Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 00:34:52

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (428)      428
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 1553

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             164/400
Matter                     285/300
Energy                     8/100
System Corruption          0%
Temperature                Danger (481)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
           Flight Unit
           Flight Unit
>          --- UTILITY (3) ------
           Weight Redist. System
           Signal Interpreter
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY (5) ----
     Light Ion Engine
           Flight Unit
           Flight Unit
           ECM Suite
  Improved Medium Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
           Signal Interpreter
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
           Flight Unit
           Visual Processing Unit
           ECM Suite
  Improved Medium Laser
  Improved Medium Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             45   | 6   21  18  
  Power                    8    | 1   5   2   
    Engine                 8    | 1   5   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   5   5   
    Treads                 1    | .   .   1   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 8    | .   4   4   
  Utility                  9    | 1   6   2   
    Device                 5    | .   3   2   
    Storage                2    | 1   1   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   5   9   
    Energy Gun             6    | 1   2   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   1   4   
    Ballistic Cannon       4    | .   2   2   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
  Corrupted Parts          1    | .   1   .   
    System Corruption      2    | .   2   .   
Parts Lost                 6    | .   .   6   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  97  
  Engine                   11   | .   13  10  
  Leg                      8    | .   17  .   
  Flight                   21   | .   10  32  
  Device                   9    | .   9   10  
  Storage                  11   | .   12  11  
  Processor                7    | .   4   11  
  Energy Gun               10   | .   14  6   
  Ballistic Gun            6    | .   1   10  
  Ballistic Cannon         7    | .   11  4   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 13  18  18  
  Greatest Support         20   | 20  20  18  
  Greatest Overweight (x)  2    | 1   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   7   7   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 4   5   6   
  Final Capacity           8    | 8   8   5   
  Final Carried            6    | 6   6   5   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           946  | 185 295 466 
  Remotely                 .    | .   .   .   
Salvage Created            650  | .   273 377 
  Parts                    48   | .   22  26  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   5   9   
  Guns                     11   | .   2   9   
  Cannons                  3    | .   3   .   
Classes Destroyed          9    | .   6   3   
  Worker                   2    | .   1   1   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   1   1   
  Operator                 1    | .   .   1   
  Watcher                  3    | .   2   1   
  Swarmer                  7    | .   3   4   
  Grunt                    4    | .   2   2   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   4   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        115  | .   36  79  
  Missed                   32   | .   11  21  
Damage Taken               1049 | .   225 824 
  Core                     296  | .   60  236 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         88   | 100 76  .   
Volleys Fired              80   | .   33  47  
  Largest                  2    | .   2   2   
  Hottest                  112  | .   79  112 
Shots Fired                153  | .   62  91  
  Gun                      106  | .   29  77  
  Cannon                   47   | .   33  14  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  99   | .   33  66  
  Thermal                  25   | .   .   25  
  Explosive                .    | .   .   .   
  Electromagnetic          29   | .   29  .   
  Robot Hit Streak         7    | .   6   7   
  Robot Miss Streak        5    | .   5   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           81   | .   25  56  
  Core Hits                31   | .   12  19  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | .   .   2   
  Critical Strikes         6    | .   1   5   
    Burn                   3    | .   .   3   
    Destroy                2    | .   .   2   
    Blast                  1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1393 | .   434 959 
  Guns                     1026 | .   229 797 
  Cannons                  360  | .   198 162 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  7    | .   7   .   
  Kinetic                  891  | .   198 693 
  Thermal                  266  | .   .   266 
  Explosive                .    | .   .   .   
  Electromagnetic          229  | .   229 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   .   
  Average Corruption       2    | .   2   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            13   | .   .   13  
  Projectiles              13   | .   .   13  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 4    | .   2   2   
  Impact                   .    | .   .   .   
  Kinetic                  4    | .   2   2   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             3    | .   3   .   
  Kicked                   3    | .   3   .   
  Crushed                  .    | .   .   .   
Highest Temperature        512  | .   200 512 
  Average Temperature      110  | .   55  182 
  Received Heat Transfer   291  | .   48  243 
  Effects                  8    | .   .   8   
    Energy Bleed           2    | .   .   2   
    Short Circuit          3    | .   .   3   
    Damage (major)         2    | .   .   2   
    Damage (core)          1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         802  | .   .   802 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             536  | .   182 536 
  Initial                  76   | .   .   76  
  Average                  165  | .   74  279 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         71   | 100 100 40  
  Level 1                  21   | .   .   45  
  Level 2                  7    | .   .   15  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   10  15  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   2   4   
  Successful               5    | .   1   4   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   .   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Prototype ID Bank        1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   .   2   
  Report Inventory         2    | .   .   2   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               807  | 60  367 380 
Spaces Moved               754  | 42  200 512 
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     149  | 35  114 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   598  | .   86  512 
  Fastest Speed            34   | 50  37  34  
  Average Speed            57   | 109 105 34  
  Slowest Speed            197  | 120 197 114 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            1    | .   .   1   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 3   37  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      972  | 53  294 625 
  Wait                     32   | .   6   26  
  Move                     750  | 41  199 510 
  Hop                      1    | .   .   1   
  Pick Up                  33   | 6   17  10  
  Fast Attach              17   | 6   5   6   
  Attach                   10   | .   5   5   
  Detach                   .    | .   .   .   
  Swap                     18   | .   11  7   
  Drop                     28   | .   15  13  
  Fire                     80   | .   33  47  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   3   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Discovered new exit (range 6)
  361 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Identified exit to Materials
  428 | -10/Materials | Entered another Materials area
  428 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  558 | -9/Materials  | Discovered new exit (range 15)
  567 | -9/Materials  | Identified exit to Storage
  696 | -9/Materials  | Build established: Scavenger-Mutant
  804 | -9/Materials  | Core integrity fell below 50%
  808 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00796_ Overheating: Weight Redist. System
  damaged (-3).
00796_ Overheating: Signal Interpreter damaged
  (-7).
00797_ Imp. Medium Laser broken.
00797_ Overheating: Short circuit.
00797_ Critical hit (Burn: +37).
00798_ Signal Interpreter broken.
00798_ Overheating: Short circuit.
00799_ Broken Imp. Medium Laser destroyed.
00799_ G-34 Mercenary suffers critical hit
  (Burn).
00799_ G-34 Mercenary destroyed.
00800_ Overheating: Core damaged (-44).
00801_ Imp. Medium Laser broken.
00801_ Overheating: Short circuit.
00802_ Overheating: Energy bleed (-12).
00803_ Sml. Storage Unit destroyed.
00804_ Acquired Lgt. Treads.
00805_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|      ????#     ####  *#######     #######   ?????? |
|      ######   ##??# ! #???#########    #?????????? |
|      #    #   #???#  !#???#      ##    #?????????? |
|      #    #   #???#   #???#      ##    #?????????? |
|      #    +   #???#   #???# [    ##    #?????????? |
|      #    #   #???#   #???# "Y"  ##    #???####### |
|      #    #   #??##   ##??# """  ##    #???#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Additional Mass Support    6
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityParticleMonowheel
  Manual?         0
Play Time         00:15:05
  Cumulative      33.5 hours
  Start           2024.04.23 @ 00:21:52
  End             2024.04.23 @ 00:34:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           35
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdd32820-9eaf-4e18-8700-0f0fba27a781