Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 17:38:49 Player: Namsan Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1682) 1682 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6362 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 88/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Neutrino Core Advanced Heat Sink Component Analysis Suite Advanced Field Recycling Unit (0) Mini Drone Bay (0/3) Peak State ------------ > --- POWER ------------ Backup Power I Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Gravmag System Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Phase Shifter Improved Hacking Suite Component Analysis Suite > --- WEAPON ----------- Long-range Missile Launcher Scatter Rocket Array Flail > --- INVENTORY -------- Enhanced Flexi-carbon Leg Advanced Heat Sink Medium Storage Unit Improved Sensor Array Advanced Sensor Array Advanced Targeting Computer Melee Analysis Suite Microactuators Thermal Shield Magnetic Acceleration Cannon [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Flail Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . . . 1 Utility 4 | . . . 1 1 . . . 1 1 Weapon 2 | . . . . 1 . . . 1 . Parts Attached 130 | 8 5 . 26 12 10 10 2 37 20 Power 13 | 1 . . 1 2 1 3 1 3 1 Engine 7 | 1 . . 1 1 1 . 1 2 . Core 6 | . . . . 1 . 3 . 1 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 . 11 1 2 2 . 9 1 Treads . | . . . . . . . . . . Leg 20 | 2 . . 10 1 2 2 . 2 1 Wheel 3 | . 2 . . . . . . 1 . Hover 4 | . . . 1 . . . . 3 . Flight 3 | . . . . . . . . 3 . Utility 46 | 2 1 . 6 3 3 2 . 14 15 Device 26 | 1 1 . 3 1 2 1 . 5 12 Storage 5 | 1 . . 1 . . . . 2 1 Processor 13 | . . . 1 2 1 1 . 6 2 Hackware 1 | . . . . . . . . 1 . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 41 | 3 2 . 8 6 4 3 1 11 3 Energy Gun 13 | 3 1 . 2 3 2 2 . . . Energy Cannon 10 | . 1 . 2 2 1 . 1 2 1 Ballistic Gun 1 | . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . . 4 1 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 10 | . . . 3 1 . 1 . 4 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 40 | . 1 . 4 1 . 1 8 12 13 Power 10 | . . . 1 1 . . 3 2 3 Propulsion 15 | . . . 3 . . 1 3 4 4 Utility 8 | . . . . . . . . 3 5 Weapon 7 | . 1 . . . . . 2 3 1 Highest Loss Streak 10 | . 1 . 4 1 . 1 8 10 6 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 85 | . 100 100 95 98 99 99 64 56 60 Engine 7 | . 14 14 11 6 14 5 . 2 6 Core 2 | . . . . 1 . 8 . 1 . Leg 18 | . 1 . 29 27 30 29 18 3 . Wheel 2 | . 26 28 . . . . . 1 . Hover 2 | . . . . . . . . 4 10 Device 9 | . 14 14 16 9 12 7 7 5 12 Storage 6 | . 14 14 11 9 7 7 7 1 4 Processor 9 | . . . 1 9 8 14 15 16 6 Protection 1 | . . . 2 9 . . . . . Energy Gun 9 | . 22 14 2 11 13 19 11 . . Energy Cannon 5 | . 5 14 16 11 6 3 3 . . Launcher 1 | . . . . . . . . 3 5 Impact Weapon 3 | . . . 2 3 . . . 8 4 Naked Turns 19 | . . . . . . . 5 . 14 Heaviest Build 38 | 15 17 17 27 30 38 37 24 36 37 Greatest Support 60 | 20 20 20 43 45 60 60 50 37 37 Greatest Overweight (x) 3 | 2 . . 1 . . . 1 3 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 8 | 5 8 8 8 10 10 10 8 5 9 Most Carried 10 | 8 8 8 10 10 10 10 10 9 10 Average Carried 8 | 4 7 8 7 9 9 9 8 5 8 Final Capacity 10 | 8 8 8 10 10 10 10 5 10 10 Final Carried 10 | 8 8 8 10 10 10 10 5 9 5 Class Distribution -------------------- 56% | Mutant 25% | Scavenger-Gunner 11% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 1296 | 280 30 20 238 132 50 199 . 144 203 Remotely . | . . . . . . . . . . Salvage Created 2084 | 129 203 . 400 321 50 608 . 255 118 Parts 108 | 9 15 . 17 15 5 25 . 