Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.24 @ 10:29:33 Player: Kenzurith Result: Destroyed by as-51303 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2545) 2545 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1871) 1871 TOTAL SCORE: 8686 Bonus ------- Follower Combat Kills 74 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -203 Cogmind --------- Core Integrity 0/700 Matter 184/300 Energy 22/100 System Corruption 3% Temperature Cool (92) Movement Walking (130) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer GOLEM Unit > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Titanium Leg Improved Titanium Leg Advanced Sensor Array Experimental Armor Integrity Analyzer GOLEM Unit GOLEM Unit GOLEM Unit EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Bore Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Zionite Composite Leg I Assembled Alloy Leg Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer GOLEM Unit > --- WEAPON ----------- Improved EM Pulse Cannon Chainsword > --- INVENTORY -------- Reinforced Deuterium Engine Titanium Leg Improved Titanium Leg Improved Titanium Leg Experimental Heat Sink Experimental Armor Integrity Analyzer Layered Light Armor Plating GOLEM Unit GOLEM Unit GOLEM Unit EM Pulse Cannon Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Bore Cannon Bore Cannon Proton Missile Launcher [Rating: 71] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 4 | . . . . . 3 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 149 | 1 7 6 4 6 12 57 10 4 14 28 Power 12 | . 1 1 1 . 3 3 . 1 . 2 Engine 7 | . . . . . 3 2 . 1 . 1 Core 4 | . 1 1 1 . . 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 28 | . 1 2 2 2 1 12 1 2 1 4 Treads 11 | . . . . 2 1 7 1 . . . Leg 12 | . 1 . 2 . . 4 . 2 . 3 Wheel 2 | . . . . . . 1 . . 1 . Hover 3 | . . 2 . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 70 | . 3 1 1 1 6 36 4 1 7 10 Device 32 | . 1 1 . . 2 19 2 1 1 5 Storage 14 | . 1 . 1 . 3 8 . . 1 . Processor 9 | . . . . 1 1 2 . . 5 . Hackware . | . . . . . . . . . . . Protection 15 | . 1 . . . . 7 2 . . 5 Artifact . | . . . . . . . . . . . Weapon 39 | 1 2 2 . 3 2 6 5 . 6 12 Energy Gun 3 | . 2 1 . . . . . . . . Energy Cannon 5 | . . . . 1 . 1 . . . 3 Ballistic Gun 17 | 1 . 1 . 1 1 4 2 . 3 4 Ballistic Cannon 5 | . . . . 1 1 . . . 2 1 Launcher 4 | . . . . . . . 1 . . 3 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 2 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . . 5 6 Parts Lost 18 | . 2 6 . . . 1 . 1 . 8 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . 1 Utility 7 | . . 2 . . . 1 . 1 . 3 Weapon 9 | . 2 4 . . . . . . . 3 Highest Loss Streak 6 | . 1 3 . . . 1 . 1 . 6 Average Slot Usage (%) 92 | . 96 90 57 94 97 96 92 92 91 90 Engine 6 | . 13 . . . 5 6 7 7 7 6 Core 2 | . . 13 14 14 3 . . . . . Treads 13 | . . . . 26 27 23 15 12 . . Leg 7 | . 28 19 8 . . 1 . 2 15 15 Wheel 3 | . . . . . . 2 7 7 7 6 Hover 1 | . . 8 20 . . . . . . . Device 11 | . 1 1 . . 16 16 14 15 14 8 Storage 14 | . 14 14 14 14 16 15 15 15 15 15 Processor 9 | . . . . 11 9 7 15 15 15 12 Protection 3 | . 9 7 . . . 5 . . . 7 Energy Gun 1 | . 13 11 . . . . . . . . Energy Cannon 1 | . . . . 11 9 . . . . 2 Ballistic Gun 10 | . 14 13 . 1 . 13 12 15 14 4 Ballistic Cannon 1 | . . . . 11 8 . . . . . Slashing Weapon 1 | . . . . . . 1 1 . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 13 21 21 21 35 69 93 90 88 93 96 Greatest Support 80 | 20 20 44 22 40 60 80 28 28 28 74 Greatest Overweight (x) 5 | . 1 1 1 . 1 4 3 3 3 5 Average Overweight (x) 1 | . . . . . . 