Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 21:45:13 Player: muxecoid Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (7085) 7085 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4374) 4374 TOTAL SCORE: 16324 Bonus ------- High Alert Combat Kills 1373 Follower Combat Kills 205 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -4 Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 10/100 System Corruption 5% Temperature Cool (16) Location -6/Garrison Parts ------- Power (1) Propulsion (2) Utility (8) Advanced Targeting Computer Advanced Targeting Computer Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (1) Weapon (4) Compact Ion Cannon Inventory (4) Relay Coupler [NC] (28) Relay Coupler [NC] (26) Relay Coupler [Duelist] (31) Peak State ------------ Power Light Angular Momentum Engine Propulsion Light Treads Medium Treads Utility Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Flak Gun Flak Gun Flak Gun Improved Remote Datajack Inventory Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Lightning Gun Gatling Laser Flak Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Precision Grenade Launcher Katana [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Hunter] Protection Heavy Armor Plating Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 . 2 . . . 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . 2 . . . 2 . Weapon 2 | . . 2 . . . . . . . . Parts Attached 125 | 6 1 12 14 17 10 7 1 7 37 13 Power 10 | 1 . . 1 2 . 1 . 1 2 2 Engine 7 | 1 . . . 2 . 1 . 1 1 1 Core 3 | . . . 1 . . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 2 1 3 1 1 . 2 5 3 Treads 19 | 2 . 2 1 3 1 1 . 2 5 2 Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 1 . 8 1 6 . . . 5 1 Device 4 | . . . 2 1 . . . . 1 . Storage 6 | 1 . . 3 . 1 . . . 1 . Processor 4 | . 1 . . . 3 . . . . . Hackware 3 | . . . . . 1 . . . 1 1 Protection 6 | . . . 3 . 1 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 72 | 2 . 10 4 11 3 5 1 4 25 7 Energy Gun 27 | 1 . 9 3 5 . 1 1 1 6 . Energy Cannon 12 | . . 1 . 3 . . . . 5 3 Ballistic Gun 20 | 1 . . 1 3 3 2 . 3 6 1 Ballistic Cannon 3 | . . . . . . . . . 3 . Launcher 7 | . . . . . . . . . 4 3 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 1 . . 3 . Parts Lost 53 | . . 3 4 10 . . . 8 12 16 Power 7 | . . . . 2 . . . 1 2 2 Propulsion 11 | . . . 1 1 . . . 2 2 5 Utility 2 | . . . 1 . . . . . . 1 Weapon 33 | . . 3 2 7 . . . 5 8 8 Highest Loss Streak 14 | . . 2 2 3 . . . 4 6 14 Average Slot Usage (%) 95 | . 93 99 90 97 95 100 100 95 95 80 Engine 6 | . 14 11 3 8 7 7 7 7 3 3 Core 1 | . . . 5 . . . . . 2 1 Treads 15 | . 28 22 17 18 15 15 15 12 12 5 Device 4 | . . . 4 17 7 . . . 3 . Storage 20 | . 14 11 12 18 16 23 23 23 24 22 Processor 14 | . 8 11 2 . 10 23 23 23 20 19 Hackware 1 | . . . . . 3 . . . 2 6 Protection 1 | . . . 8 . 1 . . . . . Energy Gun 9 | . 14 34 24 16 . . 6 8 2 . Energy Cannon 2 | . . 1 9 4 3 . . . 1 6 Ballistic Gun 16 | . 14 7 1 13 26 29 23 20 15 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 107 | 12 12 22 65 60 72 72 71 71 107 104 Greatest Support 58 | 40 40 42 42 44 50 58 58 58 48 40 Greatest Overweight (x) 32 | 2 . . 3 1 1 1 1 3 3 32 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 3 Largest Inventory Capacity 30 | 6 6 6 16 16 22 22 22 22 30 30 Average Capacity 19 | 5 6 6 10 16 17 22 22 22 27 27 Most Carried 28 | 2 3 6 9 16 18 22 22 22 28 26 Average Carried 17 | 1 2 4 6 10 15 21 22 21 24 21 Final Capacity 4 | . . . . . . . . . . 4 Final Carried 3 | . . . . . . . . . . 3 Class Distribution -------------------- 43% | Bothacker-Gunner 11% | Mutant 10% | Hauler-Gunner 10% | Gunner 7% | Tank 6% | Hauler-Mutant 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Bothacker-Gunner | -7/Factory Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -7/Factory Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -6/Factory Hauler-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 3198 | 208 71 120 151 328 100 637 100 320 1040 123 Remotely . | . . . . . . . . . . . Salvage Created 6677 | . 