Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 20:19:38 Player: Michael Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (226) 1130 Value Destroyed (7978) 7978 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 20027 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 189 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -424 Cogmind --------- Core Integrity 0/1600 Matter 249/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Layered Heavy Armor Plating Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Variable Charge Gun Matter Neutralizer Tri-rail Accelerator Linear Accelerator > --- INVENTORY -------- Neutrino Core Micro Fission Core Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Medium Treads Armored Huge Wheel Centrium Wheel Advanced Cooling System Medium Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Long-range Sensor Array Improved Terrain Scanner Improved Weapon Shielding Improved Medium Armor Plating Hacking Suite Dynamic Insulation System Long-range Tractor Beam Coil Gun Long-range Missile Launcher Axe [Rating: 146] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . Utility 10 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . 2 2 1 1 Weapon 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 495 | 6 18 3 16 2 . 11 22 43 13 19 5 9 75 15 8 . 4 60 25 18 3 25 16 15 20 44 Power 24 | 1 1 . . . . 1 1 5 . . . . 2 . 1 . . 4 . . . 1 1 1 . 5 Engine 4 | 1 . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Core 15 | . 1 . . . . 1 . 3 . . . . 2 . 1 . . 4 . . . 1 . . . 2 Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 Propulsion 78 | 2 6 1 6 2 . 4 6 7 . . . . 4 1 . . . 21 2 5 . 3 3 . . 5 Treads 24 | . 1 . 2 1 . 2 2 2 . . . . 1 1 . . . 6 . 3 . 1 1 . . 1 Leg 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 49 | . 2 1 4 1 . 2 4 5 . . . . 3 . . . . 15 2 2 . 2 2 . . 4 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 191 | 1 4 . 3 . . 1 5 13 7 12 2 5 33 3 1 . . 15 12 5 1 12 7 13 15 21 Device 118 | . . . 1 . . . . 9 6 9 1 3 18 2 . . . 10 9 4 . 10 5 7 10 14 Storage 9 | 1 2 . 1 . . . . . . . . . 1 . 1 . . 1 . . . . . . 1 1 Processor 13 | . 1 . 1 . . 1 2 1 . . . . 1 1 . . . 1 . . . 1 1 2 . . Hackware 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 Protection 46 | . 1 . . . . . 3 2 1 3 1 2 13 . . . . 2 3 1 1 1 . 4 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 202 | 2 7 2 7 . . 5 10 18 6 7 3 4 36 11 6 . 4 20 11 8 2 9 5 1 5 13 Energy Gun 15 | 1 . . 2 . . . . 1 . 2 . . 3 . . . . 4 . . . . . 1 . 1 Energy Cannon 12 | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 2 6 Ballistic Gun 48 | 1 5 1 4 . . 4 8 3 1 1 1 . 7 1 . . . 4 2 . . 1 1 . 2 1 Ballistic Cannon 37 | . . . . . . . . 8 1 1 . . 13 1 . . . 2 3 1 1 1 1 . 1 3 Launcher 34 | . 2 1 1 . . 1 2 3 2 . 1 1 2 4 2 . 2 3 2 2 . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 56 | . . . . . . . . 3 2 3 1 3 11 5 4 . 2 7 4 4 . 5 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Lost 94 | . . 1 4 . . 2 9 8 . 1 . . 10 . 3 . . 13 2 2 . 10 2 1 . 26 Power 13 | . . . 1 . . . . 1 . . . . 1 . 1 . . 2 . . . 1 1 . . 5 Propulsion 32 | . . 1 1 . . . 3 3 . . . . 3 . 1 . . 7 2 1 . 4 . . . 6 Utility 20 | . . . . . . 1 2 1 . . . . 2 . . . . 1 . . . 2 . 1 . 10 Weapon 29 | . . . 2 . . 1 4 3 . 1 . . 4 . 1 . . 3 . 1 . 3 1 . . 5 Highest Loss Streak 23 | . . 1 3 . . 2 4 4 . 1 . . 8 . 3 . . 9 1 2 . 6 2 1 . 23 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 99 99 92 88 88 98 97 91 92 92 92 92 87 79 74 66 66 89 99 93 94 83 78 77 78 77 Engine 1 | . 5 . . . . . 8 5 . . . . . . . . . . . . . . . . . . Core 4 | . 8 14 7 . . 10 . 1 7 7 7 7 5 6 5 6 6 3 5 5 5 5 . . . . Treads 7 | . 1 14 4 1 . 1 4 5 7 7 7 7 5 5 6 6 6 9 11 28 29 17 4 4 4 3 Wheel 12 | . 4 13 17 20 22 20 21 16 15 15 15 15 15 6 3 . . 17 22 . . 3 10 9 8 7 Device 7 | . . . . . . . . 5 15 14 14 14 5 12 13 13 13 10 10 10 10 10 10 9 7 7 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 3 Processor 11 | . 11 . 9 11 11 11 9 11 . . . . 4 12 13 13 13 16 11 11 11 16 21 22 21 19 Hackware 3 | . . . . . . . . 3 7 7 7 7 5 . . . . . 5 5 5 1 4 4 4 7 Protection 2 | . 2 14 . . . . 8 1 . . . . 8 . . . . . . . . . . 1 4 4 Energy Gun 1 | . . . 7 . . . . . . . . . . . . . . 1 11 11 11 5 2 1 4 3 Ballistic Gun 11 | . 27 27 32 44 44 43 34 18 1 10 22 23 8 6 4 . . . . . . . 1 . . 1 Ballistic Cannon 4 | . . . . . . . . 