Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.11 @ 12:08:06 Player: Aoz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (152) 760 Value Destroyed (4374) 4374 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1121) 1121 TOTAL SCORE: 8035 Bonus ------- High Alert Combat Kills 1121 Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 88/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Great Maul > --- INVENTORY (10) --- Reinforced Ion Engine Carbon-fiber Leg Carbon-fiber Leg Heavy Laser Improved Assault Rifle Minigun Shock Bomb Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Light Armor Plating Recalibrator > --- WEAPON ----------- Improved Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Reinforced Ion Engine Light Treads Carbon-fiber Leg Heavy Laser Minigun Shock Bomb Launcher Rocket Launcher Rocket Launcher Datajack Great Maul [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 162 | 8 35 68 51 Power 21 | 2 2 8 9 Engine 16 | 2 2 8 4 Core 5 | . . . 5 Reactor . | . . . . Propulsion 43 | 2 9 19 13 Treads 13 | . 1 7 5 Leg 14 | 2 3 5 4 Wheel 3 | . . . 3 Hover 5 | . 4 1 . Flight 8 | . 1 6 1 Utility 31 | 2 7 14 8 Device 15 | 2 4 5 4 Storage 1 | . 1 . . Processor 3 | . . 2 1 Hackware . | . . . . Protection 12 | . 2 7 3 Artifact . | . . . . Weapon 67 | 2 17 27 21 Energy Gun 17 | 2 7 3 5 Energy Cannon 9 | . 4 5 . Ballistic Gun 21 | . 1 13 7 Ballistic Cannon . | . . . . Launcher 18 | . 5 6 7 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 1 3 Parts Lost 41 | . 2 11 28 Power 6 | . . 1 5 Propulsion 16 | . 1 5 10 Utility 11 | . . 3 8 Weapon 8 | . 1 2 5 Highest Loss Streak 10 | . 2 3 10 Average Slot Usage (%) 95 | . 97 94 91 Engine 10 | . 13 10 5 Core 2 | . . . 10 Treads 11 | . . 17 15 Leg 7 | . 14 5 3 Wheel 1 | . . . 5 Hover 5 | . 11 3 . Flight 2 | . . 4 . Device 10 | . 11 9 11 Storage 11 | . 13 11 9 Processor 3 | . . 4 5 Protection 5 | . 2 6 7 Energy Gun 7 | . 18 . 3 Energy Cannon 4 | . 2 6 . Ballistic Gun 9 | . 3 12 9 Launcher 1 | . 1 1 4 Naked Turns . | . . . . Heaviest Build 43 | 11 30 39 43 Greatest Support 66 | 20 20 66 66 Greatest Overweight (x) 8 | . 8 5 8 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 10 | 4 10 10 10 Average Capacity 9 | 4 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 8 | 2 8 9 8 Final Capacity 10 | 4 10 10 10 Final Carried 10 | 2 10 10 9 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 3368 | 280 535 1564 989 Remotely . | . . . . Salvage Created 5293 | 135 1101 2210 1847 Parts 335 | 12 83 153 87 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 98 | 1 14 50 33 Guns 54 | 1 5 28 20 Cannons 12 | . 1 11 . AOE 31 | . 8 11 12 Classes Destroyed 14 | 2 6 3 3 Worker 13 | . 8 3 2 Builder 13 | . 8 2 3 Tunneler 5 | 4 1 . . Hauler 3 | . 1 1 1 Recycler 5 | . 2 2 1 Mechanic 1 | . . . 1 Operator 4 | . 3 1 . Watcher 10 | . 3 4 3 Swarmer 10 | . . 10 . Grunt 71 | 1 14 29 27 Brawler 3 | . . 1 2 Duelist 2 | . . . 2 Protector 1 | . . . 1 Sentry 11 | . . 10 1 Best Kill Streak 10 | 5 8 8 10 Combat Bots Only 8 | 1 4 7 8 Max Kills in Single Turn 5 | 1 2 5 3 Gunslinging . | . . . . Exploded 5 | . 2 5 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5184 | 11 437 1801 2935 Core 956 | . 92 309 555 Absorbed by Shields 110 | . . 110 . Core Remaining (%) 61 | 100 63 22 . Volleys Fired 374 | 7 104 167 96 Largest 2 | 2 2 2 2 Hottest 125 | 90 125 120 110 Shots Fired 680 | 14 191 309 166 Gun 521 | 14 160 221 126 Cannon 95 | . 16 79 . Launcher 64 | . 15 9 40 Special . | . . . . Kinetic 315 | . 12 206 97 Thermal 204 | 7 93 90 14 Explosive 36 | . 15 9 12 Electromagnetic 125 | 7 71 4 43 Robot Hit Streak 21 | 3 8 21 17 Robot Miss Streak 7 | 1 7 6 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 381 | 6 92 176 107 Core Hits 237 | 5 55 86 91 Critical Hits 4 | . 1 2 1 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 2 | . 1 1 . Melee Attacks 6 | . . . 6 Impact 6 | . . . 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 10285 | 108 1890 3768 4519 Guns 4619 | 108 989 2066 1456 Cannons 965 | . 