Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.18 @ 10:38:43 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (212) 1060 Value Destroyed (11029) 11029 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (9825) 9825 TOTAL SCORE: 30694 Bonus ------- High Alert Combat Kills 1380 Follower Combat Kills 295 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2406 Met Warlord at Research 2000 Win 3000 Friendly Fire -556 Cogmind --------- Core Integrity 1461/1600 Matter 122/300 Energy 569/576 System Corruption 1% Temperature Cool (11) Movement Walking (110) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle-Quantum Reactor > --- PROPULSION (6) --- Centrium-Biometal Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler > --- WEAPON (4) ------- Heavy Accelerated Nova Construct/C > --- INVENTORY (20) --- Particle Reactor Light Quantum Reactor Advanced Cooling System Advanced Coolant Injector Energy Well (350) Matter Compressor (250) Advanced Weapon Cycler Skeleton Box Micro-nuke Launcher RU-N14's Throwing Claymores v3 (10) RU-N14's Throwing Claymores v3 (10) RU-N14's Throwing Claymores v3 (7) RU-N14's Throwing Claymores v3 (1) Phasing Sabre Peak State ------------ > --- POWER ------------ Particle-Quantum Reactor > --- PROPULSION ------- Centrium-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Improved Medium Armor Plating Centrium Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- RU-N14's Throwing Claymores v3 Heavy Accelerated Nova Construct/C > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Advanced Cooling System Advanced Coolant Injector Energy Well Matter Compressor Advanced Weapon Cycler Skeleton Box Advanced System Restoration Module Enhanced Nova Cannon Linear Accelerator Micro-nuke Launcher RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 Phasing Sabre [Rating: 175] Favorites ----------- Power Particle-Quantum Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Particle-Quantum Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Target Analyzer Protection Centrium Light Armor Plating Weapon Hypervelocity Ballistic Rail Construct/G Energy Gun Small Laser Energy Cannon Heavy Accelerated Nova Construct/C Ballistic Gun Hypervelocity Ballistic Rail Construct/G Ballistic Cannon Magnetic Acceleration Cannon Launcher Micro-nuke Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 . . . . 2 2 2 Power 2 | . . . . . . . . 1 1 . . . . . . . Propulsion 4 | . . . . . 2 1 1 . . . . . . . . . Utility 10 | . . . . . 1 1 1 1 1 . . . . 2 1 2 Weapon 2 | . . . . . 1 . . . . . . . . . 1 . Parts Attached 154 | 7 5 6 1 1 21 12 23 17 4 2 6 6 8 12 6 17 Power 13 | 1 1 . . . 2 . 5 2 1 . . 1 . . . . Engine 9 | 1 1 . . . 2 . 4 1 . . . . . . . . Core 2 | . . . . . . . . . 1 . . 1 . . . . Reactor 2 | . . . . . . . 1 1 . . . . . . . . Propulsion 26 | 2 . 4 . . 4 5 8 . . . 2 . . . 1 . Treads . | . . . . . . . . . . . . . . . . . Leg 19 | 2 . 4 . . 4 5 3 . . . . . . . 1 . Wheel 7 | . . . . . . . 5 . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 57 | 1 4 . . 1 4 1 3 7 3 2 2 3 4 5 5 12 Device 32 | . 1 . . . 2 1 1 4 2 2 2 2 3 3 3 6 Storage 5 | 1 1 . . . 1 . . 1 . . . . . . . 1 Processor 7 | . . . . . . . 1 . 1 . . . . 2 1 2 Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | . 2 . . 1 1 . 1 2 . . . 1 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 58 | 3 . 2 1 . 11 6 7 8 . . 