Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 11:29:45 Player: Espresso Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (65) 325 Value Destroyed (2440) 2440 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1001) 1001 TOTAL SCORE: 9186 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 446 Met Imprinter 300 Was Imprinted 300 Friendly Fire -93 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer Improved Force Field > --- WEAPON ----------- Force Rifle Force Rifle Hypervelocity Mass Driver > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array Advanced Heat Sink Force Field Improved Arc Projector [Rating: 80] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility 0b10 Decoder Chip [Looter] Device Hacking Drone Bay Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Makeshift Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . . . . . 2 2 . . Power 2 | . . . 1 . . . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 6 | . . . 1 1 2 . . . . . . 2 . . Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 127 | 5 2 2 5 16 16 5 11 . 8 16 7 20 14 . Power 23 | 1 . . 2 3 3 2 . . . 5 1 2 4 . Engine 14 | 1 . . 2 3 2 2 . . . 2 1 1 . . Core 9 | . . . . . 1 . . . . 3 . 1 4 . Reactor . | . . . . . . . . . . . . . . . Propulsion 27 | 2 . . 2 5 2 1 2 . . 4 . 7 2 . Treads 10 | 2 . . . . . . 2 . . 4 . 2 . . Leg 10 | . . . 2 5 2 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 4 . . Flight 3 | . . . . . . . . . . . . 1 2 . Utility 40 | 1 1 . . 4 4 1 7 . 5 4 4 6 3 . Device 25 | . . . . 3 3 1 3 . 1 3 3 5 3 . Storage 5 | 1 1 . . 1 . . 1 . . 1 . . . . Processor 6 | . . . . . 1 . . . 4 . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . . . . 3 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 1 1 2 1 4 7 1 2 . 3 3 2 5 5 . Energy Gun 15 | . . . . 3 1 . 1 . 1 1 1 3 4 . Energy Cannon 4 | . . . . . 2 . . . . 1 . 1 . . Ballistic Gun 6 | 1 . . . . 2 . . . 1 1 . 1 . . Ballistic Cannon 5 | . . . . 1 2 . . . . . 1 . 1 . Launcher 3 | . . 2 . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . . . . Slashing Weapon 2 | . 1 . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 . . 1 . . . . . Parts Lost 33 | . 1 . . 3 7 4 2 . . 1 . 4 11 . Power 9 | . 1 . . 1 3 . . . . . . 2 2 . Propulsion 8 | . . . . . 2 3 . . . . . . 3 . Utility 9 | . . . . . 2 1 . . . . . 1 5 . Weapon 7 | . . . . 2 . . 2 . . 1 . 1 1 . Highest Loss Streak 6 | . 1 . . 2 6 4 2 . . 1 . 2 5 . Average Slot Usage (%) 69 | . 94 85 73 95 82 46 37 7 41 83 99 93 48 . Engine 6 | . 12 . 7 17 6 1 4 . . 6 12 8 2 . Core 2 | . . . . . 1 . . . . 6 6 6 4 . Treads 8 | . 28 28 19 . . . 6 . . 15 20 12 . . Leg 4 | . . . 2 27 21 11 . . . . . . . . Device 9 | . . . . 14 25 22 7 7 13 7 3 8 8 . Storage 7 | . 26 28 22 18 11 . 3 . . 1 6 5 3 . Processor 15 | . . . . . 2 7 4 . 24 30 28 26 16 . Energy Gun 3 | . . . . 10 2 . 1 . . 11 . 1 2 . Ballistic Gun 2 | . 14 7 . . 2 . . . 1 . 6 6 . . Ballistic Cannon 1 | . . . . 3 5 1 . . . . 5 4 1 . Naked Turns 320 | . . . . . . . 79 . . . . . 35 206 Heaviest Build 71 | 9 15 20 26 30 33 13 38 1 8 32 58 71 62 . Greatest Support 71 | 40 40 40 40 66 58 41 40 3 3 63 63 71 38 3 Greatest Overweight (x) 5 | . . . 1 . . 4 5 . 2 2 . 2 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 4 4 4 4 8 8 8 8 4 Average Capacity 5 | 5 6 6 6 6 5 4 4 4 4 4 8 8 7 4 Most Carried 8 | 2 . 6 6 6 6 4 4 4 4 8 8 8 8 1 Average Carried 4 | . . 3 4 5 4 3 1 4 3 4 6 6 5 . Final Capacity 8 | 6 6 6 6 6 4 4 4 4 4 8 8 8 4 4 Final Carried 8 | . . 4 6 6 4 3 4 4 4 5 7 8 . 1 Class Distribution -------------------- 40% | Mutant 29% | Derelict-Mutant 12% | Scavenger-Tank 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Derelict-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Matter Collected 2259 | 77 149 . 170 310 231 . 71 . 110 241 . 642 216 42 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2825 | . 149 . 596 289 254 . 144 . . 62 . 1211 120 . Parts 140 | . 5 . 31 17 14 . 6 . . 3 . 