90 396 1017 1045 . 1375 143 579 1547 485 Parts 343 | . 7 25 63 45 . 73 12 30 67 21 Haulers Intercepted 5 | . . 2 1 . . . . . 2 . Recyclers Shooed 2 | . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 132 | . 2 7 17 22 . 26 4 15 24 15 Guns 106 | . 1 6 14 22 . 26 4 15 15 3 Cannons 7 | . . . 1 . . . . . 5 1 AOE 19 | . 1 1 2 . . . . . 4 11 Classes Destroyed 14 | . 2 4 5 1 . 2 . . . . Worker 3 | . . . 1 . . . . . 2 . Builder 3 | . . 1 1 . . . . . 1 . Tunneler 1 | . . . 1 . . . . . . . Hauler 5 | . . 2 1 . . . . . 2 . Recycler 2 | . . . 1 . . . . . 1 . Operator 3 | . 1 . 1 . . . 1 . . . Swarmer 27 | . . 2 3 . . . 3 7 6 6 Grunt 73 | . 2 2 10 15 . 20 . 6 10 8 Brawler 1 | . . . 1 . . . . . . . Duelist 8 | . . . 1 . . 3 . 1 2 1 Sentry 18 | . . 3 2 6 . 1 1 1 4 . Specialist 1 | . . . . 1 . . . . . . Programmer 3 | . . . . . . 1 . . 2 . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 11 | . 1 4 8 6 . 5 4 7 4 11 Combat Bots Only 11 | . 1 4 5 6 . 5 4 7 4 11 Max Kills in Single Turn 4 | . 1 2 2 1 . 2 1 1 4 4 Gunslinging 1 | . . . . . . 1 . . . . Exploded 4 | . 1 1 1 . . . . . 4 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 9056 | . 55 576 793 1236 . 700 183 889 2400 2224 Core 1336 | . . 50 28 132 . 109 12 155 352 498 Absorbed by Shields 20 | . . . . . . 20 . . . . Core Remaining (%) 83 | 100 100 87 . 70 . . . 60 . . Volleys Fired 269 | . 9 16 42 54 . 32 8 29 58 21 Largest 4 | . 2 4 4 4 . 4 4 4 4 4 Hottest 216 | . 60 186 196 216 . 107 104 141 164 216 Shots Fired 818 | . 18 58 101 170 . 128 32 88 185 38 Gun 736 | . 18 58 91 161 . 128 32 88 145 15 Cannon 69 | . . . 10 9 . . . . 37 13 Launcher 12 | . . . . . . . . . 2 10 Special 1 | . . . . . . . . . 1 . Kinetic 453 | . 9 10 7 69 . 128 24 56 135 15 Thermal 195 | . . 28 7 84 . . 8 32 23 13 Explosive 11 | . . . . . . . . . 2 9 Electromagnetic 158 | . 9 20 87 17 . . . . 24 1 Robot Hit Streak 66 | . 5 19 20 17 . 66 32 51 27 9 Robot Miss Streak 6 | . 1 2 5 2 . 3 3 3 6 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 25 | . . . 2 6 . 8 1 5 2 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 1 1 Shots Hit Robots 643 | . 12 40 72 125 . 114 26 71 155 28 Core Hits 525 | . 5 19 47 49 . 138 22 59 151 35 Critical Hits 4 | . . 1 2 1 . . . . . . Critical Kills 2 | . . . 2 . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . Melee Attacks 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14517 | . 205 590 1571 2064 . 2464 587 1359 3538 2139 Guns 10942 | . 128 495 1132 2022 . 2464 510 1359 2598 234 Cannons 1140 | . . . 114 36 . . . . 638 352 Explosions 2429 | . 77 95 325 . . . 77 . 302 1553 Melee . | . . . . . . . . . . . Ramming 6 | . . . . 6 . . . . . . Kinetic 7131 | . 46 30 71 758 . 2464 373 830 2325 234 Thermal 3628 | . 77 272 442 1129 . . 214 529 613 352 Explosive 1568 | . . . . . . . . . 241 1327 Electromagnetic 2184 | . 82 288 1058 171 . . . . 359 226 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 2 . . . . . . 5 5 Average Corruption 3 | . . 2 . . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . Effects 51 | . . 3 . . . . . . 40 8 Message Errors 7 | . . 1 . . . . . . 5 1 Matter Fused 8 | . . . . . . . . . 8 . Heat Flow Errors 6 | . . . . . . . . . 6 . Energy Discharges 4 | . . . . . . . . . 4 . Parts Rejected 2 | . . . . . . . . . 2 . Data Loss (minor) 9 | . . 1 . . . . . . 5 3 Data Loss (major) 4 | . . . . . . . . . 2 2 Misfires 2 | . . . . . . . . . 2 . Targeting Errors 6 | . . 1 . . . . . . 3 2 Weapon Failures 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 34 | . . 2 9 . . . . . . 23 Projectiles 9 | . . . 9 . . . . . . . Explosions 25 | . . 2 . . . . . . . 