2 2 4 7 . 5 Energy Gun 12 | 3 . . . . 5 2 2 . . . . . . . . . Energy Cannon 4 | . . . . . 2 . 2 . . . . . . . . . Ballistic Gun 17 | . . 2 1 . 3 2 2 6 . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . Launcher 4 | . . . . . 1 1 . . . . 1 . . 1 . . Special Weapon 13 | . . . . . . . . . . . . 2 4 2 . 5 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 . 2 . . . . . 4 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 5 1 3 1 . . . 2 . . 1 . Parts Lost 49 | . . 1 . 1 . 5 18 7 . . 4 . 2 3 . 8 Power 3 | . . . . . . . 1 1 . . . . . 1 . . Propulsion 19 | . . 1 . . . 4 9 . . . 3 . 1 . . 1 Utility 16 | . . . . 1 . . 3 2 . . 1 . 1 1 . 7 Weapon 11 | . . . . . . 1 5 4 . . . . . 1 . . Highest Loss Streak 10 | . . 1 . 1 . 3 10 2 . . 2 . 1 2 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 98 99 100 100 99 90 80 75 77 78 81 72 58 57 51 54 Engine 3 | . 14 14 14 14 9 7 4 1 . . . . . . . . Core 2 | . . . . . . . . 3 10 10 10 9 5 2 . . Reactor 2 | . . . . . . . 1 4 5 5 5 3 4 4 4 4 Leg 12 | . 28 28 28 28 36 36 18 . . . 2 3 2 4 4 4 Wheel 6 | . . . . . . . 9 17 15 15 15 11 2 . . . Device 12 | . . . . . 9 14 13 11 12 15 15 15 12 17 16 18 Storage 6 | . 14 14 14 14 9 7 6 5 5 5 5 5 5 4 4 4 Processor 5 | . . . . . . . 3 5 7 5 5 5 5 9 12 15 Protection 5 | . 12 14 14 14 9 . 2 4 5 5 5 4 7 5 4 4 Energy Gun 4 | . 28 13 . . 2 6 6 3 . . 4 5 2 . . . Energy Cannon 1 | . . . . . 5 . 1 1 2 . . . . 2 . . Ballistic Gun 8 | . . 14 28 28 18 15 8 9 10 10 9 2 7 1 . . Ballistic Cannon 1 | . . . . . . . 1 . 2 5 . 1 . 1 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 117 | 11 30 30 30 30 42 40 50 91 105 105 105 102 87 101 100 117 Greatest Support 243 | 20 20 20 20 20 40 75 105 84 84 84 84 62 126 126 140 243 Greatest Overweight (x) 3 | 3 1 1 1 1 1 1 . 1 1 1 2 2 1 . . . Average Overweight (x) . | . . 1 1 1 . . . . 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 Most Carried 20 | 7 13 15 15 15 15 15 15 18 20 20 19 20 20 18 20 20 Average Carried 15 | 4 9 14 14 14 14 13 12 14 18 19 18 19 19 15 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 13 15 15 15 15 15 15 18 20 19 18 20 18 18 19 14 Class Distribution -------------------- 25% | Mutant 16% | Scavenger-Skirmisher 15% | Gunner 12% | Scavenger-Mutant 9% | Skirmisher 8% | Tank 8% | Construct 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Gunner | -4/Factory Gunner | -4/Upper Caves Tank | -4/Upper Caves Commander-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Gunner | -2/Research Construct | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 6462 | 229 237 80 10 40 272 522 840 679 112 62 173 310 157 393 350 1996 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9663 | . 349 140 . 51 464 649 1361 1379 217 113 179 490 398 362 283 3228 Parts 418 | . 21 13 . 6 19 43 29 59 12 7 11 10 7 17 6 158 Haulers Intercepted 5 | . . . . . 2 1 1 . . . . . . . 1 . Recyclers Shooed 5 | . . . . . . . 3 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 8 7 . 3 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 188 | . 12 5 . 4 4 14 23 18 3 3 6 17 15 10 2 52 Guns 80 | . 12 5 . 4 3 11 18 15 3 2 2 3 2 . . . Cannons 54 | . . . . . 1 . 3 2 . 1 . 2 1 5 2 37 AOE 51 | . . . . . . 3 . . . . 4 12 12 5 . 15 Classes Destroyed 19 | . 2 . . . 5 2 2 1 1 . . 4 . 1 1 . Worker 8 | . . . . . 1 3 2 . . . . . . . . 2 Builder 2 | . . . . . 1 . . 1 . . . . . . . . Hauler 5 | . . . . . 