Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 13:13:58 Player: DrZettl Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (124) 620 Value Destroyed (4361) 4361 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1145) 1145 TOTAL SCORE: 11286 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 665 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 158/240 System Corruption 22% Temperature Cool (339) Location -5/Factory Parts ------- Power (2) Micro Fission Core Micro Fission Core Propulsion (3) Wheel Utility (7) Medium Storage Unit High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Weapon (5) Inventory (16) Humpback Large Matter Pod (150) Zionite Laser-S Matter Neutralizer KE Penetrator Self-destruct Interrupter (37) Peak State ------------ Power Light Angular Momentum Engine Reinforced Fission Core Propulsion Improved Treads Armored Treads Medium Treads Utility Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Recalibrator Weapon Compact Ion Cannon Gauss Rifle Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Inventory Heavy Treads Humpback Large Matter Pod Proton Cannon Long-range Proton Cannon Phase Cannon Heavy Plasma Cannon Coil Gun Chainsword Self-destruct Interrupter [Rating: 77] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 5 | . . . . . . . 3 . . . . 2 Weapon 3 | . . . 2 . . . 1 . . . . . Parts Attached 196 | 8 10 12 27 7 3 9 18 2 28 17 . 55 Power 26 | 1 3 2 2 1 . 1 2 . 3 2 . 9 Engine 17 | 1 2 2 2 . . 1 2 . 3 2 . 2 Core 8 | . 1 . . 1 . . . . . . . 6 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 36 | 3 2 4 5 . . 2 1 . 6 4 . 9 Treads 14 | 1 . 2 . . . . . . 4 3 . 4 Leg 5 | . . 2 . . . . . . . . . 3 Wheel 17 | 2 2 . 5 . . 2 1 . 2 1 . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 45 | 2 1 . 3 . 1 . 8 1 8 6 . 15 Device 30 | 1 . . . . . . 6 . 6 5 . 12 Storage 8 | 1 1 . 1 . 1 . . . 2 1 . 1 Processor 3 | . . . . . . . 1 1 . . . 1 Hackware 1 | . . . . . . . 1 . . . . . Protection 3 | . . . 2 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 89 | 2 4 6 17 6 2 6 7 1 11 5 . 22 Energy Gun 17 | . . 1 6 1 . 2 1 1 1 . . 4 Energy Cannon 19 | . 1 2 . . . 2 3 . 2 2 . 7 Ballistic Gun 28 | 2 2 1 8 1 1 1 . . 4 2 . 6 Ballistic Cannon 7 | . . . . 2 . . . . 2 . . 3 Launcher 8 | . . . 2 2 1 1 2 . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 9 | . 1 1 1 . . . 1 . 2 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 3 . 3 . . 1 Parts Lost 90 | . 7 6 6 3 . 7 4 2 7 2 . 46 Power 15 | . 1 2 1 1 . 1 1 1 1 . . 6 Propulsion 19 | . 2 3 . . . . 1 1 3 1 . 8 Utility 16 | . 1 . 1 . . . 1 . . . . 13 Weapon 40 | . 3 1 4 2 . 6 1 . 3 1 . 19 Highest Loss Streak 17 | . 5 3 2 2 . 4 3 2 3 2 . 17 Average Slot Usage (%) 92 | . 82 82 95 99 99 92 91 81 88 99 100 85 Engine 8 | . 9 4 10 . . 9 10 10 11 13 13 4 Core 2 | . 4 8 . 9 11 1 . . . . . 4 Treads 6 | . . 3 . . . . . . 14 12 20 10 Wheel 12 | . 23 14 21 22 22 22 18 9 . 7 . 1 Device 11 | . 6 . . . . . 22 13 16 19 20 19 Storage 9 | . 14 14 11 11 16 22 6 6 6 6 6 6 Processor 3 | . . . . . . . . 11 6 6 6 6 Protection 1 | . . . 8 11 5 . . . . . . . Energy Gun 3 | . . 4 12 5 . 6 6 6 1 . . 1 Energy Cannon 7 | . . 9 2 . . 6 12 9 11 13 13 7 Ballistic Gun 15 | . 20 8 25 30 33 19 . . 9 15 13 8 Ballistic Cannon 1 | . . . . 5 . . . . 3 . . 3 Launcher 1 | . . . . 1 11 4 2 3 . . . . Slashing Weapon 2 | . 2 . . . . . 