Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 21:31:14 Player: DS-RVS Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (176) 880 Value Destroyed (6328) 6328 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (2036) 2036 TOTAL SCORE: 16304 Bonus ------- High Alert Combat Kills 317 Follower Combat Kills 843 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1150 Matter 175/300 Energy 98/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Centrium Wheel Centrium Wheel > --- UTILITY (10) ----- Terrain Scan Processor Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Plasma Rifle Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Shield Leg Shield Leg Shield Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Tactical Coordination Suite Experimental Weapon Shielding Advanced System Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Light Antimatter Cannon > --- INVENTORY -------- Neutrino Core Fusion Reactor Armored Leg Improved VSS Leg Advanced Heat Sink Triangulator Improved Sensor Array Terrain Scan Processor Improved Component Analysis Suite Transdimensional Reconstructor Gatling Laser Beamcaster Wave Gun Heavy Beamcaster Phasing Sabre [Rating: 109] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . Utility 8 | . . . 1 . 2 1 1 . . . . 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 149 | 7 5 7 3 . 9 45 18 3 . 2 . 9 2 . 6 1 32 Power 23 | 1 1 1 1 . 2 6 2 . . . . 3 . . 2 . 4 Engine 6 | 1 1 . . . 2 1 1 . . . . . . . . . . Core 15 | . . 1 1 . . 5 1 . . . . 3 . . 2 . 2 Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 51 | 2 2 1 1 . 3 17 5 2 . 1 . 3 1 . 1 . 12 Treads 20 | 2 2 1 1 . 3 9 . 1 . . . . . . . . 1 Leg 23 | . . . . . . 6 1 1 . 1 . 3 1 . 1 . 9 Wheel 7 | . . . . . . 2 3 . . . . . . . . . 2 Hover 1 | . . . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | 2 1 1 1 . 3 11 6 1 . 1 . 3 1 . 2 1 11 Device 19 | 1 . 1 . . . 5 3 1 . 1 . 1 1 . . 1 4 Storage 4 | 1 1 . . . . . . . . . . . . . 1 . 1 Processor 10 | . . . . . 2 4 . . . . . 2 . . . . 2 Hackware 2 | . . . . . . . . . . . . . . . . . 2 Protection 10 | . . . 1 . 1 2 3 . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 30 | 2 1 4 . . 1 11 5 . . . . . . . 1 . 5 Energy Gun 18 | 1 1 1 . . 1 6 4 . . . . . . . 1 . 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 2 . . . 2 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 2 . . . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 . . 1 . . . . 4 . . Parts Lost 65 | . . . . . 3 22 13 3 . . . 1 . . . . 23 Power 10 | . . . . . 1 3 2 . . . . 1 . . . . 3 Propulsion 28 | . . . . . 1 12 5 2 . . . . . . . . 8 Utility 15 | . . . . . 1 4 3 1 . . . . . . . . 6 Weapon 12 | . . . . . . 3 3 . . . . . . . . . 6 Highest Loss Streak 11 | . . . . . 2 4 4 2 . . . 1 . . . . 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 11 | 4 8 11 10 11 10 12 9 10 11 13 14 14 15 15 14 15 12 Power 1 | . 1 1 1 1 . . . 1 1 1 1 1 4 4 3 2 1 Propulsion 1 | 3 3 3 1 1 2 . . . . . . 1 1 1 . 1 1 Utility 3 | . . 1 2 3 2 5 2 3 4 5 5 4 4 4 4 6 4 Weapon 5 | . 3 5 6 6 5 5 4 5 6 6 8 7 6 6 5 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 29 | . 4 . 1 . 5 6 2 . . 2 . 2 . . 1 . 6 Power 8 | . 1 . 1 . 1 2 . . . 1 . . . . 1 . 1 Propulsion 6 | . 3 . . . 2 . . . . . . 1 . . . . . Utility 5 | . . . . . . 3 . . . 1 . 1 . . . . . Weapon 9 | . . . . . 2 1 2 . . . . . . . . . 4 Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 92 99 95 100 95 96 86 90 93 93 100 99 100 100 99 100 85 Engine 3 | . 14 5 . . 7 1 1 6 6 6 6 3 . . . . . Core 4 | . . 8 11 11 1 5 4 . . . . 5 11 11 10 11 5 Treads 13 | . 27 28 33 33 27 20 . 1 6 6 6 1 . . . . . Leg 9 | . . . . . . 6 7 9 13 13 20 21 23 23 23 23 16 Wheel 1 | . . . . . . . 13 4 . . . . . . . . . Device 11 | . 8 13 11 11 9 5 6 19 20 20 20 17 17 17 14 11 16 Storage 7 | . 14 14 11 11 9 7 6 6 6 6 6 5 5 5 5 5 4 Processor 18 | . . . . . 