2 1 1 . . . . . . . 1 . Recycler 11 | . . . . . 2 2 2 2 . . . . . . . 3 Mechanic 1 | . . . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . . 1 . . . . 1 . . Swarmer 42 | . 6 3 . 4 . 11 1 1 . 2 4 . . 3 . 7 Grunt 62 | . 6 2 . . 2 . 8 3 . 1 . 10 13 . 1 16 Brawler 5 | . . . . . . . . 1 . . . 3 . . . 1 Duelist 2 | . . . . . . . . . . . . 1 1 . . . Sentry 14 | . . . . . 2 1 1 4 1 . 1 . 1 1 . 2 Demolisher 2 | . . . . . . . 2 . . . . . . . . . Specialist 3 | . . . . . . . . . . . . 1 . 2 . . Hunter 20 | . . . . . . 1 2 1 . . . . . 3 . 13 Programmer 29 | . . . . . . 1 3 8 2 . 1 2 . . . 12 Heavy 2 | . . . . . . . . . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . 1 . . . . Assembled 6 | . . . . . . . 6 . . . . . . . . . Best Kill Streak 11 | . 5 3 . 3 3 8 11 2 2 2 4 9 4 3 1 9 Combat Bots Only 11 | . 5 3 . 3 2 4 11 2 2 2 4 8 4 3 1 9 Max Kills in Single Turn 4 | . 2 1 . 1 1 2 2 1 1 1 4 4 3 2 1 4 Gunslinging 1 | . 1 . . . . . 1 . . . . . . . . . Exploded 4 | . . . . . . 2 . . . . 4 4 3 2 . 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Damage Taken 13794 | . 306 205 . 237 181 700 2750 2046 339 109 569 505 707 1503 300 3337 Core 1132 | . 31 24 . 53 14 53 281 133 48 . 30 55 88 183 . 139 Absorbed by Shields 1995 | . . . . . . . . 248 122 41 217 188 49 . . 1130 Regen/Repaired (Parts) 361 | . . . . . . . . . . . . 361 . . . . Core Remaining (%) 85 | 100 . . . 56 97 92 66 86 . . . . 80 85 100 91 Volleys Fired 603 | . 34 15 . 17 21 28 99 73 9 5 16 35 21 49 24 157 Largest 3 | . 2 2 . 2 3 3 3 3 3 3 3 2 2 2 1 1 Hottest 196 | . 80 80 . 40 118 109 196 167 144 162 162 143 143 143 68 68 Shots Fired 1083 | . 67 30 . 34 59 80 212 189 27 15 41 64 32 52 24 157 Gun 724 | . 67 30 . 34 42 78 183 164 18 10 37 38 22 1 . . Cannon 322 | . . . . . 17 . 29 25 9 5 3 20 . 43 24 147 Launcher 5 | . . . . . . 2 . . . . 1 . . 2 . . Special 32 | . . . . . . . . . . . . 6 10 6 . 10 Kinetic 687 | . . 22 . 34 42 52 79 126 26 15 33 29 14 44 24 147 Thermal 325 | . 67 8 . . 17 26 133 30 . . 7 29 8 . . . Explosive 37 | . . . . . . 2 . . . . 1 6 10 8 . 10 Electromagnetic 34 | . . . . . . . . 33 1 . . . . . . . Robot Hit Streak 23 | . 12 7 . 4 17 18 22 17 23 5 13 19 7 9 5 12 Robot Miss Streak 6 | . 2 1 . 3 3 6 6 3 2 2 3 4 3 3 2 4 Penetration Max 1 | . . . . . . . . 1 . . . . . 1 1 . Secondary Targets 14 | . 2 . . 1 . 2 7 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 1 . . . . . . . . Shots Hit Robots 711 | . 42 24 . 17 37 45 136 144 20 8 27 47 22 34 16 92 Core Hits 392 | . 20 9 . 5 17 32 54 51 8 5 10 48 30 22 5 76 Critical Kills 3 | . . . . . . . 1 . 1 1 . . . . . . Critical Parts Destroyed 7 | . . . . . . . 1 2 1 . 3 . . . . . Critical Strikes 50 | . . . . . . 2 11 5 2 1 4 5 5 3 2 10 Burn 13 | . . . . . . 2 8 3 . . . . . . . . Destroy 10 | . . . . . . . 2 2 2 1 3 . . . . . Blast 16 | . . . . . . . 1 . . . 1 3 . 1 2 8 Sever 11 | . . . . . . . . . . . . 2 5 2 . 2 Melee Attacks 10 | . . . . . . 3 . 1 . . . . . 6 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . 3 . 1 . . . . . 6 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 36634 | 4 481 222 . 148 593 1007 2867 3675 547 144 1237 5306 3759 2227 1628 12789 Guns 9561 | . 481 222 . 148 310 787 2203 3215 401 89 793 572 300 40 . . Cannons 12972 | . . . . . 275 . 630 415 146 55 46 548 . 831 1628 8398 Explosions 12760 | . . . . . . 220 . 45 . . 