7 21 11 . . 6 6 3 . . 4 . . . . 2 4 8 6 Slashing Weapon 6 | . . . . . . . . 3 6 6 6 2 9 12 14 20 19 14 10 10 11 8 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 14 35 35 94 87 87 94 100 111 116 111 122 122 131 110 110 28 34 123 123 127 125 126 125 140 154 169 Greatest Support 141 | 20 20 10 20 20 20 20 32 50 40 40 40 40 56 28 30 30 30 83 40 141 141 141 56 65 65 69 Greatest Overweight (x) 9 | . 3 3 8 8 4 9 4 3 2 2 3 3 3 3 3 . 1 5 3 1 . 5 5 2 2 3 Average Overweight (x) 2 | . . 3 3 4 4 4 3 1 2 2 2 2 1 3 2 . . 1 2 . . 2 1 1 2 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 10 15 21 25 25 25 25 25 25 25 25 25 25 25 20 10 10 20 25 25 25 25 25 25 25 24 Most Carried 25 | 2 15 15 23 24 25 25 25 25 25 25 25 25 25 21 16 10 10 25 25 25 24 24 25 25 25 24 Average Carried 21 | 1 10 14 18 23 24 23 23 24 24 23 25 25 24 15 13 10 10 17 24 23 24 20 22 24 24 22 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 15 14 23 24 25 22 24 25 25 25 25 25 22 15 10 10 10 25 24 24 24 20 25 25 24 2 Class Distribution -------------------- 40% | Mutant 20% | Assassin 9% | Scavenger-Skirmisher 7% | Scavenger-Assassin 5% | Scavenger-Gunner 3% | Derelict-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Assassin | -4/Proximity Caves Derelict-Assassin | -4/Factory Assassin | -3/Research Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 9779 | 215 517 183 301 74 . 204 419 891 295 333 30 77 1702 281 188 . 27 1175 389 324 . 341 101 327 324 1061 Remotely 1021 | . . . . . . . . . . . . . 174 . . . . . . 242 . 124 . 97 . 384 Salvage Created 8506 | . 460 81 411 116 . 167 772 698 . 80 . 149 1411 156 . . 27 1577 142 85 . 194 156 522 309 993 Parts 449 | . 33 3 36 7 . 15 51 33 . 3 . 3 63 8 . . 1 76 5 6 . 8 2 24 20 52 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 12 | . . . 1 . . 1 1 1 . . . . 3 . . . . 2 . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 2 4 . 1 . 7 . . 1 . 4 5 . 5 . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 169 | . 14 2 10 3 . 12 21 13 . 3 . 7 20 7 . . . 10 3 9 . 3 3 5 5 19 Melee 7 | . . . . . . . . . . . . . 1 . . . . 6 . . . . . . . . Guns 66 | . 9 2 7 3 . 8 15 6 . 1 . . 7 . . . . 1 . . . 1 . . 2 4 Cannons 35 | . . . . . . . . 6 . 2 . . 5 1 . . . 1 . 2 . 2 2 5 3 6 AOE 57 | . 5 . 3 . . 4 6 1 . . . 7 7 6 . . . 2 1 7 . . . . . 8 Classes Destroyed 19 | . 4 2 3 . . 1 . 4 . . . 1 3 . . . . . . . . 1 . . . . Worker 19 | . 1 1 . . . . 1 1 . . . . 1 . . . . 12 . . . . . 2 . . Builder 11 | . . . . . . . . . . . . . 2 . . . . 5 . . . . . . . 4 Tunneler 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 17 | . . . 2 1 . . . 1 . . . . 6 . . . . 5 . . . . . 2 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Watcher 7 | . . . 3 . . . 1 . . . . . . . . . . 1 . . . . . . 1 1 Swarmer 55 | . 5 . 6 3 . 11 7 . . 1 . . 3 4 . . . . . 9 . . . . . 6 Cutter 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Grunt 37 | . 9 1 3 . . . 5 7 . . . 1 . 3 . . . 1 . . . . . . 1 6 Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 17 | . . . 1 . . . 7 1 . . . . 3 . . . . . . . . 1 1 2 1 . Specialist 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hunter 12 | . . . . . . 1 2 . . 2 . . 3 . . . . 2 . . . 2 . . . . Programmer 33 | . . . . . . . . 3 . . . . 5 . . . . 7 3 . . . 2 3 3 7 Decomposer 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Assembled 7 | . . 1 . . . . . . . . . 6 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 1 6 4 . 4 5 3 . 1 . 7 7 4 . . . 9 3 5 . 1 2 2 3 7 Combat Bots Only 7 | . 3 1 6 3 . 4 4 3 . 1 . 7 4 4 . . . 4 2 5 . 1 2 2 2 5 Max Kills in Single Turn 6 | . 3 1 3 2 . 2 4 1 . 1 . 6 3 2 . . . 2 2 3 . 1 1 2 1 4 Gunslinging 1 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 . 3 . . 2 4 1 . . . 5 2 2 . . . 2 1 3 . . . . . 3 Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 17864 | . 565 203 308 51 . 442 958 1441 . 274 . . 2167 212 268 . 30 1892 443 617 . 1306 224 584 207 5672 Core 3220 | . 119 40 101 10 . 65 88 347 . 24 . . 332 14 . . 10 117 39 103 . 106 19 80 . 1606 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Redirected to Shielding 211 | . . . . . . . . . . . . . . . . . . . . . . . . 105 28 78 Regen/Repaired (Parts) 375 | . 72 . . . . . . 62 . . . . . . . . . . . . 118 . . . . 123 Core Remaining (%) 73 | 100 . 36 . . . 56 84 . . . . 47 . . . . 58 . . . . 