58 6 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . 1 . . . . 3 . . Parts Field Recycled 2 | . . . . . . . 2 . . . . . . . Retrieved Matter 56 | . . . . . . . 56 . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 15 . . 5 . Prevented 7 | . . . . . . . . . . 7 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 52 | . 3 . 15 5 6 . 1 . . 3 . 15 4 . Melee 1 | . 1 . . . . . . . . . . . . . Guns 19 | . 2 . . 2 1 . . . . 3 . 7 4 . Cannons 14 | . . . . 2 5 . . . . . . 7 . . AOE 18 | . . . 15 1 . . 1 . . . . 1 . . Classes Destroyed 12 | . 2 . 3 1 2 . 1 . . . . 3 . . Worker 1 | . . . . . . . . . . . . 1 . . Builder 1 | . . . . . . . . . . . . 1 . . Recycler 5 | . . . . . . . 1 . . . . 4 . . Operator 2 | . . . . 1 1 . . . . . . . . . Watcher 4 | . 1 . 1 2 . . . . . . . . . . Swarmer 14 | . . . 3 . . . . . . 3 . 4 4 . Grunt 21 | . 3 . 8 4 3 . . . . . . 3 . . Brawler 2 | . . . 1 . . . . . . . . 1 . . Sentry 5 | . . . 3 1 . . 1 . . . . . . . Hunter 4 | . . . . . 1 . . . . . . 3 . . Programmer 4 | . . . . . 1 . . . . . . 3 . . Thug 1 | . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 1 . 8 3 2 . 1 . . 2 . 6 4 . Combat Bots Only 8 | . 1 . 8 3 2 . 1 . . 2 . 4 4 . Max Kills in Single Turn 4 | . 1 . 4 1 1 . 1 . . 1 . 2 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 1 . . 1 . . . . 1 . . Melee 1 | . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Damage Taken 5466 | . 352 12 163 447 882 184 461 . . 239 . 1082 1339 305 Core 1607 | . 57 12 12 67 171 74 150 . . 50 . 105 604 305 Absorbed by Shields 765 | . . . . . . . . . . . . 667 98 . Core Remaining (%) 82 | 100 . 72 97 87 . . . . . 36 100 . . . Volleys Fired 158 | . 21 . 14 25 24 4 3 . . 11 1 43 12 . Largest 3 | . 1 . 2 2 2 1 2 . . 2 3 3 2 . Hottest 160 | . 20 . 72 94 150 39 99 . . 130 132 132 160 . Shots Fired 293 | . 21 . 16 38 48 4 6 . . 13 3 123 21 . Gun 158 | . 21 . . 21 16 . 3 . . 13 1 63 20 . Cannon 115 | . . . . 16 32 4 . . . . 2 60 1 . Launcher 20 | . . . 16 1 . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 178 | . 21 . . 16 30 4 . . . . 2 104 1 . Thermal 54 | . . . . . 18 . 3 . . 13 . . 20 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 61 | . . . 16 22 . . 3 . . . 1 19 . . Robot Hit Streak 19 | . 9 . 5 6 12 3 7 . . 4 . 19 2 . Robot Miss Streak 4 | . 1 . 3 2 3 1 2 . . 4 . 2 4 . Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 197 | . 22 . 7 29 30 3 4 . . 9 . 87 6 . Core Hits 110 | . 6 . 21 12 14 . 4 . . 7 . 42 4 . Critical Hits 4 | . 1 . . . 1 . . . . . . . 2 . Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . 1 . . . 1 . . . . . . . 1 . Melee Attacks 7 | . 4 . . 3 . . . . . . . . . . Impact 3 | . . . . 3 . . . . . . . . . . Slashing 4 | . 4 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5228 | . 376 . 771 704 772 83 102 . . 167 . 2109 144 . Guns 2219 | . 232 . . 270 257 . 36 . . 167 . 1113 144 . Cannons 1794 | . . . . 285 515 83 . . . . . 911 . . Explosions 1011 | . . . 771 92 . . 66 . . . . 82 . . Melee 199 | . 144 . . 55 . . . . . . . . . . Ramming 5 | . . . . 2 . . . . . . . 3 . . Kinetic 2842 | . 232 . . 285 513 83 . . . . . 1729 . . Thermal 909 | . . . 129 92 259 . 36 . . 167 . 82 144 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1273 | . . . 642 270 . . 66 . . . . 295 . . Impact 55 | . . . . 55 . . . . . . . . . . Slashing 144 | . 144 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 . 2 2 4 4 4 . . 2 6 6 Average Corruption 2 | . . . 1 . 1 2 2 4 4 . . 1 2 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 39 | . . . 3 . 3 2 5 . . . . 7 15 4 Message Errors 9 | . . . . . . . 1 . . . . 3 5 . Matter Fused 3 | . . . . . . . . . . . . . 2 1 Heat Flow Errors 7 | . . . . . . . 2 . . . . 1 2 2 Energy Discharges 12 | . . . . . 2 2 2 . . . . 1 5 . Data Loss (minor) 4 | . . . 1 . 1 . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Targeting Errors 3 | . . . 2 . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 89 | . 39 . 13 10 22 . 5 . . . . . . . Projectiles 22 | . . . . . 