23 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 366 | . . 48 86 . . . . . . 232 Shots 9 | . . 1 2 . . . . . . 6 Rammed 2 | . . . . 2 . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 478 | . 52 475 392 478 . 108 66 292 357 264 Average Temperature 109 | . 21 175 186 139 . 40 33 67 80 70 Received Heat Transfer 2367 | . 30 75 270 567 . 270 24 207 555 369 Effects 15 | . . 5 3 1 . . . . 6 . Shutdowns 4 | . . 2 1 1 . . . . . . Interference 7 | . . 1 1 . . . . . 5 . Short Circuit 3 | . . 1 1 . . . . . 1 . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . 3 7 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . 1 3 . 4 . . . 2 . . Heat Transferred 6625 | . 100 498 709 2318 . . 359 1073 1124 444 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 3 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 1034 | . 95 252 402 979 513 1034 705 808 749 785 Average Influence 492 | . 34 130 195 663 513 735 577 680 389 636 Maximum Alert Level 3 | . . 1 2 3 2 3 3 3 3 3 Low Security (%) 12 | . . . . . . . . . . . Level 1 24 | . . . . . . . . . . . Level 2 40 | . . . . . . . . . . . Level 3 22 | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 2 . 4 . . . 1 . 6 . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . . . 2 . Reinforcement 8 | . 2 . 2 . . . . . 4 . Assault . | . . . . . . . . . . . Garrison 3 | . . . 2 . . . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . 2 . Alert ID Control Effect 7 | . . . . . . . . . 7 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 6 | . . 4 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 182 | . 6 20 28 22 1 26 5 15 38 21 Peak Tracking Total 10 | . 3 6 5 5 1 5 4 6 6 10 Tactical Retreats 12 | . 1 4 1 . . . . 2 2 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 24 | . . . . 9 . 6 . 5 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 8 | . . . 1 3 . 2 1 1 . . Max in Single Turn 1 | . . . 1 1 . 1 1 1 . . Garrison Relay 6 | . . . . 3 . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 12 | . 1 1 1 . 1 . 2 . 6 . Terminals 6 | . 1 1 . . . . 1 . 3 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . Total Hacks 23 | . 2 1 1 . 1 . 3 . 15 . Successful 15 | . . 1 1 . 1 . 3 . 9 . Failed 8 | . 2 . . . . . . . 6 . Catastrophic 2 | . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . . . . 2 . 6 . Terminals 14 | . 2 1 . . . . 2 . 9 . Fabricators 5 | . . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . Terminal Hacks 4 | . . 1 . . . . . . 3 . Part Schematic 1 | . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . . 2 . Build 2 | . . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 8 | . . . . . . . 4 . 4 . Terminals 3 | . . . . . . . 2 . 1 . Track 1 | . . . . . . . 1 . . . Botnet 2 | . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . Used 2 | . 1 . . . . . 1 . . . Hacking Detections 10 | . 1 1 1 . 1 . 2 . 4 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built 2 | . . . . . . . . . 2 . Matter 424 | . . . . . . . . . 424 . Time 159 | . . . . . . . . . 159 . Total Part Build Rating 12 | . . . . . . . . . 12 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . 1 . 1 . 1 . 1 Robot Detection 1 | . . . . . . . . . . 1 Patrol Navigation 1 | . . . . . . 1 . . . . Alert ID Control 1 | . . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . formatsys_high 1 | . . . . . . . . . 1 . Relay Couplers Released 24 | . . . . 11 . 8 . 5 . . Machine Destruction 24 | . . . . 11 . 8 . 5 . . Attached 3 | . . . . . 1 . . . 1 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 41 | . . . . . . . . . 41 . Highest-Rated Ally 41 | . . . . . . . . . 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . 23 . Total Damage 778 | . . . . . . . . . 778 . Kills 7 | . . . . . . . . . 7 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 6670 | 69 178 334 651 1156 362 988 190 681 1852 209 Spaces Moved 3013 | 42 76 148 288 550 197 445 89 303 813 62 Core 27 | 10 . . . . . . . . . 