Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.07 @ 17:49:39 Player: Minty Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (2170) 2170 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (-269) -269 TOTAL SCORE: 6631 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 403 Met Data Miner 300 Friendly Fire -1098 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino-Nuclear Core > --- PROPULSION ------- Treaded FC-VTOL Exoskeleton Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Signal Interpreter System Shield > --- WEAPON ----------- Hvy. Ballistic Autogun Construct/C Flak Kinetic Gauss Construct/C Heavy Mace > --- INVENTORY -------- (None) [Rating: 63] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Constructs Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . . 4 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 3 | . . 1 1 . . 1 . . . . Weapon 3 | . . 1 . . . 2 . . . . Parts Attached 58 | . . 11 9 18 4 4 3 6 . 3 Power 6 | . . 1 2 1 1 . . 1 . . Engine 4 | . . 1 . 1 1 . . 1 . . Core 2 | . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 11 | . . 4 1 4 . . . 2 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . 4 . . . . . . Flight 7 | . . 4 1 . . . . 2 . . Utility 17 | . . 2 1 3 2 4 . 2 . 3 Device 9 | . . 2 . 2 2 . . 2 . 1 Storage . | . . . . . . . . . . . Processor 5 | . . . 1 1 . 2 . . . 1 Hackware 2 | . . . . . . 1 . . . 1 Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 24 | . . 4 5 10 1 . 3 1 . . Energy Gun 8 | . . 2 4 2 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | . . 2 . 4 . . . . . . Ballistic Cannon 3 | . . . . 3 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . 1 1 1 . 2 . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 5 . . . . . . Corrupted Parts 2 | . . . 2 . . . . . . . System Corruption 9 | . . . 9 . . . . . . . Parts Lost 30 | . . 3 3 2 2 . 11 . . 9 Power 4 | . . 1 1 . 1 . 1 . . . Propulsion 8 | . . . 1 . . . 4 . . 3 Utility 10 | . . 1 . 2 . . 3 . . 4 Weapon 8 | . . 1 1 . 1 . 3 . . 2 Highest Loss Streak 10 | . . 2 3 1 2 . 10 . . 6 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 59 | . 85 73 69 80 84 85 41 31 40 31 Engine 4 | . 14 10 5 3 6 6 1 . . . Core 1 | . . . 2 5 . . 1 . . . Leg 3 | . 28 8 . . . . . . . . Hover 7 | . . . . 11 27 26 8 . . . Flight 5 | . . 13 23 7 . . . 8 13 4 Device 10 | . . 11 9 13 18 13 8 11 13 8 Storage 1 | . 14 4 . . . . . . . . Processor 4 | . . . 6 13 9 11 2 . . 2 Hackware 1 | . . . . . . 1 3 . . 1 Energy Gun 4 | . 14 10 18 5 7 . . . . . Ballistic Gun 5 | . 14 14 . 10 13 6 . . . . Ballistic Cannon 3 | . . . . 9 . 5 5 . . . Impact Weapon 1 | . . . 2 . 3 6 1 . . . Slashing Weapon 1 | . . . . . . . 2 6 6 4 Piercing Weapon 1 | . . . . . . . . 3 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 27 | 12 12 14 12 25 16 27 26 9 6 6 Greatest Support 36 | 20 20 20 12 24 24 24 24 10 10 36 Greatest Overweight (x) 6 | . . . 1 3 . 1 6 2 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 6 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 4 5 5 1 1 2 . 2 Average Carried 2 | 7 7 4 1 4 . . . . . . Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 7 8 2 2 5 . . 1 . . . Scrap Engine Consumption 44 | . . . . . 20 7 9 3 . 5 Constructs Created 5 | . . . . . 1 2 1 . . 1 Constructs Modified 7 | . . . . . 2 . 4 . . 1 Class Distribution -------------------- 50% | Mutant 17% | Scavenger-Skirmisher 12% | Sprinter 9% | Gunner 3% | Skirmisher 3% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Mutant | -8/Recycling Gunner | -6/Factory Mutant | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Matter Collected 1555 | 200 39 177 111 419 235 113 163 67 . 31 Remotely 263 | . . 95 . 168 . . . . . . Salvage Created 2895 | . 134 303 275 823 344 300 687 29 . . Parts 137 | . 5 18 13 54 18 9 17 3 . . Haulers Intercepted 4 | . . . . 3 . 1 . . . . Recyclers Shooed 4 | . . . . 3 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 13 1 . 2 Prevented 2 | . . . . . . . 1 1 . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 53 | . 