Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.25 @ 19:35:14 // Halloween2019/Abominations Player: PhenomPhear Result: Destroyed by Minor Abomination with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1856) 1856 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5166 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 16% Temperature Cool (54) Location -6/Factory Parts ------- Power (1) Propulsion (4) Utility (6) Weapon (4) Inventory (4) Large Storage Unit Large Storage Unit Improved Shock Absorption System Cooled Phase Gun Peak State ------------ Power Light Ion Engine Propulsion Improved Treads Biometal Heavy Treads Utility Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Weapon Gamma Rifle Heavy Assault Rifle Inventory Wheel High-capacity Battery [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Advanced Targeting Computer Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . 1 2 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 66 | 6 1 8 13 19 19 Power 6 | 1 . . 1 2 2 Engine 3 | 1 . . 1 1 . Core 2 | . . . . . 2 Reactor 1 | . . . . 1 . Propulsion 14 | 2 . 2 3 3 4 Treads 5 | 2 . . . 3 . Leg 1 | . . . . . 1 Wheel 8 | . . 2 3 . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 . 5 4 4 3 Device 6 | . . 1 2 3 . Storage 6 | 1 . 1 . 1 3 Processor 4 | . . 2 2 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 29 | 2 1 1 5 10 10 Energy Gun 11 | 1 . . . 2 8 Energy Cannon 6 | . . 1 1 3 1 Ballistic Gun 8 | 1 1 . 1 4 1 Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 1 2 Parts Lost 37 | . . 5 3 15 14 Power 5 | . . 1 . 3 1 Propulsion 11 | . . 2 1 5 3 Utility 4 | . . . . 2 2 Weapon 17 | . . 2 2 5 8 Highest Loss Streak 7 | . . 4 2 6 7 Average Slot Usage (%) 54 | . 85 60 59 39 53 Engine 3 | . 14 5 8 . . Treads 6 | . 28 11 . 6 . Leg 1 | . . . . . 3 Wheel 5 | . . 5 15 1 6 Device 3 | . . 2 1 4 5 Storage 7 | . 14 7 . . 12 Processor 11 | . . 12 24 16 7 Energy Gun 4 | . 2 . . 2 8 Energy Cannon 1 | . . 1 1 . 2 Ballistic Gun 5 | . 26 13 . 1 1 Naked Turns 16 | . . . . . 16 Heaviest Build 56 | 10 10 15 13 29 56 Greatest Support 98 | 40 40 40 20 98 22 Greatest Overweight (x) 17 | . . 1 . 4 17 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 16 | 6 6 6 4 10 16 Average Capacity 6 | 5 6 5 4 4 9 Most Carried 6 | 6 6 6 4 4 4 Average Carried 3 | 3 5 4 3 2 1 Final Capacity 4 | . . . . . 4 Final Carried 4 | . . . . . 4 Class Distribution -------------------- 81% | Mutant 8% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1062 | 241 99 167 69 251 235 Remotely . | . . . . . . Salvage Created 1812 | . 186 318 278 175 855 Parts 96 | . 9 25 9 23 30 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . 4 5 6 3 12 Melee 1 | . . . . 1 . Guns 21 | . 4 5 . 1 11 Cannons 2 | . . . 1 1 . AOE 5 | . . . 5 . . Classes Destroyed 11 | . 2 . 4 1 4 Worker 1 | . . . 1 . . Mechanic 1 | . . . . . 1 Swarmer 1 | . . . 1 . . Grunt 9 | . 2 . 1 . 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 1 | . . . 1 . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . 1 . Abomination 14 | . 2 5 3 2 2 Anomaly 2 | . . . 1 . 1 Best Kill Streak 8 | . 2 2 6 1 8 Combat Bots Only 6 | . 2 2 4 1 6 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7282 | . 304 1276 360 2323 3019 Core 1846 | . 33 259 74 621 859 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 86 35 86 11 . Volleys Fired 152 | . 18 28 25 25 56 Largest 4 | . 2 2 2 2 4 Hottest 240 | . 40 40 68 98 240 Shots Fired 270 | . 36 52 27 28 127 Gun 219 | . 36 52 2 9 120 Cannon 33 | . . . 7 19 7 Launcher 18 | . . . 18 . . Special . | . . . . . . Kinetic 112 | . 36 52 2 22 . Thermal 40 | . . . 7 2 31 Explosive 18 | . . . 18 . . Electromagnetic 100 | . . . . 4 96 Robot Hit Streak 28 | . 10 16 28 17 14 Robot Miss Streak 6 | . 2 2 1 1 6 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 194 | . 29 41 20 26 78 Core Hits 107 | . 11 20 14 21 41 Critical Hits 4 | . . 2 . 1 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . 2 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4350 | 3 340 439 954 521 2093 Guns 2700 | . 340 439 26 104 1791 Cannons 532 | . . . 