63 98 93 100 . Volleys Fired 468 | . 42 19 26 5 . 18 50 45 3 8 . 4 60 12 6 . 5 14 10 8 . 12 5 29 21 66 Largest 4 | . 2 2 4 4 . 4 4 4 1 4 . 3 4 2 1 . 1 3 4 4 . 3 3 3 4 4 Hottest 306 | . 40 40 126 83 . 83 80 128 36 183 . 72 161 74 43 . 43 255 228 228 . 180 210 240 306 306 Shots Fired 1188 | . 80 37 81 20 . 56 170 168 3 30 . 8 145 16 7 . 5 30 29 21 1 28 15 58 48 132 Gun 809 | . 76 36 80 20 . 54 165 127 . 14 . 6 75 3 1 . . 23 19 13 1 14 9 14 15 44 Cannon 320 | . . . . . . . . 40 . 16 . . 67 4 . . . 4 9 5 . 10 6 44 33 82 Launcher 59 | . 4 1 1 . . 2 5 1 3 . . 2 3 9 6 . 5 3 1 3 . 4 . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 909 | . 76 36 71 20 . 54 165 165 . 24 . 6 133 7 1 . . 18 13 6 . 12 6 15 24 57 Thermal 210 | . . . 9 . . . . 2 . 6 . . 9 . . . . 9 15 12 1 2 9 43 24 69 Explosive 59 | . 4 1 1 . . 2 5 1 3 . . 2 3 9 6 . 5 3 1 3 . 4 . . . 6 Electromagnetic 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Robot Hit Streak 25 | . 17 6 18 5 . 7 18 19 . 7 . 9 11 13 . . . 16 7 6 . 6 7 24 13 25 Robot Miss Streak 5 | . 2 4 4 3 . 2 3 4 . 3 . 1 5 . . . . 1 2 3 . 2 4 5 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . . 2 1 . 3 . . . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 821 | . 58 20 47 10 . 38 120 122 . 17 . 8 101 10 . . 1 78 18 9 . 19 8 38 23 76 Core Hits 427 | . 27 7 24 6 . 19 59 45 . 5 . 20 55 10 . . 2 37 4 12 . 10 2 20 15 48 Critical Kills 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 Critical Parts Destroyed 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 1 . . . . 1 2 1 . . . . 2 . . . . 1 2 1 . 2 1 2 . 1 Burn 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Destroy 6 | . 1 . . . . 1 2 . . . . . . . . . . . . . . 1 . . . 1 Blast 6 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . 2 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 278 | . . . . . . . . 13 . . . . 72 4 3 . 7 137 . 3 . 5 17 17 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 278 | . . . . . . . . 13 . . . . 72 4 3 . 7 137 . 3 . 5 17 17 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 51 | . . . . . . . . 2 . . . . 12 . . . . 30 . . . 1 . 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . 3 . . . . 12 . . . . . . . . Damage Inflicted 25530 | . 945 200 720 99 . 623 1744 1773 . 292 . 611 3550 901 . . 101 4160 609 884 . 845 266 1944 928 4335 Guns 7663 | . 618 200 557 99 . 352 1144 802 . 153 . 95 986 65 . . . 496 298 164 . 136 103 225 265 905 Cannons 6182 | . . . . . . . . 689 . 139 . . 737 81 . . . 61 167 112 . 200 163 1360 663 1810 Explosions 6707 | . 327 . 163 . . 271 600 121 . . . 516 757 755 . . 31 463 144 608 . 331 . . . 1620 Melee 4978 | . . . . . . . . 161 . . . . 1070 . . . 70 3140 . . . 178 . 359 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10608 | . 618 200 472 99 . 352 1144 1473 . 223 . 95 1616 146 . . . 341 195 112 . 119 86 899 673 1745 Thermal 3236 | . . . 85 . . . . 18 . 69 . . 306 . . . . 216 270 164 . 17 180 686 255 970 Explosive 6508 | . 327 . 163 . . 271 600 121 . . . 516 558 755 . . 31 463 144 608 . 331 . . . 1620 Electromagnetic 200 | . . . . . . . . . . . . . . . . . . . . . . 200 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4978 | . . . . . . . . 161 . . . . 1070 . . . 70 3140 . . . 178 . 359 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . 3 3 . . . . . 4 1 . . . 1 1 12 12 12 9 20 20 20 . . 1 3 6 Average Corruption 6 | . 1 3 . . . . . 2 1 . . . 1 1 4 12 12 6 13 20 20 . . 1 2 4 Corruption Purged 11 | . . . . . . . . 5 1 . . . . . . . . 5 . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Effects 199 | . 2 6 . . . . . 18 . . . . . 7 16 4 35 33 30 39 2 . . 1 5 1 Message Errors 38 | . . 1 . . . . . 2 . . . . . . 5 1 9 3 9 7 . . . . 1 . Matter Fused 53 | . . 3 . . . . . 4 . . . . . 1 8 1 11 12 5 7 . . . . . 1 Heat Flow Errors 22 | . 1 . . . . . . 3 . . . . . 1 . 1 3 3 3 5 . . . 1 1 . Energy Discharges 24 | . 1 2 . . . . . 1 . . . . . 1 1 1 3 4 5 4 . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fused 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Data Loss (minor) 29 | . . . . . . . . 3 . . . . . 1 1 . 6 5 5 6 1 . . . 1 . Data Loss (major) 12 | . . . . . . . . 3 . . . . . . . . 2 2 1 4 . . . . . . Misfires 9 | . . . . . . . . 1 . . . . . 1 1 . . 1 2 2 1 . . . . . Alerts 7 | . . . . . . . . 1 . . . . . 1 . . 1 2 . 1 . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overflow Damage 1436 | . 31 . . . . 32 17 32 . 3 . 4 211 28 . . 18 636 56 52 . 71 5 141 . 99 Projectiles 123 | . . . . . . . . 10 . 3 . . . . . . . . 12 19 . . 5 54 . 20 Explosions 354 | . 31 . . . . 32 17 . . . . 4 45 28 . . . 9 44 33 . 32 . . . 79 Melee 959 | . . . . . . . . 22 . . . . 166 . . . 18 627 . . . 39 . 87 . . Knockbacks 37 | . . . . . . . . 8 . 2 . . 6 1 . . . . 2 2 . . . 5 3 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . . 8 . 2 . . 6 1 . . . . 2 2 . . . 5 3 7 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 753 | . 63 51 9 . . 35 54 14 . . . . 196 63 . . 31 77 . 74 . . . . . 86 Shots 19 | . 2 1 1 . . 1 2 1 . . . . 4 2 . . 1 1 . 2 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . 310 32 201 . . 75 174 361 . 74 . 12 262 147 . 89 191 187 135 236 17 124 42 111 432 368 Average Temperature 69 | . 74 12 55 . . 28 57 100 . 35 . 7 74 87 . 46 98 59 58 69 14 53 19 46 83 106 Received Heat Transfer 1908 | . 255 42 114 . . . 297 510 . . . . 303 36 . . . 9 . . . 36 9 36 27 234 Effects 4 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Longest Duration 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 1 Parts Melted 7 | . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . 1 2 Heat Transferred 4566 | . . . 185 . . . . 37 . 148 . . 372 . . . . 309 698 435 . 37 185 703 333 1124 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 582 | . 209 94 260 123 . 206 377 267 . . . . 486 . . . . 249 . . . . 146 197 208 582 Initial 171 | . . 63 . 33 . . 29 171 . . . . 1 . . . . . . . . . . . 50 34 Average 99 | . 78 57 104 66 . 130 195 55 . . . . 69 . . . . 113 . . . . 47 69 91 260 Maximum Alert Level 2 | . 1 . 1 . . 1 1 1 . . . . 2 . . . . 1 . . . . . . 1 2 Low Security (%) 85 | 100 99 100 84 100 . 64 57 93 . . . . 95 . . . . 78 . . . . 100 100 95 35 Level 1 13 | . . . 15 . . 35 42 6 . . . . 4 . . . . 21 . . . . . . 4 43 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 3 . . . . . 6 6 . . . . 12 . . . . 7 . . . . 3 2 5 11 Investigation 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . Extermination 22 | . . . . . . . . 4 . . . . 5 . . . . 5 . . . . 2 1 2 3 Reinforcement 20 | . 1 . . . . . 1 2 . . . . 6 . . . . 2 . . . . 1 . 3 4 Assault 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Garrison 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 11 | . . . 1 . . . 3 . . . . . 2 . . . . 2 . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 265 | . 25 3 15 4 . 12 33 18 . 5 . 13 37 5 . . . 24 3 9 . 4 4 12 6 33 Peak Tracking Total 13 | . 4 1 3 4 . 5 6 4 . 3 . 13 8 4 . . . 4 2 5 . 2 2 5 3 7 Tactical Retreats 9 | . 1 . 1 1 . . 2 2 . . . . . . . . . . . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 20 | . 4 . . . . . 2 7 . . . . 4 . . . . . . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Triggered 4 | . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . Exploded 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 16 | . . . . . . . 1 2 . . . . 4 . . . . 3 . . . . 3 1 . 2 Max in Single Turn 3 | . . . . . . . 1 2 . . . . 2 . . . . 2 . . . . 3 1 . 1 Garrison Access 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 82 | . 9 . 3 . 2 . 6 16 1 . . . 18 . . 2 . 15 . . . . 2 3 2 3 Terminals 47 | . 7 . 3 . . . 4 8 . . . . 9 . . . . 9 . . . . 1 2 2 2 Fabricators 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Repair Stations 6 | . 1 . . . . . 1 2 . . . . 1 . . . . . . . . . . . . 1 Recycling Units 12 | . 1 . . . . . . 3 . . . . 3 . . . . 4 . . . . . 1 . . Scanalyzers 5 | . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . Garrison Access 4 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . Total Hacks 178 | . 19 . 8 . 2 . 14 28 1 . . . 38 . . 11 . 32 . . . . 11 4 4 6 Successful 91 | . 11 . 6 . 2 . 7 15 1 . . . 14 . . 11 . 9 . . . . 9 1 2 3 Failed 87 | . 8 . 2 . . . 7 13 . . . . 24 . . . . 23 . . . . 2 3 2 3 Catastrophic 19 | . 1 . . . . . . 2 . . . . 6 . . . . 9 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 36 | . . . 2 . 1 . 4 4 . . . . 11 . . . . 6 . . . . 1 3 3 1 Terminals 101 | . 16 . 8 . . . 8 16 . . . . 23 . . . . 17 . . . . 2 3 4 4 Fabricators 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Repair Stations 12 | . 2 . . . . . 4 3 . . . . 1 . . . . . . . . . . . . 2 Recycling Units 25 | . 1 . . . . . . 6 . . . . 6 . . . . 11 . . . . . 