Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 15:36:34

Player: Abstractlime

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (1894)     1894
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5204

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     133/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Treading (180) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
    Medium Treads
           Aerolev Unit
>          --- UTILITY (4) ------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (4) -------
           Power Maul
           Power Maul
>          --- INVENTORY (16) ---
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
    Medium Treads
    Medium Treads
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Sensor Array
  Improved ECM Suite
>          --- WEAPON -----------
     Heavy Laser
           Force Rifle
           Flak Gun
           Power Maul
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
  Improved Heat Sink
           Signal Interpreter
           Flak Gun
           Rocket Launcher
           Rocket Launcher
           Power Maul
           Power Maul
           Power Maul
[Rating: 42]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Improved ECM Suite
  Storage                  Large Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             60   | 6   4   10  10  12  18  
  Power                    10   | 1   1   1   .   4   3   
    Engine                 9    | 1   1   1   .   3   3   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   3   2   4   4   
    Treads                 8    | 2   .   2   .   3   1   
    Leg                    5    | .   .   1   2   1   1   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   1   3   2   2   2   
    Device                 7    | .   .   1   2   2   2   
    Storage                4    | 1   1   2   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   2   3   6   2   9   
    Energy Gun             7    | 2   .   1   2   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          9    | .   2   2   2   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 43   | .   4   5   6   8   20  
  Power                    9    | .   1   1   .   2   5   
  Propulsion               10   | .   1   2   .   2   5   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   20   | .   2   2   5   3   8   
  Highest Loss Streak      17   | .   2   3   3   5   17  
Average Slot Usage (%)     89   | .   97  89  92  93  72  
  Engine                   10   | .   13  10  9   7   11  
  Treads                   16   | .   28  14  9   19  11  
  Leg                      4    | .   .   .   15  3   3   
  Device                   8    | .   .   11  6   12  10  
  Storage                  18   | .   26  22  18  15  13  
  Energy Gun               6    | .   16  .   13  .   4   
  Energy Cannon            1    | .   .   .   .   6   .   
  Ballistic Gun            16   | .   11  28  18  14  5   
  Impact Weapon            3    | .   .   .   .   7   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             68   | 10  21  52  57  63  68  
  Greatest Support         76   | 40  40  40  26  76  76  
  Greatest Overweight (x)  14   | 2   1   2   5   5   14  
  Average Overweight (x)   1    | .   .   1   2   .   1   
Largest Inventory Capacity 16   | 6   10  16  16  16  16  
  Average Capacity         14   | 5   9   15  16  16  16  
  Most Carried             16   | 6   9   16  12  16  10  
  Average Carried          10   | 3   7   10  10  13  7   
  Final Capacity           16   | 6   10  16  16  16  16  
  Final Carried            13   | 2   7   13  12  11  1   

