45 53 53 77 89 90 79 91 Greatest Support 110 | 32 40 60 60 60 60 60 60 60 60 60 80 85 90 90 110 Greatest Overweight (x) 3 | . 3 2 . 1 . . . . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 6 18 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 17 | 6 17 17 15 15 15 15 15 13 15 15 15 15 15 15 15 Average Carried 14 | 3 9 14 14 14 14 14 14 13 13 14 14 14 14 11 13 Final Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 17 | 6 17 15 15 15 15 15 13 13 15 15 15 15 15 12 14 Class Distribution -------------------- 30% | Mutant 17% | Scavenger-Mutant 13% | Scavenger-Tank 10% | Derelict-Assassin 7% | Derelict-Mutant 5% | Scavenger-Gunner 5% | Assassin 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Derelict-Assassin | -6/Factory Assassin | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Matter Collected 7133 | 216 348 760 760 410 259 90 110 . 121 228 409 1138 972 311 1001 Remotely 1260 | . . . . . . . . . . . . 575 685 . . Salvage Created 7169 | . 640 869 917 354 330 173 241 . 173 147 746 578 379 399 1223 Parts 355 | . 41 52 67 38 24 5 15 . 4 6 31 19 5 9 39 Haulers Intercepted 9 | . . 3 3 1 . . . . . . 2 . . . . Recyclers Shooed 14 | . 1 1 1 . . . . . . . 2 4 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 8 . 11 . . . 11 6 . Prevented 13 | . . . . . . 4 5 . . . . . 1 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 136 | . 15 21 23 8 6 3 6 . 2 . 10 9 10 8 15 Melee 17 | . . . . . 6 . 2 . 2 . 7 . . . . Guns 38 | . 14 . 6 2 . . . . . . . . . 2 14 Cannons 65 | . 1 21 14 3 . . . . . . 2 9 10 5 . AOE 12 | . . . 3 3 . . 4 . . . 1 . . 1 . Classes Destroyed 16 | . 4 6 . 2 1 . . . . . 1 2 . . . Worker 9 | . 2 . . 4 1 . . . . . . 2 . . . Builder 6 | . . 2 . 2 . . . . . 1 1 . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . Hauler 9 | . . 3 3 1 . . . . . . 2 . . . . Recycler 11 | . 2 2 2 . . . . . . 1 . 2 . . 2 Mechanic 3 | . . 1 . . 1 . . . . . 1 . . . . Operator 4 | . . 1 2 . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . 1 . . . Watcher 2 | . . . . 1 1 . . . . . . . . . . Swarmer 33 | . 6 3 6 3 4 . 3 . 2 . . . 2 2 2 Grunt 55 | . 9 10 10 2 . 3 3 . . . 2 2 . 4 10 Brawler 5 | . . 1 . . . . . . . . . . 3 1 . Duelist 2 | . . . . 1 . . . . . . . . 1 . . Sentry 21 | . . 7 7 2 2 . . . . . . 1 1 1 . Hunter 7 | . . . . . . . . . . . . 3 2 . 2 Programmer 13 | . . . . . . . . . . . 8 3 1 . 1 Decomposer 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 5 5 7 7 4 3 3 . 2 1 6 3 6 5 6 Combat Bots Only 6 | . 3 3 6 3 4 3 3 . 2 . 4 2 6 5 5 Max Kills in Single Turn 3 | . 2 2 3 2 1 1 3 . 1 1 2 2 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . 3 . . . 1 . . 1 . Melee 1 | . . . . . 1 . 1 . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Damage Taken 10621 | . 635 611 1018 351 512 212 445 . 302 88 1125 1334 1288 881 1819 Core 1065 | . 161 72 61 . 49 21 18 . 26 51 103 184 75 80 164 Absorbed by Shields 563 | . . . . . . . . . . . 244 228 24 . 67 Redirected to Shielding 42 | . . 20 . . . . . . . . . . 22 . . Core Remaining (%) 79 | 100 35 . 66 100 . . . . 83 94 89 . . 70 . Volleys Fired 404 | . 54 76 71 28 . 3 11 . . . 19 39 31 18 54 Largest 3 | . 2 2 2 3 . 2 2 . . . 3 3 3 3 3 Hottest 276 | . 80 78 78 141 . 72 80 . . . 171 171 171 174 276 Shots Fired 928 | . 85 152 142 75 . 6 13 . . . 34 117 95 52 157 Gun 315 | . 83 . 36 21 . . 2 . . . . . . 24 149 Cannon 581 | . 2 152 104 47 . . . . . . 34 117 93 24 8 Launcher 32 | . . . 2 7 . 6 11 . . . . . 2 4 . Special . | . . . . . . . . . . . . . . . . Kinetic 771 | . 83 152 140 65 . . . . . . 34 117 93 32 55 Thermal 109 | . 2 . . 3 . . 2 . . . . . . . 