Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 19:07:16 Player: sormi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2147) 2147 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6117 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 150/150 System Corruption 7% Temperature Cool (9) Movement Walking (540) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg Nuclear Pulse Thruster > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Plasma Rifle Flak Gun > --- INVENTORY (25) --- Advanced Heat Sink Energy Well (350) Seismic Detector Thermal Shield Advanced Shield Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Heavy Ion Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Nuclear Pulse Thruster Huge Storage Unit Seismic Detector Improved Targeting Computer Reaction Control System Heavy Particle Gun High-powered Shotgun Light Cannon Mini Grenade Launcher [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 4 | . . . . 2 2 . . Utility 3 | . . 2 . . . 1 . Weapon . | . . . . . . . . Parts Attached 83 | 6 7 10 2 11 10 4 33 Power 14 | 1 1 . 1 1 2 1 7 Engine 7 | 1 1 . 1 . 1 1 2 Core 7 | . . . . 1 1 . 5 Reactor . | . . . . . . . . Propulsion 25 | 2 . 3 . 6 5 2 7 Treads 9 | 2 . 1 . 2 . 2 2 Leg 7 | . . 1 . 2 . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 9 | . . 1 . 2 5 . 1 Utility 16 | 1 3 4 . . 2 1 5 Device 9 | . . 3 . . 2 1 3 Storage 4 | 1 2 . . . . . 1 Processor 3 | . 1 1 . . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 3 3 1 4 1 . 14 Energy Gun 6 | 1 1 . . . . . 4 Energy Cannon 5 | . . 1 . 2 . . 2 Ballistic Gun 5 | 1 1 . . . . . 3 Ballistic Cannon 5 | . 1 1 . 1 1 . 1 Launcher 6 | . . 1 1 1 . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . 1 Parts Lost 41 | . 1 2 2 2 2 . 32 Power 10 | . . . 1 1 . . 8 Propulsion 14 | . . 1 1 1 2 . 9 Utility 6 | . . . . . . . 6 Weapon 11 | . 1 1 . . . . 9 Highest Loss Streak 15 | . 1 2 2 1 2 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 99 97 92 98 100 81 Engine 7 | . 14 11 9 7 . 6 2 Core 3 | . . . . . 6 6 8 Treads 11 | . 28 19 9 4 . 13 2 Leg 4 | . . 1 11 8 . . 8 Flight 11 | . . . . 15 44 26 14 Device 8 | . . 15 11 9 7 13 11 Storage 9 | . 16 11 11 9 7 6 5 Processor 14 | . 10 17 22 18 15 13 12 Energy Gun 5 | . 13 8 . . . . 3 Energy Cannon 2 | . . 2 2 8 . . . Ballistic Gun 1 | . 5 . . . . . . Ballistic Cannon 8 | . 8 10 11 9 13 13 5 Naked Turns . | . . . . . . . . Heaviest Build 98 | 14 29 32 32 34 41 48 98 Greatest Support 53 | 40 40 40 20 44 38 53 53 Greatest Overweight (x) 15 | 3 . 1 2 6 1 . 15 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 Average Capacity 14 | 7 12 15 15 15 15 15 14 Most Carried 15 | 2 14 15 15 15 15 14 12 Average Carried 11 | . 7 13 14 14 14 10 8 Final Capacity 25 | 8 15 15 15 15 15 15 25 Final Carried 15 | 2 13 15 14 15 15 12 5 Class Distribution -------------------- 49% | Scavenger-Mutant 42% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 1816 | 138 397 168 16 248 72 . 777 Remotely . | . . . . . . . . Salvage Created 1892 | . 510 249 24 353 78 . 678 Parts 103 | . 18 20 5 26 8 . 26 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 54 | . 9 8 4 11 3 . 19 Melee 2 | . . . . . . . 2 Guns 14 | . 6 1 . . . . 7 Cannons 25 | . 3 3 1 8 3 . 7 AOE 12 | . . 4 3 3 . . 2 Classes Destroyed 13 | . 4 4 . 1 2 . 2 Worker 1 | . . 1 . . . . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . 1 . . . . . . Recycler 1 | . 1 . . . . . . Watcher 4 | . 3 1 . . . . . Swarmer 14 | . . 3 4 3 . . 4 Saboteur 2 | . . . . . . . 2 Grunt 28 | . 9 3 . 7 1 . 8 Brawler 1 | . . . . . . . 1 Duelist 1 | . . 1 . . . . . Sentry 3 | . . 1 . 1 . . 1 Hunter 3 | . . . . . 1 . 2 Programmer 2 | . . . . . 1 . 1 Best Kill Streak 8 | . 3 8 4 4 2 . 7 Combat Bots Only 7 | . 3 7 4 3 2 . 7 Max Kills in Single Turn 4 | . 1 4 2 2 1 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 2 . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 505 | . 58 22 11 63 21 . 330 Missed 132 | . 14 4 2 16 9 . 87 Damage Taken 5421 | . 502 455 73 785 164 . 3442 Core 1335 | . 53 228 10 140 35 . 