Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.22 @ 09:54:16

Player: zapruda

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (87)      435
Value Destroyed (2211)     2211
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (466)                466
              TOTAL SCORE: 5592

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    266

 Cogmind 
---------
Core Integrity             0/700
Matter                     103/300
Energy                     63/100
System Corruption          1%
Temperature                Cool (68)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved VTOL Module
>          --- UTILITY (5) ------
           Weight Redist. System
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Powered Hammer
>          --- INVENTORY (4) ----
           VTOL Module
           Coolant Injector
           Maneuvering Thrusters
           Component Analysis Suite

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
           Weight Redist. System
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           EM Shotgun
           Matter Neutralizer
>          --- INVENTORY --------
           Coolant Injector
           Maneuvering Thrusters
           Component Analysis Suite
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    System Shield
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
Weapon                     High-powered Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             93   | 7   4   29  33  20  
  Power                    19   | 1   .   7   5   6   
    Engine                 15   | 1   .   7   2   5   
    Core                   4    | .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   .   7   12  2   
    Treads                 3    | .   .   2   1   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  4    | 2   .   1   .   1   
    Hover                  2    | .   .   .   2   .   
    Flight                 12   | .   .   2   9   1   
  Utility                  24   | 1   2   7   10  4   
    Device                 12   | .   2   2   6   2   
    Storage                2    | 1   .   1   .   .   
    Processor              7    | .   .   4   3   .   
    Hackware               3    | .   .   .   1   2   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 3   2   8   6   8   
    Energy Gun             9    | 3   .   1   3   2   
    Energy Cannon          6    | .   .   2   1   3   
    Ballistic Gun          8    | .   2   5   1   .   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   5   2   .   
Parts Lost                 34   | .   .   6   12  16  
  Power                    7    | .   .   1   1   5   
  Propulsion               11   | .   .   2   4   5   
  Utility                  7    | .   .   2   3   2   
  Weapon                   9    | .   .   1   4   4   
  Highest Loss Streak      6    | .   .   3   4   6   
Average Slot Usage (%)     88   | .   96  91  87  81  
  Engine                   8    | .   14  10  5   8   
  Core                     1    | .   .   .   3   1   
  Treads                   1    | .   .   2   .   .   
  Leg                      5    | .   .   11  .   .   
  Wheel                    3    | .   28  5   .   1   
  Flight                   13   | .   .   1   29  22  
  Device                   8    | .   10  10  7   6   
  Storage                  5    | .   14  10  .   .   
  Processor                17   | .   .   18  20  15  
  Hackware                 5    | .   .   .   5   14  
  Energy Gun               2    | .   9   .   5   1   
  Energy Cannon            2    | .   .   3   2   1   
  Ballistic Gun            9    | .   18  17  1   .   
  Ballistic Cannon         1    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 13  16  24  17  32  
  Greatest Support         44   | 20  20  44  24  34  
  Greatest Overweight (x)  6    | .   .   6   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   8   4   4   
  Average Capacity         5    | 4   6   7   4   4   
  Most Carried             8    | 4   5   8   4   4   
  Average Carried          4    | 2   3   4   3   3   
  Final Capacity           6    | 6   6   4   4   4   
  Final Carried            4    | 3   4   4   2   4   

 Class Distribution 
--------------------
 51% | Mutant
 19% | Sprinter
 13% | Hacker-Scout
  9% | Hacker-Mutant
  4% | Hacker-Sprinter

