Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 21:25:55 // Halloween2019/Abominations Player: Nikolayag Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (231) 231 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3536 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Propulsion (4) Utility (7) Enhanced Optical Array Advanced Signal Interpreter Targeting Computer System Shield Weapon (2) Inventory (4) Large Storage Unit Large Storage Unit Hardened Light Armor Plating Improved Medium Armor Plating Peak State ------------ Power Backup Power I Propulsion Improved Airjet Improved Airjet VTOL Module Cesium-ion Thruster Utility Advanced Signal Interpreter Targeting Computer Targeting Computer Improved Medium Armor Plating Hacking Suite System Shield Weapon Backup Laser I Backup Laser I Inventory Improved Airjet Large Storage Unit Large Storage Unit Hardened Light Armor Plating [Rating: 33] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Flight Unit Utility Targeting Computer Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 5 | . . 2 2 . 1 Weapon . | . . . . . . Parts Attached 42 | 4 2 3 11 15 7 Power 2 | . . . 2 . . Engine 2 | . . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 . 2 5 9 2 Treads 4 | 2 . 2 . . . Leg 2 | . . . . 2 . Wheel . | . . . . . . Hover 5 | . . . 1 4 . Flight 9 | . . . 4 3 2 Utility 11 | . . . 3 5 3 Device . | . . . . . . Storage . | . . . . . . Processor 5 | . . . 3 1 1 Hackware 4 | . . . . 2 2 Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 9 | 2 2 1 1 1 2 Energy Gun 5 | 1 1 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 30 | . 2 . 2 14 12 Power 3 | . . . . 1 2 Propulsion 12 | . . . 1 8 3 Utility 5 | . . . . 1 4 Weapon 10 | . 2 . 1 4 3 Highest Loss Streak 9 | . 1 . 2 9 4 Average Slot Usage (%) 57 | . 56 41 49 67 58 Engine 3 | . . . 4 3 5 Treads 8 | . 28 20 6 . . Hover 3 | . . . . 10 1 Flight 5 | . . . 10 8 4 Processor 15 | . . . 9 27 23 Hackware 6 | . . . . 9 14 Energy Gun 6 | . 15 9 3 2 5 Ballistic Gun 3 | . 8 . 5 1 . Launcher 3 | . 3 11 9 1 . Naked Turns . | . . . . . . Heaviest Build 10 | 2 3 3 5 10 6 Greatest Support 52 | 20 40 40 20 52 6 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 Average Carried 3 | 1 3 4 3 3 4 Final Capacity 4 | . . . . . 4 Final Carried 4 | . . . . . 4 Class Distribution -------------------- 52% | Mutant 30% | Hacker-Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 549 | 186 54 1 194 104 10 Remotely . | . . . . . . Salvage Created 232 | . . 6 35 132 59 Parts 21 | . . 1 5 9 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 9 | . . 3 2 4 . AOE 8 | . . 3 1 4 . Classes Destroyed 4 | . . 1 1 1 1 Worker 2 | . . . . 1 1 Builder 1 | . . . . . 1 Operator 1 | . . . 1 . . Swarmer 9 | . . 3 2 4 . Best Kill Streak 5 | . . 3 2 5 2 Combat Bots Only 4 | . . 3 2 4 . Max Kills in Single Turn 5 | . . 2 1 5 1 Gunslinging . | . . . . . . Exploded 4 | . . 2 1 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3613 | . 394 20 231 1743 1225 Core 1753 | . 122 8 129 642 852 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 51 98 76 8 . Volleys Fired 22 | . 1 3 15 3 . Largest 2 | . 2 1 1 1 . Hottest 90 | . 90 30 50 63 . Shots Fired 23 | . 2 3 15 3 . Gun 19 | . 2 . 14 3 . Cannon . | . . . . . . Launcher 4 | . . 3 1 . . Special . | . . . . . . Kinetic 13 | . . . 12 1 . Thermal 6 | . 2 . 2 2 . Explosive 4 | . . 3 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . 1 2 3 2 . Robot Miss Streak 2 | . 1 1 2 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 16 | . 1 2 7 2 4 Core Hits 17 | . 1 3 3 8 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1028 | . 30 212 186 280 320 Guns 118 | . 28 . 67 23 . Cannons . | . . . . . . Explosions 579 | . . 212 119 248 . Melee 317 | . . . . . 317 Ramming 14 | . 2 . . 9 3 Kinetic 61 | . . . 54 7 . Thermal 57 | . 28 . 13 16 . Explosive 331 | . . 212 119 . . Electromagnetic 248 | . . . . 248 . Impact . | . . . . . . Slashing 317 | . . . . . 317 Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 23 | . . . 16 7 . Projectiles . | . . . . . . Explosions 23 | . . . 16 7 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 151 | . . 12 36 102 1 Shots 6 | . . 1 1 4 . Rammed 5 | . 1 . . 3 1 Targets Rammed 5 | . 1 . . 3 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 217 | . 15 2 . 217 . Average Temperature 83 | . 10 2 . 111 . Received Heat Transfer 642 | . 141 . 27 261 213 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 89 | . 15 . 37 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 207 | . . 95 186 207 96 Average Influence 72 | . . 66 123 120 52 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 97 | . . . . . . Level 1 2 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 39 | . 3 3 4 12 17 Investigation 16 | . 3 2 2 5 4 Extermination . | . . . . . . Reinforcement 11 | . . 1 1 2 7 Assault 4 | . . . . 2 2 Garrison 8 | . . . 1 3 4 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 4 | . . . . 1 3 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 23 | . 3 2 5 4 9 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 7 7 16 38 25 Peak Tracking Total 12 | . 7 4 7 12 12 Tactical Retreats 20 | . 1 . 