Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 21:02:03

Player: Eggking

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (99)      495
Value Destroyed (4201)     4201
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 8869

 Bonus
-------
Follower Combat Kills      28
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/1000
Matter                     270/300
Energy                     95/100
System Corruption          1%
Temperature                Cool (21)
Location                   -5/Extension

 Parts 
-------
Power (1)
Propulsion (5)
  Flexi-carbon Leg
Utility (7)
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Improved Melee Analysis Suite
Weapon (4)
  Ripper
  Spear
Inventory (28)
  Carbon-fiber Leg
  Armored Leg
  Improved Cryofiber Web
  Improved Melee Analysis Suite
  Improved Core Analyzer
  Layered Heavy Armor Plating
  Improved Shield Generator
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
  Smartbomb Launcher
  Chainsword
  Spear
  Spear

 Peak State 
------------
Power
  Micro Fission Core
Propulsion
  Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Flexi-carbon Leg
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Improved Melee Analysis Suite
  Microactuators
  Actuator Array
  Improved Medium Armor Plating
Weapon
  Chainsword
  Spear
  Spear
  Spear
Inventory
  Micro Fission Core
  Micro Fission Core
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
  Armored Leg
  Improved Cryofiber Web
  Improved Melee Analysis Suite
  Improved Core Analyzer
  Improved Medium Armor Plating
  Layered Heavy Armor Plating
  Improved Shield Generator
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
  Smartbomb Launcher
  Chainsword
  Spear
  Spear
  Spear
[Rating: 72]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Microactuators
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Spear
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   1   .   
  Utility                  5    | .   .   1   .   1   1   1   1   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   
Parts Attached             86   | .   .   16  3   10  15  11  9   22  
  Power                    7    | .   .   3   .   .   1   .   .   3   
    Engine                 4    | .   .   3   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               38   | .   .   2   1   3   5   5   7   15  
    Treads                 12   | .   .   .   .   .   3   3   6   .   
    Leg                    25   | .   .   2   1   3   2   1   1   15  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   .   3   1   4   6   3   2   2   
    Device                 3    | .   .   .   .   .   1   1   1   .   
    Storage                5    | .   .   2   .   .   3   .   .   .   
    Processor              2    | .   .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   1   1   3   2   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | .   .   8   1   3   3   3   .   2   
    Energy Gun             3    | .   .   3   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   5   .   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   1   
    Piercing Weapon        5    | .   .   .   .   .   3   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   1   1   .   .   
Parts Lost                 69   | .   .   11  2   7   7   5   5   32  
  Power                    8    | .   .   3   .   .   1   .   .   4   
  Propulsion               34   | .   .   2   1   3   3   2   4   19  
  Utility                  12   | .   .   1   .   2   2   1   1   5   
  Weapon                   15   | .   .   5   1   2   1   2   .   4   
  Highest Loss Streak      21   | .   .   8   2   3   3   3   2   21  
Average Slot Usage (%)     93   | .   85  84  96  84  89  99  98  97  
  Engine                   6    | .   14  10  11  9   6   6   5   .   
  Treads                   9    | .   .   .   .   .   3   22  25  3   
  Leg                      15   | .   28  21  21  23  18  2   2   24  
  Device                   4    | .   .   .   .   .   3   6   11  10  
  Storage                  18   | .   14  16  22  18  22  20  17  17  
  Processor                3    | .   .   .   .   2   3   6   5   5   
  Protection               6    | .   .   3   7   8   6   5   4   4   
  Energy Gun               2    | .   28  17  .   .   .   .   .   .   
  Ballistic Gun            6    | .   .   13  23  13  3   .   .   .   
  Impact Weapon            2    | .   .   .   9   9   3   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   5   4   
  Piercing Weapon          9    | .   .   .   .   .   10  19  17  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 11  11  49  50  53  121 122 130 130 
  Greatest Support         110  | 20  20  20  20  33  63  93  110 99  
  Greatest Overweight (x)  7    | .   .   4   4   2   7   1   2   5   
  Average Overweight (x)   1    | .   .   .   2   1   2   1   1   1   
Largest Inventory Capacity 28   | .   6   16  16  16  28  28  28  28  
  Average Capacity         22   | .   6   11  16  16  26  28  28  28  
  Most Carried             28   | .   6   9   16  16  28  28  28  28  
  Average Carried          20   | .   5   6   14  15  23  27  27  25  
  Final Capacity           28   | 6   6   16  16  16  28  28  28  28  
  Final Carried            28   | 6   5   7   16  16  25  28  28  17  

 Class Distribution 
--------------------
 60% | Hauler-Mutant
 17% | Scavenger-Mutant
 12% | Mutant
  7% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Extension