3 7 3 16 6 3 14 1 . . Melee 2 | . . . . . . . 1 1 . . Guns 28 | . 3 7 3 8 6 1 . . . . Cannons 20 | . . . . 7 . 1 12 . . . AOE 1 | . . . . 1 . . . . . . Classes Destroyed 15 | . 1 4 3 3 1 1 1 1 . . Worker 1 | . . . . . . 1 . . . . Builder 2 | . . . . 2 . . . . . . Hauler 4 | . . . . 3 . 1 . . . . Recycler 1 | . . . 1 . . . . . . . Operator 2 | . . 1 . 1 . . . . . . Watcher 3 | . . . 1 1 . 1 . . . . Swarmer 17 | . . 1 . 4 . 2 10 . . . Grunt 15 | . 3 3 2 4 1 . 2 . . . Brawler 2 | . . 1 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 15 | . . 2 . 7 4 1 1 . . . Hunter 1 | . . . . 1 . . . . . . Programmer 1 | . . . . . 1 . . . . . Decomposer 3 | . . . . . . . 3 . . . Thief 1 | . . . . . . . . 1 . . Mutant 1 | . . . 1 . . . . . . . Best Kill Streak 6 | . 3 3 2 6 4 3 4 1 . . Combat Bots Only 5 | . 3 3 2 5 4 2 4 1 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 2 1 . . Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Hostile Shots Fired 415 | . 26 44 18 58 28 25 114 7 . 95 Missed 156 | . 7 18 10 23 10 11 38 3 . 36 Damage Taken 4706 | . 207 334 222 547 371 172 1586 63 . 1204 Core 1197 | . 45 13 65 171 34 27 322 25 . 495 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 257 | . . . . 46 56 31 24 100 . . Core Remaining (%) 82 | 100 82 96 . . 50 . . . . . Volleys Fired 182 | . 20 25 12 49 21 15 40 . . . Largest 3 | . 2 3 3 3 3 3 3 . . . Hottest 176 | . 60 85 176 132 100 129 144 . . . Shots Fired 402 | . 40 61 32 141 42 33 53 . . . Gun 295 | . 40 61 32 105 41 14 2 . . . Cannon 107 | . . . . 36 1 19 51 . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 255 | . 20 39 . 108 25 14 49 . . . Thermal 51 | . . 13 20 . 8 10 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 96 | . 20 9 12 33 9 9 4 . . . Robot Hit Streak 17 | . 5 10 8 10 9 17 10 . . . Robot Miss Streak 12 | . 3 5 5 12 5 6 10 . . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 6 | . . 2 . 2 2 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . Shots Hit Robots 281 | . 25 40 30 86 30 19 45 3 . 3 Core Hits 184 | . 6 24 20 52 21 21 37 2 . 1 Critical Kills 3 | . . . . 1 1 . 1 . . . Critical Parts Destroyed 5 | . . . 1 . 1 . 3 . . . Critical Strikes 11 | . . . 1 1 2 2 4 1 . . Destroy 3 | . . . . 1 2 . . . . . Corrupt 2 | . . . . . . 2 . . . . Smash 5 | . . . 1 . . . 4 . . . Impale 1 | . . . . . . . . 1 . . Melee Attacks 40 | . . . 5 2 . 4 9 9 . 11 Impact 20 | . . . 5 2 . 4 9 . . . Slashing 8 | . . . . . . . . 7 . 1 Piercing 12 | . . . . . . . . 2 . 10 Sneak Attacks 7 | . . . 5 . . 1 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5660 | . 392 473 694 1667 507 429 1270 135 . 93 Guns 2828 | . 331 473 427 1078 450 69 . . . . Cannons 1662 | . . . . 470 15 260 917 . . . Explosions 263 | . 61 . . 115 42 . 45 . . . Melee 894 | . . . 267 . . 100 308 135 . 84 Ramming 13 | . . . . 4 . . . . . 9 Kinetic 2717 | . 212 248 . 1084 256 69 848 . . . Thermal 930 | . 61 167 268 115 157 117 45 . . . Explosive . | . . . . . . . . . . . Electromagnetic 1106 | . 119 58 159 464 94 143 69 . . . Impact 675 | . . . 267 . . 100 308 . . . Slashing 35 | . . . . . . . . 35 . . Piercing 184 | . . . . . . . . 100 . 84 Highest Corruption 10 | . . . 10 10 10 . 5 5 5 5 Average Corruption 6 | . . . 7 10 10 . 4 5 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 53 | . . . 2 20 10 . 6 4 . 11 Message Errors 11 | . . . 1 3 2 . 2 1 . 2 Matter Fused 16 | . . . 1 5 3 . 2 1 . 4 Heat Flow Errors 4 | . . . . 3 1 . . . . . Energy Discharges 8 | . . . . 4 2 . . . . 2 Data Loss (minor) 6 | . . . . 2 . . . 2 . 2 Data Loss (major) 3 | . . . . . 1 . 1 . . 1 Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 4 | . . . . 3 . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 349 | . . . 64 20 . . 243 22 . . Projectiles 77 | . . . . . . . 77 . . . Explosions 20 | . . . . 20 . . . . . . Melee 252 | . . . 64 . . . 166 22 . . Knockbacks 19 | . . . 1 5 . . 13 . . . Impact 1 | . . . 1 . . . . . . . Kinetic 17 | . . . . 5 . . 12 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 97 | . . . . 