1 3 2 2 3 Largest Inventory Capacity 20 | 6 8 8 14 10 18 20 20 20 20 20 Average Capacity 16 | 6 6 8 8 10 15 18 20 20 20 20 Most Carried 20 | 6 8 8 10 10 16 20 20 20 20 20 Average Carried 16 | 6 5 7 8 9 14 18 20 19 19 19 Final Capacity 20 | 6 8 8 10 10 16 20 20 20 20 20 Final Carried 20 | 6 8 8 10 10 16 20 20 19 20 16 Class Distribution -------------------- 49% | Hauler-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3025 | 200 174 94 . 104 259 1222 404 121 50 397 Remotely . | . . . . . . . . . . . Salvage Created 4144 | . 307 94 . 93 422 1872 438 47 . 871 Parts 151 | . 11 . . 5 32 82 15 2 . 4 Haulers Intercepted 2 | . 1 . . . 1 . . . . . Recyclers Shooed 5 | . 1 . . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 9 2 5 . Prevented 4 | . . . . . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 73 | . 4 7 . 3 7 24 9 1 . 18 Melee 3 | . . 1 . 1 . . . . . 1 Guns 44 | . 4 6 . . . 24 6 1 . 3 Cannons 10 | . . . . 2 7 . . . . 1 AOE 11 | . . . . . . . 3 . . 8 Classes Destroyed 14 | . 3 1 . 2 2 4 . 1 . 1 Worker 1 | . . . . . . 1 . . . . Builder 5 | . . . . . 4 1 . . . . Hauler 2 | . 1 . . . 1 . . . . . Recycler 8 | . 1 . . . 1 6 . . . . Watcher 5 | . . . . . 1 4 . . . . Swarmer 11 | . . . . 1 2 3 5 . . . Grunt 21 | . 4 . . . 3 11 3 . . . Brawler 2 | . . . . . . 2 . . . . Sentry 8 | . . . . 2 2 3 1 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 4 | . . . . . . 4 . . . . Behemoth 1 | . . . . . . . . 1 . . Assembled 19 | . . 7 . . . . . . . 12 Golem 6 | . . . . . . . . . . 6 Best Kill Streak 10 | . 2 3 . 2 8 4 5 1 . 10 Combat Bots Only 10 | . 2 3 . 2 2 4 5 1 . 10 Max Kills in Single Turn 3 | . 1 1 . 1 2 1 3 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . 3 Melee 1 | . . 1 . 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6007 | . 296 653 . 117 379 1146 416 106 . 2894 Core 959 | . 29 170 . 39 20 104 77 . . 520 Absorbed by Shields 291 | . . . . . . 291 . . . . Core Remaining (%) 66 | 100 . . . 4 96 . . . . . Volleys Fired 346 | . 39 39 . 4 34 125 21 9 . 75 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 Hottest 128 | . 85 85 . 128 128 63 50 50 . 82 Shots Fired 583 | . 76 49 . 8 67 230 39 18 . 96 Gun 446 | . 76 49 . . . 228 34 18 . 41 Cannon 126 | . . . . 8 67 2 . . . 49 Launcher 11 | . . . . . . . 5 . . 6 Special . | . . . . . . . . . . . Kinetic 438 | . 38 39 . 4 34 228 34 18 . 43 Thermal 102 | . 38 10 . 4 33 . . . . 17 Explosive . | . . . . . . . . . . . Electromagnetic 43 | . . . . . . 2 5 . . 36 Robot Hit Streak 39 | . 8 10 . 3 8 19 12 9 . 39 Robot Miss Streak 7 | . 7 6 . 2 3 2 2 1 . 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . 1 . . . . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 Shots Hit Robots 384 | . 48 23 . 5 36 169 25 15 . 63 Core Hits 219 | . 14 20 . 7 17 73 17 5 . 66 Critical Hits 4 | . . . . . . . 1 . . 3 Critical Kills 2 | . . . . . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Melee Attacks 46 | . . . . . . 8 10 . . 28 Impact . | . . . . . . . . . . . Slashing 46 | . . . . . . 8 10 . . 28 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8235 | . 568 243 . 167 983 2926 814 291 . 2243 Guns 4848 | . 568 231 . . . 2926 323 291 . 509 Cannons 1825 | . . . . 155 983 . . . . 687 Explosions 1232 | . . . . . . . 491 . . 741 Melee 306 | . . . . . . . . . . 306 Ramming 24 | . . 12 . 12 . . . . . . Kinetic 5348 | . 319 175 . 80 654 2926 323 291 . 580 Thermal 810 | . 249 56 . 75 329 . 101 . . . Explosive . | . . . . . . . . . . . Electromagnetic 1747 | . . . . . . . 390 . . 1357 Impact . | . . . . . . . . . . . Slashing 306 | . . . . . . . . . . 306 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 2 2 2 2 5 5 5 5 5 3 Average Corruption 3 | . 2 2 2 2 5 2 5 5 5 3 Corruption Purged . | . . . . . . . . . . . Effects 112 | . 6 4 2 9 9 17 37 14 5 9 Message Errors 23 | . 2 . 1 4 . 5 9 1 1 . Matter Fused 17 | . . . . . 2 5 5 3 1 1 Heat Flow Errors 12 | . . 1 . 1 1 1 6 1 . 1 Energy Discharges 17 | . . . . 2 3 2 3 5 2 . Data Loss (minor) 18 | . 