106 859 . Explosions 4494 | . 795 804 2895 Melee 168 | . . . 168 Ramming 39 | . . 39 . Kinetic 3162 | . 32 1991 1139 Thermal 2298 | 25 667 919 687 Explosive 2476 | . 669 804 1003 Electromagnetic 2142 | 83 522 15 1522 Impact 168 | . . . 168 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 3 4 2 Average Corruption 3 | . 2 4 2 Corruption Purged . | . . . . Effects 25 | . 3 22 . Message Errors 4 | . . 4 . Matter Fused 8 | . 1 7 . Energy Discharges 3 | . 1 2 . Data Loss (minor) 3 | . . 3 . Targeting Errors 6 | . 1 5 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 322 | . . 111 211 Projectiles . | . . . . Explosions 295 | . . 111 184 Melee 27 | . . . 27 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 493 | . 92 100 301 Shots 16 | . 4 2 10 Rammed 6 | . . 6 . Targets Rammed 9 | . . 9 . Kicked 2 | . . 2 . Crushed 1 | . . 1 . Highest Temperature 405 | 90 336 379 405 Average Temperature 92 | 36 91 78 117 Received Heat Transfer 2086 | 6 192 610 1278 Effects 14 | . 1 5 8 Shutdowns 3 | . . 1 2 Energy Bleed 4 | . . 2 2 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 4 | . 1 1 2 Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 2 3 1 Heat Transferred 4487 | 74 1556 1998 859 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 9 | . 2 . 7 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1278 | 40 337 1158 1278 Initial 488 | . 26 111 488 Average 404 | 11 191 399 831 Maximum Alert Level 4 | . 1 4 4 Low Security (%) 40 | 100 54 43 . Level 1 18 | . 45 8 . Level 2 21 | . . 34 28 Level 3 16 | . . 10 62 Level 4 2 | . . 2 8 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 23 | . 3 11 9 Investigation 10 | . . 9 1 Extermination . | . . . . Reinforcement 9 | . 3 2 4 Assault 4 | . . . 4 Garrison . | . . . . Intercept . | . . . . Construction Impeded 4 | . . 1 3 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 3 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 167 | 1 30 65 71 Peak Tracking Total 11 | 1 5 5 11 Tactical Retreats 13 | . 4 3 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 9 | . 5 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 22 | . 5 7 10 Max in Single Turn 2 | . 1 1 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 23 | . 5 15 3 Terminals 14 | . 2 10 2 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 4 | . 2 1 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 80 | . 19 56 5 Successful 47 | . 12 30 5 Failed 33 | . 7 26 . Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 56 | . 11 41 4 Fabricators . | . . . . Repair Stations 12 | . 4 8 . Recycling Units 6 | . 4 1 1 Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 31 | . 6 21 4 Record 19 | . 4 11 4 Robot Analysis 1 | . . 1 . Prototype ID Bank 3 | . 1 2 . Branch Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 2 | . . 2 . Dispatch Records 1 | . . 1 . Investigation Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 3 4 . Scan Component 4 | . 2 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 5 | . 3 1 1 Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 3 | . 1 1 1 Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 18 | . 3 13 2 Full Trace Events 13 | . . 13 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 55 | . 26 29 . Parts Recycled 1 | . 1 . . Recycled Matter 24 | . 24 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4827 | 146 1516 2245 920 Spaces Moved 2210 | 99 678 1052 381 Core 41 | 19 12 9 1 Treads 866 | . 7 655 204 Legs 711 | 80 349 219 63 Wheels 113 | . . . 113 Hover 375 | . 310 65 . Flight 104 | . . 104 . Fastest Speed 34 | 50 116 34 90 Average Speed 152 | 106 167 150 143 Slowest Speed 450 | 120 450 370 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 53 | 6 86 93 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 276 | . 85 85 106 Melee . | . . . . Projectile . | . . . . AOE 276 | . 85 85 106 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3004 | 126 865 1432 581 Wait 42 | . 