Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.26 @ 04:04:27 Player: Olexender Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (6995) 6995 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 14805 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 45/190 System Corruption 14% Temperature Warm (123) Movement Walking (190) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Myomer Leg > --- UTILITY (10) ----- Advanced Coolant Injector High-capacity Storage Unit Advanced Terrain Scan Processor Experimental Targeting Computer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Energy Well (350) Advanced Matter Compressor (400) Structural Scanner Advanced Terrain Scanner Energy Filter Improved Transmission Jammer Experimental Thermal Defense Suite Improved Dynamic Insulation System Improved Field Recycling Unit (0) Dispersion Rifle Falx Falx Falx Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web High-capacity Storage Unit Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Target Analyzer Heavy Servo Lattice Heavy Armor Plating Experimental Thermal Defense Suite > --- WEAPON ----------- Gamma Rifle Heavy Machine Gun Railgun > --- INVENTORY -------- Advanced Coolant Injector Energy Well Advanced Matter Compressor Structural Scanner Advanced Terrain Scanner Energy Filter Improved Transmission Jammer Graphene Brace Experimental Thermal Defense Suite Improved Dynamic Insulation System Improved Field Recycling Unit Dispersion Rifle Nova Cannon Railgun Railgun Falx Falx Falx [Rating: 152] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Antigrav System Utility Terrain Scan Processor Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Great Maul Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Slots Evolved 16 | . . 2 2 2 2 . . 2 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 6 | . . 1 1 . 1 . . 1 1 . 1 . Utility 8 | . . 1 1 . 1 . . 1 1 . 1 2 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 172 | 6 3 18 12 9 2 7 . 40 . 21 45 9 Power 25 | 1 . 1 3 2 . . . 9 . 3 5 1 Engine 7 | 1 . 1 2 1 . . . 2 . . . . Core 13 | . . . 1 1 . . . 7 . 3 1 . Reactor 5 | . . . . . . . . . . . 4 1 Propulsion 54 | 2 . 7 2 3 . 2 . 13 . 9 12 4 Treads 5 | . . . . . . . . 5 . . . . Leg 36 | 2 . 7 2 3 . 2 . 4 . . 12 4 Wheel 10 | . . . . . . . . 1 . 9 . . Hover 3 | . . . . . . . . 3 . . . . Flight . | . . . . . . . . . . . . . Utility 53 | 1 2 5 4 2 1 2 . 10 . 7 16 3 Device 34 | . 1 1 4 1 1 1 . 6 . 7 9 3 Storage 7 | 1 1 1 . . . . . 2 . . 2 . Processor 5 | . . 1 . . . . . 2 . . 2 . Hackware . | . . . . . . . . . . . . . Protection 7 | . . 2 . 1 . 1 . . . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 1 5 3 2 1 3 . 8 . 2 12 1 Energy Gun 12 | 1 . 2 2 . . 1 . 2 . 1 3 . Energy Cannon 2 | . . . . . 1 . . . . . . 1 Ballistic Gun 19 | 1 . 3 . 2 . . . 4 . . 9 . Ballistic Cannon 4 | . . . 1 . . . . 2 . 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . 3 . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . 2 Parts Lost 90 | . . 5 . . . 12 . 24 . 6 18 25 Power 14 | . . 1 . . . 1 . 4 . 2 4 2 Propulsion 30 | . . 1 . . . 5 . 9 . . 5 10 Utility 24 | . . 1 . . . 3 . 7 . 2 4 7 Weapon 22 | . . 2 . . . 3 . 4 . 2 5 6 Highest Loss Streak 25 | . . 3 . . . 12 . 7 . 5 11 25 To Critical Strikes 3 | . . . . . . . . 2 . . 1 . Average Backups 11 | 1 3 9 12 14 14 10 8 10 11 14 17 18 Power . | 1 1 . . . . . . 1 4 3 1 . Propulsion . | . . 1 1 1 1 . . . . 1 1 . Utility 7 | . 1 6 6 8 9 8 8 8 6 6 9 11 Weapon 2 | . . 1 2 3 3 . . . 1 2 5 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . . 2 1 1 . 