19 3 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . Prevented 16 | . . . . . . 16 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 37 | . 5 . 10 5 1 10 . 5 1 Melee 8 | . . . 3 . . . . 5 . Guns 17 | . 4 . 4 . . 9 . . . Cannons 7 | . . . 2 3 1 1 . . . AOE 2 | . 1 . . . . . . . 1 Classes Destroyed 12 | 3 3 . 2 1 1 . . 1 1 Worker 6 | 2 1 . 1 . . . . 2 . Builder 1 | . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . Hauler 1 | . . . . . . . . . 1 Recycler 1 | 1 . . . . . . . . . Watcher 8 | . 2 . 2 1 . . . 3 . Swarmer 10 | . 3 . 4 . . . . 3 . Grunt 17 | . 2 . 4 3 . 8 . . . Duelist 2 | . . . 1 . . . . 1 . Sentry 5 | . . . 1 1 . 2 . 1 . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . . 1 . . . 1 Best Kill Streak 8 | 5 8 . 6 2 1 3 . 4 2 Combat Bots Only 5 | . 3 . 5 2 1 3 . 4 1 Max Kills in Single Turn 3 | 2 2 . 1 1 1 1 . 3 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . . 1 Melee 1 | . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Damage Taken 6999 | 32 123 . 738 567 17 663 502 1596 2761 Core 1817 | . 20 . 97 77 6 68 161 385 1003 Absorbed by Shields 36 | . . . 36 . . . . . . Regen/Repaired (Parts) 43 | . . . . . . . . 43 . Core Remaining (%) 78 | 100 . 92 75 86 . . 66 54 . Volleys Fired 103 | 5 17 . 23 23 2 24 3 5 1 Largest 3 | 2 2 . 2 3 3 3 3 2 2 Hottest 192 | 90 90 . 133 189 151 192 179 116 123 Shots Fired 245 | 10 34 . 45 63 6 71 7 7 2 Gun 151 | 10 34 . 9 31 4 57 6 . . Cannon 89 | . . . 35 32 2 14 1 4 1 Launcher 4 | . . . . . . . . 3 1 Special 1 | . . . 1 . . . . . . Kinetic 2 | . . . . . 2 . . . . Thermal 132 | 2 12 . 31 38 2 38 4 4 1 Explosive 4 | . . . . . . . . 3 1 Electromagnetic 107 | 8 22 . 14 25 2 33 3 . . Robot Hit Streak 27 | 3 6 . 8 5 5 27 8 10 . Robot Miss Streak 6 | 1 3 . 4 6 . 2 . 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 183 | 6 24 . 28 28 5 57 7 24 4 Core Hits 79 | 5 10 . 12 6 2 23 2 12 7 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . . 1 . Critical Strikes 10 | . . . 4 1 . 3 . 2 . Burn 4 | . . . 1 1 . 2 . . . Corrupt 1 | . . . . . . 1 . . . Smash 4 | . . . 3 . . . . 1 . Impale 1 | . . . . . . . . 1 . Melee Attacks 68 | . . . 13 7 . 3 . 36 9 Impact 53 | . . . 13 7 . 3 . 21 9 Slashing . | . . . . . . . . . . Piercing 15 | . . . . . . . . 15 . Sneak Attacks 3 | . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 8 . Damage Inflicted 4897 | 173 453 . 757 587 86 1125 117 1216 383 Guns 1682 | 104 336 . 94 204 36 812 96 . . Cannons 992 | . . . 340 314 50 185 21 82 . Explosions 665 | 69 117 . 18 . . . . 233 228 Melee 1534 | . . . 305 69 . 128 . 901 131 Ramming 24 | . . . . . . . . . 24 Kinetic 28 | . . . . . 28 . . . . Thermal 1560 | 82 218 . 280 311 50 460 77 82 . Explosive 461 | . . . . . . . . 233 228 Electromagnetic 1290 | 91 235 . 172 207 8 537 40 . . Impact 1213 | . . . 305 69 . 128 . 580 131 Slashing . | . . . . . . . . . . Piercing 321 | . . . . . . . . 321 . Highest Corruption 13 | . . . 1 . . . 1 7 13 Average Corruption 4 | . . . 1 . . . 1 6 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . . . 5 . . . . 12 8 Message Errors 5 | . . . 2 . . . . 3 . Matter Fused 8 | . . . 2 . . . . 3 3 Heat Flow Errors 6 | . . . . . . . . 4 2 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 1 2 Data Loss (major) 2 | . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 503 | . 13 . 132 81 . 11 . 245 21 Projectiles 82 | . . . 27 44 . 11 . . . Explosions 36 | . 13 . . . . . . 23 . Melee 385 | . . . 105 37 . . . 222 21 Knockbacks 5 | . . . . 2 . . . 2 1 Impact 5 | . . . . 2 . . . 2 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 176 | 32 . . 35 . . . . 16 93 Shots 5 | 1 . . 1 . . . . 