13 28 20 20 20 20 20 22 23 23 23 23 18 Protection 2 | . . . 6 11 9 2 4 . . . . . . . 1 4 1 Energy Gun 12 | . 13 14 11 11 9 7 12 20 20 20 20 16 17 17 17 17 10 Ballistic Gun 4 | . 13 13 11 11 9 4 . . . . . . . . . . . Peak Build Rating 109 | 7 7 18 21 21 32 47 56 53 50 58 58 73 73 73 81 83 109 Average Rating 45 | 5 6 14 19 21 30 40 47 50 50 52 58 68 73 73 76 80 88 On Entrance 43 | . 7 6 16 21 21 32 32 48 50 50 58 58 73 73 73 81 80 Avg Prop Armor Cover (%) 10 | . . . . . . 11 6 12 9 8 8 7 . . . . 32 Naked Turns 48 | . . . . . . . . . . . . . . . . . 48 Heaviest Build 75 | 12 28 32 35 35 39 44 57 39 39 39 39 49 43 43 54 54 75 Greatest Support 92 | 40 40 42 62 62 62 92 48 31 31 51 51 66 62 62 62 62 91 Greatest Overweight (x) 18 | . 3 . . . . 4 3 2 1 1 . . . . . . 18 Average Overweight (x) . | . . . . . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 10 15 15 15 15 15 13 11 11 15 15 15 15 15 15 15 15 Average Carried 12 | 5 8 12 14 14 14 14 9 10 11 13 14 14 15 15 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 9 15 15 15 15 11 10 11 11 14 15 15 15 15 15 15 3 Class Distribution -------------------- 38% | Mutant 33% | Skirmisher 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Gunner | -4/Proximity Caves Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 3620 | 280 189 176 . 64 134 1406 549 50 . 40 . 140 30 . . 110 452 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8445 | 138 647 144 . 41 656 3338 930 519 . . . 543 59 . . 112 1318 Parts 376 | 9 33 8 . 2 35 157 40 8 . . . 21 2 . . 2 59 Haulers Intercepted 4 | . 1 . . . . 2 . . . . . 1 . . . . . Recyclers Shooed 5 | . . . . . . 4 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 8 . . 3 . 18 . . 1 . Prevented 1 | . . . . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 132 | . 13 9 . 1 15 41 18 7 . . . 8 1 . . 2 17 Melee 12 | . . . . . . 9 3 . . . . . . . . . . Guns 96 | . 13 9 . 1 15 26 4 7 . . . 6 1 . . 2 12 Cannons 9 | . . . . . . 4 3 . . . . . . . . . 2 AOE 9 | . . . . . . 2 7 . . . . . . . . . . Classes Destroyed 17 | 2 4 1 . . 3 3 . 2 . . . 1 . . . 1 . Worker 10 | . . . . . 1 8 1 . . . . . . . . . . Builder 5 | . . . . . . 5 . . . . . . . . . . . Tunneler 5 | 3 . . . . . . 1 . . . . . . . . . 1 Hauler 4 | . 1 . . . . 2 . . . . . 1 . . . . . Recycler 17 | 1 1 . . . . 12 1 . . . . . . . . . 2 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . Watcher 3 | . 1 . . . . 2 . . . . . . . . . . . Swarmer 33 | . 3 6 . . 4 9 4 . . . . 3 . . . . 4 Grunt 44 | . 10 1 . 1 4 16 7 1 . . . 1 . . . 1 2 Brawler 3 | . . . . . . . . 3 . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . Sentry 21 | . . . . . 5 5 4 2 . . . 1 . . . . 4 Hunter 6 | . . . . . 2 1 1 . . . . . . . . . 2 Programmer 20 | . . . . . . 9 2 . . . . 3 1 . . . 5 Assembled 2 | . . 2 . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 9 | 3 3 3 . 1 7 5 8 2 . . . 3 1 . . 1 9 Combat Bots Only 8 | . 3 3 . 1 6 4 8 2 . . . 3 1 . . 1 8 Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 2 1 . . . 2 1 . . 1 1 Gunslinging 1 | . . . . . 1 1 . . . . . 1 . . . . . Exploded 2 | . . . . . . 1 2 . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1608 | . 65 40 2 2 135 559 289 26 . . 8 30 3 . . 11 438 Missed 527 | . 20 10 1 1 35 172 105 4 . . 2 9 . . . 2 166 Hits 1081 | . 45 30 1 1 100 387 184 22 . . 6 21 3 . . 9 272 Melee 4 | . . . . . . . . 3 . . . . . . . . 1 Projectile 1077 | . 45 30 1 1 100 387 184 19 . . 6 21 3 . . 9 271 AOE 3 | . . . . . . . . . . . . . . . . . 3 Critical Strikes 37 | . 1 1 . . 3 19 . 1 . . 1 . . . . . 11 Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 Damage Taken 15864 | . 557 344 11 22 1292 4520 2356 385 . . 123 518 70 . . 221 5445 Core 2570 | . 137 94 . . 147 628 253 49 . . . 34 26 . . 46 1156 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 154 | . . . . . . . . . . . . . . . . 