Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.13 @ 06:48:30

Player: Turbografx16

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (306)      306
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (39)                 39
              TOTAL SCORE: 1520

 Bonus
-------
Follower Combat Kills      39

 Cogmind 
---------
Core Integrity             400/400
Matter                     132/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
   Light Treads
>        --- UTILITY (4) ------
         Disposable Heat Sink
  Medium Storage Unit
         Targeting Computer
   Light Armor Plating
>        --- WEAPON (2) -------
         Assault Rifle
         Grenade Launcher
>        --- INVENTORY (10) ---
         Ion Engine
   Light Treads
   Light Treads
   Light Treads
   Light Treads
         Weight Redist. System
   Light Armor Plating
   Light Armor Plating
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
         Disposable Heat Sink
  Medium Storage Unit
         Weight Redist. System
   Light Armor Plating
>        --- WEAPON -----------
         Assault Rifle
         Grenade Launcher
>        --- INVENTORY --------
         Ion Engine
   Light Treads
   Light Treads
   Light Treads
   Light Treads
         Targeting Computer
   Light Armor Plating
   Light Armor Plating
   Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             9    | .   5   1   3   
  Power                    1    | .   1   .   .   
    Engine                 1    | .   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   2   .   .   
    Treads                 2    | .   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   2   .   3   
    Device                 2    | .   .   .   2   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   91  100 96  
  Engine                   13   | .   14  14  11  
  Treads                   18   | .   10  28  22  
  Leg                      7    | .   17  .   .   
  Device                   2    | .   .   .   12  
  Storage                  13   | .   14  14  11  
  Processor                1    | .   .   .   6   
  Protection               9    | .   5   14  11  
  Ballistic Gun            20   | .   28  15  11  
  Launcher                 6    | .   .   12  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 11  21  23  24  
  Greatest Support         46   | 20  40  40  46  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 8   8   10  10  
  Most Carried             9    | 5   9   9   9   
  Average Carried          7    | 4   4   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            9    | 3   9   9   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           340  | 199 89  52  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            315  | .   175 66  74  
  Parts                    21   | .   11  6   4   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  14   | .   5   7   2   
  Guns                     8    | .   5   3   .   
  AOE                      6    | .   .   4   2   
Classes Destroyed          6    | .   3   1   2   
  Hauler                   1    | .   1   .   .   
  Operator                 1    | .   .   .   1   
  Swarmer                  9    | .   3   6   .   
  Grunt                    2    | .   2   .   .   
  Sentry                   2    | .   .   .   2   
  Assembled                1    | .   .   1   .   
Best Kill Streak           3    | .   3   3   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   .   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               348  | .   138 165 45  
  Core                     97   | .   52  45  .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         80   | 100 .   61  .   
Volleys Fired              32   | .   17  9   6   
  Largest                  2    | .   2   2   2   
  Hottest                  50   | .   40  50  50  
Shots Fired                64   | .   34  18  12  
  Gun                      54   | .   34  14  6   
  Cannon                   .    | .   .   .   .   
  Launcher                 10   | .   .   4   6   
  Special                  .    | .   .   .   .   
  Kinetic                  54   | .   34  14  6   
  Thermal                  .    | .   .   .   .   
  Explosive                10   | .   .   4   6   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | .   8   5   7   
  Robot Miss Streak        4    | .   3   4   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           41   | .   23  9   9   
  Core Hits                25   | .   11  8   6   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           654  | .   246 220 188 
  Guns                     370  | .   246 73  51  
  Cannons                  .    | .   .   .   .   
  Explosions               284  | .   .   147 137 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  370  | .   246 73  51  
  Thermal                  .    | .   .   .   .   
  Explosive                284  | .   .   147 137 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            30   | .   .   30  .   
  Projectiles              .    | .   .   .   .   
  Explosions               30   | .   .   30  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      20   | .   .   20  .   
  Shots                    2    | .   .   2   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        6    | .   6   6   5   
  Average Temperature      4    | .   6   4   3   
  Received Heat Transfer   39   | .   30  .   9   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             272  | .   145 272 247 
  Initial                  89   | .   .   .   89  
  Average                  104  | .   53  160 120 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         83   | 100 100 61  85  
  Level 1                  16   | .   .   38  14  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | .   7   8   4   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          6    | .   5   .   1   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   13  .   3   
  Successful               10   | .   9   .   1   
  Failed                   6    | .   4   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   12  .   3   
  Terminals                15   | .   12  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
    Botnet                 4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               9    | .   .   5   4   
  Total Damage             104  | .   .   59  45  
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1090 | 2   489 396 203 
Spaces Moved               626  | 1   286 228 111 
  Core                     .    | .   .   .   .   
  Treads                   447  | .   108 228 111 
  Legs                     179  | 1   178 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 
  Average Speed            148  | 120 135 160 160 
  Slowest Speed            160  | 120 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 2   50  40  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          67   | .   .   30  37  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      67   | .   .   30  37  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      725  | 3   358 242 122 
  Wait                     46   | .   39  5   2   
  Move                     623  | .   285 227 111 
  Hop                      .    | .   .   .   .   
  Pick Up                  8    | .   8   .   .   
  Fast Attach              3    | .   1   .   2   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   4   1   1   
  Drop                     7    | 3   4   .   .   
  Fire                     32   | .   17  9   6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Identified exit to Mines
  166 | -10/Materials | Discovered new exit (range 7)
  336 | -10/Materials | Build established: Mutant
  492 | -10/Materials | Entered Mines
  497 | -10/Mines     | Met a Derelict bent on vengeance
  533 | -10/Mines     | Assembled infested the area
  538 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  736 | -10/Mines     | Discovered new exit (range 11)
  760 | -10/Mines     | Learned location of Zion (-6)
  805 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  888 | -10/Mines     | Entered Materials
  888 | -9/Materials  | Accompanied by 3 allies
  888 | -9/Materials  | Evolved 2 slots: Utility x2
 1091 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Acquired data core, extracted dynamic key.
Decrypted 2 local trap positions from data.
R-06 Scavenger collects Hover Unit.
Mercenary 1a destroyed.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Sml. Laser.
Y-45 Defender destroyed.
U-05 Engineer lays Concrete. <x6>
Terminal disabled.
U-05 Engineer builds a Door.
Y-45 Defender suffers critical hit (Burn).
Y-45 Defender destroyed.
Emergency Access malfunctions.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
O-16 Technician locks terminal.
U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
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| ############?????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectFissionMaul
  Manual?         0
Play Time         00:08:25
  Cumulative      61.7 hours
  Start           2022.04.12 @ 21:17:09
  End             2022.04.13 @ 06:48:30
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          102
  Rogue           40
  Adventurer      62
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             46
Gallery%          54
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c822a3c5-78ce-438d-b29c-a9a853dd34e5