Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 13:28:47 Player: TehFrederick Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3508) 3508 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 7725 Bonus ------- High Alert Combat Kills 187 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Location -6/Garrison Parts ------- Power (2) Light Nuclear Core Propulsion (4) Utility (7) Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Hacking Suite Hacking Suite Weapon (2) Inventory (16) Maneuvering Thrusters Relay Coupler [NC] (28) Relay Coupler [Swarmer] (47) Remote Datajack Peak State ------------ Power Light Nuclear Core Light Nuclear Core Propulsion Flexi-carbon Leg Improved Hover Unit Combat Airjet Combat Airjet Utility Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite Hacking Suite Weapon Electrolaser Coil Gun Inventory Light Deuterium Engine Large Storage Unit Maneuvering Thrusters Improved Light Armor Plating Improved Light Armor Plating Heavy Laser Plasma Rifle Autogun Autogun Remote Datajack [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 1 1 2 . Weapon . | . . . . . . . Parts Attached 152 | 6 10 24 40 16 23 33 Power 25 | 1 2 2 8 2 3 7 Engine 11 | 1 2 2 1 . 2 3 Core 14 | . . . 7 2 1 4 Reactor . | . . . . . . . Propulsion 38 | 2 4 6 5 4 8 9 Treads 1 | . . . . 1 . . Leg 9 | . . 4 1 . . 4 Wheel 5 | 2 2 . . 1 . . Hover 18 | . 2 1 3 . 7 5 Flight 5 | . . 1 1 2 1 . Utility 29 | 1 2 1 12 5 3 5 Device 14 | . 1 . 7 2 1 3 Storage 5 | 1 1 . 1 . . 2 Processor 5 | . . 1 1 2 1 . Hackware 2 | . . . . 1 1 . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 60 | 2 2 15 15 5 9 12 Energy Gun 30 | 2 1 11 10 2 1 3 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 13 | . . . 2 2 1 8 Ballistic Cannon 1 | . . . 1 . . . Launcher 12 | . 1 4 2 1 4 . Special Weapon 3 | . . . . . 2 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 62 | . 1 8 13 6 1 33 Power 10 | . . . 1 1 . 8 Propulsion 21 | . . 3 4 2 1 11 Utility 8 | . . . 2 2 . 4 Weapon 23 | . 1 5 6 1 . 10 Highest Loss Streak 15 | . 1 3 6 4 1 15 Average Slot Usage (%) 91 | . 88 89 91 92 91 92 Engine 4 | . 14 11 1 . 1 4 Core 9 | . . . 16 14 7 6 Leg 7 | . . 20 8 . . 9 Wheel 2 | . 26 . . 2 . . Hover 10 | . 1 3 10 13 18 13 Flight 2 | . . . 2 6 3 . Device 10 | . 4 11 10 11 14 7 Storage 7 | . 14 11 9 4 . 4 Processor 12 | . . 11 11 12 16 20 Hackware 4 | . . . . 7 13 13 Protection 1 | . . . 3 . . . Energy Gun 8 | . 14 11 10 6 3 2 Ballistic Gun 3 | . . . 4 3 1 7 Launcher 3 | . 12 8 1 3 4 . Naked Turns . | . . . . . . . Heaviest Build 38 | 12 15 16 31 24 23 38 Greatest Support 65 | 26 32 33 33 20 32 65 Greatest Overweight (x) 5 | . 4 5 3 3 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 8 6 6 6 4 16 Average Capacity 6 | 5 6 6 6 5 4 8 Most Carried 10 | 4 6 6 6 6 4 10 Average Carried 5 | 1 5 5 5 5 3 6 Final Capacity 16 | 6 6 6 6 4 4 16 Final Carried 6 | 4 6 6 6 4 4 4 Class Distribution -------------------- 65% | Mutant 11% | Scavenger-Mutant 9% | Hacker-Mutant 7% | Hacker-Scout 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Scout | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 3053 | 209 160 556 717 98 207 1106 Remotely . | . . . . . . . Salvage Created 3929 | . 324 977 1143 99 99 1287 Parts 239 | . 13 69 71 5 13 68 Haulers Intercepted 4 | . 1 1 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 83 | . 8 25 25 1 . 24 Melee 1 | . . . . . . 1 Guns 55 | . 3 9 21 . . 22 AOE 27 | . 5 16 4 1 . 1 Classes Destroyed 12 | . 3 7 2 . . . Worker 7 | . . 2 3 . 2 . Builder 7 | . . 5 1 1 . . Hauler 4 | . 1 1 2 . . . Recycler 6 | . . 3 2 1 . . Mechanic 1 | . . . 1 . . . Operator 1 | . . 1 . . . . Watcher 9 | . 1 2 2 . 4 . Swarmer 31 | . . 5 10 . . 16 Grunt 37 | . 8 12 10 . . 7 Brawler 2 | . . 2 . . . . Duelist 1 | . . . 1 . . . Sentry 12 | . . 6 4 1 . 1 Best Kill Streak 10 | . 5 10 6 3 4 5 Combat Bots Only 5 | . 4 5 4 1 . 5 Max Kills in Single Turn 5 | . 2 5 3 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 2 1 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 6918 | . 