42 . . 55 . . . Shots 2 | . . . . 1 . . 1 . . . Rammed 12 | . . . . 1 . . . . . 11 Targets Rammed 12 | . . . . 1 . . . . . 11 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 353 | . 54 129 204 353 272 67 315 . . 3 Average Temperature 81 | . 32 46 71 117 63 29 100 . . 3 Received Heat Transfer 1203 | . 114 147 96 198 54 18 174 . . 402 Effects 6 | . . . . 3 1 . 2 . . . Interference 6 | . . . . 3 1 . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . 2 2 . 1 1 . . . Impact Corruptions 11 | . . . 3 . . . 8 . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 7 | . . 1 1 . 5 . . . . . Heat Transferred 3138 | . 100 265 414 150 1086 1073 50 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . 2 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Peak Influence 708 | . 102 386 410 559 483 708 . . . . Initial 552 | . . 42 162 109 211 552 . . . . Average 295 | . 24 179 266 340 390 652 . . . . Maximum Alert Level 3 | . . 1 2 2 2 3 . . . . Low Security (%) 37 | 100 100 58 29 24 . . . . . . Level 1 30 | . . 41 43 44 41 . . . . . Level 2 26 | . . . 27 31 58 53 . . . . Level 3 5 | . . . . . . 46 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 1 1 5 . . . . . . Investigation 3 | . 1 1 . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 5 13 12 19 8 8 19 3 . 19 Peak Tracking Total 9 | . 2 4 9 4 4 4 7 2 . 9 Tactical Retreats 14 | . . 3 1 . 1 . 3 1 . 5 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 2 | . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 7 | . . . 2 4 . . 1 . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 20 | . 1 . 1 5 8 1 . . 4 . Terminals 8 | . 1 . 1 3 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 6 | . . . . 1 5 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 62 | . 3 . 3 11 17 1 . . 27 . Successful 47 | . 1 . 3 8 7 1 . . 27 . Failed 15 | . 2 . . 3 10 . . . . . Catastrophic 6 | . 1 . . 1 4 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 2 . . 1 14 . . . . . Terminals 20 | . 3 . 3 6 8 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 12 | . . . . 3 9 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 36 | . 1 . 3 3 2 . . . 27 . Record 11 | . . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Open Door 3 | . . . . 3 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . 3 1 . . . . . Process 1 | . . . . 1 . . . . . . Report Inventory 2 | . . . . 1 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 4 | . . . . . 4 . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . Tunnel 4 | . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 3 4 . . . . . Full Trace Events 4 | . . . . 1 3 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 60 | . . . . 60 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 204 | . . . . 204 . . . . . . Retrieved Matter 204 | . . . . 204 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Total Allies 6 | . . 1 1 . 1 . 2 . . 1 Largest Group 2 | . . 1 1 . 1 1 2 . . 1 Highest-Rated Group 96 | . . 32 35 . 16 16 61 . . 96 Highest-Rated Ally 96 | . . 32 35 . 16 16 32 . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 43 | . . 2 12 . 3 3 13 . . 10 Total Damage 1410 | . . 64 768 . 30 30 231 . . 287 Kills 15 | . . 2 7 . 1 1 1 . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . 1 Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Turns Passed 3030 | 3 271 267 160 474 235 187 653 185 26 569 Spaces Moved 3411 | 3 171 156 197 360 340 300 893 418 82 491 Core 823 | . . . . . . . 534 82 . 207 Treads 161 | . . . . . . . . . . 161 Legs 217 | 3 171 43 . . . . . . . . Wheels 3 | . . . . . . . 3 . . . Hover 1275 | . . . . 279 340 300 356 . . . Flight 932 | . . 113 197 81 . . . 336 82 123 Fastest Speed 32 | 120 120 37 34 37 42 42 42 32 32 32 Average Speed 55 | 120 120 59 37 73 42 42 53 36 32 69 Slowest Speed 350 | 120 120 120 117 277 42 102 350 150 32 128 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . 9 . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 2 34 18 23 61 59 7 85 52 69 59 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . . . . 