Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 23:05:51

Player: Mr Goldstein

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (4)       20
Value Destroyed (50)       50
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2110

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     289/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>      --- POWER (1) --------
           (None)
>      --- PROPULSION (4) ---
           (None)
>      --- UTILITY (4) ------
           (None)
>      --- WEAPON (2) -------
           (None)
>      --- INVENTORY (5) ----
       Rocket Launcher
  Mini Grenade Launcher

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
        (None)
>   --- UTILITY ----------
    Sensor Drone Bay
>   --- WEAPON -----------
        (None)
>   --- INVENTORY --------
        (None)
[Rating: 8]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Sensor Drone Bay
  Device                   Sensor Drone Bay
Weapon                     Mini Grenade Launcher
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             4    | .   .   1   3   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  1    | .   .   1   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 1    | .   .   .   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     1    | .   .   5   .   .   
  Device                   1    | .   .   5   .   .   
Naked Turns                236  | .   27  30  138 41  
Heaviest Build             14   | .   .   14  .   .   
  Greatest Support         4    | 3   3   3   4   3   
  Greatest Overweight (x)  4    | .   .   4   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             3    | .   .   .   3   2   
  Average Carried          .    | .   .   .   .   2   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            2    | .   .   .   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Mat Mat 
Matter Collected           228  | 200 .   .   9   19  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            15   | .   .   .   15  .   
  Parts                    6    | .   .   .   6   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  4    | .   .   .   4   .   
  AOE                      4    | .   .   .   4   .   
Classes Destroyed          1    | .   .   .   1   .   
  Swarmer                  4    | .   .   .   4   .   
Best Kill Streak           4    | .   .   .   4   .   
  Combat Bots Only         4    | .   .   .   4   .   
Max Kills in Single Turn   2    | .   .   .   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Damage Taken               780  | .   .   27  199 554 
  Core                     756  | .   .   27  175 554 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         81   | 100 .   89  56  .   
Volleys Fired              2    | .   .   .   2   .   
  Largest                  1    | .   .   .   1   .   
  Hottest                  30   | .   .   .   30  .   
Shots Fired                2    | .   .   .   2   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   .   .   2   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                2    | .   .   .   2   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   
  Core Hits                6    | .   .   .   6   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           222  | .   .   .   216 6   
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               205  | .   .   .   205 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  17   | .   .   .   11  6   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                205  | .   .   .   205 .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      7    | .   .   .   5   2   
  Shots                    .    | .   .   .   .   .   
  Rammed                   6    | .   .   .   4   2   
Targets Rammed             6    | .   .   .   4   2   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        5    | .   .   .   5   .   
  Average Temperature      4    | .   .   .   4   .   
  Received Heat Transfer   222  | .   .   15  99  108 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             160  | .   15  35  160 78  
  Initial                  63   | .   .   5   13  63  
  Average                  39   | .   6   19  46  72  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   2   3   11  14  
  Peak Tracking Total      13   | .   2   2   8   13  
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Mat Mat 
Turns Passed               280  | 11  27  49  152 41  
Spaces Moved               494  | 21  54  66  276 77  
  Core                     476  | 21  54  66  258 77  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   18   | .   .   .   18  .   
  Fastest Speed            40   | 50  50  50  40  50  
  Average Speed            52   | 50  50  71  49  50  
  Slowest Speed            250  | 50  50  250 50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 4   16  19  33  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 6    | .   .   .   6   .   
Terrain Destroyed          9    | .   .   .   9   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      9    | .   .   .   9   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Total                      507  | 20  53  67  288 79  
  Wait                     .    | .   .   .   .   .   
  Move                     488  | 20  53  65  273 77  
  Hop                      1    | .   .   .   1   .   
  Pick Up                  3    | .   .   .   3   .   
  Fast Attach              2    | .   .   1   1   .   
  Attach                   2    | .   .   .   2   .   
  Detach                   1    | .   .   .   1   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     2    | .   .   1   1   .   
  Fire                     2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      6    | .   .   .   4   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   12 | -11/Junkyard  | Entered Materials
   32 | -10/Materials | Discovered new exit (range 16)
   39 | -10/Materials | Entered Mines
   59 | -10/Mines     | Discovered new exit (range 16)
   67 | -10/Mines     | Found the Drone Emporium
   68 | -10/Mines     | Found Prototype Device
   68 | -10/Mines     | Identified Sensor Drone Bay
   75 | -10/Mines     | Met a Derelict bent on vengeance
   84 | -10/Mines     | Discovered new exit (range 13)
   88 | -10/Mines     | Entered Materials
   88 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  237 | -9/Materials  | Discovered new exit (range 5)
  240 | -9/Materials  | Entered another Materials area
  240 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  274 | -8/Materials  | Core integrity fell below 50%
  278 | -8/Materials  | Core integrity fell below 20%
  278 | -8/Materials  | Discovered new exit (range 15)
  281 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00263_ O-16 Technician uses terminal to summon reinforcements.
00263_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
00263_ O-16 Technician locks terminal.
00265_ Slug penetrates G-47 Trooper.
00265_ G-47 Trooper knocked back.
00268_ Slammed into S-10 Pest.
00268_ Destabilizing: System corrupted (+1).
00269_ Slammed into S-10 Pest.
00269_ Knocked back.
00269_ S-10 Pest destroyed.
00270_ Acquired 18 matter.
00273_ Knocked back.
00273_ B-36 Bruiser suffers critical hit (Destroy).
00274_ S-10 Pest destroyed.
00275_ Penetrated by Slug.
00277_ Knocked back.
00278_ Acquired 1 matter.
00278_ EXIT=FOUND
00279_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ???????????    ??????????????????????????????????? |
| ???????????    #?????????????????????????????????? |
| ???????????"   #?????????????????????????????????? |
| ?????????"""   ##????????????????????????????????? |
| ??????????""    #????????????????????????????????? |
| ???????????      ????????????????????????????????? |
| ????????????    #????????????????????????????????? |
| ????????????#   #????????????????????????????????? |
| ????????????#   #????????????????????????????????? |
| ????????????#   #????????????????????????????????? |
| ???????????##   ##?????###+###???????????????????? |
| ????########     ####### @   #####???????????????? |
| ????#     %   H                     #????????????? |
| #####[  %               gg    k   < #????????????? |
| %*%%==*    % b          Y           #????????????? |
| ######+#####     #######     ########????????????? |
| ???????????#;#####?????#######???????????????????? |
| T  ""??????###???????????????????????????????????? |
|    ""????????????????????????????????????????????? |
|    """???????????????????????????????????????????? |
| !     ???????????????????????????????????????????? |
| ?######??????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireGravityRigger
  Manual?         0
Play Time         00:02:52
  Cumulative      256.2 hours
  Start           2023.05.30 @ 23:03:24
  End             2023.05.30 @ 23:05:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          766
  Rogue           766
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           8/0/3/2/0/0/0/0/0
Lore%             87
Gallery%          84
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 211bc08b-04c8-40f1-aa7c-e80170426e7c