398 3896 3041 1208 . 3952 Melee . | . . . . . . . . . . . . . . . . . Ramming 57 | 4 . . . . 8 . 34 . . . . . . . . 11 Kinetic 17846 | . . 140 . 148 310 442 1148 2614 497 144 712 599 195 871 1628 8398 Thermal 4193 | . 481 82 . . 275 345 1685 572 . . 127 521 105 . . . Explosive 12715 | . . . . . . 220 . . . . 398 3896 3041 1208 . 3952 Electromagnetic 539 | . . . . . . . . 489 50 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1284 | . . . . . . . . . . . . 290 418 148 . 428 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 5 8 1 1 1 1 1 . . 6 Average Corruption 3 | . . . . . . . 4 5 1 1 1 1 1 . . 2 Corruption Purged 19 | . . . . . . . . 9 . 1 . 1 1 . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 77 | . . . . . . . 21 36 1 . 3 1 2 . . 13 Message Errors 22 | . . . . . . . 9 10 1 . . . . . . 2 Matter Fused 19 | . . . . . . . 4 6 . . 2 . 1 . . 6 Heat Flow Errors 8 | . . . . . . . 3 3 . . . . 1 . . 1 Energy Discharges 6 | . . . . . . . 1 3 . . . . . . . 2 Parts Rejected 2 | . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 2 7 . . . 1 . . . . Data Loss (major) 4 | . . . . . . . . 2 . . 1 . . . . 1 Misfires 3 | . . . . . . . . 3 . . . . . . . . Alerts 2 | . . . . . . . 1 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1574 | . . . . . . . 19 . . . 4 83 94 101 64 1209 Projectiles 1158 | . . . . . . . 19 . . . . . . 30 64 1045 Explosions 416 | . . . . . . . . . . . 4 83 94 71 . 164 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 59 | . . . . . . . 6 . 2 . . 1 . 8 9 33 Impact . | . . . . . . . . . . . . . . . . . Kinetic 55 | . . . . . . . 6 . 2 . . 1 . 8 8 30 Secondary 4 | . . . . . . . . . . . . . . . 1 3 Self-Inflicted Damage 58 | . . . . . . . 4 39 . . 15 . . . . . Shots 2 | . . . . . . . . 1 . . 1 . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . Targets Rammed 9 | 1 . . . . 2 . 5 . . . . . . . . 1 Kicked 8 | 1 . . . . 2 . 4 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 397 | . 243 108 . 12 51 124 221 289 397 162 324 228 205 54 12 201 Average Temperature 65 | . 67 34 . 6 23 24 48 69 166 64 138 70 94 24 5 23 Received Heat Transfer 1487 | . 138 81 . . 144 12 325 227 6 8 24 54 201 117 18 132 Effects 5 | . 1 . . . . . . . 4 . . . . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . . Interference 3 | . 1 . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Parts Fried 3 | . . . . . . . . 2 1 . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 Robots Melted 3 | . . . . . . . 3 . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . Parts Melted 11 | . . . . . . 1 7 2 . . . 1 . . . . Heat Transferred 7576 | . 1100 175 . . 407 777 3617 1500 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 1389 | . 213 222 . 80 163 254 232 313 176 . . . . 443 370 1389 Initial 204 | . . 82 . . 31 . 56 58 65 . . . . 74 204 166 Average 184 | . 115 174 . 27 57 53 114 128 108 . . . . 231 231 501 Maximum Alert Level 4 | . 1 1 . . . 1 1 1 . . . . . 2 1 4 Low Security (%) 75 | 100 97 72 . 100 100 97 97 85 100 . . . . 48 1 32 Level 1 16 | . 2 27 . . . 2 2 14 . . . . . 50 98 25 Level 2 2 | . . . . . . . . . . . . . . 1 . 16 Level 3 1 | . . . . . . . . . . . . . . . . 6 Level 4 3 | . . . . . . . . . . . . . . . . 19 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 . . . 1 2 6 6 4 . . . . 4 2 13 Investigation 8 | . . . . . . . 1 . 2 . . . . 1 2 2 Extermination 12 | . . . . . . 