Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 09:51:31 Player: UwUtismXD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3618) 3618 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 8071 Bonus ------- High Alert Combat Kills 108 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 400/400 Energy 52/100 System Corruption 13% Temperature Cool (35) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (5) ------ Medium Matter Pod Target Analyzer High-powered Tractor Beam > --- WEAPON (4) ------- Phase Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- VTOL Module Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Matter Compressor Targeting Computer Shield Generator > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 . . 2 . 2 Power 2 | . . . 2 . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . . . . . 2 . 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 139 | 7 8 15 2 18 11 12 28 38 Power 23 | 1 2 1 . 2 5 1 3 8 Engine 9 | 1 1 1 . . 1 . 1 4 Core 14 | . 1 . . 2 4 1 2 4 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 5 . 3 1 3 10 4 Treads 17 | 2 . 5 . . . 3 6 1 Leg 4 | . . . . 3 . . . 1 Wheel 2 | . . . . . . . . 2 Hover 4 | . . . . . . . 4 . Flight 1 | . . . . . 1 . . . Utility 41 | 1 4 2 2 3 2 5 9 13 Device 27 | . 3 1 1 3 1 5 4 9 Storage 5 | 1 1 . . . . . 1 2 Processor 4 | . . . 1 . . . 1 2 Hackware . | . . . . . . . . . Protection 5 | . . 1 . . 1 . 3 . Artifact . | . . . . . . . . . Weapon 47 | 3 2 7 . 10 3 3 6 13 Energy Gun 17 | 1 1 2 . 3 3 3 2 2 Energy Cannon 8 | . . 3 . 3 . . . 2 Ballistic Gun 22 | 2 1 2 . 4 . . 4 9 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 1 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 11 | . . . . . . . . 11 Parts Lost 60 | . 3 3 . 11 4 4 8 27 Power 14 | . 1 1 . 1 1 2 2 6 Propulsion 14 | . 1 1 . 3 1 1 2 5 Utility 13 | . 1 . . . 1 . 3 8 Weapon 19 | . . 1 . 7 1 1 1 8 Highest Loss Streak 13 | . 3 1 . 7 3 2 4 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 95 81 81 65 90 84 89 72 Engine 6 | . 6 9 9 3 7 2 4 5 Core 8 | . 6 . . 5 14 16 12 7 Treads 12 | . 26 16 27 10 . 8 14 10 Leg 5 | . . . . 7 24 5 . 1 Hover 1 | . . . . . . . 7 . Device 14 | . 12 9 4 11 11 25 17 15 Storage 5 | . 14 11 9 5 . . 1 4 Processor 1 | . . . . . . . . 5 Protection 2 | . . 1 4 . 4 3 6 . Energy Gun 8 | . 7 9 . 3 17 13 8 . Energy Cannon 2 | . . 4 27 12 . . . . Ballistic Gun 13 | . 20 18 . 4 9 5 14 18 Naked Turns 46 | . . . . . . . . 46 Heaviest Build 62 | 12 51 62 62 60 34 37 38 57 Greatest Support 60 | 40 40 60 60 60 30 60 60 60 Greatest Overweight (x) 17 | 1 2 17 1 16 1 3 2 9 Average Overweight (x) . | . . 2 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 Average Capacity 9 | 7 14 20 20 14 5 5 5 5 Most Carried 13 | 5 7 12 11 13 5 5 5 5 Average Carried 4 | 2 5 8 10 8 3 4 4 1 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 Final Carried 10 | 2 6 10 10 5 3 4 5 2 Class Distribution -------------------- 25% | Scavenger-Tank 21% | Mutant 17% | Scavenger-Gunner 12% | Scavenger-Mutant 11% | Scavenger-Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Matter Collected 2888 | 109 322 256 . 230 387 168 575 841 Remotely 455 | . . . . . . 20 65 370 Salvage Created 4214 | . 343 471 . 465 638 270 1257 770 Parts 186 | . 18 33 . 17 24 9 46 39 Haulers Intercepted 5 | . . . . . 2 . 3 . Recyclers Shooed 2 | . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Combat Hostiles Destroyed 78 | . 10 10 . 7 10 5 21 15 Guns 65 | . 10 10 . 1 8 5 20 11 Cannons 7 | . . . . 5 . . . 2 AOE 2 | . . . . . 1 . . 1 Classes Destroyed 11 | . 