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  
Matter Collected           1864 | 200  .    370  90   536  359  129  85   95   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4500 | .    65   688  46   665  476  764  1132 664  
  Parts                    233  | .    2    43   7    30   29   43   47   32   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  87   | .   2   17  4   15  10  12  17  10  
  Melee                    44   | .   .   .   .   .   5   12  17  10  
  Guns                     39   | .   2   17  4   14  2   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   
Classes Destroyed          11   | .   1   4   .   1   2   1   2   .   
  Worker                   5    | .   .   3   .   1   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   .   .   .   .   1   2   2   .   
  Swarmer                  12   | .   .   3   4   .   .   1   4   .   
  Grunt                    35   | .   2   11  .   8   4   3   4   3   
  Brawler                  5    | .   .   .   .   2   .   3   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   22   | .   .   3   .   5   3   3   4   4   
  Hunter                   4    | .   .   .   .   .   .   .   1   3   
  Programmer               8    | .   .   .   .   .   3   1   4   .   
Best Kill Streak           7    | .   1   7   4   3   4   5   5   3   
  Combat Bots Only         6    | .   1   6   4   2   4   5   5   3   
Max Kills in Single Turn   3    | .   1   3   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  
Damage Taken               10713 | .    84   1375 120  948  1004 886  1543 4753 
  Core                     1526  | .    18   258  15   73   139  21   137  865  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  92   .    31   86   80   97   .    .    
Volleys Fired              142   | .    8    38   8    71   17   .    .    .    
  Largest                  3     | .    2    3    3    2    2    .    .    .    
  Hottest                  168   | .    100  168  69   48   69   .    .    .    
Shots Fired                294   | .    16   106  18   120  34   .    .    .    
  Gun                      277   | .    16   106  18   120  17   .    .    .    
  Cannon                   17    | .    .    .    .    .    17   .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  240   | .    .    68   18   120  34   .    .    .    
  Thermal                  54    | .    16   38   .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10    | .    4    10   7    9    7    .    .    .    
  Robot Miss Streak        6     | .    2    3    6    5    6    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    4    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    
Shots Hit Robots           436   | .    10   72   10   105  54   46   86   53   
  Core Hits                198   | .    4    36   4    43   30   24   35   22   
  Critical Hits            9     | .    .    .    .    1    .    3    2    3    
  Critical Kills           3     | .    .    .    .    .    .    1    2    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    2    .    2    
Melee Attacks              257   | .    .    .    .    4    41   52   98   62   
  Impact                   10    | .    .    .    .    4    6    .    .    .    
  Slashing                 118   | .    .    .    .    .    .    32   55   31   
  Piercing                 129   | .    .    .    .    .    35   20   43   31   
  Sneak Attacks            6     | .    .    .    .    1    2    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        86    | .    .    .    .    .    8    17   36   25   
Damage Inflicted           10907 | .    123  1401 96   1627 1235 1481 3121 1823 
  Guns                     3073  | .    123  1061 96   1525 268  .    .    .    
  Cannons                  187   | .    .    .    .    .    187  .    .    .    
  Explosions               340   | .    .    340  .    .    .    .    .    .    
  Melee                    7307  | .    .    .    .    102  780  1481 3121 1823 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  2730  | .    .    654  96   1525 455  .    .    .    
  Thermal                  530   | .    123  407  .    .    .    .    .    .    
  Explosive                340   | .    .    340  .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   153   | .    .    .    .    102  51   .    .    .    
  Slashing                 4094  | .    .    .    .    .    .    1021 2010 1063 
  Piercing                 3060  | .    .    .    .    .    729  460  1111 760  
Highest Corruption         6     | .    2    .    .    .    6    5    .    1    
  Average Corruption       3     | .    2    .    .    .    4    3    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    .    .    22   17   .    2    
    Message Errors         6     | .    .    .    .    .    3    3    .    .    
    Matter Fused           13    | .    .    .    .    .    8    5    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    1    2    .    .    
    Energy Discharges      6     | .    .    .    .    .    3    2    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    3    2    .    1    
    Targeting Errors       7     | .    .    .    .    .    4    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            259   | .    .    85   .    .    34   14   117  9    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               85    | .    .    85   .    .    .    .    .    .    
  Melee                    174   | .    .    .    .    .    34   14   117  9    
Knockbacks                 6     | .    .    .    .    .    6    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    5    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      168   | .    .    168  .    .    .    .    .    .    
  Shots                    2     | .    .    2    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        418   | .    219  418  3    19   129  151  .    4    
  Average Temperature      97    | .    97   131  2    5    26   70   .    4    