4 . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . . 2 . . 1 Spaces Dug 2 | . . . . . . . . 2 . . Terrain Destroyed 29 | . 3 . . 6 3 . 15 2 . . Melee 2 | . . . . . . . . 2 . . Projectile 3 | . . . . . . . 3 . . . AOE 24 | . 3 . . 6 3 . 12 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Total 4171 | 2 199 276 250 486 408 332 1000 437 81 700 Wait 380 | . . 80 16 33 32 6 27 4 . 182 Move 3384 | 2 170 140 196 359 339 299 892 415 81 491 Hop 7 | . . 6 . . . . . 1 . . Pick Up 16 | . 5 . 2 8 . . 1 . . . Fast Attach 38 | . . 4 5 14 3 4 1 5 . 2 Attach 11 | . . 4 3 . . . 2 1 . 1 Detach 23 | . . 4 5 1 2 3 5 1 . 2 Swap 9 | . . 3 1 4 1 . . . . . Drop 47 | . 4 10 5 15 7 1 3 1 . 1 Fire 182 | . 20 25 12 49 21 15 40 . . . Melee 39 | . . . 5 2 . 4 9 9 . 10 Ram 1 | . . . . 1 . . . . . . Kick . | . . . . . . . . . . . Crush 11 | . . . . . . . . . . 11 Escape Stasis . | . . . . . . . . . . . Rewire 23 | . . . . . 3 . 20 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 5) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 301 | -9/Materials | Build established: Mutant 476 | -9/Materials | Botcube activated 488 | -9/Materials | Botcube completed mutation into flying form, armed with 2 guns. 523 | -9/Materials | Discovered new exit (range 8) 542 | -9/Materials | Entered another Materials area 542 | -8/Materials | Accompanied by 1 ally 542 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 543 | -8/Materials | Discovered new exit (range 8) 574 | -8/Materials | Found Botcube 598 | -8/Materials | Garrison activated, responded to threat 610 | -8/Materials | Botcube activated 620 | -8/Materials | Botcube completed mutation into flying form, armed with 2 cannons. 666 | -8/Materials | System corruption reached 10% 672 | -8/Materials | Murdered Mutated Botcube 678 | -8/Materials | Lost 3 parts (1p1n1w) 698 | -8/Materials | Discovered new exit (range 5) 702 | -8/Materials | Entered Storage 814 | -8/Storage | Garrison activated, responded to threat 985 | -8/Storage | Discovered new exit (range 18) 1028 | -8/Storage | Build established: Scavenger-Skirmisher 1118 | -8/Storage | Repaired Adv. Beam Rifle 1168 | -8/Storage | Used back door to open Recycling access 1168 | -8/Storage | Discovered new exit (range 3) 1176 | -8/Storage | Entered Recycling 1179 | -8/Recycling | Found Scrap Engine 1370 | -8/Recycling | Discovered new exit (range 18) 1411 | -8/Recycling | Entered Factory 1411 | -6/Factory | Accompanied by 1 ally 1411 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1429 | -6/Factory | Discovered new exit (range 9) 1440 | -6/Factory | Discovered new exit (range 12) 1575 | -6/Factory | Identified exit to Lower Caves 1585 | -6/Factory | Identified exit to Factory 1598 | -6/Factory | Entered Lower Caves 1598 | -6/Lower Caves | Accompanied by 1 ally 1631 | -6/Lower Caves | Encountered a Warlord checkpoint 1843 | -6/Lower Caves | Learned Factory trap positions 1863 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1995 | -6/Lower Caves | Lost 10 parts (1p3n3u3w) 2001 | -6/Lower Caves | Learned Factory interactive machine intel 2189 | -6/Lower Caves | Build established: Mutant 2225 | -6/Lower Caves | Discovered new exit (range 10) 2251 | -6/Lower Caves | Entered another Lower Caves area 2379 | -6/Lower Caves | Discovered exit to Factory (range 6) 2422 | -6/Lower Caves | Encountered a Warlord checkpoint 2433 | -6/Lower Caves | Discovered new exit (range 10) 2436 | -6/Lower Caves | Entered Data Miner 2436 | -6/Data Miner | Discovered new exit (range 6) 2443 | -6/Data Miner | Met Data Miner 2449 | -6/Data Miner | Learned location of Section 7 (-2) 2449 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2453 | -6/Data Miner | Received God Mode back door access code from Data Miner 2462 | -6/Data Miner | Entered Proximity Caves 2592 | -5/Proximity Caves | Build established: Sprinter 2611 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2640 | -5/Proximity Caves | Escorted by Enhanced Grunt 2656 | -5/Proximity Caves | Core integrity fell below 50% 2874 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2930 | -5/Proximity Caves | Core integrity fell below 20% 2950 | -5/Proximity Caves | Build established: Mutant 2962 | -5/Proximity Caves | Lost 6 parts (2n2u2w) 2965 | -5/Proximity Caves | Learned Factory interactive machine intel 3027 | -5/Proximity Caves | Spotted B-75 Beast 3028 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 3031 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 02917_ Penetrated by Slug. 02917_ Slammed into G-50 Soldier. 