Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 19:27:05

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (98)      490
Value Destroyed (2910)     2910
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-95)                -95
              TOTAL SCORE: 7905

 Bonus
-------
High Alert Combat Kills    41
Friendly Fire              -136

 Cogmind 
---------
Core Integrity             900/1000
Matter                     136/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (4) ---
       Improved Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (8) ------
          Large Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
                Target Analyzer
       Improved Core Analyzer
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Advanced Shield Generator
>               --- WEAPON (4) -------
                Gauss Rifle
                Gauss Rifle
                Flak Gun
                KE Penetrator
>               --- INVENTORY (16) ---
          Heavy Ion Engine
         Medium Treads
         Medium Treads
       Improved Heat Sink
  High-capacity Matter Pod (200)
     Long-range Sensor Array
       Improved Medium Armor Plating
       Improved System Backup Module
     Long-range Tractor Beam
          Light EM Pulse Cannon
          Heavy Assault Rifle
                Autogun
       Enhanced Autogun
       Improved Grenade Launcher
      Precision Grenade Launcher
                Axe

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
                Target Analyzer
       Improved Core Analyzer
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Advanced Shield Generator
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Flak Gun
                KE Penetrator
>               --- INVENTORY --------
          Heavy Ion Engine
         Medium Treads
         Medium Treads
       Improved Heat Sink
  High-capacity Matter Pod
     Long-range Sensor Array
       Improved Medium Armor Plating
       Improved System Backup Module
     Long-range Tractor Beam
          Light EM Pulse Cannon
          Heavy Assault Rifle
                Autogun
       Enhanced Autogun
       Improved Grenade Launcher
      Precision Grenade Launcher
                Axe
[Rating: 65]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Enhanced Autogun
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   .   .   .   
  Utility                  6    | .   .   .   .   .   2   1   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             117  | 8   5   1   1   10  42  22  15  5   .   8   
  Power                    7    | 1   .   .   .   2   4   .   .   .   .   .   
    Engine                 4    | 1   .   .   .   2   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   3   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   .   .   .   8   5   6   .   .   2   
    Treads                 25   | 2   2   .   .   .   8   5   6   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 2   2   .   1   .   10  7   4   5   .   4   
    Device                 15   | .   .   .   .   .   4   4   2   4   .   1   
    Storage                8    | 2   2   .   1   .   3   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   2   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   3   1   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 3   1   1   .   8   20  10  5   .   .   2   
    Energy Gun             3    | .   .   .   .   .   3   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          41   | 3   1   1   .   6   16  8   4   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   2   1   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   4   1   .   .   .   .   
Parts Lost                 7    | .   .   .   .   5   .   .   .   .   1   1   
  Power                    2    | .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   4    | .   .   .   .   3   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   2   .   .   .   .   1   1   
Average Slot Usage (%)     99   | .   98  100 100 98  99  99  99  100 100 92  
  Engine                   7    | .   14  14  14  12  5   7   6   6   6   5   
  Treads                   23   | .   26  28  28  28  17  23  25  26  26  22  
  Device                   5    | .   .   .   .   .   7   6   12  6   6   1   
  Storage                  19   | .   28  28  28  28  21  15  13  13  13  11  
  Processor                4    | .   .   .   .   .   .   7   6   12  13  11  
  Protection               5    | .   .   .   .   .   6   7   6   6   6   13  
  Ballistic Gun            28   | .   28  28  28  26  34  29  25  26  26  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 17  41  41  40  41  65  61  67  65  63  79  
  Greatest Support         116  | 40  40  40  40  40  44  84  116 116 116 116 
  Greatest Overweight (x)  1    | .   1   1   .   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 22   | 8   16  16  16  16  22  16  16  16  16  16  
  Average Capacity         16   | 6   14  16  16  16  18  16  16  16  16  16  
  Most Carried             22   | 5   16  16  16  16  22  16  16  16  16  16  
  Average Carried          15   | 2   12  15  16  14  17  15  15  16  16  15  
  Final Capacity           16   | 8   16  16  16  16  16  16  16  16  16  16  
  Final Carried            16   | 5   15  16  16  16  16  16  16  16  16  16  

 Class Distribution 
--------------------
 28% | Mutant
 22% | Scavenger-Gunner
 19% | Gunner
 15% | Scavenger-Tank
  8% | Scavenger-Skirmisher
  6% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Gunner | -8/Materials
               Gunner | -7/Factory
     Scavenger-Gunner | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
       Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           4242 | 235  293  108  169  432  894  758  822  180  .    351  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4736 | 51   326  143  .    208  1341 733  1396 .    .    538  
  Parts                    231  | 2    19   10   .    18   57   38   56   .    .    31   
Haulers Intercepted        8    | .    1    .    .    .    4    1    2    .    .    .    