72 82 Regen/Repaired (Parts) 1149 | . . . . . . . . . . 1032 . . . . . . 117 Core Remaining (%) 63 | 100 . 7 . 100 73 10 . . . . 64 . . . . 89 . Volleys Fired 511 | 10 59 29 . 4 60 184 52 13 . . 4 27 3 . . 9 57 Largest 3 | 2 2 2 . 2 2 2 3 3 . . 3 3 3 . . 3 3 Hottest 243 | 70 70 88 . 83 89 124 183 183 . . 183 183 183 . . 197 243 Shots Fired 1100 | 20 113 57 . 8 120 347 112 39 . . 12 81 9 . . 27 155 Gun 999 | 20 113 56 . 8 120 292 78 39 . . 12 81 9 . . 27 144 Cannon 86 | . . . . . . 53 22 . . . . . . . . . 11 Launcher 15 | . . 1 . . . 2 12 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 359 | 10 59 28 . 4 60 165 22 . . . . . . . . . 11 Thermal 694 | 10 54 28 . 4 60 162 64 39 . . 12 81 9 . . 27 144 Explosive 15 | . . 1 . . . 2 12 . . . . . . . . . . Electromagnetic 32 | . . . . . . 18 14 . . . . . . . . . . Robot Hit Streak 33 | 3 20 7 . 6 10 17 15 23 . . 2 14 7 . . 14 33 Robot Miss Streak 6 | 2 3 6 . 1 6 4 3 2 . . 3 3 1 . . 2 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . Secondary Targets 18 | . 3 1 . . 5 2 . 3 . . . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 . . . 1 . . . . 1 Shots Hit Robots 769 | 11 81 27 . 6 79 244 88 33 . . 5 50 8 . . 18 119 Core Hits 328 | 5 34 14 . 3 32 101 54 13 . . 1 18 4 . . 5 44 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . 1 1 . . . . . . . . . . . Critical Strikes 52 | . 5 1 . . 3 13 7 2 . . . 11 . . . . 10 Burn 39 | . 5 . . . 2 5 5 2 . . . 11 . . . . 9 Destroy 4 | . . 1 . . 1 2 . . . . . . . . . . . Blast 5 | . . . . . . 4 . . . . . . . . . . 1 Corrupt 1 | . . . . . . . 1 . . . . . . . . . . Sever 3 | . . . . . . 2 1 . . . . . . . . . . Melee Attacks 58 | . . . . . . 35 16 . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . Slashing 58 | . . . . . . 35 16 . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 10 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17559 | 115 829 398 . 74 1143 6331 3271 720 . . 125 1160 175 . . 363 2855 Guns 12815 | 115 829 398 . 74 1143 4009 1020 720 . . 125 1160 175 . . 363 2684 Cannons 1115 | . . . . . . 644 300 . . . . . . . . . 171 Explosions 1687 | . . . . . . 281 1406 . . . . . . . . . . Melee 1942 | . . . . . . 1397 545 . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 3793 | 38 321 253 . 24 286 2400 300 . . . . . . . . . 171 Thermal 9785 | 77 508 145 . 50 857 2107 814 720 . . 125 1160 175 . . 363 2684 Explosive 1634 | . . . . . . 228 1406 . . . . . . . . . . Electromagnetic 405 | . . . . . . 199 206 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1942 | . . . . . . 1397 545 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 1 . . . 16 1 1 1 1 1 . . . . . 11 Average Corruption 3 | . 1 1 . . . 6 1 1 1 1 1 . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 117 | . 5 4 . . . 96 . 1 . . 3 . . . . . 8 Message Errors 30 | . 2 1 . . . 25 . . . . 2 . . . . . . Matter Fused 22 | . 2 1 . . . 18 . . . . . . . . . . 1 Heat Flow Errors 14 | . . 1 . . . 11 . . . . . . . . . . 2 Energy Discharges 17 | . . 1 . . . 13 . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 13 | . 1 . . . . 10 . . . . 1 . . . . . 1 Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . . Misfires 6 | . . . . . . 6 . . . . . . . . . . . Alerts 4 | . . . . . . 4 . . . . . . . . . . . Misdirections 3 | . . . . . . 2 . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . 5 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 479 | . . . . . . 344 123 . . . . . . . . . 12 Projectiles 35 | . . . . . . 23 . . . . . . . . . . 12 Explosions 109 | . . . . . . 16 93 . . . . . . . . . . Melee 335 | . . . . . . 305 30 . . . . . . . . . . Knockbacks 6 | . . . . . . 4 . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 3 . . . . . . . . . . 2 Secondary 1 | . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 299 | . . 41 . . . 