Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.22 @ 03:48:01 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1050) 1050 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 3888 Bonus ------- Follower Combat Kills 113 Friendly Fire -35 Cogmind --------- Core Integrity 651/700 Matter 187/300 Energy 25/100 System Corruption 3% Temperature Cool (0) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Hardened Medium Armor Plating > --- WEAPON (2) ------- Arc Projector Gauss Rifle > --- INVENTORY (16) --- Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Experimental Sensor Array Long-range Terrain Scanner Improved ECM Suite Hardened Medium Armor Plating Hacking Suite Arc Projector Improved Assault Rifle Improved Assault Rifle Gauss Cannon Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Armored Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Experimental Sensor Array Improved ECM Suite Hacking Suite Arc Projector Arc Projector Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Datajack [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . . 2 1 2 Weapon . | . . . . . . Parts Attached 60 | . 3 11 9 22 15 Power 5 | . . 1 2 1 1 Engine 5 | . . 1 2 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . . 3 . 8 1 Treads . | . . . . . . Leg 12 | . . 3 . 8 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 2 1 2 6 6 Device 6 | . 1 1 . 3 1 Storage 4 | . 1 . 1 . 2 Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 26 | . 1 6 5 7 7 Energy Gun 9 | . . 3 . 3 3 Energy Cannon . | . . . . . . Ballistic Gun 7 | . 1 2 3 . 1 Ballistic Cannon 5 | . . . 1 3 1 Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . 1 . 2 Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 7 | . 1 1 . 3 2 Power 4 | . . 1 . 1 2 Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 1 1 . 2 1 Average Slot Usage (%) 98 | . 90 98 94 99 99 Engine 9 | . 14 12 11 8 6 Leg 25 | . 28 27 22 26 23 Device 13 | . 5 14 11 12 16 Storage 16 | . 14 14 18 18 15 Processor 7 | . . . 8 5 13 Protection 5 | . . . . 9 7 Energy Gun 6 | . 6 9 11 5 4 Ballistic Gun 10 | . 20 17 4 9 7 Ballistic Cannon 2 | . . . 6 3 2 Naked Turns . | . . . . . . Heaviest Build 60 | 11 23 28 46 56 60 Greatest Support 56 | 20 20 40 40 51 56 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | . 10 10 16 16 16 Average Capacity 14 | . 6 10 14 16 16 Most Carried 16 | . 6 10 16 16 16 Average Carried 13 | . 5 9 12 15 15 Final Capacity 16 | 6 10 10 16 16 16 Final Carried 16 | 6 6 10 16 16 16 Class Distribution -------------------- 48% | Scavenger-Mutant 28% | Skirmisher 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1303 | 200 64 177 74 351 437 Remotely . | . . . . . . Salvage Created 1467 | . 108 160 92 640 467 Parts 87 | . 6 8 10 33 30 Haulers Intercepted 5 | . . . . 3 2 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 22 | . 3 3 1 11 4 Guns 14 | . 3 1 . 7 3 Cannons 2 | . . . 1 1 . AOE 6 | . . 2 . 3 1 Classes Destroyed 10 | . 1 3 3 1 2 Worker 3 | . . . . . 3 Hauler 5 | . . . . 3 2 Recycler 3 | . . 1 . 2 . Operator 2 | . . . 2 . . Watcher 4 | . . . 1 1 2 Swarmer 5 | . . 2 . 3 . Grunt 13 | . 3 1 . 6 3 Sentry 3 | . . . 1 2 . Programmer 1 | . . . . . 1 Zionite 1 | . . 1 . . . Best Kill Streak 6 | . 1 2 1 6 2 Combat Bots Only 3 | . 1 2 1 3 2 Max Kills in Single Turn 3 | . 1 2 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2009 | . 202 231 14 927 635 Core 209 | . 51 17 . 92 49 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . 72 100 83 . Volleys Fired 136 | . 23 13 6 56 38 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 70 79 100 88 83 Shots Fired 260 | . 43 24 12 111 70 Gun 223 | . 43 23 9 86 62 Cannon 35 | . . . 3 24 8 Launcher 2 | . . 1 . 1 . Special . | . . . . . . Kinetic 184 | . 35 18 6 79 46 Thermal 50 | . 8 5 6 31 . Explosive 2 | . . 1 . 1 . Electromagnetic 24 | . . . . . 24 Robot Hit Streak 23 | . 7 6 4 23 7 Robot Miss Streak 6 | . 2 6 1 2 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 173 | . 29 11 9 83 41 Core Hits 69 | . 8 7 5 31 18 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 2 | . . . 1 . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 1 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3124 | . 342 303 135 1521 823 Guns 2266 | . 342 177 98 1044 605 Cannons 473 | . . . 37 308 128 Explosions 385 | . . 126 . 169 90 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1910 | . 244 120 52 939 555 Thermal 796 | . 98 57 83 468 90 Explosive 240 | . . 126 . 114 . Electromagnetic 178 | . . . . . 178 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 2 . . 3 Average Corruption 2 | . 2 2 . . 2 Corruption Purged . | . . . . . . Effects 19 | . 1 8 . . 10 Message Errors 8 | . 1 4 . . 3 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 4 | . . 2 . . 2 Targeting Errors 1 | . . . . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . 6 . 6 34 Projectiles 40 | . . . . 6 34 Explosions 6 | . . 6 . . . Melee . | . . . . . . Knockbacks 7 | . . . . 4 3 Impact . | . . . . . . Kinetic 6 | . . . . 3 3 Secondary 1 | . . . . 1 . Self-Inflicted Damage 69 | . . . . 