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
     Sprinter | -8/Materials
 Hacker-Scout | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1649 | 182  .    924  367  176  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2955 | .    .    1314 1240 401  
  Parts                    191  | .    .    96   68   27   
Haulers Intercepted        9    | .    .    4    3    2    
Recyclers Shooed           3    | .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  55   | .   .   28  20  7   
  Melee                    8    | .   .   .   8   .   
  Guns                     31   | .   .   22  8   1   
  Cannons                  12   | .   .   5   3   4   
  AOE                      3    | .   .   1   .   2   
Classes Destroyed          12   | .   .   9   2   1   
  Worker                   4    | .   .   1   .   3   
  Builder                  3    | .   .   1   2   .   
  Tunneler                 3    | .   .   2   .   1   
  Hauler                   9    | .   .   4   3   2   
  Recycler                 1    | .   .   .   .   1   
  Operator                 4    | .   .   1   1   2   
  Watcher                  8    | .   .   3   3   2   
  Swarmer                  21   | .   .   13  4   4   
  Grunt                    20   | .   .   7   10  3   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   12   | .   .   8   4   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           7    | .   .   4   7   3   
  Combat Bots Only         4    | .   .   4   4   3   
Max Kills in Single Turn   3    | .   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4662 | .    17   1454 1056 2135 
  Core                     1186 | .    .    298  187  701  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         72   | 100  100  25   66   .    
Volleys Fired              225  | .    3    94   62   66   
  Largest                  2    | .    2    2    2    2    
  Hottest                  150  | .    46   91   117  150  
Shots Fired                346  | .    6    175  88   77   
  Gun                      241  | .    6    156  64   15   
  Cannon                   105  | .    .    19   24   62   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  213  | .    6    145  22   40   
  Thermal                  63   | .    .    19   23   21   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          70   | .    .    11   43   16   
  Robot Hit Streak         11   | .    2    8    11   7    
  Robot Miss Streak        7    | .    5    7    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           251  | .    2    112  90   47   
  Core Hits                131  | .    .    59   45   27   
  Critical Hits            12   | .    .    4    2    6    
  Critical Kills           6    | .    .    3    1    2    
  Critical Parts Destroyed 6    | .    .    1    1    4    
Melee Attacks              32   | .    .    .    29   3    
  Impact                   3    | .    .    .    .    3    
  Slashing                 29   | .    .    .    29   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5753 | .    .    1952 2054 1747 
  Guns                     2523 | .    .    1491 852  180  
  Cannons                  1675 | .    .    265  344  1066 
  Explosions               674  | .    .    193  52   429  
  Melee                    873  | .    .    .    801  72   
  Ramming                  8    | .    .    3    5    .    
  Kinetic                  2156 | .    .    1304 242  610  
  Thermal                  1641 | .    .    458  377  806  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1075 | .    .    187  629  259  
  Impact                   72   | .    .    .    .    72   
  Slashing                 801  | .    .    .    801  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    2    6    1    
  Average Corruption       2    | .    .    2    3    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  8    | .    .    3    5    .    
    Message Errors         2    | .    .    .    2    .    
    Matter Fused           1    | .    .    .    1    .    
    Energy Discharges      4    | .    .    2    2    .    
    Data Loss (minor)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            275  | .    .    6    89   180  
  Projectiles              51   | .    .    .    .    51   
  Explosions               135  | .    .    6    .    129  
  Melee                    89   | .    .    .    89   .    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      514  | .    .    56   55   403  
  Shots                    9    | .    .    1    1    7    
  Rammed                   2    | .    .    1    1    .    
Targets Rammed             2    | .    .    1    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        357  | .    .    180  357  313  
  Average Temperature      67   | .    .    39   68   82   
  Received Heat Transfer   1230 | .    .    288  360  582  
  Effects                  2    | .    .    .    2    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    1    4    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             5    | .    .    2    1    2    
  Heat Transferred         2252 | .    .    681  703  868  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    2    1    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             829  | .   15  467 829 681 