86 172 . . . . . . . . . . Shots 7 | . . 1 . . . 1 5 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 378 | 90 194 227 . 38 50 357 378 255 . . 153 198 69 . . 120 303 Average Temperature 68 | 32 71 49 . 17 16 68 109 85 . . 81 62 42 . . 42 95 Received Heat Transfer 3251 | . 249 143 6 12 315 1098 696 117 . . . 45 9 . . 45 516 Effects 6 | . . . . . . . 6 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . Interference 4 | . . . . . . . 4 . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . 2 . . . . 3 Combat Hostiles 5 | . . . . . . . . . . . . 2 . . . . 3 Parts Melted 83 | . 9 . . . 4 14 7 6 . . . 16 1 . . 3 23 Heat Transferred 20848 | 222 1887 324 . 111 1813 4244 1850 1480 . . 185 2775 296 . . 666 4995 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . . . 1 2 2 . . . . 1 . . . . 2 Low Security (%) 46 | 100 100 100 100 100 99 10 4 . . . . 95 . . . . . Level 1 36 | . . . . . . 67 78 . . . . 4 . . . . 35 Level 2 17 | . . . . . . 21 17 . . . . . . . . . 64 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 662 | 10 120 90 . 70 204 662 486 . . . . 210 . . . . 618 Initial 618 | . . . . . 14 57 323 . . . . . . . . . 618 Average 220 | 1 46 26 . 10 119 316 289 . . . . 87 . . . . 461 Influence Increases 6017 | 20 431 207 . 78 493 1511 678 239 . . 44 549 173 . . 80 1514 Destroy 0b10 Robot/C 3040 | . 260 140 . 60 320 820 360 180 . . 20 260 140 . . 20 460 Destroy 0b10 Robot/NC 245 | 20 15 . . . 5 150 15 . . . . 20 . . . 5 15 Destroy Leader 688 | . 64 30 . 10 100 218 100 . . . 10 36 10 . . 10 100 Allied During Kill 188 | . . . . 8 10 . . 14 . . 14 57 23 . . . 62 Successful Hack 69 | . 32 . . . 12 1 . . . . . . . . . . 24 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . Disable Machine 285 | . . . . . 30 135 30 . . . . 90 . . . . . Destroy Structure 197 | . . 7 . . 1 52 83 . . . . 26 . . . . 28 Advance Influence 600 | . . . . . . . . . . . . . . . . . 600 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 660 | . 30 30 . . 15 120 90 45 . . . 60 . . . 45 225 Influence Decreases 5497 | 20 431 207 . 40 404 977 866 448 201 63 44 363 229 75 55 50 1024 Entered New Map 883 | . . . . . 24 70 338 176 51 63 . . 69 25 55 . 12 Time Decay 3560 | 20 431 207 . 40 326 687 398 222 150 . 44 293 140 50 . 50 502 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . 200 Lost Part 650 | . . . . . 30 220 130 30 . . . 10 . . . . 230 Lost Ally 204 | . . . . . 24 . . 20 . . . 60 20 . . . 80 Squads Dispatched 33 | . 4 1 . . 1 14 4 . . . . 3 . . . . 6 Investigation 5 | . 2 1 . . . 1 . . . . . . . . . . 1 Extermination 16 | . . . . . . 9 2 . . . . 2 . . . . 3 Reinforcement 9 | . 2 . . . 1 3 2 . . . . 1 . . . . . Assault 3 | . . . . . . 1 . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 13 | . 3 . . . 1 4 . . . . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 264 | . 24 12 1 3 19 69 27 11 . . 1 20 6 . . 6 65 Peak Tracking Total 13 | . 5 5 1 3 4 5 6 6 . . 1 4 5 . . 4 13 Tactical Retreats 28 | . 2 3 . . 1 6 4 2 . . . 3 . . . 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 13 | . 6 . . . . 2 . . . . . 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 4 4 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 19 | . . . . . 2 9 2 . . . . 6 . . . . . Max in Single Turn 3 | . . . . . 1 3 2 . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 34 | . 7 1 1 . 6 5 1 . . . . . . . 9 . 4 Terminals 18 | . 6 . 1 . 6 4 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . 1 . . . . . . . . . . 2 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Total Hacks 110 | . 23 1 4 . 15 8 1 . . . . . . . 48 . 10 Successful 81 | . 13 1 2 . 8 2 . . . . . . . . 48 . 7 Failed 28 | . 9 . 2 . 7 6 1 . . . . . . . . . 3 Catastrophic 5 | . 1 . . . . 2 1 . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 49 | . 18 . 2 . 13 2 . . . . . 9 . . . . 5 Terminals 47 | . 