Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 18:05:28 Player: PieTheDye Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1731) 1731 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 5923 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/1000 Matter 157/300 Energy 99/100 System Corruption 28% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Improved Remote Datajack > --- INVENTORY (10) --- Carbon-fiber Leg Compact Wheel Armored Wheel Armored Wheel Medium Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON ----------- Variable Charge Gun Coil Gun Hypervelocity Gauss Rifle Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Treads Carbon-fiber Leg Compact Wheel Armored Wheel Armored Wheel Medium Storage Unit Long-range Proton Cannon Great Maul [Rating: 78] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . . 2 1 1 Weapon 2 | . . . . 1 . 1 . Parts Attached 87 | 6 5 9 14 24 7 4 18 Power 9 | 1 1 . 1 3 . . 3 Engine 7 | 1 1 . 1 3 . . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 23 | 2 1 3 4 7 1 . 5 Treads 13 | . . 3 4 2 . . 4 Leg 9 | 2 1 . . 4 1 . 1 Wheel 1 | . . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 2 2 8 4 2 2 Device 11 | . . 1 . 5 2 2 1 Storage 5 | 1 1 1 1 . 1 . . Processor 2 | . . . . 1 . . 1 Hackware 1 | . . . . . 1 . . Protection 4 | . 1 . 1 2 . . . Artifact . | . . . . . . . . Weapon 32 | 2 1 4 7 6 2 2 8 Energy Gun 5 | 1 . 2 . 1 . . 1 Energy Cannon 5 | . . . 2 2 . . 1 Ballistic Gun 12 | 1 1 2 4 2 . 1 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . . . 1 1 1 . 1 Special Weapon 3 | . . . . . . . 3 Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Corrupted Parts 5 | . . . . 4 . . 1 System Corruption 28 | . . . . 18 . . 10 Parts Lost 36 | . 3 4 2 7 . . 20 Power 4 | . 1 1 . . . . 2 Propulsion 9 | . 1 1 . 2 . . 5 Utility 9 | . . 1 1 2 . . 5 Weapon 14 | . 1 1 1 3 . . 8 Highest Loss Streak 15 | . 3 4 2 4 . . 15 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 85 96 95 96 94 95 92 Engine 7 | . 11 10 10 9 7 6 4 Core 1 | . . . . . . . 5 Treads 12 | . . 21 33 27 3 . 2 Leg 15 | . 28 10 . 6 26 26 18 Device 14 | . . 9 9 8 20 22 20 Storage 8 | . 14 11 11 10 6 6 5 Processor 2 | . . . . 2 . . 4 Hackware 2 | . . . . . 4 6 5 Protection 2 | . 3 10 8 4 . . . Energy Gun 3 | . 6 10 10 1 . . 2 Energy Cannon 1 | . . . . 6 2 . . Ballistic Gun 11 | . 21 11 11 14 7 6 10 Ballistic Cannon 1 | . . . . . 4 6 . Launcher 3 | . . . . 4 7 6 4 Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 14 30 34 35 37 47 63 Greatest Support 127 | 20 20 60 60 80 57 57 127 Greatest Overweight (x) 6 | 2 . 1 . 1 . . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 9 10 10 Most Carried 10 | 6 7 10 10 10 10 10 10 Average Carried 8 | 3 5 8 9 6 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 6 6 10 8 9 10 10 5 Class Distribution -------------------- 60% | Scavenger-Gunner 24% | Mutant 9% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 1629 | 259 82 149 94 591 . . 454 Remotely . | . . . . . . . . Salvage Created 1952 | . 216 190 7 1001 . . 538 Parts 94 | . 9 15 . 48 . . 22 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 41 | . 6 5 1 19 . . 10 Guns 22 | . 6 5 . 8 . . 3 Cannons 6 | . . . . 6 . . . AOE 13 | . . . 1 5 . . 7 Classes Destroyed 11 | . 3 3 1 2 . . 2 Worker 2 | . 1 . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . 1 . . . . . Recycler 1 | . . . . 1 . . . Watcher 2 | . . 1 . 1 . . . Swarmer 14 | . 3 4 . 3 . . 4 Grunt 18 | . 3 . . 11 . . 4 Sentry 3 | . . 1 . 2 . . . Hunter 3 | . . . . 3 . . . Programmer 2 | . . . . . . . 2 Assembled 1 | . . . 1 . . . . Best Kill Streak 6 | . 4 4 1 6 . . 4 Combat Bots Only 6 | . 3 4 1 6 . . 4 Max Kills in Single Turn 4 | . 1 1 1 3 . . 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . 1 3 . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 6740 | . 574 788 508 1248 . . 3622 Core 1460 | . 135 78 87 146 . . 1014 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 435 | . . . . 197 238 . . Core Remaining (%) 79 | 100 46 . 58 73 100 100 . Volleys Fired 132 | . 24 22 6 47 . . 33 Largest 4 | . 2 2 2 3 . . 4 Hottest 334 | . 60 112 79 114 . . 334 Shots Fired 318 | . 48 44 11 134 . . 81 Gun 245 | . 48 44 9 82 . . 62 Cannon 47 | . . . 1 44 . . 2 Launcher 21 | . . . 1 8 . . 12 Special 5 | . . . . . . . 5 Kinetic 183 | . 35 18 5 78 . . 47 Thermal 59 | . 13 26 4 . . . 16 Explosive 9 | . . . 1 8 . . . Electromagnetic 63 | . . . 1 48 . . 14 Robot Hit Streak 8 | . 6 5 3 7 . . 