Recyclers Shooed           6    | .    .    1    .    .    2    1    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    1    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  82   | .   8   3   .   19  20  13  8   .   .   11  
  Guns                     69   | .   8   3   .   7   20  12  8   .   .   11  
  AOE                      13   | .   .   .   .   12  .   1   .   .   .   .   
Classes Destroyed          14   | 1   3   .   .   2   4   3   .   .   .   1   
  Worker                   6    | .   .   .   .   .   3   1   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   4   1   2   .   .   .   
  Recycler                 10   | 1   .   1   .   .   2   1   5   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  23   | .   3   3   .   4   3   5   .   .   .   5   
  Grunt                    26   | .   5   .   .   2   10  7   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   1   
  Sentry                   11   | .   .   .   .   .   5   .   4   .   .   2   
  Hunter                   4    | .   .   .   .   .   1   .   3   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   1   .   .   .   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | 1   3   4   .   12  4   10  3   .   .   5   
  Combat Bots Only         12   | .   3   3   .   12  3   8   3   .   .   5   
Max Kills in Single Turn   4    | 1   1   1   .   4   2   2   2   .   .   1   
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               4260 | .    450  101  .    665  803  403  572  59   386  821  
  Core                     553  | .    60   16   .    102  83   42   40   29   81   100  
  Absorbed by Shields      67   | .    .    .    .    .    .    33   .    .    .    34   
Core Remaining (%)         77   | 100  .    .    .    28   84   94   .    .    82   .    
Volleys Fired              250  | 3    33   7    .    41   76   33   27   5    .    25   
  Largest                  4    | 2    2    2    .    2    4    4    4    4    .    4    
  Hottest                  140  | 40   40   40   .    40   140  101  112  112  .    117  
Shots Fired                805  | 6    66   14   .    67   298  126  108  20   .    100  
  Gun                      787  | 6    66   14   .    52   297  124  108  20   .    100  
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    .    15   1    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  773  | 6    66   14   .    52   283  124  108  20   .    100  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    .    .    .    15   1    2    .    .    .    .    
  Electromagnetic          14   | .    .    .    .    .    14   .    .    .    .    .    
  Robot Hit Streak         38   | 4    11   4    .    6    16   38   12   11   .    13   
  Robot Miss Streak        8    | 1    2    4    .    3    3    3    5    4    .    8    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        16   | .    1    1    .    3    5    4    1    .    .    1    
    Max Gunslinging Chain  2    | .    1    1    .    1    1    2    1    .    .    1    
Shots Hit Robots           576  | 4    47   8    .    35   213  90   81   17   .    81   
  Core Hits                314  | 2    17   5    .    42   71   41   72   3    1    60   
  Critical Hits            9    | .    .    .    .    .    3    .    3    .    .    3    
  Critical Kills           3    | .    .    .    .    .    1    .    2    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    2    .    1    .    .    3    
Melee Attacks              2    | .    .    .    .    .    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    2    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9445 | 67   582  114  .    1220 2297 1461 1839 277  16   1572 
  Guns                     8162 | 66   582  114  .    203  2267 1309 1772 277  .    1572 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1105 | .    .    .    .    1001 .    104  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  178  | 1    .    .    .    16   30   48   67   .    16   .    
  Kinetic                  7882 | 66   582  114  .    203  1987 1309 1772 277  .    1572 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1105 | .    .    .    .    1001 .    104  .    .    .    .    
  Electromagnetic          280  | .    .    .    .    .    280  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    .    43   .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               43   | .    .    .    .    43   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    .    46   .    .    .    .    .    .    
  Shots                    3    | .    .    .    .    3    .    .    .    .    .    .    
  Rammed                   28   | 1    .    .    .    2    9    3    10   .    3    .    
Targets Rammed             32   | 1    .    .    .    2    11   4    11   .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4    | .    .    .    .    .    2    1    1    .    .    .    
Highest Temperature        343  | .    13   .    .    21   343  282  16   96   .    89   
  Average Temperature      51   | .    5    .    .    12   64   76   8    44   .    36   
  Received Heat Transfer   960  | .    207  .    .    102  288  120  48   .    114  81   
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Peak Influence             547  | 5   265 134 .   110 338 320 547 .   .   329 
  Initial                  55   | .   3   44  .   .   42  45  55  .   .   .   