6 6 4 4 6 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 165 | 13 25 25 55 58 57 60 97 93 98 165 85 105 Greatest Support 93 | 20 32 40 24 24 24 24 34 22 76 68 68 93 Greatest Overweight (x) 22 | . 2 7 3 2 2 2 4 7 9 5 1 22 Average Overweight (x) 1 | . . . 1 1 2 1 2 4 1 1 1 1 Largest Inventory Capacity 32 | 6 12 10 18 12 12 12 12 12 12 32 12 16 Average Capacity 11 | 5 7 10 11 12 12 12 12 12 12 12 12 13 Most Carried 13 | 3 10 10 12 12 12 12 12 10 12 13 12 12 Average Carried 10 | 2 6 8 10 11 11 9 10 10 10 11 12 9 Final Capacity 16 | . . . . . . . . . . . . 16 Final Carried 7 | . . . . . . . . . . . . 7 Class Distribution -------------------- 44% | Messiah-Skirmisher 14% | Messiah-Gunner 13% | Mutant 13% | Tank 9% | Messiah-Mutant 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Waste Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Matter Collected 4337 | 307 140 168 426 275 63 429 166 . 1037 472 16 838 Remotely . | . . . . . . . . . . . . . Salvage Created 6118 | 112 355 209 785 256 . 332 333 495 1063 304 . 1874 Parts 299 | 9 28 19 50 14 . 7 16 3 64 12 . 77 Haulers Intercepted 1 | . . . . . . . . . 1 . . . Recyclers Shooed 5 | . . . . . . . 3 . . . . 2 Parts Field Recycled 2 | . . . . . . . . . . . . 2 Retrieved Matter 96 | . . . . . . . . . . . . 96 Parts Self-Destructed 31 | . . . . . . 19 . . . 12 . . Prevented 6 | . . . . . . 6 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Combat Hostiles Destroyed 94 | . 10 7 18 8 . 1 1 2 13 5 . 29 Guns 53 | . 10 3 13 5 . 1 . . 9 1 . 11 Cannons 28 | . . 3 . . . . 1 . 4 4 . 16 AOE 12 | . . 1 5 3 . . . 2 . . . 1 Classes Destroyed 16 | 2 3 . 3 . . 1 1 1 3 1 . 1 Worker 7 | . . . 1 . . . 1 . 2 . . 3 Builder 2 | . . . . . . . . . 2 . . . Tunneler 3 | 2 . 1 . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . Recycler 8 | 1 1 . 1 1 . . 2 . 1 . . 1 Operator 5 | . . . 2 . . . . . 3 . . . Drone 1 | . . . . . . . 1 . . . . . Watcher 3 | . 1 . . . . . 1 . 1 . . . Swarmer 19 | . 6 3 6 3 . . . . 1 . . . Grunt 43 | . 4 4 7 5 . . . . 6 1 . 16 Brawler 2 | . . . . . . . . . 1 . . 1 Sentry 9 | . . . 5 . . . . . 1 . . 3 Hunter 3 | . . . . . . . . . . . . 3 Programmer 12 | . . . . . . 1 1 . 4 . . 6 Compactor 2 | . . . . . . . . 2 . . . . Thug 2 | . . . . . . . . . . 2 . . Savage 1 | . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | 3 4 3 4 3 . 1 1 1 4 4 . 8 Combat Bots Only 7 | . 3 3 4 3 . 1 1 1 3 4 . 7 Max Kills in Single Turn 3 | 1 2 2 3 2 . 1 1 1 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . 1 3 2 . . . 1 . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Damage Taken 12772 | . 578 792 1011 437 . 796 413 75 1557 234 . 6879 Core 1692 | . 60 167 93 74 . 82 . . 174 41 . 1001 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 169 | . . . . . . . . . . . . 169 Core Remaining (%) 55 | 100 . 9 . . . 37 . . . . 74 . Volleys Fired 326 | 7 44 25 59 17 . 20 11 7 44 19 . 73 Largest 5 | 2 2 2 4 4 . 4 4 4 5 5 . 5 Hottest 316 | 40 40 120 140 159 . 179 275 249 316 260 . 276 Shots Fired 977 | 14 78 48 172 58 . 56 34 28 175 67 . 247 Gun 621 | 14 78 23 165 49 . 41 7 7 81 40 . 116 Cannon 335 | . . 18 4 7 . 13 27 14 94 27 . 131 Launcher 14 | . . . 3 2 . 2 . 7 . . . . Special 7 | . . 7 . . . . . . . . . . Kinetic 588 | 14 78 13 120 45 . 38 . . 104 40 . 136 Thermal 263 | . . 25 4 6 . 13 24 21 71 21 . 78 Explosive 14 | . . . 3 2 . 2 . 7 . . . . Electromagnetic 110 | . . 10 45 5 . 3 10 . . 6 . 31 Phasic 2 | . . . . . . . . . . . . 2 Robot Hit Streak 16 | 6 9 8 8 5 . 6 8 5 8 7 . 16 Robot Miss Streak 6 | 1 2 4 6 5 . 3 5 2 5 3 . 