2 2 3 1 . . . . . . 4 Reinforcement 17 | . 2 . . . 1 . 3 2 1 . . . . 3 . 5 Assault 2 | . . . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 16 | . 2 . . . 2 . . 1 1 . . . . . 5 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 312 | . 28 6 . 4 12 21 35 32 6 7 11 41 15 13 13 68 Peak Tracking Total 12 | . 6 3 . 3 4 7 12 4 5 3 5 11 4 5 4 12 Tactical Retreats 29 | . . . . . 4 2 2 3 3 . 3 2 . 2 1 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 11 | . . . . . . 1 2 3 3 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 5 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 9 | . . . . . . . 2 1 . . . 2 . . 1 3 Max in Single Turn 1 | . . . . . . . 1 1 . . . 1 . . 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 32 | . 1 . 2 . . 7 3 4 4 . . 1 . 2 2 6 Terminals 16 | . 1 . . . . 3 2 1 3 . . . . 1 1 4 Fabricators 7 | . . . . . . 2 . 2 1 . . . . 1 . 1 Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . 1 . . . . . . 1 1 Total Hacks 68 | . 2 . 2 . . 17 6 8 11 . . 6 . 3 5 8 Successful 29 | . 1 . 2 . . 8 3 3 3 . . 6 . 1 1 1 Failed 39 | . 1 . . . . 9 3 5 8 . . . . 2 4 7 Catastrophic 8 | . . . . . . 1 . 1 2 . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 27 | . 2 . 1 . . 7 2 4 9 . . . . . . 2 Terminals 37 | . 2 . . . . 10 4 2 9 . . . . 2 2 6 Fabricators 11 | . . . . . . 3 . 4 2 . . . . 1 . 1 Repair Stations 2 | . . . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 4 . 2 . . . . . . 3 1 Terminal Hacks 14 | . 1 . 2 . . 3 1 . . . . 6 . . 1 . Record 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . 1 . . . . . 6 . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . 2 1 . . . . 1 . 1 Network Status 5 | . . . . . . 1 . 2 1 . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . 3 1 1 2 . . . . . . . Terminals 6 | . . . . . . 3 1 . 2 . . . . . . . Botnet 4 | . . . . . . 2 . . 2 . . . . . . . Detonate 1 | . . . . . . . 1 . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . . . . 6 3 3 4 . . . . 2 2 6 Full Trace Events 5 | . . . . . . . . . 1 . . . . 1 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . . . . 68 . . Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 1 . 2 . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . 1 . 2 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 1 1 . . Autooverrided 3 | . . . . . . . . . . 1 . 2 . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Total Allies 10 | . . . . 3 . . . . . 1 . 6 . . . . Largest Group 5 | . . . . 3 3 . . . . 1 . 5 . . . . Highest-Rated Group 335 | . . . . 40 40 . . . . 12 . 335 . . . . Highest-Rated Ally 148 | . . . . 16 16 . . . . 12 . 148 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . . . . 11 . . . . 6 . 42 . . . . Total Damage 1243 | . . . . . 143 . . . . 102 . 998 . . . . Kills 8 | . . . . . 1 . . . . 2 . 5 . . . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 72 | . . . . . . . . . . . . . . 14 8 50 Garrisons 7 | . . . . . . . . . . . . . . 1 1 5 Patrols 30 | . . . . . . . . . . . . . . 4 3 23 Investigations 3 | . . . . . . . . . . . . . . 2 . 1 Reinforcements 7 | . . . . . . . . . . . . . . 4 . 3 Guards 25 | . . . . . . . . . . . . . . 3 4 18 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 13005 | 97 767 416 441 293 881 985 1390 1723 726 366 467 1157 425 535 570 1766 Spaces Moved 8879 | 59 373 186 228 130 434 664 873 1178 397 285 346 625 392 375 643 1691 Core 26 | 26 . . . . . . . . . . . . . . . . Treads 132 | . . . . . . . . . . . . . 