  Received Heat Transfer   2379  | .    45   561  .    441  228  126  225  753  
  Effects                  1     | .    .    1    .    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    4    .    .    .    .    .    .    
  Heat Transferred         1258  | .    370  888  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Peak Influence             370  | .   65  370 98  190 131 170 313 240 
  Average Influence        76   | .   16  117 28  93  48  54  109 96  
Maximum Alert Level        1    | .   .   1   .   .   .   .   1   1   
  Low Security (%)         92   | .   .   .   .   .   .   .   .   .   
  Level 1                  7    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   2   1   1   3   5   2   2   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   3   1   2   .   
  Reinforcement            7    | .   1   2   .   1   .   1   .   2   
  Assault                  1    | .   .   .   1   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Distress Signals           5    | .   1   1   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   7   28  4   37  19  16  24  21  
  Peak Tracking Total      8    | .   4   8   4   5   5   3   4   6   
  Tactical Retreats        8    | .   .   4   .   2   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Traps Triggered            9    | .   2   .   .   .   .   2   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   6   .   4   .   .   
  Reused                   2    | .   .   .   .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   1   2   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Machines Disabled          4    | .   .   2   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Machines Accessed          24   | .   .   4   .   8   2   5   2   3   
  Terminals                20   | .   .   4   .   7   1   3   2   3   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                77   | .   .   16  .   34  5   15  2   5   
  Successful               55   | .   .   13  .   25  4   9   1   3   
  Failed                   22   | .   .   3   .   9   1   6   1   2   
    Catastrophic           2    | .   .   .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   .   10  .   20  2   6   2   2   
  Terminals                67   | .   .   16  .   32  1   11  2   5   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             21   | .   .   5   .   9   .   4   1   2   
  Record                   2    | .   .   .   .   .   .   2   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   2   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   2   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   1   .   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   2   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   
  Build                    3    | .   .   .   .   .   3   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         63   | .   .   18  .   30  1   10  1   3   
  Terminals                27   | .   .   8   .   14  .   4   .   1   
    Track                  14   | .   .   4   .   7   .   2   .   1   
    Botnet                 13   | .   .   4   .   7   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   3   .   7   2   4   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   3   .   .   .   
    Matter                 306  | .   .   .   .   .   306 .   .   .   
    Time                   153  | .   .   .   .   .   153 .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   3   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Total Allies               5    | .   .   .   1   .   .   .   .   4   
  Largest Group            2    | .   .   .   1   1   .   .   .   2   
  Highest-Rated Group      68   | .   .   .   31  31  .   .   .   68  
  Highest-Rated Ally       37   | .   .   .   31  31  .   .   .   37  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   22  .   .   .   7   
  Total Damage             438  | .   .   .   .   316 .   .   .   122 
  Kills                    4    | .   .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  
Turns Passed               8438 | .    169  875  950  1222 1346 1365 1587 924  
Spaces Moved               3891 | 1    104  410  493  521  485  639  748  490  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   1521 | .    .    .    .    .    88   639  748  46   
  Legs                     2370 | 1    104  410  493  521  397  .    .    444  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  180  150  180  185  180  154  
  Average Speed            174  | 120  120  143  180  162  207  185  182  158  
  Slowest Speed            330  | 120  120  240  240  180  330  186  200  280  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    28   36   80   55   14   16   23   55   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    1    2    .    .    .    
Terrain Destroyed          27   | .    .    24   .    1    2    .    .    .    
  Melee                    3    | .    .    .    .    1    2    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      24   | .    .    24   .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext 
Total                      5103 | .   134 613 536 773 758 786 908 595 
  Wait                     667  | .   16  130 17  144 172 80  77  31  
  Move                     3883 | .   103 409 492 520 484 638 747 490 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  104  | .   3   14  14  14  25  15  9   10  
  Fast Attach              25   | .   .   6   .   4   8   3   3   1   
  Attach                   52   | .   .   9   3   5   4   6   4   21  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     9    | .   .   1   .   1   3   2   2   .   
  Drop                     56   | .   4   6   2   10  15  10  9   .   
  Fire                     142  | .   8   38  8   71  17  .   .   .   
  Melee                    156  | .   .   .   .   4   30  32  55  35  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   .   .   2   7   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / *Ext)
-5/Extension