  Average                  160  | 3   108 130 .   23  180 164 246 .   .   151 
Maximum Alert Level        2    | .   1   .   .   .   1   1   2   .   .   1   
  Low Security (%)         60   | 100 86  100 .   100 48  58  37  .   .   57  
  Level 1                  36   | .   13  .   .   .   51  41  47  .   .   42  
  Level 2                  2    | .   .   .   .   .   .   .   15  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   .   .   1   7   3   .   .   6   
  Investigation            3    | .   1   .   .   .   .   .   1   .   .   1   
  Extermination            3    | .   .   .   .   .   .   1   1   .   .   1   
  Reinforcement            7    | .   2   .   .   .   1   3   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   3   1   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Distress Signals           5    | .   1   .   .   .   2   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   19  3   .   25  28  25  12  1   8   13  
  Peak Tracking Total      12   | .   3   3   .   12  4   5   4   1   8   5   
  Tactical Retreats        3    | .   2   .   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Traps Triggered            4    | .   1   .   .   .   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Disabled          6    | .   1   .   .   .   1   2   .   .   .   2   
  Max in Single Turn       2    | .   1   .   .   .   1   2   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Accessed          25   | .   4   .   1   .   8   7   4   .   .   1   
  Terminals                15   | .   3   .   .   .   5   4   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   2   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   .   1   
Total Hacks                60   | .   15  .   1   .   20  10  11  .   .   3   
  Successful               26   | .   7   .   1   .   11  2   5   .   .   .   
  Failed                   34   | .   8   .   .   .   9   8   6   .   .   3   
    Catastrophic           8    | .   2   .   .   .   2   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   10  .   .   .   7   1   1   .   .   3   
  Terminals                35   | .   10  .   .   .   12  6   7   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          11   | .   5   .   .   .   4   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   1   4   .   .   3   
Terminal Hacks             8    | .   .   .   1   .   2   1   4   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   1   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   4   .   .   .   3   1   .   .   .   .   
  Scan Component           5    | .   2   .   .   .   2   1   .   .   .   .   
  Repair                   3    | .   2   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   .   .   2   .   1   .   .   .   
  Terminals                5    | .   3   .   .   .   2   .   .   .   .   .   
    Track                  2    | .   1   .   .   .   1   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   .   .   .   7   7   3   .   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   1   .   .   .   .   .   
  Time                     112  | .   52  .   .   .   60  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               5767 | 105  627  181  313  379  1412 970  929  535  15   301  
Spaces Moved               2777 | 51   256  98   195  155  565  523  494  316  7    117  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    
  Treads                   2775 | 49   256  98   195  155  565  523  494  316  7    117  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  165  150  160  160  160  160  
  Average Speed            164  | 155  175  161  160  160  176  159  160  160  160  160  
  Slowest Speed            180  | 160  180  180  160  180  180  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    63   23   60   46   55   25   16   51   4    4    
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    1    .    .    .    1    .    .    
Spaces Dug                 32   | .    .    .    .    19   12   .    1    .    .    .    
Terrain Destroyed          116  | .    .    .    .    91   12   7    4    2    .    .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    3    2    .    .    
  AOE                      110  | .    .    .    .    91   12   7    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Total                      3533 | 66  370 109 198 227 860 621 573 333 9   167 
  Wait                     201  | .   58  .   .   10  98  12  7   4   .   12  
  Move                     2768 | 51  255 97  194 154 564 522 493 315 6   117 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  73   | 4   13  2   1   6   29  10  5   2   .   1   
  Fast Attach              30   | 7   2   .   .   1   9   3   2   .   .   6   
  Attach                   21   | .   .   .   .   4   10  3   2   .   .   2   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Swap                     66   | 1   3   1   1   5   23  16  11  5   .   .   