37 32 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 416 | . 132 168 . 416 57 Average Temperature 49 | . 58 100 . 153 22 Received Heat Transfer 744 | . 117 24 9 405 189 Effects 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1654 | . 296 148 185 1025 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 196 | . 100 115 173 196 131 Average Influence 63 | . 47 72 76 75 46 Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 2 2 1 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 7 | . 3 . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 8 9 6 20 12 Peak Tracking Total 4 | . 3 3 1 3 4 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts 5 | . . . . . 5 Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 6 | . . . . 2 4 Max in Single Turn 2 | . . . . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 8 | . 1 . 2 3 2 Terminals 6 | . 1 . 1 2 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 19 | . 2 . 5 8 4 Successful 9 | . 1 . 3 4 1 Failed 10 | . 1 . 2 4 3 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 12 | . 1 . 3 5 3 Terminals 15 | . 2 . 3 6 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 2 1 Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Recall Reinforcements 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 2 . 4 2 2 Terminals 3 | . 1 . 1 1 . Track 2 | . 1 . . 1 . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 2 3 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 1 . 1 Non-combat 2 | . . . 1 . 1 Combat . | . . . . . . Robot Hacks Applied 2 | . . . 1 . 1 no_distress 1 | . . . . . 1 find_station 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 1 . Highest-Rated Group 47 | . . 47 31 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 20 | . . 10 4 6 . Total Damage 336 | . . 143 65 128 . Kills 7 | . . 5 1 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4117 | . 209 808 465 1232 1403 Spaces Moved 2204 | 1 106 511 234 551 801 Core . | . . . . . . Treads . | . . . . . . Legs 2204 | 1 106 511 234 551 801 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 140 140 133 123 Average Speed 142 | 120 122 146 161 143 136 Slowest Speed 170 | 120 150 170 170 160 153 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 1 28 96 26 45 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . 9 . 27 4 Melee . | . . . . . . Projectile 2 | . . . . 1 1 AOE 38 | . . 9 . 26 3 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2923 | . 144 547 310 886 1036 Wait 438 | . 11 . 41 223 163 Move 2199 | . 105 510 233 550 801 Hop . | . . . . . . Pick Up 36 | . 1 5 11 14 5 Fast Attach 14 | . 1 3 5 4 1 Attach 9 | . 1 . . 5 3 Detach 1 | . . . 1 . . Swap 37 | . 1 8 4 13 11 Drop 45 | . 1 8 8 20 8 Fire 136 | . 23 13 6 56 38 Melee 2 | . . . 1 . 1 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 5 | . . . . . 5 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 7) 210 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 416 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 549 | -10/Mines | Discovered new exit (range 10) 592 | -10/Mines | Learned Materials garrison access intel 951 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 959 | -10/Mines | Found Prototype Device 979 | -10/Mines | Build established: Scavenger-Mutant 1003 | -10/Mines | Discovered new exit (range 6) 1018 | -10/Mines | Entered Materials 1018 | -9/Materials | Accompanied by 1 ally 1018 | -9/Materials | Evolved 2 slots: Utility x2 1024 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1184 | -9/Materials | Repaired Grenade Launcher 1409 | -9/Materials | Discovered new exit (range 18) 1483 | -9/Materials | Entered another Materials area 1483 | -8/Materials | Accompanied by 1 ally 1483 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1484 | -8/Materials | Loaded intel: 1 garrison access location 1697 | -8/Materials | Identified Exp. Sensor Array 2033 | -8/Materials | Identified exit to Storage 2667 | -8/Materials | Discovered new exit (range 3) 2715 | -8/Materials | Entered Factory 2715 | -7/Factory | Evolved 2 slots: Utility x2 3064 | -7/Factory | Identified exit to Factory 3533 | -7/Factory | Build established: Skirmisher 4118 | -7/Factory | Self-destructed Last Messages --------------- 03983_ Acquired 23 matter. 03984_ U-05 Engineer lays Concrete. 03995_ U-05 Engineer builds a Wall. 03996_ U-05 Engineer lays Concrete. 03997_ U-05 Engineer builds a Wall. 03997_ U-05 Engineer lays Concrete. 03998_ U-05 Engineer builds a Door. 03999_ U-05 Engineer builds a Wall. 04000_ U-05 Engineer lays Concrete. 04010_ K-01 Serf cleans the Construction Platform. 04016_ System corrupted: Matter fused (-8). 04017_ K-01 Serf cleans the Construction Platform. 04035_ System corrupted: Energy discharge (-86). 04060_ FOD%TOA#CH3MUGZD7DAZ6IWESABN 04097_ C-30 ARC bursts open, deploying its payload. 04097_ Penetrated by Slug. 04107_ Slug penetrates Wall. 04107_ Imp. Ion Engine destroyed. 04108_ U-05 Engineer builds a Door. 04111_ Slug penetrates Wall. 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