3 2 . . 2 . 4 . Worker 2 | . . 1 . . . 1 . . Builder 3 | . . . . . . . 3 . Hauler 5 | . . . . . 2 . 3 . Recycler 4 | . . . . . . . 3 1 Watcher 5 | . 1 4 . . . . . . Swarmer 11 | . 3 3 . . . . . 5 Grunt 40 | . 7 3 . 6 6 3 10 5 Duelist 2 | . . . . . 1 . . 1 Sentry 17 | . . 4 . 1 3 2 7 . Hunter 2 | . . . . . . . 1 1 Programmer 6 | . . . . . . . 3 3 Best Kill Streak 14 | . 5 5 . 3 2 2 14 7 Combat Bots Only 7 | . 3 4 . 3 2 1 7 7 Max Kills in Single Turn 2 | . 2 2 . 1 2 1 1 2 Gunslinging 1 | . 1 1 . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Hostile Shots Fired 1037 | . 80 70 . 128 66 97 280 316 Missed 312 | . 18 26 . 27 13 38 94 96 Damage Taken 9295 | . 675 472 . 1524 711 563 1841 3509 Core 1844 | . 152 99 . 427 66 69 176 855 Absorbed by Shields 551 | . . . . 45 161 . . 345 Regen/Repaired (Parts) 22 | . . . . . 22 . . . Core Remaining (%) 57 | 100 39 75 . . 10 . 65 . Volleys Fired 272 | . 44 27 . 35 46 20 64 36 Largest 4 | . 2 3 . 3 3 3 3 4 Hottest 225 | . 85 93 . 204 135 201 225 151 Shots Fired 676 | . 78 74 . 69 109 50 184 112 Gun 627 | . 78 74 . 26 109 50 184 106 Cannon 49 | . . . . 43 . . . 6 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 400 | . 65 53 . 22 42 17 103 98 Thermal 241 | . 13 21 . 47 40 33 81 6 Explosive . | . . . . . . . . . Electromagnetic 35 | . . . . . 27 . . 8 Robot Hit Streak 18 | . 12 7 . 11 12 18 11 7 Robot Miss Streak 9 | . 4 3 . 4 5 6 9 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 23 | . 1 4 . . 3 . 8 7 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 Shots Hit Robots 457 | . 48 42 . 42 69 38 140 78 Core Hits 246 | . 21 22 . 14 24 20 97 48 Critical Kills 6 | . 1 . . 1 . . 1 3 Critical Parts Destroyed 7 | . 1 . . . . . . 6 Critical Strikes 20 | . 3 1 . 1 5 . 1 9 Burn 7 | . 1 1 . . 5 . . . Meltdown 1 | . . . . 1 . . . . Destroy 12 | . 2 . . . . . 1 9 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8549 | . 651 588 . 867 1186 765 2889 1603 Guns 7231 | . 651 581 . 211 1071 758 2873 1086 Cannons 820 | . . . . 656 . . . 164 Explosions 447 | . . . . . 115 . . 332 Melee . | . . . . . . . . . Ramming 51 | . . 7 . . . 7 16 21 Kinetic 4249 | . 544 403 . 166 454 144 1491 1047 Thermal 3953 | . 107 178 . 701 475 614 1382 496 Explosive . | . . . . . . . . . Electromagnetic 296 | . . . . . 257 . . 39 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . . . 4 13 Average Corruption 4 | . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . . 7 11 Message Errors 3 | . . . . . . . 2 1 Matter Fused 4 | . . . . . . . 1 3 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 152 | . . . . 13 . . . 139 Projectiles 13 | . . . . 13 . . . . Explosions 139 | . . . . . . . . 139 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 84 | . . . . . 34 . 8 42 Shots 2 | . . . . . 1 . . 1 Rammed 5 | . . 1 . . . 1 1 2 Targets Rammed 5 | . . 1 . . . 1 1 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 465 | . 323 127 . 305 465 193 320 92 Average Temperature 123 | . 142 36 . 112 174 59 158 34 Received Heat Transfer 3456 | . 354 141 . 938 363 186 711 763 Effects 17 | . . . . . 17 . . . Shutdowns 5 | . . . . . 5 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 5 | . . . . . 5 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 3 | . . . . . 3 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . 2 . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 1 . 1 . Combat Hostiles 3 | . . . . 1 1 . 1 . Parts Melted 17 | . 1 1 . 4 3 4 4 . Heat Transferred 8521 | . 333 592 . 1295 1395 1432 3139 335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Peak Influence 542 | . 