3 . 2 . . 2 6 Power . | . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . 1 . . . . Utility 7 | . . . 1 1 . 1 . . . . 2 2 Weapon 6 | . . . . . . 1 . 1 . . . 4 Tool/Special 1 | . . . . . . 1 . . . . . . Average Slot Usage (%) 85 | . 91 95 99 93 99 79 73 61 73 88 94 69 Engine 4 | . 14 11 6 6 6 1 . 2 . . . . Core 3 | . . . 2 1 6 6 6 3 10 9 4 . Leg 20 | . 28 29 36 30 32 18 13 2 15 2 17 20 Wheel 3 | . . . . . . . . . . 28 18 2 Device 14 | . 5 11 16 13 12 16 20 14 15 22 19 10 Storage 7 | . 14 11 9 7 6 6 6 5 5 5 4 4 Processor 7 | . . 8 9 7 6 6 6 8 10 5 8 12 Protection 1 | . . 1 1 1 6 1 . . . . 1 2 Energy Gun 5 | . 8 8 9 7 6 1 . 2 5 6 3 2 Energy Cannon 1 | . . . . . 2 6 6 . . . . . Ballistic Gun 6 | . 14 12 4 6 6 1 . 2 5 2 8 6 Ballistic Cannon 1 | . . . 4 7 3 . . 1 5 2 . . Impact Weapon 1 | . . . . . . 4 6 2 . . . . Piercing Weapon 1 | . . . . . . 4 6 2 . . . . Peak Build Rating 152 | 6 7 13 24 34 40 44 31 70 63 121 144 152 Average Rating 45 | 4 6 11 20 28 37 33 31 40 63 106 126 106 On Entrance 43 | . 6 7 13 24 34 38 31 31 63 63 121 136 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 123 | 13 19 32 41 55 62 62 49 72 72 95 102 123 Greatest Support 180 | 20 20 30 43 43 53 60 20 120 45 112 180 131 Greatest Overweight (x) 12 | . . 1 . 1 1 4 2 12 1 4 1 2 Average Overweight (x) . | . . . . . . 1 2 2 1 . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 20 15 20 20 20 Average Capacity 15 | 7 8 12 15 15 15 15 15 15 15 19 20 20 Most Carried 20 | 5 5 13 15 15 15 15 8 15 11 20 20 20 Average Carried 11 | 1 3 9 12 14 14 10 8 10 11 14 17 17 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | 1 5 13 15 15 15 8 8 11 11 20 19 13 Class Distribution -------------------- 30% | Scavenger-Skirmisher 20% | Scavenger-Mutant 13% | Mutant 12% | Assassin 8% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Matter Collected 4949 | 226 131 488 352 268 173 132 . 850 . 434 1630 265 Remotely . | . . . . . . . . . . . . . Salvage Created 7966 | . 191 1108 627 355 140 549 . 1792 . 600 2168 436 Parts 369 | . 16 65 31 16 7 8 . 78 . 31 92 25 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 9 | . . 1 . 1 . . . 6 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Combat Hostiles Destroyed 129 | . 7 20 14 7 2 9 . 28 . 9 28 5 Melee 9 | . . . . . . 1 . 8 . . . . Guns 92 | . 7 20 8 6 1 2 . 9 . 7 28 4 Cannons 25 | . . . 6 1 1 3 . 11 . 2 . 1 Classes Destroyed 14 | . 4 4 1 2 . 1 . . . 2 . . Worker 3 | . . . . 1 1 . . . . . 1 . Builder 7 | . 1 2 . . . . . 1 . . 3 . Recycler 5 | . . 1 . . . . . 3 . . 1 . Operator 1 | . . 1 . . . . . . . . . . Watcher 9 | . 1 5 . . . . . 2 . . 1 . Swarmer 21 | . 5 2 . . . . . 7 . 3 4 . Grunt 56 | . 2 11 7 5 . 4 . 10 . . 13 4 Brawler 4 | . . 1 1 . . 1 . 1 . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 19 | . . 6 5 1 1 1 . 2 . . 3 . Specialist 3 | . . . . . . . . . . 3 . . Hunter 9 | . . . 1 . . 2 . 2 . 2 2 . Programmer 14 | . . . . 1 1 . . 6 . . 6 . Heavy 2 | . . . . . . . . . . 1 . 1 Best Kill Streak 9 | . 5 7 2 4 1 9 . 6 . 5 6 5 Combat Bots Only 9 | . 4 6 2 3 1 9 . 6 . 5 4 5 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 . 2 . 2 2 1 Gunslinging 1 | . 1 1 . . . . . . . 1 1 . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Hostile Shots Fired 1638 | . 54 117 69 63 31 172 . 368 . 172 327 265 Missed 483 | . 14 30 21 23 20 33 . 114 . 66 94 68 Hits 1155 | . 40 87 48 40 11 139 . 254 . 106 233 197 Melee 9 | . . 1 . . . 3 . 5 . . . . Projectile 1146 | . 40 86 48 40 11 136 . 249 . 106 233 197 AOE 1 | . . . . . . . . 1 . . . . Critical Strikes 38 | . . 1 . 