6 28 8 Move 2207 | 98 677 1051 381 Hop . | . . . . Pick Up 137 | 11 31 65 30 Fast Attach . | . . . . Attach 71 | 7 11 29 24 Detach 1 | . . 1 . Swap 91 | 1 24 39 27 Drop 66 | 2 12 43 9 Fire 374 | 7 104 167 96 Melee 6 | . . . 6 Ram . | . . . . Kick 5 | . . 5 . Crush 4 | . . 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 10) 909 | -10/Materials | Discovered new exit (range 8) 952 | -10/Materials | Discovered new exit (range 16) 1320 | -10/Materials | Build established: Scavenger-Mutant 1593 | -10/Materials | Repaired Grenade Launcher? 1663 | -10/Materials | Entered another Materials area 1663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -9/Materials | Build established: Mutant 2262 | -9/Materials | Build established: Scavenger-Mutant 2334 | -9/Materials | Discovered new exit (range 13) 2684 | -9/Materials | Repaired Beam Cannon 2810 | -9/Materials | Discovered new exit (range 16) 2921 | -9/Materials | Repaired Hvy. Assault Rifle 3006 | -9/Materials | Lost 3 parts (3n) 3054 | -9/Materials | Identified exit to Mines 3065 | -9/Materials | Crushed by falling debris 3065 | -9/Materials | Core integrity fell below 50% 3646 | -9/Materials | Destroyed 7 combat bots 3814 | -9/Materials | Discovered new exit (range 16) 3908 | -9/Materials | Entered another Materials area 3908 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4022 | -8/Materials | Lost 4 parts (1p2n1u) 4308 | -8/Materials | First assault squad dispatched 4401 | -8/Materials | Destroyed 8 combat bots 4411 | -8/Materials | Lost 10 parts (2p3n2u3w) 4533 | -8/Materials | Discovered new exit (range 5) 4556 | -8/Materials | Core integrity fell below 50% 4815 | -8/Materials | Destroyed 7 combat bots 4825 | -8/Materials | Core integrity fell below 20% 4828 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. G-50 Soldier misfires. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer lays Concrete. Lgt. Armor Plating destroyed. U-05 Engineer lays Concrete. Recalibrator destroyed. U-05 Engineer lays Concrete. Adv. Targeting Computer destroyed. U-05 Engineer lays Concrete. M-28 Smith fits Backup Laser III on G-50 Soldier. U-05 Engineer lays Concrete. L-31 Rogue knocked back. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Lgt. Treads destroyed. Rocket Launcher destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????##### ###########???? | | ?????# """"" # #???? | | ?????# < ""T"" # #???? | | ?????# # [ #???? | | ?????##### % # """ =#???? | | ?????????#* = + """ #???? | | ?????????#%[ # """ "T" #???? | | ?????????#= # """ #???? | | ########## * # #???? | | # # !% ###########???? | | # # + #???? | | # # # #???? | | # # "" # #???? | | # # "" # ! #???? | | # + # #???? | | # #g "" #???? | | # # g " #???? | | # # g % """ #???? | | ?######### = # #+#####???? | | ????????# %/%#### ????????? | | ????????# =%! % ?????? | | ????????#m |%= [%! " ?????? | | ????????# g ! "%" ?????? | | ????????##gg## ##### ??????? | | ?????????#lg### #? #???????? | | ?????????# @#?? ! #??#???????? | | ?????????# #?? G" #??????????? | | ?????????# #?? """ "" #??????????? | | ????????? ?? """ #??????????? | | ????????+ ?? """ ???????????? | | ????????# T ?? ??? ???????????? | | ????????# ?? ????! ???????????? | | ????????## ##??#?????##???????????? | | ?????????# ??????????????????????? | | ?????????+ ??????????????????????? | | ?????????# ??????????????????????? | | ?????????# ??????????????????????? | | ?????????####??????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Let's See Who's Tougher Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Party Time Power Corrupts Quick And Dirty Remodeling Risk Taker Shopping List Significant Disruption Storm Trooper Uninvited Guest Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed PhasingReactionRecalibrator Manual? 0 Play Time 02:01:38 Cumulative 3.9 hours Start 2021.07.10 @ 20:06:07 End 2021.07.11 @ 12:08:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 368d11c1-a334-4345-9c79-a298f7c73312