1 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 11 | . . . . . . . . . 11 Kicked 10 | . . . . . . . . . 10 Crushed . | . . . . . . . . . . Highest Temperature 387 | 60 220 . 117 232 162 387 104 251 107 Average Temperature 89 | 26 90 . 42 79 81 154 37 62 41 Received Heat Transfer 1408 | . 24 . 253 153 . 294 207 159 318 Effects 2 | . . . . . . 2 . . . Shutdowns 1 | . . . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 15 | . 3 . 3 5 . 3 . 1 . Impact Corruptions 13 | . . . 4 1 . . . 7 1 Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 3323 | 137 446 . 629 703 74 1036 148 150 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 357 | 25 232 90 357 303 78 . . 217 203 Initial 90 | . 16 90 35 67 46 . . . 79 Average 100 | 5 130 90 147 153 40 . . 81 104 Maximum Alert Level 1 | . 1 . 1 1 . . . 1 1 Low Security (%) 84 | 100 54 100 72 71 100 . . 91 99 Level 1 15 | . 45 . 27 28 . . . 8 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . 3 1 2 . . 7 4 Investigation 3 | . 1 . 1 . 1 . . . . Extermination 3 | . . . . . 1 . . 1 1 Reinforcement 8 | . . . 2 1 . . . 3 2 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 3 | . 1 . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 7 . 22 11 2 15 5 24 19 Peak Tracking Total 9 | . 5 . 5 4 1 5 5 7 9 Tactical Retreats 20 | . 2 . 3 2 . 4 . 7 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 5 | . 1 . 1 1 . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 5 | . 1 . 2 1 . . . . 1 Max in Single Turn 2 | . 1 . 2 1 . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 24 | . 5 . 3 . 3 . . 12 1 Terminals 16 | . 3 . 2 . 1 . . 10 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 . Recycling Units 5 | . 1 . 1 . 2 . . 1 . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 51 | . 12 . 9 . 6 . . 23 1 Successful 24 | . 5 . 6 . 3 . . 10 . Failed 27 | . 7 . 3 . 3 . . 13 1 Catastrophic 8 | . 2 . 2 . 1 . . 3 . Database Lockouts . | . . . . . . . . . . Manual 14 | . 7 . 2 . . . . 5 . Terminals 34 | . 9 . 6 . 2 . . 17 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . . . . . 3 . Recycling Units 12 | . 2 . 3 . 4 . . 3 . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 3 . 4 . . . . 5 . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . . . 2 . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks 8 | . 1 . 2 . 3 . . 2 . Report Inventory 4 | . 1 . 1 . 2 . . . . Retrieve Matter 1 | . . . . . . . . 1 . Retrieve Components 3 | . . . 1 . 1 . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 4 . 2 . 2 . . 10 1 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 38 | . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 14 | . . . 2 . 2 . . 10 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches 13 | . . . . . . . . . 13 Drone Recoveries 6 | . . . . . . . . . 6 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 4449 | 122 344 18 536 478 520 1006 22 989 414 Spaces Moved 3901 | 71 317 23 305 277 401 734 14 1228 531 Core 264 | 18 . . . . . . 10 176 60 Treads . | . . . . . . . . . . Legs 2037 | 53 19 . 293 277 401 734 4 215 41 Wheels 546 | . 298 23 12 . . . . 213 . Hover 884 | . . . . . . . . 454 430 Flight 170 | . . . . . . . . 170 . Fastest Speed 34 | 50 80 80 80 120 120 120 50 34 50 Average Speed 91 | 120 82 80 118 120 120 120 75 66 61 Slowest Speed 200 | 150 120 80 190 120 120 120 190 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 62 9 29 26 10 89 7 36 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . . . 2 . . . Spaces Dug 8 | . . . 2 3 . . . 2 1 Terrain Destroyed 81 | 7 7 . 2 4 . . . 38 23 Melee 7 | . . . 1 3 . . . 2 1 Projectile 2 | . . . 1 1 . . . . . AOE 72 | 7 7 . . . . . . 