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . 2 . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . Shots Hit Robots 556 | 9 52 32 93 26 . 28 20 20 87 34 . 155 Core Hits 230 | 4 22 11 35 13 . 12 11 5 40 13 . 64 Critical Hits 22 | . . . . 1 . 1 . . 2 1 . 17 Critical Kills 11 | . . . . . . . . . 1 1 . 9 Critical Parts Destroyed 11 | . . . . 1 . 1 . . 1 . . 8 Melee Attacks 56 | . 25 6 1 . . . 1 . 5 3 5 10 Impact . | . . . . . . . . . . . . . Slashing 56 | . 25 6 1 . . . 1 . 5 3 5 10 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14201 | 108 475 579 1298 605 . 712 719 2250 2408 725 . 4322 Guns 5394 | 108 475 189 1010 374 . 405 90 143 886 318 . 1396 Cannons 5561 | . . 160 34 73 . 152 442 367 1522 407 . 2404 Explosions 2718 | . . 65 254 158 . 155 103 1740 . . . 243 Melee 450 | . . 93 . . . . 84 . . . . 273 Ramming 6 | . . . . . . . . . . . . 6 Kinetic 4957 | 108 475 87 617 327 . 405 . . 1108 318 . 1512 Thermal 4961 | . . 297 34 78 . 152 468 510 1300 306 . 1816 Explosive 2369 | . . . 254 158 . 155 . 1740 . . . 62 Electromagnetic 1425 | . . 102 393 42 . . 167 . . 101 . 620 Impact . | . . . . . . . . . . . . . Slashing 450 | . . 93 . . . . 84 . . . . 273 Piercing . | . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . 33 Highest Corruption 21 | . 3 3 . . . . 3 15 21 21 21 21 Average Corruption 14 | . 2 3 . . . . 2 11 15 21 21 9 Corruption Purged . | . . . . . . . . . . . . . Effects 351 | . 6 11 . . . . 17 9 110 138 22 38 Message Errors 68 | . . 3 . . . . 8 1 20 24 4 8 Matter Fused 63 | . 1 5 . . . . 3 1 21 26 2 4 Heat Flow Errors 28 | . 2 1 . . . . . 2 4 13 3 3 Energy Discharges 24 | . 2 . . . . . 1 1 10 9 1 . Parts Rejected 4 | . . . . . . . . . 3 . . 1 Data Loss (minor) 28 | . . . . . . . 2 1 6 8 7 4 Data Loss (major) 3 | . . . . . . . . . 1 2 . . Misfires 10 | . . . . . . . . . 3 5 . 2 Alerts 3 | . . . . . . . . . . 2 . 1 Misdirections 48 | . . . . . . . . 1 9 30 4 4 Targeting Errors 62 | . 1 2 . . . . 3 2 29 16 1 8 Weapon Failures 10 | . . . . . . . . . 4 3 . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 294 | . . 24 . 6 . 12 81 . 41 2 . 128 Projectiles 132 | . . . . . . . 25 . 41 2 . 64 Explosions 44 | . . 24 . 6 . 12 2 . . . . . Melee 118 | . . . . . . . 54 . . . . 64 Knockbacks 18 | . . . . . . . . . 6 . . 12 Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . 6 . . 10 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 43 | . . 26 . 17 . . . . . . . . Shots 2 | . . 1 . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 824 | . 187 402 303 570 . 153 252 454 824 511 190 569 Average Temperature 132 | . 39 152 99 228 . 58 86 210 167 172 81 108 Received Heat Transfer 2874 | . 234 384 342 180 . 78 . . 303 45 . 1308 Effects 53 | . . 2 1 12 . . . 8 17 2 . 11 Shutdowns 12 | . . . . 2 . . . 1 6 1 . 2 Energy Bleed 10 | . . 2 . 1 . . . 1 3 . . 3 Interference 12 | . . . 1 2 . . . 6 3 . . . Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . 1 . . 1 Damage (minor) 6 | . . . . 1 . . . . 3 . . 2 Damage (major) 8 | . . . . 5 . . . . 1 1 . 1 Damage (core) 1 | . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 25 | . . . . . . . . . . . . 25 Longest Duration 25 | . . . . . . . . . . . . 25 Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 5 | . . . 1 . . . . . . 1 . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . 1 . 2 . . 4 Heat Transferred 6904 | . . 583 74 185 . 259 670 772 1751 435 . 