132 . . . Legs 5292 | 33 373 186 228 130 434 664 307 . . . . . 228 375 643 1691 Wheels 3429 | . . . . . . . 566 1178 397 285 346 625 32 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 93 100 115 115 108 115 84 75 75 62 Average Speed 109 | 133 163 190 190 190 135 121 107 104 115 115 114 129 88 83 75 77 Slowest Speed 200 | 200 190 190 190 190 190 190 126 115 115 115 130 133 139 84 75 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 56 29 60 38 36 19 24 35 11 44 61 61 60 9 17 49 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . 1 . . . . . . . 2 2 . 2 . . . Spaces Dug 47 | . . . . . . 3 1 1 . . 19 . . 4 3 16 Terrain Destroyed 548 | . . . . . 6 14 6 10 . 1 21 65 129 144 3 149 Melee 8 | . . . . . . 3 . 1 . . . . . 4 . . Projectile 86 | . . . . . 6 . 6 5 . 1 2 . 4 6 3 53 AOE 454 | . . . . . . 11 . 4 . . 19 65 125 134 . 96 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Total 11358 | 74 463 226 238 149 687 791 1163 1518 648 313 384 915 442 554 721 2072 Wait 1398 | . 39 10 . 1 183 63 141 220 214 16 15 146 14 106 35 195 Move 8862 | 58 372 185 227 129 433 663 872 1177 396 284 345 624 391 374 642 1690 Hop . | . . . . . . . . . . . . . . . . . Pick Up 97 | 6 9 5 5 1 7 8 12 13 5 3 2 9 2 3 4 3 Fast Attach 46 | 7 1 . . . 7 6 10 5 2 . . 2 . . 3 3 Attach 59 | . . 3 . 1 4 2 11 7 2 . 3 2 6 8 1 9 Detach 33 | 1 . . . . 1 2 5 3 2 . . 4 3 4 3 5 Swap 50 | . 4 3 1 . 10 5 2 5 . 2 3 2 2 4 2 5 Drop 91 | 1 4 5 5 . 19 11 6 8 2 3 . 13 3 . 7 4 Fire 603 | . 34 15 . 17 21 28 99 73 9 5 16 35 21 49 24 157 Melee 10 | . . . . . . 3 . 1 . . . . . 6 . . Ram 1 | . . . . . . . 1 . . . . . . . . . Kick 8 | 1 . . . . 2 . 4 . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 6 16 . . . . . . . Rewire 78 | . . . . . . . . . . . . 78 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 16) 865 | -10/Materials | Entered Mines 930 | -10/Mines | Discovered new exit (range 3) 1035 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1272 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1273 | -10/Mines | Discovered new exit (range 5) 1281 | -10/Mines | Entered Exiles 1335 | -10/Exiles | Met 8R-AWN 1365 | -10/Exiles | Met EX-HEX 1417 | -10/Exiles | Met EX-BIN 1439 | -10/Exiles | Aligned with FarCom system 1441 | -10/Exiles | Given EX-Vault access code 1463 | -10/Exiles | Build established: Scavenger-Mutant 1487 | -10/Exiles | Opened EX-Vault 1499 | -10/Exiles | Found Skeleton Box 1545 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1600 | -10/Exiles | Met EX-DEC 1612 | -10/Exiles | Learned location of Zion (-7) 1699 | -10/Exiles | Discovered new exit (range 14) 1722 | -10/Exiles | Left Exiles lab with Skeleton Box 1722 | -10/Exiles | Entered Mines 1973 | -9/Mines | Discovered new exit (range 5) 1998 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2015 | -9/Mines | Entered Materials 2015 | -8/Materials | Accompanied by 3 allies 2015 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2301 | -8/Materials | Build established: Scavenger-Skirmisher 2874 | -8/Materials | Discovered new exit (range 13) 2896 | -8/Materials | Entered Factory 2896 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2908 | -7/Factory | Found Scrap Engine 3313 | -7/Factory | Lost 3 parts (3n) 3819 | -7/Factory | Discovered new exit (range 9) 