186 990 1981 226 170 3365 Core 1475 | . 37 234 301 37 60 806 Absorbed by Shields 94 | . . . 75 . . 19 Core Remaining (%) 73 | 100 85 41 45 94 . . Volleys Fired 385 | . 42 62 115 11 14 141 Largest 2 | . 2 2 2 2 2 2 Hottest 130 | . 80 130 130 96 119 98 Shots Fired 599 | . 50 95 197 16 20 221 Gun 524 | . 42 67 173 11 15 216 Cannon 23 | . . . 22 . 1 . Launcher 52 | . 8 28 2 5 4 5 Special . | . . . . . . . Kinetic 272 | . . . 91 3 3 175 Thermal 189 | . 9 67 70 2 . 41 Explosive 52 | . 8 28 2 5 4 5 Electromagnetic 86 | . 33 . 34 6 13 . Robot Hit Streak 30 | . 15 21 15 4 4 30 Robot Miss Streak 6 | . 4 5 6 1 5 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . 1 . . 3 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 381 | . 30 53 137 13 9 139 Core Hits 239 | . 18 69 57 7 16 72 Critical Hits 8 | . . . . . . 8 Critical Kills 5 | . . . . . . 5 Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9459 | . 1075 2194 2503 304 516 2867 Guns 5604 | . 363 553 1745 194 186 2563 Cannons 403 | . . . 357 . 46 . Explosions 3384 | . 712 1641 401 110 284 236 Melee . | . . . . . . . Ramming 68 | . . . . . . 68 Kinetic 3314 | . . . 1012 89 21 2192 Thermal 2426 | . 377 553 995 34 96 371 Explosive 2847 | . 433 1641 239 110 188 236 Electromagnetic 804 | . 265 . 257 71 211 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 . 2 2 . 1 Average Corruption 1 | . 1 . 2 2 . 1 Corruption Purged . | . . . . . . . Effects 24 | . 2 . 18 4 . . Message Errors 7 | . 2 . 5 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 6 | . . . 3 3 . . Data Loss (minor) 5 | . . . 4 1 . . Targeting Errors 5 | . . . 5 . . . Overload Shots . | . . . . . . . Overflow Damage 181 | . 57 43 46 23 12 . Projectiles 46 | . . . 46 . . . Explosions 135 | . 57 43 . 23 12 . Melee . | . . . . . . . Knockbacks 5 | . . . 5 . . . Impact . | . . . . . . . Kinetic 5 | . . . 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage 560 | . 68 210 55 67 57 103 Shots 23 | . 4 10 3 2 2 2 Rammed 11 | . . . . . . 11 Targets Rammed 11 | . . . . . . 11 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 521 | . 142 350 521 84 44 228 Average Temperature 120 | . 36 96 178 48 18 40 Received Heat Transfer 1708 | . 87 276 733 42 . 570 Effects 30 | . . 1 29 . . . Shutdowns 11 | . . . 11 . . . Energy Bleed 3 | . . . 3 . . . Interference 7 | . . . 7 . . . Matter Decay 4 | . . 1 3 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 1 | . . . 1 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 1 . . 1 Heat Transferred 4874 | . 596 1369 2074 74 100 661 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 4 . 2 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 632 | . 339 614 458 207 216 632 Average Influence 262 | . 163 429 284 106 97 363 Maximum Alert Level 2 | . 1 2 2 1 1 2 Low Security (%) 33 | . . . . . . . Level 1 49 | . . . . . . . Level 2 16 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 7 2 . 1 . Investigation 8 | . 2 3 2 . 1 . Extermination . | . . . . . . . Reinforcement 4 | . . 4 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 6 | . 3 2 1 . . . Communications Jammed 1 | . . . . 1 . . Distress Signals 1 | . . . . 1 . . Times Spotted 146 | . 15 36 41 1 11 42 Peak Tracking Total 9 | . 6 6 4 1 4 9 Tactical Retreats 17 | . 1 1 4 . 2 9 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 11 | . 3 1 2 2 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 20 | . 5 5 4 . 5 1 Max in Single Turn 4 | . 3 2 1 . 4 1 Garrison Access 1 | . . . . 1 . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 24 | . 3 7 7 3 4 . Terminals 9 | . 1 3 3 . 2 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 1 . . . Recycling Units 7 | . 2 2 2 1 . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 62 | . 7 19 21 4 11 . Successful 38 | . 1 10 15 2 10 . Failed 24 | . 6 9 6 2 1 . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . . 2 1 . . . Terminals 19 | . 2 8 4 . 5 . Fabricators 5 | . . . . . 