869 Absorbed by Shields 23 | . . . . . 23 . . Core Remaining (%) 77 | 100 78 . 40 74 95 . . Volleys Fired 178 | . 44 12 5 32 11 . 74 Largest 2 | . 2 2 2 2 2 . 2 Hottest 120 | . 75 95 65 104 88 . 120 Shots Fired 326 | . 88 24 8 64 22 . 120 Gun 128 | . 70 5 . . . . 53 Cannon 187 | . 18 17 5 62 22 . 63 Launcher 11 | . . 2 3 2 . . 4 Special . | . . . . . . . . Kinetic 182 | . 49 12 5 32 22 . 62 Thermal 133 | . 39 10 . 30 . . 54 Explosive 11 | . . 2 3 2 . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | . 26 5 1 7 12 . 11 Robot Miss Streak 7 | . 4 2 4 7 4 . 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 219 | . 66 14 1 35 15 . 88 Core Hits 138 | . 25 16 4 21 13 . 59 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 12 | . 7 . . 1 . . 4 Burn 8 | . 6 . . . . . 2 Destroy 1 | . . . . . . . 1 Blast 3 | . 1 . . 1 . . 1 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . . . 3 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4961 | . 886 583 252 916 291 . 2033 Guns 1426 | . 614 35 . . . . 777 Cannons 2553 | . 265 207 16 737 291 . 1037 Explosions 894 | . . 341 236 179 . . 138 Melee 68 | . . . . . . . 68 Ramming 20 | . 7 . . . . . 13 Kinetic 2306 | . 500 121 16 420 291 . 958 Thermal 1673 | . 379 121 . 317 . . 856 Explosive 894 | . . 341 236 179 . . 138 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 68 | . . . . . . . 68 Highest Corruption 7 | . 4 . . . . . 7 Average Corruption 5 | . 3 . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . 16 . . . . . 27 Message Errors 17 | . 7 . . . . . 10 Matter Fused 12 | . 4 . . . . . 8 Heat Flow Errors 5 | . 2 . . . . . 3 Energy Discharges 2 | . 1 . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 33 | . 4 6 10 . . . 13 Projectiles 4 | . 4 . . . . . . Explosions 29 | . . 6 10 . . . 13 Melee . | . . . . . . . . Knockbacks 31 | . 4 2 . 6 5 . 14 Impact . | . . . . . . . . Kinetic 27 | . 3 2 . 5 5 . 12 Secondary 4 | . 1 . . 1 . . 2 Self-Inflicted Damage 207 | . . 78 . 46 . . 83 Shots 6 | . . 2 . 2 . . 2 Rammed 4 | . 2 . . . . . 2 Targets Rammed 6 | . 3 . . . . . 3 Kicked . | . . . . . . . . Crushed 2 | . 1 . . . . . 1 Highest Temperature 348 | . 228 17 . 27 149 . 348 Average Temperature 55 | . 68 6 . 9 30 . 88 Received Heat Transfer 1710 | . 282 84 . 432 27 . 885 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 1 | . . . . . . . 1 Heat Transferred 3905 | . 1425 260 . 666 . . 1554 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Peak Influence 379 | . 172 282 167 379 316 46 276 Initial 116 | . . . 39 65 116 46 32 Average 116 | . 56 42 55 148 189 46 180 Maximum Alert Level 1 | . . 1 . 1 1 . 1 Low Security (%) 75 | 100 100 95 100 69 38 100 51 Level 1 24 | . . 4 . 30 61 . 48 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 1 . 4 1 . . Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . 3 1 . . . . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 5 | . 2 1 . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 20 15 4 17 13 . 27 Peak Tracking Total 7 | . 4 6 4 3 4 . 7 Tactical Retreats 11 | . 2 . . 3 3 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 5 | . 2 . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 5 | . . 1 3 1 . . . Max in Single Turn 2 | . . 1 2 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 12 | . 5 1 . 3 2 1 . Terminals 10 | . 5 1 . 2 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 26 | . 13 1 . 8 2 2 . Successful 9 | . 4 1 . 3 . 1 . Failed 17 | . 9 . . 5 2 1 . Catastrophic 6 | . 2 . . 2 1 1 . Database Lockouts . | . . . . . . . . Manual 9 | . 4 . . 4 1 . . Terminals 21 | . 13 1 . 5 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 6 | . 4 1 . 1 . . . Robot Analysis 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . . 2 2 . . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 4396 | 70 1044 485 306 913 421 50 1107 Spaces Moved 2228 | 40 539 239 121 335 485 31 438 Core 12 | 10 . . . . . . 2 Treads 1173 | 30 539 239 109 126 . 31 99 Legs 554 | . . . 12 208 . . 334 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 489 | . . . . 1 485 . 