8 Robot Miss Streak 5 | . 4 5 3 3 . . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 193 | . 31 22 7 79 . . 54 Core Hits 94 | . 13 9 3 42 . . 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 8 | . . . . 2 . . 6 Critical Strikes 10 | . . 2 . 2 . . 6 Burn 2 | . . 2 . . . . . Destroy 8 | . . . . 2 . . 6 Melee Attacks 10 | . . . . . . . 10 Impact 10 | . . . . . . . 10 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5176 | . 370 372 193 1886 . . 2355 Guns 2390 | . 364 370 76 686 . . 894 Cannons 763 | . . . 19 737 . . 7 Explosions 1677 | . . . 98 463 . . 1116 Melee 336 | . . . . . . . 336 Ramming 8 | . 6 2 . . . . . Kinetic 1705 | . 277 186 42 646 . . 554 Thermal 1574 | . 87 184 34 295 . . 974 Explosive 424 | . . . 98 168 . . 158 Electromagnetic 1129 | . . . 19 777 . . 333 Impact 336 | . . . . . . . 336 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . . . . 18 . . 28 Average Corruption 7 | . . . . 4 . . 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . 9 . . 14 Message Errors 6 | . . . . 1 . . 5 Matter Fused 2 | . . . . 1 . . 1 Energy Discharges 5 | . . . . 4 . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 1 | . . . . 1 . . . Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots 8 | . . . . . . . 8 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Overflow Damage 557 | . . . 19 102 . . 436 Projectiles . | . . . . . . . . Explosions 467 | . . . 19 102 . . 346 Melee 90 | . . . . . . . 90 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 581 | . . . 23 321 . . 237 Shots 17 | . . . 1 7 . . 9 Rammed 2 | . . 1 . 1 . . . Targets Rammed 6 | . 4 1 . 1 . . . Kicked 4 | . 4 . . . . . . Crushed . | . . . . . . . . Highest Temperature 1092 | . 78 414 96 423 . . 1092 Average Temperature 200 | . 33 156 47 172 . . 486 Received Heat Transfer 823 | . 144 183 100 342 . . 54 Effects 39 | . . 3 . 8 . . 28 Shutdowns 6 | . . . . . . . 6 Energy Bleed 8 | . . 1 . 4 . . 3 Interference 8 | . . 1 . . . . 7 Matter Decay 2 | . . . . 1 . . 1 Short Circuit 1 | . . . . 1 . . . Damage (minor) 7 | . . 1 . 2 . . 4 Damage (major) 3 | . . . . . . . 3 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1852 | . 200 555 74 300 . . 723 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 549 | . 130 278 108 549 181 12 365 Initial 181 | . . 54 92 41 181 12 5 Average 144 | . 79 105 91 289 110 12 122 Maximum Alert Level 2 | . . 1 . 2 . . 1 Low Security (%) 80 | 100 100 83 100 29 100 100 92 Level 1 12 | . . 16 . 40 . . 7 Level 2 6 | . . . . 30 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . 4 . . 5 Investigation 3 | . . . . 3 . . . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . . 1 . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . . 3 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 8 21 5 20 . . 16 Peak Tracking Total 12 | . 5 12 4 3 . . 4 Tactical Retreats 8 | . 1 2 1 . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . 6 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 19 | . . . . 6 . . 13 Max in Single Turn 6 | . . . . 2 . . 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 9 | . . . . 4 3 . 2 Terminals 3 | . . . . 1 2 . . Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . 1 1 . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . . . . 16 10 . 2 Successful 16 | . . . . 9 6 . 1 Failed 12 | . . . . 7 4 . 1 Catastrophic 2 | . . . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . . . . 2 7 . . Fabricators 2 | . . . . . . . 2 Repair Stations 11 | . . . . 8 3 . . Recycling Units 6 | . . . . 6 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . . 2 4 . . Record 3 | . . . . . 3 . . Robot Analysis 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 8 | . . . . 6 2 . . Scan Component 4 | . . . . 3 1 . . Repair 4 | . . . . 3 1 . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . . 4 3 . 2 Full Trace Events 3 | . . . . 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . Time 116 | . . . . 90 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 2 | . . . . . . . 2 Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 no_distress 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 3819 | 77 223 349 369 836 667 117 1181 Spaces Moved 2111 | 62 106 161 205 362 503 89 623 Core 26 | 23 . . . . . . 3 Treads 653 | . . 81 205 287 . . 80 Legs 1432 | 39 106 80 . 