22 . 4 . 15 5 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . 3 Repair Stations 8 | . . . . . . 3 . . . . . . . . . . 5 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 Terminal Hacks 54 | . 4 1 . . 1 . . . . . . . . . 48 . . Record 36 | . . . . . . . . . . . . . . . 36 . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 6 | . 1 . . . 1 . . . . . . . . . 4 . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 1 . . . . . . . . . . 3 Scan Component 3 | . . . . . . 1 . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 19 | . 9 . 2 . 7 1 . . . . . . . . . . . Terminals 18 | . 8 . 2 . 7 1 . . . . . . . . . . . Botnet 8 | . 3 . 1 . 3 1 . . . . . . . . . . . Skim 10 | . 5 . 1 . 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 . 1 . 6 5 1 . . . . . . . . . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . 13 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . . . . 95 Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 Time 62 | . . . . . . . . . . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 15 | . . . . 2 . . . 2 . 4 . 2 1 . . . 4 Largest Group 5 | . . . . 2 2 . . 2 1 5 5 5 3 2 2 2 4 Highest-Rated Group 199 | . . . . 40 40 . . 61 29 184 184 184 199 170 170 170 156 Highest-Rated Ally 85 | . . . . 31 31 . . 32 29 41 41 85 85 85 85 85 39 Zionite Dispatches 2 | . . . . . . . . . . . . 1 . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 114 | . . . . 5 8 . . 19 . . 5 33 12 . . 11 21 Total Damage 2964 | . . . . 104 105 . . 332 . . 37 936 570 . . 502 378 Kills 25 | . . . . 2 1 . . 2 . . 1 7 6 . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 12383 | 31 820 . . . 679 3986 895 467 318 1715 391 947 282 101 231 310 1210 Optics 11473 | . . . . . 679 3986 895 467 318 1715 391 947 282 101 231 310 1151 Sensors 7089 | . . . . . . 1590 453 467 318 1708 391 947 266 101 137 48 663 Terrain 39 | . . . . . . . . . . . . . . . . . 39 Seismic 851 | 31 820 . . . . . . . . . . . . . . . . Triangulation 147 | . . . . . . . 147 . . . . . . . . . . Jamming 3436 | . . . . . . 403 103 467 318 1715 391 39 . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 8 | . . 1 . 1 . . . 1 1 2 . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 1 . . . . 1 Branch Access 1 | . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 14831 | 197 1398 739 110 517 825 3986 943 467 318 1715 391 947 282 101 231 310 1354 Spaces Moved 7822 | 97 559 396 58 311 334 1973 506 261 168 905 174 637 218 82 180 238 725 Core 210 | 1 2 . . . . . . . . . . . . . . . 207 Treads 3133 | 96 557 396 58 311 334 1381 . . . . . . . . . . . Legs 3670 | . . . . . . 506 . 45 168 905 174 637 218 82 180 238 517 Wheels 809 | . . . . . . 86 506 216 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 152 155 155 155 105 115 130 190 120 120 120 120 120 112 112 50 Average Speed 145 | 158 160 152 155 155 165 157 120 140 190 178 120 120 120 120 116 112 109 Slowest Speed 950 | 160 200 160 155 155 170 400 145 190 190 190 120 120 120 120 120 112 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . 2 . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 92 65 14 80 42 55 15 43 38 90 51 19 50 34 63 47 23 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 12 | . 3 1 . . . . . . . 4 . . . . 3 1 . Known Exits Taken 9 | . . 1 1 . . 1 . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . . 1 1 . 1 . 1 1 1 . . . . . . Scrap Searched 10 | . . 1 . 1 . . . 2 . 3 2 . . . . 1 . Spaces Dug 33 | . . . . . . 17 1 . . . . . . . . . 15 Terrain Destroyed 194 | . . 7 . . . 57 112 . . . . . . . . 1 17 Melee 8 | . . . . . . 1 . . . . . . . . . . 7 Projectile 37 | . . . . . . 19 7 . . . . . . . . 1 10 AOE 149 | . . 7 . . . 37 105 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 10163 | 119 963 473 79 339 508 2447 712 331 167 1005 347 759 231 84 200 261 1138 Wait 1343 | . 