1 . 4 . 12 . 1 10 9 Actively Blocked 7 | . . . . . . . . . . . 7 . Part Disruptions 4 | . . . . . . . . . . . 4 . Actively Blocked 4 | . . . . . . . . . . . 4 . Damage Taken 17085 | . 280 857 576 312 75 1612 . 3923 . 1524 3693 4233 Core 3397 | . 62 177 89 39 8 215 . 836 . 193 326 1452 Absorbed by Shields 212 | . . . . . 6 148 . 58 . . . . Reduced by Siege Mode 32 | . . . . . . . . 32 . . . . Ignored by Resistances 5473 | . 84 258 164 96 27 500 . 1102 . 428 1054 1760 Regen/Repaired (Parts) 75 | . . . . 15 60 . . . . . . . Core Remaining (%) 72 | 100 75 55 83 94 . . 73 16 . 83 74 . Volleys Fired 363 | . 21 70 58 19 5 13 . 43 . 22 97 15 Largest 3 | . 2 2 2 3 3 3 . 3 . 3 3 3 Hottest 183 | . 60 79 102 130 183 183 . 163 . 163 159 183 Shots Fired 866 | . 32 135 108 53 16 39 . 110 . 52 288 33 Gun 744 | . 32 135 87 34 11 26 . 60 . 42 287 30 Cannon 122 | . . . 21 19 5 13 . 50 . 10 1 3 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 543 | . 21 93 50 38 9 13 . 75 . 23 194 27 Thermal 310 | . 11 42 58 15 7 26 . 35 . 29 84 3 Explosive . | . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . 10 3 Robot Hit Streak 43 | . 3 40 13 7 6 21 . 15 . 14 43 30 Robot Miss Streak 6 | . 3 3 3 4 3 2 . 6 . 1 3 1 Penetration Max 1 | . . . . 1 . 1 . 1 . . 1 . Secondary Targets 16 | . 1 4 . . . . . 1 . 1 8 1 Max Gunslinging Chain 2 | . 1 1 . . . . . 1 . 1 2 1 Shots Hit Robots 691 | . 17 112 81 34 10 35 . 114 . 42 214 32 Core Hits 301 | . 12 45 31 17 6 13 . 57 . 18 85 17 Critical Kills 15 | . . . . . . . . 7 . 1 6 1 Critical Parts Destroyed 29 | . . . 1 . . 3 . 7 . . 16 2 Critical Strikes 62 | . . 5 3 1 . 5 . 20 . 2 23 3 Burn 11 | . . 5 2 1 . 2 . 1 . . . . Destroy 40 | . . . 1 . . 1 . 12 . 1 22 3 Blast 2 | . . . . . . . . 1 . 1 . . Corrupt 1 | . . . . . . . . . . . 1 . Smash 5 | . . . . . . 2 . 3 . . . . Impale 3 | . . . . . . . . 3 . . . . Melee Attacks 53 | . 1 . . . . 9 . 43 . . . . Impact 20 | . . . . . . 8 . 12 . . . . Slashing . | . . . . . . . . . . . . . Piercing 32 | . . . . . . 1 . 31 . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 5 . . . . Damage Inflicted 16783 | . 220 1521 1351 757 194 934 . 3759 . 1443 5784 820 Guns 12103 | . 220 1521 882 511 112 296 . 1155 . 984 5723 699 Cannons 2734 | . . . 469 246 82 322 . 974 . 459 61 121 Explosions 181 | . . . . . . . . 181 . . . . Melee 1765 | . . . . . . 316 . 1449 . . . . Ramming . | . . . . . . . . . . . . . Kinetic 9046 | . 178 972 786 559 78 127 . 1298 . 718 3717 613 Thermal 5708 | . 42 549 565 198 116 491 . 1012 . 725 1889 121 Explosive . | . . . . . . . . . . . . . Electromagnetic 264 | . . . . . . . . . . . 178 86 Impact 793 | . . . . . . 316 . 477 . . . . Slashing . | . . . . . . . . . . . . . Piercing 972 | . . . . . . . . 972 . . . . Highest Corruption 15 | . . . . . 2 2 . 15 . . 2 14 Average Corruption 6 | . . . . . 1 1 . 10 . . 1 6 Corruption Purged 2 | . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 75 | . . . . . 3 2 . 59 . . 11 . Message Errors 10 | . . . . . . 1 . 7 . . 2 . Matter Fused 17 | . . . . . . . . 14 . . 3 . Heat Flow Errors 9 | . . . . . 1 . . 6 . . 2 . Energy Discharges 13 | . . . . . 1 . . 11 . . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . 1 . 7 . . 1 . Data Loss (major) 5 | . . . . . . . . 4 . . 1 . Misfires 5 | . . . . . 1 . . 4 . . . . Alerts 3 | . . . . . . . . 2 . . 1 . Weapon Failures 2 | . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 540 | . . . . . . 129 . 307 . 104 . . Projectiles 142 | . . . . . . . . 38 . 104 . . Explosions 87 | . . . . . . . . 87 . . . . Melee 311 | . . . . . . 