232 213 62 126 390 228 542 478 Initial 246 | . . 13 57 42 61 98 16 246 Average 172 | . 121 102 57 82 202 146 298 307 Maximum Alert Level 2 | . 1 1 . . 1 1 2 2 Low Security (%) 60 | 100 90 91 100 100 47 67 25 5 Level 1 31 | . 9 8 . . 52 32 49 68 Level 2 8 | . . . . . . . 25 26 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 . . . 7 3 5 5 Investigation 8 | . 1 . . . 3 1 . 3 Extermination 2 | . . . . . . . 1 1 Reinforcement 9 | . . . . . 3 1 4 1 Assault 1 | . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 1 Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Distress Signals 8 | . 1 2 . . 1 1 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 13 16 . 7 10 7 28 28 Peak Tracking Total 7 | . 4 5 . 4 3 2 6 7 Tactical Retreats 7 | . . 1 . . . 1 2 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Traps Triggered 8 | . 1 1 . 3 . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Machines Disabled 6 | . . . . . 2 . . 4 Max in Single Turn 3 | . . . . . 2 . . 3 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Machines Accessed 15 | . 1 2 2 1 3 1 3 2 Terminals 8 | . . 2 1 1 2 . 2 . Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . . . 1 . 1 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 36 | . 5 4 2 1 10 2 5 7 Successful 17 | . 3 2 2 1 6 . 2 1 Failed 19 | . 2 2 . . 4 2 3 6 Catastrophic 4 | . . . . . 1 2 . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . . 4 1 1 7 . 3 . Fabricators 3 | . . . . . . . . 3 Repair Stations 9 | . . . . . 3 . 2 4 Recycling Units 5 | . 5 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . Terminal Hacks 10 | . . 2 1 1 4 . 2 . Open Door 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . Recall Extermination 1 | . . . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . 1 Scan Component 2 | . . . . . 1 . . 1 Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 2 . 1 3 1 2 2 Full Trace Events 5 | . . . . . 2 1 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 19 | . . . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 102 | . 102 . . . . . . . Retrieved Matter 102 | . 102 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Turns Passed 4561 | 408 435 740 64 435 598 461 635 785 Spaces Moved 1769 | 43 150 206 32 182 232 197 317 410 Core 147 | 26 . 13 . 9 . . . 99 Treads 960 | 17 150 193 32 80 . 125 156 207 Legs 472 | . . . . 93 232 72 . 75 Wheels 29 | . . . . . . . . 29 Hover 161 | . . . . . . . 161 . Flight . | . . . . . . . . . Fastest Speed 42 | 50 160 160 160 50 120 160 42 50 Average Speed 167 | 98 198 296 187 159 164 180 107 141 Slowest Speed 900 | 160 320 900 240 850 190 330 210 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 5 30 16 6 29 21 6 50 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . . . . . 7 . . 24 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 29 | . . . . . 7 . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Total 2811 | 407 210 275 36 268 366 255 455 539 Wait 466 | 352 1 11 . 4 54 14 21 9 Move 1762 | 42 149 205 32 181 231 196 316 410 Hop . | . . . . . . . . . Pick Up 94 | 6 7 14 1 6 12 8 10 30 Fast Attach 27 | 2 . . . 6 3 2 13 1 Attach 69 | 4 4 8 1 10 6 6 2 28 Detach 9 | . 1 . . 3 1 1 . 3 Swap 43 | 1 4 7 1 2 2 4 13 9 Drop 46 | . . 2 1 3 11 3 15 11 Fire 272 | . 44 27 . 35 46 20 64 36 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 4 | . . 1 . . . 1 . 2 Escape Stasis 18 | . . . . 