22 . . . . . . . . . Explosions 18 | . . . 13 . . . 5 . . . . . . . Melee 49 | . 39 . . 10 . . . . . . . . . . Knockbacks 10 | . . . . 2 3 . . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . Kinetic 9 | . . . . 1 3 . . . . . . 5 . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 160 | . . . 92 15 . . 53 . . . . . . . Shots 7 | . . . 4 1 . . 2 . . . . . . . Rammed 3 | . . . . 1 . . 1 . . . . 1 . . Targets Rammed 3 | . . . . 1 . . 1 . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 463 | . . . 6 244 311 . 161 . . 132 90 318 463 257 Average Temperature 95 | . . . 4 76 156 . 51 . . 50 46 90 147 116 Received Heat Transfer 1011 | . 198 . 24 153 333 9 102 . . . . 93 90 9 Effects 1 | . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . 4 . . . . . . . . 2 . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . . 2 . . . . Heat Transferred 1526 | . . . 250 200 407 . 74 . . 373 . . 222 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 5 1 . . 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Peak Influence 600 | . 82 31 600 381 305 48 80 . . . 94 370 . . Initial 253 | . . 31 11 253 168 33 . . . . 78 45 . . Average 159 | . 22 31 241 322 217 16 32 . . . 87 210 . . Maximum Alert Level 2 | . . . 2 1 1 . . . . . . 1 . . Low Security (%) 60 | 100 100 100 58 3 41 100 100 . . . 100 36 . . Level 1 38 | . . . 21 96 58 . . . . . . 63 . . Level 2 1 | . . . 20 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 4 . 3 . 1 . . . . 2 . . Investigation 5 | . 1 . 3 . 1 . . . . . . . . . Extermination 2 | . . . . . 1 . . . . . . 1 . . Reinforcement 5 | . 1 . 1 . 1 . 1 . . . . 1 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Distress Signals 5 | . 1 . 1 . . . 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 9 . 19 12 9 7 18 . . 11 . 25 31 8 Peak Tracking Total 12 | . 4 . 5 3 4 6 8 . . 4 . 5 12 6 Tactical Retreats 21 | . 1 . . . . 2 6 . . . . 4 6 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Traps Triggered 9 | . 1 1 3 . 2 . 1 . . . . 1 . . Indirectly 3 | . . . 3 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Machines Disabled 12 | . . . 5 1 2 . 1 . . . 1 2 . . Max in Single Turn 2 | . . . 2 1 1 . 1 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Machines Accessed 6 | . 1 1 . 1 1 . 1 . . . . . 1 . Terminals 1 | . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 14 | . 2 1 . 3 4 . 3 . . . . . 1 . Successful 11 | . 2 1 . 2 2 . 3 . . . . . 1 . Failed 3 | . . . . 1 2 . . . . . . . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . 3 . . 2 . . Terminals 3 | . . . . . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 5 | . . 1 . . . . 3 . . . . . 1 . Record 1 | . . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 25 | . . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Total Allies 11 | . . 2 . . . 1 . . 7 . . . . 1 Largest Group 7 | . . 2 2 1 . 1 . . 7 7 3 3 . 1 Highest-Rated Group 213 | . . 42 42 31 . 31 . . 213 213 113 113 . 113 Highest-Rated Ally 113 | . . 31 31 31 . 31 . . 40 40 40 40 . 113 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 105 | . . . 17 19 . 15 . . . 44 . 10 . . Total Damage 1913 | . . . 293 268 . 244 . . . 967 . 141 . . Kills 15 | . . . 3 3 . . . . . 9 . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 2 . . . . Drone Launches 1 | . . . . . . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 80 | . . . . . . . . . . . 19 61 . . Traps 18 | . . . . . . . . . . . 3 15 . . Emergency Access 7 | . . . . . . . . . . . 3 4 . . Items 38 | . . . . . . . . . . . 12 26 . . Machines 2 | . . . . . . . . . . . 1 1 . . Garrisons 1 | . . . . . . . . . . . . 1 . . Patrols 8 | . . . . . . . . . . . . 8 . . Reinforcements 4 | . . . . . . . . . . . . 4 . . Guards 1 | . . . . . . . . . . . . 1 . . Exits 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Turns Passed 6379 | 45 373 83 270 593 472 197 513 4 1104 914 356 812 437 206 Spaces Moved 4850 | 31 135 42 126 356 247 171 453 4 1187 517 161 420 602 398 Core 2113 | 11 . . . . . 