  Initial                  373  | .   .   5   196 373 
  Average                  358  | .   5   214 527 522 
Maximum Alert Level        3    | .   .   2   3   2   
  Low Security (%)         22   | 100 100 36  4   .   
  Level 1                  36   | .   .   61  24  12  
  Level 2                  37   | .   .   2   53  87  
  Level 3                  3    | .   .   .   17  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   1   3   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   .   1   2   .   
  Assault                  2    | .   .   .   1   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              124  | .   3   45  45  31  
  Peak Tracking Total      11   | .   4   5   11  5   
  Tactical Retreats        11   | .   .   1   5   5   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          12   | .   .   1   1   10  
  Max in Single Turn       6    | .   .   1   1   6   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          7    | .   .   1   2   4   
  Terminals                1    | .   .   1   .   .   
  Fabricators              4    | .   .   .   .   4   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   .   2   13  12  
  Successful               17   | .   .   1   12  4   
  Failed                   10   | .   .   1   1   8   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   
  Fabricators              12   | .   .   .   .   12  
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              13   | .   .   .   13  .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   4   
  Network Status           1    | .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   1   
  Build                    2    | .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 12   | .   .   .   12  .   
  Insert Component         5    | .   .   .   5   .   
  Analyze                  7    | .   .   .   7   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   .   1   1   4   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   
  Parts Built              4    | .   .   .   .   4   
    Matter                 446  | .   .   .   .   446 
    Time                   164  | .   .   .   .   164 
  Total Part Build Rating  26   | .   .   .   .   26  
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   
  Part Schematics Acquired 4    | .   .   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3010 | 44   93   1388 620  865  
Spaces Moved               2950 | 38   94   937  760  1121 
  Core                     140  | 4    .    1    19   116  
  Treads                   89   | .    .    89   .    .    
  Legs                     366  | .    .    366  .    .    
  Wheels                   560  | 34   94   348  .    84   
  Hover                    .    | .    .    .    .    .    
  Flight                   1795 | .    .    133  741  921  
  Fastest Speed            26   | 50   80   32   26   26   
  Average Speed            61   | 76   80   108  33   39   
  Slowest Speed            350  | 80   80   350  200  102  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            12   | .    .    1    8    3    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 4    25   84   70   32   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    3    
Terrain Destroyed          54   | .    .    5    4    45   
  Melee                    .    | .    .    .    .    .    
  Projectile               11   | .    .    .    .    11   
  AOE                      43   | .    .    5    4    34   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      3739 | 51   106  1135 982  1465 
  Wait                     323  | .    .    21   69   233  
  Move                     2922 | 37   93   934  743  1115 
  Hop                      12   | .    .    1    8    3    
  Pick Up                  76   | 6    4    28   21   17   
  Fast Attach              22   | 4    .    7    5    6    
  Attach                   55   | 3    3    18   18   13   
  Detach                   4    | .    .    .    3    1    
  Swap                     16   | .    1    4    10   1    
  Drop                     50   | 1    2    27   13   7    
  Fire                     225  | .    3    94   62   66   
  Melee                    32   | .    .    .    29   3    
  Ram                      1    | .    .    .    1    .    
  Kick                     1    | .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 14)
  138 | -10/Materials | Entered another Materials area
  138 | -9/Materials  | Evolved 2 slots: Utility x2
  306 | -9/Materials  | Build established: Mutant
  409 | -9/Materials  | Discovered new exit (range 12)
  590 | -9/Materials  | Lost 3 parts (1p1n1u)
 1139 | -9/Materials  | Discovered new exit (range 9)
 1150 | -9/Materials  | Identified exit to Mines
 1230 | -9/Materials  | Core integrity fell below 50%
 1488 | -9/Materials  | Discovered new exit (range 11)
 1525 | -9/Materials  | Identified exit to Materials
 1526 | -9/Materials  | Entered another Materials area
 1526 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1907 | -8/Materials  | Lost 4 parts (1p1n2w)