18 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 409 | -11/Scrapyard | Entered Materials 410 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 8) 826 | -10/Materials | Core integrity fell below 50% 832 | -10/Materials | Lost 3 parts (1p1n1u) 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1519 | -9/Materials | Discovered new exit (range 12) 1584 | -9/Materials | Entered another Materials area 1584 | -8/Materials | Evolved 2 slots: Power x2 1648 | -8/Materials | Identified exit to Garrison 1648 | -8/Materials | Entered Garrison 1764 | -8/Garrison | Triggered checkpoint 1842 | -8/Garrison | Lost 4 parts (1p2n1w) 1858 | -8/Garrison | Triggered checkpoint 1864 | -8/Garrison | Triggered checkpoint 1909 | -8/Garrison | Core integrity fell below 50% 1958 | -8/Garrison | Lost 7 parts (1n6w) 2072 | -8/Garrison | Discovered new exit (range 10) 2083 | -8/Garrison | Entered Materials 2110 | -8/Materials | Repaired Lgt. Nuclear Core 2334 | -8/Materials | Core integrity fell below 20% 2411 | -8/Materials | Build established: Scavenger-Tank 2563 | -8/Materials | Lost 3 parts (1p1n1w) 2656 | -8/Materials | Discovered new exit (range 14) 2681 | -8/Materials | Entered Factory 2681 | -7/Factory | Evolved 2 slots: Utility x2 2811 | -7/Factory | Garrison activated, responded to threat 2973 | -7/Factory | Discovered new exit (range 8) 3142 | -7/Factory | Entered Storage 3356 | -7/Storage | Lost 4 parts (1p1n1u1w) 3689 | -7/Storage | Destroyed 7 combat bots 3751 | -7/Storage | Discovered new exit (range 15) 3777 | -7/Storage | Entered Factory 3777 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4002 | -6/Factory | Destroyed 7 combat bots 4066 | -6/Factory | Build established: Scavenger-Gunner 4247 | -6/Factory | Core integrity fell below 50% 4273 | -6/Factory | Lost 13 parts (2p3n4u4w) 4354 | -6/Factory | Core integrity fell below 20% 4381 | -6/Factory | System corruption reached 10% 4397 | -6/Factory | Lost 8 parts (2p2n1u3w) 4562 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- N6MI%FWUX/R2 Acquired 8 matter. Acquired 7 matter. U-05 Engineer lays Concrete. Acquired VTOL Module. U-05 Engineer lays Concrete. Hyp. Gauss Rifle destroyed. Acquired 5 matter. U-05 Engineer lays Concrete. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit (Destroy). Destroyed Lgt. Angular Momentum Engine. HV Slug penetrates Wall. HV Slug penetrates G-50 Soldier. Acquired 10 matter. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ???????????????# ??????????????????????? | | ???????????????# """"???????????????????? | | ???????????????# """""" #??????????????? | | ???????????????# """""" #??????????????? | | #########??????# """""" #??????????????? | | #??????# ????????????????? | | #??#####;#"""###########????????? | | #??# [[ # #????????? | | #??# # """ #????????? | | #??# u # """ #????????? | | ####! # """ #????????? | | # # u # #????????? | | ## # # """ #????????? | | ########"# #[ """ #????????? | | !! =# =""" #????????? | | !! **ss[ #????????? | | !! 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"???????????? | | ???????????????????? ?????? ???????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 65 Energy Generation 45 Energy Capacity 770 Matter Stores 395 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 56 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness GoHome() More Dakka Please Shopping List Storm Trooper System Compromised Challenges ------------ None Game ------ Seed ArmoredMetafiberProtomatter Manual? 0 Play Time 01:00:24 Cumulative 2.4 hours Start 2024.05.22 @ 08:52:27 End 2024.05.22 @ 09:51:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e5b426d-c435-4f96-b89c-5a6005169f7b