129 . 182 . . . . Knockbacks 19 | . . . 5 2 . 2 . 3 . 5 2 . Impact 2 | . . . . . . 2 . . . . . . Kinetic 14 | . . . 3 2 . . . 3 . 5 1 . Secondary 3 | . . . 2 . . . . . . . 1 . Self-Inflicted Damage 105 | . . . . . . . . 105 . . . . Shots 2 | . . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 446 | . 30 111 305 119 205 440 . 446 . 24 298 381 Average Temperature 76 | . 15 22 68 36 80 171 . 98 . 13 60 173 Received Heat Transfer 5147 | . 42 450 387 156 24 366 . 999 . 156 679 1888 Effects 5 | . . . 1 . . 1 . . . . . 3 Shutdowns 1 | . . . . . . 1 . . . . . . Interference 4 | . . . 1 . . . . . . . . 3 Siege Activations 1 | . . . . . . . . 1 . . . . Total Turns 12 | . . . . . . . . 12 . . . . Longest Duration 12 | . . . . . . . . 12 . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions 8 | . . . . . . 5 . 3 . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 20 | . . 6 1 . . 8 . 3 . 1 1 . Heat Transferred 9976 | . 100 1776 1591 518 235 1055 . 1334 . 888 2368 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Maximum Alert Level 1 | . . . . . . . . 1 . 1 1 . Low Security (%) 86 | 100 100 100 100 100 100 . . 92 100 50 37 100 Level 1 13 | . . . . . . . . 7 . 49 62 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . Peak Influence 347 | . 85 167 74 95 31 . . 347 133 242 309 69 Initial 133 | . . . 9 20 31 . . . 133 81 118 69 Average 68 | . 19 75 27 16 4 . . 33 133 178 214 30 Influence Increases 3576 | . 195 578 385 196 76 205 . 816 . 221 784 120 Destroy 0b10 Robot/C 2580 | . 140 400 280 140 40 180 . 560 . 180 560 100 Destroy 0b10 Robot/NC 130 | . 10 45 . 5 5 . . 30 . 5 30 . Destroy Leader 548 | . 32 110 80 30 20 10 . 104 . 30 112 20 Successful Hack 84 | . 13 8 25 . 11 . . . . . 27 . Disable Machine 36 | . . . . 18 . . . 18 . . . . Destroy Structure 63 | . . . . 3 . . . 44 . 6 10 . Partial Spotted 15 | . . . . . . . . . . . 15 . Lose Combat Pursuer 120 | . . 15 . . . 15 . 60 . . 30 . Influence Decreases 3576 | . 195 552 357 175 151 205 . 499 184 112 884 262 Entered New Map 528 | . . . 17 34 44 . . . 184 52 124 73 Time Decay 2318 | . 145 512 309 141 107 105 . 349 . . 580 70 Lost Part 649 | . . 40 . . . 100 . 150 . 60 180 119 Purge Threat 81 | . 50 . 31 . . . . . . . . . Squads Dispatched 29 | . . 3 3 2 1 . . 6 . 2 10 2 Investigation 7 | . . . 2 1 . . . 1 . . 3 . Extermination 8 | . . . . 1 1 . . 3 . . 3 . Reinforcement 11 | . . 3 1 . . . . 2 . 2 1 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Distress Signals 7 | . . 3 . 1 . . . 2 . . . 1 Communications Jammed 1 | . . . . . . . . . . 1 . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . 11 31 16 8 3 10 . 41 . 9 35 13 Peak Tracking Total 8 | . 4 5 3 3 1 7 . 7 . 6 5 8 Tactical Retreats 6 | . . 1 . . . 1 . 3 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Traps Triggered 7 | . 1 1 . 1 1 . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Machines Disabled 4 | . . . . 2 . . . 2 . . . . Max in Single Turn 2 | . . . . 1 . . . 2 . . . . Garrison Access 4 | . . . 1 1 . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Machines Accessed 45 | . 4 7 11 5 3 . . 4 1 . 9 1 Terminals 20 | . 3 4 7 1 1 . . 1 1 . 2 . Fabricators 3 | . . . . 1 . . . 1 . . 1 . Repair Stations 4 | . . . . 1 2 . . 1 . . . . Recycling Units 9 | . 1 2 1 1 . . . . . . 4 . Scanalyzers 4 | . . 1 2 . . . . . . . 1 . Garrison Access 5 | . . . 1 1 . . . 1 . . 1 1 Total Hacks 124 | . 11 16 45 11 7 . . 11 1 . 21 1 Successful 68 | . 7 8 30 5 4 . . 3 1 . 9 1 Failed 56 | . 4 8 15 6 3 . . 8 . . 12 . Catastrophic 10 | . . 2 2 1 1 . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 60 | . 10 9 27 2 2 . . 3 1 . 6 . Fabricators 7 | . . . . 3 . . . 3 . . 1 . Repair Stations 10 | . . . . 2 5 . . 3 . . . . Recycling Units 18 | . 1 4 1 3 . . . . . . 9 . Scanalyzers 20 | . . 3 14 . . . . . . . 3 . Garrison Access 9 | . . . 3 1 . . . 2 . . 2 1 Terminal Hacks 29 | . 6 4 15 . 1 . . . 1 . 2 . Record 9 | . 3 . 4 . . . . . . . 2 . Prototype ID Bank 2 | . . . 2 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Alert Level 4 | . . 2 1 . 1 . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . 2 3 . . . . . . . Scan Component 3 | . . . . 1 2 . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . Recycling Unit Hacks 12 | . 1 2 1 2 . . . . . . 6 . Process 1 | . . . . . . . . . . . 1 . Report Inventory 8 | . 1 2 1 1 . . . . . . 3 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Retrieve Components 2 | . . . . 1 . . . . . . 1 . Scanalyzer 16 | . . 2 13 . . . . . . . 1 . Insert Component 9 | . . 1 7 . . . . . . . 1 . Analyze 7 | . . 1 6 . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . 1 . . . 1 Seal Access 4 | . . . 1 1 . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 3 7 8 3 3 . . 3 . . 7 . Full Trace Events 8 | . . 1 2 1 . . . 1 . . 3 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 6 . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . Time 45 | . . . . 13 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 192 | . . . . . . . . . . . 192 . Retrieved Matter 210 | . . . . . . . . . . . 210 . Retrieved Components 11 | . . . . 8 . . . . . . 3 . Parts Scanalyzed 8 | . . 1 6 . . . . . . . 1 . Part Schematics Acquired 7 | . . 1 6 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Initial Warlord ECA Mod 17 | . . . . . . . . . . . 9 8 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Active Infowar (turns) 7130 | . 241 1134 820 521 577 885 107 1805 6 273 736 25 Terrain 5694 | . 241 1134 820 520 528 885 107 717 . 129 613 . Structural 5382 | . . . 644 427 576 788 107 1805 6 273 731 25 Jamming 84 | . . . . . . . . 18 . 66 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Turns Passed 8688 | 43 580 1138 820 658 655 1182 107 1830 6 318 1161 190 Spaces Moved 3816 | 31 232 531 438 312 311 469 42 550 4 166 642 88 Core 17 | 9 . . . . . . . 8 . . . . Treads 188 | . . . . . . . . 188 . . . . Legs 2997 | 22 232 531 438 312 311 469 42 135 4 12 401 88 Wheels 403 | . . . . . . . . 8 . 154 241 . Hover 211 | . . . . . . . . 211 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 260 125 190 90 90 115 Average Speed 165 | 99 120 165 120 178 188 230 260 235 190 97 108 127 Slowest Speed 650 | 120 120 190 120 190 190 400 260 650 190 190 183 255 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 58 57 46 13 11 62 9 17 . 94 20 4 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . 2 . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . Terrain Destroyed 50 | . . . . 1 . 3 . 28 . 3 15 . Melee . | . . . . . . . . . . . . . Projectile 30 | . . . . 1 . 3 . 10 . 3 13 . AOE 18 | . . . . . . . . 18 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Total 5352 | 42 500 662 625 373 365 524 41 920 3 271 890 136 Wait 614 | . 236 11 87 13 34 13 . 184 . 16 11 9 Move 3804 | 30 231 530 437 311 310 468 41 549 3 165 641 88 Hop . | . . . . . . . . . . . . . Pick Up 169 | 6 6 23 15 7 2 4 . 40 . 25 34 7 Fast Attach 16 | 1 . . . 1 2 . . 4 . 2 6 . Attach 130 | 5 2 7 2 5 2 8 . 39 . 13 34 13 Detach 16 | . . . . 1 . . . 6 . 1 8 . Swap 100 | . 2 12 13 9 4 6 . 7 . 10 33 4 Drop 80 | . 1 9 13 7 1 4 . 11 . 8 26 . Fire 363 | . 