3881 | -7/Factory | Entered another Factory area 3881 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4279 | -6/Factory | Assembled infested ambush trap array 4383 | -6/Factory | Destroyed 11 combat bots 4594 | -6/Factory | Lost 10 parts (6n1u3w) 5206 | -6/Factory | Discovered new exit (range 15) 5271 | -6/Factory | Entered another Factory area 5271 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5654 | -5/Factory | Build established: Skirmisher 6551 | -5/Factory | Build established: Mutant 6861 | -5/Factory | Spotted B-75 Beast 6897 | -5/Factory | Garrison activated, responded to threat 6969 | -5/Factory | Discovered new exit (range 12) 6994 | -5/Factory | Entered another Factory area 6994 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7225 | -4/Factory | Build established: Tank 7624 | -4/Factory | Build established: Gunner 7653 | -4/Factory | Discovered new exit (range 6) 7720 | -4/Factory | Entered Upper Caves 7721 | -4/Upper Caves | Encountered a Warlord checkpoint 8036 | -4/Upper Caves | Discovered new exit (range 14) 8086 | -4/Upper Caves | Entered another Upper Caves area 8088 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8155 | -4/Upper Caves | Encountered a Warlord checkpoint 8510 | -4/Upper Caves | Discovered new exit (range 4) 8553 | -4/Upper Caves | Entered Warlord 8975 | -4/Warlord | Found Prototype Special Weapon 8977 | -4/Warlord | Found Prototype Special Weapon 8980 | -4/Warlord | Found Prototype Special Weapon 8986 | -4/Warlord | Found Prototype Special Weapon 8989 | -4/Warlord | Found Prototype Special Weapon 8991 | -4/Warlord | Found Prototype Special Weapon 9055 | -4/Warlord | Build established: Commander-Mutant 9233 | -4/Warlord | Met Warlord 9245 | -4/Warlord | Warlord's base attacked by MAIN.C 9283 | -4/Warlord | Spotted B-90 Cyclops 9312 | -4/Warlord | Allies destroyed B-90 Cyclops 9376 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x6) 9418 | -4/Warlord | Destroyed 8 combat bots 9595 | -4/Warlord | Warlord forces counterattacked 9613 | -4/Warlord | Build established: Mutant 9615 | -4/Warlord | Spotted Striker 9657 | -4/Warlord | Destroyed Executioner 9678 | -4/Warlord | Destroyed 8 combat bots 9696 | -4/Warlord | Discovered new exit (range 12) 9710 | -4/Warlord | Entered Proximity Caves 9712 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9862 | -3/Proximity Caves | Spotted B-86 Titan 10130 | -3/Proximity Caves | Discovered new exit (range 5) 10135 | -3/Proximity Caves | Entered Research 10135 | -3/Research | Evolved 2 slots: Utility x2 10226 | -3/Research | Build established: Scavenger-Mutant 10241 | -3/Research | Fabricated Prc. Phase Gun? 10389 | -3/Research | Discovered new exit (range 16) 10669 | -3/Research | Identified exit to Research 10670 | -3/Research | Entered another Research area 10670 | -2/Research | Warlord forces began assault on 0b10 10670 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10689 | -2/Research | Identified exit to Testing 10753 | -2/Research | Met up with Warlord 10780 | -2/Research | Research machine network offline 10955 | -2/Research | Spotted Striker 10955 | -2/Research | Spotted Striker 11036 | -2/Research | Spotted B-90 Cyclops 11077 | -2/Research | Destroyed B-90 Cyclops 11208 | -2/Research | Discovered new exit (range 5) 11240 | -2/Research | Entered Access 11240 | -1/Access | Evolved 2 slots: Utility x2 11531 | -1/Access | Build established: Gunner 12236 | -1/Access | Build established: Construct 12533 | -1/Access | First assault squad dispatched 12709 | -1/Access | Destroyed 9 combat bots 12982 | -1/Access | Lost 4 parts (4u) 13002 | -1/Access | Discovered new exit (range 5) 13006 | *** | Escaped! Last Messages --------------- 12954_ H-88 Terminator suffers critical hit (Destroy). 