1 . . Scanalyzers 17 | . . . . . . . . . . . . . 4 . . . . 4 . . . . 9 . . . Garrison Access 6 | . . . . . . . 2 1 . . . . 3 . . . . . . . . . . . . . Terminal Hacks 48 | . 8 . 5 . 2 . 2 8 1 . . . 5 . . 11 . 4 . . . . . . 1 1 Record 7 | . . . . . 1 . . . . . . . . . . 6 . . . . . . . . . . Part Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Unreport Threat 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Patrol Status 3 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Registered Components 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Zone Layout 4 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Network Status 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . . . . . 2 2 . . . . 1 . . . . . . . . . . . . 2 Scan Component 5 | . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . 1 Repair 4 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Retrieve Components 5 | . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Scanalyzer 14 | . . . . . . . . . . . . . 4 . . . . 2 . . . . 8 . . . Insert Component 9 | . . . . . . . . . . . . . 2 . . . . 2 . . . . 5 . . . Analyze 5 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 1 . . . 2 1 . . . . 2 . . . . 1 . . . . 1 1 1 . Terminals 10 | . . . 1 . . . 2 1 . . . . 2 . . . . 1 . . . . 1 1 1 . Assimilate 4 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . Botnet 6 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 6 . 1 . . . 3 10 . . . . 18 . . . . 15 . . . . 2 3 2 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . 2 . . 2 . . . . . . 3 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Time 110 | . 26 . . . . . 32 32 . . . . . . . . . . . . . . . . . 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 3 . . . . . . 2 . . . . 3 . . . . 11 . . . . . . . . Parts Scanalyzed 7 | . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 12 | . . 1 . . . . 1 . . . 6 . 1 . . . 1 1 . . . . . 1 . . Largest Group 6 | . . 1 . . . . 1 1 . . 6 6 1 . . . 1 1 . . . . . 1 1 . Highest-Rated Group 163 | . . 31 . . . . 10 9 . . 163 163 10 . . . 96 96 . . . . . 45 45 . Highest-Rated Ally 96 | . . 31 . . . . 10 9 . . 31 31 10 . . . 96 96 . . . . . 45 45 . Total Orders 6 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . STAY 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . FOLLOW 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Ally Attacks 44 | . . . . . . . . . . . . 24 . . . . . 20 . . . . . . . . Total Damage 1140 | . . . . . . . . . . . . 407 . . . . . 733 . . . . . . . . Kills 8 | . . . . . . . . . . . . 4 . . . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 2 . 1 . . . 2 . 1 . 1 1 . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 25137 | 54 1053 526 513 265 377 494 1188 2906 898 615 803 366 3301 653 800 124 879 2883 661 757 117 1029 936 919 814 1206 Spaces Moved 16108 | 40 689 333 269 172 265 264 685 1957 695 394 637 239 2080 344 502 78 490 2045 537 433 70 492 626 558 552 662 Core 16 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . 10 Treads 1569 | . . . . . . . . . . . . . . . 165 78 490 55 . 433 70 278 . . . . Legs 546 | 34 512 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 13977 | . 177 333 269 172 265 264 685 1957 695 394 637 239 2080 344 337 . . 1990 537 . . 214 626 558 552 652 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 125 95 140 140 140 113 105 125 125 125 125 115 145 145 160 160 95 110 162 162 155 115 115 130 50 Average Speed 129 | 109 118 125 131 142 140 141 134 121 125 125 125 125 126 145 151 160 160 111 110 162 162 183 127 123 130 131 Slowest Speed 400 | 120 190 125 200 200 140 215 145 145 125 125 140 140 145 145 400 160 240 243 125 240 162 242 155 130 130 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 52 | 4 94 70 25 51 60 62 68 52 84 52 79 57 59 47 57 68 72 52 72 65 13 70 18 20 20 25 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 5 | . . . . 1 1 . . . . . 1 . . . . 1 1 . . . . . . . . . Known Exits Taken 19 | . 1 1 . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . . 1 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . Scrap Searched 27 | . . 2 . 1 . 1 . . 6 3 3 2 . . 3 . . . . 3 . 3 . . . . Spaces Dug 470 | . 9 12 . . . . 11 11 32 . . . 105 46 60 . 43 47 . 26 . 1 16 16 11 24 Terrain Destroyed 1091 | . 39 12 14 . . 19 28 24 32 1 . 8 142 148 110 . 98 95 20 62 . 