Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 18:31:37 Player: BlackCaro Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (106) 106 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1056 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 172/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Electrolaser Assault Rifle > --- INVENTORY -------- Light Ion Engine Advanced Weight Redist. System [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 25 | 8 9 8 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 4 | . 3 1 Utility 6 | 2 1 3 Device 5 | 1 1 3 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 3 4 3 Energy Gun 6 | 2 3 1 Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 14 | . 2 12 Power 2 | . . 2 Propulsion 3 | . 1 2 Utility 4 | . . 4 Weapon 5 | . 1 4 Highest Loss Streak 11 | . 2 11 Average Slot Usage (%) 80 | . 91 55 Engine 12 | . 14 7 Leg 8 | . 12 . Flight 15 | . 15 16 Device 19 | . 19 19 Storage 4 | . 6 . Energy Gun 10 | . 12 6 Ballistic Gun 8 | . 10 4 Naked Turns 5 | . . 5 Heaviest Build 14 | 14 14 8 Greatest Support 20 | 20 20 8 Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 4 Average Capacity 4 | 5 4 4 Most Carried 6 | 3 6 4 Average Carried 3 | 1 3 2 Final Capacity 6 | 6 4 4 Final Carried 4 | 3 4 . Class Distribution -------------------- 90% | Mutant 9% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 408 | 144 264 . Remotely . | . . . Salvage Created 181 | 37 144 . Parts 19 | 6 13 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 6 . Guns 6 | . 6 . Classes Destroyed 4 | 1 3 . Tunneler 2 | 2 . . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Best Kill Streak 4 | 1 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1284 | . 315 969 Core 492 | . 74 418 Absorbed by Shields . | . . . Core Remaining (%) 85 | 100 70 . Volleys Fired 66 | 2 30 34 Largest 2 | 2 2 2 Hottest 100 | 70 70 100 Shots Fired 97 | 4 47 46 Gun 94 | 4 47 43 Cannon . | . . . Launcher . | . . . Special 3 | . . 3 Kinetic 50 | 2 17 31 Thermal 26 | 2 9 15 Explosive . | . . . Electromagnetic 21 | . 21 . Robot Hit Streak 5 | 3 5 . Robot Miss Streak 7 | . 7 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 23 | 3 20 . Core Hits 13 | 2 11 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 307 | 38 269 . Guns 307 | 38 269 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 72 | 13 59 . Thermal 101 | 25 76 . Explosive . | . . . Electromagnetic 134 | . 134 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 26 | . . 26 Average Corruption 13 | . . 13 Corruption Purged . | . . . Effects 6 | . . 6 Matter Fused 1 | . . 1 Energy Discharges 2 | . . 2 Targeting Errors 3 | . . 3 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 72 | 9 60 72 Average Temperature 20 | 6 12 32 Received Heat Transfer 45 | . 27 18 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 296 | 74 222 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 197 | 10 197 41 Average Influence 50 | 4 71 20 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 6 1 Investigation 4 | . 3 1 Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 41 | . 37 4 Peak Tracking Total 8 | . 8 3 Tactical Retreats 5 | . 3 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 6 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 18 | . 14 4 Successful 7 | . 6 1 Failed 11 | . 8 3 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 4 | . 4 . Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 2 | . 2 . Scanalyzer 1 | . . 1 Insert Component 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 5 1 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 702 | 76 441 185 Spaces Moved 828 | 49 594 185 Core 5 | 5 . . Treads . | . . . Legs 162 | 44 118 . Wheels . | . . . Hover . | . . . Flight 661 | . 476 185 Fastest Speed 37 | 50 37 37 Average Speed 53 | 112 54 37 Slowest Speed 200 | 120 200 37 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 11 | . 6 5 Cave-ins Triggered 14 | . . 14 Exploration Rate (%) 33 | 4 84 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 3 | . . 3 Terrain Destroyed 3 | . . 3 Melee . | . . . Projectile 3 | . . 3 AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 968 | 61 661 246 Wait 33 | . 17 16 Move 803 | 48 581 174 Hop 11 | . 6 5 Pick Up 13 | 3 6 4 Fast Attach 12 | 7 4 1 Attach 8 | . 2 6 Detach 5 | . 4 1 Swap 5 | 1 3 1 Drop 11 | . 8 3 Fire 66 | 2 30 34 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 615 | -9/Materials | Crushed by falling debris 646 | -9/Materials | Crushed by falling debris 646 | -9/Materials | System corruption reached 10% 651 | -9/Materials | Crushed by falling debris 652 | -9/Materials | Crushed by falling debris 654 | -9/Materials | Crushed by falling debris 664 | -9/Materials | Crushed by falling debris 667 | -9/Materials | Crushed by falling debris 667 | -9/Materials | Core integrity fell below 50% 673 | -9/Materials | Crushed by falling debris 687 | -9/Materials | Crushed by falling debris 688 | -9/Materials | Crushed by falling debris 691 | -9/Materials | Crushed by falling debris 691 | -9/Materials | Core integrity fell below 20% 692 | -9/Materials | Crushed by falling debris 699 | -9/Materials | Crushed by falling debris 704 | -9/Materials | Crushed by falling debris 704 | -9/Materials | Smashed by cave-in Last Messages --------------- 00673_ System corrupted by crushing effect (+1). 00673_ Lgt. Ion Engine destroyed. 00673_ System corrupted by crushing effect (+4). 00676_ System corrupted: Energy discharge (-9). 00676_ System corrupted: Assault Rifle targeting data glitched. 00687_ The unstable cave ceiling collapses. 00687_ Crushed by falling debris. 00688_ The unstable cave ceiling collapses. 00688_ Crushed by falling debris. 00691_ The unstable cave ceiling collapses. 00691_ Crushed by falling debris. 00692_ The unstable cave ceiling collapses. 00692_ Crushed by falling debris. 00699_ System corrupted: Energy discharge (-25). 00699_ The unstable cave ceiling collapses. 00699_ Crushed by falling debris. 00699_ Assault Rifle destroyed. 00699_ System corrupted by crushing effect (+4). 00704_ The unstable cave ceiling collapses. 00704_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# ##### | | ??????????????????????????????????????#### # | | ??????????????????????????????????????# # [ " | | ?????????????????????????????????????## + " | | ??????????????????????????? ??????????# # " | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ##### | | ???????????????????????????? ???????# % #? | | ???????????????????????????? ? ?"?? # ! # | | ???????????????????????????# #??????# # | | ???????????????????????????/ /??????# + | | ???????????????????????????# #?? ???# # | | ???????????????????#????? ?# #??????# # | | ???????????????????????????# ########+## ##### | | ???????????????#???????????# # ## ##### | | ?????????????????? ????????# # ## # | | ???????????????????? ??????# # """ ## # """ | | ???????????????????????????# # "R ## + """ | | ???????????????????????????# # """ ## # """ | | ???????????????????????????# # ## # | | ??????????? ???? ??????????# #####+##### ##### | | ???????????????????????#???# | | ???????????????????????????# | | ?????????????????????? ?#### | | ????????????????????????#### #####+########### | | ???????????????????""???#@# !#??? ????????# | | ????????????????????????###!![ ! #??"?????????# " | | ???????????????????????#??#!![[!!#? ??????????# " | | ??????????????????????????########? ????? ????# " | | ???????????#???????????????????????? ?????????# | | ????????????????#????????????#????????#???????#### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityImprinterSword Manual? 0 Play Time 00:16:13 Cumulative 16.9 hours Start 2020.03.05 @ 18:16:34 End 2020.03.05 @ 18:31:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1852293f-8b1c-41e7-9b5c-74ce95dde930