102 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 48 | . . . 2 7 . 6 11 . . . . . 2 20 . Robot Hit Streak 64 | . 7 9 11 9 . 1 3 . . . 7 5 6 6 64 Robot Miss Streak 8 | . 2 8 4 3 . 1 3 . . . 3 7 6 5 2 Penetration Max 2 | . . . . . . . . . . . . 1 1 . 2 Secondary Targets 4 | . 1 . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 647 | . 59 86 83 40 35 1 5 . 7 5 62 54 47 34 129 Core Hits 302 | . 30 33 36 24 17 1 13 . 3 2 24 29 20 19 51 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 7 | . . . . . . . . . . 1 3 . . . 3 Critical Strikes 80 | . . 6 2 2 6 . . . . 1 13 15 14 5 16 Burn 12 | . . . . 1 . . . . . . . . . . 11 Destroy 4 | . . . . . . . . . . . . . . . 4 Blast 45 | . . 6 2 1 . . . . . . 1 15 14 5 1 Smash 4 | . . . . . . . . . . 1 3 . . . . Sever 13 | . . . . . 6 . . . . . 7 . . . . Impale 2 | . . . . . . . . . . . 2 . . . . Melee Attacks 166 | . . . 2 . 47 2 3 . 17 12 74 4 . . 5 Impact 42 | . . . 2 . . . . . 4 1 26 4 . . 5 Slashing 82 | . . . . . 47 2 3 . 4 3 23 . . . . Piercing 42 | . . . . . . . . . 9 8 25 . . . . Sneak Attacks 13 | . . . . . 4 . . . . 3 6 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 28 | . . . . . 12 . . . . 3 13 . . . . Damage Inflicted 18430 | . 775 1830 1823 1210 702 314 470 . 253 218 2183 2212 1753 1082 3605 Guns 5101 | . 741 . 342 249 . . 44 . . . . . . 310 3415 Cannons 8940 | . 34 1830 1309 507 . . . . . . 792 2154 1544 580 190 Explosions 1777 | . . . 172 454 . 314 394 . . . . 42 209 192 . Melee 2596 | . . . . . 702 . 32 . 253 218 1391 . . . . Ramming 16 | . . . . . . . . . . . . 16 . . . Kinetic 11279 | . 741 1830 1651 722 . . . . . . 792 2154 1544 690 1155 Thermal 2708 | . 34 . . 132 . . 92 . . . . . . . 2450 Explosive 51 | . . . 9 . . . . . . . . 42 . . . Electromagnetic 1780 | . . . 163 356 . 314 346 . . . . . 209 392 . Impact 760 | . . . . . . . . . 54 43 663 . . . . Slashing 1345 | . . . . . 702 . 32 . 112 77 422 . . . . Piercing 491 | . . . . . . . . . 87 98 306 . . . . Highest Corruption 20 | . . . . 1 . 10 10 10 20 . 11 3 9 17 2 Average Corruption 7 | . . . . 1 . 10 10 10 10 . 7 1 8 9 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 116 | . . . . 1 . 3 12 3 24 . 32 1 32 6 2 Message Errors 28 | . . . . . . 1 3 2 7 . 9 . 5 . 1 Matter Fused 24 | . . . . 1 . . 2 . 5 . 7 . 7 1 1 Heat Flow Errors 10 | . . . . . . . . . 4 . 3 . 2 1 . Energy Discharges 20 | . . . . . . . 4 . 5 . 6 . 4 1 . Parts Rejected 2 | . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 12 | . . . . . . . 1 . 2 . 2 . 7 . . Data Loss (major) 8 | . . . . . . 1 1 1 1 . 2 . 1 1 . Misfires 3 | . . . . . . . . . . . . . 3 . . Alerts 3 | . . . . . . . 1 . . . . 1 1 . . Misdirections 1 | . . . . . . 1 . . . . . . . . . Weapon Failures 5 | . . . . . . . . . . . 2 . 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 657 | . . 6 16 . 30 . 7 . 32 84 320 60 68 34 . Projectiles 210 | . . 6 15 . . . . . . . 35 52 68 34 . Explosions 10 | . . . 1 . . . 7 . . . . 2 . . . Melee 437 | . . . . . 30 . . . 32 84 285 6 . . . Knockbacks 73 | . . 16 6 . . . . . 1 . 13 23 6 2 6 Impact 6 | . . . . . . . . . 1 . 5 . . . . Kinetic 65 | . . 16 6 . . . . . . . 8 22 6 2 5 Secondary 2 | . . . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 206 | . . . 5 . . 120 81 . . . . . . . . Shots 11 | . . . 1 . . 6 4 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 376 | . 42 252 314 326 2 24 72 . 209 . 263 190 376 193 259 Average Temperature 84 | . 12 68 76 111 2 15 23 . 86 . 85 70 136 66 116 Received Heat Transfer 1615 | . 270 246 285 99 108 18 . . . 6 30 55 22 235 241 Effects 7 | . . 1 . 1 . . . . . . . . 