 Class Distribution 
--------------------
 33% | Mutant
 27% | Scavenger-Gunner
 19% | Scavenger-Mutant
 13% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1385 | 231 159 337 228 187 243 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2162 | .   425 565 387 407 378 
  Parts                    121  | .   25  46  16  21  13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  43   | .   7   14  7   8   7   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     36   | .   7   14  7   5   3   
  Cannons                  1    | .   .   .   .   1   .   
  AOE                      4    | .   .   .   .   2   2   
Classes Destroyed          9    | .   3   4   1   1   .   
  Worker                   7    | .   .   2   1   .   4   
  Builder                  1    | .   .   .   1   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  6    | .   2   3   .   1   .   
  Swarmer                  6    | .   .   6   .   .   .   
  Grunt                    29   | .   7   4   6   6   6   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   6    | .   .   3   1   1   1   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           9    | .   2   9   4   3   6   
  Combat Bots Only         5    | .   2   5   3   3   3   
Max Kills in Single Turn   3    | .   1   3   1   1   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               5777 | .    661  622  855  973  2666 
  Core                     1385 | .    125  148  93   157  862  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 100  50   63   83   77   .    
Volleys Fired              165  | .    39   39   39   31   17   
  Largest                  4    | .    2    3    4    3    3    
  Hottest                  164  | .    90   69   164  102  149  
Shots Fired                411  | .    72   105  123  78   33   
  Gun                      383  | .    72   105  123  56   27   
  Cannon                   17   | .    .    .    .    17   .    
  Launcher                 11   | .    .    .    .    5    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  276  | .    35   105  70   56   10   
  Thermal                  107  | .    37   .    53   .    17   
  Explosive                11   | .    .    .    .    5    6    
  Electromagnetic          17   | .    .    .    .    17   .    
  Robot Hit Streak         19   | .    8    8    9    19   17   
  Robot Miss Streak        8    | .    5    4    3    8    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    2    2    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           274  | .    44   60   76   50   44   
  Core Hits                129  | .    19   26   25   26   33   
  Critical Hits            5    | .    .    1    2    .    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    1    .    2    
Melee Attacks              18   | .    .    .    .    .    18   
  Impact                   18   | .    .    .    .    .    18   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    
Damage Inflicted           5358 | .    631  836  955  1236 1700 
  Guns                     3405 | .    631  836  955  450  533  
  Cannons                  207  | .    .    .    .    207  .    
  Explosions               1168 | .    .    .    .    579  589  
  Melee                    578  | .    .    .    .    .    578  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2275 | .    327  836  480  450  182  
  Thermal                  1289 | .    304  .    475  159  351  
  Explosive                1009 | .    .    .    .    420  589  
  Electromagnetic          207  | .    .    .    .    207  .    
  Impact                   578  | .    .    .    .    .    578  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    1    .    
  Average Corruption       1    | .    .    2    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  6    | .    .    6    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    
    Targeting Errors       2    | .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            210  | .    .    .    .    66   144  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               102  | .    .    .    .    66   36   
  Melee                    108  | .    .    .    .    .    108  
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      351  | .    .    78   .    130  143  
  Shots                    10   | .    .    1    .    5    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        463  | .    307  220  463  294  276  
  Average Temperature      113  | .    84   44   179  118  116  
  Received Heat Transfer   2052 | .    372  141  423  297  819  
  Effects                  9    | .    .    .    6    .    3    
    Shutdowns              2    | .    .    .    2    .    .    
    Interference           5    | .    .    .    2    .    3    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    2    .    3    
  Heat Transferred         2951 | .    901  .    1258 200  592  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             313  | .   159 313 245 295 192 
  Initial                  118  | .   .   12  118 20  65  
  Average                  99   | .   61  145 123 68  109 
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         85   | 100 100 64  74  92  100 
  Level 1                  14   | .   .   35  25  7   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   6   3   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            6    | .   .   .   .   3   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           4    | .   .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              82   | .   12  21  10  21  18  
  Peak Tracking Total      5    | .   3   4   4   5   5   
  Tactical Retreats        13   | .   1   4   .   5   3   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             7    | .   7   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          4    | .   .   3   .   .   1   
  Max in Single Turn       2    | .   .   2   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   .   
  Successful               3    | .   3   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               3316 | 77  511 665 686 860 517 
Spaces Moved               1468 | 44  238 264 260 406 256 
  Core                     29   | 23  .   .   .   .   6   
  Treads                   1078 | 21  238 264 29  365 161 
  Legs                     272  | .   .   .   231 41  .   
  Wheels                   89   | .   .   .   .   .   89  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 180 150 160 110 
  Average Speed            177  | 145 160 191 209 175 155 
  Slowest Speed            750  | 160 180 200 270 270 750 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   49  30  25  18  10  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          63   | .   .   25  .   14  24  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      63   | .   .   25  .   14  24  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      1823 | 57  296 340 322 488 320 
  Wait                     60   | .   6   10  5   32  7   
  Move                     1463 | 43  237 263 259 405 256 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  55   | 8   9   16  8   8   6   
  Fast Attach              1    | .   1   .   .   .   .   
  Attach                   51   | 6   3   8   9   9   16  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     8    | .   .   2   1   3   2   
  Drop                     4    | .   1   2   1   .   .   
  Fire                     165  | .   39  39  39  31  17  
  Melee                    16   | .   .   .   .   .   16  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 6)
  568 | -10/Materials | Discovered new exit (range 14)
  589 | -10/Materials | Entered another Materials area
  589 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1090 | -9/Materials  | Build established: Gunner
 1220 | -9/Materials  | Lost 3 parts (1n2w)
 1240 | -9/Materials  | Discovered new exit (range 8)
 1254 | -9/Materials  | Entered another Materials area
 1254 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1567 | -8/Materials  | Build established: Scavenger-Gunner
 1611 | -8/Materials  | Lost 3 parts (1u2w)
 1869 | -8/Materials  | Discovered new exit (range 10)
 1940 | -8/Materials  | Entered Factory
 1940 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2763 | -7/Factory    | Lost 5 parts (2p1u2w)
 2790 | -7/Factory    | Discovered new exit (range 7)
 2800 | -7/Factory    | Entered another Factory area
 2800 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3128 | -6/Factory    | Core integrity fell below 50%
 3147 | -6/Factory    | Core integrity fell below 20%
 3182 | -6/Factory    | Lost 17 parts (3p4n2u8w)
 3257 | -6/Factory    | Spotted B-75 Beast
 3317 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Lgt. Ion Engine destroyed.
K-01 Serf destroyed.
Pressure Siphon disabled.
K-01 Serf collects debris.
K-01 Serf cleans the Fabricator.
K-01 Serf collects debris. <x3>
Acquired Med. Treads.
K-01 Serf collects debris. <x3>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired Prototype Hover Unit.
Connecting with Terminal...
Current location identified: Factory
Identified Aerolev Unit.
K-01 Serf collects debris.
Wheel destroyed.
S-27 Virus knocked back.