3 9 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 5 | . . . . 5 . Max in Single Turn 4 | . . . . 4 . Garrison Access 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 14 | . 1 2 2 6 3 Terminals 7 | . 1 2 2 2 . Fabricators 3 | . . . . 2 1 Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 2 8 6 13 15 Successful 17 | . . 5 3 5 4 Failed 27 | . 2 3 3 8 11 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 19 | . 2 8 6 2 1 Terminals 20 | . 2 8 6 4 . Fabricators 15 | . . . . 6 9 Repair Stations 3 | . . . . 1 2 Recycling Units 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . 1 1 . . Part Schematic 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 6 | . . . . 3 3 Load Schematic 3 | . . . . 2 1 Build 3 | . . . . 1 2 Repair Station Hacks 2 | . . . . 1 1 Refit 2 | . . . . 1 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . . 10 4 3 1 Terminals 7 | . . 4 2 1 . Track 3 | . . 2 1 . . Botnet 3 | . . 2 1 . . Detonate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 2 2 5 2 Full Trace Events 9 | . 1 1 2 3 2 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 3 | . . . . 1 2 Matter 438 | . . . . 146 292 Time 96 | . . . . 24 72 Total Part Build Rating 9 | . . . . 3 6 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 6 | . . . . 6 . Largest Group 4 | . . . . 4 . Highest-Rated Group 124 | . . . . 124 . Highest-Rated Ally 31 | . . . . 31 . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks 73 | . . . . 73 . Total Damage 1140 | . . . . 1140 . Kills 8 | . . . . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 1221 | 39 252 106 208 347 269 Spaces Moved 1946 | 51 170 177 368 667 513 Core 658 | 47 132 171 112 64 132 Treads 49 | 4 38 6 1 . . Legs 1 | . . . . 1 . Wheels . | . . . . . . Hover 25 | . . . 2 23 . Flight 1213 | . . . 253 579 381 Fastest Speed 37 | 50 50 50 37 37 40 Average Speed 46 | 58 74 53 41 41 42 Slowest Speed 160 | 160 160 160 160 120 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . . . 2 4 7 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 47 24 39 26 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 23 | . . 14 6 . 3 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 20 | . . 14 6 . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2200 | 57 292 182 403 724 542 Wait 170 | . 116 . 7 31 16 Move 1916 | 50 169 176 363 658 500 Hop 12 | . . . 2 4 6 Pick Up 11 | 3 3 . 1 4 . Fast Attach 36 | 4 . 3 11 11 7 Attach 6 | . 2 . . 4 . Detach 3 | . . . . 3 . Swap . | . . . . . . Drop 10 | . . . 4 3 3 Fire 22 | . 1 3 15 3 . Melee 8 | . . . . . 8 Ram 4 | . . . . 3 1 Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Discovered new exit (range 8) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Utility x2 292 | -9/Materials | Discovered new exit (range 14) 312 | -9/Materials | Build established: Mutant 390 | -9/Materials | Discovered new exit (range 16) 398 | -9/Materials | Entered another Materials area 398 | -8/Materials | Evolved 2 slots: Utility x2 470 | -8/Materials | Garrison activated, responded to threat 594 | -8/Materials | Discovered new exit (range 3) 595 | -8/Materials | Identified exit to Factory 606 | -8/Materials | Entered Factory 606 | -7/Factory | Evolved 2 slots: Propulsion x2 631 | -7/Factory | Garrison activated, responded to threat 727 | -7/Factory | Core integrity fell below 50% 754 | -7/Factory | Lost 9 parts (1p4n1u3w) 807 | -7/Factory | Fabricated System Shield? 834 | -7/Factory | Core integrity fell below 20% 941 | -7/Factory | Lost 4 parts (3n1w) 951 | -7/Factory | Discovered new exit (range 8) 952 | -7/Factory | Identified exit to Factory 953 | -7/Factory | Entered another Factory area 953 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 974 | -6/Factory | Garrison activated, responded to threat 1005 | -6/Factory | Garrison activated, responded to threat 1010 | -6/Factory | Discovered new exit (range 12) 1041 | -6/Factory | Fabricated System Shield (x1) 1078 | -6/Factory | Discovered new exit (range 10) 1080 | -6/Factory | Fabricated System Shield? 1084 | -6/Factory | Lost 4 parts (1p2n1w) 1096 | -6/Factory | Identified exit to Factory 1138 | -6/Factory | Build established: Hacker-Mutant 1145 | -6/Factory | Garrison activated, responded to threat 1171 | -6/Factory | Lost 4 parts (1p1n1u1w) 1174 | -6/Factory | Core integrity fell below 50% 1176 | -6/Factory | Identified exit to Extension 1188 | -6/Factory | Core integrity fell below 20% 1222 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01168_ The unstable cave ceiling collapses. 01168_ K-01 Serf collects debris. 01176_ EXIT=IDENTIFIED: EXTENSION (Blocked) 01181_ Hacking Suite destroyed. 01184_ Targeting Computer destroyed. 01185_ Sneak attack on U-05 Engineer. 01185_ U-05 Engineer destroyed. 01187_ Sneak attack on K-01 Serf. 01187_ K-01 Serf destroyed. 01189_ Power Sword destroyed. 01190_ Acquired 5 matter. 01191_ Slammed into K-01 Serf. 01194_ Lesser Abomination destroyed. 01197_ Acquired System Shield. 01199_ Connecting with Fabricator... 01199_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. 01206_ System Shield destroyed. 01210_ T-07 Excavator destroyed. 01212_ Acquired 5 matter. 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