2 2 1 2 . 3 6 1 . 1 Data Loss (major) 8 | . . . . . 1 . 4 2 1 . Misfires 2 | . . . . . . . 2 . . . Targeting Errors 12 | . 1 . . . 1 1 2 1 . 6 Weapon Failures 3 | . 1 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 123 | . . . . . 38 . 32 . . 53 Projectiles 38 | . . . . . 38 . . . . . Explosions 52 | . . . . . . . 32 . . 20 Melee 33 | . . . . . . . . . . 33 Knockbacks 14 | . . . . . 12 . . . . 2 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . 10 . . . . 2 Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 5 | . . 5 . . . . . . . . Shots . | . . . . . . . . . . . Rammed 12 | . . 5 . 7 . . . . . . Targets Rammed 12 | . . 5 . 7 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 362 | . 206 281 . 225 362 221 232 93 . 236 Average Temperature 74 | . 68 81 . 98 127 48 59 25 . 80 Received Heat Transfer 1311 | . 165 . . 9 36 263 45 12 . 781 Effects 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . 5 Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1669 | . 621 148 . 150 650 . 100 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 372 | . 97 21 . 55 208 372 . . . . Initial 94 | . . 21 . . . 94 . . . . Average 117 | . 46 14 . 12 97 179 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . Low Security (%) 78 | 100 100 100 . 100 94 60 . . . . Level 1 21 | . . . . . 5 39 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . . 1 1 6 . . . . Investigation 3 | . . . . 1 1 1 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 2 | . 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 3 | . . . . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 11 14 . 4 14 35 11 1 . 53 Peak Tracking Total 33 | . 3 4 . 3 4 4 6 1 . 33 Tactical Retreats 15 | . . 3 . . 2 2 2 . . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . . . 1 1 . . . 3 Max in Single Turn 1 | . . . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 17 | . . . 2 1 4 9 . . 1 . Terminals 11 | . . . . . 4 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 51 | . . . 8 1 17 21 . . 4 . Successful 25 | . . . 8 1 5 7 . . 4 . Failed 26 | . . . . . 12 14 . . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . . . . . 12 11 . . 5 . Terminals 35 | . . . . . 17 18 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 22 | . . . 8 1 5 4 . . 4 . Record 8 | . . . 8 . . . . . . . Part Schematic 6 | . . . . . 2 . . . 4 . Prototype ID Bank 3 | . . . . . 1 2 . . . . Open Door 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 2 | . . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Botnet 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . . . . 4 7 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 2 . . . 4 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 10 | . . . . . . . . . 10 . Largest Group 10 | . . . . . . . . . 10 10 Highest-Rated Group 358 | . . . . . . . . . 358 358 Highest-Rated Ally 94 | . . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . . Ally Attacks 76 | . . . . . . . . . . 76 Total Damage 1482 | . . . . . . . . . . 1482 Kills 9 | . . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10149 | 2 610 455 420 821 702 3032 1233 452 1142 1280 Spaces Moved 6293 | 1 380 300 468 486 351 1682 791 333 880 621 Core . | . . . . . . . . . . . Treads 1715 | . . . . 463 351 901 . . . . Legs 741 | 1 380 182 16 . . 60 . . . 102 Wheels 3244 | . . . . . . 721 791 333 880 519 Hover 593 | . . 118 452 23 . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 76 | 120 120 76 80 90 160 120 130 120 120 120 Average Speed 134 | 120 121 116 87 156 160 146 130 128 120 151 Slowest Speed 290 | 120 150 150 150 160 180 240 130 130 130 290 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 2 63 59 79 83 29 47 69 53 81 64 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 2 . . 1 . 