17 Treads 2986 | 32 76 148 288 550 197 445 89 303 813 45 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 152 152 165 172 172 180 180 180 50 Average Speed 177 | 140 160 153 158 166 172 176 180 186 193 210 Slowest Speed 1650 | 160 160 160 220 172 172 180 180 220 220 1650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 26 23 30 64 6 55 5 46 23 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . 9 . Terrain Destroyed 98 | . 2 2 8 . . . 15 . 35 36 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . AOE 97 | . 2 2 8 . . . 15 . 34 36 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Total 3785 | 49 116 217 407 685 221 565 99 358 959 109 Wait 221 | . 30 30 48 20 . 52 1 9 26 5 Move 3006 | 41 75 147 288 549 197 444 88 302 813 62 Hop . | . . . . . . . . . . . Pick Up 63 | 2 1 6 5 21 5 11 . 2 9 1 Fast Attach 55 | 6 1 7 6 5 6 . 1 5 16 2 Attach 44 | . . 4 5 9 2 . . 2 12 10 Detach 15 | . . . 3 1 2 . . . 7 2 Swap 26 | . . 1 3 3 2 7 . . 9 1 Drop 47 | . . 6 7 5 7 8 1 1 9 3 Fire 269 | . 9 16 42 54 . 32 8 29 58 21 Melee 2 | . . . . . . 2 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . Escape Stasis 35 | . . . . 16 . 9 . 8 . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 5) 247 | -10/Materials | Identified exit to Materials 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Weapon x2 404 | -9/Materials | Discovered new exit (range 19) 433 | -9/Materials | Identified exit to Storage 564 | -9/Materials | Build established: Gunner 564 | -9/Materials | Discovered new exit (range 8) 581 | -9/Materials | Identified exit to Materials 582 | -9/Materials | Entered another Materials area 582 | -8/Materials | Evolved 2 slots: Utility x2 944 | -8/Materials | Discovered new exit (range 13) 1038 | -8/Materials | Garrison activated, responded to threat 1233 | -8/Materials | Identified exit to Garrison 1233 | -8/Materials | Entered Garrison 1306 | -8/Garrison | Triggered checkpoint 1312 | -8/Garrison | Triggered checkpoint 1324 | -8/Garrison | Triggered checkpoint 1374 | -8/Garrison | Lost 3 parts (1p2w) 1498 | -8/Garrison | Triggered checkpoint 1552 | -8/Garrison | Garrison Relay disabled 1602 | -8/Garrison | Discovered new exit (range 14) 1758 | -8/Garrison | Triggered checkpoint 1788 | -8/Garrison | Garrison Relay disabled 1855 | -8/Garrison | Discovered new exit (range 14) 2090 | -8/Garrison | Triggered checkpoint 2177 | -8/Garrison | Lost 3 parts (1p1n1w) 2277 | -8/Garrison | Garrison Relay disabled 2354 | -8/Garrison | Discovered new exit (range 12) 2382 | -8/Garrison | Installed Relay Interface Framework 2389 | -8/Garrison | Entered Factory 2389 | -7/Factory | Evolved 2 slots: Utility x2 2642 | -7/Factory | Discovered new exit (range 9) 2751 | -7/Factory | Identified exit to Garrison 2751 | -7/Factory | Entered Garrison 2772 | -7/Garrison | Triggered checkpoint 2849 | -7/Garrison | Build established: Bothacker-Gunner 2856 | -7/Garrison | Triggered checkpoint 2918 | -7/Garrison | Garrison Relay disabled 3000 | -7/Garrison | Triggered checkpoint 3120 | -7/Garrison | Spotted B-75 Beast 3129 | -7/Garrison | Destroyed B-75 Beast 3278 | -7/Garrison | Discovered new exit (range 9) 3348 | -7/Garrison | Triggered checkpoint 3466 | -7/Garrison | Triggered checkpoint 3556 | -7/Garrison | Discovered new exit (range 12) 3589 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 3632 | -7/Garrison | Triggered checkpoint 3674 | -7/Garrison | Garrison Relay disabled 3739 | -7/Garrison | Entered Factory 3887 | -7/Factory | Identified exit to Garrison 3892 | -7/Factory | Garrison activated, responded to threat 3929 | -7/Factory | Entered Garrison 3988 | -7/Garrison | Triggered checkpoint 4023 | -7/Garrison | Garrison Relay disabled 4114 | -7/Garrison | Triggered