5 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . 1 . . . . . . . . 2 . . Interference 3 | . . 1 . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . Parts Fried 7 | . . . . 3 . 1 . . . . 3 . . . . Impact Corruptions 10 | . . . . . . . . . 1 1 7 1 . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 9 | . . . . . . . . . . . . . . . 9 Heat Transferred 4544 | . 74 . . 348 . . 200 . . . . . . . 3922 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 3 . 1 2 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Peak Influence 485 | . 246 472 485 352 192 . . . . 133 177 412 . . 317 Initial 184 | . . 91 96 184 128 . . . . . 5 46 . . 131 Average 144 | . 95 194 273 238 125 . . . . 46 68 143 . . 169 Maximum Alert Level 2 | . 1 2 2 1 . . . . . . . 2 . . 1 Low Security (%) 76 | 100 85 60 35 49 100 . . . . 100 100 75 . . 70 Level 1 20 | . 14 32 48 50 . . . . . . . 24 . . 29 Level 2 2 | . . 6 16 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 4 3 6 1 3 . . . . 1 6 5 . . 5 Investigation 5 | . 2 1 . . 1 . . . . . . . . . 1 Extermination 9 | . . . . . 1 . . . . 1 4 2 . . 1 Reinforcement 14 | . 2 2 3 1 1 . . . . . 2 3 . . . Assault . | . . . . . . . . . . . . . . . . Garrison 6 | . . . 3 . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Distress Signals 18 | . 3 7 2 1 1 . . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 234 | . 24 42 33 13 15 7 8 . 5 1 17 15 13 13 28 Peak Tracking Total 8 | . 4 7 6 3 5 3 4 . 4 1 3 4 5 4 8 Tactical Retreats 8 | . . . 1 . 1 1 . . . . 3 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Traps Triggered 6 | . 2 . . 1 . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 2 . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Machines Disabled 13 | . 1 1 3 . . . . . . . 1 4 1 . 2 Max in Single Turn 2 | . 1 1 2 . . . . . . . 1 2 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Machines Accessed 37 | . 5 4 5 2 . . . 4 . 5 5 2 . . 5 Terminals 26 | . 5 3 5 2 . . . . . 4 3 2 . . 2 Fabricators 4 | . . . . . . . . . . 1 2 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 127 | . 17 17 12 4 . . . 30 . 19 12 4 . . 12 Successful 88 | . 12 10 7 2 . . . 30 . 10 8 3 . . 6 Failed 38 | . 4 7 5 2 . . . . . 9 4 1 . . 6 Catastrophic 6 | . . . 1 1 . . . . . 2 1 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 42 | . 12 8 5 2 . . . . . 6 3 2 . . 4 Terminals 78 | . 17 12 12 4 . . . . . 16 7 4 . . 6 Fabricators 11 | . . . . . . . . . . 3 5 . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 5 . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 62 | . 7 5 6 1 . . . 30 . 6 3 2 . . 2 Record 13 | . . . . . . . . 11 . . . 1 . . 1 Part Schematic 11 | . 1 . . . . . . 10 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 8 | . 1 2 . . . . . 3 . 1 1 . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . Alert Level 2 | . . 1 . . . . . . . . 1 . . . . Unreport Threat 4 | . . 2 2 . . . . . . . . . . . . Locate Traps 5 | . 2 . 1 . . . . . . . . 1 . . 1 Maintenance Status 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 1 . . . . . . 3 . . . . . Fabricator Hacks 7 | . . . . . . . . . . 1 4 . . . 2 Load Schematic 4 | . . . . . . . . . . 1 2 . . . 1 Build 3 | . . . . . . . . . . . 2 . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 5 . . . . . . . . . . . . 1 Insert Component 3 | . . 2 . . . . . . . . . . . . 1 Analyze 3 | . . 3 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . 1 1 . . . . . 3 1 1 . . 1 Terminals 11 | . 5 . 1 1 . . . . . 3 . 1 . . . Track 3 | . 1 . . 1 . . . . . . . 1 . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 . . . . . . 