91 345 4 1187 6 . . 71 398 Treads 1340 | 20 135 42 113 . . . 108 . . 511 161 250 . . Legs 696 | . . . 13 356 247 80 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 300 | . . . . . . . . . . . . 168 132 . Flight 401 | . . . . . . . . . . . . 2 399 . Fastest Speed 40 | 50 160 160 150 120 120 50 50 50 50 150 163 56 40 50 Average Speed 99 | 120 160 160 158 128 124 102 94 50 57 160 163 143 58 50 Slowest Speed 300 | 160 160 160 160 130 130 250 300 50 150 163 163 200 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 19 10 23 41 7 97 13 1 91 74 4 12 71 67 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 2 1 . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 . 1 . 1 . Scrap Searched 11 | . . . . . . . . . 4 1 . . 5 1 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 88 | . . . 65 2 1 . 2 . . . 1 17 . . Melee . | . . . . . . . . . . . . . . . Projectile 9 | . . . . 2 1 . . . . . 1 5 . . AOE 79 | . . . 65 . . . 2 . . . . 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Total 6130 | 38 262 58 180 450 366 189 530 5 1601 586 251 539 670 405 Wait 839 | . 101 7 29 24 56 7 49 2 401 30 76 27 24 6 Move 4835 | 30 134 41 125 355 247 170 452 3 1186 516 160 419 599 398 Hop 1 | . . . . . . . . . . . . . 1 . Pick Up 63 | 3 . 6 4 14 8 . 3 . . 6 4 13 1 1 Fast Attach 58 | 2 2 . 2 3 10 4 7 . 8 8 2 4 6 . Attach 36 | 3 . . 2 3 3 1 3 . . 3 2 8 8 . Detach 13 | . . . 1 . 1 . 2 . 1 . . 2 6 . Swap 33 | . . 2 1 10 3 . 1 . . 5 3 8 . . Drop 80 | . . 2 2 12 14 3 9 . 1 7 3 14 13 . Fire 158 | . 21 . 14 25 24 4 3 . . 11 1 43 12 . Melee 7 | . 4 . . 3 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . Crush 2 | . . . . . . . 1 . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 8) 419 | -10/Materials | Entered Mines 430 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 486 | -10/Mines | Discovered new exit (range 10) 502 | -10/Mines | Entered Materials 502 | -9/Materials | Accompanied by 2 allies 502 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 507 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 728 | -9/Materials | Discovered new exit (range 15) 746 | -9/Materials | Destroyed 8 combat bots 772 | -9/Materials | Entered another Materials area 772 | -8/Materials | Accompanied by 1 ally 772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -8/Materials | Discovered new exit (range 12) 1365 | -8/Materials | Entered Factory 1365 | -7/Factory | Evolved 2 slots: Utility x2 1477 | -7/Factory | Repaired Lgt. Angular Momentum Engine 1646 | -7/Factory | P-60 Hacker assimilated allied 0A-B3G(g) 1713 | -7/Factory | Lost 6 parts (2p2n2u) 1837 | -7/Factory | Sucked down chute 1837 | -7/Factory | Entered Waste 1838 | -7/Waste | Met a frightened Derelict 1856 | -7/Waste | Spotted C-40 Crusher 1856 | -7/Waste | Spotted C-40 Crusher 1876 | -7/Waste | Spotted C-40 Crusher 1897 | -7/Waste | Spotted C-40 Crusher 1910 | -7/Waste | Spotted C-40 Crusher 1911 | -7/Waste | Spotted C-40 Crusher 1928 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1929 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1958 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1982 | -7/Waste | Discovered new exit (range 12) 1989 | -7/Waste | Lost 4 parts (3n1u) 2034 | -7/Waste | Entered Factory 2476 | -7/Factory | Core integrity fell below 50% 2530 | -7/Factory | Discovered new exit (range 7) 2547 | -7/Factory | Entered Lower Caves 2548 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2551 | -7/Lower Caves | Entered Zion 2566 | -7/Zion | Given A8's code to call for help 2591 | -7/Zion | System corruption cleaned by Quarantine Array 2659 | -7/Zion | Learned Factory stockpile data 2788 | -7/Zion | Learned location of Quarantine (-2) 2795 | -7/Zion | Given the Hacking Drone Bay 2797 | -7/Zion | Found Prototype Device 2797 | -7/Zion | Identified Hacking Drone Bay 2930 | -7/Zion | Gained Derelict followers 3038 | -7/Zion | Imprinted 3040 | -7/Zion | Declared Zion's savior 3065 | -7/Zion | Build established: Derelict-Mutant 3610 | -7/Zion | Discovered new exit (range 13) 3655 | -7/Zion | Entered Proximity Caves 3655 | -6/Proximity Caves | Accompanied by 7 allies 3657 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4011 | -6/Proximity Caves | Identified exit to Factory 4569 | -6/Proximity Caves | Entered Factory 4569 | -6/Factory | Accompanied by 3 allies 4569 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4864 | -6/Factory | Discovered new exit (range 21) 4925 | -6/Factory | Entered another Factory area 4925 | -5/Factory | Accompanied by 3 allies 4925 | -5/Factory | Evolved 2 slots: Utility x2 5045 | -5/Factory | P-70 Sage assimilated allied 0H-BMW(M) 5238 | -5/Factory | Build established: Scavenger-Tank 5731 | -5/Factory | Identified exit to Upper Caves 5737 | -5/Factory | Entered Upper Caves 5913 | -5/Upper Caves | Lost 5 parts (2p1n2u) 6050 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6121 | -5/Upper Caves | Lost 5 parts (1n3u1w) 6144 | -5/Upper Caves | Core integrity fell below 50% 6145 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6172 | -5/Upper Caves | Discovered new exit (range 5) 6174 | -5/Upper Caves | Entered another Upper Caves area 6303 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6349 | -5/Upper Caves | Core integrity fell below 20% 6360 | -5/Upper Caves | Build established: Mutant 6380 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 2 matter. Acquired 1 matter. Acquired 5 matter. Acquired 2 matter. Acquired 5 matter. Acquired 1 matter. HM-NVV(k) breaks down the debris. System corrupted: Heat flow error (+104). HM-NVV(k) breaks down the debris. Penetrated by Slug. A strange signal echoes through the caves. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." System corrupted: Heat flow error (+297). Searching scrap... Found Lgt. Fission Core. Found Med. Storage Unit. Found 16 Matter. Acquired 15 matter. Acquired Lgt. Fission Core. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######???????????##????????? | | ?????????????????????# ########???? ????????? | | ?????????????????????# #????? ##????### | | ?????????????##???????# #????? ###?## | | ????????????## #??????# #?????# #?# | | ????????????# ####??# #?????# #?## | | ?????????????# #### ##???## #??# | | ??????????????# #### ##### #### | | ???????????????# ##??# % ## | | ???????????????# #####???## ! | | ???????????????## ###????????######## # | | ?????????###????# ##?????????????#?### # | | ?????????# #???# #????????????? ?# # | | ?????????# ??## ###??????##?? ## | | ?????????# ### #???????# #?# #?## # | | ?????????# #??????# ### #???## # | | ?????????# sss##????? ?????# # | | ?????????## ###### ??????# | | ??????????## s # ####??????## | | ???????????## ## ???????????# | | ????????##??# ###???????????# | | ????????# ## @ #?????? | | ????##### ### #?????# ## | | ????# ##### ### #?????# #### | | ????# """" #??###### #?????????##### #???? | | ????# " #??????# ##?????????????# #????? | | ????# ""$ #?????# ##??????????????# ?????? | | ????# #????###?????????????? ?????? | | ????##### #???????????????????? ?????? | | ????????## ####??????????????????? ??????? | | ?????????## ##?????????????????????? ??????? | | ??????????#####??????????????????????? ??????? | | ????????????????????????????????????? ????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 42 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 15 Armor Coverage 600 Evasion (%) 62 Target Analysis 5 Recoil Reduction 9 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Decoder Ring Hey, That's Mine! I'm Back, Baby! Leap Before You Look Part-time Mechanic Party Time Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed SensorBoreFlail Manual? 0 Play Time 01:23:14 Cumulative 3.6 hours Start 2020.09.15 @ 09:49:00 End 2020.09.15 @ 11:29:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5df71d3a-47ea-4505-af6c-e312d439ad1a