21 70 58 19 5 13 . 43 . 22 97 15 Melee 46 | . 1 . . . . 8 . 37 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 14 | . . . . . 5 . . . . 9 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 12) 44 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 11) 491 | -10/Materials | Discovered new exit (range 9) 558 | -10/Materials | Discovered new exit (range 16) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 761 | -9/Materials | Lost 3 parts (1p1u1w) 768 | -9/Materials | Discovered new exit (range 6) 1079 | -9/Materials | Build established: Scavenger-Mutant 1737 | -9/Materials | Discovered new exit (range 11) 1762 | -9/Materials | Entered another Materials area 1762 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2148 | -8/Materials | Build established: Scavenger-Skirmisher 2531 | -8/Materials | Discovered new exit (range 14) 2582 | -8/Materials | Entered Factory 2582 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2796 | -7/Factory | Repaired Structural Scanner 3227 | -7/Factory | Discovered new exit (range 7) 3240 | -7/Factory | Entered another Factory area 3240 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3742 | -6/Factory | Repaired Imp. Aluminum Leg 3871 | -6/Factory | Discovered new exit (range 8) 3895 | -6/Factory | Entered Lower Caves 4123 | -6/Lower Caves | Found DCF Scrap (11 items) 4180 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4301 | -6/Lower Caves | Destroyed 9 combat bots 4306 | -6/Lower Caves | Lost 12 parts (1p5n3u3w) 4778 | -6/Lower Caves | Build established: Assassin 5067 | -6/Lower Caves | Discovered new exit (range 5) 5077 | -6/Lower Caves | Entered another Lower Caves area 5155 | -6/Lower Caves | Discovered new exit (range 13) 5184 | -6/Lower Caves | Entered Factory 5184 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5329 | -5/Factory | Lost 5 parts (1p1n2u1w) 5643 | -5/Factory | Lost 3 parts (2n1u) 5903 | -5/Factory | Discovered new exit (range 14) 6018 | -5/Factory | System corruption reached 10% 6032 | -5/Factory | Core integrity fell below 50% 6073 | -5/Factory | Lost 7 parts (2p4n1u) 6354 | -5/Factory | Build established: Scavenger-Mutant 6744 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 6920 | -5/Factory | Discovered new exit (range 15) 6929 | -5/Factory | Core integrity fell below 20% 6976 | -5/Factory | Lost 4 parts (1p2n1w) 7014 | -5/Factory | Entered another Factory area 7014 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7020 | -4/Factory | Identified exit to DSF 7020 | -4/Factory | Entered DSF 7054 | -4/DSF | Additional patrols routed to DSF 7189 | -4/DSF | Sterilization system engaged 7209 | -4/DSF | Ambient heat levels rising (+10) 7213 | -4/DSF | Lost 5 parts (2p2u1w) 7224 | -4/DSF | Ambient heat levels rising (+10) 7239 | -4/DSF | Ambient heat levels rising (+10) 7254 | -4/DSF | Ambient heat levels rising (+10) 7269 | -4/DSF | Ambient heat levels rising (+10) 7284 | -4/DSF | Ambient heat levels rising (+10) 7299 | -4/DSF | Ambient heat levels rising (+10) 7304 | -4/DSF | Discovered new exit (range 17) 7314 | -4/DSF | Ambient heat levels rising (+10) 7329 | -4/DSF | Ambient heat levels rising (+10) 7338 | -4/DSF | Entered Research 7338 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7370 | -3/Research | Garrison activated, responded to threat 7693 | -3/Research | Build established: Scavenger-Skirmisher 8062 | -3/Research | Lost 11 parts (3p5n1u2w) 8237 | -3/Research | Found Prototype Processor 8238 | -3/Research | Identified Exp. Targeting Computer 8296 | -3/Research | Found