32 42 23 19 123 Melee 135 | . . . . . . . . 11 . . . . 45 3 2 . 5 47 . 2 . 1 16 3 . . Projectile 104 | . . . . . . . . 1 . 1 . . 13 . . . . 2 1 3 . . 5 20 19 39 AOE 852 | . 39 12 14 . . 19 28 12 32 . . 8 84 145 108 . 93 46 19 57 . 31 21 . . 84 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 19090 | 47 858 410 368 180 273 350 856 2368 718 491 641 295 2532 473 530 77 570 2434 574 465 72 578 724 714 606 886 Wait 1485 | . 74 54 46 1 . 56 85 243 . 64 . 44 215 98 3 . 66 176 2 . . 39 48 70 8 93 Move 16081 | 39 688 332 268 171 264 263 684 1956 694 393 636 238 2079 343 500 77 489 2044 536 432 69 491 625 557 551 662 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 155 | 2 19 1 9 1 5 . 9 23 2 3 . . 21 1 2 . . 26 1 1 . 5 7 9 4 4 Fast Attach 69 | 6 5 . 5 . . 1 5 13 3 1 . . 2 . 1 . . 16 . 2 . 1 3 4 . 1 Attach 102 | . 1 1 2 . . 2 9 11 . 1 . . 9 7 1 . . 12 2 3 . 9 6 4 2 20 Detach 46 | . 3 . 2 . . . 3 9 1 1 . . 2 . 1 . . 5 . 2 . 1 4 6 . 6 Swap 324 | . 12 2 9 2 . 8 8 19 10 17 5 9 64 8 6 . 4 32 23 13 3 15 7 7 18 23 Drop 116 | . 14 1 1 . 4 2 3 20 5 3 . . 18 1 7 . . 9 . 2 . . 2 11 2 11 Fire 468 | . 42 19 26 5 . 18 50 45 3 8 . 4 60 12 6 . 5 14 10 8 . 12 5 29 21 66 Melee 226 | . . . . . . . . 13 . . . . 62 3 2 . 6 100 . 2 . 5 16 17 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . 16 . . . . . . 1 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 153 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Repaired Assault Rifle 325 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 13) 687 | -10/Materials | Discovered new exit (range 12) 1108 | -10/Materials | Entered Mines 1122 | -10/Mines | Discovered new exit (range 6) 1131 | -10/Mines | Received a Mining Laser from a helpful Derelict 1139 | -10/Mines | Met a Derelict bent on vengeance 1243 | -10/Mines | Identified exit to Materials 1258 | -10/Mines | Excavation squad dispatched 1258 | -10/Mines | A large section of the Mines collapsed 1272 | -10/Mines | Core integrity fell below 50% 1342 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1537 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1634 | -10/Mines | Entered Materials 1634 | -9/Materials | Evolved 2 slots: Weapon x2 1999 | -9/Materials | Lost 3 parts (1p1n1w) 2007 | -9/Materials | Build established: Gunner 2043 | -9/Materials | Discovered new exit (range 16) 2147 | -9/Materials | Entered Mines 2276 | -9/Mines | Learned location of Storage (-8) 2378 | -9/Mines | Found a hidden stash of uninstalled traps 2406 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2406 | -9/Mines | Discovered new exit (range 5) 2412 | -9/Mines | Entered Exiles 2450 | -9/Exiles | Build established: Scavenger-Gunner 2452 | -9/Exiles | Met 8R-AWN 2474 | -9/Exiles | Met EX-HEX 2530 | -9/Exiles | Met EX-DEC 2536 | -9/Exiles | Learned location of Zion (-7) 2560 | -9/Exiles | Met EX-BIN 2579 | -9/Exiles | Aligned with FarCom system 2581 | -9/Exiles | Given EX-Vault access code 2613 | -9/Exiles | Opened EX-Vault 2624 | -9/Exiles | Found 0b10 Alert Chip 2655 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2775 | -9/Exiles | Discovered new exit (range 12) 2789 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2789 | -9/Exiles | Entered Mines 3078 | -8/Mines | Build established: Scavenger-Skirmisher 3229 | -8/Mines | Discovered new exit (range 15) 3283 | -8/Mines | Entered Materials 3283 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3935 | -8/Materials | Garrison activated, responded to threat 3988 | -8/Materials | Lost 3 parts (1u2w) 4159 | -8/Materials | Discovered new exit (range 16) 4203 | -8/Materials | Lost 4 parts (1n1u2w) 4430 | -8/Materials | Discovered new exit (range 16) 4471 | -8/Materials | Identified exit to Factory 4471 | -8/Materials | Entered Factory 4471 | -7/Factory | Accompanied by 1 ally 4471 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4538 | -7/Factory | Identified exit to Lower Caves 4950 | -7/Factory | Discovered new exit (range 5) 4953 | -7/Factory | Identified exit to Factory 5025 | -7/Factory | Lost 4 parts (1p2n1w) 5143 | -7/Factory | Build established: Scavenger-Gunner 5159 | -7/Factory | Repaired Imp. Ion Engine? 