checkpoint 4184 | -7/Garrison | Discovered new exit (range 12) 4286 | -7/Garrison | Triggered checkpoint 4356 | -7/Garrison | Lost 4 parts (1p1n2w) 4357 | -7/Garrison | Destroyed 7 combat bots 4557 | -7/Garrison | Lost 3 parts (1n2w) 4571 | -7/Garrison | Discovered new exit (range 9) 4598 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 4610 | -7/Garrison | Entered Factory 4610 | -6/Factory | Evolved 2 slots: Utility x2 5405 | -6/Factory | Discovered new exit (range 14) 5521 | -6/Factory | Fabricated Imp. Remote Datajack (x1) 5618 | -6/Factory | Lost 6 parts (1p1n4w) 6329 | -6/Factory | Local fabrication network quarantined 6414 | -6/Factory | Fabricated Imp. Remote Datajack? 6461 | -6/Factory | Identified exit to Garrison 6462 | -6/Factory | Entered Garrison 6473 | -6/Garrison | Expanded RIF knowledge: Robot Detection 6588 | -6/Garrison | Triggered checkpoint 6594 | -6/Garrison | Spotted B-75 Beast 6596 | -6/Garrison | Core integrity fell below 50% 6597 | -6/Garrison | Triggered checkpoint 6633 | -6/Garrison | Destroyed 11 combat bots 6654 | -6/Garrison | Core integrity fell below 20% 6671 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06614_ System corrupted: Component data lost. 06614_ The unstable cave ceiling collapses. 06619_ Destroyed Lgt. Angular Momentum Engine. 06621_ The unstable cave ceiling collapses. 06621_ G-50 Soldier destroyed. 06624_ The unstable cave ceiling collapses. 06626_ Knocked back. 06627_ The unstable cave ceiling collapses. 06631_ Prc. Grenade Launcher destroyed. 06636_ The unstable cave ceiling collapses. 06637_ Lgt. Nuclear Core destroyed. 06648_ Dropped Lrg. Storage Unit. 06650_ Adv. Targeting Computer destroyed. 06650_ Knocked back. 06652_ Acquired Flexi-carbon Leg. 06653_ Knocked back. 06656_ Flexi-carbon Leg destroyed. 06657_ Acquired 21 matter. 06658_ Com. Ion Cannon destroyed. 06661_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????# ?? ????????? | | ?????????????????????????????????# ?? #?????? | | ????????????????????????????????## ## ## ???? | | ???????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? %[ ?????? | | ????????????????????????????????? * ??????? | | ??????????????????????????????#### %[ ??????? | | ????????????????????????????### # * ???????? | | ????????????????????????????? = ????????? | | ??????????????????????????????# ?????????? | | ???????????????????????#??????# ??????????? | | ??????????????????????? ???????# * #??????????? | | ??????????????????????# #??????# %!] #??????????? | | ??????????????????????# ######## !]! !###????????? | | ??????????????????????# / !!!!]! #????????? | | ??????????????????????# ##### ## !! /# #????????? | | ??????????????????????# #??????##!]!!####????????? | | ??????????????????????# #???????### ]#???????????? | | ???????????????????#### #####+##### #???????????? | | ???????????????????# ^s * #???????????? | | ???????????????????# @ #???????????? | | ???????????????????# ################???????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ????????????######## #??????????????????????????? | | ????????????#""""# #??????????????????????????? | | ????????????#" #??????????????????????????? | | ????????????#""""# #??????????????????????????? | | ????????????###########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- Imp. Remote Datajack | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Remote Datajack | x1 | -6/Factory Imp. Remote Datajack | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Infiltrator Challenges ------------ None Game ------ Seed HeartContainmentUnit Manual? 0 Play Time 01:05:51 Cumulative 156.6 hours Start 2019.10.22 @ 22:59:58 End 2019.10.23 @ 21:45:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0 Lore% 60 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04ca3ec6-da60-4e9c-badb-e076428a7d85