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 10 | . . 1 . 2 . . 2 3 2 . Spaces Dug 25 | . . . . . . 8 7 . . 10 Terrain Destroyed 54 | . . . . 1 20 8 13 . . 12 Melee 17 | . . . . . . 8 7 . . 2 Projectile 31 | . . . . 1 20 . . . . 10 AOE 6 | . . . . . . . 6 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7540 | 1 453 360 483 536 440 2144 961 350 965 847 Wait 493 | . 13 6 . 17 22 186 127 1 56 65 Move 6283 | . 379 299 467 485 350 1681 790 332 879 621 Hop . | . . . . . . . . . . . Pick Up 82 | . 7 2 6 8 14 33 1 . 4 7 Fast Attach 43 | . 3 5 1 3 3 8 . 3 9 8 Attach 30 | . 2 1 3 1 4 7 . 1 2 9 Detach 18 | . 1 . 1 1 . 3 . 1 6 5 Swap 76 | 1 2 . . 2 5 42 10 . 3 11 Drop 103 | . 7 3 5 8 8 43 2 3 6 18 Fire 346 | . 39 39 . 4 34 125 21 9 . 75 Melee 46 | . . . . . . 8 10 . . 28 Ram 5 | . . 5 . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . . . 7 . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 5) 250 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 4) 507 | -10/Materials | Discovered new exit (range 13) 613 | -10/Materials | Entered Mines 659 | -10/Mines | Learned 2 Materials zone layouts 744 | -10/Mines | Assembled infested the area 749 | -10/Mines | Assisted by a Guerilla fighting off Assembled 885 | -10/Mines | Lost 3 parts (1u2w) 893 | -10/Mines | Core integrity fell below 50% 1064 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1065 | -10/Mines | Discovered new exit (range 5) 1068 | -10/Mines | Entered Exiles 1082 | -10/Exiles | Discovered new exit (range 14) 1099 | -10/Exiles | Met 8R-AWN 1112 | -10/Exiles | Met EX-HEX 1133 | -10/Exiles | Met EX-BIN 1198 | -10/Exiles | Met EX-DEC 1201 | -10/Exiles | Learned location of Zion (-7) 1379 | -10/Exiles | Visited The Gauntlet 1481 | -10/Exiles | Discovered new exit (range 10) 1488 | -10/Exiles | Entered Mines 1489 | -9/Mines | Learned location of Storage (-7) 1507 | -9/Mines | Core integrity fell below 20% 1581 | -9/Mines | Met a Derelict shopkeep closing up shop 2301 | -9/Mines | Discovered new exit (range 5) 2309 | -9/Mines | Entered Materials 2309 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2310 | -8/Materials | Identified exit to Factory 3011 | -8/Materials | Entered Factory 3011 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4547 | -7/Factory | Discovered new exit (range 8) 4559 | -7/Factory | Identified exit to Factory 4995 | -7/Factory | Identified exit to Storage 4995 | -7/Factory | Identified exit to Lower Caves 5345 | -7/Factory | Build established: Hauler-Mutant 6043 | -7/Factory | Entered Lower Caves 6183 | -7/Lower Caves | Encountered a Warlord checkpoint 7064 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7272 | -7/Lower Caves | Discovered new exit (range 4) 7275 | -7/Lower Caves | Identified exit to Lower Caves 7276 | -7/Lower Caves | Entered another Lower Caves area 7276 | -7/Lower Caves | Discovered exit to Factory (range 7) 7561 | -7/Lower Caves | Learned Factory interactive machine intel 7577 | -7/Lower Caves | Spotted B-75 Beast 7615 | -7/Lower Caves | Encountered a Warlord checkpoint 7651 | -7/Lower Caves | Destroyed B-75 Beast 7713 | -7/Lower Caves | Discovered new exit (range 14) 7727 | -7/Lower Caves | Identified exit to Zion 7728 | -7/Lower Caves | Entered Zion 7740 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7774 | -7/Zion | Discovered new exit (range 10) 7811 | -7/Zion | Found Prototype Processor 7811 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7823 | -7/Zion | Found Prototype Processor 7823 | -7/Zion | Identified Spectral Analyzer 7832 | -7/Zion | Found Prototype Processor 7832 | -7/Zion | Identified Exp. Melee Analysis Suite 7835 | -7/Zion | Found Prototype Processor 7835 | -7/Zion | Identified Exp. Target Analyzer 7842 | -7/Zion | Found Exp. Armor Integrity Analyzer 7929 | -7/Zion | System corruption cleaned by Quarantine Array 7992 | -7/Zion | Gained Derelict followers 8288 | -7/Zion | Learned Factory stockpile data 8308 | -7/Zion | Gained Derelict followers 8391 | -7/Zion | Learned location of Quarantine (-3) 8674 | -7/Zion | Given A8's code to call for help 8807 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8816 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8830 | -7/Zion | Opened final containment barrier to the Deep Caves 8848 | -7/Zion | Discovered new exit (range 3) 8848 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8851 | -7/Zion | Identified exit to Deep Caves 8870 | -7/Zion | Entered Deep Caves 8870 | -7/Deep Caves | Accompanied by 10 allies 8963 | -7/Deep Caves | Attacked by Z-Imprinter 8996 | -7/Deep Caves | Allies destroyed Z-Imprinter 9029 | -7/Deep Caves | Found Prototype Protection 9029 | -7/Deep Caves | Identified Zio. Weapon Casing 9142 | -7/Deep Caves | Z-Facility disabled 9811 | -7/Deep Caves | Discovered new exit (range 7) 9891 | -7/Deep Caves | Spotted as-70849 9923 | -7/Deep Caves | Destroyed as-70849 9964 | -7/Deep Caves | Found GOLEM Unit 10009 | -7/Deep Caves | Exposed GOLEM chamber 10015 | -7/Deep Caves | Found GOLEM Unit 10060 | -7/Deep Caves | Found GOLEM Unit 10094 | -7/Deep Caves | Found GOLEM Unit 10102 | -7/Deep Caves | Triggered Deep Caves wall 10118 | -7/Deep Caves | Spotted AS-51677 10130 | -7/Deep Caves | Core integrity fell below 50% 10140 | -7/Deep Caves | Core integrity fell below 20% 10146 | -7/Deep Caves | Spotted AS-18675 10150 | -7/Deep Caves | Destroyed by as-51303 with Assembled Rifle Last Messages --------------- 10141_ as-31059 destroyed. 10141_ Switching to secondary target: as-35482. 10141_ Destroyed Asb. F-torch. 10141_ Enh. Autogun destroyed. 10143_ Exp. Heat Sink severed. 10144_ HV Slug penetrates as-07049. 10144_ as-07049 suffers critical hit. 10144_ Destroyed Asb. F-torch. 10144_ as-07049 knocked back. 10144_ HV Slug penetrates as-07049. 10146_ Asb. Alloy Leg integration complete. 10146_ Enh. Autogun destroyed. 10147_ GOLEM Unit beginning Asb. Alloy Leg integration. 10149_ HV Slug penetrates as-67036. 10149_ as-67036 suffers critical hit. 10149_ Destroyed Asb. Heavy Rifle. 10149_ as-67036 knocked back. 10149_ HV Slug penetrates as-07049. 10149_ as-07049 suffers critical hit. 10149_ as-07049 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????????????# ? | | ??????????????????????????????# | | ??????????????????????????????# | | ????????? ??????????????????# | | ????????? [ ? ???????????????# | | ???????? ??????????????# | | ???????? = ????????????# | | ???????? A ! ???????????# | | ???????? ??? ?????# | | ???????? G l ! ! ?????# | | ???????? ?????# | | ????????# ! !! #????# | | ????????" G M [ #??### | | ??????#"" [ b #?## | | ??????#=" [g #?# | | ??????#[ aa ! [ ### | | ??????# !aa a [ [ ## | | ??????###!aa M # | | ????????"aa aaa ! # | | ????????"aaaaa # | | ????????"@ a ! % | | ????????""" a [ | | ????????" | | ????????"" ### | | ????????" #?### | | ????????"" ##???? | | ????????" #%# #????? | | ????????" #### ##%## ##????? | | ????????""" ###### ##!####?????? | | ?????????" #####%#????????? | | ?????????##########???###????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 625 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 49 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 90 Recoil Reduction 4 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdGreatGreatsword Manual? 0 Play Time 01:47:47 Cumulative 215.3 hours Start 2021.06.23 @ 22:07:33 End 2021.06.24 @ 10:29:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 117 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 77 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0734f89-2e85-4646-bca2-cac1827591c1