 1926 | -8/Materials  | First assault squad dispatched
 1945 | -8/Materials  | Discovered new exit (range 20)
 2142 | -8/Materials  | Identified exit to Factory
 2146 | -8/Materials  | Entered Factory
 2146 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2308 | -7/Factory    | Discovered new exit (range 20)
 2378 | -7/Factory    | Discovered new exit (range 6)
 2511 | -7/Factory    | Discovered new exit (range 13)
 2549 | -7/Factory    | Identified exit to Factory
 2621 | -7/Factory    | Fabricated Nuclear Pulse Array (x2)
 2648 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 2753 | -7/Factory    | Fabricated Matter Neutralizer (x2)
 2910 | -7/Factory    | Core integrity fell below 50%
 2946 | -7/Factory    | First assault squad dispatched
 3004 | -7/Factory    | Core integrity fell below 20%
 3011 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02997_ Arm. Huge Wheel destroyed.
02998_ K-01 Serf collects debris.
02998_ U-05 Engineer repairs door.
03000_ U-05 Engineer lays Concrete.
03001_ Deuterium Engine destroyed.
03001_ EM Pulse Cannon destroyed.
03001_ U-05 Engineer lays Concrete. <x2>
03002_ K-01 Serf collects debris.
03003_ Acquired Powered Hammer.
03003_ R-06 Scavenger collects Aluminum Leg.
03004_ U-05 Engineer lays Concrete. <x2>
03005_ K-01 Serf collects debris.
03005_ G-47 Trooper knocked back.
03006_ U-05 Engineer lays Concrete. <x2>
03009_ R-06 Scavenger collects Lgt. Nuclear Core.
03009_ U-05 Engineer lays Concrete.
03009_ M-28 Smith fits Backup Power III on G-50 Soldier.
03009_ K-01 Serf collects debris.
03010_ U-05 Engineer lays Concrete.
03011_ Imp. VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????#     #?????????????????????????????????? |
| ?????????#     #?????????????????????????????????? |
| ?????????#     #??##?????????????????????????????? |
| ?????????#     #?? ??????????????????????????????? |
| ?????????#     #? ???????????????????????????????? |
| ?????????#     #  ???????????????????????????????? |
| ?????????#     # ????????????????????????????????? |
| ?????????#     +?????????????????????????????????? |
| ?????????#     #?????????????????????????????????? |
| ?????????#     #?????????????????????????????????? |
| ##########     #?????????????????????????????????? |
|                #??????###????????????????????????? |
|                #??????# #????????????????????????? |
|                #??????# #????????????????????????? |
|                ########/#####????????????????????? |
|                #          = #????????????????????? |
| ##########     #     %      #????????????????????? |
| ?????????#     #            #????# ############### |
| ?????????#%    # u          #????+                 |
| ?????????#     #            #????#                 |
| ?????????#     +            #????#           ""    |
| ?????????#     #            #????#           "     |
| ##########     #      g  =  #???????#######  "F==  |
|          #     #   t    ==  #?????????????#  ""=   |
| """""    #     #  k   m =/  #?????????????#        |
| """""    #     #    m  g @  #?????????????#  """   |
| """""    #   ^^#     r %g   #?????????????#  """   |
| """""    #  ^  #########/#+################  """   |
|          +     #???????#   #?#            #  ""%   |
|          #     #???????#r  #?#    """ """ #        |
|          #     #???????#   #?#    """ """ +        |
|       "" #     #???????#   ###    """ """ ######## |
|      S"" #     #???????#     +            #??????? |
|      ""  #     #???????#     #    """ """ #??????? |
|          #     #???????#     +    """ """ #??????? |
| ##########     +???????#     #    """ """ #??????? |
| ?????????#     #???????#     #            #??????? |
| ?????????#     #???????#     #            #??????? |
| ??########     #########     #           !#??????? |
| ??#                          #            #??????? |
| ###                          ##+###########??????? |
|                  """         ## #????????????????? |
| ###          ""  "T"         ## #????????????????? |
| ??#          ""  " "         ## #????????????????? |
| ??#          """      #########+###########??????? |
| ??#          """      #?#                 #??????? |
| ??#          """      #?#   """""" """""" #??????? |
| ??#                   #?#   """""" """""" #??????? |
| ??#          ""  ""   #?#   """""" """""" #?????## |
| ??#          ""  ""   #?#   """""" """""" #?????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                70
Targeting Accuracy         5
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
 Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed
      Cld. Ion Engine | -8/Materials | Scanalyzed
        System Shield | -8/Materials | Scanalyzed
     Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nuclear Pulse Array | x2 | -7/Factory | Preloaded
  Matter Neutralizer | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              TractorLatentRifle
  Manual?         0
Play Time         00:41:50
  Cumulative      32.9 hours
  Start           2021.07.22 @ 09:15:02
  End             2021.07.22 @ 09:54:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          38
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59cf45c9-8996-4364-ad3a-bf7048b6cbe1