02919_ Arm. Scrap Engine destroyed. 02919_ Scrap Engine core remains intact and functional. 02920_ Slammed into G-50 Soldier. 02925_ Penetrated by Slug. 02925_ Treaded FC-VTOL Exoskeleton destroyed. 02925_ Scrap Engine damaged due to network destabilization (-10). 02925_ Critical hit (Burn: +37). 02931_ Targeting Computer destroyed. 02933_ Slug penetrates G-50 Soldier. 02965_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 02969_ YO2SUY=HK&WRDNMO|SERUZ 3H 03015_ Critical hit (Burn: +37). 03017_ Authchip [Weapon] destroyed. 03018_ Imp. Heat Sink destroyed. 03028_ Penetrated by Slug. 03029_ System corrupted: Matter fused (-10). 03029_ Y-64 Sentinel: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." Map ----- +----------------------------------------------------+ | ??# #????????????????????????????????????????? | | ???# ##???????????????????????????????????????? | | ????# ###?????????????????????????????????????? | | ##### #####?????????????????????????????????? | | # ##????????????????????????????????? | | #????????????????????????????????? | | ### #????????????????????????????????? | | #?# ##???????????????????????????????? | | #?### ##??????????????????????????????? | | ????## #??????????????????????????????? | | #????### #??????????????????????????????? | | ##????## #??????????????????????????????? | | ####?# #??????????????????????????????? | | ### ### ##??????????????????????????????? | | ### ##?###???????????????????????????????? | | #?#### #???????????????????????????????????? | | ### ##?#### #???????????????????????????????????? | | ??###### %% #???????????????????????????????????? | | ???### % ##??????????????????????????????????? | | ???# % ##?????????????????????????????????? | | ???# % #????????????##???????????????????? | | ## #??????????? ????????????????????? | | ##### #?## #??????????? ?????????????????????? | | ????# ???# ##?????????? #?????????????????????? | | ????# ????# ##????###### #####?????????????????? | | ???? ?????# ##???# @ #?????????????????? | | ??? ??????# #???# ##????????????????? | | ?? ?????## ##### Y#????????????????? | | ?????????# + u ##????????????????? | | ????????# + #?????????????????? | | ???????# + #?????????????????? | | ???????# + ???????????????? | | ???????## + g ??????????????? | | ????????# ######### #####?????????????? | | ???????# ????????# #?????????????????? | | ???????# #????????# #?????????????????? | | ???????####?????????#####BB#####?????????????????? | | ?????####????????????????BB#?????????????????????? | | ?#### ##???????????????###?????????????????????? | | ?# # ##??????????????????????????????????????? | | ## # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # ##?????????????????????????????????????? | | ### # #?????????????????????????????????????? | | # #### # ##?????????????????????????????????????? | | # #??????????????????????????????????????? | | ##????????????###???????????????????????? | | #????????????# ##??????????????????????? | | #????????#### ##?????????????????????? | | ##????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 297 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaMiniThruster Manual? 0 Play Time 00:30:33 Cumulative 580.0 hours Start 2024.01.07 @ 17:20:12 End 2024.01.07 @ 17:49:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 212 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd9d2045-267e-4a36-9180-affb21d1ca3e