3 Fastest Speed 21 | 50 160 160 240 145 21 145 40 Average Speed 152 | 151 160 170 241 225 27 145 189 Slowest Speed 800 | 200 160 240 260 465 98 145 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 88 28 49 35 11 1 42 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 8 | . . 8 . . . . . Terrain Destroyed 101 | . . 16 18 26 . . 41 Melee . | . . . . . . . . Projectile 9 | . . . 1 8 . . . AOE 92 | . . 16 17 18 . . 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 2898 | 47 630 294 127 426 749 37 588 Wait 310 | . 23 14 . 36 222 . 15 Move 2220 | 39 538 238 120 334 484 30 437 Hop . | . . . . . . . . Pick Up 50 | 2 13 12 . 6 3 2 12 Fast Attach 26 | 6 1 1 . 6 . . 12 Attach 33 | . 1 3 1 1 4 4 19 Detach 2 | . . . . . 2 . . Swap 24 | . 5 6 1 4 6 . 2 Drop 22 | . 2 8 . 7 3 1 1 Fire 178 | . 44 12 5 32 11 . 74 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . 3 . . . . . 3 Escape Stasis 24 | . . . . . 14 . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 6) 815 | -10/Materials | Discovered new exit (range 15) 841 | -10/Materials | Discovered new exit (range 5) 910 | -10/Materials | Discovered new exit (range 16) 1115 | -10/Materials | Entered another Materials area 1115 | -9/Materials | Evolved 2 slots: Utility x2 1287 | -9/Materials | Discovered new exit (range 12) 1420 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Core integrity fell below 50% 1540 | -9/Materials | Destroyed 7 combat bots 1600 | -9/Materials | Entered Mines 1775 | -9/Mines | Learned location of Zion (-7) 1843 | -9/Mines | Build established: Scavenger-Mutant 1856 | -9/Mines | Discovered new exit (range 7) 1903 | -9/Mines | Identified exit to Materials 1906 | -9/Mines | Entered Materials 1906 | -8/Materials | Evolved 2 slots: Propulsion x2 2379 | -8/Materials | Garrison activated, responded to threat 2776 | -8/Materials | Discovered new exit (range 8) 2785 | -8/Materials | Identified exit to Factory 2819 | -8/Materials | Entered Factory 2819 | -7/Factory | Evolved 2 slots: Propulsion x2 3065 | -7/Factory | Discovered new exit (range 3) 3065 | -7/Factory | Identified exit to Factory 3240 | -7/Factory | Entered another Factory area 3240 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3261 | -6/Factory | Identified exit to Garrison 3290 | -6/Factory | Entered Garrison 3368 | -6/Garrison | Triggered checkpoint 3370 | -6/Garrison | Triggered checkpoint 3374 | -6/Garrison | Triggered checkpoint 3524 | -6/Garrison | Build established: Mutant 3531 | -6/Garrison | Destroyed 7 combat bots 3533 | -6/Garrison | Lost 9 parts (1p3n3u2w) 3602 | -6/Garrison | Lost 4 parts (2p2w) 3738 | -6/Garrison | Triggered checkpoint 3782 | -6/Garrison | Lost 3 parts (1p2n) 3794 | -6/Garrison | Triggered checkpoint 3832 | -6/Garrison | Build established: Scavenger-Mutant 4018 | -6/Garrison | Discovered new exit (range 3) 4022 | -6/Garrison | Identified exit to Factory 4024 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4263 | -6/Garrison | Core integrity fell below 50% 4294 | -6/Garrison | Core integrity fell below 20% 4335 | -6/Garrison | Lost 15 parts (4p4n3u4w) 4397 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- area. 04348_ Field strength at 85. 04350_ Field strength at 70. 04351_ Field strength at 55. 04352_ Field strength at 40. 04353_ Field strength at 25. 04354_ Field strength at 10. 04355_ Stasis field depleted. 04355_ Triggered Stasis Trap. 04355_ A bubble of rippling energy engulfs the area. 04355_ Field strength at 85. 04357_ Field strength at 70. 04358_ Field strength at 55. 04359_ Field strength at 40. 04360_ Field strength at 25. 04361_ Field strength at 10. 04362_ Stasis field depleted. 04364_ System corrupted: Matter fused (-5). 04394_ Acquired Adv. Heat Sink. 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Challenges ------------ None Game ------ Seed FusionTransmissionAirjet Manual? 0 Play Time 00:49:11 Cumulative 26.1 hours Start 2024.07.04 @ 18:02:43 End 2024.07.04 @ 19:07:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6726606-3c24-44da-96e3-fb0e6099ef5a