Prototype Device 8297 | -3/Research | Identified Exp. Thermal Defense Suite 8300 | -3/Research | Found Exp. Thermal Defense Suite 8387 | -3/Research | Found Heavy Servo Lattice 8474 | -3/Research | Discovered new exit (range 15) 8498 | -3/Research | Build established: Scavenger-Gunner 8499 | -3/Research | Entered another Research area 8499 | -2/Research | Evolved 2 slots: Utility x2 8587 | -2/Research | Spotted B-90 Cyclops 8670 | -2/Research | Core integrity fell below 50% 8678 | -2/Research | System corruption reached 10% 8682 | -2/Research | Core integrity fell below 20% 8689 | -2/Research | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 08666_ Adv. Cryofiber Web destroyed. 08668_ Myomer Leg destroyed. 08668_ K-01 Serf collects debris. 08669_ Slug penetrates X-87 Electro. 08671_ Railgun destroyed. 08672_ B-90 Cyclops exits siege mode. 08672_ K-01 Serf collects debris. 08673_ Acquired 34 matter. 08675_ K-01 Serf collects debris. 08678_ Adv. Heat Sink destroyed. 08679_ K-01 Serf collects debris. 08681_ Acquired Corrupted Lgt. Quantum Reactor. 08682_ Critical hit (Meltdown: +320). 08683_ B-90 Cyclops activates siege mode. 08683_ K-01 Serf collects debris. 08683_ Myomer Leg destroyed. 08684_ Acquired Myomer Leg. 08685_ Integrated Corrupted Lgt. Quantum Reactor (+2). 08686_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????# #???????????????????????? | | ????????????????? #???????????????????????? | | ????????????????? +???????????????????????? | | ????????????????? ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????## ! ## # # ?????????? | | ?????????????????## !!! ############ # ?????????? | | ?????????????????##!=%!! # ????????? | | ?????????????????## !!! BBw # ????????? | | ?????????????????## BB + ?????????? | | ????????????????##; # ?????????? | | ????????????????? # ?????????? | | ???????????????????#; !! k # ?????????? | | ????????+#######??### [! [ " # ?????????? | | ????????? ??# ;| [%@ # ?????????? | | ????????? #?###!%[= g ##?????????? | | ?????????? #??##%![%= g # ?????????? | | ??????? #####=! ! xgg # ?????????? | | ???????????# %%*%"" x # ?????????? | | ???????????# #####;#######+#### # ?????????? | | ???????????# # % # ## #+?????????? | | ???????????# # = # ##?? ????????? | | ???????????# # # ##??? ??????? | | ???????????# # + ##????? ??????? | | ???????????# + #! ##???????????????? | | ???????????# # # ##???????????????? | | ???????????# #] # ! ##???????????????? | | ???????????# # # ##???????????????? | | ???????????# ##################???????????????? | | ???????????# # #####???????????????? | | ???????????# + #???????????????????? | | ???????????# # ! #???????????????????? | | ############ # #???????????????????? | | # # #???????????????????? | | # ######+###########???????????????? | | # #???????????????? | | + #???????????????? | | # #???????????????? | | + #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 100 Energy Generation 46 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 285 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Terrain Scanner | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Repaired ---------- Structural Scanner | 25% | -7/Factory Imp. Aluminum Leg | 40% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularNavigationCasing Manual? 0 Play Time 02:27:45 Cumulative 309.6 hours Start 2025.07.19 @ 22:01:11 End 2025.07.26 @ 04:04:27 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 253 Rogue 0 Adventurer 190 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38c2a438-75bd-4e08-b0b7-48cfdd35c3e1