 Map 
-----
+----------------------------------------------------+
| ########      #############??????????????????????? |
|                              ????????????????????? |
|     """"                     ????????????????????? |
|     "F "      " """ """      ????????????????????? |
|          +      """ """ /   ?????????????????????? |
|               " """ """     ?????????????????????? |
|  """ """ #  """ """ """   #??????????????????????? |
| ?""" """ #                #??????????????????????? |
| ?""" """ #  "" ""  ^      #??????????????????????? |
| ??      ?#  "F ""         #??????????????????????? |
| ???#+###?#  """""         #??????????????????????? |
| ???# ##??#                #??????????????????????? |
| ???#   ###                #??????????????????????? |
| ####                      #??????????????????????? |
|                           #??????????????????????? |
| ##    """ """  ########   #??????????????????????? |
| ?#    """ """  #      #   #??????????????????????? |
| ?#    """ """  #   "" #u  #??????????????????????? |
| ?#             +   "" #   #??????????????????????? |
| ?#    """ """  #   T" #   #??????????????????????? |
| ?+    """ """  #   "" #   #??????????????????????? |
| ?#    """ """  #   "" #   #########+########?????? |
| ?#             #      #  ss                  ????? |
| ?#    """ """  # !    #                      ????? |
| ??##  """ """  ######## s                    ????? |
| ??    """ """  #??????#  @###############????????? |
| ??  ???        #??????#   #??????????????????????? |
| ???????"" """  #??????#   #??????????????????????? |
| ????????" "?"  #??????#   #??????????????????????? |
| ????????" "?"  #??????#   #??????????????????????? |
| ????????? ??   #??????#   #??????????????????????? |
| ????????? ??"  ???????#   #??????????????????????? |
| ????????? ??"  ???????+   #??????????????????????? |
| ????????? ???  ???????#   #??????????????????????? |
| ????????? ????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ???????????????????????  k???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          24
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              BoreIonicBoosters
  Manual?         0
Play Time         00:37:13
  Cumulative      6.3 hours
  Start           2021.06.21 @ 15:00:38
  End             2021.06.21 @ 15:36:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Smallcaps
Map View          50x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae3ed716-0442-4e16-83ba-fa4bcd121eff