75 503 89 540 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 123 122 122 122 Average Speed 144 | 100 120 158 160 152 122 122 160 Slowest Speed 350 | 150 120 240 160 200 123 122 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 22 20 52 37 10 3 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 211 | . . . 14 121 . . 76 Melee . | . . . . . . . . Projectile 3 | . . . . 1 . . 2 AOE 208 | . . . 14 120 . . 74 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 2591 | 73 154 208 232 544 554 96 730 Wait 182 | . 13 6 4 94 33 3 29 Move 2104 | 61 105 160 204 361 502 88 623 Hop . | . . . . . . . . Pick Up 39 | 6 2 5 2 11 7 . 6 Fast Attach 39 | 6 3 3 1 8 6 2 10 Attach 27 | . 2 1 5 11 . 1 7 Detach 1 | . . . . 1 . . . Swap 21 | . . 5 8 5 1 1 1 Drop 30 | . 1 5 2 5 5 1 11 Fire 132 | . 24 22 6 47 . . 33 Melee 10 | . . . . . . . 10 Ram . | . . . . . . . . Kick 4 | . 4 . . . . . . Crush 2 | . . 1 . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Core integrity fell below 50% 214 | -10/Materials | Lost 3 parts (1p1n1w) 289 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 639 | -9/Materials | Discovered new exit (range 8) 650 | -9/Materials | Entered Mines 680 | -9/Mines | Lost 4 parts (1p1n1u1w) 721 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 873 | -9/Mines | Discovered new exit (range 5) 934 | -9/Mines | Assembled infested the area 1019 | -9/Mines | Entered Materials 1019 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1076 | -8/Materials | Repaired Lgt. Treads 1109 | -8/Materials | Repaired Hrd. Light Armor Plating 1397 | -8/Materials | Build established: Scavenger-Gunner 1463 | -8/Materials | Lost 4 parts (1n2u1w) 1776 | -8/Materials | System corruption reached 10% 1850 | -8/Materials | Discovered new exit (range 4) 1855 | -8/Materials | Entered Factory 1855 | -7/Factory | Evolved 2 slots: Utility x2 1978 | -7/Factory | Repaired Med. Storage Unit 2465 | -7/Factory | Discovered new exit (range 10) 2522 | -7/Factory | Entered another Factory area 2522 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2619 | -6/Factory | Discovered new exit (range 15) 2639 | -6/Factory | Entered another Factory area 2639 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3559 | -5/Factory | Core integrity fell below 50% 3693 | -5/Factory | System corruption reached 10% 3792 | -5/Factory | Core integrity fell below 20% 3820 | -5/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- Penetrated by Slug. System corrupted: IFF burst signal emitted. Destroyed Antigrav System. Destroyed Imp. Heat Sink. Destroyed Hpw. Shock Rifle. P-70 Sage system corrupted by crushing effect. Welding Torch destroyed. Penetrated by Slug. Destroyed Imp. Target Analyzer. P-70 Sage system corrupted by crushing effect. Penetrated by Slug. Hvy. Treads destroyed. Destroyed Tesla Rifle. P-70 Sage system corrupted by crushing effect. Penetrated by Slug. Slug penetrates Door. System corrupted: Substantial component data lost. Adv. Heat Sink destroyed. Slug penetrates Wall. Great Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????# #????????????? | | ??? ?????????????????????????? #????????????? | | ?# ????????????????????????? #????????????? | | ?# ????????????????????????? +????????????? | | ?# ########################## #????????????? | | ?# # ## """""" # #????????????? | | ?# ^ # """""" ## """""" # #????????????? | | ?# # """""" ## """""" # #????????????? | | ?# # """""" ## """""" # #????????????? | | ?# # """""" ## # #????????????? | | ?? # ## ! # #????????????? | | ???# ###+#################;#### #????????????? | | ???# |=!%[x #????????????? | | ???# = !x #????????????? | | ???# % u #????????????? | | ???# @ u% #????????##### | | #### """ "" " " %"% % %#????????# # | | """ " " """ " % """ h######+#+#####????# | | """ " "" "" # #????# # | | # " #????## ## | | """ """ % # #?????# # | | """ """ % # ##????# # | | """ """ " # ##????# # | | + ##????# ## | | # ##??### ## | | ####### # ##??# | | #??######+########## # ##### | | ##+####### ## # [ + =* | | # #### + ##### | | " # #??# # #???# | | " # #??# ##############???# | | """ # #??# ## ###???????# "" | | " """ # #??# ################## ""F | | " """ [ # #??# "" | | # #??# ######### | | " """ # #??# #??# = | | " """ # = #??# #??# | | " """ # #??# #??# """" | | # #??# #??# """" | | ??????##############??# #??# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularChipWings Manual? 0 Play Time 01:19:04 Cumulative 14.3 hours Start 2022.09.17 @ 11:04:38 End 2022.09.17 @ 18:05:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e67488c5-4b75-495a-9876-4c7a603d4f0f