3 . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . 1 Prioritize 2 | . . . . . . . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 3 5 2 . . . . . 5 3 2 . . 3 Full Trace Events 2 | . . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . Time 152 | . . . . . . . . . . . 152 . . . . Total Robot Build Rating 15 | . . . . . . . . . . . 15 . . . . Part Schematics Acquired 13 | . 1 2 . . . . . 10 . . . . . . . Parts Built 2 | . . . . . . . . . . . 1 . . . 1 Authchips 2 | . . . . . . . . . . . 1 . . . 1 Time 236 | . . . . . . . . . . . 84 . . . 152 Total Part Build Rating 11 | . . . . . . . . . . . 6 . . . 5 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Total Allies 7 | . 2 . . . . . . . 1 . 3 . 1 . . Largest Group 3 | . 2 . . . . . . . 1 1 3 . 1 . . Highest-Rated Group 96 | . 20 . . . . . . . 96 96 87 . 47 . . Highest-Rated Ally 96 | . 10 . . . . . . . 96 96 29 . 47 . . Total Orders 8 | . . . . . 2 . . . . . . 4 1 1 . EXPLORE 2 | . . . . . 1 . . . . . . . 1 . . RETURN 6 | . . . . . 1 . . . . . . 4 . 1 . Ally Attacks 76 | . . . . . . . . . 15 9 19 15 5 13 . Total Damage 1759 | . . . . . . . . . 499 284 266 329 95 286 . Kills 16 | . . . . . . . . . 3 2 3 3 3 2 . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 2 . . . . . . Drone Launches 7 | . . . . . 1 . . . . . . 4 2 . . Drone Recoveries 6 | . . . . . 1 . . . . . . 3 1 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Turns Passed 10636 | 46 715 1180 785 603 761 671 314 111 712 715 1411 858 871 142 741 Spaces Moved 5751 | 32 400 602 329 318 409 473 189 84 468 496 713 360 520 51 307 Core 1 | 1 . . . . . . . . . . . . . . . Treads 788 | . 42 297 329 120 . . . . . . . . . . . Legs 4268 | . . . . 198 409 473 189 84 468 496 713 360 520 51 307 Wheels 694 | 31 358 305 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 160 130 126 130 130 130 130 130 127 122 120 120 122 Average Speed 136 | 98 127 143 160 141 128 130 130 130 132 132 130 160 137 137 123 Slowest Speed 240 | 100 240 240 160 240 130 130 130 130 133 133 200 197 192 190 193 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 71 45 59 27 9 70 29 69 64 17 14 9 73 8 10 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched 14 | . . . . . . 5 2 . 5 . . . 2 . . Spaces Dug 34 | . . . 2 . . . . . . 4 19 4 . . 5 Terrain Destroyed 264 | . . 6 18 17 . 3 6 . . 4 32 85 63 19 11 Melee 34 | . . . 2 . . . . . . 4 19 4 . . 5 Projectile 168 | . . 6 6 3 . . . . . . 13 59 63 12 6 AOE 62 | . . . 10 14 . 3 6 . . . . 22 . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Total 7571 | 43 521 775 445 416 601 516 237 85 541 548 1079 548 600 79 537 Wait 887 | . 46 33 18 26 130 31 19 . 51 28 241 112 23 . 129 Move 5736 | 31 399 601 328 317 408 472 188 83 467 495 712 359 519 50 307 Hop . | . . . . . . . . . . . . . . . . Pick Up 101 | 6 14 17 6 11 3 1 3 . 2 5 14 8 3 2 6 Fast Attach 73 | 6 2 8 1 6 8 1 1 . 1 3 7 4 10 1 14 Attach 53 | . 4 2 3 5 4 . 2 . 2 2 9 4 4 5 7 Detach 18 | . 1 3 1 1 5 . . . . 1 2 1 . . 3 Swap 74 | . 1 9 8 5 2 5 6 2 3 . 11 7 3 3 9 Drop 95 | . . 26 7 17 8 1 4 . . 6 10 9 4 . 3 Fire 404 | . 54 76 71 28 . 3 11 . . . 19 39 31 18 54 Melee 126 | . . . 2 . 33 2 3 . 15 8 54 4 . . 