5488 | -7/Factory | Discovered exit to Factory (range 5) 5632 | -7/Factory | Build established: Scavenger-Skirmisher 6243 | -7/Factory | Build established: Mutant 6355 | -7/Factory | Discovered exit to Factory (range 8) 6589 | -7/Factory | Discovered exit to Factory (range 10) 6698 | -7/Factory | Lost 3 parts (1n1u1w) 7377 | -7/Factory | Entered Lower Caves 7788 | -7/Lower Caves | Spotted B-75 Beast 7876 | -7/Lower Caves | Identified exit to Lower Caves 7906 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8195 | -7/Lower Caves | Encountered a Warlord checkpoint 8226 | -7/Lower Caves | Learned 4 Factory zone layouts 8275 | -7/Lower Caves | Entered another Lower Caves area 8316 | -7/Lower Caves | Discovered exit to Factory (range 12) 8535 | -7/Lower Caves | Core integrity fell below 50% 8879 | -7/Lower Caves | Discovered new exit (range 10) 8890 | -7/Lower Caves | Entered Zion 8933 | -7/Zion | Discovered new exit (range 16) 9050 | -7/Zion | Learned location of Quarantine (-3) 9236 | -7/Zion | Given A8's code to call for help 9359 | -7/Zion | Gained Derelict followers 9536 | -7/Zion | Gained Derelict followers 9654 | -7/Zion | Given the Hacking Drone Bay 9693 | -7/Zion | Entered Proximity Caves 9693 | -6/Proximity Caves | Accompanied by 6 allies 9860 | -6/Proximity Caves | Destroyed 7 combat bots 10025 | -6/Proximity Caves | Discovered exit to Factory (range 13) 10059 | -6/Proximity Caves | Entered Factory 10059 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10060 | -6/Factory | Identified exit to Lower Caves 10350 | -6/Factory | Build established: Derelict-Mutant 11112 | -6/Factory | Discovered new exit (range 13) 11436 | -6/Factory | Discovered new exit (range 5) 11655 | -6/Factory | Build established: Mutant 12265 | -6/Factory | Discovered new exit (range 14) 12733 | -6/Factory | Identified exit to Extension 12783 | -6/Factory | Discovered new exit (range 10) 12904 | -6/Factory | Cargo convoy interrupted 13360 | -6/Factory | Entered Lower Caves 13387 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 13630 | -6/Lower Caves | Build established: Assassin 14008 | -6/Lower Caves | Discovered new exit (range 3) 14010 | -6/Lower Caves | Identified exit to Lower Caves 14013 | -6/Lower Caves | Entered another Lower Caves area 14045 | -6/Lower Caves | Learned Factory garrison access intel 14050 | -6/Lower Caves | Discovered new exit (range 14) 14064 | -6/Lower Caves | Spotted B-75 Beast 14093 | -6/Lower Caves | Identified exit to Factory 14526 | -6/Lower Caves | Crushed by falling debris 14527 | -6/Lower Caves | System corruption reached 10% 14557 | -6/Lower Caves | Lost 3 parts (1p1n1w) 14746 | -6/Lower Caves | Learned Factory trap positions 14802 | -6/Lower Caves | Discovered new exit (range 8) 14810 | -6/Lower Caves | Identified exit to Data Miner 14813 | -6/Lower Caves | Entered Data Miner 14813 | -6/Data Miner | Discovered new exit (range 6) 14820 | -6/Data Miner | Identified exit to Proximity Caves 14844 | -6/Data Miner | Met Data Miner 14877 | -6/Data Miner | Learned location of Section 7 (-2) 14877 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14900 | -6/Data Miner | Received God Mode back door access code from Data Miner 14937 | -6/Data Miner | Entered Proximity Caves 15076 | -5/Proximity Caves | Escorted by Enhanced Grunt 15803 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15816 | -5/Proximity Caves | Entered Factory 15816 | -5/Factory | Accompanied by 1 ally 15816 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15817 | -5/Factory | Loaded intel: 105 trap records 15818 | -5/Factory | Loaded intel: 4 garrison access locations 16305 | -5/Factory | Discovered new exit (range 10) 16313 | -5/Factory | Identified exit to Upper Caves 16649 | -5/Factory | Build established: Scavenger-Assassin 16817 | -5/Factory | Found Prototype Launcher 17452 | -5/Factory | Lost 9 parts (2p4n1u2w) 17953 | -5/Factory | Discovered new exit (range 7) 18010 | -5/Factory | Build established: Assassin 18443 | -5/Factory | Build established: Scavenger-Assassin 18699 | -5/Factory | Entered Upper Caves 18848 | -5/Upper Caves | System corruption reached 10% 19163 | -5/Upper Caves | Learned 4 Factory zone layouts 19186 | -5/Upper Caves | Discovered new exit (range 5) 19189 | -5/Upper Caves | Identified exit to Upper Caves 19360 | -5/Upper Caves | Entered another Upper Caves area 19497 | -5/Upper Caves | Discovered new exit (range 13) 19503 | -5/Upper Caves | Encountered a Warlord checkpoint 