5 . Repair Stations 6 | . . 2 4 . . . Recycling Units 17 | . 5 4 6 2 . . Scanalyzers 13 | . . 5 7 1 . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 10 | . 1 2 3 . 4 . Record 5 | . . 2 2 . 1 . Prototype ID Bank 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Security Status 1 | . . . . . 1 . Fabricator Hacks 5 | . . . . . 5 . Load Schematic 1 | . . . . . 1 . Build 4 | . . . . . 4 . Repair Station Hacks 5 | . . 2 3 . . . Scan Component 3 | . . 1 2 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 4 | . . 1 2 1 . . Report Inventory 1 | . . . 1 . . . Retrieve Components 3 | . . 1 1 1 . . Scanalyzer 12 | . . 5 7 . . . Insert Component 5 | . . 2 3 . . . Analyze 7 | . . 3 4 . . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 6 5 . 3 . Full Trace Events 5 | . . 3 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . Parts Built 8 | . . . . . 8 . Matter 496 | . . . . . 496 . Time 248 | . . . . . 248 . Total Part Build Rating 16 | . . . . . 16 . Parts Repaired 2 | . . 1 1 . . . Time 52 | . . 26 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . . 9 9 2 . . Parts Scanalyzed 5 | . . 2 3 . . . Part Schematics Acquired 4 | . . 1 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 5855 | 46 544 918 1842 818 651 1036 Spaces Moved 3896 | 39 462 529 930 603 691 642 Core 33 | 4 2 27 . . . . Treads 125 | . . . . 41 84 . Legs 926 | . . 385 320 . . 221 Wheels 475 | 35 438 . . 2 . . Hover 2317 | . 22 115 610 552 597 421 Flight 20 | . . 2 . 8 10 . Fastest Speed 48 | 50 56 52 116 110 48 48 Average Speed 103 | 85 91 118 131 121 64 88 Slowest Speed 300 | 90 250 300 240 280 200 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 71 29 38 13 9 66 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 435 | . 85 196 25 23 69 37 Melee . | . . . . . . . Projectile 20 | . . . 3 . . 17 AOE 415 | . 85 196 22 23 69 20 Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 5100 | 49 537 726 1356 675 872 885 Wait 483 | . 2 88 225 25 128 15 Move 3890 | 38 461 528 929 602 690 642 Hop . | . . . . . . . Pick Up 73 | 5 8 10 19 10 3 18 Fast Attach 61 | 5 4 6 15 6 14 11 Attach 45 | 1 1 8 10 6 3 16 Detach 11 | . 2 2 4 1 1 1 Swap 46 | . 5 10 15 4 6 6 Drop 76 | . 12 12 24 10 13 5 Fire 385 | . 42 62 115 11 14 141 Melee . | . . . . . . . Ram 11 | . . . . . . 11 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire 8 | . . . . . . 8 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 11) 321 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 9) 516 | -10/Materials | Discovered new exit (range 8) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 722 | -9/Materials | Lost 3 parts (2n1w) 1120 | -9/Materials | Repaired Grenade Launcher 1312 | -9/Materials | Discovered new exit (range 16) 1409 | -9/Materials | Core integrity fell below 50% 1508 | -9/Materials | Identified exit to Materials 1509 | -9/Materials | Entered another Materials area 1509 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1849 | -8/Materials | Repaired Aluminum Leg 2107 | -8/Materials | Lost 6 parts (2n1u3w) 3136 | -8/Materials | Core integrity fell below 50% 3340 | -8/Materials | Discovered new exit (range 8) 3347 | -8/Materials | Identified exit to Factory 3351 | -8/Materials | Entered Factory 3351 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3859 | -7/Factory | Build established: Skirmisher 3949 | -7/Factory | Discovered new exit (range 11) 4103 | -7/Factory | Lost 4 parts (1p2n1w) 4169 | -7/Factory | Entered another Factory area 4169 | -6/Factory | Evolved 2 slots: Utility x2 4253 | -6/Factory | Fabricated Imp. Hover Unit? 4397 | -6/Factory | Fabricated Imp. Hover Unit (x2) 4461 | -6/Factory | Fabricated Imp. Hover Unit? 4481 | -6/Factory | Build established: Hacker-Mutant 4559 | -6/Factory | Identified exit to Garrison 4598 | -6/Factory | Discovered new exit (range 21) 4605 | -6/Factory | Fabricated Imp. Hover Unit? 4790 | -6/Factory | Build established: Hacker-Scout 4820 | -6/Factory | Entered Garrison 4830 | -6/Garrison | Triggered checkpoint 4904 | -6/Garrison | Triggered checkpoint 4949 | -6/Garrison | Lost 8 parts (2p3n1u2w) 5266 | -6/Garrison | Triggered checkpoint 5352 | -6/Garrison | Triggered checkpoint 5429 | -6/Garrison | Lost 5 parts (2p1n2w) 5453 | -6/Garrison | Build established: Scavenger-Mutant 5518 | -6/Garrison | Discovered new exit (range 13) 5564 | -6/Garrison | Triggered checkpoint 5610 | -6/Garrison | Discovered new exit (range 13) 5638 | -6/Garrison | Triggered checkpoint 5663 | -6/Garrison | Garrison Relay disabled 5746 | -6/Garrison | Triggered checkpoint 5768 | -6/Garrison | Triggered checkpoint 5775 | -6/Garrison | Core integrity fell below 50% 5808 | -6/Garrison | Triggered checkpoint 5836 | -6/Garrison | Triggered checkpoint 5836 | -6/Garrison | Core integrity fell below 20% 5856 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05797_ Acquired 20 matter. 05808_ Beams of light sweep through the air. An alarm sounds. 05810_ Autogun destroyed. 05815_ Cmb. Airjet destroyed. 05833_ Slammed into S-27 Virus. 05833_ Destabilizing: System corrupted (+1). 05834_ Slammed into S-27 Virus. 05836_ Beams of light sweep through the air. An alarm sounds. 05836_ Slammed into S-27 Virus. 05838_ C-30 ARC bursts open, deploying its payload. 05838_ S-27 Virus unfolds itself. 05838_ Slammed into S-27 Virus. 05840_ Cmb. Airjet destroyed. 05841_ Acquired 4 matter. 05842_ Slammed into S-27 Virus. 05843_ Acquired 1 matter. 05849_ Slammed into S-27 Virus. 05850_ Acquired 2 matter. 05853_ Adv. Signal Interpreter destroyed. 05855_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?########## !%## ## ########################? | | ????????### ## ## ##??????????????????????? | | ????????# %= ???????????????????????? | | ????????# = ???????????????????????? | | ????????# ???????????????????????? | | ????????# ???????????????????????? | | ????????### ## ## #???????????????????????? | | ########### ## ## ###########?????????????? | | # #?????????????? | | # #?????????????? | | # ######## ######## #?????????????? | | # #??????## ## ######??????# #?????????????? | | # #???????# ## #???????????# #?????????????? | | # #???????# #######???????????# #?????????????? | | # #???????# #?????????????????# #?????????????? | | # #???????# #?????????????????# #?????????????? | | # #???????# #?????????????????# #?????????????? | | # ######### #?????????????????# ^#?????????????? | | #?????????????????# #?????????????? | | #??????????????#??# #?????????????? | | # ########### #?????????####/#### #?????????????? | | # #???# #???# #?????????#ss% #?????????????? | | # #???# #???# #?????????#s####### #?????????????? | | # #???# #???# #?????????#g#?????# ???????????? | | # #???# #???# #?????????#s###???# ????????? | | # #???# #???# #?????????#@s #???##########???????? | | # #???# #???# #?????????# C#????????????????????? | | # #???# #???# #?????????# C#????????????????????? | | # #???# #???# #?????????# ###????????????????????? | | #[###?# #?### #?????????# #??????????????????????? | | #== ### ### ####??????# #??????????????????????? | | "+ " #??????#s#??????????????????????? | | # =%####### ## #??????# ??????????????????????? | | #%###?????### #! !#?????###??????????????????????? | | # #?????????#%#! !#??????????????????????????????? | | # ###########%#!!!#??????????????????????????????? | | # ! #####??????????????????????????????? | | ###### ######??????????????????????????????????? | | ????#"""""#??????????????????????????????????????? | | ????#######??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 300 Evasion (%) 61 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -6/Factory Imp. Hover Unit | x2 | -6/Factory Imp. Hover Unit | x2 | -6/Factory Imp. Hover Unit | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed WeaponDataDerivative Manual? 0 Play Time 01:20:30 Cumulative 9.4 hours Start 2019.10.31 @ 11:50:05 End 2019.10.31 @ 13:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78ad3d9a-c33d-4e04-b098-13ac9325dc6a