153 322 57 Explosions 1037 | . . . 775 20 242 Melee . | . . . . . . Ramming 81 | 3 . . . 75 3 Kinetic 1187 | . 340 439 26 382 . Thermal 1066 | . . . 153 42 871 Explosive 775 | . . . 775 . . Electromagnetic 1241 | . . . . 22 1219 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 4 1 8 15 Average Corruption 6 | . . 3 1 5 7 Corruption Purged . | . . . . . . Effects 47 | . . 3 . 11 33 Message Errors 6 | . . . . 3 3 Matter Fused 12 | . . 1 . 2 9 Heat Flow Errors 5 | . . . . 2 3 Energy Discharges 4 | . . 1 . 1 2 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 6 | . . . . 2 4 Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . . 1 Targeting Errors 10 | . . . . . 10 Overload Shots 2 | . . . . . 2 Overflow Damage 63 | . . . 26 6 31 Projectiles 26 | . . . 24 2 . Explosions 37 | . . . 2 4 31 Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact 1 | . . . . 1 . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 114 | . . . . 32 82 Shots 3 | . . . . 1 2 Rammed 62 | 1 . . . 60 1 Targets Rammed 63 | 1 . . . 61 1 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 706 | . 12 706 196 260 704 Average Temperature 203 | . 7 279 70 97 216 Received Heat Transfer 924 | . 132 108 45 162 477 Effects 40 | . . 4 . . 36 Shutdowns 7 | . . . . . 7 Energy Bleed 5 | . . . . . 5 Interference 5 | . . 1 . . 4 Matter Decay 5 | . . 2 . . 3 Short Circuit 6 | . . . . . 6 Damage (minor) 7 | . . 1 . . 6 Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 9 | . . . . . 9 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 676 | . . . 54 87 535 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 1 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 196 | . 50 35 160 72 196 Average Influence 34 | . 24 17 71 10 55 Maximum Alert Level . | . . . . . . Low Security (%) 100 | . . . . . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 44 | . 1 6 . 11 26 Investigation 11 | . 1 4 . 2 4 Extermination . | . . . . . . Reinforcement 7 | . . . . 3 4 Assault 15 | . . 2 . 3 10 Garrison 11 | . . . . 3 8 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 23 | . 1 8 5 6 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 4 16 10 17 47 Peak Tracking Total 12 | . 2 8 4 8 12 Tactical Retreats 21 | . . 3 2 7 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . . 2 Successful 1 | . . . . . 1 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 31 | . . . . 31 . Total Damage 627 | . . . . 627 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2226 | 103 208 371 210 538 796 Spaces Moved 1637 | 57 93 324 175 498 490 Core 622 | 4 . 132 15 383 88 Treads 279 | 53 93 67 . 66 . Legs 57 | . . . . . 57 Wheels 679 | . . 125 160 49 345 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 50 50 50 50 Average Speed 94 | 152 160 85 77 70 111 Slowest Speed 900 | 160 160 160 80 250 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 17 52 21 21 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 26 | . . . 26 . . Terrain Destroyed 146 | . . . 131 5 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 146 | . . . 131 5 10 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2014 | 70 121 367 218 625 613 Wait 60 | . 7 3 . 13 37 Move 1633 | 57 92 323 174 497 490 Hop . | . . . . . . Pick Up 17 | 7 1 2 2 2 3 Fast Attach 50 | 5 . 7 10 15 13 Attach 15 | 1 1 1 2 4 6 Detach 8 | . . . 1 4 3 Swap 1 | . . . 1 . . Drop 16 | . 2 3 3 4 4 Fire 152 | . 18 28 25 25 56 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 61 | . . . . 61 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 533 | -9/Materials | Lost 4 parts (1p2n1w) 596 | -9/Materials | Core integrity fell below 50% 676 | -9/Materials | Discovered new exit (range 15) 683 | -9/Materials | Entered another Materials area 683 | -8/Materials | Evolved 2 slots: Utility x2 885 | -8/Materials | Discovered new exit (range 7) 893 | -8/Materials | Entered Factory 893 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1016 | -7/Factory | Garrison activated, responded to threat 1023 | -7/Factory | Lost 6 parts (2n2u2w) 1044 | -7/Factory | P-80 Master assimilated allied K-01 Serf 