19770 | -5/Upper Caves | Learned Factory stockpile data 19832 | -5/Upper Caves | Build established: Mutant 20002 | -5/Upper Caves | Discovered new exit (range 13) 20116 | -5/Upper Caves | Identified exit to Warlord 20117 | -5/Upper Caves | Entered Warlord 20176 | -5/Warlord | System corruption cleaned by Quarantine Array 20210 | -5/Warlord | Discovered new exit (range 14) 20228 | -5/Warlord | Identified exit to Proximity Caves 20234 | -5/Warlord | Entered Proximity Caves 20241 | -4/Proximity Caves | Learned 4 Research zone layouts 20349 | -4/Proximity Caves | Spotted B-86 Titan 20412 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 20655 | -4/Proximity Caves | Build established: Assassin 20754 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20779 | -4/Proximity Caves | Learned Research non-interactive machine intel 20920 | -4/Proximity Caves | Lost 6 parts (1p3n1u1w) 21039 | -4/Proximity Caves | Learned 8 Research zone layouts 21217 | -4/Proximity Caves | Discovered new exit (range 16) 21261 | -4/Proximity Caves | Identified exit to Factory 21263 | -4/Proximity Caves | Entered Factory 21263 | -4/Factory | Evolved 2 slots: Utility x2 21264 | -4/Factory | Identified exit to Research 21800 | -4/Factory | Identified Tesla Bomb Launcher 21866 | -4/Factory | Build established: Derelict-Assassin 22199 | -4/Factory | Entered Research 22199 | -3/Research | Evolved 2 slots: Utility x2 22201 | -3/Research | Loaded intel: 76 non-interactive machine locations 22296 | -3/Research | Build established: Assassin 22381 | -3/Research | Garrison activated, responded to threat 23077 | -3/Research | Discovered new exit (range 22) 23114 | -3/Research | Identified exit to Research 23118 | -3/Research | Entered another Research area 23118 | -2/Research | Accompanied by 1 ally 23118 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23140 | -2/Research | Build established: Mutant 23735 | -2/Research | Spotted B-90 Cyclops 23786 | -2/Research | Discovered new exit (range 20) 23919 | -2/Research | Identified exit to Access 23932 | -2/Research | Entered Access 23932 | -1/Access | Evolved 2 slots: Power x1, Utility x1 23999 | -1/Access | Repaired Matter Neutralizer 24203 | -1/Access | Identified exit to Surface 24286 | -1/Access | Build established: Hacker-Mutant 24543 | -1/Access | Garrison activated, responded to threat 24682 | -1/Access | Spotted B-99 Colossus 24684 | -1/Access | Spotted B-99 Colossus 24965 | -1/Access | First assault squad dispatched 25120 | -1/Access | Core integrity fell below 50% 25127 | -1/Access | Core integrity fell below 20% 25138 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 25126_ Wall collapses. 25126_ The unstable cave ceiling collapses. 25126_ Penetrated by Slug. 25126_ Slug penetrates Sealed Heavy Doors. 25126_ Penetrated by Slug. 25126_ Slug penetrates Sealed Heavy Doors. 25127_ Linear Accelerator destroyed. 25129_ Penetrated by Slug. 25129_ Matter Neutralizer destroyed. 25129_ Penetrated by Slug. 25129_ Slug penetrates Sealed Heavy Doors. 25132_ Penetrated by Slug. 25132_ Slug penetrates Sealed Heavy Doors. 25135_ B-99 Colossus exits siege mode. 25138_ Slug penetrates Sealed Heavy Doors. 25138_ Penetrated by Slug. 25138_ Slug penetrates Sealed Heavy Doors. 25138_ Penetrated by Slug. 25138_ Slug penetrates Sealed Heavy Doors. 25138_ Penetrated by Slug. 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"" % = [% * + | | ?# #####"#+#"+#" ## ############ ### | | ??????#? ? ####?#### "### | | ??? ???? ####?###?# ""#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 39 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 EM Shielding 2 Armor Coverage 1200 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Offensive Hacking 34 Item Schematics ----------------- Arm. Wheel | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Hacking Suite | -4/Factory | Scanalyzed Arm. Huge Wheel | -4/Factory | Scanalyzed Centrium Wheel | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerCarbideProjector Manual? 0 Play Time 06:20:57 Cumulative 746.6 hours Start 2023.03.11 @ 00:15:08 End 2023.03.30 @ 20:19:38 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 181 Adventurer 36 Explorer 0 Win Type - Total 15 Types 15/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7d94715c-e046-4f90-a643-46c9763d1fa0