36 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Total 4465 | 95 365 22 413 360 442 801 18 1341 608 Wait 90 | . 18 . 13 25 2 17 . 6 9 Move 3892 | 70 316 22 304 276 400 733 13 1227 531 Hop . | . . . . . . . . . . Pick Up 83 | 11 5 . 12 8 11 5 . 21 10 Fast Attach 63 | 5 . . 10 4 4 4 . 27 9 Attach 51 | 2 1 . 12 4 6 3 2 10 11 Detach 30 | . . . 9 1 4 2 . 5 9 Swap 16 | 1 4 . 4 4 . 3 . . . Drop 69 | 1 4 . 13 8 13 7 . 15 8 Fire 103 | 5 17 . 23 23 2 24 3 5 1 Melee 57 | . . . 13 7 . 3 . 25 9 Ram 1 | . . . . . . . . . 1 Kick 10 | . . . . . . . . . 10 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 398 | -10/Materials | Discovered new exit (range 14) 406 | -10/Materials | Identified exit to Mines 467 | -10/Materials | Entered Mines 480 | -10/Mines | Discovered new exit (range 7) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 763 | -9/Materials | Lost 4 parts (1p3n) 932 | -9/Materials | Discovered new exit (range 15) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1425 | -8/Materials | Discovered new exit (range 15) 1499 | -8/Materials | Entered Factory 1499 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1863 | -7/Factory | Discovered new exit (range 4) 1887 | -7/Factory | Discovered new exit (range 16) 2019 | -7/Factory | Entered Lower Caves 2020 | -7/Lower Caves | Build established: Gunner 2020 | -7/Lower Caves | Encountered a Warlord checkpoint 2412 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2428 | -7/Lower Caves | Build established: Scavenger-Gunner 2510 | -7/Lower Caves | Identified exit to Lower Caves 2659 | -7/Lower Caves | Learned Factory terminal intel 2883 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3025 | -7/Lower Caves | Entered another Lower Caves area 3042 | -7/Lower Caves | Released all parts (6) 3043 | -7/Lower Caves | Discovered new exit (range 8) 3047 | -7/Lower Caves | Entered Factory 3047 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3048 | -6/Factory | Loaded intel: 25 terminal locations 3070 | -6/Factory | Lost 8 parts (3p3n2w) 3331 | -6/Factory | Build established: Mutant 3507 | -6/Factory | Garrison activated, responded to threat 3695 | -6/Factory | Lost 10 parts (1p3n3u3w) 3763 | -6/Factory | Found Prototype Launcher 3864 | -6/Factory | Identified Scatter Rocket Array 3898 | -6/Factory | Repaired Imp. Grenade Launcher? 4024 | -6/Factory | Identified exit to Lower Caves 4029 | -6/Factory | Discovered new exit (range 13) 4036 | -6/Factory | Entered another Factory area 4036 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4326 | -5/Factory | Lost 6 parts (2p2n1u1w) 4341 | -5/Factory | Released all parts (8) 4356 | -5/Factory | Core integrity fell below 50% 4438 | -5/Factory | System corruption reached 10% 4439 | -5/Factory | Core integrity fell below 20% 4450 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04437_ Mni. Drone Bay destroyed. [Achievement: System Compromised] 04438_ Mni. Drone Bay destroyed. 04438_ Kicked Y-64 Sentinel. 04438_ Slug penetrates Wall. 04438_ Critical hit (Burn: +37). 04438_ Penetrated by Slug. 04439_ Kicked Y-64 Sentinel. 04441_ Penetrated by Slug. 04441_ Kicked Y-64 Sentinel out of the way. 04443_ P-70 Sage heat short circuits Antigrav System. 04443_ Kicked Y-64 Sentinel. 04444_ Penetrated by Slug. 04444_ Enh. Flexi-carbon Leg destroyed. 04444_ U-05 Engineer builds a Door. 04445_ P-70 Sage heat short circuits Hpw. Shock Rifle. 04445_ Slug penetrates U-05 Engineer. 04445_ U-05 Engineer destroyed. 04445_ Mni. Drone Bay destroyed. 04447_ Penetrated by Slug. 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