  Drop                     90   | .   6   2   2   4   40  18  13  2   .   3   
  Fire                     250  | 3   33  7   .   41  76  33  27  5   .   25  
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    31   | .   .   .   .   2   11  4   11  .   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
  106 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  321 | -10/Materials  | Discovered new exit (range 13)
  382 | -10/Materials  | Discovered new exit (range 16)
  671 | -10/Materials  | Repaired Lgt. Treads
  699 | -10/Materials  | Repaired Lgt. Treads
  733 | -10/Materials  | Entered Mines
  781 | -10/Mines      | Discovered new exit (range 6)
  851 | -10/Mines      | Learned location of 1 exit from Materials
  890 | -10/Mines      | Learned Materials stockpile data
  906 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  907 | -10/Mines      | Discovered new exit (range 5)
  914 | -10/Mines      | Entered Exiles
  954 | -10/Exiles     | Met 8R-AWN
  980 | -10/Exiles     | Met EX-HEX
 1067 | -10/Exiles     | Met EX-DEC
 1099 | -10/Exiles     | Met EX-BIN
 1129 | -10/Exiles     | Learned location of Zion (-6)
 1212 | -10/Exiles     | Discovered new exit (range 10)
 1227 | -10/Exiles     | Entered Mines
 1228 | -9/Mines       | Assembled infested the area
 1233 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1242 | -9/Mines       | Learned Materials terminal intel
 1310 | -9/Mines       | Destroyed 12 combat bots
 1334 | -9/Mines       | Core integrity fell below 50%
 1579 | -9/Mines       | Discovered new exit (range 14)
 1606 | -9/Mines       | Entered Materials
 1606 | -8/Materials   | Evolved 4 slots: Utility x2, Weapon x2
 1607 | -8/Materials   | Identified exit to Factory
 1609 | -8/Materials   | Loaded intel: 12 terminal locations
 1887 | -8/Materials   | Build established: Scavenger-Tank
 2239 | -8/Materials   | Build established: Scavenger-Gunner
 2766 | -8/Materials   | Repaired Enh. Autogun
 3018 | -8/Materials   | Entered Factory
 3018 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3329 | -7/Factory     | Destroyed 8 combat bots
 3564 | -7/Factory     | Garrison activated, responded to threat
 3570 | -7/Factory     | Build established: Gunner
 3959 | -7/Factory     | Discovered new exit (range 11)
 3988 | -7/Factory     | Entered another Factory area
 3988 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4145 | -6/Factory     | Identified exit to Lower Caves
 4197 | -6/Factory     | Garrison activated, responded to threat
 4511 | -6/Factory     | Build established: Scavenger-Gunner
 4917 | -6/Factory     | Entered Lower Caves
 5019 | -6/Lower Caves | Encountered a Warlord checkpoint
 5438 | -6/Lower Caves | Discovered new exit (range 7)
 5449 | -6/Lower Caves | Identified exit to Lower Caves
 5452 | -6/Lower Caves | Entered another Lower Caves area
 5452 | -6/Lower Caves | Discovered new exit (range 8)
 5454 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5465 | -6/Lower Caves | Identified exit to Factory
 5467 | -6/Lower Caves | Entered Factory
 5467 | -5/Factory     | Evolved 2 slots: Utility x2
 5548 | -5/Factory     | Garrison activated, responded to threat
 5756 | -5/Factory     | Build established: Scavenger-Tank
 5768 | -5/Factory     | Self-destructed

 Last Messages 
---------------
05680_ G-50 Soldier destroyed.
05683_ Acquired 20 matter.
05685_ Acquired 23 matter.
05707_ Acquired Adv. Shield Generator.
05717_ ALERT: Rogue bot located, Programmers report to Factory Zone 4H.
05735_ Acquired Imp. Core Analyzer.
05748_ B-60 Warrior emerges from the garrison.
05748_ L-41 Fighter emerges from the garrison.
05749_ Slug penetrates B-60 Warrior.
05749_ Slug penetrates Garrison Access. <x2>
05753_ Slug penetrates B-60 Warrior.
05753_ B-60 Warrior destroyed.
05756_ Slug penetrates L-41 Fighter.
05758_ Imp. Treads severed.
05760_ Slug penetrates L-41 Fighter. <x2>
05760_ L-41 Fighter destroyed.
05763_ Acquired 70 matter.
05768_ Connecting with Garrison Access...
05768_ ALERT: Suspicious activity at Garrison Access F001. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            5
Core Analysis              8
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
  Lgt. Treads | -8/Materials | Scanalyzed
 Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularMetafiberCloak
  Manual?         0
Play Time         00:31:36
  Cumulative      665.9 hours
  Start           2020.12.07 @ 18:57:02
  End             2020.12.07 @ 19:27:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1011
  Rogue           1011
  Adventurer      0
  Explorer        0
Win Type          -
  Total           64
  Types           39/1/9/11/4/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84282840-3a4b-47de-ba5d-1c3588e64eb9