2175 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Peak Influence 439 | 15 231 85 296 214 . . 439 160 150 . . 286 Average Influence 98 | 3 99 15 122 143 . . 155 122 48 . . 123 Maximum Alert Level 2 | . 1 . 1 1 . . 2 . . . . 1 Low Security (%) 85 | . . . . . . . . . . . . . Level 1 13 | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 5 1 . . 3 . 9 . . 14 Investigation 11 | . 1 . 2 1 . . 2 . 2 . . 3 Extermination 9 | . . . . . . . 1 . 4 . . 4 Reinforcement 13 | . 1 . 3 . . . . . 3 . . 6 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 7 | . . . 2 . . . . . 2 . . 3 Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Distress Signals 5 | . 2 . 2 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 178 | . 21 7 33 8 . 10 13 5 25 5 . 51 Peak Tracking Total 10 | . 5 3 5 3 . 5 2 4 6 4 . 10 Tactical Retreats 8 | . 2 . 1 . . . . . 1 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Traps Triggered 10 | . 3 . 1 . . . 4 . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Machines Disabled 12 | . 1 2 1 . . . 3 . 1 . . 4 Max in Single Turn 1 | . 1 1 1 . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Machines Accessed 26 | . 4 . 10 2 1 . 3 . 3 1 . 2 Terminals 12 | . 4 . 8 . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 3 | . . . 1 . . . . . 1 . . 1 Recycling Units 3 | . . . . . . . 2 . . . . 1 Scanalyzers 3 | . . . 1 . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 68 | . 8 . 32 2 4 . 7 . 10 1 . 4 Successful 49 | . 4 . 25 2 4 . 3 . 8 1 . 2 Failed 19 | . 4 . 7 . . . 4 . 2 . . 2 Catastrophic 3 | . 1 . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 4 . 3 . . . 7 . 12 1 . 3 Terminals 27 | . 8 . 19 . . . . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 9 | . . . 4 . . . . . 4 . . 1 Recycling Units 7 | . . . . . . . 4 . . . . 3 Scanalyzers 15 | . . . 9 . . . . . 6 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 23 | . 4 . 12 2 4 . . . . 1 . . Record 3 | . . . 3 . . . . . . . . . Part Schematic 4 | . . . . . 4 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 3 | . . . . 2 . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . 4 . . . . . 4 . . . Scan Component 4 | . . . 2 . . . . . 2 . . . Repair 4 | . . . 2 . . . . . 2 . . . Recycling Unit Hacks 3 | . . . . . . . 1 . . . . 2 Report Inventory 2 | . . . . . . . 1 . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 13 | . . . 9 . . . . . 4 . . . Insert Component 7 | . . . 4 . . . . . 3 . . . Analyze 6 | . . . 5 . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 17 | . 2 . 7 . . . 3 . 3 . . 2 Full Trace Events 5 | . . . 1 . . . 2 . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 4 . 4 . . . 16 . . . Parts Built 1 | . . . . . . . 1 . . . . . Matter 124 | . . . . . . . 124 . . . . . Time 31 | . . . . . . . 31 . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . Parts Repaired 4 | . . . 2 . . . . . 2 . . . Time 140 | . . . 58 . . . . . 82 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . 9 Parts Scanalyzed 7 | . . . 4 . . . . . 3 . . . Part Schematics Acquired 5 | . . . 4 . . . . . 1 . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Total Allies 16 | . . 1 . . 9 1 2 . 1 . . 2 Largest Group 9 | . . 1 . . 9 9 6 1 1 . . 2 Highest-Rated Group 337 | . . 31 . . 294 294 337 94 30 . . 170 Highest-Rated Ally 94 | . . 31 . . 41 41 94 94 30 . . 85 Zionite Dispatches 3 | . . . . . . . 1 . 1 . . 1 Heavy 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . 1 . 1 . . . ROAM 1 | . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . 1 . . . Ally Attacks 137 | . . 5 . . . 57 59 6 . . . 10 Total Damage 3341 | . . 107 . . . 1158 1357 274 . . . 445 Kills 28 | . . . . . . 9 13 1 . . . 5 Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 1 3 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Turns Passed 11441 | 97 704 603 1083 367 1007 933 1036 207 1683 1910 460 1351 Spaces Moved 7488 | 73 521 407 757 260 877 737 875 136 762 1274 245 564 Core 19 | 2 14 1 . . . . . . . . . 2 Treads 1974 | 3 . 14 . . . . . . 725 629 245 358 Legs 175 | . . 109 20 . . . . . . . . 46 Wheels 5320 | 68 507 283 737 260 877 737 875 136 37 645 . 158 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 90 100 110 100 106 115 110 103 183 110 Average Speed 128 | 82 93 116 105 109 110 109 108 132 179 142 183 168 Slowest Speed 1150 | 160 150 400 150 110 110 110 125 160 240 250 183 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 54 | 4 72 72 66 47 89 88 18 83 16 97 37 14 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . 2 . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . Scrap Searched 10 | . . 1 . 1 2 1 . . . 4 1 . Spaces Dug 39 | . 20 2 1 . . . . . 5 3 5 3 Terrain Destroyed 318 | . 20 11 34 15 . 24 6 97 33 10 5 63 Melee 37 | . 20 . 1 . . . . . 5 3 5 3 Projectile 90 | . . 4 . 4 . . 6 3 28 7 . 38 AOE 191 | . . 7 33 11 . 24 . 94 . . . 22 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Total 8575 | 93 624 463 936 304 920 818 934 146 980 1331 249 777 Wait 326 | 3 9 4 62 10 34 34 13 . 109 . . 48 Move 7476 | 72 520 406 756 259 876 736 875 135 760 1273 244 564 Hop . | . . . . . . . . . . . . . Pick Up 89 | 2 12 5 15 5 3 7 7 . 16 8 . 9 Fast Attach 93 | 8 4 4 10 3 . . 10 2 13 4 . 35 Attach 58 | . 4 4 8 1 1 8 5 . 7 7 . 13 Detach 13 | 1 . . 3 . . 1 2 . 3 2 . 1 Swap 46 | . 2 4 9 3 2 1 3 . 9 6 . 7 Drop 80 | . 4 5 13 6 4 3 7 2 13 9 . 14 Fire 326 | 7 44 25 59 17 . 20 11 7 44 19 . 73 Melee 56 | . 25 6 1 . . . 1 . 5 3 5 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis 3 | . . . . . . . . . 1 . . 2 Rewire 8 | . . . . . . 8 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 12) 462 | -10/Materials | Lost 5 parts (2n1u2w) 505 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Identified exit to Mines 802 | -10/Materials | Entered Mines 857 | -10/Mines | Received a Mining Laser from a helpful Derelict 1057 | -10/Mines | Learned location of Mines (-9) 1167 | -10/Mines | Core integrity fell below 50% 1193 | -10/Mines | Core integrity fell below 20% 1234 | -10/Mines | Lost 3 parts (1p1n1w) 1293 | -10/Mines | Discovered new exit (range 9) 1296 | -10/Mines | Learned Materials terminal intel 1405 | -10/Mines | Entered Materials 1405 | -9/Materials | Evolved 2 slots: Weapon x2 1406 | -9/Materials | Loaded intel: 12 terminal locations 1720 | -9/Materials | Identified exit to Mines 1785 | -9/Materials | Repaired EM Pulse Gun 1819 | -9/Materials | Repaired Arm. Wheel 1856 | -9/Materials | Discovered new exit (range 7) 1941 | -9/Materials | Build established: Tank 2187 | -9/Materials | Discovered new exit (range 18) 2488 | -9/Materials | Entered Mines 2573 | -9/Mines | Discovered new exit (range 8) 2577 | -9/Mines | Learned Materials garrison access intel 2599 | -9/Mines | Met a Derelict shopkeep closing up shop 2752 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2790 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2855 | -9/Mines | Entered Zion 3095 | -7/Zion | Learned location of Quarantine (-2) 3179 | -7/Zion | Imprinted 3181 | -7/Zion | Declared Zion's savior 3281 | -7/Zion | Gained Derelict followers 3356 | -7/Zion | Given A8's code to call for help 3378 | -7/Zion | Found Prototype Launcher 3415 | -7/Zion | Received a hallucinogenic algorithm 3471 | -7/Zion | Learned location of Warlord (-4) 3657 | -7/Zion | Build established: Messiah-Gunner 3836 | -7/Zion | Discovered new exit (range 10) 3862 | -7/Zion | Entered Proximity Caves 3862 | -6/Proximity Caves | Accompanied by 9 allies 3869 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3968 | -6/Proximity Caves | Spotted B-75 Beast 4003 | -6/Proximity Caves | Allies destroyed B-75 Beast 4028 | -6/Proximity Caves | Lost 3 parts (1p2w) 4077 | -6/Proximity Caves | Learned Factory terminal intel 4078 | -6/Proximity Caves | Learned 4 Factory zone layouts 4087 | -6/Proximity Caves | Learned Factory terminal intel 4514 | -6/Proximity Caves | Identified Gui. Missile Launcher 4522 | -6/Proximity Caves | Core integrity fell below 50% 4579 | -6/Proximity Caves | Lost 4 parts (4w) 4750 | -6/Proximity Caves | Discovered new exit (range 3) 4795 | -6/Proximity Caves | Entered Factory 4795 | -6/Factory | Accompanied by 4 allies 4795 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4796 | -6/Factory | Identified exit to Lower Caves 4798 | -6/Factory | Loaded intel: 20 terminal locations 4819 | -6/Factory | Build established: Messiah-Mutant 4843 | -6/Factory | Zion Recon squad teleported in 5069 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5080 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5447 | -6/Factory | Build established: Messiah-Skirmisher 5759 | -6/Factory | Build established: Messiah-Gunner 5776 | -6/Factory | Fabricated Battle Rifle (x1) 5799 | -6/Factory | Lost 3 parts (1n1u1w) 5831 | -6/Factory | Sucked down chute 5831 | -6/Factory | Entered Waste 5835 | -6/Waste | 1 allies followed down the chute 5846 | -6/Waste | EMP discharged 5865 | -6/Waste | Spotted C-40 Crusher 5878 | -6/Waste | Spotted C-40 Crusher 5885 | -6/Waste | Spotted C-40 Crusher 5887 | -6/Waste | Spotted C-40 Crusher 5895 | -6/Waste | Spotted C-40 Crusher 5912 | -6/Waste | Destroyed C-40 Crusher 5942 | -6/Waste | Destroyed C-40 Crusher 5946 | -6/Waste | EMP discharged 5946 | -6/Waste | System corruption reached 10% 5947 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5951 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6021 | -6/Waste | Discovered new exit (range 13) 6038 | -6/Waste | Entered Factory 6039 | -6/Factory | Loaded intel: 20 terminal locations 6259 | -6/Factory | Repaired Arm. Wheel 6314 | -6/Factory | Repaired Adv. Heat Sink 6351 | -6/Factory | Zion Kinetic Resupply teleported in 6358 | -6/Factory | Build established: Messiah-Skirmisher 7136 | -6/Factory | Retrieved Zion intel report: Component Schematics 7189 | -6/Factory | Crushed by falling debris 7252 | -6/Factory | Terminal network hard line cut 7577 | -6/Factory | Discovered exit to Lower Caves (range 14) 7721 | -6/Factory | Entered Lower Caves 7751 | -6/Lower Caves | Lost 3 parts (1n2w) 8404 | -6/Lower Caves | Attacked by a faux Warlord 8449 | -6/Lower Caves | Learned location of 1 exit from Factory 8627 | -6/Lower Caves | Discovered new exit (range 14) 8649 | -6/Lower Caves | Identified exit to Lower Caves 9264 | -6/Lower Caves | Encountered a Warlord checkpoint 9631 | -6/Lower Caves | Entered another Lower Caves area 9915 | -6/Lower