1111 | -7/Factory | Core integrity fell below 50% 1308 | -7/Factory | Discovered new exit (range 15) 1317 | -7/Factory | Garrison activated, responded to threat 1353 | -7/Factory | Core integrity fell below 20% 1425 | -7/Factory | Discovered new exit (range 12) 1431 | -7/Factory | Entered another Factory area 1431 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1455 | -6/Factory | Garrison activated, responded to threat 1468 | -6/Factory | Discovered new exit (range 4) 1629 | -6/Factory | Garrison activated, responded to threat 1720 | -6/Factory | Lost 7 parts (1p1n1u4w) 1905 | -6/Factory | Garrison activated, responded to threat 1922 | -6/Factory | Garrison activated, responded to threat 2007 | -6/Factory | Garrison activated, responded to threat 2076 | -6/Factory | System corruption reached 10% 2153 | -6/Factory | Garrison activated, responded to threat 2164 | -6/Factory | Core integrity fell below 50% 2188 | -6/Factory | Core integrity fell below 20% 2194 | -6/Factory | Lost 4 parts (1n1u2w) 2204 | -6/Factory | Discovered new exit (range 6) 2227 | -6/Factory | Discovered new exit (range 8) 2227 | -6/Factory | Destroyed by Minor Abomination with Heavy Laser Last Messages --------------- 02178_ Dropped Hcp. Battery. 02184_ Manufacturing Mainframe disabled. 02185_ Unstable Anomaly suddenly flashes brightly. 02185_ Engulfed by violent ripples tearing at the fabric of space. 02187_ Overheating: Short circuit. 02187_ Adv. Targeting Computer permanently disabled. 02187_ Unstable Anomaly suddenly flashes brightly. 02187_ Engulfed by violent ripples tearing at the fabric of space. 02189_ Overheating: Adv. Targeting Computer damaged (-14). 02191_ Overheating: Adv. Targeting Computer damaged (-10). 02191_ Slammed into Paradox Anomaly. 02193_ ALERT: Dispatching additional forces to engage threats. 02195_ Overheating: Adv. Targeting Computer damaged (-8). 02195_ System corrupted: Matter fused (-8). 02195_ Acquired 8 matter. 02204_ EXIT=FOUND (Blocked) 02211_ Hit by a wave of energy. 02211_ Adv. Targeting Computer ripped off. 02211_ Frozen by Ice Anomaly. 02227_ EXIT=FOUND Map ----- +----------------------------------------------------+ | # ##????############+## #### #= | | #######?# %###########??# " " +% | | # % #?# #????????? ??# " "" #= | | # #?# % # ???????????##+###### ###### | | #?# % %#????????????#%|?????# #? ??? | | # %%#?# + % ?????# ?????? ????? | | " % #?# # ????#??????? ????? | | "" ##?# % #????? ???????? ? ?# #???? | | # ##?# #???????????????????#####???? | | # #### % # ?????? ???????????????????? | | # " ## %% #????? ????? ???? ??????????? | | ## " " #?????????????????????#???? ? | | ## " ## % #??????????? ??????????????? | | ## #" "#""###+######???????????????????????#???? | | # ####### ########+##????#???????????????? | | # % #??? ?#??????????????? | | # % % % #????????????????????? | | # % #????????????????????# | | # ####### ####??#%A%#????????????????????? | | #######??######+#######?#% n#???????#????????????? | | ?????????# % #?# #?????????#??????????? | | ?????????# #?#= %#?????????????????#??? | | ?????????# % ###=!=##???????????????????? | | ?????????# % +=%A!==+???????????????????? | | ?????????# ###%=%##???????????????????? | | ?????????##############?#@%%#????????????????????? | | ????????????????????????#=|=#????????????????????? | | ????????????????????????#==%#????????????????????? | | ????????????????????????#=A%#????????????????????? | | ????????????????????????=%%%=????????????????????? | | ????????????????????????%%%%%%???????????????????? | | ????????????????????????%%<%%==??????????????????? | | ????????????????????????!%%%%=!%?????????????????? | | ????????????????????????===!=####????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingWarpBoosters Manual? 0 Play Time 00:35:04 Cumulative 1013.4 hours Start 2019.10.25 @ 18:50:09 End 2019.10.25 @ 19:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 600 Rogue 600 Adventurer 0 Explorer 0 Win Type - Total 17 Types 9/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b399a833-66d6-422a-9c56-659e9ea04fdc