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   99 | -10/Materials | Discovered new exit (range 11)
  165 | -10/Materials | Discovered new exit (range 3)
  170 | -10/Materials | Entered another Materials area
  170 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  857 | -9/Materials  | Core integrity fell below 50%
  900 | -9/Materials  | Lost 8 parts (2p2n1u3w)
 1012 | -9/Materials  | Discovered new exit (range 14)
 1045 | -9/Materials  | Entered Mines
 1068 | -9/Mines      | Discovered new exit (range 14)
 1162 | -9/Mines      | Build established: Gunner
 1295 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1594 | -9/Mines      | Build established: Scavenger-Mutant
 1765 | -9/Mines      | Learned Materials trap positions
 1851 | -9/Mines      | Met a Derelict testing a Signal Generator
 1852 | -9/Mines      | Discovered new exit (range 15)
 1995 | -9/Mines      | Entered Materials
 1995 | -8/Materials  | Accompanied by 1 ally
 1995 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1996 | -8/Materials  | Loaded intel: 31 trap records
 2129 | -8/Materials  | Repaired Shotgun
 2772 | -8/Materials  | Lost 3 parts (2n1w)
 2831 | -8/Materials  | Identified exit to Factory
 3022 | -8/Materials  | Build established: Mutant
 3217 | -8/Materials  | Entered Factory
 3217 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3370 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
 3424 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
 3481 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
 3618 | -7/Factory    | Discovered new exit (range 7)
 3655 | -7/Factory    | Build established: Hauler-Mutant
 4055 | -7/Factory    | Discovered new exit (range 4)
 4407 | -7/Factory    | Lost 3 parts (2n1u)
 4563 | -7/Factory    | Entered another Factory area
 4563 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5255 | -6/Factory    | Garrison activated, responded to threat
 5291 | -6/Factory    | Lost 3 parts (1n1u1w)
 5822 | -6/Factory    | Discovered new exit (range 4)
 5928 | -6/Factory    | Entered another Factory area
 5928 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7086 | -5/Factory    | Discovered new exit (range 14)
 7501 | -5/Factory    | Discovered new exit (range 10)
 7515 | -5/Factory    | Entered Extension
 7645 | -5/Extension  | Lost 6 parts (1p4n1u)
 7861 | -5/Extension  | Rescued a captive Derelict
 7862 | -5/Extension  | Rescued a captive Derelict
 7983 | -5/Extension  | Spotted B-75 Beast
 8141 | -5/Extension  | Rescued a captive Derelict
 8142 | -5/Extension  | Rescued a captive Derelict
 8398 | -5/Extension  | Spotted B-75 Beast
 8415 | -5/Extension  | Core integrity fell below 50%
 8430 | -5/Extension  | Core integrity fell below 20%
 8439 | -5/Extension  | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
08426_ Slug penetrates K5-95L(b).
08426_ Slug penetrates Wall.
08426_ U-05 Engineer builds a Wall.
08426_ Slug penetrates K5-95L(b).
08426_ K5-95L(b) destroyed.
08429_ Penetrated by Slug.
08429_ Actuator Array destroyed.
08429_ Penetrated by Slug. <x2>
08432_ Slug penetrates Y-64 Sentinel.
08433_ Penetrated by Slug. <x3>
08435_ Flexi-carbon Leg destroyed.
08435_ Penetrated by Slug. <x3>
08436_ Flexi-carbon Leg destroyed.
08436_ Spear destroyed.
08436_ Penetrated by Slug. <x2>
08436_ Imp. Titanium Leg destroyed.
08436_ Penetrated by Slug. <x2>
08438_ Imp. Titanium Leg destroyed.
08439_ Mic. Fission Core destroyed.
08439_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????####### #???????????????????????????? |
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| ???????????????????# #???????????????????????????? |
| ???????????????????# #??##???????????????????????? |
| ??????????????????## ### ## #????????????????????? |
| ?????????????????#""%""      "???????????????????? |
| ?????????????????#   "        " "????????????????? |
| ?????????????????#                #??????????????? |
| ?????????????????#                #??????????????? |
| ##################    Y           ###????????????? |
|                                       ???????????? |
|                                       ???????????? |
|                     !                  ??????????? |
|          %!    R   %%=                ???????????? |
|          *         !*               ?????????????? |
| ##################     YhBB       #??????????????? |
| ??????????????#  #   BB  BBh      #??????????????? |
| ???????????????# ;   BB           #??????????????? |
| ???????????????# ;                #??????????????? |
| ???????????????###       @        #??????????????? |
| ?????????????????##;;;# #"""######???????????????? |
| ??????????????????##  ###????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                40
Targeting Accuracy         6
Melee Accuracy             6
Recoil Reduction           5

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 
 Hcp. Storage Unit | x1 | -7/Factory 
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityArmageddonComputer
  Manual?         0
Play Time         01:34:13
  Cumulative      320.5 hours
  Start           2019.11.03 @ 22:19:45
  End             2019.11.08 @ 21:02:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          37
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8735f6a-0eb9-44c0-b3b7-d2e27b71dea5