Caves | Discovered new exit (range 5) 9921 | -6/Lower Caves | Identified exit to Factory 10091 | -6/Lower Caves | Entered Factory 10091 | -5/Factory | Evolved 2 slots: Utility x2 10092 | -5/Factory | Identified exit to Upper Caves 10912 | -5/Factory | Lost 4 parts (1p1u2w) 10916 | -5/Factory | Destroyed 7 combat bots 11033 | -5/Factory | Lost 17 parts (1p4n5u7w) 11076 | -5/Factory | Garrison activated, responded to threat 11112 | -5/Factory | Core integrity fell below 50% 11139 | -5/Factory | System corruption reached 10% 11219 | -5/Factory | Lost 10 parts (2p3n2u3w) 11267 | -5/Factory | Zion Heavy squad teleported in 11331 | -5/Factory | Terminal network hard line cut 11425 | -5/Factory | Core integrity fell below 20% 11442 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11429_ U-05 Engineer builds a Wall. 11430_ Overheating: Imp. Kinecellerator damaged (-7). 11430_ Imp. Thermal Shield destroyed. 11430_ K-01 Serf collects debris. 11432_ Railgun destroyed. 11433_ Overheating: Matter decay (-41). 11433_ Penetrated by Slug. 11433_ Com. Ion Cannon destroyed. 11433_ U-05 Engineer builds a Wall. 11433_ K-01 Serf collects debris. 11436_ Imp. Kinecellerator destroyed. 11436_ Penetrated by Slug. 11436_ K-01 Serf destroyed. 11436_ K-01 Serf collects debris. 11436_ U-05 Engineer builds a Wall. 11438_ Acquired Wheel. 11439_ System corrupted: Heat flow error (+295). 11439_ Penetrated by Slug. 11439_ K-01 Serf collects debris. 11441_ Overheating: Matter decay (-41). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ##+??##??#]?????????????????????? ???????????? | | # ??# #?# ################ ????????? | | # ?# ? * "# p + !!????????? | | # ?? #????### u u @ ## !!????????? | | # #### ######## %g % #???????????????????? | | # % %h% u! #???????????????????? | | # *! k= #???????????????????? | | # " * #???????????????????? | | # "Y!!""" """ p #???????????????????? | | # """!""" """ #???????????????????? | | ###### """ """ ####### #???????????????????? | | ?????# #??????R#???????????????????? | | ?????# #?????? #???????????????????? | | ?##### #?????? #???????????????????? | | ## %# ???? #???????????????????? | | + =???? #???????????????????? | | # ##????? #???????????????????? | | # ????? ????????????????????? | | # ##?????????????????????????? | | # """ """ #??????????????????????????? | | # """ """ #??????????????????????????? | | # """ """ #??????????????????????????? | | # "%" """ ####+#???????????????????????????? | | #????????????????????????????????? | | """ "%" ????????????????????????????????? | | """ """ #???????????????????????????????? | | # % """ ""???????????????????????????????????????? | | # """ ""???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 65 Energy Generation 32 Energy Capacity 505 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 25 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Lrg. Matter Pod | -6/Factory | Scanalyzed Thermal Shield | -6/Factory | Z-intel Maneuvering Thrusters | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Battle Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hey, That's Mine! Just What I Needed Oops Part-time Excavator Tank What Is This Thing? Challenges ------------ None Game ------ Seed GlidesysLatentReconstructor Manual? 0 Play Time 02:26:33 Cumulative 42.1 hours Start 2019.10.21 @ 20:36:26 End 2019.10.24 @ 13:13:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b11f2d55-9027-4431-aa95-a10404adcf63