317 33 13 23 75 138 98 43 . 79 169 66 6 3 . 12 268 Move 7805 | 96 558 395 57 310 333 1972 505 260 167 904 173 636 217 81 179 237 725 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 110 | 6 8 6 3 1 15 29 10 2 . 9 1 8 . . 5 . 7 Fast Attach 69 | 7 8 1 1 . 2 9 6 4 . 3 . 5 . . 3 . 20 Attach 49 | . 1 . 1 . 3 14 11 1 . 1 . 3 . . 2 . 12 Detach 6 | . 1 . . . . 1 2 . . 1 . . . . . . 1 Swap 109 | . 3 7 1 . 4 41 10 . . . . 6 3 . 4 2 28 Drop 93 | . 8 2 3 1 16 23 3 . . 8 . 8 1 . 7 1 12 Fire 511 | 10 59 29 . 4 60 184 52 13 . . 4 27 3 . . 9 57 Melee 57 | . . . . . . 35 15 . . . . . . . . . 7 Ram 1 | . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . 8 . . . . 1 . . . 1 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 4) 802 | -10/Materials | Discovered new exit (range 9) 975 | -10/Materials | Core integrity fell below 50% 1014 | -10/Materials | Discovered new exit (range 8) 1221 | -10/Materials | Discovered new exit (range 3) 1279 | -10/Materials | Discovered new exit (range 16) 1305 | -10/Materials | Central database locked down 1367 | -10/Materials | Learned location of Subcaves (-10) 1420 | -10/Materials | Loaded intel: 2 recycling unit locations 1549 | -10/Materials | Learned 4 Subcaves zone layouts 1579 | -10/Materials | Learned 4 Recycling zone layouts 1596 | -10/Materials | Entered Mines 1597 | -10/Mines | Identified exit to Materials 1605 | -10/Mines | Met a Derelict shopkeep closing up shop 1642 | -10/Mines | Met a Derelict bent on vengeance 2035 | -10/Mines | Found a hidden stash of uninstalled traps 2156 | -10/Mines | Learned location of Zion (-6) 2162 | -10/Mines | Excavation squad dispatched 2162 | -10/Mines | A large section of the Mines collapsed 2192 | -10/Mines | Core integrity fell below 20% 2335 | -10/Mines | Entered Materials 2335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -9/Materials | Identified exit to Mines 2445 | -9/Materials | Entered Mines 2480 | -9/Mines | Learned Materials security intel 2599 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2939 | -9/Mines | Discovered new exit (range 5) 2962 | -9/Mines | Entered Materials 2962 | -8/Materials | Accompanied by 2 allies 2962 | -8/Materials | Evolved 2 slots: Utility x2 2967 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3613 | -8/Materials | Discovered new exit (range 20) 3787 | -8/Materials | Entered Factory 3787 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4831 | -7/Factory | Discovered new exit (range 8) 4842 | -7/Factory | Identified exit to Factory 5087 | -7/Factory | Build established: Skirmisher 5697 | -7/Factory | Discovered exit to Factory (range 20) 6180 | -7/Factory | Lost 3 parts (3n) 6466 | -7/Factory | Core integrity fell below 50% 6516 | -7/Factory | Lost 3 parts (1p1n1w) 6564 | -7/Factory | Discovered exit to Factory (range 6) 7243 | -7/Factory | Build established: Scavenger-Mutant 7387 | -7/Factory | First assault squad dispatched 7464 | -7/Factory | P-60 Hacker assimilated allied MV-X9Z(h) 7471 | -7/Factory | System corruption reached 10% 7492 | -7/Factory | Core integrity fell below 20% 7527 | -7/Factory | Lost 4 parts (1p1n2w) 7773 | -7/Factory | Entered another Factory area 7773 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8169 | -6/Factory | Lost 3 parts (1n1u1w) 8300 | -6/Factory | Lost 3 parts (1n2w) 8568 | -6/Factory | Lost 4 parts (1p2n1u) 8584 | -6/Factory | Destroyed 8 combat bots 8703 | -6/Factory | Discovered new exit (range 12) 8716 | -6/Factory | Entered Lower Caves 8779 | -6/Lower Caves | Identified exit to Lower Caves 8817 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8931 | -6/Lower Caves | Build established: Skirmisher 9044 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9183 | -6/Lower Caves | Entered another Lower Caves area 9183 | -6/Lower Caves | Accompanied by 1 ally 9328 | -6/Lower Caves | Learned Factory emergency access door positions 9491 | -6/Lower Caves | Discovered new exit (range 6) 9501 | -6/Lower Caves | Entered Zion 9501 | -6/Zion | Accompanied by 1 ally 9556 | -6/Zion | Given the Hacking Drone Bay 9556 | -6/Zion | Found Prototype Device 9663 | -6/Zion | System corruption cleaned by Quarantine Array 10207 | -6/Zion | Found Prototype Device 10211 | -6/Zion | Identified Bomb Factory No. 2 10253 | -6/Zion | Learned location of 1 exit from Factory 10488 | -6/Zion | Visited the Megawrench Repair Shop 10488 | -6/Zion | Megawrench repaired 12 parts 10580 | -6/Zion | Met Imprinter 10612 | -6/Zion | Imprinted 10614 | -6/Zion | Declared Zion's savior 10993 | -6/Zion | Learned location of Warlord (-4) 11145 | -6/Zion | Discovered new exit (range 19) 11216 | -6/Zion | Entered Proximity Caves 11216 | -5/Proximity Caves | Accompanied by 5 allies 11418 | -5/Proximity Caves | Discovered new exit (range 11) 11553 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11607 | -5/Proximity Caves | Entered Factory 11607 | -5/Factory | Accompanied by 5 allies 11607 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11608 | -5/Factory | Identified exit to Factory 11722 | -5/Factory | Spotted B-75 Beast 11933 | -5/Factory | Build established: Scavenger-Skirmisher 12090 | -5/Factory | P-70 Sage assimilated allied UB-FYX(M) 12346 | -5/Factory | Discovered exit to Factory (range 21) 12362 | -5/Factory | Retrieved Zion intel report: Branch Access 12362 | -5/Factory | Identified exit to Upper Caves 12362 | -5/Factory | Identified exit to Extension 12363 | -5/Factory | Zion Heavy squad teleported in 12554 | -5/Factory | Entered Upper Caves 12554 | -5/Upper Caves | Accompanied by 2 allies 12652 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12803 | -5/Upper Caves | Discovered new exit (range 10) 12804 | -5/Upper Caves | Encountered a Warlord checkpoint 12812 | -5/Upper Caves | Identified exit to Upper Caves 12824 | -5/Upper Caves | Learned Factory non-interactive machine intel 12836 | -5/Upper Caves | Entered another Upper Caves area 12836 | -5/Upper Caves | Accompanied by 2 allies 12922 | -5/Upper Caves | Discovered new exit (range 10) 12932 | -5/Upper Caves | Identified exit to Zhirov 12937 | -5/Upper Caves | Entered Zhirov 12937 | -5/Zhirov | Accompanied by 2 allies 12937 | -5/Zhirov | Discovered new exit (range 4) 12959 | -5/Zhirov | Met Zhirov 12982 | -5/Zhirov | Learned location of Quarantine (-2) 12982 | -5/Zhirov | Learned location of Testing (-3) 12982 | -5/Zhirov | Learned location of Command (-1) 13008 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13027 | -5/Zhirov | Found Alien Artifact 13027 | -5/Zhirov | Identified Integrated Dissipator 13027 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13056 | -5/Zhirov | Found Alien Artifact 13166 | -5/Zhirov | Identified exit to Proximity Caves 13168 | -5/Zhirov | Entered Proximity Caves 13168 | -4/Proximity Caves | Accompanied by 2 allies 13171 | -4/Proximity Caves | Spotter reported a threat 13223 | -4/Proximity Caves | Spotted B-86 Titan 13242 | -4/Proximity Caves | Spotter reported a threat 13324 | -4/Proximity Caves | Spotter reported a threat 13364 | -4/Proximity Caves | Build established: Gunner 13410 | -4/Proximity Caves | Spotter reported a threat 13467 | -4/Proximity Caves | Discovered exit to Factory (range 11) 13478 | -4/Proximity Caves | Entered Factory 13478 | -4/Factory | Evolved 2 slots: Utility x2 13479 | -4/Factory | Loaded intel: 192 non-interactive machine locations 13919 | -4/Factory | Repaired Shield Leg 13978 | -4/Factory | Search patrols dispatched 14228 | -4/Factory | Search patrols dispatched 14376 | -4/Factory | Destroyed 8 combat bots 14423 | -4/Factory | Lost 11 parts (2p3n3u3w) 14457 | -4/Factory | Retrieved Zion intel report: Trap Installations 14458 | -4/Factory | Zion Fire squad teleported in 14629 | -4/Factory | Released all parts (10) 14635 | -4/Factory | Lost 4 allies 14639 | -4/Factory | Core integrity fell below 50% 14670 | -4/Factory | Lost 11 parts (1p5n2u3w) 14674 | -4/Factory | Core integrity fell below 20% 14708 | -4/Factory | Terminal network hard line cut 14728 | -4/Factory | First assault squad dispatched 14794 | -4/Factory | System corruption reached 10% 14832 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 14821_ K-01 Serf destroyed. 