5 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Central database locked down 138 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 14) 514 | -10/Materials | Core integrity fell below 50% 668 | -10/Materials | Discovered new exit (range 11) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -9/Materials | Discovered new exit (range 15) 1942 | -9/Materials | Entered Storage 2080 | -9/Storage | Build established: Scavenger-Mutant 2167 | -9/Storage | Garrison activated, responded to threat 2702 | -9/Storage | Discovered new exit (range 16) 2727 | -9/Storage | Entered Materials 2727 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3248 | -8/Materials | Discovered new exit (range 11) 3330 | -8/Materials | Entered Factory 3330 | -7/Factory | Evolved 2 slots: Utility x2 3549 | -7/Factory | Build established: Mutant 3666 | -7/Factory | Discovered new exit (range 9) 4072 | -7/Factory | Identified exit to Lower Caves 4091 | -7/Factory | Entered Lower Caves 4224 | -7/Lower Caves | Learned location of Extension (-4) 4644 | -7/Lower Caves | Build established: Scavenger-Mutant 4714 | -7/Lower Caves | System corruption reached 10% 4737 | -7/Lower Caves | Discovered new exit (range 11) 4747 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4760 | -7/Lower Caves | Identified exit to Lower Caves 4762 | -7/Lower Caves | Entered another Lower Caves area 4804 | -7/Lower Caves | Learned Factory emergency access door positions 5042 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5070 | -7/Lower Caves | Discovered new exit (range 6) 5075 | -7/Lower Caves | Identified exit to Data Miner 5076 | -7/Lower Caves | Entered Data Miner 5079 | -7/Data Miner | Discovered new exit (range 6) 5087 | -7/Data Miner | Identified exit to Proximity Caves 5107 | -7/Data Miner | Met Data Miner 5131 | -7/Data Miner | Learned location of Section 7 (-3) 5131 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5151 | -7/Data Miner | Received God Mode back door access code from Data Miner 5187 | -7/Data Miner | Entered Proximity Caves 5263 | -6/Proximity Caves | Learned 4 Factory zone layouts 5266 | -6/Proximity Caves | Build established: Mutant 5293 | -6/Proximity Caves | Escorted by Enhanced Grunt 5617 | -6/Proximity Caves | Build established: Derelict-Mutant 5883 | -6/Proximity Caves | Discovered new exit (range 14) 5896 | -6/Proximity Caves | Identified exit to Factory 5899 | -6/Proximity Caves | Entered Factory 5899 | -6/Factory | Accompanied by 1 ally 5899 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5900 | -6/Factory | Identified exit to Factory 5902 | -6/Factory | Discovered exit to Factory (range 7) 6229 | -6/Factory | Discovered new exit (range 3) 6232 | -6/Factory | Identified exit to Lower Caves 6324 | -6/Factory | Build established: Derelict-Assassin 6581 | -6/Factory | Discovered exit to Factory (range 12) 6614 | -6/Factory | Entered another Factory area 6614 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6636 | -5/Factory | Identified exit to Factory 7268 | -5/Factory | Lost 3 parts (1n2u) 7396 | -5/Factory | Fabricated Combat Drone Bay (x1) 7576 | -5/Factory | Build established: Assassin 7732 | -5/Factory | Fabricated G-50 Soldier (x3) 7871 | -5/Factory | System corruption reached 10% 8025 | -5/Factory | Entered another Factory area 8025 | -4/Factory | Evolved 2 slots: Utility x2 8106 | -4/Factory | Spotted B-86 Titan 8804 | -4/Factory | Discovered new exit (range 17) 8828 | -4/Factory | Build established: Scavenger-Tank 8874 | -4/Factory | Identified exit to Upper Caves 8883 | -4/Factory | Entered Upper Caves 8970 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9053 | -4/Upper Caves | Lost 3 parts (3u) 9454 | -4/Upper Caves | Lost 6 parts (2n3u1w) 9740 | -4/Upper Caves | Discovered new exit (range 6) 9754 | -4/Upper Caves | Entered another Upper Caves area 9754 | -4/Upper Caves | Accompanied by 1 ally 9756 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9775 | -4/Upper Caves | Discovered new exit (range 22) 9809 | -4/Upper Caves | Lost 3 parts (1p2w) 9860 | -4/Upper Caves | Lost 4 parts (1n3u) 9894 | -4/Upper Caves | System corruption reached 10% 9896 | -4/Upper Caves | Entered Research 9896 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10059 | -3/Research | Fabricated Exp. Targeting Computer (x1) 10274 | -3/Research | Found Prototype Processor 10274 | -3/Research | Identified Exp. Target Analyzer 10403 | -3/Research | Garrison activated, responded to threat 10489 | -3/Research | Lost 3 parts (2u1w) 10597 | -3/Research | Lost 6 parts (4n2w) 10637 | -3/Research | Self-destructed Last Messages --------------- 10585_ R-10 Processor collects Flexi-carbon Leg. 10585_ R-10 Processor destroyed. 10588_ K-01 Serf collects debris. 10589_ Acquired 47 matter. 10591_ K-01 Serf collects debris. 10592_ Acquired Flexi-carbon Leg. 10594_ K-01 Serf collects debris. 10595_ Acquired Lgt. Antimatter Reactor. 10597_ K-01 Serf collects debris. 10599_ Acquired Flexi-carbon Leg. 10603_ K-01 Serf collects debris. 10603_ Lgt. Antimatter Reactor destroyed. 10604_ DMCWDNCUDHOBNEYU J%NQUWWUR/P,FE4L=6 10606_ K-01 Serf collects debris. 10624_ Connecting with Garrison Access... 10624_ ALERT: Suspicious activity at Garrison Access R003. Dispatching Investigation squad. 10626_ Slug penetrates Wall. 10629_ Rnf. Fission Core destroyed. 10636_ Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? #?????????????????????? | | ??????????????????? ??? #?????????????????????? | | ###????????????????? ?"" [#?????????????????????? | | #????????????????? """ #?????????????????????? | | #?????????????????? """ #?????????????????????? | | #???????????# ????? #?????????????????????? | | #???????????# ???? #?????????????????????? | | #???????????# ""???""" #?????????????????????? | | #???????????? """???"" #?????????????????????? | | #????????????? """???"" #?????????????????????? | | #??????????????? ??? ??????????????????????? | | ?????????????????? ?? ??????????????????????? | | ##########?##########;###/#??????????????????????? | | ### @#??????????????????????? | | ^ ^ l#??????????????????????? | | ^ b#??????????????????????? | | ^ #??????????????????????? | | #####^ ^ ###+#####+####???????????????????? | | ????# """ # #???????????????????? | | ????# """ # #???????????????????? | | ????# """ ! + #???????????????????? | | ????# # ** #???????????????????? | | ##### # "" "" ** #???????????????????? | | # # ""G"" #???????????????????? | | # ####+############## #???????????????????? | | [ #= # #???##???????????????????? | | *=! # # = #????????????????????????? | | %+%[ # #????????????????????????? | | ==*!#!! # """"""" #????????????????????????? | | " #= # """"""" #????????????????????????? | | " # # """"""" #????????????????????????? | | " # # #????????????????????????? | | ##### # #????????????????????????? | | # #####+##########????????????????????????? | | /% % ??????????????????????? | | "" # % ??????????????????????? | | T" !# ??????????????????????? | | " # ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 36 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 325 Resistance: KI 25 Core Shielding 30 Weapon Shielding 33 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 14 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip Exp. Targeting Computer | x1 | -3/Research | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightDeepBrace Manual? 0 Play Time 01:56:06 Cumulative 130.4 hours Start 2022.03.20 @ 01:16:42 End 2022.03.26 @ 00:17:44 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dbb2ef74-9c4d-4e39-9cd8-0dd649f923f8