12954_ Penetrated by Slug. 12954_ H-88 Terminator KE Penetrator severed. 12954_ Destroyed Adv. Targeting Computer. 12954_ H-88 Terminator destroyed. 12955_ K-01 Serf collects debris. 12958_ The unstable cave ceiling collapses. 12959_ K-01 Serf collects debris. 12961_ System corrupted: Matter fused (-5). 12961_ The unstable cave ceiling collapses. 12970_ >> DECODED: Garrison Access location. 12977_ The unstable cave ceiling collapses. 12982_ Connecting with Terminal... 12982_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12988_ Scrap Engine modifies Hvy. Kinetic Linear Construct/C: Range +6, Mass +4, Matter Cost -12, Recoil -5 Renamed Hvy. Accelerated Nova Construct/C. 12990_ ALERT: Significant disruption in Zone 5V, assault force dispatched. 13002_ Main Access Shell breached. 13002_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????# """""" ## | | ?????????????????????????????????# "" ##! | | ?????????????????????????????????# "" ! ## | | ?????????????????????????????????# ##" | | ?????????????????????????????????# ##" | | ?????????????????????????????????# ### | | ?????????????????????????????????# ### | | ?????????????????????????????????# ##" | | ?????????????????????????????????# ##" | | ????????????????????????????????## ?#" | | ??????????????#################### # # ####! ! | | ????????????? g ! | | ????????????? g g | | ????????????????????# ""### ### "# | | ????????????????????# ""## # # ###"# | | ????????????????????# ""### # ##?### | | ????????????????????# T#?# ## #????? | | ????????????????????# ""#?## #######????? | | ???????????????????## ""#??# ##??????????? | | ??????????????????##" ""#??####???????????? | | ??????????????????#"""""""""""""?????????????????? | | ??????????????????##; #?????????????????? | | ???????????????????## #?????????????????? | | ????????????????????# """""" #?????????????????? | | ????????????????????# "????????????????????? | | ????????????????????# " @" "????????????????????? | | ????????????????????# " "" "????????????????????? | | ????????????????????# " "????????????????????? | | ????????????????????# """"""????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????#"""?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????s?????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????ss???????????????????????? | | ?????????????????????????s???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 38 Energy Capacity 654 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 25 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 20 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Prc. Phase Gun | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneForceSystem Manual? 0 Play Time 02:33:38 Cumulative 292.1 hours Start 2022.09.05 @ 14:31:52 End 2022.09.18 @ 10:38:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type 0 Total 17 Types 14/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e77ae83-7e71-4d9c-8606-c56f40b0e35d