14824_ Nuclear Reactor explodes. 14824_ Matter Pump disabled. 14824_ Nuclear Reactor explodes. 14826_ Lrn. Terrain Scanner destroyed. 14826_ Arm. Medium Treads blown off. 14826_ Imp. Sensor Array blown off. 14826_ Myomer Leg blown off. 14826_ Adv. Signal Interpreter blown off. 14826_ E-15 Imp destroyed. 14830_ The unstable cave ceiling collapses. 14830_ C-45 Heavy ARC bursts open, deploying its payload. 14830_ G-73 Enforcer unfolds itself. 14830_ G-67 Veteran unfolds itself. 14830_ B-60 Warrior unfolds itself. 14830_ G-67 Veteran unfolds itself. 14830_ I-47 Archangel unfolds itself. 14830_ Critical hit (Burn: +37). 14830_ K-01 Serf collects debris. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | # /// #? | | # /// """"""""" #? | | # /// ! #? | | # ############+###= """"""""" #? | | # #?#??# # #? | | # #?##?# " #? | | + ###### ! % "Y""%" ??? | | # + """ " ???? | | # ###### !! ???? | | + #?##?# !!! ???? | | ###/########! !! #########????? | | ! ## /%! "" #???????????? | | ########### !== """#???????????? | | !#?##?##??# F"#?????""""""? | | #?#??????## """#?????""""""? | | """ """" ########### "" #?????""""""? | | """ """" ## ####?????""""""? | | """ """" ## ! #??????????????? | | """ """" ## #????????""""""? | | """ """" ##!!! """ #????????""""""? | | """ """" ##!!! """ # #????????""""""? | | ##!! """ # #????????""""""? | | ! ## # #????????????^?? | | ############ """ """ # k #??????????????? | | ###???#????# """ """ # ####??????????????? | | ??###????#?# """ """ # @ #####?????????????????? | | ????????#??# # u#?????????????????????? | | ???????##??# """ """ # #?????????????????????? | | ??????#????# """ """ #gg #?????????????????????? | | ???????????# """ """ #%b #?????????????????????? | | ???????????# #ig^ #?????????????????????? | | #####??????# [ # ^^^^#?????????????????????? | | ?#########+##### #?????????????????????? | | """ ! ?# #???"""?"""???????????? | | """ # #???"""?"""???????????? | | """ # +% """?"""???????????? | | + # ??????????????? | | # + """ """???????????? | | "" "" # ############# # """?"""???????????? | | ""R"" ?# #???????????? # """?"""???????????? | | ?"""" ?# #???????????? #? ????????????????? | | ######## #?????????????#?####????????????????? | | # #???????????????????????????????????? | | + #????????????????? ?????????????????? | | # #????????????????? Y"???????????????? | | ! # #????????????????? ""???????????????? | | ?# #????????????????? ???????????????? | | ! ?# #????????????????? ???????????????? | | ??# #?????????????????#+#???????????????? | | = ??# #????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 750 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Imp. Weapon Cycler | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive IFF Parser | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Remote Shield | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Shield Leg | 46% | -4/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Significant Disruption Suspicious This Is Interesting... Challenges ------------ None Game ------ Seed ProjectionBombRegenerator Manual? 0 Play Time 02:40:07 Cumulative 27.6 hours Start 2026.02.16 @ 19:25:54 End 2026.02.19 @ 21:31:14 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 287eafe1-bb76-4f35-9ede-8745eb025319